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| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>Sky Pilot Adventure</title> | |
| <script src="https://cdn.tailwindcss.com"></script> | |
| <style> | |
| @import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap'); | |
| body { | |
| font-family: 'Press Start 2P', cursive; | |
| overflow: hidden; | |
| background: linear-gradient(to bottom, #1a2980, #26d0ce); | |
| height: 100vh; | |
| margin: 0; | |
| user-select: none; | |
| } | |
| #game-container { | |
| position: relative; | |
| width: 100%; | |
| height: 100%; | |
| overflow: hidden; | |
| } | |
| #plane { | |
| position: absolute; | |
| width: 60px; | |
| height: 60px; | |
| transition: transform 0.1s ease-out; | |
| z-index: 10; | |
| } | |
| .cloud { | |
| position: absolute; | |
| background-color: white; | |
| border-radius: 50%; | |
| opacity: 0.8; | |
| } | |
| .star { | |
| position: absolute; | |
| width: 30px; | |
| height: 30px; | |
| background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="gold"><path d="M12 17.27L18.18 21l-1.64-7.03L22 9.24l-7.19-.61L12 2 9.19 8.63 2 9.24l5.46 4.73L5.82 21z"/></svg>'); | |
| background-size: contain; | |
| z-index: 5; | |
| animation: twinkle 1s infinite alternate; | |
| } | |
| @keyframes twinkle { | |
| from { opacity: 0.7; transform: scale(0.9); } | |
| to { opacity: 1; transform: scale(1.1); } | |
| } | |
| #game-over { | |
| position: absolute; | |
| top: 0; | |
| left: 0; | |
| width: 100%; | |
| height: 100%; | |
| background-color: rgba(0, 0, 0, 0.7); | |
| display: none; | |
| flex-direction: column; | |
| justify-content: center; | |
| align-items: center; | |
| z-index: 100; | |
| } | |
| #start-screen { | |
| position: absolute; | |
| top: 0; | |
| left: 0; | |
| width: 100%; | |
| height: 100%; | |
| display: flex; | |
| flex-direction: column; | |
| justify-content: center; | |
| align-items: center; | |
| z-index: 100; | |
| background: linear-gradient(to bottom, #1a2980, #26d0ce); | |
| } | |
| .title { | |
| font-size: 3rem; | |
| color: white; | |
| text-shadow: 4px 4px 0px rgba(0, 0, 0, 0.5); | |
| margin-bottom: 2rem; | |
| animation: float 3s ease-in-out infinite; | |
| } | |
| @keyframes float { | |
| 0% { transform: translateY(0px); } | |
| 50% { transform: translateY(-20px); } | |
| 100% { transform: translateY(0px); } | |
| } | |
| .btn { | |
| background-color: #FFD700; | |
| color: #1a2980; | |
| border: none; | |
| padding: 15px 30px; | |
| font-size: 1.2rem; | |
| font-family: 'Press Start 2P', cursive; | |
| cursor: pointer; | |
| border-radius: 10px; | |
| box-shadow: 0 5px 0 #b8860b; | |
| transition: all 0.1s; | |
| margin: 10px; | |
| } | |
| .btn:hover { | |
| background-color: #FFC000; | |
| } | |
| .btn:active { | |
| transform: translateY(5px); | |
| box-shadow: 0 0px 0 #b8860b; | |
| } | |
| .score-display { | |
| position: absolute; | |
| top: 20px; | |
| left: 20px; | |
| color: white; | |
| font-size: 1.2rem; | |
| text-shadow: 2px 2px 0px rgba(0, 0, 0, 0.5); | |
| z-index: 50; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <div id="start-screen"> | |
| <h1 class="title">SKY PILOT ADVENTURE</h1> | |
| <button id="start-btn" class="btn">START GAME</button> | |
| <div class="mt-8 text-white text-center"> | |
| <p>Use mouse or touch to control the plane</p> | |
| <p>Avoid clouds and collect stars!</p> | |
| </div> | |
| </div> | |
| <div id="game-container"> | |
| <div class="score-display"> | |
| Score: <span id="score">0</span> | | |
| High Score: <span id="high-score">0</span> | |
| </div> | |
| <img id="plane" src="data:image/svg+xml;utf8,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24' fill='%23FFD700'><path d='M22 16.21v-1.895L14 8V4a2 2 0 0 0-4 0v4l-8 6.315v1.895l8-2.526V18l-2 2v2l3.5-1 3.5 1v-2l-2-2v-4.316l8 2.526z'/></svg>" alt="Plane"> | |
| <div id="game-over"> | |
| <h1 class="text-4xl text-white mb-8">GAME OVER</h1> | |
| <p class="text-2xl text-yellow-300 mb-8">Your Score: <span id="final-score">0</span></p> | |
| <button id="restart-btn" class="btn">PLAY AGAIN</button> | |
| </div> | |
