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Update scripts.js
Browse files- scripts.js +182 -980
scripts.js
CHANGED
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document.addEventListener('DOMContentLoaded', function() {
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// Brain/consciousness parameters
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brainRadius: Math.min(canvas.width, canvas.height) * 0.05,
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brainColor: '#2271ff',
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brainPulseSpeed: 0.005,
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brainPulseRange: 0.3,
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// Field parameters
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fieldCount: 5,
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fieldLayers: 3,
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fieldWaveCount: 8,
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fieldMaxRadius: Math.min(canvas.width, canvas.height) * 0.4,
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fieldBaseOpacity: 0.15,
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fieldColors: ['#4e95ff', '#19d4ff', '#00c8ff', '#0096ff', '#0073ff'],
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fieldWaveSpeed: 0.6,
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// Particle parameters
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particleCount: 150,
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particleRadius: 2,
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particleBaseColor: '#ffffff',
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particleSpeed: 0.5,
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particleInfluenceThreshold: 100,
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particleInfluenceStrength: 0.015,
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// Connection parameters
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connectionOpacity: 0.15,
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connectionThreshold: 100,
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maxConnections: 3,
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// Brainwave parameters
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brainwaves: {
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delta: {
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pulseSpeed: 0.002,
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pulseRange: 0.5,
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waveSpeed: 0.3,
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particleInfluence: 0.01,
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color: '#3a5ad9',
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particleBehavior: 'slow',
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aiDescription: "Deep, unconscious processing. Particles move slowly in predictable patterns."
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},
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theta: {
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pulseSpeed: 0.004,
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pulseRange: 0.4,
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waveSpeed: 0.5,
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particleInfluence: 0.015,
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color: '#4f7ff5',
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particleBehavior: 'meditative',
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aiDescription: "Meditative state. Particles form flowing circular patterns."
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},
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alpha: {
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pulseSpeed: 0.006,
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pulseRange: 0.3,
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waveSpeed: 0.7,
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particleInfluence: 0.02,
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color: '#2271ff',
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particleBehavior: 'calm',
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aiDescription: "Relaxed, creative state. Balanced particle movement with emerging patterns."
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},
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beta: {
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pulseSpeed: 0.01,
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pulseRange: 0.2,
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waveSpeed: 1.0,
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particleInfluence: 0.03,
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color: '#008aff',
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particleBehavior: 'active',
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aiDescription: "Active thinking state. Particles move rapidly with clear structured connections."
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},
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gamma: {
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pulseSpeed: 0.015,
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pulseRange: 0.15,
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waveSpeed: 1.5,
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particleInfluence: 0.04,
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color: '#00c8ff',
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particleBehavior: 'hyperactive',
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aiDescription: "Higher consciousness state. Rapid particle movement forms complex geometric patterns."
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}
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},
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// Harmonic patterns
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// Initialize electromagnetic fields
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for (let i = 0; i < config.fieldCount; i++) {
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const field = {
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id: i,
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color: config.fieldColors[i % config.fieldColors.length],
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waves: [],
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angle: (Math.PI * 2 / config.fieldCount) * i,
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phase: Math.random() * Math.PI * 2
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};
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// Create waves for each field
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for (let j = 0; j < config.fieldWaveCount; j++) {
