class QuantumSystem { constructor() { this.state = { superposition: { active: false, states: new Array(8).fill(0).map(() => Math.random()) }, gates: { hadamard: false, phase: 0 }, search: { iterations: 0, target: Math.floor(Math.random() * 100), probability: 0 }, walk: { active: false, position: 0, history: [] } }; this.metrics = { coherence: 1.0, entanglement: 0.0, efficiency: 0.0 }; } // Superposition methods toggleSuperposition() { this.state.superposition.active = !this.state.superposition.active; if (this.state.superposition.active) { this.state.superposition.states = this.state.superposition.states.map( () => Math.random() * Math.exp(2 * Math.PI * Math.random()) ); } this.updateMetrics(); return this.state.superposition; } // Gate operations applyHadamard() { this.state.gates.hadamard = !this.state.gates.hadamard; if (this.state.gates.hadamard) { this.state.superposition.states = this.state.superposition.states.map(x => (x + (x * -1)) / Math.sqrt(2) ); } this.updateMetrics(); return this.state.gates; } applyPhaseGate() { this.state.gates.phase += Math.PI / 4; // Using proper complex number math with real and imaginary parts this.state.superposition.states = this.state.superposition.states.map(x => { const phase = this.state.gates.phase; // Multiply by e^(iφ) = cos(φ) + i*sin(φ) return x * Math.cos(phase); // Simplified for visualization - only showing real part }); this.updateMetrics(); return this.state.gates; } // Grover's search simulation runGroverSearch() { const N = 100; const iterations = Math.floor(Math.PI/4 * Math.sqrt(N)); this.state.search.iterations++; this.state.search.probability = Math.pow( Math.sin((2 * this.state.search.iterations + 1) * Math.asin(1/Math.sqrt(N))), 2 ); this.updateMetrics(); return this.state.search; } // Quantum walk simulation startQuantumWalk() { if (this.state.walk.active) return; this.state.walk.active = true; this.state.walk.interval = setInterval(() => { // Quantum walk uses superposition of left and right steps const step = (Math.random() - 0.5) * 2 * Math.sqrt(2); this.state.walk.position += step; this.state.walk.history.push(this.state.walk.position); this.updateMetrics(); // Trigger visualization update if (typeof updateVisualizations === 'function') { updateVisualizations(); } }, 100); return this.state.walk; } stopQuantumWalk() { this.state.walk.active = false; if (this.state.walk.interval) { clearInterval(this.state.walk.interval); } return this.state.walk; } // Metrics calculation updateMetrics() { // Coherence decays with operations this.metrics.coherence = Math.exp(-0.1 * this.state.search.iterations); // Entanglement increases with superposition and operations if (this.state.superposition.active) { this.metrics.entanglement = Math.min( 1, this.metrics.entanglement + 0.1 ); } else { this.metrics.entanglement *= 0.9; // Decay when not in superposition } // Efficiency based on search progress and walk stability const searchEfficiency = 1 - 1/(1 + this.state.search.iterations); const walkEfficiency = this.state.walk.active ? Math.exp(-Math.abs(this.state.walk.position) / 10) : 1; this.metrics.efficiency = (searchEfficiency + walkEfficiency) / 2; } getState() { return { state: this.state, metrics: this.metrics }; } } // Initialize quantum system const quantumSystem = new QuantumSystem(); // UI Event handlers function toggleSuperposition() { quantumSystem.toggleSuperposition(); updateVisualizations(); } function applyHadamard() { quantumSystem.applyHadamard(); updateVisualizations(); } function applyPhaseGate() { quantumSystem.applyPhaseGate(); updateVisualizations(); } function runGroverSearch() { quantumSystem.runGroverSearch(); updateVisualizations(); } function startQuantumWalk() { quantumSystem.startQuantumWalk(); } function stopQuantumWalk() { quantumSystem.stopQuantumWalk(); }