Spaces:
Running
Running
add material handling
Browse files- index.html +170 -16
index.html
CHANGED
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@@ -3,7 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Scene Editor with Raytracing</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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@@ -11,11 +11,12 @@
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/OBJLoader.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/exporters/STLExporter.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/exporters/OBJExporter.js"></script>
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</head>
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<body class="bg-gray-900">
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<div class="flex h-screen">
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<!-- Sidebar -->
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<div class="w-
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<div class="space-y-2">
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<input type="file" id="file-input" class="hidden" accept=".stl,.obj">
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<button onclick="document.getElementById('file-input').click()"
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@@ -51,35 +52,100 @@
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<i class="fas fa-sun mr-2"></i>Add Directional Light
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</button>
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</div>
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</div>
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<!-- Main Viewport -->
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<div id="viewport" class="flex-1"
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</div>
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<script>
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let scene, camera, renderer, raytracingEnabled = true;
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let objects = [];
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function init() {
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// Scene setup
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth-
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document.getElementById('viewport').appendChild(renderer.domElement);
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//
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const ambientLight = new THREE.AmbientLight(0x404040);
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scene.add(ambientLight);
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// Camera
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camera.position.z =
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//
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document.getElementById('file-input').addEventListener('change', handleFileUpload);
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// Animation loop
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animate();
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}
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@@ -87,14 +153,29 @@ function handleFileUpload(event) {
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const file = event.target.files[0];
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const reader = new FileReader();
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reader.onload = function(e) {
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const loader = file.name.endsWith('.stl') ?
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new THREE.STLLoader() : new THREE.OBJLoader();
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const model = loader.parse(e.target.result);
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model.scale.set(0.1, 0.1, 0.1);
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scene.add(model);
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objects.push(model);
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};
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reader.readAsArrayBuffer(file);
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@@ -133,22 +214,93 @@ function addLight(type) {
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if (type === 'point') {
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light = new THREE.PointLight(0xffffff, 1, 100);
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light.position.set(5, 5, 5);
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} else {
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light = new THREE.DirectionalLight(0xffffff, 1);
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light.position.set(5, 5, 5);
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}
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scene.add(light);
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}
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function animate() {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}
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// Start the application
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init();
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// Helper function to save files
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function saveAs(blob, filename) {
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const link = document.createElement('a');
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link.href = URL.createObjectURL(blob);
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@@ -156,12 +308,14 @@ function saveAs(blob, filename) {
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link.click();
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}
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// Window resize handler
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window.addEventListener('resize', () => {
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camera.aspect = (window.innerWidth-
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth-
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});
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</script>
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</body>
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</html>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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+
<title>3D Scene Editor with Raytracing & Materials</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/OBJLoader.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/exporters/STLExporter.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/exporters/OBJExporter.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/controls/OrbitControls.js"></script>
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</head>
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<body class="bg-gray-900">
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<div class="flex h-screen">
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<!-- Sidebar -->
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<div class="w-80 bg-gray-800 p-4 space-y-4 overflow-y-auto">
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<div class="space-y-2">
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<input type="file" id="file-input" class="hidden" accept=".stl,.obj">
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<button onclick="document.getElementById('file-input').click()"
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<i class="fas fa-sun mr-2"></i>Add Directional Light
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</button>
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</div>
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+
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<div class="border-t border-gray-700 pt-4">
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<h3 class="text-white mb-2">Materials</h3>
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<div class="mb-4">
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<label class="text-gray-300 block mb-2">Material Type</label>
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<select id="material-type" class="w-full bg-gray-700 text-white rounded p-2"
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onchange="changeMaterialType(this.value)">
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<option value="MeshStandardMaterial">Standard</option>
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<option value="MeshPhongMaterial">Phong</option>
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<option value="MeshBasicMaterial">Basic</option>
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<option value="MeshMatcapMaterial">Matcap</option>
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</select>
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</div>
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<div class="space-y-2">
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<input type="file" id="albedo-map" class="hidden" accept="image/*">
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<button onclick="document.getElementById('albedo-map').click()"
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class="w-full bg-gray-700 hover:bg-gray-600 text-white p-2 rounded-lg">
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<i class="fas fa-image mr-2"></i>Albedo Map
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</button>
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<input type="file" id="normal-map" class="hidden" accept="image/*">
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<button onclick="document.getElementById('normal-map').click()"
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class="w-full bg-gray-700 hover:bg-gray-600 text-white p-2 rounded-lg">
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<i class="fas fa-wave-square mr-2"></i>Normal Map
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</button>
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<input type="file" id="roughness-map" class="hidden" accept="image/*">
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<button onclick="document.getElementById('roughness-map').click()"
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class="w-full bg-gray-700 hover:bg-gray-600 text-white p-2 rounded-lg">
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<i class="fas fa-sun mr-2"></i>Roughness Map
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</button>
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</div>
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</div>
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<div class="border-t border-gray-700 pt-4">
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<h3 class="text-white mb-2">Selected Object</h3>
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<div id="selected-object-info" class="text-gray-400 text-sm">
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Click an object to select
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</div>
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</div>
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</div>
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<!-- Main Viewport -->
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<div id="viewport" class="flex-1 relative">
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<div id="loading-overlay" class="absolute top-0 left-0 w-full h-full bg-gray-900 bg-opacity-50 hidden items-center justify-center">
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<div class="text-white text-2xl"><i class="fas fa-spinner fa-spin"></i> Loading...</div>
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</div>
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</div>
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</div>
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<script>
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let scene, camera, renderer, raytracingEnabled = true;
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let objects = [];
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let selectedObject = null;
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const textureLoader = new THREE.TextureLoader();
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let controls;
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function init() {
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// Scene setup
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x1a1a1a);
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camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth-320, window.innerHeight);
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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document.getElementById('viewport').appendChild(renderer.domElement);
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// Lighting
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const ambientLight = new THREE.AmbientLight(0x404040);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
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directionalLight.position.set(5, 5, 5);
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directionalLight.castShadow = true;
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scene.add(directionalLight);
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// Camera and controls
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camera.position.z = 8;
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controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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// Event listeners
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document.getElementById('file-input').addEventListener('change', handleFileUpload);
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renderer.domElement.addEventListener('click', onCanvasClick, false);
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// Texture input handlers
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document.getElementById('albedo-map').addEventListener('change', e => loadTexture(e, 'map'));
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document.getElementById('normal-map').addEventListener('change', e => loadTexture(e, 'normalMap'));
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document.getElementById('roughness-map').addEventListener('change', e => loadTexture(e, 'roughnessMap'));
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animate();
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}
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const file = event.target.files[0];
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const reader = new FileReader();
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showLoading(true);
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reader.onload = function(e) {
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const loader = file.name.endsWith('.stl') ?
