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Runtime error
Runtime error
Commit
·
f4e19b9
1
Parent(s):
1778258
added allowed_paths to launch
Browse files
.git.bfg-report/2024-04-26/21-17-53/cache-stats.txt
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(apply,CacheStats{hitCount=390, missCount=226, loadSuccessCount=226, loadExceptionCount=0, totalLoadTime=119035064, evictionCount=0})
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(tree,CacheStats{hitCount=558, missCount=159, loadSuccessCount=154, loadExceptionCount=0, totalLoadTime=108007929, evictionCount=0})
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(commit,CacheStats{hitCount=131, missCount=120, loadSuccessCount=120, loadExceptionCount=0, totalLoadTime=39241311, evictionCount=0})
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(tag,CacheStats{hitCount=0, missCount=0, loadSuccessCount=0, loadExceptionCount=0, totalLoadTime=0, evictionCount=0})
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.git.bfg-report/2024-04-26/21-17-53/deleted-files.txt
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6a3b93ba9c8a0aaf19d99b1432220d8da844a4f6 1684236 Armor.png
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.git.bfg-report/2024-04-26/21-17-53/object-id-map.old-new.txt
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24791408368bc3dea1da6ad3d2d9c0c24944a5b9 2fa9052f20e9dc8091352168742a41a457830b06
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949ebc9ed991fe03b90a4ee719c493bf759a091c 4b825dc642cb6eb9a060e54bf8d69288fbee4904
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9a56bff977c21c94875ba7fe8ba005526e5bf839 4d12525b46ee0dd93d444ba8794dc2cf6357a955
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cc138def24eb61ea1c187e80e7cca3738caa8058 61766c99a1adb2623d546a14853e7021ef7c2611
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.git.bfg-report/2024-04-26/21-17-53/protected-dirt/24791408-HEAD.csv
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0318489e4088083e7882e249815812e75df6f1cc,DELETE,regular-file,image_temp/Armor.png,132,
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README.md
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@@ -25,9 +25,10 @@ This generator leverages an API call to [Replicate](https://replicate.com/) usin
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## How It Works
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1. Your intitial text along with the prompt is sent to Llama 3 70b to generate a
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2. This new text will populate in interactive text fields. If it isn't perfect you can edit the text to fit your item.
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3.
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4. **Image and Text Generation**: Now generate 4 card template without text and pick your favorite.
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5. Finally, add text to your favorite template.
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3. **Result**: The final product is a beautifully crafted D&D item card, ready for use in your gaming sessions.
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## How It Works
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1. Your intitial text along with the prompt is sent to Llama 3 70b to generate a python dictionary.
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2. This new text will populate in interactive text fields. If it isn't perfect you can edit the text to fit your item.
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3. The final text field is the Stable Diffusion prompt, these generate like one sentence stories describing the scene of your item. This field can also be edited.
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## The first image generation take about 2 minutes for model to 'cold boot' after that it's ~10s per image.
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4. **Image and Text Generation**: Now generate 4 card template without text and pick your favorite.
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5. Finally, add text to your favorite template.
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3. **Result**: The final product is a beautifully crafted D&D item card, ready for use in your gaming sessions.
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app.py
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@@ -129,8 +129,18 @@ with gr.Blocks() as demo:
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With this AI driven tool you will build a collectible style card of a fantasy flavored item with details.
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</p>
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</div>""")
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gr.HTML(""" <div id="inner"> <header>
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<h2><b>First:</b> Build a Card Template</h2>
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</div>""")
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if __name__ == "__main__":
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demo.launch()
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With this AI driven tool you will build a collectible style card of a fantasy flavored item with details.
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</p>
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</div>""")
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markdown_instructions = """## How It Works
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1. Your intitial text along with the prompt is sent to Llama 3 70b to generate a python dictionary.
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2. This new text will populate in interactive text fields. If it isn't perfect you can edit the text to fit your item.
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3. The final text field is the Stable Diffusion prompt, these generate like one sentence stories describing the scene of your item. This field can also be edited.
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## The first image generation take about 2 minutes for model to 'cold boot' after that it's ~10s per image.
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4. **Image and Text Generation**: Now generate 4 card template without text and pick your favorite.
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5. Finally, add text to your favorite template.
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3. **Result**: The final product is a beautifully crafted D&D item card, ready for use in your gaming sessions."""
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gr.Markdown(markdown_instructions)
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gr.HTML(""" <div id="inner"> <header>
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<h2><b>First:</b> Build a Card Template</h2>
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</div>""")
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if __name__ == "__main__":
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demo.launch(allowed_paths = ["/home/user/app/card_parts"])
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