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field.waves.push({
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progress: j / config.fieldWaveCount,
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speed: config.fieldWaveSpeed * (0.8 + Math.random() * 0.4),
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amplitude: 0.5 + Math.random() * 0.5
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});
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}
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fields.push(field);
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}
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// Initialize reality particles
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for (let i = 0; i < config.particleCount; i++) {
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particles.push({
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x: Math.random() * canvas.width,
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y: Math.random() * canvas.height,
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radius: config.particleRadius * (0.5 + Math.random()),
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baseSpeed: config.particleSpeed * (0.5 + Math.random()),
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angle: Math.random() * Math.PI * 2,
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color: config.particleBaseColor,
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influenced: false,
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influenceFactor: 0,
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// New properties for enhanced behavior
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age: 0,
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evolution: 0,
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harmonicFactor: 0,
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structureRole: null
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});
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}
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// Connect UI controls
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function setupControls() {
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// Brainwave buttons
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document.getElementById('deltaBrain').addEventListener('click', () => setBrainwaveState('delta'));
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document.getElementById('thetaBrain').addEventListener('click', () => setBrainwaveState('theta'));
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document.getElementById('alphaBrain').addEventListener('click', () => setBrainwaveState('alpha'));
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document.getElementById('betaBrain').addEventListener('click', () => setBrainwaveState('beta'));
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document.getElementById('gammaBrain').addEventListener('click', () => setBrainwaveState('gamma'));
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// Sliders
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document.getElementById('frequencySlider').addEventListener('input', function() {
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frequencyMultiplier = parseFloat(this.value);
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document.getElementById('frequencyValue').textContent = frequencyMultiplier.toFixed(1);
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updateAIResponse();
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});
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document.getElementById('amplitudeSlider').addEventListener('input', function() {
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amplitudeMultiplier = parseFloat(this.value);
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document.getElementById('amplitudeValue').textContent = amplitudeMultiplier.toFixed(1);
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updateAIResponse();
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});
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document.getElementById('coherenceSlider').addEventListener('input', function() {
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coherenceMultiplier = parseFloat(this.value);
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document.getElementById('coherenceValue').textContent = coherenceMultiplier.toFixed(1);
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updateAIResponse();
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});
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// Harmonic buttons
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document.getElementById('fibonacciButton').addEventListener('click', function() {
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toggleHarmonic('fibonacci');
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});
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document.getElementById('goldenRatioButton').addEventListener('click', function() {
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toggleHarmonic('goldenRatio');
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});
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document.getElementById('primeButton').addEventListener('click', function() {
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toggleHarmonic('prime');
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});
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}
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// Function to set brainwave state
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function setBrainwaveState(state) {
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brainwaveState = state;
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// Update brain parameters based on brainwave state
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const brainwaveConfig = config.brainwaves[state];
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config.brainPulseSpeed = brainwaveConfig.pulseSpeed;
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config.brainPulseRange = brainwaveConfig.pulseRange;
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config.fieldWaveSpeed = brainwaveConfig.waveSpeed;
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config.particleInfluenceStrength = brainwaveConfig.particleInfluence;
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config.brainColor = brainwaveConfig.color;
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// Reset all brainwave buttons to default style
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document.querySelectorAll('.brainwave-buttons button').forEach(btn => {
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btn.style.backgroundColor = '#2a2a2a';
