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index.html
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| 1 |
+
<html><head><base href="https://websim.ai/c/quantumcomputing&nikolateslalab&stunningvisualsimulation&symbolicsequences"><title>Quantum Alchemy Simulator - Interactive Visualizations</title>
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| 2 |
+
<style>
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| 3 |
+
body {
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| 4 |
+
font-family: 'Courier New', monospace;
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| 5 |
+
background-color: #000;
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| 6 |
+
color: #00ff00;
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| 7 |
+
margin: 0;
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| 8 |
+
padding: 20px;
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| 9 |
+
overflow-x: hidden;
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| 10 |
+
}
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| 11 |
+
.container {
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| 12 |
+
max-width: 1000px;
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| 13 |
+
margin: 0 auto;
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| 14 |
+
}
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| 15 |
+
h1, h2 {
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| 16 |
+
text-align: center;
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| 17 |
+
color: #ff00ff;
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| 18 |
+
text-shadow: 0 0 10px #ff00ff;
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| 19 |
+
}
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| 20 |
+
.sim-container {
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| 21 |
+
background: rgba(0, 255, 0, 0.1);
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| 22 |
+
border: 1px solid #00ff00;
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| 23 |
+
border-radius: 10px;
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| 24 |
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padding: 20px;
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| 25 |
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margin-bottom: 30px;
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| 26 |
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}
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| 27 |
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.equation {
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| 28 |
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font-size: 1.5em;
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| 29 |
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text-align: center;
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| 30 |
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margin-bottom: 15px;
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| 31 |
+
color: #ffff00;
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| 32 |
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}
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| 33 |
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.interpretation {
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| 34 |
+
font-style: italic;
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| 35 |
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margin-bottom: 20px;
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| 36 |
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}
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| 37 |
+
canvas {
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| 38 |
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width: 100%;
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| 39 |
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height: 300px;
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| 40 |
+
border: 1px solid #00ff00;
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| 41 |
+
}
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| 42 |
+
.controls {
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| 43 |
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display: flex;
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| 44 |
+
justify-content: space-around;
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| 45 |
+
margin-top: 15px;
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| 46 |
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}
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| 47 |
+
button {
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| 48 |
+
background-color: #4CAF50;
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| 49 |
+
border: none;
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| 50 |
+
color: white;
|
| 51 |
+
padding: 15px 32px;
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| 52 |
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text-align: center;
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| 53 |
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text-decoration: none;
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| 54 |
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display: inline-block;
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| 55 |
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font-size: 16px;
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| 56 |
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margin: 4px 2px;
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| 57 |
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cursor: pointer;
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| 58 |
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transition-duration: 0.4s;
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| 59 |
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}
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| 60 |
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button:hover {
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| 61 |
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background-color: #45a049;
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| 62 |
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}
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| 63 |
+
#explanation {
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| 64 |
+
margin-top: 20px;
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| 65 |
+
padding: 10px;
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| 66 |
+
background: rgba(255, 255, 255, 0.1);
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| 67 |
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border-radius: 5px;
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| 68 |
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}
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| 69 |
+
</style>
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| 70 |
+
</head>
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| 71 |
+
<body>
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| 72 |
+
<div class="container">
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| 73 |
+
<h1>Quantum Alchemy Simulator</h1>
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| 74 |
+
<p>Explore the depths of quantum reality through interactive simulations based on advanced LLML formulations.</p>
|
| 75 |
+
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| 76 |
+
<div class="sim-container">
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| 77 |
+
<h2>Simulation 1: Quantum-Cosmic Bridge</h2>
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| 78 |
+
<div class="equation">(√(ħc)) → Σ(Φ⊗∞) : (e/m)</div>
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| 79 |
+
<div class="interpretation">This simulation explores the fundamental link between quantum and cosmic scales, visualizing the accumulation of beauty and perfection in the universe.</div>
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| 80 |
+
<canvas id="sim1"></canvas>
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| 81 |
+
<div class="controls">
