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Update index.html
Browse files- index.html +141 -16
index.html
CHANGED
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@@ -2,6 +2,7 @@
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<html>
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<head>
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<title>Cancer Game Theory</title>
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<style>
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body {
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font-family: Arial, sans-serif;
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}
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.rules ul {
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line-height: 1.6;
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}
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canvas {
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border: 2px solid #1e3799;
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@@ -71,28 +74,52 @@
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button:hover {
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background-color: #0c2461;
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}
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</style>
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</head>
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<body>
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<div class="header">
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<h1>Cancer Game Theory</h1>
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</div>
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<div class="rules">
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<h2>Simulation Rules</h2>
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<ul>
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<li
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<li
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<li
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<li
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<li
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<li
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</ul>
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</div>
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<div class="controls">
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<h2>Simulation Parameters</h2>
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<div class="param-group">
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<label>Initial Healthy: <input type="number" id="initialHealthy" value="15" min="1"></label>
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<label>Initial Cancer: <input type="number" id="initialCancer" value="8" min="1"></label>
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<label>Mutation Rate: <input type="number" id="mutationRate" value="0.1" step="0.01" min="0"></label>
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@@ -107,6 +134,27 @@
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Healthy: <span id="healthyCount">0</span> |
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Cancer: <span id="cancerCount">0</span>
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</div>
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</div>
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<canvas id="simCanvas" width="800" height="500"></canvas>
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@@ -124,6 +172,9 @@
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let generation = 1;
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let frameCount = 0;
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const cellRadius = 5;
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function getNormal(mean = 0, std = 1) {
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let u, v, s;
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@@ -138,6 +189,9 @@
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class NeuralNetwork {
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constructor(parent = null) {
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if(parent) {
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this.weights1 = parent.weights1.map(row =>
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row.map(w => w + getNormal(0, parseFloat(document.getElementById('mutationRate').value)))
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row.map(w => w + getNormal(0, parseFloat(document.getElementById('mutationRate').value)))
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);
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} else {
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this.weights1 = Array.from({length:
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Array.from({length:
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this.weights2 = Array.from({length:
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Array.from({length:
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}
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}
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activate(x) {
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return x;
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}
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predict(inputs) {
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this.y = parent ?
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parent.y + (Math.random() * 40 - 20) :
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Math.random() * canvas.height;
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}
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getNearbyCells() {
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@@ -200,17 +255,16 @@
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const [vx, vy] = this.brain.predict(inputs);
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// Unlimited speed based on neural network output
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this.x += vx;
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this.y += vy;
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// Cancer cells get inherent speed boost
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if(this.type === 'cancer') {
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this.x += vx * 0.5;
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this.y += vy * 0.5;
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}
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// Wrap around edges
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this.x = (this.x + canvas.width) % canvas.width;
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this.y = (this.y + canvas.height) % canvas.height;
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}
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@@ -223,6 +277,72 @@
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}
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}
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function checkCollisions() {
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cells.forEach((cell, i) => {
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if(cell.type === 'cancer') {
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generation++;
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reproduceCells();
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updateStatus();
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}
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cells.forEach(cell => cell.update());
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generation = 1;
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frameCount = 0;
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cells = [];
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const initialHealthy = parseInt(document.getElementById('initialHealthy').value);
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const initialCancer = parseInt(document.getElementById('initialCancer').value);
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for(let i = 0; i < initialCancer; i++) cells.push(new Cell('cancer'));
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updateStatus();
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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cells.forEach(cell => cell.draw());
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});
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<html>
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<head>
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<title>Cancer Game Theory</title>
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<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
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<style>
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body {
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font-family: Arial, sans-serif;
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}
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.rules ul {
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line-height: 1.6;
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list-style-type: none;
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padding-left: 0;
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}
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canvas {
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border: 2px solid #1e3799;
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button:hover {
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background-color: #0c2461;
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}
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.data-panel {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: 20px;
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margin-top: 20px;
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}
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.generations-table {
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max-height: 300px;
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overflow-y: auto;
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}
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table {
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width: 100%;
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border-collapse: collapse;
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}
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th, td {
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padding: 8px;
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text-align: left;
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border-bottom: 1px solid #ddd;
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}
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th {
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background-color: #1e3799;
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color: white;
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}
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</style>
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</head>
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<body>
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<div class="header">
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<h1>Cancer Game Theory Simulation</h1>
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</div>
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<div class="rules">
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<h2>Simulation Rules</h2>
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<ul>
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<li>Cancer cells die when surrounded by 3+ cells within 40px</li>
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<li>Cancer cells convert isolated healthy cells (no nearby healthy)</li>
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<li>Cells reproduce based on type-specific rates</li>
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<li>Cancer cells move faster than healthy cells</li>
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<li>Neural networks control movement decisions</li>
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<li>Adjust parameters below to influence outcomes</li>
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</ul>
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</div>
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<div class="controls">