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btn.style.color = 'white';
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});
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// Highlight the active button
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const activeBtn = document.getElementById(state + 'Brain');
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if (activeBtn) {
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activeBtn.style.backgroundColor = brainwaveConfig.color;
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activeBtn.style.color = 'black';
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}
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updateAIResponse();
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}
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// Function to toggle harmonic patterns
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function toggleHarmonic(harmonic) {
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if (activeHarmonics === harmonic) {
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// Turn off if already active
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activeHarmonics = null;
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document.querySelectorAll('.harmonics-section button').forEach(btn => {
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btn.style.backgroundColor = '#2a2a2a';
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btn.style.color = 'white';
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});
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} else {
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// Set new harmonic
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activeHarmonics = harmonic;
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// Reset all harmonic buttons
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document.querySelectorAll('.harmonics-section button').forEach(btn => {
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btn.style.backgroundColor = '#2a2a2a';
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btn.style.color = 'white';
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});
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// Highlight active button
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const harmonicConfig = config.harmonics[harmonic];
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const btnId = harmonic + 'Button';
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const btn = document.getElementById(btnId);
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if (btn) {
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btn.style.backgroundColor = harmonicConfig.color;
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btn.style.color = 'black';
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}
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}
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updateAIResponse();
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}
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// Event listeners for buttons
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document.getElementById('togglePlay').addEventListener('click', function() {
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animationRunning = !animationRunning;
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this.textContent = animationRunning ? 'Pause' : 'Play';
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if (animationRunning) animate();
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});
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document.getElementById('toggleParticles').addEventListener('click', function() {
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showParticles = !showParticles;
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});
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document.getElementById('toggleConnections').addEventListener('click', function() {
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showConnections = !showConnections;
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});
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// Handle window resize
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window.addEventListener('resize', function() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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config.brainRadius = Math.min(canvas.width, canvas.height) * 0.05;
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config.fieldMaxRadius = Math.min(canvas.width, canvas.height) * 0.4;
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centerX = canvas.width / 2;
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centerY = canvas.height / 2;
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});
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// Draw the brain/consciousness center
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function drawBrain() {
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const brainwaveConfig = config.brainwaves[brainwaveState];
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const adjustedPulseSpeed = config.brainPulseSpeed * frequencyMultiplier;
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const adjustedPulseRange = config.brainPulseRange * amplitudeMultiplier;
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brain.pulsePhase += adjustedPulseSpeed;
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const pulseFactor = 1 + Math.sin(brain.pulsePhase) * adjustedPulseRange;
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// Create gradient for brain
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const gradient = ctx.createRadialGradient(
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centerX, centerY, 0,
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centerX, centerY, config.brainRadius * pulseFactor
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);
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gradient.addColorStop(0, 'rgba(255, 255, 255, 1)');
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gradient.addColorStop(0.7, config.brainColor);
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gradient.addColorStop(1, 'rgba(34, 113, 255, 0)');
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// Draw brain sphere
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ctx.beginPath();
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ctx.arc(centerX, centerY, config.brainRadius * pulseFactor, 0, Math.PI * 2);
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ctx.fillStyle = gradient;
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ctx.fill();
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// Add some inner detail