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| 82 |
+
<button onclick="toggleSim1()">Start/Stop</button>
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| 83 |
+
<button onclick="adjustSim1()">Adjust Parameters</button>
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| 84 |
+
</div>
|
| 85 |
+
<div id="explanation"></div>
|
| 86 |
+
</div>
|
| 87 |
+
|
| 88 |
+
<div class="sim-container">
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| 89 |
+
<h2>Simulation 2: Quantum Stability-Change Dynamics</h2>
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| 90 |
+
<div class="equation">Ω↔(λ∇τ) : (∑ℤ∞Ψ)</div>
|
| 91 |
+
<div class="interpretation">Visualize the constant interaction between stability and change in the universe, guided by infinite consciousness.</div>
|
| 92 |
+
<canvas id="sim2"></canvas>
|
| 93 |
+
<div class="controls">
|
| 94 |
+
<button onclick="toggleSim2()">Start/Stop</button>
|
| 95 |
+
<button onclick="adjustSim2()">Adjust Parameters</button>
|
| 96 |
+
</div>
|
| 97 |
+
<div id="explanation"></div>
|
| 98 |
+
</div>
|
| 99 |
+
|
| 100 |
+
<div class="sim-container">
|
| 101 |
+
<h2>Simulation 3: Evolution of Quantum Elegance</h2>
|
| 102 |
+
<div class="equation">ε(δΦ/δt) → ∫(α⊕β) : (∞ℚ)</div>
|
| 103 |
+
<div class="interpretation">Observe the incremental yet profound evolution of natural beauty and mathematical elegance in quantum systems.</div>
|
| 104 |
+
<canvas id="sim3"></canvas>
|
| 105 |
+
<div class="controls">
|
| 106 |
+
<button onclick="toggleSim3()">Start/Stop</button>
|
| 107 |
+
<button onclick="adjustSim3()">Adjust Parameters</button>
|
| 108 |
+
</div>
|
| 109 |
+
<div id="explanation"></div>
|
| 110 |
+
</div>
|
| 111 |
+
</div>
|
| 112 |
+
|
| 113 |
+
<script>
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| 114 |
+
let sim1, sim2, sim3;
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| 115 |
+
let isRunning1 = false, isRunning2 = false, isRunning3 = false;
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| 116 |
+
|
| 117 |
+
function setupCanvas(canvasId) {
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| 118 |
+
const canvas = document.getElementById(canvasId);
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| 119 |
+
const ctx = canvas.getContext('2d');
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| 120 |
+
canvas.width = canvas.offsetWidth;
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| 121 |
+
canvas.height = canvas.offsetHeight;
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| 122 |
+
return ctx;
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| 123 |
+
}
|
| 124 |
+
|
| 125 |
+
function initSimulations() {
|
| 126 |
+
const ctx1 = setupCanvas('sim1');
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| 127 |
+
const ctx2 = setupCanvas('sim2');
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| 128 |
+
const ctx3 = setupCanvas('sim3');
|
| 129 |
+
|
| 130 |
+
sim1 = {
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| 131 |
+
particles: [],
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| 132 |
+
init: function() {
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| 133 |
+
for (let i = 0; i < 100; i++) {
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| 134 |
+
this.particles.push({
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| 135 |
+
x: Math.random() * ctx1.canvas.width,
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| 136 |
+
y: Math.random() * ctx1.canvas.height,
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| 137 |
+
radius: Math.random() * 3 + 1,
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| 138 |
+
speed: Math.random() * 2 + 0.5
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| 139 |
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});
|
| 140 |
+
}
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| 141 |
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},
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| 142 |
+
animate: function() {
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| 143 |
+
ctx1.clearRect(0, 0, ctx1.canvas.width, ctx1.canvas.height);
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| 144 |
+
for (let p of this.particles) {
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| 145 |
+
p.y += p.speed;
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| 146 |
+
if (p.y > ctx1.canvas.height) p.y = 0;
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| 147 |
+
ctx1.beginPath();
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| 148 |
+
ctx1.arc(p.x, p.y, p.radius, 0, Math.PI * 2);
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| 149 |
+
ctx1.fillStyle = `rgba(255, 255, 0, ${p.radius / 4})`;
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| 150 |
+
ctx1.fill();
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| 151 |
+
}
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| 152 |
+
}
|
| 153 |
+
};
|
| 154 |
+
|
| 155 |
+
sim2 = {
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| 156 |
+
waves: [],
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| 157 |
+
init: function() {
|
| 158 |
+
for (let i = 0; i < 3; i++) {
|
| 159 |
+
this.waves.push({
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| 160 |
+
amplitude: 50,
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| 161 |
+
frequency: 0.01 + i * 0.005,
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| 162 |
+
phase: 0
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| 163 |
+
});
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| 164 |
+
}
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| 165 |
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},
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| 166 |
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animate: function() {
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| 167 |
+
ctx2.clearRect(0, 0, ctx2.canvas.width, ctx2.canvas.height);
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| 168 |
+
ctx2.beginPath();
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| 169 |
+
for (let x = 0; x < ctx2.canvas.width; x++) {
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| 170 |
+
let y = ctx2.canvas.height / 2;
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| 171 |
+
for (let wave of this.waves) {
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| 172 |
+
y += Math.sin(x * wave.frequency + wave.phase) * wave.amplitude;
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| 173 |
+
}
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| 174 |
+
if (x === 0) {
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| 175 |
+
ctx2.moveTo(x, y);
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| 176 |
+
} else {
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| 177 |
+
ctx2.lineTo(x, y);
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| 178 |
+
}
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| 179 |
+
}
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| 180 |
+
ctx2.strokeStyle = '#00ff00';
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| 181 |
+
ctx2.stroke();
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| 182 |
+
for (let wave of this.waves) {
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| 183 |
+
wave.phase += 0.05;
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| 184 |
+
}
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| 185 |
+
}
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| 186 |
+
};
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| 187 |
+
|
| 188 |
+
sim3 = {
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| 189 |
+
goldenRatio: 1.618033988749895,
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| 190 |
+
t: 0,
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| 191 |
+
animate: function() {
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| 192 |
+
ctx3.clearRect(0, 0, ctx3.canvas.width, ctx3.canvas.height);
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| 193 |
+
const centerX = ctx3.canvas.width / 2;
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| 194 |
+
const centerY = ctx3.canvas.height / 2;
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| 195 |
