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Runtime error
Runtime error
Hugo Garcia-Cotte commited on
Commit ·
bc06ca5
1
Parent(s): c427766
added win condition for ACT1
Browse files- danse_macabre.py +6 -7
danse_macabre.py
CHANGED
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@@ -246,7 +246,7 @@ def main():
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"Ye-Yes, you wanted to talk to me ? To me ? I-I am Brother Conrad. Yes."
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"""
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,
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controlPrompt="""Did the player
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Or did the player specifically decided to stop talking with Brother Conrad ? If yes, you should respond this exact word '#NEXT:ABBEY#'
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Otherwise respond '#CONTINUE#''"""
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, debug=debug
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@@ -304,8 +304,8 @@ def main():
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"Oh, I see that you finally arrived. I am the Abbot Reverend Father Albrecht, delighted to see that His Holiness has agreed to assist me at my request."
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"""
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,
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controlPrompt="""Did the player
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Or did the player
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Otherwise respond '#CONTINUE#''"""
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, debug=debug
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, alternativeIntro = abbotVisited
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@@ -358,7 +358,7 @@ def main():
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"Greetings, I am Brother Galeazzo, the abbey's doctor, how may I assist you ?" """
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,
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controlPrompt="""If the player
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If the player specifically decided to go to the crypt then you should respond this exact word '#NEXT:ABBEY#'
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If the player specifically decided to remove the flag on the body then you should respond this exact word '#CONTINUE#
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Else if the player does something not listed above respond '#CONTINUE#'"""
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@@ -409,7 +409,7 @@ def main():
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The door creaks as you push it open, revealing the dimly lit room before you, with its chained books and strange artifacts, waiting to be explored."""
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,
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controlPrompt="""If the player specifically
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Else if the player does something not listed above respond '#CONTINUE#'"""
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, debug = debug
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, alternativeIntro = archivesVisited
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@@ -440,7 +440,7 @@ def main():
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As you look around, you see a monk crying in the corner, clearly distressed by the loss of this branch of the Habsburg family."""
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,
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controlPrompt="""If the player
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If the player specifically decided to go to the mortuary then you should respond this exact word '#NEXT:ABBEY#'
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Else if the player does something not listed above respond '#CONTINUE#'"""
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,
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@@ -451,7 +451,6 @@ def main():
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)
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cryptsVisited = "(You are now back at the Crypt)"
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print(nextseq)
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#For cases where the control has a bug and gives a next sequence that doesn't exist, like #NEXT:CONTINUE#
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if "#NEXT:ACT2#" not in nextseq : nextseq = "#NEXT:ABBEY#"
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"Ye-Yes, you wanted to talk to me ? To me ? I-I am Brother Conrad. Yes."
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"""
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,
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+
controlPrompt="""Did the player leaves the scriptorium ? If yes, you should respond this exact word '#NEXT:ABBEY#'
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Or did the player specifically decided to stop talking with Brother Conrad ? If yes, you should respond this exact word '#NEXT:ABBEY#'
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Otherwise respond '#CONTINUE#''"""
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, debug=debug
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"Oh, I see that you finally arrived. I am the Abbot Reverend Father Albrecht, delighted to see that His Holiness has agreed to assist me at my request."
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"""
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,
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+
controlPrompt="""Did the player leaves the garden ? If yes, you should respond this exact word '#NEXT:ABBEY#'
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Or did the player stopped talking with the Abbot Reverend Father Albrecht ? If yes, you should respond this exact word '#NEXT:ABBEY#'
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Otherwise respond '#CONTINUE#''"""
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, debug=debug
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, alternativeIntro = abbotVisited
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"Greetings, I am Brother Galeazzo, the abbey's doctor, how may I assist you ?" """
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,
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controlPrompt="""If the player leaves the mortuary then you should respond this exact word '#NEXT:ABBEY#'
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If the player specifically decided to go to the crypt then you should respond this exact word '#NEXT:ABBEY#'
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If the player specifically decided to remove the flag on the body then you should respond this exact word '#CONTINUE#
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Else if the player does something not listed above respond '#CONTINUE#'"""
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The door creaks as you push it open, revealing the dimly lit room before you, with its chained books and strange artifacts, waiting to be explored."""
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,
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controlPrompt="""If the player specifically leaves the archives then you should respond this exact word '#NEXT:ABBEY#'
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Else if the player does something not listed above respond '#CONTINUE#'"""
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, debug = debug
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, alternativeIntro = archivesVisited
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As you look around, you see a monk crying in the corner, clearly distressed by the loss of this branch of the Habsburg family."""
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,
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controlPrompt="""If the player leaves the crypts then you should respond this exact word '#NEXT:ABBEY#'
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If the player specifically decided to go to the mortuary then you should respond this exact word '#NEXT:ABBEY#'
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Else if the player does something not listed above respond '#CONTINUE#'"""
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,
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)
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cryptsVisited = "(You are now back at the Crypt)"
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#For cases where the control has a bug and gives a next sequence that doesn't exist, like #NEXT:CONTINUE#
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if "#NEXT:ACT2#" not in nextseq : nextseq = "#NEXT:ABBEY#"
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