Spaces:
Running
Running
add webgpu raytracing (kinda)
Browse files- index.html +114 -6
index.html
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@@ -3,7 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Scene Editor with Raytracing</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/OBJLoader.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/exporters/OBJExporter.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/exporters/STLExporter.min.js"></script>
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<style>
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#renderCanvas {
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width: 100%;
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.sidebar.collapsed {
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transform: translateX(-100%);
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}
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</style>
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</head>
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<body class="bg-gray-900 text-white h-screen flex overflow-hidden">
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<i class="fas fa-trash mr-1"></i> Clear
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</button>
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</div>
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</div>
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<!-- Lighting Controls -->
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@@ -125,13 +154,14 @@
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<div class="p-4 border-t border-gray-700 text-xs text-gray-500">
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<p>3D Scene Editor v1.0</p>
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<p>With Raytracing
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</div>
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</div>
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<!-- Main Content -->
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<div class="flex-grow relative">
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<div id="renderCanvas"></div>
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<!-- Stats Panel -->
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<div id="stats" class="absolute top-2 right-2 bg-gray-800 bg-opacity-70 p-2 rounded text-xs">
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@@ -156,6 +186,7 @@
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// Initialize Three.js scene
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let scene, camera, renderer, controls;
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let raytracingEnabled = false;
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let objects = [];
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let lights = [];
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let clock = new THREE.Clock();
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@@ -166,7 +197,7 @@
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};
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// Initialize the application
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function init() {
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// Create scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x111111);
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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document.getElementById('renderCanvas').appendChild(renderer.domElement);
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// Add orbit controls
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controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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updateStats();
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// Render scene
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}
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// Update statistics display
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@@ -249,6 +329,10 @@
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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});
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// Sidebar toggle
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// Raytracing toggle
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document.getElementById('toggleRaytracing').addEventListener('click', () => {
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raytracingEnabled = !raytracingEnabled;
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-
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-
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});
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// Clear scene
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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+
<title>3D Scene Editor with WebGPU Raytracing</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/loaders/OBJLoader.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/exporters/OBJExporter.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.128.0/examples/js/exporters/STLExporter.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/webgpu-raytracing@latest/dist/webgpu-raytracing.umd.js"></script>
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<style>
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#renderCanvas {
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width: 100%;
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.sidebar.collapsed {
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transform: translateX(-100%);
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}
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.render-mode {
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position: absolute;
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top: 10px;
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left: 10px;
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background: rgba(0,0,0,0.5);
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padding: 5px 10px;
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border-radius: 5px;
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color: white;
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font-size: 12px;
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}
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</style>
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</head>
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<body class="bg-gray-900 text-white h-screen flex overflow-hidden">
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<i class="fas fa-trash mr-1"></i> Clear
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</button>
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</div>
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+
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<div id="raytraceSettings" class="bg-gray-700 p-2 rounded mt-2 hidden">
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<h3 class="text-sm font-medium mb-1">Raytrace Settings</h3>
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<div class="space-y-2 text-xs">
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<div>
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<label>Bounces: <span id="bounceValue">3</span></label>
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<input type="range" id="bounceSlider" min="1" max="10" value="3" class="w-full">
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</div>
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<div>
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<label>Samples: <span id="sampleValue">4</span></label>
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<input type="range" id="sampleSlider" min="1" max="16" value="4" class="w-full">
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</div>
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<div class="flex items-center">
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<input type="checkbox" id="denoiseCheck" class="mr-2" checked>
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<label for="denoiseCheck">Denoise</label>
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</div>
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</div>
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</div>
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</div>
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<!-- Lighting Controls -->
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<div class="p-4 border-t border-gray-700 text-xs text-gray-500">
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<p>3D Scene Editor v1.0</p>
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+
<p>With WebGPU Raytracing</p>
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</div>
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</div>
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<!-- Main Content -->
