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3014f14 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 | """Store information about a challenge, game or player in a class."""
import math
from urllib.parse import urljoin
import logging
import datetime
import chess
from enum import Enum
from lib.blocklist import OnlineBlocklist
from lib.timer import Timer, msec, seconds, sec_str, to_msec, to_seconds, years
from lib.config import Configuration
from collections import defaultdict, Counter
from lib.lichess_types import UserProfileType, ChallengeType, GameEventType, PlayerType
logger = logging.getLogger(__name__)
def is_chess_960(fen: str) -> bool:
"""Determine whether an FEN string represents a chess960 game."""
return chess.Board(fen) != chess.Board(fen, chess960=True)
class Challenge:
"""Store information about a challenge."""
def __init__(self, challenge_info: ChallengeType, user_profile: UserProfileType) -> None:
""":param user_profile: Information about our bot."""
self.id = challenge_info["id"]
self.rated = challenge_info["rated"]
self.variant = challenge_info["variant"]["key"]
self.perf_name = challenge_info["perf"]["name"]
self.speed = challenge_info["speed"]
self.increment = challenge_info.get("timeControl", {}).get("increment")
self.base = challenge_info.get("timeControl", {}).get("limit")
self.days = challenge_info.get("timeControl", {}).get("daysPerTurn")
self.challenger = Player(challenge_info.get("challenger") or {})
self.challenge_target = Player(challenge_info.get("destUser") or {})
self.from_self = self.challenger.name == user_profile["username"]
self.initial_fen = challenge_info.get("initialFen", "startpos")
color = challenge_info["color"]
self.color = color if color != "random" else challenge_info["finalColor"]
self.time_control = challenge_info["timeControl"]
def is_supported_variant(self, challenge_cfg: Configuration) -> bool:
"""Check whether the variant is supported."""
if self.variant not in challenge_cfg.variants:
return False
if self.initial_fen == "startpos":
return True
if is_chess_960(self.initial_fen):
return "chess960" in challenge_cfg.variants
return True
def is_supported_time_control(self, challenge_cfg: Configuration) -> bool:
"""Check whether the time control is supported."""
speeds = challenge_cfg.time_controls
increment_max: int = challenge_cfg.max_increment
increment_min: int = challenge_cfg.min_increment
base_max: int = challenge_cfg.max_base
base_min: int = challenge_cfg.min_base
days_max: float = challenge_cfg.max_days
days_min: float = challenge_cfg.min_days
if self.speed not in speeds:
return False
require_non_zero_increment = (self.challenger.is_bot
and self.speed == "bullet"
and challenge_cfg.bullet_requires_increment)
increment_min = max(increment_min, 1 if require_non_zero_increment else 0)
if self.base is not None and self.increment is not None:
# Normal clock game
return (increment_min <= self.increment <= increment_max
and base_min <= self.base <= base_max)
elif self.days is not None:
# Correspondence game
return days_min <= self.days <= days_max
else:
# Unlimited game
return days_max == math.inf
def is_supported_mode(self, challenge_cfg: Configuration) -> bool:
"""Check whether the mode is supported."""
return ("rated" if self.rated else "casual") in challenge_cfg.modes
def is_supported_rating(self, challenge_cfg: Configuration, user_profile: UserProfileType) -> bool:
"""Check whether the challenger's rating is within the acceptable range."""
challenger_rating = self.challenger.rating
if challenger_rating is None:
return True
min_rating: int = challenge_cfg.min_rating
max_rating: int = challenge_cfg.max_rating
rating_diff: int | None = challenge_cfg.rating_difference
if rating_diff is not None:
bot_rating = user_profile.get("perfs", {}).get(self.perf_name.lower(), {}).get("rating")
if bot_rating:
min_rating = max(min_rating, bot_rating - rating_diff)
max_rating = min(max_rating, bot_rating + rating_diff)
return min_rating <= challenger_rating <= max_rating
def is_supported_recent(self, config: Configuration, recent_bot_challenges: defaultdict[str, list[Timer]]) -> bool:
"""Check whether we have played a lot of games with this opponent recently. Only used when the opponent is a BOT."""
