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| Server Rules | |
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| These rules ensure fair and enjoyable gameplay for everyone on Furor Insula | |
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| Official Server Rulebook | |
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| <h3 class="font-bold text-lg mb-2">Hello and welcome to Furor Insula, the Raging Isle!<br> | |
| To make sure the game is fair and fun for everyone, we have some rules you need to follow.<br> | |
| Following these rules is mandatory for all players. | |
| <br><br> | |
| If you have any questions, ideas, or feedback about these rules, please let us know in the ║💭𝘚𝘶𝘨𝘨𝘦𝘴𝘵𝘪𝘰𝘯𝘴 channel.<br> | |
| ━━━━━━━━━━━━━━━━━━━━━━━━━━━━<br> | |
| </h3> | |
| <p class="text-slate-300">Quick Links<br> | |
| ╭ ────┉┉──── • ────┉┉──── ╮<br> | |
| 〉 Rules<br> | |
| 〉 Guides<br> | |
| 〉 Carnivore Profiles<br> | |
| 〉 Omnivore Profiles<br> | |
| 〉 Herbivore Profiles<br> | |
| 〉 Make a Report<br> | |
| 〉 Self-Promotions<br> | |
| 〉 Pick Roles<br> | |
| 〉 General Chat<br> | |
| ╰ ────┉┉──── • ────┉┉──── ╯</p> | |
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| <!-- Gameplay Rules --> | |
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| Chapter I: Logging in and Logging Out | |
| </h2> | |
| <div class="space-y-4"> | |
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| <h3 class="font-bold text-lg mb-2">Article 1.1: Logging Into the Game</h3> | |
| <p class="text-slate-300"> | |
| You are responsible for your own safety from the moment you log in, this is a survival game.<br> | |
| There is no 'safe time' or 'spawn protection' when you log in. Other players can attack you right away.<br> | |
| It's up to you to find a safe spot to log out. Where you log out affects how safely you log back in.<br> | |
| ━━━━━━━━━━━━━━━━━━━━━━━━━━━━<br> | |
| <h3 class="font-bold text-lg mb-2">Article 1.2: Don't Log Out When You're in Danger</h3> | |
| You can't log out in line-of-sight of a dangerous Animal. You have to get away and hide somewhere safe where they can't see you and you can't see them before you can log out.<br> | |
| This includes logging in and logging back out to avoid an encounter.<br> | |
| Even if an Animal can't reach you (for example: you've escaped onto a high rock), you are still in danger. You must wait until you've healed all ailments (bleed, venom, toxicity, poison, bonebreak, etc) and your health, without receiving another hit within 2 minutes before you may logout.<br> | |
| ━━━━━━━━━━━━━━━━━━━━━━━━━━━━<br> | |
| <h3 class="font-bold text-lg mb-2">Article 1.3: Danger Rules For Aerial and Aquatic</h3> | |
| An aerial Animal sitting in a tree or rock high out of reach is safe from terrestrial Animals that can't reach it. The aerial Animal can log out, as long as there are no enemy aerial Animals nearby.<br> | |
| Aquatic Animals are only in danger if other aquatic Animals, that it fears, are in line of sight. <br> | |
| If no other aquatic Animals are present and it is underwater where non-aquatic Animals can't reach it, it is free to logout regardless of terrestrial or aerial Animals present.<br> | |
| However, if your aquatic Animal is fearful of a non-aquatic Animal which can dive, you may not logout until you've left line of sight of the feared Animal for 2 minutes.</p> | |
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| Chapter II: Rules for Combat | |
| </h2> | |
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| <h3 class="font-bold text-lg mb-2">Article 2.1: No Combat Logging</h3> | |
| <p class="text-slate-300"> | |
| You are not allowed to log out in the middle of a hunt or fight. <br> | |
| This is called "Combat Logging" and it's unfair to other players. <br> | |
| Breaking this rule can get you in severe trouble as it is punished harshly.<br> | |
| ━━━━━━━━━━━━━━━━━━━━━━━━━━━━<br> | |
| <h3 class="font-bold text-lg mb-2">Article 2.2: What Counts as a Hunt?</h3> | |
| You are considered in a hunt if:<br> | |
| • You are affected by an ailment (Bleed, Venom, Poison, Etc) from another player's attack or call.<br> | |
| • You are attacking someone, or they are attacking you.<br> | |
| • You are chasing someone, or they are chasing you.<br> | |
| • You are stalking someone, or they are stalking you.<br> | |
| • You are aggressive calling at someone, or they are aggressive calling at you.<br> | |
| ━━━━━━━━━━━━━━━━━━━━━━━━━━━━<br> | |
| <h3 class="font-bold text-lg mb-2">Article 2.3: Stalking is Still Combat</h3> | |
