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Upload car come subway from the z ai agent.html
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car come subway from the z ai agent.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="ar" dir="rtl">
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| 3 |
+
<head>
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| 4 |
+
<meta charset="UTF-8">
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| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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| 6 |
+
<title>سباق السيارات ثلاثي الأبعاد - The Z AI Agent</title>
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| 7 |
+
<style>
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| 8 |
+
body {
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| 9 |
+
margin: 0;
|
| 10 |
+
overflow: hidden;
|
| 11 |
+
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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| 12 |
+
background-color: #000;
|
| 13 |
+
user-select: none;
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| 14 |
+
touch-action: none;
|
| 15 |
+
}
|
| 16 |
+
#ui-layer {
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| 17 |
+
position: absolute;
|
| 18 |
+
top: 20px;
|
| 19 |
+
width: 100%;
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| 20 |
+
display: flex;
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| 21 |
+
justify-content: center;
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| 22 |
+
pointer-events: none;
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| 23 |
+
z-index: 10;
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| 24 |
+
}
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| 25 |
+
#score-board {
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| 26 |
+
background: rgba(0, 0, 0, 0.7);
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| 27 |
+
color: #fff;
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| 28 |
+
padding: 10px 30px;
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| 29 |
+
border-radius: 50px;
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| 30 |
+
font-size: 24px;
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| 31 |
+
font-weight: bold;
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| 32 |
+
border: 2px solid #ffcc00;
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| 33 |
+
box-shadow: 0 0 15px #ffcc00;
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| 34 |
+
}
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| 35 |
+
#game-over {
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| 36 |
+
position: absolute;
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| 37 |
+
top: 50%;
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| 38 |
+
left: 50%;
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| 39 |
+
transform: translate(-50%, -50%);
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| 40 |
+
background: rgba(0, 0, 0, 0.9);
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| 41 |
+
color: white;
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| 42 |
+
padding: 40px;
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| 43 |
+
text-align: center;
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| 44 |
+
border-radius: 20px;
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| 45 |
+
display: none;
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| 46 |
+
z-index: 20;
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| 47 |
+
border: 3px solid #ff0000;
|
| 48 |
+
}
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| 49 |
+
#game-over h1 { font-size: 48px; color: #ff0000; margin-bottom: 10px; }
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| 50 |
+
#game-over p { font-size: 20px; margin-bottom: 20px; }
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| 51 |
+
#restart-btn {
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| 52 |
+
padding: 15px 30px;
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| 53 |
+
font-size: 20px;
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| 54 |
+
background: #ffcc00;
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| 55 |
+
border: none;
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| 56 |
+
cursor: pointer;
|
| 57 |
+
border-radius: 10px;
|
| 58 |
+
font-weight: bold;
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| 59 |