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ctx.beginPath();
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ctx.arc(centerX, centerY, config.brainRadius * 0.6 * pulseFactor, 0, Math.PI * 2);
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ctx.fillStyle = 'rgba(255, 255, 255, 0.3)';
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ctx.fill();
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// Add harmonic patterns if active
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if (activeHarmonics) {
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drawHarmonicPatterns(pulseFactor);
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}
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}
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// Draw harmonic patterns inside the brain
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function drawHarmonicPatterns(pulseFactor) {
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const harmonicConfig = config.harmonics[activeHarmonics];
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ctx.strokeStyle = harmonicConfig.color;
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ctx.lineWidth = 1;
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if (activeHarmonics === 'fibonacci') {
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// Draw fibonacci spiral
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const a = config.brainRadius * 0.1;
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let fib1 = 1;
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let fib2 = 1;
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ctx.beginPath();
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for (let i = 0; i < 7; i++) {
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const nextFib = fib1 + fib2;
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const radius = a * fib2 / 5 * pulseFactor;
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ctx.arc(centerX, centerY, radius, 0, Math.PI / 2);
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ctx.translate(radius, 0);
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ctx.rotate(Math.PI / 2);
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fib1 = fib2;
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fib2 = nextFib;
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}
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ctx.stroke();
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}
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else if (activeHarmonics === 'goldenRatio') {
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// Draw golden ratio spirals
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const maxRadius = config.brainRadius * pulseFactor;
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const b = 0.4; // growth factor
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ctx.beginPath();
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for (let theta = 0; theta < 8 * Math.PI; theta += 0.1) {
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const r = maxRadius * Math.pow(Math.E, b * theta) / (8 * Math.PI);
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const x = centerX + r * Math.cos(theta);
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const y = centerY + r * Math.sin(theta);
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if (theta === 0) {
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ctx.moveTo(x, y);
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} else {
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ctx.lineTo(x, y);
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}
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}
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ctx.stroke();
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}
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else if (activeHarmonics === 'prime') {
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// Draw prime-based pattern
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const primes = config.harmonics.prime.sequence;
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const maxRadius = config.brainRadius * pulseFactor;
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ctx.beginPath();
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for (let i = 0; i < primes.length; i++) {
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const radius = maxRadius * (primes[i] / primes[primes.length - 1]) * 0.8;
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const segments = primes[i];
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for (let j = 0; j < segments; j++) {
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const angle = (j / segments) * Math.PI * 2;
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const x = centerX + radius * Math.cos(angle);
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const y = centerY + radius * Math.sin(angle);
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if (j === 0) {
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ctx.moveTo(x, y);
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} else {
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ctx.lineTo(x, y);
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}
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}
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let waveSpeed = adjustedWaveSpeed * 0.001 * wave.speed;
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// Apply harmonic patterns if active
|
| 435 |
-
if (activeHarmonics === 'fibonacci') {
|
| 436 |
-
const fibIndex = j % config.harmonics.fibonacci.sequence.length;
|
| 437 |
-
waveSpeed *= config.harmonics.fibonacci.sequence[fibIndex] / 8;
|
| 438 |
-
}
|
| 439 |
-
else if (activeHarmonics === 'goldenRatio') {
|
| 440 |
-
waveSpeed *= Math.pow(config.harmonics.goldenRatio.ratio, j % 5) / 5;
|
| 441 |
-
}
|
| 442 |
-
else if (activeHarmonics === 'prime') {
|
| 443 |
-
const primeIndex = j % config.harmonics.prime.sequence.length;
|
| 444 |
-
waveSpeed *= config.harmonics.prime.sequence[primeIndex] / 10;
|
| 445 |
-
}
|
| 446 |
-
|
| 447 |
-
wave.progress += waveSpeed;
|
| 448 |
-
if (wave.progress > 1) wave.progress = 0;
|
| 449 |
-
|
| 450 |
-
// Calculate wave radius
|
| 451 |
-
const radius = config.brainRadius + wave.progress * (config.fieldMaxRadius - config.brainRadius);
|
| 452 |
-
|
| 453 |
-
// Calculate wave opacity based on progress
|
| 454 |
-
let opacity = config.fieldBaseOpacity * (1 - wave.progress) * amplitudeMultiplier;
|
| 455 |
-
|
| 456 |
-
// Harmonic patterns affect opacity
|
| 457 |
-
if (activeHarmonics) {
|
| 458 |
-
opacity *= (1 + 0.5 * Math.sin(wave.progress * Math.PI * 10));
|
| 459 |
-
}
|
| 460 |
-
|
| 461 |
-
// Wave color
|
| 462 |
-
let waveColor = field.color;
|
| 463 |
-
if (activeHarmonics) {
|
| 464 |
-
