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index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<title>Neon Drift: 3D Physics Racer</title>
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<!-- Import FontAwesome for Icons -->
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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:root {
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--primary-color: #00f3ff;
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--secondary-color: #ff00ff;
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--bg-dark: #0a0a12;
|
| 16 |
+
--glass-bg: rgba(20, 20, 30, 0.7);
|
| 17 |
+
--glass-border: rgba(255, 255, 255, 0.1);
|
| 18 |
+
--text-color: #ffffff;
|
| 19 |
+
--font-main: 'Segoe UI', Roboto, Helvetica, Arial, sans-serif;
|
| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
* {
|
| 23 |
+
box-sizing: border-box;
|
| 24 |
+
user-select: none;
|
| 25 |
+
-webkit-user-select: none;
|
| 26 |
+
touch-action: none; /* Prevent scrolling on mobile */
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
body {
|
| 30 |
+
margin: 0;
|
| 31 |
+
padding: 0;
|
| 32 |
+
overflow: hidden;
|
| 33 |
+
background-color: var(--bg-dark);
|
| 34 |
+
font-family: var(--font-main);
|
| 35 |
+
color: var(--text-color);
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
/* --- Canvas Container --- */
|
| 39 |
+
#game-container {
|
| 40 |
+
position: absolute;
|
| 41 |
+
top: 0;
|
| 42 |
+
left: 0;
|
| 43 |
+
width: 100vw;
|
| 44 |
+
height: 100vh;
|
| 45 |
+
z-index: 1;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
/* --- UI Overlay Layer --- */
|
| 49 |
+
#ui-layer {
|
| 50 |
+
position: absolute;
|
| 51 |
+
top: 0;
|
| 52 |
+
left: 0;
|
| 53 |
+
width: 100%;
|
| 54 |
+
height: 100%;
|
| 55 |
+
z-index: 10;
|
| 56 |
+
pointer-events: none; /* Let clicks pass through to controls/canvas */
|
| 57 |
+
display: flex;
|
| 58 |
+
flex-direction: column;
|
| 59 |
+
justify-content: space-between;
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
/* --- Header / Top Bar --- */
|
| 63 |
+
.top-bar {
|
| 64 |
+
display: flex;
|
| 65 |
+
justify-content: space-between;
|
| 66 |
+
align-items: center;
|
| 67 |
+
padding: 15px 20px;
|
| 68 |
+
background: linear-gradient(to bottom, rgba(0,0,0,0.8), transparent);
|
| 69 |
+
pointer-events: auto;
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
.brand {
|
| 73 |
+
font-size: 1.2rem;
|
| 74 |
+
font-weight: 800;
|
| 75 |
+
text-transform: uppercase;
|
| 76 |
+
letter-spacing: 2px;
|
| 77 |
+
text-shadow: 0 0 10px var(--primary-color);
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
.brand a {
|
| 81 |
+
color: var(--primary-color);
|
| 82 |
+
text-decoration: none;
|
| 83 |
+
transition: color 0.3s;
|
| 84 |
+
}
|
| 85 |
+
.brand a:hover {
|
| 86 |
+
color: var(--secondary-color);
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
.stats {
|
| 90 |
+
display: flex;
|
| 91 |
+
gap: 20px;
|
| 92 |
+
font-family: 'Courier New', monospace;
|
| 93 |
+
font-weight: bold;
|
| 94 |
+
}
|
| 95 |
+
|
| 96 |
+
.stat-box {
|
| 97 |
+
background: var(--glass-bg);
|
| 98 |
+
border: 1px solid var(--glass-border);
|
| 99 |
+
padding: 8px 15px;
|
| 100 |
+
border-radius: 8px;
|
| 101 |
+
backdrop-filter: blur(5px);
|
| 102 |
+
box-shadow: 0 4px 6px rgba(0,0,0,0.3);
|
| 103 |
+
}
|
| 104 |
+
|
| 105 |
+
.stat-label {
|
| 106 |
+
font-size: 0.7rem;
|
| 107 |
+
color: #aaa;
|
| 108 |
+
display: block;
|
| 109 |
+
}
|
| 110 |
+
|
| 111 |
+
.stat-value {
|
| 112 |
+
font-size: 1.2rem;
|
| 113 |
+
color: var(--primary-color);
|
| 114 |
+
}
|
| 115 |
+
|
| 116 |
+
/* --- Main Menu (Start Screen) --- */
|
| 117 |
+
#start-screen {
|
| 118 |
+
position: absolute;
|
| 119 |
+
top: 0;
|
| 120 |
+
left: 0;
|
| 121 |
+
width: 100%;
|
| 122 |
+
height: 100%;
|
| 123 |
+
background: rgba(10, 10, 18, 0.85);
|
| 124 |
+
backdrop-filter: blur(10px);
|
| 125 |
