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import gradio as gr
import cv2
import numpy as np
from PIL import Image
import torch
from transformers import CLIPProcessor, CLIPModel, AutoTokenizer, AutoModelForCausalLM, BitsAndBytesConfig
import rembg
from io import BytesIO
import os
import warnings
import time
import requests  # ← ADD THIS MISSING IMPORT
from huggingface_hub import snapshot_download


# Suppress warnings
warnings.filterwarnings("ignore")


class ImageStoryteller:
    # def __init__(self, llm_model_id="Qwen/Qwen2.5-3B-Instruct"):
    def __init__(self, llm_model_id="Qwen/Qwen2.5-1.5B-Instruct"):  
    # def __init__(self, llm_model_id="Qwen/Qwen2.5-1.5B-Instruct-AWQ"):
    # def __init__(self, llm_model_id="microsoft/Phi-3-mini-4k-instruct"):

        # Add retry logic for CLIP model downloads
        max_retries = 5
        retry_delay = 10
        
        # Load CLIP model for image understanding with retry logic
        for attempt in range(max_retries):
            try:
                self.clip_model = CLIPModel.from_pretrained(
                    "laion/CLIP-ViT-H-14-laion2B-s32B-b79K",
                    # resume_download=True  # Important for large files
                )
                self.clip_processor = CLIPProcessor.from_pretrained(
                    "laion/CLIP-ViT-H-14-laion2B-s32B-b79K",
                    # resume_download=True
                )
                print("CLIP-ViT model loaded successfully!")
                break
            except (requests.exceptions.ConnectionError, OSError) as e:
                if attempt < max_retries - 1:
                    print(f"CLIP download failed (attempt {attempt+1}/{max_retries}). Retrying in {retry_delay}s...")
                    time.sleep(retry_delay)
                else:
                    print(f"CLIP loading failed after {max_retries} attempts: {e}")
                    self.clip_model = None
                    self.clip_processor = None
        
        # Load LLM for story generation (also add retry logic here)
        for attempt in range(max_retries):
            try:
                self.llm_model_id = llm_model_id
                self.tokenizer = AutoTokenizer.from_pretrained(
                    llm_model_id,
                    # resume_download=True
                )
                self.llm_model = AutoModelForCausalLM.from_pretrained(
                    llm_model_id,
                    torch_dtype=torch.float16 if torch.cuda.is_available() else torch.float32,
                    device_map="auto" if torch.cuda.is_available() else None,
                    trust_remote_code=True,
                    # resume_download=True
                )
                print(f"LLM model {llm_model_id} loaded successfully!")
                break
            except (requests.exceptions.ConnectionError, OSError) as e:
                if attempt < max_retries - 1:
                    print(f"LLM download failed (attempt {attempt+1}/{max_retries}). Retrying in {retry_delay}s...")
                    time.sleep(retry_delay)
                else:
                    print(f"LLM loading failed after {max_retries} attempts: {e}")
                    self.llm_model = None
                    self.tokenizer = None

        
        
        # # Load CLIP model for image understanding
        # try:
        #     self.clip_model = CLIPModel.from_pretrained("laion/CLIP-ViT-H-14-laion2B-s32B-b79K")
        #     self.clip_processor = CLIPProcessor.from_pretrained("laion/CLIP-ViT-H-14-laion2B-s32B-b79K")
        #     print("CLIP-ViT model loaded successfully!")
        # except Exception as e:
        #     print(f"CLIP loading failed: {e}")
        #     self.clip_model = None
        #     self.clip_processor = None
        
        # # Load LLM for story generation
        # try:
        #     self.llm_model_id = llm_model_id
        #     self.tokenizer = AutoTokenizer.from_pretrained(llm_model_id)
        #     self.llm_model = AutoModelForCausalLM.from_pretrained(
        #         llm_model_id,
        #         torch_dtype=torch.float16 if torch.cuda.is_available() else torch.float32,
        #         device_map="auto" if torch.cuda.is_available() else None,
        #         trust_remote_code=True
        #     )
        #     print(f"LLM model {llm_model_id} loaded successfully!")
        # except Exception as e:
        #     print(f"LLM loading failed: {e}")
        #     self.llm_model = None
        #     self.tokenizer = None
        
