Spaces:
Running
Running
Update index.html
Browse files- index.html +277 -19
index.html
CHANGED
|
@@ -1,19 +1,277 @@
|
|
| 1 |
-
<!
|
| 2 |
-
<html>
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Dodge Ball Game</title>
|
| 7 |
+
<style>
|
| 8 |
+
body {
|
| 9 |
+
margin: 0;
|
| 10 |
+
display: flex;
|
| 11 |
+
justify-content: center;
|
| 12 |
+
align-items: center;
|
| 13 |
+
min-height: 100vh;
|
| 14 |
+
background: #1a1a1a;
|
| 15 |
+
font-family: Arial, sans-serif;
|
| 16 |
+
}
|
| 17 |
+
|
| 18 |
+
#gameContainer {
|
| 19 |
+
position: relative;
|
| 20 |
+
width: 800px;
|
| 21 |
+
height: 600px;
|
| 22 |
+
background: #2a2a2a;
|
| 23 |
+
overflow: hidden;
|
| 24 |
+
border-radius: 10px;
|
| 25 |
+
box-shadow: 0 0 20px rgba(0,0,0,0.3);
|
| 26 |
+
}
|
| 27 |
+
|
| 28 |
+
#player {
|
| 29 |
+
position: absolute;
|
| 30 |
+
width: 30px;
|
| 31 |
+
height: 30px;
|
| 32 |
+
background: #5eff5e;
|
| 33 |
+
border-radius: 50%;
|
| 34 |
+
transition: transform 0.1s;
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
.ball {
|
| 38 |
+
position: absolute;
|
| 39 |
+
width: 20px;
|
| 40 |
+
height: 20px;
|
| 41 |
+
background: #ff5e5e;
|
| 42 |
+
border-radius: 50%;
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
#score {
|
| 46 |
+
position: absolute;
|
| 47 |
+
top: 20px;
|
| 48 |
+
right: 20px;
|
| 49 |
+
color: white;
|
| 50 |
+
font-size: 24px;
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
#startScreen {
|
| 54 |
+
position: absolute;
|
| 55 |
+
width: 100%;
|
| 56 |
+
height: 100%;
|
| 57 |
+
background: rgba(0,0,0,0.8);
|
| 58 |
+
display: flex;
|
| 59 |
+
flex-direction: column;
|
| 60 |
+
justify-content: center;
|
| 61 |
+
align-items: center;
|
| 62 |
+
color: white;
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
button {
|
| 66 |
+
padding: 15px 30px;
|
| 67 |
+
font-size: 20px;
|
| 68 |
+
background: #5eff5e;
|
| 69 |
+
border: none;
|
| 70 |
+
border-radius: 5px;
|
| 71 |
+
cursor: pointer;
|
| 72 |
+
margin-top: 20px;
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
button:hover {
|
| 76 |
+
background: #4acc4a;
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
.powerUp {
|
| 80 |
+
position: absolute;
|
| 81 |
+
width: 25px;
|
| 82 |
+
height: 25px;
|
| 83 |
+
background: #5e5eff;
|
| 84 |
+
border-radius: 50%;
|
| 85 |
+
animation: pulse 1s infinite;
|
| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
@keyframes pulse {
|
| 89 |
+
0% { transform: scale(1); }
|
| 90 |
+
50% { transform: scale(1.2); }
|
| 91 |
+
100% { transform: scale(1); }
|
| 92 |
+
}
|
| 93 |
+
</style>
|
| 94 |
+
</head>
|
| 95 |
+
<body>
|
| 96 |
+
<div id="gameContainer">
|
| 97 |
+
<div id="startScreen">
|
| 98 |
+
<h1>Dodge Ball</h1>
|
| 99 |
+
<button onclick="startGame()">Start Game</button>
|
| 100 |
+
</div>
|
| 101 |
+
<div id="player"></div>
|
| 102 |
+
<div id="score">Score: 0</div>
|
| 103 |
+
</div>
|
| 104 |
+
|
| 105 |
+
<script>
|
| 106 |
+
const gameContainer = document.getElementById('gameContainer');
|
| 107 |
+
