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Add background music feature with controls
Browse filesUpdated .gitattributes to manage .mp3 files with Git LFS.
Enhanced README.md with changelog for new music feature.
Bumped version in __init__.py to 0.2.2.
Introduced audio.py module for handling audio tracks and
playback using Streamlit. Updated ui.py to integrate audio
controls, preserving music settings across sessions.
Improved CSS compatibility in _render_grid and adjusted
HTML formatting in _render_score_panel. Modified final
score color in _render_game_over modal.
- .gitattributes +1 -0
- README.md +7 -0
- battlewords/__init__.py +1 -1
- battlewords/audio.py +133 -0
- battlewords/ui.py +79 -9
.gitattributes
CHANGED
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@@ -33,3 +33,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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README.md
CHANGED
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@@ -104,6 +104,13 @@ docker run -p 8501:8501 battlewords
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4. **The game ends when all six words are found or all word letters are revealed. Your score tier is displayed.**
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## Changelog
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- 0.2.0
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- Added a loading screen when starting a new game.
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- Added a congratulations screen with your final score and tier when the game ends.
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4. **The game ends when all six words are found or all word letters are revealed. Your score tier is displayed.**
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## Changelog
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- 0.2.2
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- Add Musical background and settings to toggle sound on/off.
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- 0.2.1
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- Add Theme toggle (light/dark/custom) in sidebar.
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- 0.2.0
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- Added a loading screen when starting a new game.
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- Added a congratulations screen with your final score and tier when the game ends.
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battlewords/__init__.py
CHANGED
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@@ -1,2 +1,2 @@
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-
__version__ = "0.2.
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__all__ = ["models", "generator", "logic", "ui"]
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__version__ = "0.2.2"
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__all__ = ["models", "generator", "logic", "ui"]
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battlewords/audio.py
ADDED
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@@ -0,0 +1,133 @@
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import os
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from typing import Optional
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import streamlit as st
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def _get_audio_dir() -> str:
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return os.path.join(os.path.dirname(__file__), "assets", "audio")
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def get_audio_tracks() -> list[tuple[str, str]]:
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"""Return list of (label, absolute_path) for .mp3 files in assets/audio."""
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audio_dir = _get_audio_dir()
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if not os.path.isdir(audio_dir):
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return []
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files = [f for f in os.listdir(audio_dir) if f.lower().endswith(".mp3")]
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files.sort()
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return [(os.path.splitext(f)[0].replace("_", " ").title(), os.path.join(audio_dir, f)) for f in files]
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@st.cache_data(show_spinner=False)
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def _load_audio_data_url(path: str) -> str:
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"""Return a data: URL for the given audio file so the browser can play it."""
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import base64, mimetypes
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mime, _ = mimetypes.guess_type(path)
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if not mime:
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mime = "audio/mpeg"
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with open(path, "rb") as fp:
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encoded = base64.b64encode(fp.read()).decode("ascii")
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return f"data:{mime};base64,{encoded}"
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def _mount_background_audio(enabled: bool, src_data_url: Optional[str], volume: float) -> None:
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"""Create/update a single hidden <audio> element in the top page and play/pause it."""
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from streamlit.components.v1 import html as _html
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if not enabled or not src_data_url:
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_html(
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"""
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<script>
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(function(){
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const doc = window.parent?.document || document;
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const el = doc.getElementById('bw-bg-audio');
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if (el) { try { el.pause(); } catch(e){} }
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})();
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</script>
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""",
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height=0,
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)
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return
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# Clamp volume
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vol = max(0.0, min(1.0, float(volume)))
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# Inject or update a single persistent audio element and make sure it starts after interaction if autoplay is blocked
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_html(
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f"""
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<script>
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(function(){{
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const doc = window.parent?.document || document;
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let audio = doc.getElementById('bw-bg-audio');
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if (!audio) {{
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audio = doc.createElement('audio');
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audio.id = 'bw-bg-audio';
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audio.style.display = 'none';
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audio.setAttribute('loop', '');
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audio.setAttribute('autoplay', '');
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doc.body.appendChild(audio);
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}}
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const newSrc = "{src_data_url}";
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if (audio.src !== newSrc) {{
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audio.src = newSrc;
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}}
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audio.muted = false;
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audio.volume = {vol:.3f};
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const tryPlay = () => {{
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const p = audio.play();
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if (p && p.catch) {{ p.catch(() => {{ /* ignore autoplay block until user gesture */ }}); }}
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}};
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tryPlay();
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const unlock = () => {{
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tryPlay();
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}};
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// Add once-only listeners to resume playback after first user interaction
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doc.addEventListener('pointerdown', unlock, {{ once: true }});
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doc.addEventListener('keydown', unlock, {{ once: true }});
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doc.addEventListener('touchstart', unlock, {{ once: true }});
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}})();
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</script>
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""",
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height=0,
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)
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def _inject_audio_control_sync():
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"""Inject JS to sync volume and enable/disable state immediately."""