        # Common objects and scenes (truncated for brevity - keep your full lists)
        
        self.common_objects = [
                
            # People & Faces (25 items)
            'person', 'people', 'human', 'man', 'woman', 'child', 'baby', 
            'face', 'head', 'hand', 'foot', 'body', 'crowd', 'group',
            'family', 'couple', 'friends', 'audience', 'team', 'worker',
            'athlete', 'dancer', 'singer', 'artist', 'doctor',
            
            # Animals (25 items)
            'dog', 'cat', 'bird', 'horse', 'cow', 'sheep', 'pig',
            'elephant', 'lion', 'tiger', 'bear', 'wolf', 'fox',
            'deer', 'rabbit', 'squirrel', 'butterfly', 'fish',
            'shark', 'whale', 'dolphin', 'turtle', 'snake',
            'spider', 'insect',
            
            # Vehicles (20 items)
            'car', 'truck', 'bus', 'motorcycle', 'bicycle',
            'airplane', 'helicopter', 'train', 'boat', 'ship',
            'sailboat', 'submarine', 'rocket', 'tractor',
            'ambulance', 'fire truck', 'police car', 'taxi',
            'racing car', 'bike',
            
            # Buildings & Structures (20 items)
            'building', 'house', 'skyscraper', 'tower', 'castle',
            'bridge', 'monument', 'statue', 'fountain',
            'church', 'temple', 'mosque', 'school', 'hospital',
            'hotel', 'restaurant', 'store', 'mall', 'factory',
            'lighthouse',
            
            # Nature & Outdoor (30 items)
            'tree', 'forest', 'flower', 'plant', 'grass',
            'mountain', 'hill', 'valley', 'cliff', 'cave',
            'water', 'ocean', 'sea', 'river', 'lake',
            'waterfall', 'beach', 'sand', 'rock', 'stone',
            'sky', 'cloud', 'sun', 'moon', 'star',
            'rain', 'snow', 'ice', 'fire', 'smoke',
            
            # Food & Drinks (20 items)
            'food', 'fruit', 'vegetable', 'bread', 'pizza',
            'cake', 'dessert', 'ice cream', 'chocolate',
            'coffee', 'tea', 'wine', 'beer', 'water',
            'meal', 'breakfast', 'lunch', 'dinner',
            'restaurant', 'kitchen',
            
            # Furniture & Household (20 items)
            'chair', 'table', 'bed', 'sofa', 'couch',
            'desk', 'lamp', 'clock', 'mirror', 'window',
            'door', 'stairs', 'shelf', 'cabinet', 'refrigerator',
            'oven', 'sink', 'toilet', 'shower', 'bathtub',
            
            # Electronics & Items (20 items)
            'computer', 'laptop', 'phone', 'television', 'camera',
            'book', 'newspaper', 'pen', 'paper', 'keyboard',
            'mouse', 'headphones', 'speaker', 'microphone',
            'watch', 'glasses', 'sunglasses', 'umbrella',
            'bag', 'backpack',
            
            # Clothing (20 items)
            'clothing', 'shirt', 'pants', 'dress', 'skirt',
            'jacket', 'coat', 'shoes', 'boots', 'sneakers',
            'hat', 'cap', 'helmet', 'gloves', 'scarf',
            'tie', 'belt', 'jewelry', 'necklace', 'ring'
        ]

        self.scene_categories = [
            # 50 Most Common Scene Types
            "portrait", "landscape", "cityscape", "indoor", "outdoor",
            "nature", "urban", "beach", "mountain", "forest",
            "street", "road", "park", "garden", "field",
            "room", "kitchen", "bedroom", "living room", "office",
            "restaurant", "cafe", "store", "mall", "school",
            "sports", "game", "concert", "party", "wedding",
            "food", "meal", "cooking", "drinking", "eating",
            "animal", "pet", "wildlife", "zoo", "farm",
            "vehicle", "traffic", "transportation", "travel", "journey",
            "art", "painting", "drawing", "photography", "design"
        ]
    
    def analyze_image_with_clip(self, image):
        """Analyze image using CLIP to understand content and scene"""
        if self.clip_model is None or self.clip_processor is None:
            return self.fallback_image_analysis(image)
        
        try:
            # Convert PIL to RGB
            image_rgb = image.convert('RGB')
            
