Create app.py
Browse files
app.py
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import streamlit as st
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from huggingface_hub import InferenceClient
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import random
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# Replace with your desired model ID from Hugging Face Hub
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client = InferenceClient("unsloth/Llama-3.2-1B-Instruct")
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words = [
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# ... Add your list of nouns, adjectives, verbs, and adverbs here ...
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]
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class WordGame:
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def __init__(self):
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self.points = 0
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self.target_word = ""
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self.attempts = 3
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self.generate_task()
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def generate_task(self):
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self.attempts = 3
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self.target_word = random.choice(words)
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st.session_state["target_word"] = self.target_word # Store in session state
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st.title(f'The Game - Current score: {self.points}, remaining attempts: {self.attempts}')
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def check_input_for_word(self, user_input):
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if self.target_word in user_input.lower():
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self.generate_task()
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self.points -= 1
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st.write(f"You input the target word yourself, so you lost one point and the game reset.")
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return True
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else:
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return False
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def check_output_for_word(self, response):
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if self.target_word in response.lower():
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self.points += self.attempts
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score_gained = self.attempts
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self.generate_task()
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return f"Success! You earned {score_gained} points!"
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else:
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self.attempts -= 1
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if self.attempts <= 0:
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self.generate_task()
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return f"You did not win in three attempts. Generating new target word."
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else:
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return "That didn't quite hit the mark. Try again!"
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def respond(self, user_message):
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messages = [{"role": "system", "content": st.session_state["system_message"]}]
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for val in st.session_state["history"]:
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if val[0]:
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messages.append({"role": "user", "content": val[0]})
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if val[1]:
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messages.append({"role": "assistant", "content": val[1]})
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messages.append({"role": "user", "content": user_message})
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response = ""
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for message in client.chat_completion(
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messages, max_tokens=st.session_state["max_tokens"], stream=True,
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temperature=st.session_state["temperature"], top_p=st.session_state["top_p"]
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):
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token = message.choices[0].delta.content
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response += token
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output_check_result = self.check_output_for_word(response)
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st.write(response + f"\n\n---\n\n{output_check_result}")
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st.write(f'Current score: {self.points}, remaining attempts: {self.attempts}')
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# Update session state with history and system message
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st.session_state["history"].append((user_message, response))
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st.session_state["system_message"] = response
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game = WordGame()
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# Session state variables to store dynamic information
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st.session_state["history"] = [] # List of tuples (user message, response)
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st.session_state["system_message"] = "You are a friendly Chatbot." # Initial system message
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# Streamlit interface elements
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system_message_input = st.text_input("System message", value=st.session_state["system_message"])
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max_tokens_slider = st.slider("Max new tokens", minimum=1, maximum=2048, value=512, step=1)
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temperature_slider = st.slider("Temperature", minimum=0.1, maximum=4.0, value=0.7, step=0.1)
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top_p_slider = st.slider("Top-p (nucleus sampling)", minimum=0.1, maximum=1.0, value=0.95, step=0.05)
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# Update session state with user input for system message
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st.session_state["system_message"] = system_message_input
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user_message = st.text_
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