Spaces:
Sleeping
Sleeping
Upload src/stores/playerStore.ts with huggingface_hub
Browse files- src/stores/playerStore.ts +69 -0
src/stores/playerStore.ts
ADDED
|
@@ -0,0 +1,69 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
'use client'
|
| 2 |
+
|
| 3 |
+
import { create } from 'zustand'
|
| 4 |
+
import type { Player, PlayerInventory } from '@/types'
|
| 5 |
+
import { CREATIVE_BLOCKS } from '@/engine/constants'
|
| 6 |
+
|
| 7 |
+
interface PlayerStore {
|
| 8 |
+
player: Player | null
|
| 9 |
+
initPlayer: () => void
|
| 10 |
+
updatePosition: (pos: [number, number, number]) => void
|
| 11 |
+
updateRotation: (rot: [number, number]) => void
|
| 12 |
+
updateVelocity: (vel: [number, number, number]) => void
|
| 13 |
+
setHealth: (hp: number) => void
|
| 14 |
+
setFood: (food: number) => void
|
| 15 |
+
setGamemode: (mode: Player['gamemode']) => void
|
| 16 |
+
setSelectedSlot: (slot: number) => void
|
| 17 |
+
setSneaking: (v: boolean) => void
|
| 18 |
+
setSprinting: (v: boolean) => void
|
| 19 |
+
setFlying: (v: boolean) => void
|
| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
export const usePlayerStore = create<PlayerStore>((set, get) => ({
|
| 23 |
+
player: null,
|
| 24 |
+
initPlayer: () => {
|
| 25 |
+
const inventory: PlayerInventory = {
|
| 26 |
+
hotbar: Array(9).fill(null),
|
| 27 |
+
main: Array(27).fill(null),
|
| 28 |
+
armor: Array(4).fill(null),
|
| 29 |
+
offhand: null,
|
| 30 |
+
}
|
| 31 |
+
// Fill hotbar with creative blocks
|
| 32 |
+
CREATIVE_BLOCKS.slice(0, 9).forEach((blockId, i) => {
|
| 33 |
+
inventory.hotbar[i] = { id: blockId, count: 64, damage: 0 }
|
| 34 |
+
})
|
| 35 |
+
|
| 36 |
+
set({
|
| 37 |
+
player: {
|
| 38 |
+
id: 'player',
|
| 39 |
+
uuid: crypto.randomUUID(),
|
| 40 |
+
position: [8, 80, 8],
|
| 41 |
+
velocity: [0, 0, 0],
|
| 42 |
+
rotation: [0, 0],
|
| 43 |
+
health: 20,
|
| 44 |
+
maxHealth: 20,
|
| 45 |
+
onGround: false,
|
| 46 |
+
gamemode: 'creative',
|
| 47 |
+
inventory,
|
| 48 |
+
selectedSlot: 0,
|
| 49 |
+
foodLevel: 20,
|
| 50 |
+
saturation: 5,
|
| 51 |
+
experience: 0,
|
| 52 |
+
experienceLevel: 0,
|
| 53 |
+
flying: true,
|
| 54 |
+
sneaking: false,
|
| 55 |
+
sprinting: false,
|
| 56 |
+
}
|
| 57 |
+
})
|
| 58 |
+
},
|
| 59 |
+
updatePosition: (pos) => set(s => s.player ? { player: { ...s.player, position: pos } } : s),
|
| 60 |
+
updateRotation: (rot) => set(s => s.player ? { player: { ...s.player, rotation: rot } } : s),
|
| 61 |
+
updateVelocity: (vel) => set(s => s.player ? { player: { ...s.player, velocity: vel } } : s),
|
| 62 |
+
setHealth: (hp) => set(s => s.player ? { player: { ...s.player, health: Math.max(0, Math.min(s.player.maxHealth, hp)) } } : s),
|
| 63 |
+
setFood: (food) => set(s => s.player ? { player: { ...s.player, foodLevel: Math.max(0, Math.min(20, food)) } } : s),
|
| 64 |
+
setGamemode: (mode) => set(s => s.player ? { player: { ...s.player, gamemode: mode } } : s),
|
| 65 |
+
setSelectedSlot: (slot) => set(s => s.player ? { player: { ...s.player, selectedSlot: slot } } : s),
|
| 66 |
+
setSneaking: (v) => set(s => s.player ? { player: { ...s.player, sneaking: v } } : s),
|
| 67 |
+
setSprinting: (v) => set(s => s.player ? { player: { ...s.player, sprinting: v } } : s),
|
| 68 |
+
setFlying: (v) => set(s => s.player ? { player: { ...s.player, flying: v } } : s),
|
| 69 |
+
}))
|