+
display: flex;
|
| 126 |
+
flex-direction: column;
|
| 127 |
+
justify-content: center;
|
| 128 |
+
align-items: center;
|
| 129 |
+
z-index: 20;
|
| 130 |
+
pointer-events: auto;
|
| 131 |
+
transition: opacity 0.5s ease;
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
#start-screen.hidden {
|
| 135 |
+
opacity: 0;
|
| 136 |
+
pointer-events: none;
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
h1 {
|
| 140 |
+
font-size: 4rem;
|
| 141 |
+
margin-bottom: 0.5rem;
|
| 142 |
+
background: linear-gradient(45deg, var(--primary-color), var(--secondary-color));
|
| 143 |
+
-webkit-background-clip: text;
|
| 144 |
+
-webkit-text-fill-color: transparent;
|
| 145 |
+
text-shadow: 0 0 20px rgba(0, 243, 255, 0.3);
|
| 146 |
+
text-align: center;
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
p.subtitle {
|
| 150 |
+
font-size: 1.2rem;
|
| 151 |
+
color: #ccc;
|
| 152 |
+
margin-bottom: 3rem;
|
| 153 |
+
text-align: center;
|
| 154 |
+
max-width: 600px;
|
| 155 |
+
line-height: 1.5;
|
| 156 |
+
}
|
| 157 |
+
|
| 158 |
+
.btn {
|
| 159 |
+
background: linear-gradient(90deg, var(--primary-color), #00a8ff);
|
| 160 |
+
border: none;
|
| 161 |
+
padding: 15px 40px;
|
| 162 |
+
color: #000;
|
| 163 |
+
font-size: 1.2rem;
|
| 164 |
+
font-weight: bold;
|
| 165 |
+
border-radius: 50px;
|
| 166 |
+
cursor: pointer;
|
| 167 |
+
transition: transform 0.2s, box-shadow 0.2s;
|
| 168 |
+
box-shadow: 0 0 15px var(--primary-color);
|
| 169 |
+
text-transform: uppercase;
|
| 170 |
+
}
|
| 171 |
+
|
| 172 |
+
.btn:hover {
|
| 173 |
+
transform: scale(1.05);
|
| 174 |
+
box-shadow: 0 0 25px var(--secondary-color);
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
.controls-info {
|
| 178 |
+
margin-top: 40px;
|
| 179 |
+
display: grid;
|
| 180 |
+
grid-template-columns: repeat(3, 1fr);
|
| 181 |
+
gap: 20px;
|
| 182 |
+
text-align: center;
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
.control-item {
|
| 186 |
+
display: flex;
|
| 187 |
+
flex-direction: column;
|
| 188 |
+
align-items: center;
|
| 189 |
+
color: #888;
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
.control-item i {
|
| 193 |
+
font-size: 1.5rem;
|
| 194 |
+
margin-bottom: 10px;
|
| 195 |
+
color: var(--text-color);
|
| 196 |
+
}
|
| 197 |
+
|
| 198 |
+
/* --- Mobile Controls --- */
|
| 199 |
+
#mobile-controls {
|
| 200 |
+
display: none; /* Hidden on desktop by default */
|
| 201 |
+
width: 100%;
|
| 202 |
+
height: 100%;
|
| 203 |
+
position: absolute;
|
| 204 |
+
top: 0;
|
| 205 |
+
left: 0;
|
| 206 |
+
pointer-events: none;
|
| 207 |
+
padding: 20px;
|
| 208 |
+
padding-bottom: 40px;
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
.touch-zone {
|
| 212 |
+
pointer-events: auto;
|
| 213 |
+
position: absolute;
|
| 214 |
+
bottom: 20px;
|
| 215 |
+
display: flex;
|
| 216 |
+
gap: 15px;
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
.d-pad {
|
| 220 |
+
left: 20px;
|
| 221 |
+
display: flex;
|
| 222 |
+
flex-direction: column;
|
| 223 |
+
align-items: center;
|
| 224 |
+
gap: 10px;
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
.pedals {
|
| 228 |
+
right: 20px;
|
| 229 |
+
display: flex;
|
| 230 |
+
flex-direction: row-reverse; /* Brake on left, Gas on right relative to hand */
|
| 231 |
+
gap: 15px;
|
| 232 |
+
}
|
| 233 |
+
|
| 234 |
+
.touch-btn {
|
| 235 |
+
width: 70px;
|
| 236 |
+
height: 70px;
|
| 237 |
+
background: rgba(255, 255, 255, 0.1);
|
| 238 |
+
border: 2px solid rgba(255, 255, 255, 0.2);
|
| 239 |
+
border-radius: 50%;
|
| 240 |
+
color: white;
|
| 241 |
+
font-size: 1.5rem;
|
| 242 |
+
display: flex;
|
| 243 |
+
justify-content: center;
|
| 244 |
+
align-items: center;
|
| 245 |
+
backdrop-filter: blur(4px);
|
| 246 |
+
transition: background 0.1s, transform 0.1s;
|
| 247 |
+
}
|
| 248 |
+
|
| 249 |
+
.touch-btn:active, .touch-btn.active {
|
| 250 |
+
background: rgba(0, 243, 255, 0.3);
|
| 251 |
+
transform: scale(0.95);