+
const maxRadius = Math.min(centerX, centerY) - 10;
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| 196 |
+
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| 197 |
+
for (let i = 0; i < 10; i++) {
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| 198 |
+
const angle = i * this.goldenRatio * 2 * Math.PI;
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| 199 |
+
const x = centerX + Math.cos(angle + this.t) * (maxRadius * i / 10);
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| 200 |
+
const y = centerY + Math.sin(angle + this.t) * (maxRadius * i / 10);
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| 201 |
+
ctx3.beginPath();
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| 202 |
+
ctx3.arc(x, y, 5, 0, Math.PI * 2);
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| 203 |
+
ctx3.fillStyle = `hsl(${i * 36}, 100%, 50%)`;
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| 204 |
+
ctx3.fill();
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| 205 |
+
}
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| 206 |
+
this.t += 0.01;
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| 207 |
+
}
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| 208 |
+
};
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| 209 |
+
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| 210 |
+
sim1.init();
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| 211 |
+
sim2.init();
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| 212 |
+
}
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| 213 |
+
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| 214 |
+
function toggleSim1() {
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| 215 |
+
isRunning1 = !isRunning1;
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| 216 |
+
if (isRunning1) animateSim1();
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| 217 |
+
}
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| 218 |
+
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| 219 |
+
function toggleSim2() {
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| 220 |
+
isRunning2 = !isRunning2;
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| 221 |
+
if (isRunning2) animateSim2();
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| 222 |
+
}
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| 223 |
+
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| 224 |
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function toggleSim3() {
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| 225 |
+
isRunning3 = !isRunning3;
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| 226 |
+
if (isRunning3) animateSim3();
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| 227 |
+
}
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| 228 |
+
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| 229 |
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function animateSim1() {
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| 230 |
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if (!isRunning1) return;
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| 231 |
+
sim1.animate();
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| 232 |
+
requestAnimationFrame(animateSim1);
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| 233 |
+
}
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| 234 |
+
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| 235 |
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function animateSim2() {
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| 236 |
+
if (!isRunning2) return;
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| 237 |
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sim2.animate();
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| 238 |
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requestAnimationFrame(animateSim2);
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| 239 |
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}
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| 240 |
+
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| 241 |
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function animateSim3() {
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| 242 |
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if (!isRunning3) return;
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| 243 |
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sim3.animate();
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| 244 |
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requestAnimationFrame(animateSim3);
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| 245 |
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}
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| 246 |
+
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| 247 |
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function adjustSim1() {
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| 248 |
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const newSpeed = prompt("Enter a new speed value (0.1 to 5):", "1");
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| 249 |
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if (newSpeed !== null) {
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| 250 |
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const speed = parseFloat(newSpeed);
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| 251 |
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if (!isNaN(speed) && speed >= 0.1 && speed <= 5) {
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| 252 |
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for (let p of sim1.particles) {
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| 253 |
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p.speed = Math.random() * speed + 0.1;
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| 254 |
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}
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| 255 |
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}
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| 256 |
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}
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| 257 |
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}
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| 258 |
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| 259 |
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function adjustSim2() {
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| 260 |
+
const newAmplitude = prompt("Enter a new amplitude value (10 to 100):", "50");
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| 261 |
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if (newAmplitude !== null) {
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| 262 |
+
const amplitude = parseFloat(newAmplitude);
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| 263 |
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if (!isNaN(amplitude) && amplitude >= 10 && amplitude <= 100) {
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| 264 |
+
for (let wave of sim2.waves) {
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| 265 |
+
wave.amplitude = amplitude;
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| 266 |
+
}
|
| 267 |
+
}
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| 268 |
+
}
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| 269 |
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}
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| 270 |
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|
| 271 |
+
function adjustSim3() {
|
| 272 |
+
const newRatio = prompt("Enter a new ratio close to the golden ratio (e.g., 1.5 to 1.7):", "1.618033988749895");
|
| 273 |
+
if (newRatio !== null) {
|
| 274 |
+
const ratio = parseFloat(newRatio);
|
| 275 |
+
if (!isNaN(ratio) && ratio >= 1.5 && ratio <= 1.7) {
|
| 276 |
+
sim3.goldenRatio = ratio;
|
| 277 |
+
}
|
| 278 |
+
}
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
window.onload = initSimulations;
|
| 282 |
+
</script>
|
| 283 |
+
</body></html>
|