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from streamlit.components.v1 import html as _html
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_html(
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'''
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<script>
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(function(){
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const doc = window.parent?.document || document;
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const audio = doc.getElementById('bw-bg-audio');
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if (!audio) return;
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// Get values from Streamlit DOM
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const volInput = doc.querySelector('input[type="range"][aria-label="Volume"]');
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const enableInput = doc.querySelector('input[type="checkbox"][aria-label="Enable music"]');
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if (volInput) {
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volInput.addEventListener('input', function(){
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audio.volume = parseFloat(this.value)/100;
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});
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// Set initial volume
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audio.volume = parseFloat(volInput.value)/100;
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}
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if (enableInput) {
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enableInput.addEventListener('change', function(){
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if (this.checked) {
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audio.muted = false;
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audio.play().catch(()=>{});
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} else {
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audio.muted = true;
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audio.pause();
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}
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});
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// Set initial mute state
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if (enableInput.checked) {
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audio.muted = false;
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audio.play().catch(()=>{});
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} else {
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audio.muted = true;
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audio.pause();
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}
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}
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})();
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</script>
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''',
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height=0,
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)
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battlewords/ui.py
CHANGED
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@@ -16,6 +16,13 @@ from .logic import build_letter_map, reveal_cell, guess_word, is_game_over, comp
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from .models import Coord, GameState, Puzzle
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from .word_loader import get_wordlist_files, load_word_list # use loader directly
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from .version_info import versions_html # version info footer
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CoordLike = Tuple[int, int]
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@@ -332,6 +339,10 @@ def _new_game() -> None:
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mode = st.session_state.get("game_mode")
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show_grid_ticks = st.session_state.get("show_grid_ticks", False)
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spacer = st.session_state.get("spacer", 1)
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st.session_state.clear()
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if selected:
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st.session_state.selected_wordlist = selected
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@@ -339,6 +350,11 @@ def _new_game() -> None:
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st.session_state.game_mode = mode
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st.session_state.show_grid_ticks = show_grid_ticks
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st.session_state.spacer = spacer
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st.session_state.radar_gif_path = None # Reset radar GIF path
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st.session_state.radar_gif_signature = None # Reset signature
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_init_session()
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@@ -436,7 +452,61 @@ def _render_sidebar():
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index=spacer_options.index(st.session_state.spacer),
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key="spacer"
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)
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-
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st.markdown(versions_html(), unsafe_allow_html=True)
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def get_scope_image(uid: str, size=4, bgcolor="none", scope_color="green"):
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@@ -644,10 +714,10 @@ def _render_grid(state: GameState, letter_map, show_grid_ticks: bool = True):
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st.markdown(
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"""
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<style>
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-
div[data-testid
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padding: 0 !important;
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}
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-
button[data-testid
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width: 32px !important;
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height: 32px !important;
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min-width: 32px !important;
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font-size: 1.4rem;
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}
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/* Further tighten vertical spacing between rows inside the grid container */
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-
.bw-grid-row-anchor + div[data-testid
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margin: 2px 0 !important;
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}
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.st-emotion-cache-14d5v98 {
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extra_pts = max(0, pts - letters_display)
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row_html = (
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"<tr>"
