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Create index.html

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- <!doctype html>
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- <html>
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- <head>
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- <meta charset="utf-8" />
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- <meta name="viewport" content="width=device-width" />
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- <title>My static Space</title>
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- <link rel="stylesheet" href="style.css" />
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- </head>
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- <body>
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- <div class="card">
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- <h1>Welcome to your static Space!</h1>
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- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
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- <p>
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- Also don't forget to check the
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- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
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- </p>
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- </div>
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- </body>
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- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ <html><head><base href="https://websim.ai/c/quantumcomputing&nikolateslalab&stunningvisualsimulation&symbolicsequences"><title>Quantum Alchemy Simulator - Interactive Visualizations</title>
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+ <style>
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+ body {
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+ font-family: 'Courier New', monospace;
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+ background-color: #000;
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+ color: #00ff00;
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+ margin: 0;
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+ padding: 20px;
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+ overflow-x: hidden;
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+ }
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+ .container {
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+ max-width: 1000px;
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+ margin: 0 auto;
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+ }
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+ h1, h2 {
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+ text-align: center;
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+ color: #ff00ff;
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+ text-shadow: 0 0 10px #ff00ff;
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+ }
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+ .sim-container {
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+ background: rgba(0, 255, 0, 0.1);
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+ border: 1px solid #00ff00;
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+ border-radius: 10px;
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+ padding: 20px;
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+ margin-bottom: 30px;
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+ }
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+ .equation {
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+ font-size: 1.5em;
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+ text-align: center;
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+ margin-bottom: 15px;
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+ color: #ffff00;
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+ }
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+ .interpretation {
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+ font-style: italic;
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+ margin-bottom: 20px;
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+ }
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+ canvas {
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+ width: 100%;
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+ height: 300px;
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+ border: 1px solid #00ff00;
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+ }
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+ .controls {
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+ display: flex;
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+ justify-content: space-around;
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+ margin-top: 15px;
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+ }
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+ button {
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+ background-color: #4CAF50;
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+ border: none;
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+ color: white;
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+ padding: 15px 32px;
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+ text-align: center;
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+ text-decoration: none;
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+ display: inline-block;
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+ font-size: 16px;
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+ margin: 4px 2px;
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+ cursor: pointer;
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+ transition-duration: 0.4s;
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+ }
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+ button:hover {
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+ background-color: #45a049;
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+ }
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+ #explanation {
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+ margin-top: 20px;
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+ padding: 10px;
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+ background: rgba(255, 255, 255, 0.1);
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+ border-radius: 5px;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <div class="container">
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+ <h1>Quantum Alchemy Simulator</h1>
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+ <p>Explore the depths of quantum reality through interactive simulations based on advanced LLML formulations.</p>
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+
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+ <div class="sim-container">
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+ <h2>Simulation 1: Quantum-Cosmic Bridge</h2>
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+ <div class="equation">(√(ħc)) → Σ(Φ⊗∞) : (e/m)</div>
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+ <div class="interpretation">This simulation explores the fundamental link between quantum and cosmic scales, visualizing the accumulation of beauty and perfection in the universe.</div>
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+ <canvas id="sim1"></canvas>
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+ <div class="controls">
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+ <button onclick="toggleSim1()">Start/Stop</button>
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+ <button onclick="adjustSim1()">Adjust Parameters</button>
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+ </div>
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+ <div id="explanation"></div>
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+ </div>
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+
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+ <div class="sim-container">
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+ <h2>Simulation 2: Quantum Stability-Change Dynamics</h2>
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+ <div class="equation">Ω↔(λ∇τ) : (∑ℤ∞Ψ)</div>
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+ <div class="interpretation">Visualize the constant interaction between stability and change in the universe, guided by infinite consciousness.</div>
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+ <canvas id="sim2"></canvas>
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+ <div class="controls">
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+ <button onclick="toggleSim2()">Start/Stop</button>
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+ <button onclick="adjustSim2()">Adjust Parameters</button>
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+ </div>
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+ <div id="explanation"></div>
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+ </div>
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+
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+ <div class="sim-container">
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+ <h2>Simulation 3: Evolution of Quantum Elegance</h2>
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+ <div class="equation">ε(δΦ/δt) → ∫(α⊕β) : (∞ℚ)</div>
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+ <div class="interpretation">Observe the incremental yet profound evolution of natural beauty and mathematical elegance in quantum systems.</div>
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+ <canvas id="sim3"></canvas>
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+ <div class="controls">
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+ <button onclick="toggleSim3()">Start/Stop</button>
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+ <button onclick="adjustSim3()">Adjust Parameters</button>
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+ </div>
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+ <div id="explanation"></div>
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+ </div>
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+ </div>
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+
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+ <script>
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+ let sim1, sim2, sim3;
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+ let isRunning1 = false, isRunning2 = false, isRunning3 = false;
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+
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+ function setupCanvas(canvasId) {
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+ const canvas = document.getElementById(canvasId);
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+ const ctx = canvas.getContext('2d');
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+ canvas.width = canvas.offsetWidth;
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+ canvas.height = canvas.offsetHeight;
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+ return ctx;
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+ }
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+
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+ function initSimulations() {
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+ const ctx1 = setupCanvas('sim1');
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+ const ctx2 = setupCanvas('sim2');
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+ const ctx3 = setupCanvas('sim3');
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+