| A fight is still happening even if one player has taken refuge where they can't be reached.<br> | |
| Example: A Utahraptor jumps onto a tall rock, and some Daspletosaurus, who were attacking the Utahraptor, are waiting below.<br> | |
| Because the Daspletosaurus are still trying to hunt it, the Utahraptor is still in a hunt and cannot log out to avoid the conflict or dying from hunger/thirst or an ailment. This rule also falls under Article 1.3.<br> | |
| It is allowed to wait out a player who has taken refuge somewhere where they can not be reached. However, if you and/or all your group members leave line of sight for 2 minutes and the refuged Animal has healed all status ailments and health, they may safely logout.<br> | |
| ━━━━━━━━━━━━━━━━━━━━━━━━━━━━<br> | |
| <h3 class="font-bold text-lg mb-2">Article 2.4: Real-Life Emergencies</h3> | |
| We understand that emergencies happen in real life. If you have to log out during a fight or hunt, or in the presence of feared Animals, for an emergency, please message an admin as soon as you can after the emergency. <br> | |
| If this happens a lot to an individual, we may start asking that individual for proof to make sure they are not abusing this rule.<br> | |
| ━━━━━━━━━━━━━━━━━━━━━━━━━━━━<br> | |
| <h3 class="font-bold text-lg mb-2">Article 2.5: Third Party Rules</h3> | |
| You can only join a fight that is already in progress if you meet both of these conditions:<br> | |
| • Your Animal is not afraid of either group already fighting (Check your Animal's Fear List).<br> | |
| • At least one of the fighting groups is on your Animal's Preferred Prey or Natural Enemies list.<br><br> | |
| Your target is determined by a priority system.<br> | |
| In a third party attack, you must prioritize your Animal's Natural Enemies above all others.<br> | |
| If one group is your Preferred Prey (and no Natural Enemies are involved), you must contest the Neutral Party to hunt the Preferred Prey by aggressive calling (:Aggressive~1:) them and waiting 30 seconds for a response. If the Neutral Party forfeits the hunt, you must hunt the Preferred Prey. The forfeiting party can not contest for body down after your hunt.<br> | |
| If neither side of the combating groups are Preferred Prey nor Natural Enemies, you can not third party the fight.<br> | |
| ━━━━━━━━━━━━━━━━━━━━━━━━━━━━<br> | |
| <h3 class="font-bold text-lg mb-2">Article 2.6: Body Down Rules</h3> | |
| Once an Animal is killed, all fighting between the groups involved must stop.<br> | |
| Carnivores and omnivores involved in a hunt/fight must now contest for ownership of the body. The fight continues until either another Animal is killed or all opposing groups involved forfeits. Only one body may be claimed per group at a time.<br> | |
| To forfeit, use a distress call (:Warning:). A group that forfeits the body must leave the area within line of sight and cannot continue to fight the winners nor the other surviving party for two minutes.<br> This also means no stalking or following.<br> | |
| ━━━━━━━━━━━━━━━━━━━━━━━━━━━━<br> | |
| <h3 class="font-bold text-lg mb-2">Article 2.7: Aquatic Third Partying</h3> | |
| All semi-aquatic and fully aquatic Animals may third party a fight if the combating Animals enter the water or stand in water. If your Animal could not normally third party a fight otherwise, you must stop third partying once the Animals leave the water.<br> | |
| ━━━━━━━━━━━━━━━━━━━━━━━━━━━━<br> | |
| <h3 class="font-bold text-lg mb-2">Article 2.7: Aerial Third Partying</h3> | |
| Aerial Animals may third party sitting or sleeping Animals during combat, or any adolescence two body lengths from their adult group members (Their adult body lengths).<br> | |
| If your Aerial Animal can clamp, You may third party any Animal they can pick up.<br> | |
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| Chapter III: Fair Play Rules | |
| </h2> | |
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| <p class="text-slate-300"> | |
| <h3 class="font-bold text-lg mb-2">Article 3.1: No Metagaming or Targeting</h3> | |
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| Playing fair means you only use information your Animal would actually know.<br> | |
| Metagaming: Using outside information (from Discord, voice chat, a friend's stream, etc.) to give yourself an advantage. Don't do it. <br> This is harshly punished.<br> | |