# Filter out old challenges
recent_bot_challenges[self.challenger.name] = [timer for timer
in recent_bot_challenges[self.challenger.name]
if not timer.is_expired()]
max_recent_challenges = config.max_recent_bot_challenges
return (not self.challenger.is_bot
or max_recent_challenges is None
or len(recent_bot_challenges[self.challenger.name]) < max_recent_challenges)
def decline_due_to(self, requirement_met: bool, decline_reason: str) -> str:
"""
Get the reason lichess-bot declined an incoming challenge.
:param requirement_met: Whether a requirement is met.
:param decline_reason: The reason we declined the challenge if the requirement wasn't met.
:return: `decline_reason` if `requirement_met` is false else returns an empty string.
"""
return "" if requirement_met else decline_reason
def is_supported(self, config: Configuration, recent_bot_challenges: defaultdict[str, list[Timer]],
opponent_engagements: Counter[str], online_block_list: OnlineBlocklist,
user_profile: UserProfileType) -> tuple[bool, str]:
"""Whether the challenge is supported."""
try:
if self.from_self:
return True, ""
from extra_game_handlers import is_supported_extra
allowed_opponents: list[str] = list(filter(None, config.allow_list)) or [self.challenger.name]
decline_reason = (self.decline_due_to(config.accept_bot or not self.challenger.is_bot, "noBot")
or self.decline_due_to(not config.only_bot or self.challenger.is_bot, "onlyBot")
or self.decline_due_to(self.is_supported_time_control(config), "timeControl")
or self.decline_due_to(self.is_supported_variant(config), "variant")
or self.decline_due_to(self.is_supported_mode(config), "casual" if self.rated else "rated")
or self.decline_due_to(self.is_supported_rating(config, user_profile), "generic")
or self.decline_due_to(self.challenger.name not in config.block_list, "generic")
or self.decline_due_to(self.challenger.name not in online_block_list, "generic")
or self.decline_due_to(self.challenger.name in allowed_opponents, "generic")
or self.decline_due_to(self.is_supported_recent(config, recent_bot_challenges), "later")
or self.decline_due_to(opponent_engagements[self.challenger.name]
< config.max_simultaneous_games_per_user, "later")
or self.decline_due_to(is_supported_extra(self), "generic"))
return not decline_reason, decline_reason
except Exception:
logger.exception(f"Error while checking challenge {self.id}:")
return False, "generic"
def score(self) -> int:
"""Give a rating estimate to the opponent."""
rated_bonus = 200 if self.rated else 0
challenger_master_title = self.challenger.title if not self.challenger.is_bot else None
titled_bonus = 200 if challenger_master_title else 0
challenger_rating_int = self.challenger.rating or 0
return challenger_rating_int + rated_bonus + titled_bonus
def mode(self) -> str:
"""Get the mode of the challenge (rated or casual)."""
return "rated" if self.rated else "casual"
def __str__(self) -> str:
"""Get a string representation of `Challenge`."""
return f"{self.perf_name} {self.mode()} challenge from {self.challenger} ({self.id})"
def __repr__(self) -> str:
"""Get a string representation of `Challenge`."""
return self.__str__()
class Termination(str, Enum):
"""The possible game terminations."""
MATE = "mate"
TIMEOUT = "outoftime"
RESIGN = "resign"
ABORT = "aborted"
DRAW = "draw"
class Game:
"""Store information about a game."""
def __init__(self, game_info: GameEventType, username: str, base_url: str, abort_time: datetime.timedelta) -> None:
""":param abort_time: How long to wait before aborting the game."""
self.username = username
self.id = game_info["id"]
self.speed = game_info.get("speed")
clock = game_info.get("clock") or {}
ten_years_in_ms = to_msec(years(10))
self.clock_initial = msec(clock.get("initial", ten_years_in_ms))
self.clock_increment = msec(clock.get("increment", 0))
self.perf_name = (game_info.get("perf") or {}).get("name", "{perf?}")
self.variant_name = game_info["variant"]["name"]
self.mode = "rated" if game_info.get("rated") else "casual"
self.white = Player(game_info["white"])
self.black = Player(game_info["black"])
self.initial_fen = game_info.get("initialFen")
self.state = game_info["state"]
self.is_white = (self.white.name or "").lower() == username.lower()
self.my_color = "white" if self.is_white else "black"
self.opponent_color = "black" if self.is_white else "white"
self.me = self.white if self.is_white else self.black
self.opponent = self.black if self.is_white else self.white
self.base_url = base_url
self.game_start = datetime.datetime.fromtimestamp(to_seconds(msec(game_info["createdAt"])),
tz=datetime.timezone.utc)
self.abort_time = Timer(abort_time)
self.terminate_time = Timer(self.clock_initial + self.clock_increment + abort_time + seconds(60))
self.disconnect_time = Timer(seconds(0))
def url(self) -> str:
"""Get the url of the game."""