const player = document.getElementById('player');
|
| 108 |
+
const scoreElement = document.getElementById('score');
|
| 109 |
+
const startScreen = document.getElementById('startScreen');
|
| 110 |
+
|
| 111 |
+
let score = 0;
|
| 112 |
+
let gameLoop;
|
| 113 |
+
let balls = [];
|
| 114 |
+
let powerUps = [];
|
| 115 |
+
let isGameRunning = false;
|
| 116 |
+
let playerSpeed = 5;
|
| 117 |
+
let keys = {};
|
| 118 |
+
|
| 119 |
+
player.style.left = '385px';
|
| 120 |
+
player.style.top = '285px';
|
| 121 |
+
|
| 122 |
+
function startGame() {
|
| 123 |
+
if (isGameRunning) return;
|
| 124 |
+
|
| 125 |
+
startScreen.style.display = 'none';
|
| 126 |
+
isGameRunning = true;
|
| 127 |
+
score = 0;
|
| 128 |
+
scoreElement.textContent = `Score: ${score}`;
|
| 129 |
+
balls = [];
|
| 130 |
+
powerUps = [];
|
| 131 |
+
|
| 132 |
+
gameLoop = setInterval(() => {
|
| 133 |
+
if (Math.random() < 0.03) createBall();
|
| 134 |
+
if (Math.random() < 0.01) createPowerUp();
|
| 135 |
+
updateGame();
|
| 136 |
+
}, 16);
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
function createBall() {
|
| 140 |
+
const ball = document.createElement('div');
|
| 141 |
+
ball.className = 'ball';
|
| 142 |
+
const side = Math.floor(Math.random() * 4);
|
| 143 |
+
let x, y, dx, dy;
|
| 144 |
+
|
| 145 |
+
switch(side) {
|
| 146 |
+
case 0: // top
|
| 147 |
+
x = Math.random() * 800;
|
| 148 |
+
y = -20;
|
| 149 |
+
dx = (Math.random() - 0.5) * 4;
|
| 150 |
+
dy = 2 + Math.random() * 2;
|
| 151 |
+
break;
|
| 152 |
+
case 1: // right
|
| 153 |
+
x = 820;
|
| 154 |
+
y = Math.random() * 600;
|
| 155 |
+
dx = -(2 + Math.random() * 2);
|
| 156 |
+
dy = (Math.random() - 0.5) * 4;
|
| 157 |
+
break;
|
| 158 |
+
case 2: // bottom
|
| 159 |
+
x = Math.random() * 800;
|
| 160 |
+
y = 620;
|
| 161 |
+
dx = (Math.random() - 0.5) * 4;
|
| 162 |
+
dy = -(2 + Math.random() * 2);
|
| 163 |
+
break;
|
| 164 |
+
case 3: // left
|
| 165 |
+
x = -20;
|
| 166 |
+
y = Math.random() * 600;
|
| 167 |
+
dx = 2 + Math.random() * 2;
|
| 168 |
+
dy = (Math.random() - 0.5) * 4;
|
| 169 |
+
break;
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
balls.push({ element: ball, x, y, dx, dy });
|
| 173 |
+
gameContainer.appendChild(ball);
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
function createPowerUp() {
|
| 177 |
+
const powerUp = document.createElement('div');
|
| 178 |
+
powerUp.className = 'powerUp';
|
| 179 |
+
const x = Math.random() * 750;
|
| 180 |
+
const y = Math.random() * 550;
|
| 181 |
+
powerUps.push({ element: powerUp, x, y });
|
| 182 |
+
powerUp.style.left = `${x}px`;
|
| 183 |
+
powerUp.style.top = `${y}px`;
|
| 184 |
+
gameContainer.appendChild(powerUp);
|
| 185 |
+
}
|
| 186 |
+
|
| 187 |
+
function updateGame() {
|
| 188 |
+
const playerRect = player.getBoundingClientRect();
|
| 189 |
+
const containerRect = gameContainer.getBoundingClientRect();
|
| 190 |
+
|
| 191 |
+
let playerX = parseInt(player.style.left);
|
| 192 |
+
let playerY = parseInt(player.style.top);
|
| 193 |
+
|
| 194 |
+