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<div class="flex-grow relative">
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<div id="renderCanvas"></div>
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+
<div id="renderMode" class="render-mode">Rasterization</div>
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<!-- Stats Panel -->
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<div id="stats" class="absolute top-2 right-2 bg-gray-800 bg-opacity-70 p-2 rounded text-xs">
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// Initialize Three.js scene
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let scene, camera, renderer, controls;
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let raytracingEnabled = false;
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let raytracingRenderer;
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let objects = [];
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let lights = [];
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let clock = new THREE.Clock();
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};
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// Initialize the application
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async function init() {
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// Create scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x111111);
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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document.getElementById('renderCanvas').appendChild(renderer.domElement);
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// Initialize WebGPU raytracing renderer
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try {
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raytracingRenderer = new WebGPURaytracingRenderer({
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canvas: document.createElement('canvas'),
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width: window.innerWidth,
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height: window.innerHeight
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});
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await raytracingRenderer.init();
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// Configure raytracing settings
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raytracingRenderer.setBounces(3);
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raytracingRenderer.setSamples(4);
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raytracingRenderer.setDenoise(true);
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console.log("WebGPU Raytracing initialized successfully");
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} catch (e) {
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console.error("Failed to initialize WebGPU raytracing:", e);
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document.getElementById('toggleRaytracing').disabled = true;
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document.getElementById('toggleRaytracing').classList.add('opacity-50', 'cursor-not-allowed');
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document.getElementById('toggleRaytracing').title = "WebGPU not supported in your browser";
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}
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// Add orbit controls
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controls = new THREE.OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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updateStats();
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// Render scene
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if (raytracingEnabled && raytracingRenderer) {
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// Update raytracing renderer with current scene
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raytracingRenderer.setCamera(camera);
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raytracingRenderer.setScene(scene);
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// Render with raytracing
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raytracingRenderer.render();
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// Display the raytraced result
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renderer.domElement.style.display = 'none';
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raytracingRenderer.canvas.style.display = 'block';
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raytracingRenderer.canvas.style.width = '100%';
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raytracingRenderer.canvas.style.height = '100%';
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if (!document.getElementById('renderCanvas').contains(raytracingRenderer.canvas)) {
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document.getElementById('renderCanvas').appendChild(raytracingRenderer.canvas);
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}
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} else {
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// Regular rasterization rendering
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renderer.render(scene, camera);
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// Hide raytracing canvas if visible
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if (raytracingRenderer && raytracingRenderer.canvas) {
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raytracingRenderer.canvas.style.display = 'none';
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}
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renderer.domElement.style.display = 'block';
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}
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}
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// Update statistics display
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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if (raytracingRenderer) {
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raytracingRenderer.setSize(window.innerWidth, window.innerHeight);
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}
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});
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// Sidebar toggle
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// Raytracing toggle
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document.getElementById('toggleRaytracing').addEventListener('click', () => {
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raytracingEnabled = !raytracingEnabled;
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document.getElementById('raytraceSettings').classList.toggle('hidden', !raytracingEnabled);
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document.getElementById('renderMode').textContent = raytracingEnabled ? 'Raytracing' : 'Rasterization';
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if (raytracingEnabled && !raytracingRenderer) {
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alert('WebGPU raytracing is not available in your browser');
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raytracingEnabled = false;
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document.getElementById('raytraceSettings').classList.add('hidden');
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document.getElementById('renderMode').textContent = 'Rasterization';
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}
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});
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// Raytracing settings
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document.getElementById('bounceSlider').addEventListener('input', (e) => {
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const value = parseInt(e.target.value);
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document.getElementById('bounceValue').textContent = value;
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if (raytracingRenderer) raytracingRenderer.setBounces(value);
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});
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document.getElementById('sampleSlider').addEventListener('input', (e) => {
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const value = parseInt(e.target.value);
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document.getElementById('sampleValue').textContent = value;
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if (raytracingRenderer) raytracingRenderer.setSamples(value);
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});
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document.getElementById('denoiseCheck').addEventListener('change', (e) => {
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if (raytracingRenderer) raytracingRenderer.setDenoise(e.target.checked);
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});
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// Clear scene
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