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class ASCII3DViewer {
    constructor() {
        this.scene = new THREE.Scene();
        this.camera = new THREE.PerspectiveCamera(75, 1, 0.1, 1000);
        this.renderer = new THREE.WebGLRenderer();
        this.asciiCanvas = document.getElementById('ascii-canvas');
        this.context = this.asciiCanvas.getContext('2d');
        
        this.currentModel = null;
        this.autoRotate = true;
        this.resolution = 50;
        this.charSet = '@%#*+=-:. ';
        this.colorMode = 'mono';
        
        this.init();
        this.setupEventListeners();
        this.loadModel('cube');
        this.animate();
    }

    init() {
        this.camera.position.z = 5;
        this.scene.background = new THREE.Color(0x000000);
        
        // Add some ambient light
        const ambientLight = new THREE.AmbientLight(0x404040);
        this.scene.add(ambientLight);
        
        // Add directional light
        const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
        directionalLight.position.set(1, 1, 1);
        this.scene.add(directionalLight);
        
        this.resize();
        window.addEventListener('resize', () => this.resize());
    }

    resize() {
        const container = this.asciiCanvas.parentElement;
        const width = container.clientWidth;
        const height = container.clientHeight;
        
        this.asciiCanvas.width = width;
        this.asciiCanvas.height = height;
        this.camera.aspect = width / height;
        this.camera.updateProjectionMatrix();
    }

    loadModel(modelType) {
        // Remove current model if exists
        if (this.currentModel) {
            this.scene.remove(this.currentModel);
        }

        let geometry;
        
        switch(modelType) {
            case 'sphere':
                geometry = new THREE.SphereGeometry(1, 32, 32);
                break;
            case 'torus':
                geometry = new THREE.TorusGeometry(1, 0.4, 16, 100);
                break;
            case 'teapot':
                // Simple teapot approximation
                geometry = new THREE.CylinderGeometry(0.5, 0.8, 1, 8);
                const lid = new THREE.CylinderGeometry(0.3, 0.5, 0.3, 8);
                lid.translate(0, 0.8, 0);
                geometry = THREE.BufferGeometryUtils.mergeBufferGeometries([geometry, lid]);
                break;
            case 'cube':
            default:
                geometry = new THREE.BoxGeometry(1, 1, 1);
                break;
        }

        const material = new THREE.MeshPhongMaterial({
            color: 0xffffff,
            flatShading: true
        });
        
        this.currentModel = new THREE.Mesh(geometry, material);
        this.scene.add(this.currentModel);
        
        document.getElementById('loading').style.display = 'none';
    }

    renderToASCII() {
        const width = this.asciiCanvas.width;
        const height = this.asciiCanvas.height;
        
        // Temporary render to get pixel data
        this.renderer.setSize(width, height);
        this.renderer.render(this.scene, this.camera);
        
        // Create offscreen buffer
        const buffer = document.createElement('canvas');
        buffer.width = width;
        buffer.height = height;
        const bufferCtx = buffer.getContext('2d');
        bufferCtx.drawImage(this.renderer.domElement, 0, 0, width, height);
        
        const imageData = bufferCtx.getImageData(0, 0, width, height);
        const pixels = imageData.data;
        
        // Clear canvas
        this.context.fillStyle = '#000';
        this.context.fillRect(0, 0, width, height);
        
        // Calculate step based on resolution
        const step = Math.max(1, Math.floor(100 / this.resolution));
        const chars = this.charSet;
        const charCount = chars.length;
        
        // Render ASCII art
        this.context.font = `${step}px 'Courier New', monospace`;
        this.context.textAlign = 'center';
        
        for (let y = 0; y < height; y += step * 2) {
            for (let x = 0; x < width; x += step) {
                const index = (y * width + x) * 4;
                const r = pixels[index];
                const g = pixels[index + 1];
                const b = pixels[index + 2];
                
                if (r + g + b > 10) { // Skip very dark pixels
                    const brightness = (r + g + b) / 3 / 255;
                    const charIndex = Math.floor(brightness * (charCount - 1));
                    const char = chars[charIndex];
                    
                    // Set color based on mode
                    if (this.colorMode === 'color') {
                        this.context.fillStyle = `rgb(${r},${g},${b})`;
                    } else if (this.colorMode === 'grayscale') {
                        const gray = (r + g + b) / 3;
                        this.context.fillStyle = `rgb(${gray},${gray},${gray})`;
                    } else {
                        this.context.fillStyle = '#fff';
                    }
                    
                    this.context.fillText(char, x, y);
                }
            }
        }
    }

    animate() {
        requestAnimationFrame(() => this.animate());
        
        if (this.autoRotate && this.currentModel) {
            this.currentModel.rotation.x += 0.01;
            this.currentModel.rotation.y += 0.01;
        }
        
        this.renderToASCII();
    }

    setupEventListeners() {
        // Model selection
        document.getElementById('model-select').addEventListener('change', (e) => {
            document.getElementById('loading').style.display = 'block';
            setTimeout(() => this.loadModel(e.target.value), 100);
        });

        // Resolution slider
        const resolutionSlider = document.getElementById('resolution');
        const resolutionValue = document.getElementById('resolution-value');
        
        resolutionSlider.addEventListener('input', (e) => {
            this.resolution = parseInt(e.target.value);
            resolutionValue.textContent = this.resolution;
        });

        // Character set
        document.getElementById('charset').addEventListener('change', (e) => {
            const sets = {
                'default': '@%#*+=-:. ',
                'dense': '█▓▒░ ',
                'simple': '#*+-. ',
                'numbers': '9876543210'
            };
            this.charSet = sets[e.target.value];
        });

        // Color mode
        document.getElementById('color-mode').addEventListener('change', (e) => {
            this.colorMode = e.target.value;
        });

        // Auto rotation
        document.getElementById('auto-rotate').addEventListener('change', (e) => {
            this.autoRotate = e.target.checked;
        });

        // Reset camera
        document.getElementById('reset-camera').addEventListener('click', () => {
            if (this.currentModel) {
                this.currentModel.rotation.set(0, 0, 0);
            }
        });

        // Mouse controls for manual rotation
        let isDragging = false;
        let previousMousePosition = {x: 0, y: 0};
        
        this.asciiCanvas.addEventListener('mousedown', (e) => {
            isDragging = true;
        });
        
        this.asciiCanvas.addEventListener('mouseup', () => {
            isDragging = false;
        });
        
        this.asciiCanvas.addEventListener('mousemove', (e) => {
            if (!isDragging || !this.currentModel) return;
            
            const deltaMove = {
                x: e.offsetX - previousMousePosition.x,
                y: e.offsetY - previousMousePosition.y
            };
            
            this.currentModel.rotation.y += deltaMove.x * 0.01;
            this.currentModel.rotation.x += deltaMove.y * 0.01;
            
            previousMousePosition = {
                x: e.offsetX,
                y: e.offsetY
            };
        });
        
        this.asciiCanvas.addEventListener('mouseleave', () => {
            isDragging = false;
        });
    }
}

// Initialize the viewer when the page loads
window.addEventListener('load', () => {
    new ASCII3DViewer();
});

// Polyfill for BufferGeometryUtils if needed
if (!THREE.BufferGeometryUtils) {
    console.warn('THREE.BufferGeometryUtils not available. Some models may not work correctly.');
    THREE.BufferGeometryUtils = {
        mergeBufferGeometries: (geometries) => geometries[0]
    };
}