            # Analyze objects in the image (process in smaller batches)
            batch_size = 50
            all_object_probs = []
            
            for i in range(0, len(self.common_objects), batch_size):
                batch_objects = self.common_objects[i:i + batch_size]
                object_inputs = self.clip_processor(
                    text=batch_objects, 
                    images=image_rgb, 
                    return_tensors="pt", 
                    padding=True
                )
                
                with torch.no_grad():
                    object_outputs = self.clip_model(**object_inputs)
                    object_logits = object_outputs.logits_per_image
                    object_probs = object_logits.softmax(dim=1)
                    all_object_probs.append(object_probs)
            
            # Combine results
            if len(all_object_probs) > 1:
                # Stack and normalize
                combined_probs = torch.cat(all_object_probs, dim=1)
                combined_probs = combined_probs / combined_probs.sum(dim=1, keepdim=True)
            else:
                combined_probs = all_object_probs[0]
            
            # Get top objects
            top_k = min(5, len(self.common_objects))
            top_object_indices = torch.topk(combined_probs, top_k, dim=1).indices[0]
            detected_objects = []
            
            for idx in top_object_indices:
                obj_name = self.common_objects[idx]
                confidence = combined_probs[0][idx].item()
                if confidence > 0.1:
                    detected_objects.append({
                        'name': obj_name,
                        'confidence': confidence
                    })
            
            # Analyze scene type (similar batching)
            batch_size = 30
            all_scene_probs = []
            
            for i in range(0, len(self.scene_categories), batch_size):
                batch_scenes = self.scene_categories[i:i + batch_size]
                scene_inputs = self.clip_processor(
                    text=batch_scenes,
                    images=image_rgb,
                    return_tensors="pt",
                    padding=True
                )
                
                with torch.no_grad():
                    scene_outputs = self.clip_model(**scene_inputs)
                    scene_logits = scene_outputs.logits_per_image
                    scene_probs = scene_logits.softmax(dim=1)
                    all_scene_probs.append(scene_probs)
            
            # Combine scene results
            if len(all_scene_probs) > 1:
                combined_scene_probs = torch.cat(all_scene_probs, dim=1)
                combined_scene_probs = combined_scene_probs / combined_scene_probs.sum(dim=1, keepdim=True)
            else:
                combined_scene_probs = all_scene_probs[0]
            
            top_scene_indices = torch.topk(combined_scene_probs, 3, dim=1).indices[0]
            scene_types = []
            
            for idx in top_scene_indices:
                scene_name = self.scene_categories[idx]
                confidence = combined_scene_probs[0][idx].item()
                scene_types.append({
                    'type': scene_name,
                    'confidence': confidence
                })
            
            return {
                'objects': detected_objects,
                'scenes': scene_types,
                'success': True
            }
            
        except Exception as e:
            print(f"CLIP analysis failed: {e}")
            return self.fallback_image_analysis(image)
    
    def fallback_image_analysis(self, image):
        """Fallback analysis when CLIP fails"""
        return {
            'objects': [{'name': 'scene', 'confidence': 1.0}],
            'scenes': [{'type': 'general image', 'confidence': 1.0}],
            'success': False
        }
    
    def generate_story(self, analysis_result, creativity_level=0.7):
        """Generate a story with caption based on detected objects and scene"""
        if self.llm_model is None:
            return "Story generation model not available."
        
        try:
            # Extract detected objects and scene
            objects = [obj['name'] for obj in analysis_result['objects']]
            scenes = [scene['type'] for scene in analysis_result['scenes']]
            
            # Create a prompt for the LLM
            objects_str = ", ".join(objects[:5])  # Use top 5 objects
            scene_str = scenes[0] if scenes else "general scene"
            
            # Convert creativity_level to float if needed
            if isinstance(creativity_level, (tuple, list)):
                creativity_level = float(creativity_level[0])
            
            # Simple prompt
            prompt = f"Write a creative story about {objects_str} in a {scene_str}. First give a short caption, then a story."
            