return f"{self.short_url()}/{self.my_color}"
def short_url(self) -> str:
"""Get the short url of the game."""
return urljoin(self.base_url, self.id)
def pgn_event(self) -> str:
"""Get the event to write in the PGN file."""
if self.variant_name in ["Standard", "From Position"]:
return f"{self.mode.title()} {self.perf_name.title()} game"
else:
return f"{self.mode.title()} {self.variant_name} game"
def time_control(self) -> str:
"""Get the time control of the game."""
return f"{sec_str(self.clock_initial)}+{sec_str(self.clock_increment)}"
def is_abortable(self) -> bool:
"""Whether the game can be aborted."""
# Moves are separated by spaces. A game is abortable when less
# than two moves (one from each player) have been played.
return " " not in self.state["moves"]
def ping(self, abort_in: datetime.timedelta, terminate_in: datetime.timedelta, disconnect_in: datetime.timedelta) -> None:
"""
Tell the bot when to abort, terminate, and disconnect from a game.
:param abort_in: How many seconds to wait before aborting.
:param terminate_in: How many seconds to wait before terminating.
:param disconnect_in: How many seconds to wait before disconnecting.
"""
if self.is_abortable():
self.abort_time = Timer(abort_in)
self.terminate_time = Timer(terminate_in)
self.disconnect_time = Timer(disconnect_in)
def should_abort_now(self) -> bool:
"""Whether we should abort the game."""
return self.is_abortable() and self.abort_time.is_expired()
def should_terminate_now(self) -> bool:
"""Whether we should terminate the game."""
return self.terminate_time.is_expired()
def should_disconnect_now(self) -> bool:
"""Whether we should disconnect form the game."""
return self.disconnect_time.is_expired()
def my_remaining_time(self) -> datetime.timedelta:
"""How many seconds we have left."""
wtime = msec(self.state["wtime"])
btime = msec(self.state["btime"])
return wtime if self.is_white else btime
def result(self) -> str:
"""Get the result of the game."""
class GameEnding(str, Enum):
WHITE_WINS = "1-0"
BLACK_WINS = "0-1"
DRAW = "1/2-1/2"
INCOMPLETE = "*"
winner = self.state.get("winner")
termination = self.state.get("status")
if winner == "white":
result = GameEnding.WHITE_WINS
elif winner == "black":
result = GameEnding.BLACK_WINS
elif termination in [Termination.DRAW, Termination.TIMEOUT]:
result = GameEnding.DRAW
else:
result = GameEnding.INCOMPLETE
return result.value
def __str__(self) -> str:
"""Get a string representation of `Game`."""
return f"{self.url()} {self.perf_name} vs {self.opponent} ({self.id})"
def __repr__(self) -> str:
"""Get a string representation of `Game`."""
return self.__str__()
class Player:
"""Store information about a player."""
def __init__(self, player_info: PlayerType) -> None:
""":param player_info: Contains information about a player."""
self.title = player_info.get("title")
self.rating = player_info.get("rating")
self.provisional = player_info.get("provisional")
self.aiLevel = player_info.get("aiLevel")
self.is_bot = self.title == "BOT" or self.aiLevel is not None
self.name = f"AI level {self.aiLevel}" if self.aiLevel else player_info.get("name", "")
def __str__(self) -> str:
"""Get a string representation of `Player`."""
if self.aiLevel:
return self.name
rating = f'{self.rating}{"?" if self.provisional else ""}'
return f'{self.title or ""} {self.name} ({rating})'.strip()
def __repr__(self) -> str:
"""Get a string representation of `Player`."""
return self.__str__()
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