waveColor = config.harmonics[activeHarmonics].color;
|
| 465 |
-
}
|
| 466 |
-
|
| 467 |
-
// Draw the wave
|
| 468 |
-
ctx.beginPath();
|
| 469 |
-
|
| 470 |
-
// Standard circular waves for most states
|
| 471 |
-
if (!activeHarmonics || brainwaveState !== 'gamma') {
|
| 472 |
-
ctx.arc(centerX, centerY, radius, 0, Math.PI * 2);
|
| 473 |
-
}
|
| 474 |
-
// Complex wave patterns for gamma + harmonics
|
| 475 |
-
else {
|
| 476 |
-
const points = 50;
|
| 477 |
-
for (let p = 0; p <= points; p++) {
|
| 478 |
-
const angle = (p / points) * Math.PI * 2;
|
| 479 |
-
|
| 480 |
-
// Calculate modulation based on harmonic pattern
|
| 481 |
-
let modulation = 1;
|
| 482 |
-
if (activeHarmonics === 'fibonacci') {
|
| 483 |
-
modulation = 1 + 0.2 * Math.sin(angle * config.harmonics.fibonacci.sequence[j % config.harmonics.fibonacci.sequence.length]);
|
| 484 |
-
} else if (activeHarmonics === 'goldenRatio') {
|
| 485 |
-
modulation = 1 + 0.3 * Math.sin(angle * config.harmonics.goldenRatio.ratio);
|
| 486 |
-
} else if (activeHarmonics === 'prime') {
|
| 487 |
-
modulation = 1 + 0.25 * Math.sin(angle * config.harmonics.prime.sequence[j % config.harmonics.prime.sequence.length]);
|
| 488 |
-
}
|
| 489 |
-
|
| 490 |
-
const r = radius * modulation;
|
| 491 |
-
const x = centerX + r * Math.cos(angle + field.phase);
|
| 492 |
-
const y = centerY + r * Math.sin(angle + field.phase);
|
| 493 |
-
|
| 494 |
-
if (p === 0) {
|
| 495 |
-
ctx.moveTo(x, y);
|
| 496 |
-
} else {
|
| 497 |
-
ctx.lineTo(x, y);
|
| 498 |
-
}
|
| 499 |
-
}
|
| 500 |
-
ctx.closePath();
|
| 501 |
-
}
|
| 502 |
-
|
| 503 |
-
ctx.strokeStyle = `rgba(${hexToRgb(waveColor)}, ${opacity})`;
|
| 504 |
-
ctx.lineWidth = 1 + (1 - wave.progress) * 2 * amplitudeMultiplier;
|
| 505 |
-
ctx.stroke();
|
| 506 |
-
}
|
| 507 |
-
}
|
| 508 |
-
}
|
| 509 |
-
|
| 510 |
-
// Draw reality particles
|
| 511 |
-
function drawParticles() {
|
| 512 |
-
if (!showParticles) return;
|
| 513 |
-
|
| 514 |
-
// Group all influenced particles by their evolution level
|
| 515 |
-
const particlesByEvolution = {};
|
| 516 |
-
const influencedParticles = particles.filter(p => p.influenced);
|
| 517 |
-
|
| 518 |
-
for (let i = 0; i < influencedParticles.length; i++) {
|
| 519 |
-
const evo = Math.floor(influencedParticles[i].evolution * 5);
|
| 520 |
-
if (!particlesByEvolution[evo]) {
|
| 521 |
-
particlesByEvolution[evo] = [];
|
| 522 |
-
}
|
| 523 |
-
particlesByEvolution[evo].push(influencedParticles[i]);
|
| 524 |
-
}
|
| 525 |
-
|
| 526 |
-
// Draw connections between influenced particles
|
| 527 |
-
if (showConnections) {
|
| 528 |
-
for (let i = 0; i < particles.length; i++) {
|
| 529 |
-
const p1 = particles[i];
|
| 530 |
-
if (!p1.influenced) continue;
|
| 531 |
-
|
| 532 |
-
let connections = 0;
|
| 533 |
-
for (let j = i + 1; j < particles.length; j++) {
|
| 534 |
-
if (connections >= config.maxConnections) break;
|
| 535 |
-
|
| 536 |
-
const p2 = particles[j];
|
| 537 |
-
if (!p2.influenced) continue;
|
| 538 |
-
|
| 539 |
-
const dx = p1.x - p2.x;
|
| 540 |
-
const dy = p1.y - p2.y;
|
| 541 |
-
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 542 |
-
|
| 543 |
-
// Connection threshold is affected by field coherence
|
| 544 |
-
const adjustedThreshold = config.connectionThreshold * coherenceMultiplier;
|
| 545 |
-
|
| 546 |
-
if (distance < adjustedThreshold) {
|
| 547 |
-
let opacity = config.connectionOpacity * (1 - distance / adjustedThreshold);
|
| 548 |
-
|
| 549 |
-
// Harmonic patterns enhance connections
|
| 550 |
-
if (activeHarmonics) {
|
| 551 |
-
opacity *= 1.5;
|
| 552 |
-
// Add a wave effect to connection
|
| 553 |
-
const phase = Date.now() * 0.001 * frequencyMultiplier;
|
| 554 |
-
opacity *= (0.7 + 0.3 * Math.sin(phase * 5 + distance * 0.05));
|
| 555 |
-
}
|
| 556 |
-
|
| 557 |
-
// Brainwave state affects connection color
|
| 558 |
-
let connectionColor = 'rgba(255, 255, 255, ' + opacity + ')';
|
| 559 |
-
if (brainwaveState === 'gamma' && p1.evolution > 0.5 && p2.evolution > 0.5) {
|
| 560 |
-
connectionColor = `rgba(${hexToRgb(config.brainColor)}, ${opacity * 1.2})`;
|
| 561 |
-
}
|
| 562 |
-
|
| 563 |
-
ctx.beginPath();
|
| 564 |
-
ctx.moveTo(p1.x, p1.y);
|
| 565 |
-
ctx.lineTo(p2.x, p2.y);
|
| 566 |
-
ctx.strokeStyle = connectionColor;
|
| 567 |
-
ctx.lineWidth = 0.5 * (p1.evolution + p2.evolution + 1);
|
| 568 |
-
ctx.stroke();
|
| 569 |
-
connections++;
|
| 570 |
-
}
|
| 571 |
-
}
|
| 572 |
-
}
|
| 573 |
-
|
| 574 |
-
// Draw structure connections for higher evolution particles
|
| 575 |
-
if (activeHarmonics && (brainwaveState === 'theta' || brainwaveState === 'alpha' || brainwaveState === 'gamma')) {
|
| 576 |
-
const highEvoParticles = particles.filter(p => p.influenced && p.evolution > 0.6);
|
| 577 |
-
|
| 578 |
-
if (highEvoParticles.length > 3) {
|
| 579 |
-
ctx.beginPath();
|
| 580 |
-
|
| 581 |
-
if (activeHarmonics === 'fibonacci') {
|
| 582 |
-
// Draw fibonacci-based structure
|
| 583 |
-
for (let i = 0; i < Math.min(8, highEvoParticles.length); i++) {
|
| 584 |
-
const p = highEvoParticles[i];
|
| 585 |
-
if (i === 0) {
|
| 586 |
-
ctx.moveTo(p.x, p.y);
|
| 587 |
-
} else {
|
| 588 |
-
ctx.lineTo(p.x, p.y);
|
| 589 |
-
}
|
| 590 |
-
}
|
| 591 |
-
}
|
| 592 |
-
else if (activeHarmonics === 'goldenRatio') {
|
| 593 |
-
// Draw pentagon-like structure
|
| 594 |
-
const centerPoint = {
|
| 595 |
-
x: highEvoParticles.reduce((sum, p) => sum + p.x, 0) / highEvoParticles.length,
|
| 596 |
-
y: highEvoParticles.reduce((sum, p) => sum + p.y, 0) / highEvoParticles.length
|
| 597 |
-
};
|
| 598 |
-
|
| 599 |
-
highEvoParticles.sort((a, b) => {
|
| 600 |
-
const angleA = Math.atan2(a.y - centerPoint.y, a.x - centerPoint.x);
|
| 601 |
-
const angleB = Math.atan2(b.y - centerPoint.y, b.x - centerPoint.x);
|
| 602 |
-
return angleA - angleB;
|
| 603 |
});
|
| 604 |
-
|
| 605 |
-
|
| 606 |
-
|
| 607 |
-
|
| 608 |
-
|
| 609 |
-
|
| 610 |
-
|
| 611 |
-
|
| 612 |
-
|
| 613 |
-
|
| 614 |
-
|
| 615 |
-
|
| 616 |
-
|
| 617 |
-
|
| 618 |
-
|
| 619 |
-
|
| 620 |
-
|
| 621 |
-
|
| 622 |
-
|
| 623 |
-
|
| 624 |
-
|
| 625 |
-
|
| 626 |
-
|
| 627 |
-
|
| 628 |
-
|
| 629 |
-
|
| 630 |
-
|
| 631 |
-
|
| 632 |
-
|
| 633 |
-
|
| 634 |
-
|
| 635 |
-
|
| 636 |
-
|
| 637 |
-
|
| 638 |
-
|
| 639 |
-
|
| 640 |
-
|
| 641 |
-
|
| 642 |
-
|
| 643 |
-
|
| 644 |
-
|
| 645 |
-
|
| 646 |
-
|
| 647 |
-
|
| 648 |
-
|
| 649 |
-
|
| 650 |
-
|
| 651 |
-
|
| 652 |
-
|
| 653 |
-
|
| 654 |
-
|
| 655 |
-
particle.age += 0.001 * frequencyMultiplier;
|
| 656 |
-
|
| 657 |
-
// Particles evolve more quickly in higher frequency brainwaves
|
| 658 |
-
let evolutionRate = 0.0001;
|
| 659 |
-
if (brainwaveState === 'gamma') evolutionRate *= 3;
|
| 660 |
-
else if (brainwaveState === 'beta') evolutionRate *= 2;
|
| 661 |
-
|
| 662 |
-
// Harmonics enhance evolution
|
| 663 |
-
if (activeHarmonics) evolutionRate *= 2;
|
| 664 |
-
|
| 665 |
-