+
transition: 0.3s;
|
| 60 |
+
}
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| 61 |
+
#restart-btn:hover { background: #fff; transform: scale(1.1); }
|
| 62 |
+
#instructions {
|
| 63 |
+
position: absolute;
|
| 64 |
+
bottom: 20px;
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| 65 |
+
width: 100%;
|
| 66 |
+
text-align: center;
|
| 67 |
+
color: white;
|
| 68 |
+
font-size: 18px;
|
| 69 |
+
opacity: 0.7;
|
| 70 |
+
pointer-events: none;
|
| 71 |
+
}
|
| 72 |
+
</style>
|
| 73 |
+
</head>
|
| 74 |
+
<body>
|
| 75 |
+
|
| 76 |
+
<div id="ui-layer">
|
| 77 |
+
<div id="score-board">النقاط: <span id="score">0</span></div>
|
| 78 |
+
</div>
|
| 79 |
+
|
| 80 |
+
<div id="game-over">
|
| 81 |
+
<h1>لقد اصطدمت!</h1>
|
| 82 |
+
<p>مجموع نقاطك: <span id="final-score">0</span></p>
|
| 83 |
+
<button id="restart-btn">إعادة المحاولة</button>
|
| 84 |
+
</div>
|
| 85 |
+
|
| 86 |
+
<div id="instructions">اضغط على اليمين للذهاب يميناً | اضغط على اليسار للذهاب يساراً</div>
|
| 87 |
+
|
| 88 |
+
<!-- استدعاء مكتبة Three.js من مصدر خارجي موثوق -->
|
| 89 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 90 |
+
|
| 91 |
+
<script>
|
| 92 |
+
/**
|
| 93 |
+
* لعبة سباق السيارات ثلاثية الأبعاد
|
| 94 |
+
* تطوير: THE Z AI Agent
|
| 95 |
+
*/
|
| 96 |
+
|
| 97 |
+
// --- الإعدادات الأساسية ---
|
| 98 |
+
let scene, camera, renderer, player;
|
| 99 |
+
let enemies = [];
|
| 100 |
+
let score = 0;
|
| 101 |
+
let gameActive = true;
|
| 102 |
+
let speed = 0.5;
|
| 103 |
+
let laneWidth = 3;
|
| 104 |
+
let playerTargetX = 0;
|
| 105 |
+
|
| 106 |
+
const scoreElement = document.getElementById('score');
|
| 107 |
+
const finalScoreElement = document.getElementById('final-score');
|
| 108 |
+
const gameOverScreen = document.getElementById('game-over');
|
| 109 |
+
const restartBtn = document.getElementById('restart-btn');
|
| 110 |
+
|
| 111 |
+
function init() {
|
| 112 |
+
// 1. إنشاء المشهد
|
| 113 |
+
scene = new THREE.Scene();
|
| 114 |
+
scene.background = new THREE.Color(0x111122);
|
| 115 |
+
scene.fog = new THREE.Fog(0x111122, 10, 50);
|
| 116 |
+
|
| 117 |
+
// 2. الكاميرا
|
| 118 |
+
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 119 |
+
camera.position.set(0, 5, 10);
|
| 120 |
+
camera.lookAt(0, 0, 0);
|
| 121 |
+
|
| 122 |
+
// 3. الريندر (المصير)
|
| 123 |
+
renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 124 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 125 |
+
renderer.setPixelRatio(window.devicePixelRatio);
|
| 126 |
+
document.body.appendChild(renderer.domElement);
|
| 127 |
+
|
| 128 |
+
// 4. الإضاءة
|
| 129 |
+
const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
|
| 130 |
+
scene.add(ambientLight);
|
| 131 |
+
|
| 132 |
+
const dirLight = new THREE.DirectionalLight(0xffffff, 1);
|
| 133 |
+
dirLight.position.set(0, 10, 5);
|
| 134 |
+
scene.add(dirLight);
|
| 135 |
+
|
| 136 |
+
// 5. إنشاء الطريق
|
| 137 |
+
createRoad();
|
| 138 |
+
|
| 139 |
+
// 6. إنشاء سيارة اللاعب
|
| 140 |
+
createPlayer();
|
| 141 |
+
|
| 142 |
+
// 7. إدارة المدخلات
|
| 143 |
+
setupControls();
|
| 144 |
+
|
| 145 |
+
// 8. بدء حلقة اللعبة
|
| 146 |
+
animate();
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
function createRoad() {
|
| 150 |
+
const roadGeo = new THREE.PlaneGeometry(10, 1000);
|
| 151 |
+
const roadMat = new THREE.MeshPhongMaterial({
|
| 152 |
+
color: 0x333333,
|
| 153 |
+
side: THREE.DoubleSide
|
| 154 |
+
});
|
| 155 |
+
const road = new THREE.Mesh(roadGeo, roadMat);
|
| 156 |
+
road.rotation.x = -Math.PI / 2;
|
| 157 |
+
scene.add(road);
|
| 158 |
+
|
| 159 |
+
// إضافة خطوط الطريق البيضاء
|
| 160 |
+
for (let i = 0; i < 100; i++) {
|
| 161 |
+
const lineGeo = new THREE.PlaneGeometry(0.2, 2);
|
| 162 |
+
const lineMat = new THREE.MeshBasicMaterial({ color: 0xffffff });
|
| 163 |
+
const line = new THREE.Mesh(lineGeo, lineMat);
|
| 164 |
+
line.rotation.x = -Math.PI / 2;
|
| 165 |
+
line.position.y = 0.01;
|
| 166 |
+
line.position.z = -i * 10;
|
| 167 |
+
scene.add(line);
|
| 168 |
+
}
|
| 169 |
+
}
|
| 170 |
+
|
| 171 |
+
function createPlayer() {
|
| 172 |
+
// جسم السيارة
|
| 173 |
+
const bodyGeo = new THREE.BoxGeometry(1.2, 0.6, 2);
|
| 174 |
+
const bodyMat = new THREE.MeshPhongMaterial({ color: 0x00ff00 });
|
| 175 |
+
player = new THREE.Mesh(bodyGeo, bodyMat);
|
| 176 |
+
player.position.y = 0.3;
|
| 177 |
+
|
| 178 |
+