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+ sim1 = {
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+ particles: [],
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+ init: function() {
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+ for (let i = 0; i < 100; i++) {
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+ this.particles.push({
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+ x: Math.random() * ctx1.canvas.width,
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+ y: Math.random() * ctx1.canvas.height,
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+ radius: Math.random() * 3 + 1,
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+ speed: Math.random() * 2 + 0.5
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+ });
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+ }
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+ },
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+ animate: function() {
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+ ctx1.clearRect(0, 0, ctx1.canvas.width, ctx1.canvas.height);
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+ for (let p of this.particles) {
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+ p.y += p.speed;
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+ if (p.y > ctx1.canvas.height) p.y = 0;
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+ ctx1.beginPath();
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+ ctx1.arc(p.x, p.y, p.radius, 0, Math.PI * 2);
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+ ctx1.fillStyle = `rgba(255, 255, 0, ${p.radius / 4})`;
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+ ctx1.fill();
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+ }
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+ }
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+ };
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+
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+ sim2 = {
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+ waves: [],
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+ init: function() {
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+ for (let i = 0; i < 3; i++) {
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+ this.waves.push({
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+ amplitude: 50,
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+ frequency: 0.01 + i * 0.005,
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+ phase: 0
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+ });
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+ }
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+ },
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+ animate: function() {
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+ ctx2.clearRect(0, 0, ctx2.canvas.width, ctx2.canvas.height);
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+ ctx2.beginPath();
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+ for (let x = 0; x < ctx2.canvas.width; x++) {
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+ let y = ctx2.canvas.height / 2;
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+ for (let wave of this.waves) {
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+ y += Math.sin(x * wave.frequency + wave.phase) * wave.amplitude;
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+ }
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+ if (x === 0) {
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+ ctx2.moveTo(x, y);
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+ } else {
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+ ctx2.lineTo(x, y);
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+ }
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+ }
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+ ctx2.strokeStyle = '#00ff00';
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+ ctx2.stroke();
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+ for (let wave of this.waves) {
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+ wave.phase += 0.05;
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+ }
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+ }
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+ };
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+
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+ sim3 = {
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+ goldenRatio: 1.618033988749895,
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+ t: 0,
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+ animate: function() {
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+ ctx3.clearRect(0, 0, ctx3.canvas.width, ctx3.canvas.height);
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+ const centerX = ctx3.canvas.width / 2;
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+ const centerY = ctx3.canvas.height / 2;
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+ const maxRadius = Math.min(centerX, centerY) - 10;
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+
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+ for (let i = 0; i < 10; i++) {
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+ const angle = i * this.goldenRatio * 2 * Math.PI;
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+ const x = centerX + Math.cos(angle + this.t) * (maxRadius * i / 10);
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+ const y = centerY + Math.sin(angle + this.t) * (maxRadius * i / 10);
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+ ctx3.beginPath();
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+ ctx3.arc(x, y, 5, 0, Math.PI * 2);
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+ ctx3.fillStyle = `hsl(${i * 36}, 100%, 50%)`;
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+ ctx3.fill();
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+ }
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+ this.t += 0.01;
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+ }
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+ };
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+
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+ sim1.init();
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+ sim2.init();
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+ }
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+
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+ function toggleSim1() {
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+ isRunning1 = !isRunning1;
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+ if (isRunning1) animateSim1();
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+ }
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+
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+ function toggleSim2() {
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+ isRunning2 = !isRunning2;
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+ if (isRunning2) animateSim2();
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+ }
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+
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+ function toggleSim3() {
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+ isRunning3 = !isRunning3;
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+ if (isRunning3) animateSim3();
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+ }
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+
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+ function animateSim1() {
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+ if (!isRunning1) return;
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+ sim1.animate();
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+ requestAnimationFrame(animateSim1);
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+ }
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+
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+ function animateSim2() {
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+ if (!isRunning2) return;
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+ sim2.animate();
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+ requestAnimationFrame(animateSim2);
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+ }
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+
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+ function animateSim3() {
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+ if (!isRunning3) return;
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+ sim3.animate();
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+ requestAnimationFrame(animateSim3);
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+ }
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+
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+ function adjustSim1() {
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+ const newSpeed = prompt("Enter a new speed value (0.1 to 5):", "1");
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+ if (newSpeed !== null) {
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+ const speed = parseFloat(newSpeed);
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+ if (!isNaN(speed) && speed >= 0.1 && speed <= 5) {
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+ for (let p of sim1.particles) {
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+ p.speed = Math.random() * speed + 0.1;
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+ }
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+ }
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+ }
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+ }
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+
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+ function adjustSim2() {
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+ const newAmplitude = prompt("Enter a new amplitude value (10 to 100):", "50");
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+ if (newAmplitude !== null) {
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+ const amplitude = parseFloat(newAmplitude);
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+ if (!isNaN(amplitude) && amplitude >= 10 && amplitude <= 100) {
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+ for (let wave of sim2.waves) {
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+ wave.amplitude = amplitude;
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+ }
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+ }
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+ }
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+ }
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+
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+ function adjustSim3() {
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+ const newRatio = prompt("Enter a new ratio close to the golden ratio (e.g., 1.5 to 1.7):", "1.618033988749895");
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+ if (newRatio !== null) {
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+ const ratio = parseFloat(newRatio);
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+ if (!isNaN(ratio) && ratio >= 1.5 && ratio <= 1.7) {
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+ sim3.goldenRatio = ratio;
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+ }
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+ }
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+ }
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+
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+ window.onload = initSimulations;
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+ </script>
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+ </body></html>