if (keys.ArrowLeft) playerX -= playerSpeed;
|
| 195 |
+
if (keys.ArrowRight) playerX += playerSpeed;
|
| 196 |
+
if (keys.ArrowUp) playerY -= playerSpeed;
|
| 197 |
+
if (keys.ArrowDown) playerY += playerSpeed;
|
| 198 |
+
|
| 199 |
+
playerX = Math.max(0, Math.min(770, playerX));
|
| 200 |
+
playerY = Math.max(0, Math.min(570, playerY));
|
| 201 |
+
|
| 202 |
+
player.style.left = `${playerX}px`;
|
| 203 |
+
player.style.top = `${playerY}px`;
|
| 204 |
+
|
| 205 |
+
// Update balls
|
| 206 |
+
for (let i = balls.length - 1; i >= 0; i--) {
|
| 207 |
+
const ball = balls[i];
|
| 208 |
+
ball.x += ball.dx;
|
| 209 |
+
ball.y += ball.dy;
|
| 210 |
+
|
| 211 |
+
if (ball.x < -50 || ball.x > 850 || ball.y < -50 || ball.y > 650) {
|
| 212 |
+
gameContainer.removeChild(ball.element);
|
| 213 |
+
balls.splice(i, 1);
|
| 214 |
+
continue;
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
ball.element.style.left = `${ball.x}px`;
|
| 218 |
+
ball.element.style.top = `${ball.y}px`;
|
| 219 |
+
|
| 220 |
+
const ballRect = ball.element.getBoundingClientRect();
|
| 221 |
+
if (checkCollision(playerRect, ballRect)) {
|
| 222 |
+
gameOver();
|
| 223 |
+
return;
|
| 224 |
+
}
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
// Check power-ups
|
| 228 |
+
for (let i = powerUps.length - 1; i >= 0; i--) {
|
| 229 |
+
const powerUp = powerUps[i];
|
| 230 |
+
const powerUpRect = powerUp.element.getBoundingClientRect();
|
| 231 |
+
|
| 232 |
+
if (checkCollision(playerRect, powerUpRect)) {
|
| 233 |
+
gameContainer.removeChild(powerUp.element);
|
| 234 |
+
powerUps.splice(i, 1);
|
| 235 |
+
score += 100;
|
| 236 |
+
scoreElement.textContent = `Score: ${score}`;
|
| 237 |
+
playerSpeed = 8;
|
| 238 |
+
setTimeout(() => playerSpeed = 5, 3000);
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
score++;
|
| 243 |
+
scoreElement.textContent = `Score: ${score}`;
|
| 244 |
+
}
|
| 245 |
+
|
| 246 |
+
function checkCollision(rect1, rect2) {
|
| 247 |
+
return !(rect1.right < rect2.left ||
|
| 248 |
+
rect1.left > rect2.right ||
|
| 249 |
+
rect1.bottom < rect2.top ||
|
| 250 |
+
rect1.top > rect2.bottom);
|
| 251 |
+
}
|
| 252 |
+
|
| 253 |
+
function gameOver() {
|
| 254 |
+
isGameRunning = false;
|
| 255 |
+
clearInterval(gameLoop);
|
| 256 |
+
startScreen.style.display = 'flex';
|
| 257 |
+
startScreen.querySelector('h1').textContent = `Game Over! Score: ${score}`;
|
| 258 |
+
|
| 259 |
+
balls.forEach(ball => gameContainer.removeChild(ball.element));
|
| 260 |
+
powerUps.forEach(powerUp => gameContainer.removeChild(powerUp.element));
|
| 261 |
+
balls = [];
|
| 262 |
+
powerUps = [];
|
| 263 |
+
|
| 264 |
+
player.style.left = '385px';
|
| 265 |
+
player.style.top = '285px';
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
document.addEventListener('keydown', (e) => {
|
| 269 |
+
keys[e.key] = true;
|
| 270 |
+
});
|
| 271 |
+
|
| 272 |
+
document.addEventListener('keyup', (e) => {
|
| 273 |
+
keys[e.key] = false;
|
| 274 |
+
});
|
| 275 |
+
</script>
|
| 276 |
+
</body>
|
| 277 |
+
</html>
|