|
| 252 |
+
border-color: var(--primary-color);
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
.touch-btn.brake:active, .touch-btn.brake.active {
|
| 256 |
+
background: rgba(255, 0, 100, 0.3);
|
| 257 |
+
border-color: var(--secondary-color);
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
/* --- Reset Button --- */
|
| 261 |
+
#reset-btn {
|
| 262 |
+
position: absolute;
|
| 263 |
+
bottom: 20px;
|
| 264 |
+
left: 50%;
|
| 265 |
+
transform: translateX(-50%);
|
| 266 |
+
background: rgba(0,0,0,0.6);
|
| 267 |
+
border: 1px solid white;
|
| 268 |
+
color: white;
|
| 269 |
+
padding: 10px 20px;
|
| 270 |
+
border-radius: 20px;
|
| 271 |
+
pointer-events: auto;
|
| 272 |
+
cursor: pointer;
|
| 273 |
+
font-size: 0.9rem;
|
| 274 |
+
display: none;
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
#reset-btn:hover {
|
| 278 |
+
background: var(--secondary-color);
|
| 279 |
+
border-color: var(--secondary-color);
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
/* --- Media Queries --- */
|
| 283 |
+
@media (max-width: 768px) {
|
| 284 |
+
h1 { font-size: 2.5rem; }
|
| 285 |
+
.controls-info { display: none; } /* Hide keyboard info on mobile */
|
| 286 |
+
#mobile-controls { display: block; }
|
| 287 |
+
#reset-btn { display: block; }
|
| 288 |
+
}
|
| 289 |
+
</style>
|
| 290 |
+
|
| 291 |
+
<!-- Three.js & Cannon-es via Import Map -->
|
| 292 |
+
<script type="importmap">
|
| 293 |
+
{
|
| 294 |
+
"imports": {
|
| 295 |
+
"three": "https://unpkg.com/three@0.160.0/build/three.module.js",
|
| 296 |
+
"three/addons/": "https://unpkg.com/three@0.160.0/examples/jsm/",
|
| 297 |
+
"cannon-es": "https://unpkg.com/cannon-es@0.20.0/dist/cannon-es.js"
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
</script>
|
| 301 |
+
</head>
|
| 302 |
+
<body>
|
| 303 |
+
|
| 304 |
+
<!-- Game Canvas -->
|
| 305 |
+
<div id="game-container"></div>
|
| 306 |
+
|
| 307 |
+
<!-- UI Overlay -->
|
| 308 |
+
<div id="ui-layer">
|
| 309 |
+
<div class="top-bar">
|
| 310 |
+
<div class="brand">
|
| 311 |
+
<i class="fa-solid fa-gamepad"></i> Neon Drift
|
| 312 |
+
<span style="font-size: 0.7em; opacity: 0.7; margin-left: 10px;">| Built with <a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank">anycoder</a></span>
|
| 313 |
+
</div>
|
| 314 |
+
<div class="stats">
|
| 315 |
+
<div class="stat-box">
|
| 316 |
+
<span class="stat-label">SPEED</span>
|
| 317 |
+
<span class="stat-value" id="speed-display">0 <small>km/h</small></span>
|
| 318 |
+
</div>
|
| 319 |
+
</div>
|
| 320 |
+
</div>
|
| 321 |
+
|
| 322 |
+
<div id="reset-btn" onclick="resetCar()">
|
| 323 |
+
<i class="fa-solid fa-rotate-right"></i> Flip Car
|
| 324 |
+
</div>
|
| 325 |
+
|
| 326 |
+
<!-- Mobile Controls -->
|
| 327 |
+
<div id="mobile-controls">
|
| 328 |
+
<div class="touch-zone d-pad">
|
| 329 |
+
<div class="touch-btn" id="btn-left"><i class="fa-solid fa-arrow-left"></i></div>
|
| 330 |
+
<div class="touch-btn" id="btn-right"><i class="fa-solid fa-arrow-right"></i></div>
|
| 331 |
+
</div>
|
| 332 |
+
<div class="touch-zone pedals">
|
| 333 |
+
<div class="touch-btn" id="btn-brake" style="border-color: #ff6666;"><i class="fa-solid fa-stop"></i></div>
|
| 334 |
+
<div class="touch-btn" id="btn-gas"><i class="fa-solid fa-gas-pump"></i></div>
|
| 335 |
+
</div>
|
| 336 |
+
</div>
|
| 337 |
+
</div>
|
| 338 |
+
|
| 339 |
+
<!-- Start Screen -->
|
| 340 |
+
<div id="start-screen">
|
| 341 |
+
<h1>NEON DRIFT</h1>
|
| 342 |
+
<p class="subtitle">Physics-based driving experience. Jump ramps, drift, and explore the cyber-grid.</p>
|
| 343 |
+
|
| 344 |
+
<button class="btn" id="start-btn">Start Engine</button>
|
| 345 |
+
|
| 346 |
+
<div class="controls-info">
|
| 347 |
+
<div class="control-item">
|
| 348 |
+
<i class="fa-solid fa-keyboard"></i>
|
| 349 |
+
<span>WASD / Arrows</span>
|
| 350 |
+
</div>
|
| 351 |
+
<div class="control-item">
|
| 352 |
+