particle.evolution = Math.min(1, particle.evolution + evolutionRate * particle.influenceFactor);
|
| 666 |
-
} else {
|
| 667 |
-
// Particles de-evolve when outside field
|
| 668 |
-
particle.evolution = Math.max(0, particle.evolution - 0.0001);
|
| 669 |
-
}
|
| 670 |
-
}
|
| 671 |
-
|
| 672 |
-
// Update particle position
|
| 673 |
-
if (animationRunning) {
|
| 674 |
-
// Base movement
|
| 675 |
-
let speed = particle.baseSpeed;
|
| 676 |
-
|
| 677 |
-
// Add field influence
|
| 678 |
-
if (particle.influenced) {
|
| 679 |
-
// Influenced particles move in spirals around the brain
|
| 680 |
-
const angleToCenter = Math.atan2(dy, dx);
|
| 681 |
-
// Perpendicular direction for circular motion
|
| 682 |
-
const perpendicularAngle = angleToCenter + Math.PI / 2;
|
| 683 |
-
|
| 684 |
-
// Apply brainwave state modifiers
|
| 685 |
-
let influenceFactor = particle.influenceFactor;
|
| 686 |
-
|
| 687 |
-
// Delta waves make movement more predictable/consistent
|
| 688 |
-
if (brainwaveState === 'delta') {
|
| 689 |
-
influenceFactor *= 1.5;
|
| 690 |
-
perpendicularAngle += Math.sin(Date.now() * 0.001) * 0.2;
|
| 691 |
-
}
|
| 692 |
-
// Theta waves make movement more spiral-like
|
| 693 |
-
else if (brainwaveState === 'theta') {
|
| 694 |
-
perpendicularAngle += Math.sin(Date.now() * 0.0015) * 0.5;
|
| 695 |
-
}
|
| 696 |
-
// Beta waves make movement more direct and focused
|
| 697 |
-
else if (brainwaveState === 'beta') {
|
| 698 |
-
// More direct influence toward brain
|
| 699 |
-
perpendicularAngle = perpendicularAngle * 0.7 + (angleToCenter + Math.PI) * 0.3;
|
| 700 |
-
}
|
| 701 |
-
// Gamma waves make movement complex and structured
|
| 702 |
-
else if (brainwaveState === 'gamma') {
|
| 703 |
-
// More complex movement patterns
|
| 704 |
-
perpendicularAngle += Math.sin(Date.now() * 0.003 * particle.evolution) * 1.5;
|
| 705 |
-
}
|
| 706 |
-
|
| 707 |
-
// Apply harmonic patterns
|
| 708 |
-
if (activeHarmonics === 'fibonacci') {
|
| 709 |
-
// Fibonacci pattern: creates spiral-like orbits
|
| 710 |
-
const fibIndex = Math.floor(particle.evolution * 7);
|
| 711 |
-
const fib = config.harmonics.fibonacci.sequence[fibIndex % config.harmonics.fibonacci.sequence.length];
|
| 712 |
-
perpendicularAngle += Math.sin(Date.now() * 0.001 * fib) * 0.3;
|
| 713 |
-
}
|
| 714 |
-
else if (activeHarmonics === 'goldenRatio') {
|
| 715 |
-
// Golden ratio pattern: creates balanced, structured movement
|
| 716 |
-
perpendicularAngle += Math.sin(Date.now() * 0.001 * config.harmonics.goldenRatio.ratio) * 0.5;
|
| 717 |
-
speed *= (1 + 0.2 * Math.sin(particle.age * config.harmonics.goldenRatio.ratio));
|
| 718 |
-
}
|
| 719 |
-
else if (activeHarmonics === 'prime') {
|
| 720 |
-
// Prime pattern: creates more chaotic but structured movement
|
| 721 |
-
const primeIndex = Math.floor(particle.evolution * 7);
|
| 722 |
-
const prime = config.harmonics.prime.sequence[primeIndex % config.harmonics.prime.sequence.length];
|
| 723 |
-
perpendicularAngle += Math.cos(Date.now() * 0.0005 * prime) * 0.7;
|
| 724 |
-
}
|
| 725 |
-
|
| 726 |
-
// Final angle calculation
|
| 727 |
-
particle.angle = (1 - particle.influenceFactor) * particle.angle + particle.influenceFactor * perpendicularAngle;
|
| 728 |
-
|
| 729 |
-
// Speed increases with influence, modified by frequency and coherence
|
| 730 |
-
const adjustedInfluenceStrength = config.particleInfluenceStrength *
|
| 731 |
-
frequencyMultiplier *
|
| 732 |
-
(0.5 + coherenceMultiplier * 0.5);
|
| 733 |
-
|
| 734 |
-
speed += adjustedInfluenceStrength * particle.influenceFactor * distance;
|
| 735 |
-
|
| 736 |
-
// Highly evolved particles in gamma brainwave can form structure
|
| 737 |
-
if (brainwaveState === 'gamma' && particle.evolution > 0.8 && activeHarmonics) {
|
| 738 |
-
// Structure formation behavior
|
| 739 |
-
const structureAngle = Date.now() * 0.0005;
|
| 740 |
-
const structureX = centerX + Math.cos(structureAngle + (i / particles.length) * Math.PI * 2) * adjustedFieldRadius * 0.5;
|
| 741 |
-
const structureY = centerY + Math.sin(structureAngle + (i / particles.length) * Math.PI * 2) * adjustedFieldRadius * 0.5;
|
| 742 |
-
|
| 743 |
-
// Move toward structure position
|
| 744 |
-
const toStructureX = structureX - particle.x;
|
| 745 |
-
const toStructureY = structureY - particle.y;
|
| 746 |
-
const structureDistance = Math.sqrt(toStructureX * toStructureX + toStructureY * toStructureY);
|
| 747 |
-
const structureAngleToMove = Math.atan2(toStructureY, toStructureX);
|
| 748 |
-
|
| 749 |
-
// Blend between normal movement and structure formation
|
| 750 |
-
particle.angle = particle.angle * 0.7 + structureAngleToMove * 0.3;
|
| 751 |
-
speed = speed * 0.7 + (structureDistance * 0.01) * 0.3;
|
| 752 |
-
}
|
| 753 |
-
}
|
| 754 |
-
|
| 755 |
-
particle.x += Math.cos(particle.angle) * speed;
|
| 756 |
-
particle.y += Math.sin(particle.angle) * speed;
|
| 757 |
-
|
| 758 |
-
// Wrap around edges
|
| 759 |
-
if (particle.x < 0) particle.x = canvas.width;
|
| 760 |
-
if (particle.x > canvas.width) particle.x = 0;
|
| 761 |
-
if (particle.y < 0) particle.y = canvas.height;
|
| 762 |
-
if (particle.y > canvas.height) particle.y = 0;
|
| 763 |
-
}
|
| 764 |
-
|
| 765 |
-
// Determine particle color based on influence, brainwave state, and evolution
|
| 766 |
-
let color = config.particleBaseColor;
|
| 767 |
-
|
| 768 |
-
if (particle.influenced) {
|
| 769 |
-
// Base influence color
|
| 770 |
-
color = lerpColor(config.particleBaseColor, config.brainColor, particle.influenceFactor);
|
| 771 |
-
|
| 772 |
-
// Evolution affects color
|
| 773 |
-
if (particle.evolution > 0.3) {
|
| 774 |
-
// More evolved particles take on more of the brain's color
|
| 775 |
-
color = lerpColor(color, config.brainColor, particle.evolution * 0.7);
|
| 776 |
-
|
| 777 |
-
// Highly evolved particles in harmonic fields get special colors
|
| 778 |
-
if (particle.evolution > 0.7 && activeHarmonics) {
|
| 779 |
-
color = lerpColor(color, config.harmonics[activeHarmonics].color, (particle.evolution - 0.7) * 3);
|
| 780 |
-
}
|
| 781 |
-
}
|
| 782 |
-
}
|
| 783 |
-
|
| 784 |
-
// Determine particle size based on evolution
|
| 785 |
-
let particleSize = particle.radius;
|
| 786 |
-
if (particle.evolution > 0.5) {
|
| 787 |
-
particleSize *= (1 + particle.evolution * 0.5);
|
| 788 |
-
}
|
| 789 |
-
|
| 790 |
-
// Draw the particle
|
| 791 |
-
ctx.beginPath();
|
| 792 |
-
|
| 793 |
-
// Shape changes based on evolution and brainwave state
|
| 794 |
-
if (particle.evolution < 0.3 || brainwaveState === 'delta') {
|
| 795 |
-
// Basic circle
|
| 796 |
-
ctx.arc(particle.x, particle.y, particleSize, 0, Math.PI * 2);
|
| 797 |
-
}
|
| 798 |
-
else if (particle.evolution < 0.7 || brainwaveState === 'alpha') {
|
| 799 |
-
// Slightly more complex shape
|
| 800 |
-
if (brainwaveState === 'theta') {
|
| 801 |
-
// Soft pulsing circle for theta
|
| 802 |
-