// إضافة سقف للسيارة لتبدو أجمل
|
| 179 |
+
const roofGeo = new THREE.BoxGeometry(1, 0.5, 1);
|
| 180 |
+
const roofMat = new THREE.MeshPhongMaterial({ color: 0x00cc00 });
|
| 181 |
+
const roof = new THREE.Mesh(roofGeo, roofMat);
|
| 182 |
+
roof.position.y = 0.5;
|
| 183 |
+
roof.position.z = -0.2;
|
| 184 |
+
player.add(roof);
|
| 185 |
+
|
| 186 |
+
scene.add(player);
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
function spawnEnemy() {
|
| 190 |
+
if (!gameActive) return;
|
| 191 |
+
|
| 192 |
+
const colors = [0xff0000, 0x0000ff, 0xffff00, 0xff00ff];
|
| 193 |
+
const randomColor = colors[Math.floor(Math.random() * colors.length)];
|
| 194 |
+
|
| 195 |
+
const enemyGeo = new THREE.BoxGeometry(1.2, 0.6, 2);
|
| 196 |
+
const enemyMat = new THREE.MeshPhongMaterial({ color: randomColor });
|
| 197 |
+
const enemy = new THREE.Mesh(enemyGeo, enemyMat);
|
| 198 |
+
|
| 199 |
+
// وضع السيارة في أحد المسارات الثلاثة (-3, 0, 3)
|
| 200 |
+
const lanes = [-laneWidth, 0, laneWidth];
|
| 201 |
+
enemy.position.x = lanes[Math.floor(Math.random() * lanes.length)];
|
| 202 |
+
enemy.position.y = 0.3;
|
| 203 |
+
enemy.position.z = -50; // تظهر بعيداً
|
| 204 |
+
|
| 205 |
+
scene.add(enemy);
|
| 206 |
+
enemies.push(enemy);
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
function setupControls() {
|
| 210 |
+
window.addEventListener('mousedown', (e) => {
|
| 211 |
+
if (e.clientX < window.innerWidth / 2) {
|
| 212 |
+
playerTargetX = -laneWidth; // يسار
|
| 213 |
+
} else {
|
| 214 |
+
playerTargetX = laneWidth; // يمين
|
| 215 |
+
}
|
| 216 |
+
});
|
| 217 |
+
|
| 218 |
+
// دعم اللمس للهواتف
|
| 219 |
+
window.addEventListener('touchstart', (e) => {
|
| 220 |
+
const touchX = e.touches[0].clientX;
|
| 221 |
+
if (touchX < window.innerWidth / 2) {
|
| 222 |
+
playerTargetX = -laneWidth;
|
| 223 |
+
} else {
|
| 224 |
+
playerTargetX = laneWidth;
|
| 225 |
+
}
|
| 226 |
+
});
|
| 227 |
+
|
| 228 |
+
// دعم لوحة المفاتيح
|
| 229 |
+
window.addEventListener('keydown', (e) => {
|
| 230 |
+
if (e.key === 'ArrowLeft') playerTargetX = -laneWidth;
|
| 231 |
+
if (e.key === 'ArrowRight') playerTargetX = laneWidth;
|
| 232 |
+
if (e.key === 'ArrowDown') playerTargetX = 0;
|
| 233 |
+
});
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
function checkCollision(obj1, obj2) {
|
| 237 |
+
const box1 = new THREE.Box3().setFromObject(obj1);
|
| 238 |
+
const box2 = new THREE.Box3().setFromObject(obj2);
|
| 239 |
+
return box1.intersectsBox(box2);
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
function animate() {
|
| 243 |
+
if (!gameActive) return;
|
| 244 |
+
|
| 245 |
+
requestAnimationFrame(animate);
|
| 246 |
+
|
| 247 |
+
// تحريك السيارة بسلاسة نحو الهدف
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| 248 |
+
player.position.x += (playerTargetX - player.position.x) * 0.1;
|
| 249 |
+
|
| 250 |
+
// تحريك الأعداء نحو اللاعب
|
| 251 |
+
for (let i = enemies.length - 1; i >= 0; i--) {
|
| 252 |
+
enemies[i].position.z += speed;
|
| 253 |
+
|
| 254 |
+
// كشف التصادم
|
| 255 |
+
if (checkCollision(player, enemies[i])) {
|
| 256 |
+
endGame();
|
| 257 |
+
}
|
| 258 |
+
|
| 259 |
+
// زيادة النقاط عند تخطي السيارة
|
| 260 |
+
if (enemies[i].position.z > 5) {
|
| 261 |
+
scene.remove(enemies[i]);
|
| 262 |
+
enemies.splice(i, 1);
|
| 263 |
+
score++;
|
| 264 |
+
scoreElement.innerText = score;
|
| 265 |
+
|
| 266 |
+
// زيادة الصعوبة تدريجياً
|
| 267 |
+
speed += 0.005;
|
| 268 |
+
}
|
| 269 |
+
}
|
| 270 |
+
|
| 271 |
+
// توليد أعداء بشكل دوري
|
| 272 |
+
if (Math.random() < 0.02) {
|
| 273 |
+
spawnEnemy();
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
renderer.render(scene, camera);
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
function endGame() {
|
| 280 |
+
gameActive = false;
|
| 281 |
+
finalScoreElement.innerText = score;
|
| 282 |
+
gameOverScreen.style.display = 'block';
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
restartBtn.onclick = () => {
|
| 286 |
+
location.reload(); // إعادة تحميل الصفحة لبدء اللعبة من جديد
|
| 287 |
+
};
|
| 288 |
+
|
| 289 |
+
window.addEventListener('resize', () => {
|
| 290 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 291 |
+
camera.updateProjectionMatrix();
|
| 292 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 293 |
+
});
|
| 294 |
+
|
| 295 |
+
init();
|
| 296 |
+
</script>
|
| 297 |
+
</body>
|
| 298 |
+
</html>
|