<i class="fa-solid fa-gamepad"></i>
|
| 353 |
+
<span>Controller</span>
|
| 354 |
+
</div>
|
| 355 |
+
<div class="control-item">
|
| 356 |
+
<i class="fa-solid fa-mobile-screen"></i>
|
| 357 |
+
<span>Touch</span>
|
| 358 |
+
</div>
|
| 359 |
+
</div>
|
| 360 |
+
</div>
|
| 361 |
+
|
| 362 |
+
<script type="module">
|
| 363 |
+
import * as THREE from 'three';
|
| 364 |
+
import * as CANNON from 'cannon-es';
|
| 365 |
+
|
| 366 |
+
// --- Configuration ---
|
| 367 |
+
const CONFIG = {
|
| 368 |
+
shadows: true,
|
| 369 |
+
maxSteerVal: 0.5,
|
| 370 |
+
maxForce: 1000,
|
| 371 |
+
brakeForce: 20,
|
| 372 |
+
colors: {
|
| 373 |
+
bg: 0x0a0a12,
|
| 374 |
+
grid: 0x00f3ff,
|
| 375 |
+
car: 0xff00ff,
|
| 376 |
+
obstacle: 0x222222
|
| 377 |
+
}
|
| 378 |
+
};
|
| 379 |
+
|
| 380 |
+
// --- Globals ---
|
| 381 |
+
let scene, camera, renderer, world;
|
| 382 |
+
let vehicle, chassisBody, wheelBodies = [];
|
| 383 |
+
let meshHelper;
|
| 384 |
+
let lastTime;
|
| 385 |
+
let isGameActive = false;
|
| 386 |
+
|
| 387 |
+
// Input State
|
| 388 |
+
const input = {
|
| 389 |
+
forward: false,
|
| 390 |
+
backward: false,
|
| 391 |
+
left: false,
|
| 392 |
+
right: false,
|
| 393 |
+
brake: false
|
| 394 |
+
};
|
| 395 |
+
|
| 396 |
+
// --- Initialization ---
|
| 397 |
+
function init() {
|
| 398 |
+
// 1. Setup Three.js Scene
|
| 399 |
+
scene = new THREE.Scene();
|
| 400 |
+
scene.background = new THREE.Color(CONFIG.colors.bg);
|
| 401 |
+
scene.fog = new THREE.FogExp2(CONFIG.colors.bg, 0.015);
|
| 402 |
+
|
| 403 |
+
// 2. Camera
|
| 404 |
+
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 405 |
+
|
| 406 |
+
// 3. Renderer
|
| 407 |
+
renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 408 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 409 |
+
renderer.shadowMap.enabled = true;
|
| 410 |
+
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
| 411 |
+
document.getElementById('game-container').appendChild(renderer.domElement);
|
| 412 |
+
|
| 413 |
+
// 4. Lights
|
| 414 |
+
const ambientLight = new THREE.AmbientLight(0x404040, 1.5); // Soft white light
|
| 415 |
+
scene.add(ambientLight);
|
| 416 |
+
|
| 417 |
+
const dirLight = new THREE.DirectionalLight(0xffffff, 1);
|
| 418 |
+
dirLight.position.set(50, 100, 50);
|
| 419 |
+
dirLight.castShadow = true;
|
| 420 |
+
dirLight.shadow.mapSize.width = 2048;
|
| 421 |
+
dirLight.shadow.mapSize.height = 2048;
|
| 422 |
+
dirLight.shadow.camera.near = 0.5;
|
| 423 |
+
dirLight.shadow.camera.far = 500;
|
| 424 |
+
dirLight.shadow.camera.left = -50;
|
| 425 |
+
dirLight.shadow.camera.right = 50;
|
| 426 |
+
dirLight.shadow.camera.top = 50;
|
| 427 |
+
dirLight.shadow.camera.bottom = -50;
|
| 428 |
+
scene.add(dirLight);
|
| 429 |
+
|
| 430 |
+
// Neon Point Lights
|
| 431 |
+
const pLight1 = new THREE.PointLight(CONFIG.colors.grid, 2, 50);
|
| 432 |
+
pLight1.position.set(0, 5, 0);
|
| 433 |
+
scene.add(pLight1);
|
| 434 |
+
|
| 435 |
+
// 5. Physics World
|
| 436 |
+
world = new CANNON.World();
|
| 437 |
+
world.gravity.set(0, -9.82, 0);
|
| 438 |
+
world.broadphase = new CANNON.SAPBroadphase(world);
|
| 439 |
+
|
| 440 |
+
// Materials
|
| 441 |
+
const groundMat = new CANNON.Material();
|
| 442 |
+
const wheelMat = new CANNON.Material();
|
| 443 |
+
const wheelGroundContact = new CANNON.ContactMaterial(wheelMat, groundMat, {
|
| 444 |
+
friction: 0.3,
|
| 445 |
+
restitution: 0,
|
| 446 |
+
contactEquationStiffness: 1000
|
| 447 |
+
});
|
| 448 |
+
world.addContactMaterial(wheelGroundContact);
|
| 449 |
+
|
| 450 |
+
// 6. Create Environment
|
| 451 |
+
createEnvironment(groundMat);
|
| 452 |
+
|
| 453 |
+
// 7. Create Car
|
| 454 |
+
createCar(wheelMat);
|
| 455 |
+
|
| 456 |
+
// 8. Event Listeners
|
| 457 |
+
window.addEventListener('resize', onWindowResize);
|
| 458 |
+
setupInputs();
|
| 459 |
+
|
| 460 |
+
// Start Loop
|
| 461 |
+
lastTime = performance.now();
|
| 462 |
+