const pulseSize = particleSize * (1 + 0.2 * Math.sin(Date.now() * 0.003));
|
| 803 |
-
ctx.arc(particle.x, particle.y, pulseSize, 0, Math.PI * 2);
|
| 804 |
-
} else {
|
| 805 |
-
// Standard circle with glow for others
|
| 806 |
-
ctx.arc(particle.x, particle.y, particleSize, 0, Math.PI * 2);
|
| 807 |
-
}
|
| 808 |
-
}
|
| 809 |
-
else {
|
| 810 |
-
// Advanced particles get more complex shapes in beta/gamma
|
| 811 |
-
if (brainwaveState === 'beta') {
|
| 812 |
-
// Diamond shape for beta
|
| 813 |
-
ctx.moveTo(particle.x, particle.y - particleSize);
|
| 814 |
-
ctx.lineTo(particle.x + particleSize, particle.y);
|
| 815 |
-
ctx.lineTo(particle.x, particle.y + particleSize);
|
| 816 |
-
ctx.lineTo(particle.x - particleSize, particle.y);
|
| 817 |
-
ctx.closePath();
|
| 818 |
-
}
|
| 819 |
-
else if (brainwaveState === 'gamma') {
|
| 820 |
-
// Star shape for gamma
|
| 821 |
-
const outerRadius = particleSize * 1.2;
|
| 822 |
-
const innerRadius = particleSize * 0.6;
|
| 823 |
-
|
| 824 |
-
for (let j = 0; j < 5; j++) {
|
| 825 |
-
const outerAngle = (j * Math.PI * 2 / 5) - Math.PI / 2;
|
| 826 |
-
const innerAngle = ((j + 0.5) * Math.PI * 2 / 5) - Math.PI / 2;
|
| 827 |
-
|
| 828 |
-
const outerX = particle.x + Math.cos(outerAngle) * outerRadius;
|
| 829 |
-
const outerY = particle.y + Math.sin(outerAngle) * outerRadius;
|
| 830 |
-
const innerX = particle.x + Math.cos(innerAngle) * innerRadius;
|
| 831 |
-
const innerY = particle.y + Math.sin(innerAngle) * innerRadius;
|
| 832 |
-
|
| 833 |
-
if (j === 0) {
|
| 834 |
-
ctx.moveTo(outerX, outerY);
|
| 835 |
-
} else {
|
| 836 |
-
ctx.lineTo(outerX, outerY);
|
| 837 |
-
}
|
| 838 |
-
ctx.lineTo(innerX, innerY);
|
| 839 |
-
}
|
| 840 |
-
ctx.closePath();
|
| 841 |
-
}
|
| 842 |
-
else {
|
| 843 |
-
// Default for other states
|
| 844 |
-
ctx.arc(particle.x, particle.y, particleSize, 0, Math.PI * 2);
|
| 845 |
-
}
|
| 846 |
-
}
|
| 847 |
-
|
| 848 |
-
ctx.fillStyle = color;
|
| 849 |
-
ctx.fill();
|
| 850 |
-
|
| 851 |
-
// Add glow for evolved particles
|
| 852 |
-
if (particle.evolution > 0.5) {
|
| 853 |
-
const glowSize = particleSize * (1 + particle.evolution);
|
| 854 |
-
const gradient = ctx.createRadialGradient(
|
| 855 |
-
particle.x, particle.y, particleSize * 0.5,
|
| 856 |
-
particle.x, particle.y, glowSize
|
| 857 |
-
);
|
| 858 |
-
gradient.addColorStop(0, 'rgba(255, 255, 255, 0)');
|
| 859 |
-
gradient.addColorStop(1, `rgba(${hexToRgb(color)}, 0)`);
|
| 860 |
-
|
| 861 |
ctx.beginPath();
|
| 862 |
-
ctx.arc(
|
| 863 |
-
ctx.fillStyle =
|
| 864 |
ctx.fill();
|
| 865 |
-
}
|
| 866 |
-
}
|
| 867 |
-
}
|
| 868 |
-
|
| 869 |
-
// Helper function to interpolate between two colors
|
| 870 |
-
function lerpColor(color1, color2, factor) {
|
| 871 |
-
const rgb1 = hexToRgb(color1, true);
|
| 872 |
-
const rgb2 = hexToRgb(color2, true);
|
| 873 |
-
|
| 874 |
-
const r = Math.round(rgb1.r + factor * (rgb2.r - rgb1.r));
|
| 875 |
-
const g = Math.round(rgb1.g + factor * (rgb2.g - rgb1.g));
|
| 876 |
-
const b = Math.round(rgb1.b + factor * (rgb2.b - rgb1.b));
|
| 877 |
-
|
| 878 |
-
return `rgb(${r}, ${g}, ${b})`;
|
| 879 |
-
}
|
| 880 |
-
|
| 881 |
-
// Helper function to convert hex to rgb
|
| 882 |
-
function hexToRgb(hex, asObject = false) {
|
| 883 |
-
// Remove # if present
|
| 884 |
-
hex = hex.replace(/^#/, '');
|
| 885 |
-
|
| 886 |
-
// Parse hex value
|
| 887 |
-
const bigint = parseInt(hex, 16);
|
| 888 |
-
const r = (bigint >> 16) & 255;
|
| 889 |
-
const g = (bigint >> 8) & 255;
|
| 890 |
-
const b = bigint & 255;
|
| 891 |
-
|
| 892 |
-
return asObject ? { r, g, b } : `${r}, ${g}, ${b}`;
|
| 893 |
-
}
|
| 894 |
-
|
| 895 |
-
// AI response system
|
| 896 |
-
function updateAIResponse() {
|
| 897 |
-
const now = Date.now();
|
| 898 |
-
if (now - aiResponseLastUpdate < 2000) return; // Limit update frequency
|
| 899 |
-
|
| 900 |
-
aiResponseLastUpdate = now;
|
| 901 |
-
|
| 902 |
-
// Analyze current state
|
| 903 |
-
const brainwaveConfig = config.brainwaves[brainwaveState];
|
| 904 |
-
const highlyEvolvedCount = particles.filter(p => p.influenced && p.evolution > 0.7).length;
|
| 905 |
-
const totalInfluenced = particles.filter(p => p.influenced).length;
|
| 906 |
-
const evolutionRatio = totalInfluenced > 0 ? highlyEvolvedCount / totalInfluenced : 0;
|
| 907 |
-
|
| 908 |
-
// Generate thought based on current state
|
| 909 |
-
let thought = brainwaveConfig.aiDescription;
|
| 910 |
-
|
| 911 |
-
// Add insights based on controls
|
| 912 |
-
if (frequencyMultiplier > 1.5) {
|
| 913 |
-
thought += " High frequency waves accelerate particle evolution.";
|
| 914 |
-
} else if (frequencyMultiplier < 0.5) {
|
| 915 |
-
thought += " Low frequency waves create stable, predictable patterns.";
|
| 916 |
}
|
| 917 |
-
|
| 918 |
-
|
| 919 |
-
|
| 920 |
-
|
| 921 |
-
|
| 922 |
-
|
| 923 |
-
|
| 924 |
-
|
| 925 |
-
|
| 926 |
-
|
| 927 |
-
|
| 928 |
-
|
| 929 |
-
|
| 930 |
-
|
| 931 |
-
|
| 932 |
-
|
| 933 |
-
|
| 934 |
-
|
| 935 |
-
|
| 936 |
-
|
| 937 |
-
|
| 938 |
-
|
| 939 |
-
}
|
| 940 |
-
|
| 941 |
-
|
| 942 |
-
|
| 943 |
-
|
| 944 |
-
|
| 945 |
-
|
| 946 |
-
|
| 947 |
-
|
| 948 |
-
|
| 949 |
-
|
| 950 |
-
|
| 951 |
-
|
| 952 |
-
|
| 953 |
-
|
| 954 |
-
|
| 955 |
-
|
| 956 |
-
|
| 957 |
-
|
| 958 |
-
|
| 959 |
-
|
| 960 |
-
|
| 961 |
-
|
| 962 |
-
|
| 963 |
-
|
| 964 |
-
// Main animation loop
|
| 965 |
-
function animate() {
|
| 966 |
-
if (!animationRunning) return;
|
| 967 |
-
|
| 968 |
-
// Clear canvas
|
| 969 |
-
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 970 |
-
|
| 971 |
-
// Draw all components
|
| 972 |
-
drawFields();
|
| 973 |
-
drawParticles();
|
| 974 |
-
drawBrain();
|
| 975 |
-
|
| 976 |
-
// Request next frame
|
| 977 |
-
requestAnimationFrame(animate);
|
| 978 |
-
}
|
| 979 |
-
|
| 980 |
-
// Initialize
|
| 981 |
-
setupControls();
|
| 982 |
-
setBrainwaveState('alpha'); // Set initial state
|
| 983 |
-
updateAIResponse();
|
| 984 |
-
|
| 985 |
-
// Start animation
|
| 986 |
-
animate();
|
| 987 |
-
});
|
|
|
|
| 1 |
document.addEventListener('DOMContentLoaded', function() {
|
| 2 |
+
console.log("WebSim Loaded! Initializing...");
|
| 3 |
+
|
| 4 |
+
// Canvas setup
|
| 5 |
+
const canvas = document.getElementById('canvas');
|
| 6 |
+
const ctx = canvas.getContext('2d');
|
| 7 |
+
|
| 8 |
+
// Set canvas size to window size
|
| 9 |
+
function resizeCanvas() {
|
| 10 |
+
canvas.width = window.innerWidth;
|
| 11 |
+
canvas.height = window.innerHeight;
|
| 12 |
+
centerX = canvas.width / 2;
|
| 13 |
+
centerY = canvas.height / 2;
|
| 14 |
+
}
|
| 15 |
+
|
| 16 |
+
resizeCanvas();
|
| 17 |
+
window.addEventListener('resize', resizeCanvas);
|
| 18 |
+
|
| 19 |
+
// Center coordinates
|
| 20 |
+
let centerX = canvas.width / 2;
|
| 21 |
+
let centerY = canvas.height / 2;
|
| 22 |
+
|
| 23 |
+
// Animation controls
|
| 24 |
+
let animationRunning = true;
|
| 25 |
+
let showParticles = true;
|