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new THREE.STLLoader() : new THREE.OBJLoader();
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const model = loader.parse(e.target.result);
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model.scale.set(0.1, 0.1, 0.1);
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model.traverse(child => {
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if (child.isMesh) {
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child.material = new THREE.MeshStandardMaterial({
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color: 0x888888,
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metalness: 0.2,
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roughness: 0.8
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});
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child.castShadow = true;
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child.receiveShadow = true;
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}
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});
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scene.add(model);
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objects.push(model);
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showLoading(false);
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};
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reader.readAsArrayBuffer(file);
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if (type === 'point') {
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light = new THREE.PointLight(0xffffff, 1, 100);
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light.position.set(5, 5, 5);
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light.castShadow = true;
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} else {
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light = new THREE.DirectionalLight(0xffffff, 1);
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light.position.set(5, 5, 5);
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light.castShadow = true;
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}
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scene.add(light);
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}
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function changeMaterialType(type) {
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if (!selectedObject) return;
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const currentMaterial = selectedObject.material;
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const newMaterial = new THREE[type]({
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color: currentMaterial?.color || 0xffffff,
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map: currentMaterial?.map,
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normalMap: currentMaterial?.normalMap,
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roughnessMap: currentMaterial?.roughnessMap,
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metalness: 0.5,
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roughness: 0.5
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});
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if (currentMaterial) currentMaterial.dispose();
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selectedObject.material = newMaterial;
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selectedObject.material.needsUpdate = true;
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}
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async function loadTexture(event, mapType) {
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if (!selectedObject) return;
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const file = event.target.files[0];
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if (!file) return;
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showLoading(true);
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try {
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const texture = await textureLoader.loadAsync(URL.createObjectURL(file));
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texture.wrapS = THREE.RepeatWrapping;
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texture.wrapT = THREE.RepeatWrapping;
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selectedObject.material[mapType] = texture;
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selectedObject.material.needsUpdate = true;
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} catch (error) {
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console.error('Error loading texture:', error);
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}
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showLoading(false);
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}
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function onCanvasClick(event) {
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const rect = renderer.domElement.getBoundingClientRect();
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const mouse = new THREE.Vector2(
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((event.clientX - rect.left) / rect.width) * 2 - 1,
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-((event.clientY - rect.top) / rect.height) * 2 + 1
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);
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const raycaster = new THREE.Raycaster();
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raycaster.setFromCamera(mouse, camera);
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const intersects = raycaster.intersectObjects(scene.children, true);
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if (intersects.length > 0) {
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selectedObject = intersects[0].object;
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updateSelectedObjectInfo();
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}
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}
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| 280 |
+
|
| 281 |
+
function updateSelectedObjectInfo() {
|
| 282 |
+
const infoDiv = document.getElementById('selected-object-info');
|
| 283 |
+
if (!selectedObject) return;
|
| 284 |
+
|
| 285 |
+
infoDiv.innerHTML = `
|
| 286 |
+
<div class="truncate">Type: ${selectedObject.type}</div>
|
| 287 |
+
<div>Material: ${selectedObject.material.type}</div>
|
| 288 |
+
<div>Position: ${selectedObject.position.x.toFixed(2)},
|
| 289 |
+
${selectedObject.position.y.toFixed(2)},
|
| 290 |
+
${selectedObject.position.z.toFixed(2)}</div>
|
| 291 |
+
`;
|
| 292 |
+
}
|
| 293 |
+
|
| 294 |
+
function showLoading(show) {
|
| 295 |
+
document.getElementById('loading-overlay').style.display = show ? 'flex' : 'none';
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
function animate() {
|
| 299 |
requestAnimationFrame(animate);
|
| 300 |
+
controls.update();
|
| 301 |
renderer.render(scene, camera);
|
| 302 |
}
|
| 303 |
|
|
|
|
|
|
|
|
|
|
|
|
|
| 304 |
function saveAs(blob, filename) {
|
| 305 |
const link = document.createElement('a');
|
| 306 |
link.href = URL.createObjectURL(blob);
|
|
|
|
| 308 |
link.click();
|
| 309 |
}
|
| 310 |
|
|
|
|
| 311 |
window.addEventListener('resize', () => {
|
| 312 |
+
camera.aspect = (window.innerWidth-320) / window.innerHeight;
|
| 313 |
camera.updateProjectionMatrix();
|
| 314 |
+
renderer.setSize(window.innerWidth-320, window.innerHeight);
|
| 315 |
});
|
| 316 |
+
|
| 317 |
+
// Initialize the application
|
| 318 |
+
init();
|
| 319 |
</script>
|
| 320 |
</body>
|
| 321 |
</html>
|