            # Format for Qwen
            if "qwen" in self.llm_model_id.lower():
                messages = [
                    {"role": "user", "content": prompt}
                ]
                formatted_prompt = self.tokenizer.apply_chat_template(
                    messages, 
                    tokenize=False, 
                    add_generation_prompt=True
                )
            else:
                formatted_prompt = f"User: {prompt}\nAssistant:"
            
            # Tokenize and generate
            inputs = self.tokenizer(formatted_prompt, return_tensors="pt")
            
            if torch.cuda.is_available():
                inputs = {k: v.to(self.llm_model.device) for k, v in inputs.items()}
            
            with torch.no_grad():
                outputs = self.llm_model.generate(
                    **inputs,
                    max_new_tokens=300,
                    temperature=creativity_level,
                    do_sample=True,
                    top_p=0.9,
                    repetition_penalty=1.1,
                    pad_token_id=self.tokenizer.eos_token_id,
                    use_cache=True,
                    past_key_values=None
                )
            
            # Decode output
            story = self.tokenizer.decode(outputs[0], skip_special_tokens=True)
            
            # Extract only the assistant's response
            if "assistant" in story.lower():
                parts = story.lower().split("assistant")
                story = parts[-1].strip()
            elif "Assistant:" in story:
                parts = story.split("Assistant:")
                story = parts[-1].strip() if len(parts) > 1 else story
            
            # Clean up
            story = story.replace(prompt, "").strip()
            
            # Format with separator
            lines = story.split('\n')
            if len(lines) > 1:
                formatted = f"{lines[0]}\n{'─' * 40}\n" + '\n'.join(lines[1:])
            else:
                formatted = story
            
            return formatted
            
        except Exception as e:
            print(f"Story generation failed: {e}")
            return f"Error generating story: {str(e)}"
    
    def process_image_and_generate_story(self, image, creativity_level=0.7):
        """Complete pipeline: analyze image and generate story"""
        if image is None:
            return "Please upload an image first.", [], "No image"
        
        print("Analyzing image...")
        analysis = self.analyze_image_with_clip(image)
        
        print("Generating story...")
        story = self.generate_story(analysis, creativity_level)
        
        # Return analysis details
        detected_objects = [obj['name'] for obj in analysis['objects']]
        scene_type = analysis['scenes'][0]['type'] if analysis['scenes'] else "unknown"
        
        return story, detected_objects, scene_type
    
    def remove_background(self, image):
        """Remove background using rembg"""
        if image is None:
            return None
        
        try:
            img_byte_arr = BytesIO()
            image.save(img_byte_arr, format='PNG')
            img_byte_arr = img_byte_arr.getvalue()
            
            output = rembg.remove(img_byte_arr)
            result_image = Image.open(BytesIO(output))
            
            return result_image
            
        except Exception as e:
            print(f"Background removal failed: {e}")
            return image
    
    def remove_foreground(self, image):
        """Remove foreground and keep only background"""
        if image is None:
            return None
        
        try:
            # Remove background first
            img_byte_arr = BytesIO()
            image.save(img_byte_arr, format='PNG')
            img_byte_arr = img_byte_arr.getvalue()
            
            output = rembg.remove(img_byte_arr)
            foreground_image = Image.open(BytesIO(output))
            
            # Convert to numpy arrays
            original_np = np.array(image.convert('RGB'))
            foreground_np = np.array(foreground_image.convert('RGBA'))
            
            # Create mask
            mask = foreground_np[:, :, 3] > 0
            
            # Create background-only image
            background_np = original_np.copy()
            
            # Fill foreground areas with average background color
            bg_pixels = original_np[~mask]
            if len(bg_pixels) > 0:
                avg_color = np.mean(bg_pixels, axis=0)
                background_np[mask] = avg_color.astype(np.uint8)
            
            return Image.fromarray(background_np)
            
        except Exception as e:
            print(f"Foreground removal failed: {e}")
            return image


# Initialize the storyteller
storyteller = ImageStoryteller()

def get_example_images():
    """Get example images from local directory"""
    example_images = []
    for i in range(1, 25):
        img_path = f"obj_{i:02d}.jpg"
        if os.path.exists(img_path):
            try:
                img = Image.open(img_path)
                img.thumbnail((150, 150))
                example_images.append((img, f"Example {i}"))
            except:
                placeholder = Image.new('RGB', (150, 150), color=(73, 109, 137))
                example_images.append((placeholder, f"Placeholder {i}"))
    return example_images

def load_selected_example(evt: gr.SelectData):
    """Load the full-size version of the selected example image"""
    if evt.index < 24:
        img_path = f"obj_{evt.index+1:02d}.jpg"
        if os.path.exists(img_path):
            return Image.open(img_path)
    return None

def clear_all():
    """Clear all inputs and outputs"""
    return None, "", "", "", None, None