| Targeting: Repeatedly hunting and killing the same player because of an out-of-game reason, like a personal grudge. This is bullying and is not allowed.<br> | |
| <h3 class="font-bold text-lg mb-2">Article 3.2: Examples of Metagaming</h3> | |
| ━━━━━━━━━━━━━━━━━━━━━━━━━━━━<br> | |
| Telling someone not in your group where another Animal is.<br> | |
| Telling your group where other Animals are at when you're not in the same POI (Point Of Interest) or territory as the rest of your group.<br> | |
| Joining a voice chat for a specific Animal if you aren't playing that Animal.<br> | |
| Using an alternative account to spy on other players for your main account.<br> | |
| Calling your friends who are offline and asking them to log on just to help you in combat.<br> | |
| Calling out another player's location.<br> | |
| Giving out your own location to others not in your group. Do not location drop, at all.</p> | |
| </div> | |
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| <!-- Combat Rules --> | |
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| <h2 class="text-2xl font-bold mb-6 text-amber-400 flex items-center"> | |
| <i data-feather="sword" class="w-6 h-6 mr-2"></i> | |
| Chapter II: Combat Rules | |
| </h2> | |
| <div class="space-y-4"> | |
| <div class="bg-slate-800 rounded-lg p-5 rule-card transition duration-300"> | |
| <h3 class="font-bold text-lg mb-2">Article 2.1: No Combat Logging</h3> | |
| <p class="text-slate-300">You are not allowed to log out in the middle of a hunt or fight. This is called "Combat Logging" and it's unfair to other players.</p> | |
| </div> | |
| <div class="bg-slate-800 rounded-lg p-5 rule-card transition duration-300"> | |
| <h3 class="font-bold text-lg mb-2">Article 2.2: What Counts as a Hunt?</h3> | |
| <p class="text-slate-300">Various conditions that constitute being in a hunt situation where combat logging rules apply.</p> | |
| </div> | |
| <div class="bg-slate-800 rounded-lg p-5 rule-card transition duration-300"> | |
| <h3 class="font-bold text-lg mb-2">Article 2.3: Stalking is Still Combat</h3> | |
| <p class="text-slate-300">A fight is still happening even if one player has taken refuge where they can't be reached.</p> | |
| </div> | |
| </div> | |
| </div> | |
| <!-- Fair Play Rules --> | |
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| <h2 class="text-2xl font-bold mb-6 text-amber-400 flex items-center"> | |
| <i data-feather="award" class="w-6 h-6 mr-2"></i> | |
| Chapter III: Fair Play Rules | |
| </h2> | |
| <div class="space-y-4"> | |
| <div class="bg-slate-800 rounded-lg p-5 rule-card transition duration-300"> | |
| <h3 class="font-bold text-lg mb-2">Article 3.1: No Metagaming or Targeting</h3> | |
| <p class="text-slate-300">Playing fair means you only use information your Animal would actually know.</p> | |
| </div> | |
| <div class="bg-slate-800 rounded-lg p-5 rule-card transition duration-300"> | |
| <h3 class="font-bold text-lg mb-2">Article 3.2: Examples of Metagaming</h3> | |
| <p class="text-slate-300">Specific examples of prohibited metagaming behaviors.</p> | |
| </div> | |
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| Rule Enforcement | |
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| <h3 class="font-bold text-lg mb-3 text-red-400">Violation Consequences</h3> | |
| <p class="text-slate-300 mb-4">Breaking server rules may result in:</p> | |
| <ul class="list-disc pl-5 space-y-2 text-slate-300"> | |
| <li>Warning from staff</li> | |
| <li>Temporary mute or ban</li> | |
| <li>Permanent ban for severe or repeated offenses</li> | |
| </ul> | |
| <p class="text-slate-300 mt-4">If you witness rule breaking, please <a href="report.html" class="text-amber-400 hover:underline">submit a report</a> with evidence.</p> | |
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| <h3 class="text-xl font-bold mb-4 text-amber-400">Complete Rules Document</h3> | |
| <p class="text-slate-300 mb-4">For the full detailed rules including all chapters and articles, please download:</p> | |
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| <span>Download Full Rules PDF</span> | |
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| once: true | |
| }); | |
| feather.replace(); | |
| // Smooth scroll for anchor links | |
| document.querySelectorAll('a[href^="#"]').forEach(anchor => { | |
| anchor.addEventListener('click', function (e) { | |
| e.preventDefault(); | |
| document.querySelector(this.getAttribute('href')).scrollIntoView({ | |
| behavior: 'smooth' | |
| }); | |
| }); | |
| }); | |
| </script> | |
| </body> | |
| </html> |