| </div> | |
| <script> | |
| // Game variables | |
| let score = 0; | |
| let highScore = localStorage.getItem('highScore') || 0; | |
| let gameRunning = false; | |
| let gameSpeed = 3; | |
| let planeX = 50; | |
| let planeY = 50; | |
| let planeElement = document.getElementById('plane'); | |
| let gameContainer = document.getElementById('game-container'); | |
| let scoreElement = document.getElementById('score'); | |
| let highScoreElement = document.getElementById('highScore'); | |
| let finalScoreElement = document.getElementById('final-score'); | |
| let gameOverScreen = document.getElementById('game-over'); | |
| let startScreen = document.getElementById('start-screen'); | |
| let clouds = []; | |
| let stars = []; | |
| let animationId; | |
| // Initialize game | |
| function init() { | |
| // Set high score display | |
| document.getElementById('high-score').textContent = highScore; | |
| // Event listeners | |
| document.getElementById('start-btn').addEventListener('click', startGame); | |
| document.getElementById('restart-btn').addEventListener('click', restartGame); | |
| // Touch/mouse controls | |
| gameContainer.addEventListener('mousemove', movePlane); | |
| gameContainer.addEventListener('touchmove', function(e) { | |
| e.preventDefault(); | |
| movePlane(e.touches[0]); | |
| }); | |
| } | |
| // Start game | |
| function startGame() { | |
| startScreen.style.display = 'none'; | |
| gameRunning = true; | |
| score = 0; | |
| gameSpeed = 3; | |
| updateScore(); | |
| // Position plane in center | |
| planeX = gameContainer.clientWidth / 2; | |
| planeY = gameContainer.clientHeight / 2; | |
| updatePlanePosition(); | |
| // Clear any existing elements | |
| clearGameElements(); | |
| // Start game loop | |
| gameLoop(); | |
| // Start spawning obstacles and stars | |
| setInterval(spawnCloud, 1500); | |
| setInterval(spawnStar, 2000); | |
| } | |
| // Game loop | |
| function gameLoop() { | |
| if (!gameRunning) return; | |
| // Move clouds | |
| moveClouds(); | |
| // Move stars | |
| moveStars(); | |
| // Check collisions | |
| checkCollisions(); | |
| // Increase difficulty over time | |
| if (score > 0 && score % 10 === 0) { | |
| gameSpeed = 3 + Math.floor(score / 10) * 0.5; | |
| } | |
| animationId = requestAnimationFrame(gameLoop); | |
| } | |
| // Move plane with mouse/touch | |
| function movePlane(e) { | |
| if (!gameRunning) return; | |
| const rect = gameContainer.getBoundingClientRect(); | |
| planeX = e.clientX - rect.left; | |
| planeY = e.clientY - rect.top; | |
| // Keep plane within bounds | |
| planeX = Math.max(30, Math.min(planeX, gameContainer.clientWidth - 30)); | |
| planeY = Math.max(30, Math.min(planeY, gameContainer.clientHeight - 30)); | |
| updatePlanePosition(); | |
| } | |
| // Update plane position on screen | |
| function updatePlanePosition() { | |
| planeElement.style.left = (planeX - 30) + 'px'; | |
| planeElement.style.top = (planeY - 30) + 'px'; | |
| // Tilt plane based on movement direction | |
| // (This would be more sophisticated with velocity tracking) | |
| const tilt = ((planeX / gameContainer.clientWidth) - 0.5) * 30; | |
| planeElement.style.transform = `rotate(${tilt}deg)`; | |
| } | |
| // Spawn a new cloud | |
| function spawnCloud() { | |
| if (!gameRunning) return; | |
| const cloud = document.createElement('div'); | |
| cloud.className = 'cloud'; | |
| // Random size | |
| const size = Math.random() * 60 + 40; | |
| cloud.style.width = size + 'px'; | |
| cloud.style.height = size + 'px'; | |
| // Random position (off screen to the right) | |
| const yPos = Math.random() * (gameContainer.clientHeight - size); | |
| cloud.style.left = gameContainer.clientWidth + 'px'; | |
| cloud.style.top = yPos + 'px'; | |
| gameContainer.appendChild(cloud); | |
| clouds.push({ | |
| element: cloud, | |
| x: gameContainer.clientWidth, | |
| y: yPos, | |
| width: size, | |
| height: size, | |
| speed: Math.random() * 2 + gameSpeed | |
| }); | |
| } | |
| // Move all clouds | |
| function moveClouds() { | |
| for (let i = clouds.length - 1; i >= 0; i--) { | |
