import numpy as np import networkx as nx import matplotlib.pyplot as plt import random import time class NetworkGenerator: def __init__(self, width=10, height=10, variant="F", topology="highly_connected", node_drop_fraction=0.1, bottleneck_cluster_count=None, bottleneck_edges_per_link=1): self.variant = variant.upper() # "F" = Fixed Density, "R" = Random/Custom Density self.topology = topology.lower() self.width = int(width) self.height = int(height) self.node_drop_fraction = float(node_drop_fraction) # Standard config self.node_factor = 0.4 # Bottleneck settings if bottleneck_cluster_count is None: area = self.width * self.height self.bottleneck_cluster_count = max(2, int(area / 18)) else: self.bottleneck_cluster_count = int(bottleneck_cluster_count) self.bottleneck_edges_per_link = int(bottleneck_edges_per_link) self.graph = None self.active_positions = None def generate(self): """Generate a connected network representing rooms in a building.""" max_attempts = 20 for attempt in range(max_attempts): self._build_node_mask() self._initialize_graph() self._add_nodes() nodes = list(self.graph.nodes()) if len(nodes) < 2: continue # Topology-specific edge construction if self.topology == "bottlenecks": self._build_bottleneck_clusters(nodes) else: self._connect_all_nodes_by_nearby_growth(nodes) self._add_edges() # Cleanup - STRICT MODE self._remove_intersections() self._enforce_edge_budget() if not nx.is_connected(self.graph): self._force_connect_components() # Final Safety Check self._remove_intersections() if nx.is_connected(self.graph): return self.graph raise RuntimeError("Failed to generate a valid network. Try reducing Void Fraction.") # --- INTERNAL HELPERS --- def _effective_node_drop_fraction(self): base = self.node_drop_fraction if self.topology == "highly_connected": return max(0.0, base * 0.8) if self.topology == "linear": return min(0.95, base * 1.2) return base def _build_node_mask(self): all_positions = [(x, y) for x in range(self.width + 1) for y in range(self.height + 1)] drop_frac = self._effective_node_drop_fraction() drop = int(drop_frac * len(all_positions)) deactivated = set(random.sample(all_positions, drop)) if drop > 0 else set() self.active_positions = set(all_positions) - deactivated def _initialize_graph(self): self.graph = nx.Graph() # Seed near center margin_x = max(1, self.width // 4) margin_y = max(1, self.height // 4) low_x, high_x = margin_x, self.width - margin_x low_y, high_y = margin_y, self.height - margin_y middle_active = [ (x, y) for (x, y) in self.active_positions if low_x <= x <= high_x and low_y <= y <= high_y ] if middle_active: seed = random.choice(middle_active) elif self.active_positions: seed = random.choice(list(self.active_positions)) else: return self.graph.add_node(tuple(seed)) def _compute_nodes(self): total_possible = (self.width + 1) * (self.height + 1) # Variant "F" (Fixed) uses stable logic. Variant "R" (Custom) adds randomization. base = self.node_factor if self.variant == "F" else random.uniform(0.3, 0.6) scale = {"highly_connected": 1.2, "bottlenecks": 0.85, "linear": 0.75}.get(self.topology, 1.0) target = int(base * scale * total_possible) return min(target, len(self.active_positions)) def _add_nodes(self): total_nodes = self._compute_nodes() attempts = 0 while len(self.graph.nodes()) < total_nodes and attempts < (total_nodes * 20): attempts += 1 x = random.randint(0, self.width) y = random.randint(0, self.height) if (x, y) in self.active_positions and (x, y) not in self.graph: self.graph.add_node((x, y)) def _connect_all_nodes_by_nearby_growth(self, nodes): connected = set() remaining = set(nodes) if not remaining: return current = random.choice(nodes) connected.add(current) remaining.remove(current) while remaining: candidates = [] for n in remaining: for c in connected: if abs(n[0]-c[0]) <= 2 and abs(n[1]-c[1]) <= 2: candidates.append(n) break if not candidates: n = min(remaining, key=lambda r: min(abs(r[0]-c[0]) + abs(r[1]-c[1]) for c in connected)) candidates.append(n) candidate = random.choice(candidates) neighbors = [c for c in connected if abs(c[0]-candidate[0])<=3 and abs(c[1]-candidate[1])<=3] neighbors.sort(key=lambda c: abs(c[0]-candidate[0]) + abs(c[1]-candidate[1])) n = neighbors[0] if neighbors else random.choice(list(connected)) self.graph.add_edge(n, candidate) connected.add(candidate) remaining.remove(candidate) def _compute_edge_count(self): n = len(self.graph.nodes()) if