Create status_server.py
Browse files- status_server.py +62 -0
status_server.py
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#!/usr/bin/env python3
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"""
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HTTP status server — required by Hugging Face Spaces.
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HF expects a response on port 7860, otherwise it marks the Space as crashed.
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This runs alongside the Minecraft server.
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"""
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import http.server
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import socketserver
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import threading
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import os
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PORT = 7860
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HTML = """<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Minecraft Server — THEZYZSTUDIO</title>
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<style>
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body { background: #1a1a2e; color: #e0e0e0; font-family: monospace;
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display: flex; align-items: center; justify-content: center;
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height: 100vh; margin: 0; }
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.box { text-align: center; border: 1px solid #00ff88;
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padding: 2rem 3rem; border-radius: 8px; }
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h1 { color: #00ff88; font-size: 2rem; margin-bottom: 0.5rem; }
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p { color: #aaa; }
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.port { color: #ffcc00; font-size: 1.2rem; }
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</style>
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</head>
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<body>
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<div class="box">
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<h1>🎮 Minecraft Server</h1>
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<p>THEZYZSTUDIO — The Z AI Agent</p>
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<p>Server is running on</p>
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<p class="port">TCP Port 25565</p>
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<p style="font-size:0.8rem;margin-top:1rem;color:#666;">
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Use playit.gg or ngrok to connect externally
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</p>
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</div>
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</body>
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</html>
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"""
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class Handler(http.server.BaseHTTPRequestHandler):
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def do_GET(self):
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self.send_response(200)
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self.send_header("Content-Type", "text/html; charset=utf-8")
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self.end_headers()
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self.wfile.write(HTML.encode())
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def log_message(self, format, *args):
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pass # suppress access logs
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def run():
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with socketserver.TCPServer(("", PORT), Handler) as httpd:
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print(f"[HTTP] Status page running on port {PORT}", flush=True)
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httpd.serve_forever()
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if __name__ == "__main__":
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t = threading.Thread(target=run, daemon=True)
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t.start()
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t.join()
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