# Create Gradio interface
with gr.Blocks(
    title="Image Story Teller - Turn images into stories",
    theme=gr.themes.Soft(),
    css="""
    .gradio-container {
        max-width: 1400px !important;
        margin: auto !important;

    }
    .gallery .thumb {
        border: none !important;
        box-shadow: none !important;

    }
    .gallery .thumb.selected {
        border: 2px solid #4CAF50 !important;


    }
    """
) as demo:
    gr.Markdown("# 🎨 Image Story Teller")
    gr.Markdown("Upload an image to analyze content and generate creative stories")
    
    # Get example images
    example_images_list = get_example_images()

  
    with gr.Row():
        with gr.Column(scale=1):
            input_image = gr.Image(
                type="pil",
                label="πŸ“€ Upload Your Image",
                height=400,
                interactive=True
            )
            
            with gr.Row():
                process_btn = gr.Button(
                    "✨ Generate Story", 
                    variant="primary",
                    size="lg"
                )
                clear_btn = gr.Button(
                    "πŸ—‘οΈ Clear All", 
                    variant="secondary",
                    size="lg"
                )
            
            # Creativity slider
            creativity_slider = gr.Slider(
                minimum=0.1,
                maximum=1.0,
                value=0.7,
                step=0.1,
                label="Creativity Level",
                info="Higher = more creative, Lower = more factual"
            )
            
            gr.Markdown("### πŸ“Έ Example Images")
            example_gallery = gr.Gallery(
                value=[img for img, _ in example_images_list],
                label="Click an image to load it",
                columns=4,
                rows=2,
                height="auto",
                object_fit="contain",
                show_label=True,
                allow_preview=False,
                preview=False
            )
        
        with gr.Column(scale=1):
            story_output = gr.Textbox(
                label="πŸ“– Generated Story",
                lines=15,
                max_lines=20,
                interactive=False,
                # show_copy_button=True
            )
            
            with gr.Accordion("πŸ“Š Analysis Details", open=False):
                objects_output = gr.Textbox(
                    label="Detected Objects",
                    interactive=False,
                    lines=3
                )
                scene_output = gr.Textbox(
                    label="Scene Type",
                    interactive=False,
                    lines=2
                )
    
    with gr.Row():
        with gr.Column():
            bg_remove_btn = gr.Button(
                "🎯 Remove Background", 
                variant="secondary",
                size="lg"
            )
            background_output = gr.Image(
                label="Background Removed",
                height=300,
                interactive=False
            )
        
        with gr.Column():
            fg_remove_btn = gr.Button(
                "🎯 Remove Foreground", 
                variant="secondary",
                size="lg"
            )
            foreground_output = gr.Image(
                label="Foreground Removed",
                height=300,
                interactive=False
            )
    
    # Event handlers
    process_btn.click(
        fn=lambda img, creativity: storyteller.process_image_and_generate_story(img, creativity),
        inputs=[input_image, creativity_slider],
        outputs=[story_output, objects_output, scene_output]

    )
    
    clear_btn.click(
        fn=clear_all,
        inputs=[],
        outputs=[input_image, story_output, objects_output, scene_output, background_output, foreground_output]  # ALL outputs here

    )
    
    example_gallery.select(
        fn=load_selected_example,
        inputs=[],
        outputs=input_image

    )
    
    bg_remove_btn.click(
        fn=storyteller.remove_background,
        inputs=input_image,
        outputs=background_output

    )
    
    fg_remove_btn.click(
        fn=storyteller.remove_foreground,
        inputs=input_image,
        outputs=foreground_output
    )

# Launch the application
if __name__ == "__main__":
    for port in range(7860, 7870):
        try:
            demo.launch(
                server_name="0.0.0.0",
                server_port=port,
                share=False,
                show_error=True,
                favicon_path=None,
                inbrowser=True
            )
            break
        except OSError:
            print(f"Port {port} in use, trying next...")
            continue
    else:
        print("All ports in range 7860-7869 are occupied.")