self.topology == "highly_connected": return int(3.5 * n) if self.topology == "bottlenecks": return int(1.8 * n) return int(random.uniform(1.2, 2.0) * n) def _add_edges(self): nodes = list(self.graph.nodes()) if self.topology == "highly_connected": self._add_cluster_dense(nodes, self._compute_edge_count()) elif self.topology == "linear": self._make_linear(nodes) def _make_linear(self, nodes): nodes_sorted = sorted(nodes, key=lambda x: (x[0], x[1])) if not nodes_sorted: return prev = nodes_sorted[0] for nxt in nodes_sorted[1:]: if not self._would_create_intersection(prev, nxt): self.graph.add_edge(prev, nxt) prev = nxt def _add_cluster_dense(self, nodes, max_edges): edges_added = 0 nodes = list(nodes) random.shuffle(nodes) for i in range(len(nodes)): for j in range(i + 1, len(nodes)): if edges_added >= max_edges: return n1, n2 = nodes[i], nodes[j] dist = max(abs(n1[0]-n2[0]), abs(n1[1]-n2[1])) if dist <= 4: if not self._would_create_intersection(n1, n2): self.graph.add_edge(n1, n2) edges_added += 1 # --- BOTTLENECK LOGIC --- def _build_bottleneck_clusters(self, nodes): self.graph.remove_edges_from(list(self.graph.edges())) clusters, centers = self._spatial_cluster_nodes(nodes, k=self.bottleneck_cluster_count) for cluster in clusters: if len(cluster) < 2: continue self._connect_cluster_by_nearby_growth(cluster) self._add_cluster_dense(list(cluster), max_edges=max(1, int(3.5 * len(cluster)))) order = sorted(range(len(clusters)), key=lambda i: (centers[i][0], centers[i][1])) for a_idx, b_idx in zip(order[:-1], order[1:]): self._add_bottleneck_links(clusters[a_idx], clusters[b_idx], self.bottleneck_edges_per_link) if not nx.is_connected(self.graph): self._force_connect_components() def _force_connect_components(self): components = list(nx.connected_components(self.graph)) while len(components) > 1: c1 = list(components[0]) c2 = list(components[1]) best_pair = None min_dist = float('inf') for u in c1: for v in c2: d = (u[0]-v[0])**2 + (u[1]-v[1])**2 if d < min_dist: if not self._would_create_intersection(u, v): min_dist = d best_pair = (u, v) if best_pair: self.graph.add_edge(best_pair[0], best_pair[1]) else: pass prev_len = len(components) components = list(nx.connected_components(self.graph)) if len(components) == prev_len: break def _spatial_cluster_nodes(self, nodes, k): nodes = list(nodes) if k >= len(nodes): return [[n] for n in nodes], nodes[:] centers = random.sample(nodes, k) clusters = [[] for _ in range(k)] for n in nodes: best_i = min(range(k), key=lambda i: max(abs(n[0]-centers[i][0]), abs(n[1]-centers[i][1]))) clusters[best_i].append(n) return clusters, centers def _connect_cluster_by_nearby_growth(self, cluster_nodes): self._connect_all_nodes_by_nearby_growth(cluster_nodes) def _add_bottleneck_links(self, cluster_a, cluster_b, m): pairs = [] for u in cluster_a: for v in cluster_b: dist = max(abs(u[0]-v[0]), abs(u[1]-v[1])) pairs.append((dist, u, v)) pairs.sort(key=lambda t: t[0]) added = 0 for _, u, v in pairs: if added >= m: break if not self.graph.has_edge(u, v) and not self._would_create_intersection(u, v): self.graph.add_edge(u, v) added += 1 # --- GEOMETRY & CLEANUP --- def _remove_intersections(self): pass_no = 0 while pass_no < 8: pass_no += 1 edges = list(self.graph.edges()) intersections = [] for i in range(len(edges)): for j in range(i+1, len(edges)): e1 = edges[i] e2 = edges[j] if self._segments_intersect(e1[0], e1[1], e2[0], e2[1]): intersections.append((e1, e2)) if not intersections: break for e1, e2 in intersections: if not self.graph.has_edge(*e1) or not self.graph.has_edge(*e2): continue l1 = (e1[0][0]-e1[1][0])**2 + (e1[0][1]-e1[1][1])**2 l2 = (e2[0][0]-e2[1][0])**2 + (e2[0][1]-e2[1][1])**2 rem = e1 if l1 > l2 else e2 self.graph.remove_edge(*rem) def _enforce_edge_budget(self): budget = self._compute_edge_count() while len(self.graph.edges()) > budget: edges = list(self.graph.edges()) rem = random.choice(edges) self.graph.remove_edge(*rem) if not nx.is_connected(self.graph): self.graph.add_edge(*rem) break def _segments_intersect(self, a, b, c, d): if a == c or a == d or b == c or b == d: return False def ccw(A,B,C): return (C[1]-A[1]) * (B[0]-A[0]) > (B[1]-A[1]) * (C[0]-A[0]) return ccw(a,c,d) != ccw(b,c,d) and ccw(a,b,c) != ccw(a,b,d) def _would_create_intersection(self, u, v): for a, b in self.graph.edges(): if u == a or u == b or v == a or v == b: continue if self._segments_intersect(u, v, a, b): return True return False