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f"<td class=\"blue-background \"'>{word_display}</td>"
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f"<td class=\"blue-background \"'>{letters_display}</td>"
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f"<td class=\"blue-background \"'>{extra_pts}</td>"
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"</tr>"
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)
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rows_html.append(row_html)
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@@ -891,7 +961,7 @@ def _render_game_over(state: GameState):
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f"<tr><td class='blue-background'>{w.text}</td><td class='blue-background'>{len(w.text)}</td><td class='blue-background'>{extra_pts}</td></tr>"
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)
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table_html = (
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-
"<table class='shiny-border' style=\"background: linear-gradient(-45deg, #
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"<tr>"
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"<th class='blue-background bold-text'>Word</th>"
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"<th class='blue-background bold-text'>Letters</th>"
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@@ -909,7 +979,7 @@ def _render_game_over(state: GameState):
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<a href="?overlay=0" title="Close" style="position:absolute;top:12px;right:12px;display:inline-grid;place-items:center;width:40px;height:40px;border-radius:50%;background:rgba(0,0,0,0.25);color:#fff;text-decoration:none;font-size:1.6rem;font-weight:700;">×</a>
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<h1 style="color:#fff;font-size:2.5rem;margin-bottom:0.5rem;">Congratulations!</h1>
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<h2 style="color:#fff;font-size:2rem;margin-bottom:1rem;">Game Over</h2>
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-
<div style="font-size:1.5rem;color:#1d64c8;margin-bottom:1rem;">Final score: <span style="color:#
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<div style="font-size:1.2rem;color:#fff;margin-bottom:2rem;">Tier: <strong>{compute_tier(state.score)}</strong></div>
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<div style="margin-bottom:2rem;">{table_html}</div>
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<div style="color:#fff;opacity:0.7;font-size:1rem;margin-bottom:2rem;background:#1d64c8;text-align:center;">Thank you for playing BattleWords!</div>
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from .models import Coord, GameState, Puzzle
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| 17 |
from .word_loader import get_wordlist_files, load_word_list # use loader directly
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| 18 |
from .version_info import versions_html # version info footer
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| 19 |
+
from .audio import (
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| 20 |
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_get_audio_dir,
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| 21 |
+
get_audio_tracks,
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+
_load_audio_data_url,
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+
_mount_background_audio,
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+
_inject_audio_control_sync,
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+
)
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CoordLike = Tuple[int, int]
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mode = st.session_state.get("game_mode")
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show_grid_ticks = st.session_state.get("show_grid_ticks", False)
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spacer = st.session_state.get("spacer", 1)
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+
# --- Preserve music settings ---
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+
music_enabled = st.session_state.get("music_enabled", False)
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| 344 |
+
music_track_path = st.session_state.get("music_track_path")
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+
music_volume = st.session_state.get("music_volume", 20)
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st.session_state.clear()
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if selected:
|
| 348 |
st.session_state.selected_wordlist = selected
|
|
|
|
| 350 |
st.session_state.game_mode = mode
|
| 351 |
st.session_state.show_grid_ticks = show_grid_ticks
|
| 352 |
st.session_state.spacer = spacer
|
| 353 |
+
# --- Restore music settings ---
|
| 354 |
+
st.session_state.music_enabled = music_enabled
|
| 355 |
+
if music_track_path:
|
| 356 |
+
st.session_state.music_track_path = music_track_path
|
| 357 |
+
st.session_state.music_volume = music_volume
|
| 358 |
st.session_state.radar_gif_path = None # Reset radar GIF path
|
| 359 |
st.session_state.radar_gif_signature = None # Reset signature
|
| 360 |
_init_session()
|
|
|
|
| 452 |
index=spacer_options.index(st.session_state.spacer),
|
| 453 |
key="spacer"
|
| 454 |
)
|
| 455 |
+
|
| 456 |
+
# Audio settings
|
| 457 |
+
st.header("Audio")
|
| 458 |
+
tracks = get_audio_tracks()
|
| 459 |
+
# Show how many audio files were found
|
| 460 |
+
st.caption(f"{len(tracks)} audio file{'s' if len(tracks) != 1 else ''} found in battlewords/assets/audio")
|
| 461 |
+
|
| 462 |
+
if "music_enabled" not in st.session_state:
|
| 463 |
+
# Enable by default
|
| 464 |
+
st.session_state.music_enabled = True if tracks else True
|
| 465 |
+
if "music_volume" not in st.session_state:
|
| 466 |
+
st.session_state.music_volume = 20
|
| 467 |
+
|
| 468 |
+
enabled = st.checkbox("Enable music", value=st.session_state.music_enabled, key="music_enabled")
|
| 469 |
+
|
| 470 |
+
# Always show volume slider; disable when music disabled or no tracks
|
| 471 |
+
st.slider(
|
| 472 |
+
"Volume",
|
| 473 |
+
0,
|
| 474 |
+
100,
|
| 475 |
+
value=int(st.session_state.music_volume),
|
| 476 |
+
step=1,
|
| 477 |
+
key="music_volume",
|
| 478 |
+
disabled=not (enabled and bool(tracks)),
|
| 479 |
+
)
|
| 480 |
+
|
| 481 |
+
selected_path = None
|
| 482 |
+
if tracks:
|
| 483 |
+
options = [p for _, p in tracks]
|
| 484 |
+
# Default to first track if none chosen yet
|
| 485 |
+
if "music_track_path" not in st.session_state or st.session_state.music_track_path not in options:
|
| 486 |
+
st.session_state.music_track_path = options[0]
|
| 487 |
+
|
| 488 |
+
def _fmt(p: str) -> str:
|
| 489 |
+
# Find friendly label for path
|
| 490 |
+
for name, path in tracks:
|
| 491 |
+
if path == p:
|
| 492 |
+
return name
|
| 493 |
+
return os.path.splitext(os.path.basename(p))[0]
|
| 494 |
+
|
| 495 |
+
selected_path = st.selectbox(
|
| 496 |
+
"Track",
|
| 497 |
+
options=options,
|
| 498 |
+
index=options.index(st.session_state.music_track_path),
|
| 499 |
+
format_func=_fmt,
|
| 500 |
+
key="music_track_path",
|
| 501 |
+
disabled=not enabled,
|
| 502 |
+
)
|
| 503 |
+
src_url = _load_audio_data_url(selected_path) if enabled else None
|
| 504 |
+
_mount_background_audio(enabled, src_url, (st.session_state.music_volume or 0) / 100)
|
| 505 |
+
else:
|
| 506 |
+
st.caption("Place .mp3 files in battlewords/assets/audio to enable music.")