requestAnimationFrame(animate);
|
| 463 |
+
}
|
| 464 |
+
|
| 465 |
+
// --- Environment Generation ---
|
| 466 |
+
function createEnvironment(material) {
|
| 467 |
+
// Floor
|
| 468 |
+
const groundGeo = new THREE.PlaneGeometry(500, 500);
|
| 469 |
+
const groundTex = createGridTexture();
|
| 470 |
+
groundTex.wrapS = THREE.RepeatWrapping;
|
| 471 |
+
groundTex.wrapT = THREE.RepeatWrapping;
|
| 472 |
+
groundTex.repeat.set(100, 100);
|
| 473 |
+
|
| 474 |
+
const groundMesh = new THREE.Mesh(
|
| 475 |
+
groundGeo,
|
| 476 |
+
new THREE.MeshStandardMaterial({
|
| 477 |
+
map: groundTex,
|
| 478 |
+
roughness: 0.8,
|
| 479 |
+
metalness: 0.2
|
| 480 |
+
})
|
| 481 |
+
);
|
| 482 |
+
groundMesh.rotation.x = -Math.PI / 2;
|
| 483 |
+
groundMesh.receiveShadow = true;
|
| 484 |
+
scene.add(groundMesh);
|
| 485 |
+
|
| 486 |
+
// Physics Ground
|
| 487 |
+
const groundBody = new CANNON.Body({
|
| 488 |
+
mass: 0, // static
|
| 489 |
+
shape: new CANNON.Plane(),
|
| 490 |
+
material: material
|
| 491 |
+
});
|
| 492 |
+
groundBody.quaternion.setFromEuler(-Math.PI / 2, 0, 0);
|
| 493 |
+
world.addBody(groundBody);
|
| 494 |
+
|
| 495 |
+
// Obstacles & Ramps
|
| 496 |
+
createObstacle(10, 1, 10, -20, 0.5, -20); // Box
|
| 497 |
+
createObstacle(2, 1, 8, 15, 0.5, -30); // Wall
|
| 498 |
+
createRamp(8, 2, 10, -15, 1, 15); // Ramp
|
| 499 |
+
createRamp(8, 2, 10, 20, 1, 30); // Ramp 2
|
| 500 |
+
}
|
| 501 |
+
|
| 502 |
+
function createGridTexture() {
|
| 503 |
+
const canvas = document.createElement('canvas');
|
| 504 |
+
canvas.width = 512;
|
| 505 |
+
canvas.height = 512;
|
| 506 |
+
const ctx = canvas.getContext('2d');
|
| 507 |
+
|
| 508 |
+
// Background
|
| 509 |
+
ctx.fillStyle = '#0a0a12';
|
| 510 |
+
ctx.fillRect(0, 0, 512, 512);
|
| 511 |
+
|
| 512 |
+
// Grid Lines
|
| 513 |
+
ctx.strokeStyle = '#00f3ff';
|
| 514 |
+
ctx.lineWidth = 2;
|
| 515 |
+
|
| 516 |
+
// Glow effect
|
| 517 |
+
ctx.shadowBlur = 10;
|
| 518 |
+
ctx.shadowColor = '#00f3ff';
|
| 519 |
+
|
| 520 |
+
ctx.beginPath();
|
| 521 |
+
// Vertical lines
|
| 522 |
+
for(let i=0; i<=512; i+=64) {
|
| 523 |
+
ctx.moveTo(i, 0);
|
| 524 |
+
ctx.lineTo(i, 512);
|
| 525 |
+
}
|
| 526 |
+
// Horizontal lines
|
| 527 |
+
for(let i=0; i<=512; i+=64) {
|
| 528 |
+
ctx.moveTo(0, i);
|
| 529 |
+
ctx.lineTo(512, i);
|
| 530 |
+
}
|
| 531 |
+
ctx.stroke();
|
| 532 |
+
|
| 533 |
+
const tex = new THREE.CanvasTexture(canvas);
|
| 534 |
+
tex.anisotropy = 16;
|
| 535 |
+
return tex;
|
| 536 |
+
}
|
| 537 |
+
|
| 538 |
+
function createObstacle(w, h, d, x, y, z) {
|
| 539 |
+
// Visual
|
| 540 |
+
const geo = new THREE.BoxGeometry(w, h, d);
|
| 541 |
+
const mat = new THREE.MeshStandardMaterial({ color: 0x333333, roughness: 0.1 });
|
| 542 |
+
const mesh = new THREE.Mesh(geo, mat);
|
| 543 |
+
mesh.position.set(x, y, z);
|
| 544 |
+
mesh.castShadow = true;
|
| 545 |
+
mesh.receiveShadow = true;
|
| 546 |
+
scene.add(mesh);
|
| 547 |
+
|
| 548 |
+
// Neon Edges
|
| 549 |
+
const edges = new THREE.EdgesGeometry(geo);
|
| 550 |
+
const line = new THREE.LineSegments(edges, new THREE.LineBasicMaterial({ color: 0xff00ff }));
|
| 551 |
+
mesh.add(line);
|
| 552 |
+
|
| 553 |
+
// Physics
|
| 554 |
+
const shape = new CANNON.Box(new CANNON.Vec3(w/2, h/2, d/2));
|
| 555 |
+
const body = new CANNON.Body({ mass: 0 });
|
| 556 |
+
body.addShape(shape);
|
| 557 |
+
body.position.set(x, y, z);
|
| 558 |
+
world.addBody(body);
|
| 559 |
+
}
|
| 560 |
+
|
| 561 |
+
function createRamp(w, h, d, x, y, z) {
|
| 562 |
+
// Visual
|
| 563 |
+
const geo = new THREE.BoxGeometry(w, h, d);
|
| 564 |
+
const mat = new THREE.MeshStandardMaterial({ color: 0x222222 });
|
| 565 |
+
const mesh = new THREE.Mesh(geo, mat);
|
| 566 |
+
mesh.position.set(x, y, z);
|
| 567 |
+
mesh.rotation.x = -0.2; // Tilt
|
| 568 |
+
mesh.castShadow = true;
|
| 569 |
+
mesh.receiveShadow = true;
|
| 570 |
+
scene.add(mesh);
|
| 571 |
+
|
| 572 |