| const cloud = clouds[i]; | |
| cloud.x -= cloud.speed; | |
| cloud.element.style.left = cloud.x + 'px'; | |
| // Remove if off screen | |
| if (cloud.x + cloud.width < 0) { | |
| gameContainer.removeChild(cloud.element); | |
| clouds.splice(i, 1); | |
| } | |
| } | |
| } | |
| // Spawn a new star | |
| function spawnStar() { | |
| if (!gameRunning) return; | |
| const star = document.createElement('div'); | |
| star.className = 'star'; | |
| // Random position (off screen to the right) | |
| const yPos = Math.random() * (gameContainer.clientHeight - 30); | |
| star.style.left = gameContainer.clientWidth + 'px'; | |
| star.style.top = yPos + 'px'; | |
| gameContainer.appendChild(star); | |
| stars.push({ | |
| element: star, | |
| x: gameContainer.clientWidth, | |
| y: yPos, | |
| width: 30, | |
| height: 30, | |
| speed: gameSpeed + 1 | |
| }); | |
| } | |
| // Move all stars | |
| function moveStars() { | |
| for (let i = stars.length - 1; i >= 0; i--) { | |
| const star = stars[i]; | |
| star.x -= star.speed; | |
| star.element.style.left = star.x + 'px'; | |
| // Remove if off screen | |
| if (star.x + star.width < 0) { | |
| gameContainer.removeChild(star.element); | |
| stars.splice(i, 1); | |
| } | |
| } | |
| } | |
| // Check for collisions | |
| function checkCollisions() { | |
| // Plane dimensions | |
| const planeSize = 40; | |
| const planeLeft = planeX - planeSize/2; | |
| const planeRight = planeX + planeSize/2; | |
| const planeTop = planeY - planeSize/2; | |
| const planeBottom = planeY + planeSize/2; | |
| // Check cloud collisions | |
| for (const cloud of clouds) { | |
| if (planeRight > cloud.x && | |
| planeLeft < cloud.x + cloud.width && | |
| planeBottom > cloud.y && | |
| planeTop < cloud.y + cloud.height) { | |
| gameOver(); | |
| return; | |
| } | |
| } | |
| // Check star collisions | |
| for (let i = stars.length - 1; i >= 0; i--) { | |
| const star = stars[i]; | |
| if (planeRight > star.x && | |
| planeLeft < star.x + star.width && | |
| planeBottom > star.y && | |
| planeTop < star.y + star.height) { | |
| // Collect star | |
| gameContainer.removeChild(star.element); | |
| stars.splice(i, 1); | |
| score += 5; | |
| updateScore(); | |
| // Play sound | |
| playSound('collect'); | |
| } | |
| } | |
| } | |
| // Update score display | |
| function updateScore() { | |
| scoreElement.textContent = score; | |
| } | |
| // Game over | |
| function gameOver() { | |
| gameRunning = false; | |
| cancelAnimationFrame(animationId); | |
| // Update high score | |
| if (score > highScore) { | |
| highScore = score; | |
| localStorage.setItem('highScore', highScore); | |
| document.getElementById('high-score').textContent = highScore; | |
| } | |
| // Show game over screen | |
| finalScoreElement.textContent = score; | |
| gameOverScreen.style.display = 'flex'; | |
| // Play sound | |
| playSound('crash'); | |
| } | |
| // Restart game | |
| function restartGame() { | |
| gameOverScreen.style.display = 'none'; | |
| startGame(); | |
| } | |
| // Clear game elements | |
| function clearGameElements() { | |
| // Remove all clouds | |
| for (const cloud of clouds) { | |
| gameContainer.removeChild(cloud.element); | |
| } | |
| clouds = []; | |
| // Remove all stars | |
| for (const star of stars) { | |
| gameContainer.removeChild(star.element); | |
| } | |
| stars = []; | |
| } | |
| // Simple sound effects | |
| function playSound(type) { | |
| const audio = new Audio(); | |
| if (type === 'collect') { | |
| audio.src = 'data:audio/wav;base64,UklGRl9vT19XQVZFZm10IBAAAAABAAEAQB8AAEAfAAABAAgAZGF0YU...'; // Short beep | |
| } else if (type === 'crash') { | |
| audio.src = 'data:audio/wav;base64,UklGRl9vT19XQVZFZm10IBAAAAABAAEAQB8AAEAfAAABAAgAZGF0YU...'; // Crash sound | |
| } | |
| audio.volume = 0.2; | |
| audio.play().catch(e => console.log("Audio play failed:", e)); | |
| } | |
| // Initialize when loaded | |
| window.addEventListener('load', init); | |
| </script> | |
| <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=Tingchenliang/pilot-game" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body> | |
| </html> |