|
| 507 |
+
_mount_background_audio(False, None, 0.0)
|
| 508 |
+
|
| 509 |
+
_inject_audio_control_sync()
|
| 510 |
st.markdown(versions_html(), unsafe_allow_html=True)
|
| 511 |
|
| 512 |
def get_scope_image(uid: str, size=4, bgcolor="none", scope_color="green"):
|
|
|
|
| 714 |
st.markdown(
|
| 715 |
"""
|
| 716 |
<style>
|
| 717 |
+
div[data-testid=\"column\"] {
|
| 718 |
padding: 0 !important;
|
| 719 |
}
|
| 720 |
+
button[data-testid=\"stButton\"] {
|
| 721 |
width: 32px !important;
|
| 722 |
height: 32px !important;
|
| 723 |
min-width: 32px !important;
|
|
|
|
| 732 |
font-size: 1.4rem;
|
| 733 |
}
|
| 734 |
/* Further tighten vertical spacing between rows inside the grid container */
|
| 735 |
+
.bw-grid-row-anchor + div[data-testid=\"stHorizontalBlock\"] {
|
| 736 |
margin: 2px 0 !important;
|
| 737 |
}
|
| 738 |
.st-emotion-cache-14d5v98 {
|
|
|
|
| 934 |
extra_pts = max(0, pts - letters_display)
|
| 935 |
row_html = (
|
| 936 |
"<tr>"
|
| 937 |
+
f"<td class=\"blue-background \"'>{{{{{word_display}}}}}</td>"
|
| 938 |
+
f"<td class=\"blue-background \"'>{{{{{letters_display}}}}}</td>"
|
| 939 |
+
f"<td class=\"blue-background \"'>{{{{{extra_pts}}}}}</td>"
|
| 940 |
"</tr>"
|
| 941 |
)
|
| 942 |
rows_html.append(row_html)
|
|
|
|
| 961 |
f"<tr><td class='blue-background'>{w.text}</td><td class='blue-background'>{len(w.text)}</td><td class='blue-background'>{extra_pts}</td></tr>"
|
| 962 |
)
|
| 963 |
table_html = (
|
| 964 |
+
"<table class='shiny-border' style=\"background: linear-gradient(-45deg, #1d64c8, #ffffff, #1d64c8, #666666); width:100%; margin: 0 auto;border-collapse:separate; border-spacing:0;\">"
|
| 965 |
"<tr>"
|
| 966 |
"<th class='blue-background bold-text'>Word</th>"
|
| 967 |
"<th class='blue-background bold-text'>Letters</th>"
|
|
|
|
| 979 |
<a href="?overlay=0" title="Close" style="position:absolute;top:12px;right:12px;display:inline-grid;place-items:center;width:40px;height:40px;border-radius:50%;background:rgba(0,0,0,0.25);color:#fff;text-decoration:none;font-size:1.6rem;font-weight:700;">×</a>
|
| 980 |
<h1 style="color:#fff;font-size:2.5rem;margin-bottom:0.5rem;">Congratulations!</h1>
|
| 981 |
<h2 style="color:#fff;font-size:2rem;margin-bottom:1rem;">Game Over</h2>
|
| 982 |
+
<div style="font-size:1.5rem;color:#1d64c8;margin-bottom:1rem;">Final score: <span style="color:#1ca41c;font-weight:800;">{state.score}</span></div>
|
| 983 |
<div style="font-size:1.2rem;color:#fff;margin-bottom:2rem;">Tier: <strong>{compute_tier(state.score)}</strong></div>
|
| 984 |
<div style="margin-bottom:2rem;">{table_html}</div>
|
| 985 |
<div style="color:#fff;opacity:0.7;font-size:1rem;margin-bottom:2rem;background:#1d64c8;text-align:center;">Thank you for playing BattleWords!</div>
|