+
// Physics
|
| 573 |
+
const shape = new CANNON.Box(new CANNON.Vec3(w/2, h/2, d/2));
|
| 574 |
+
const body = new CANNON.Body({ mass: 0 });
|
| 575 |
+
body.addShape(shape);
|
| 576 |
+
body.position.set(x, y, z);
|
| 577 |
+
body.quaternion.setFromEuler(-0.2, 0, 0);
|
| 578 |
+
world.addBody(body);
|
| 579 |
+
}
|
| 580 |
+
|
| 581 |
+
// --- Car Creation ---
|
| 582 |
+
function createCar(material) {
|
| 583 |
+
// Chassis Dimensions
|
| 584 |
+
const chassisWidth = 1.8;
|
| 585 |
+
const chassisHeight = 0.8;
|
| 586 |
+
const chassisDepth = 4;
|
| 587 |
+
const mass = 150;
|
| 588 |
+
|
| 589 |
+
// Visual Chassis
|
| 590 |
+
const chassisGeo = new THREE.BoxGeometry(chassisWidth, chassisHeight, chassisDepth);
|
| 591 |
+
const chassisMat = new THREE.MeshStandardMaterial({ color: 0x111111, roughness: 0.2, metalness: 0.8 });
|
| 592 |
+
const chassisMesh = new THREE.Mesh(chassisGeo, chassisMat);
|
| 593 |
+
chassisMesh.castShadow = true;
|
| 594 |
+
|
| 595 |
+
// Add glowing details to car
|
| 596 |
+
const cabinGeo = new THREE.BoxGeometry(1.4, 0.6, 2);
|
| 597 |
+
const cabinMat = new THREE.MeshStandardMaterial({ color: CONFIG.colors.car, emissive: CONFIG.colors.secondary, emissiveIntensity: 0.5 });
|
| 598 |
+
const cabinMesh = new THREE.Mesh(cabinGeo, cabinMat);
|
| 599 |
+
cabinMesh.position.y = 0.5;
|
| 600 |
+
cabinMesh.position.z = -0.2;
|
| 601 |
+
chassisMesh.add(cabinMesh);
|
| 602 |
+
|
| 603 |
+
// Tail lights
|
| 604 |
+
const tailGeo = new THREE.BoxGeometry(0.6, 0.2, 0.1);
|
| 605 |
+
const tailMat = new THREE.MeshBasicMaterial({ color: 0xff0000 });
|
| 606 |
+
const tl = new THREE.Mesh(tailGeo, tailMat);
|
| 607 |
+
tl.position.set(-0.5, 0, 2);
|
| 608 |
+
const tr = new THREE.Mesh(tailGeo, tailMat);
|
| 609 |
+
tr.position.set(0.5, 0, 2);
|
| 610 |
+
chassisMesh.add(tl);
|
| 611 |
+
chassisMesh.add(tr);
|
| 612 |
+
|
| 613 |
+
scene.add(chassisMesh);
|
| 614 |
+
|
| 615 |
+
// Physics Chassis
|
| 616 |
+
const chassisShape = new CANNON.Box(new CANNON.Vec3(chassisWidth/2, chassisHeight/2, chassisDepth/2));
|
| 617 |
+
chassisBody = new CANNON.Body({ mass: mass, material: material });
|
| 618 |
+
chassisBody.addShape(chassisShape);
|
| 619 |
+
chassisBody.position.set(0, 4, 0); // Drop from sky
|
| 620 |
+
chassisBody.angularDamping = 0.5;
|
| 621 |
+
world.addBody(chassisBody);
|
| 622 |
+
|
| 623 |
+
// Vehicle Setup
|
| 624 |
+
vehicle = new CANNON.RaycastVehicle({
|
| 625 |
+
chassisBody: chassisBody,
|
| 626 |
+
});
|
| 627 |
+
|
| 628 |
+
const wheelOptions = {
|
| 629 |
+
radius: 0.5,
|
| 630 |
+
directionLocal: new CANNON.Vec3(0, -1, 0),
|
| 631 |
+
suspensionStiffness: 30,
|
| 632 |
+
suspensionRestLength: 0.3,
|
| 633 |
+
frictionSlip: 1.4,
|
| 634 |
+
dampingRelaxation: 2.3,
|
| 635 |
+
dampingCompression: 4.4,
|
| 636 |
+
maxSuspensionForce: 100000,
|
| 637 |
+
rollInfluence: 0.01,
|
| 638 |
+
axleLocal: new CANNON.Vec3(-1, 0, 0),
|
| 639 |
+
chassisConnectionPointLocal: new CANNON.Vec3(1, 1, 0),
|
| 640 |
+
maxSuspensionTravel: 0.3,
|
| 641 |
+
customSlidingRotationalSpeed: -30,
|
| 642 |
+
useCustomSlidingRotationalSpeed: true
|
| 643 |
+
};
|
| 644 |
+
|
| 645 |
+
// Add wheels
|
| 646 |
+
const axleWidth = 1.3;
|
| 647 |
+
const frontPos = 1.3;
|
| 648 |
+
const rearPos = -1.2;
|
| 649 |
+
const wheelHeight = -0.5;
|
| 650 |
+
|
| 651 |
+
// Front Left
|
| 652 |
+
wheelOptions.chassisConnectionPointLocal.set(axleWidth, wheelHeight, frontPos);
|
| 653 |
+
vehicle.addWheel(wheelOptions);
|
| 654 |
+
|
| 655 |
+
// Front Right
|
| 656 |
+
wheelOptions.chassisConnectionPointLocal.set(-axleWidth, wheelHeight, frontPos);
|
| 657 |
+
vehicle.addWheel(wheelOptions);
|
| 658 |
+
|
| 659 |
+
// Rear Left
|
| 660 |
+
wheelOptions.chassisConnectionPointLocal.set(axleWidth, wheelHeight, rearPos);
|
| 661 |
+
vehicle.addWheel(wheelOptions);
|
| 662 |
+
|
| 663 |
+
// Rear Right
|
| 664 |
+