| 26 |
+
let showConnections = true;
|
| 27 |
+
|
| 28 |
+
// Brainwave and field controls
|
| 29 |
+
let brainwaveState = "alpha"; // default
|
| 30 |
+
let frequencyMultiplier = 1.0;
|
| 31 |
+
let amplitudeMultiplier = 1.0;
|
| 32 |
+
let coherenceMultiplier = 1.0;
|
| 33 |
+
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
| 34 |
// Harmonic patterns
|
| 35 |
+
let activeHarmonics = null; // none, fibonacci, goldenRatio, prime
|
| 36 |
+
|
| 37 |
+
// AI response system
|
| 38 |
+
let aiThoughts = [];
|
| 39 |
+
let aiResponseLastUpdate = 0;
|
| 40 |
+
|
| 41 |
+
// Configuration object for system behavior
|
| 42 |
+
const config = {
|
| 43 |
+
brainRadius: Math.min(canvas.width, canvas.height) * 0.05,
|
| 44 |
+
brainColor: '#2271ff',
|
| 45 |
+
brainPulseSpeed: 0.005,
|
| 46 |
+
brainPulseRange: 0.3,
|
| 47 |
+
fieldMaxRadius: Math.min(canvas.width, canvas.height) * 0.4,
|
| 48 |
+
fieldWaveSpeed: 0.6,
|
| 49 |
+
particleCount: 150,
|
| 50 |
+
particleRadius: 2,
|
| 51 |
+
particleSpeed: 0.5,
|
| 52 |
+
connectionOpacity: 0.15,
|
| 53 |
+
connectionThreshold: 100,
|
| 54 |
+
maxConnections: 3,
|
| 55 |
+
brainwaves: {
|
| 56 |
+
delta: { pulseSpeed: 0.002, waveSpeed: 0.3, color: '#3a5ad9', aiDescription: "Deep, unconscious processing." },
|
| 57 |
+
theta: { pulseSpeed: 0.004, waveSpeed: 0.5, color: '#4f7ff5', aiDescription: "Meditative state." },
|
| 58 |
+
alpha: { pulseSpeed: 0.006, waveSpeed: 0.7, color: '#2271ff', aiDescription: "Relaxed, creative state." },
|
| 59 |
+
beta: { pulseSpeed: 0.01, waveSpeed: 1.0, color: '#008aff', aiDescription: "Active thinking state." },
|
| 60 |
+
gamma: { pulseSpeed: 0.015, waveSpeed: 1.5, color: '#00c8ff', aiDescription: "Higher consciousness state." }
|
|
|
|
|
|
|
|
|
|
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|
| 61 |
}
|
| 62 |
+
};
|
| 63 |
+
|
| 64 |
+
let brain = { pulsePhase: 0 };
|
| 65 |
+
let particles = [];
|
| 66 |
+
|
| 67 |
+
// Initialize particles
|
| 68 |
+
for (let i = 0; i < config.particleCount; i++) {
|
| 69 |
+
particles.push({
|
| 70 |
+
x: Math.random() * canvas.width,
|
| 71 |
+
y: Math.random() * canvas.height,
|
| 72 |
+
radius: config.particleRadius,
|
| 73 |
+
speed: config.particleSpeed,
|
| 74 |
+
angle: Math.random() * Math.PI * 2,
|
| 75 |
+
color: config.brainColor
|
| 76 |
+
});
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
// Setup UI Controls
|
| 80 |
+
function setupControls() {
|
| 81 |
+
console.log("Setting up controls...");
|
| 82 |
+
|
| 83 |
+
const brainwaveButtons = document.querySelectorAll('.brainwave-buttons button');
|
| 84 |
+
brainwaveButtons.forEach(button => {
|
| 85 |
+
button.addEventListener('click', function() {
|
| 86 |
+
setBrainwaveState(this.id.replace('Brain', ''));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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| 87 |
});
|
| 88 |
+
});
|
| 89 |
+
|
| 90 |
+
// Sliders
|
| 91 |
+
document.getElementById('frequencySlider').addEventListener('input', function() {
|
| 92 |
+
frequencyMultiplier = parseFloat(this.value);
|
| 93 |
+
document.getElementById('frequencyValue').textContent = frequencyMultiplier.toFixed(1);
|
| 94 |
+
});
|
| 95 |
+
|
| 96 |
+
document.getElementById('amplitudeSlider').addEventListener('input', function() {
|
| 97 |
+
amplitudeMultiplier = parseFloat(this.value);
|
| 98 |
+
document.getElementById('amplitudeValue').textContent = amplitudeMultiplier.toFixed(1);
|
| 99 |
+
});
|
| 100 |
+
|
| 101 |
+
document.getElementById('coherenceSlider').addEventListener('input', function() {
|
| 102 |
+
coherenceMultiplier = parseFloat(this.value);
|
| 103 |
+
document.getElementById('coherenceValue').textContent = coherenceMultiplier.toFixed(1);
|
| 104 |
+
});
|
| 105 |
+
|
| 106 |
+
// Play/Pause Button
|
| 107 |
+
document.getElementById('togglePlay').addEventListener('click', function() {
|
| 108 |
+
animationRunning = !animationRunning;
|
| 109 |
+
this.textContent = animationRunning ? 'Pause' : 'Play';
|
| 110 |
+
if (animationRunning) animate();
|
| 111 |
+
});
|
| 112 |
+
}
|
| 113 |
+
|
| 114 |
+
// Function to update brainwave state
|
| 115 |
+
function setBrainwaveState(state) {
|
| 116 |
+
console.log("Switching to brainwave state:", state);
|
| 117 |
+
|
| 118 |
+
brainwaveState = state;
|
| 119 |
+
const brainwaveConfig = config.brainwaves[state];
|
| 120 |
+
|
| 121 |
+
config.brainPulseSpeed = brainwaveConfig.pulseSpeed;
|
| 122 |
+
config.fieldWaveSpeed = brainwaveConfig.waveSpeed;
|
| 123 |
+
config.brainColor = brainwaveConfig.color;
|
| 124 |
+
|
| 125 |
+
updateAIResponse();
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
// AI Response System
|
| 129 |
+
function updateAIResponse() {
|
| 130 |
+
console.log("Updating AI response...");
|
| 131 |
+
const thought = config.brainwaves[brainwaveState].aiDescription;
|
| 132 |
+
aiThoughts.push(thought);
|
| 133 |
+
if (aiThoughts.length > 3) aiThoughts.shift();
|
| 134 |
+
document.getElementById('aiResponse').textContent = aiThoughts.join("\n\n");
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
// Draw Brain
|
| 138 |
+
function drawBrain() {
|
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|
| 139 |
ctx.beginPath();
|
| 140 |
+
ctx.arc(centerX, centerY, config.brainRadius, 0, Math.PI * 2);
|
| 141 |
+
ctx.fillStyle = config.brainColor;
|
| 142 |
ctx.fill();
|
|
|
|
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|
| 143 |
}
|
| 144 |
+
|
| 145 |
+
// Draw Particles
|
| 146 |
+
function drawParticles() {
|
| 147 |
+
for (let i = 0; i < particles.length; i++) {
|
| 148 |
+
const p = particles[i];
|
| 149 |
+
|
| 150 |
+
// Move particles
|
| 151 |
+
if (animationRunning) {
|
| 152 |
+
p.x += Math.cos(p.angle) * p.speed;
|
| 153 |
+
p.y += Math.sin(p.angle) * p.speed;
|
| 154 |
+
|
| 155 |
+
if (p.x < 0) p.x = canvas.width;
|
| 156 |
+
if (p.x > canvas.width) p.x = 0;
|
| 157 |
+
if (p.y < 0) p.y = canvas.height;
|
| 158 |
+
if (p.y > canvas.height) p.y = 0;
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
// Draw particles
|
| 162 |
+
ctx.beginPath();
|
| 163 |
+
ctx.arc(p.x, p.y, p.radius, 0, Math.PI * 2);
|
| 164 |
+
ctx.fillStyle = p.color;
|
| 165 |
+
ctx.fill();
|
| 166 |
+
}
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
// Animation Loop
|
| 170 |
+
function animate() {
|
| 171 |
+
if (!animationRunning) return;
|
| 172 |
+
|
| 173 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 174 |
+
|
| 175 |
+
drawBrain();
|
| 176 |
+
drawParticles();
|
| 177 |
+
|
| 178 |
+
requestAnimationFrame(animate);
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
// Initialize
|
| 182 |
+
setupControls();
|
| 183 |
+
setBrainwaveState('alpha');
|
| 184 |
+
updateAIResponse();
|
| 185 |
+
|
| 186 |
+
// Start animation
|
| 187 |
+
console.log("Starting animation...");
|
| 188 |
+
animate();
|
| 189 |
+
});
|
|
|
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