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<h2>Simulation Parameters</h2>
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<div class="param-group">
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<label>Hidden Dimension: <input type="number" id="hiddenDim" value="4" min="1"></label>
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<label>Initial Healthy: <input type="number" id="initialHealthy" value="15" min="1"></label>
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<label>Initial Cancer: <input type="number" id="initialCancer" value="8" min="1"></label>
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<label>Mutation Rate: <input type="number" id="mutationRate" value="0.1" step="0.01" min="0"></label>
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Healthy: <span id="healthyCount">0</span> |
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Cancer: <span id="cancerCount">0</span>
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</div>
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<div class="data-panel">
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<div class="generations-table">
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<h3>Generation History (Every 10 gens)</h3>
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<table id="generationTable">
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<thead>
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<tr>
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<th>Generation</th>
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<th>Healthy</th>
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<th>Cancer</th>
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<th>Avg Speed</th>
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</tr>
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</thead>
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<tbody id="tableBody"></tbody>
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</table>
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</div>
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<div>
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<h3>Population Trends</h3>
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<canvas id="populationChart"></canvas>
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</div>
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</div>
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</div>
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<canvas id="simCanvas" width="800" height="500"></canvas>
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let generation = 1;
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let frameCount = 0;
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const cellRadius = 5;
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let populationChart = null;
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let generationsData = [];
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let currentHiddenDim = 4;
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function getNormal(mean = 0, std = 1) {
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let u, v, s;
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class NeuralNetwork {
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constructor(parent = null) {
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const inputSize = 8;
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const outputSize = 2;
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if(parent) {
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this.weights1 = parent.weights1.map(row =>
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row.map(w => w + getNormal(0, parseFloat(document.getElementById('mutationRate').value)))
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row.map(w => w + getNormal(0, parseFloat(document.getElementById('mutationRate').value)))
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);
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} else {
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this.weights1 = Array.from({length: inputSize}, () =>
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Array.from({length: currentHiddenDim}, () => getNormal(0, 1)));
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this.weights2 = Array.from({length: currentHiddenDim}, () =>
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Array.from({length: outputSize}, () => getNormal(0, 1)));
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}
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}
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activate(x) {
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return x;
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}
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predict(inputs) {
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this.y = parent ?
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parent.y + (Math.random() * 40 - 20) :
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Math.random() * canvas.height;
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this.speed = 0;
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}
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getNearbyCells() {
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const [vx, vy] = this.brain.predict(inputs);
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this.x += vx;
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this.y += vy;
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this.speed = Math.hypot(vx, vy);
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if(this.type === 'cancer') {
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this.x += vx * 0.5;
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this.y += vy * 0.5;
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this.speed *= 1.5;
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}
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this.x = (this.x + canvas.width) % canvas.width;
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this.y = (this.y + canvas.height) % canvas.height;
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}
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}
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}
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function updateChart() {
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const ctx = document.getElementById('populationChart').getContext('2d');
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if(populationChart) {
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populationChart.destroy();
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}
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populationChart = new Chart(ctx, {
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type: 'line',
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data: {
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labels: generationsData.map(d => d.generation),
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datasets: [{
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label: 'Healthy Cells',
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data: generationsData.map(d => d.healthy),
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borderColor: '#00ff00',
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tension: 0.1
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}, {
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label: 'Cancer Cells',
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data: generationsData.map(d => d.cancer),
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borderColor: '#ff0000',
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tension: 0.1
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}]
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},
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options: {
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responsive: true,
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scales: {
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y: {
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beginAtZero: true
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}
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}
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}
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});
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}
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function updateTable() {
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const tableBody = document.getElementById('tableBody');
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tableBody.innerHTML = generationsData.map(d => `
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<tr>
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<td>${d.generation}</td>
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<td>${d.healthy}</td>
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<td>${d.cancer}</td>
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<td>${d.avgSpeed.toFixed(2)}</td>
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</tr>
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`).join('');
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}
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function saveGenerationData() {
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if(generation % 10 === 0) {
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const healthy = cells.filter(c => c.type === 'healthy').length;
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const cancer = cells.filter(c => c.type === 'cancer').length;
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const speeds = cells.map(c => c.speed);
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const avgSpeed = speeds.reduce((a,b) => a + b, 0) / speeds.length || 0;
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generationsData.push({
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generation,
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healthy,
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cancer,
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avgSpeed
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});
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if(generationsData.length > 20) generationsData.shift();
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updateChart();
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updateTable();
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}
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}
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function checkCollisions() {
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cells.forEach((cell, i) => {
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if(cell.type === 'cancer') {
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generation++;
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reproduceCells();
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updateStatus();
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saveGenerationData();
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}
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cells.forEach(cell => cell.update());
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generation = 1;
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frameCount = 0;
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cells = [];
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generationsData = [];
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currentHiddenDim = parseInt(document.getElementById('hiddenDim').value);
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const initialHealthy = parseInt(document.getElementById('initialHealthy').value);
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const initialCancer = parseInt(document.getElementById('initialCancer').value);
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for(let i = 0; i < initialCancer; i++) cells.push(new Cell('cancer'));
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updateStatus();
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updateChart();
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updateTable();
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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cells.forEach(cell => cell.draw());
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});
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