wheelOptions.chassisConnectionPointLocal.set(-axleWidth, wheelHeight, rearPos);
|
| 665 |
+
vehicle.addWheel(wheelOptions);
|
| 666 |
+
|
| 667 |
+
vehicle.addToWorld(world);
|
| 668 |
+
|
| 669 |
+
// Wheel Visuals
|
| 670 |
+
const wheelGeo = new THREE.CylinderGeometry(wheelOptions.radius, wheelOptions.radius, wheelOptions.radius / 2, 24);
|
| 671 |
+
wheelGeo.rotateZ(Math.PI / 2);
|
| 672 |
+
const wheelMeshMat = new THREE.MeshStandardMaterial({ color: 0x333333 });
|
| 673 |
+
const rimMat = new THREE.MeshBasicMaterial({ color: CONFIG.colors.primary });
|
| 674 |
+
|
| 675 |
+
vehicle.wheelInfos.forEach((wheel) => {
|
| 676 |
+
const cylinder = new THREE.Mesh(wheelGeo, wheelMeshMat);
|
| 677 |
+
cylinder.castShadow = true;
|
| 678 |
+
|
| 679 |
+
// Add Rim visual
|
| 680 |
+
const rim = new THREE.Mesh(new THREE.BoxGeometry(0.1, 0.8, 0.8), rimMat);
|
| 681 |
+
rim.rotation.x = Math.PI/2;
|
| 682 |
+
cylinder.add(rim);
|
| 683 |
+
|
| 684 |
+
scene.add(cylinder);
|
| 685 |
+
wheelBodies.push(cylinder);
|
| 686 |
+
});
|
| 687 |
+
|
| 688 |
+
// Sync Chassis Mesh with Body
|
| 689 |
+
chassisBody.visualMesh = chassisMesh;
|
| 690 |
+
}
|
| 691 |
+
|
| 692 |
+
// --- Inputs Handling ---
|
| 693 |
+
function setupInputs() {
|
| 694 |
+
// Keyboard
|
| 695 |
+
document.addEventListener('keydown', (e) => {
|
| 696 |
+
switch(e.key.toLowerCase()) {
|
| 697 |
+
case 'w': case 'arrowup': input.forward = true; break;
|
| 698 |
+
case 's': case 'arrowdown': input.backward = true; break;
|
| 699 |
+
case 'a': case 'arrowleft': input.left = true; break;
|
| 700 |
+
case 'd': case 'arrowright': input.right = true; break;
|
| 701 |
+
case ' ': input.brake = true; break;
|
| 702 |
+
}
|
| 703 |
+
});
|
| 704 |
+
|
| 705 |
+
document.addEventListener('keyup', (e) => {
|
| 706 |
+
switch(e.key.toLowerCase()) {
|
| 707 |
+
case 'w': case 'arrowup': input.forward = false; break;
|
| 708 |
+
case 's': case 'arrowdown': input.backward = false; break;
|
| 709 |
+
case 'a': case 'arrowleft': input.left = false; break;
|
| 710 |
+
case 'd': case 'arrowright': input.right = false; break;
|
| 711 |
+
case ' ': input.brake = false; break;
|
| 712 |
+
}
|
| 713 |
+
});
|
| 714 |
+
|
| 715 |
+
// Touch (Mobile)
|
| 716 |
+
const addTouch = (id, key) => {
|
| 717 |
+
const el = document.getElementById(id);
|
| 718 |
+
el.addEventListener('touchstart', (e) => { e.preventDefault(); input[key] = true; el.classList.add('active'); });
|
| 719 |
+
el.addEventListener('touchend', (e) => { e.preventDefault(); input[key] = false; el.classList.remove('active'); });
|
| 720 |
+
};
|
| 721 |
+
|
| 722 |
+
addTouch('btn-gas', 'forward');
|
| 723 |
+
addTouch('btn-brake', 'backward'); // Using backward for brake/reverse logic
|
| 724 |
+
addTouch('btn-left', 'left');
|
| 725 |
+
addTouch('btn-right', 'right');
|
| 726 |
+
|
| 727 |
+
// Start Button
|
| 728 |
+
document.getElementById('start-btn').addEventListener('click', () => {
|
| 729 |
+
document.getElementById('start-screen').classList.add('hidden');
|
| 730 |
+
isGameActive = true;
|
| 731 |
+
});
|
| 732 |
+
}
|
| 733 |
+
|
| 734 |
+
function handleGamepad() {
|
| 735 |
+
const gamepads = navigator.getGamepads();
|
| 736 |
+
if (gamepads[0]) {
|
| 737 |
+
const gp = gamepads[0];
|
| 738 |
+
|
| 739 |
+
// Deadzone check
|
| 740 |
+
const deadzone = 0.1;
|
| 741 |
+
|
| 742 |
+
// Left Stick Axis 0 (Steering) or D-Pad Axis 0
|
| 743 |
+
let steerAxis = gp.axes[0];
|
| 744 |
+
if (Math.abs(steerAxis) < deadzone) steerAxis = 0;
|
| 745 |
+
|
| 746 |
+
if (steerAxis < -0.1) { input.left = true; input.right = false; }
|
| 747 |
+
else if (steerAxis > 0.1) { input.left = false; input.right = true; }
|
| 748 |
+
else { input.left = false; input.right = false; }
|
| 749 |
+
|
| 750 |
+
// Triggers or Buttons for Gas/Brake
|
| 751 |
+
// Button 0 (A/Cross), Button 1 (B/Circle)
|
| 752 |
+
input.forward = gp.buttons[0].pressed;
|
| 753 |
+
input.backward = gp.buttons[1].pressed || gp.buttons[2].pressed; // B or X
|
| 754 |
+
}
|
| 755 |
+
}
|
| 756 |
+
|
| 757 |
+
// --- Game Logic ---
|
| 758 |
+
function updatePhysics() {
|
| 759 |
+
if (!vehicle) return;
|
| 760 |
+
|
| 761 |
+
// Steering
|
| 762 |
+
const steer = input.left ? CONFIG.maxSteerVal : (input.right ? -CONFIG.maxSteerVal : 0);
|
| 763 |
+
vehicle.setSteeringValue(steer, 0);
|
| 764 |
+
vehicle.setSteeringValue(steer, 1);
|
| 765 |
+
|
| 766 |
+
// Engine Force
|
| 767 |
+
let force = 0;
|
| 768 |
+
if (input.forward) force = -CONFIG.maxForce;
|
| 769 |
+
if (input.backward) force = CONFIG.maxForce / 2; // Reverse is slower
|
| 770 |
+
|
| 771 |
+
vehicle.applyEngineForce(force, 2);
|
| 772 |
+
vehicle.applyEngineForce(force, 3);
|
| 773 |
+
|
| 774 |
+
// Brakes
|
| 775 |
+
const brakeForce = input.brake ? CONFIG.brakeForce : 0;
|
| 776 |
+
vehicle.setBrake(brakeForce, 0);
|
| 777 |
+
vehicle.setBrake(brakeForce, 1);
|
| 778 |
+
vehicle.setBrake(brakeForce, 2);
|
| 779 |
+
vehicle.setBrake(brakeForce, 3);
|
| 780 |
+
|
| 781 |
+
// Update Physics World
|
| 782 |
+
world.step(1 / 60);
|
| 783 |
+
|
| 784 |
+
// Sync Visuals
|
| 785 |
+
for (let i = 0; i < vehicle.wheelInfos.length; i++) {
|
| 786 |
+
vehicle.updateWheelTransform(i);
|
| 787 |
+
const t = vehicle.wheelInfos[i].worldTransform;
|
| 788 |
+
const wheelMesh = wheelBodies[i];
|
| 789 |
+
wheelMesh.position.copy(t.position);
|
| 790 |
+
wheelMesh.quaternion.copy(t.quaternion);
|
| 791 |
+
}
|
| 792 |
+
|
| 793 |
+
if (chassisBody && chassisBody.visualMesh) {
|
| 794 |
+
chassisBody.visualMesh.position.copy(chassisBody.position);
|
| 795 |
+
chassisBody.visualMesh.quaternion.copy(chassisBody.quaternion);
|
| 796 |
+
}
|
| 797 |
+
}
|
| 798 |
+
|
| 799 |
+
function updateCamera() {
|
| 800 |
+
if (!chassisBody) return;
|
| 801 |
+
|
| 802 |
+
// Camera Follow Logic (Smooth Lerp)
|
| 803 |
+
const relativeCameraOffset = new THREE.Vector3(0, 5, 10);
|
| 804 |
+
const cameraOffset = relativeCameraOffset.applyMatrix4(chassisBody.visualMesh.matrixWorld);
|
| 805 |
+
|
| 806 |
+
// Simple lerp
|
| 807 |
+
camera.position.lerp(cameraOffset, 0.1);
|
| 808 |
+
|
| 809 |
+
// Look slightly ahead of the car
|
| 810 |
+
const carPos = chassisBody.visualMesh.position;
|
| 811 |
+
const lookTarget = new THREE.Vector3(carPos.x, carPos.y, carPos.z - 10);
|
| 812 |
+
// Apply rotation of car to look target? No, just look at car generally
|
| 813 |
+
camera.lookAt(carPos);
|
| 814 |
+
}
|
| 815 |
+
|
| 816 |
+
function updateUI() {
|
| 817 |
+
if (!chassisBody) return;
|
| 818 |
+
// Speed calculation (approximate)
|
| 819 |
+
const velocity = chassisBody.velocity;
|
| 820 |
+
const speed = Math.sqrt(velocity.x**2 + velocity.z**2) * 3.6; // m/s to km/h
|
| 821 |
+
document.getElementById('speed-display').innerHTML = Math.round(speed) + ' <small>km/h</small>';
|
| 822 |
+
}
|
| 823 |
+
|
| 824 |
+
// Global Reset Function
|
| 825 |
+
window.resetCar = function() {
|
| 826 |
+
if (!chassisBody) return;
|
| 827 |
+
chassisBody.position.set(0, 2, 0);
|
| 828 |
+
chassisBody.quaternion.set(0, 0, 0, 1);
|
| 829 |
+
chassisBody.velocity.set(0, 0, 0);
|
| 830 |
+
chassisBody.angularVelocity.set(0, 0, 0);
|
| 831 |
+
};
|
| 832 |
+
|
| 833 |
+
function animate() {
|
| 834 |
+
requestAnimationFrame(animate);
|
| 835 |
+
|
| 836 |
+
if (isGameActive) {
|
| 837 |
+
handleGamepad();
|
| 838 |
+
updatePhysics();
|
| 839 |
+
updateCamera();
|
| 840 |
+
updateUI();
|
| 841 |
+
}
|
| 842 |
+
|
| 843 |
+
renderer.render(scene, camera);
|
| 844 |
+
}
|
| 845 |
+
|
| 846 |
+
function onWindowResize() {
|
| 847 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 848 |
+
camera.updateProjectionMatrix();
|
| 849 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
| 850 |
+
}
|
| 851 |
+
|
| 852 |
+
// Start
|
| 853 |
+
init();
|
| 854 |
+
|
| 855 |
+
</script>
|
| 856 |
+
</body>
|
| 857 |
+
</html>
|