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f6dd1c2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 | #ifndef TYPES_H
#define TYPES_H
#include <Eigen/Dense>
#include <Eigen/Sparse>
#include <OpenMesh/Core/Geometry/VectorT.hh>
#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <iostream>
#include <fstream>
#include <iomanip>
#include <stdlib.h>
#include <stdio.h>
#include <cstdio>
#include <algorithm>
#include <math.h>
#include <cmath>
#include <vector>
#include <list>
#include <set>
#include <queue>
#include <map>
#include <string>
#include <time.h>
#include <assert.h>
#include <cstddef>
#include <limits>
//#define USE_FLOAT_SCALAR
#define SAME_THRESHOLD 1e-6
#ifdef USE_FLOAT_SCALAR
typedef float Scalar;
#else
typedef double Scalar;
#endif
typedef Eigen::SparseMatrix<Scalar, Eigen::ColMajor> ColMajorSparseMatrix;
typedef Eigen::SparseMatrix<Scalar, Eigen::RowMajor> RowMajorSparseMatrix;
#ifdef EIGEN_DONT_ALIGN
#define EIGEN_ALIGNMENT Eigen::DontAlign
#else
#define EIGEN_ALIGNMENT Eigen::AutoAlign
#endif
typedef Eigen::Triplet<Scalar> Triplet;
// ======================================================
// 基础模板别名
// ======================================================
template <int Rows, int Cols, int Options = (Eigen::ColMajor | Eigen::AutoAlign)>
using MatrixT = Eigen::Matrix<Scalar, Rows, Cols, Options>;
// ======================
// 向量类型
// ======================
using Vector2 = MatrixT<2,1>;
using Vector3 = MatrixT<3,1>;
using Vector4 = MatrixT<4,1>;
using Vector6 = MatrixT<6,1>;
using VectorX = MatrixT<Eigen::Dynamic,1>;
using VectorN = Vector3; // 别名(等价于 Vector3)
// ======================
// 固定尺寸矩阵
// ======================
using Matrix22 = MatrixT<2,2>;
using Matrix23 = MatrixT<2,3>;
using Matrix32 = MatrixT<3,2>;
using Matrix33 = MatrixT<3,3>;
using Matrix34 = MatrixT<3,4>;
using Matrix44 = MatrixT<4,4>;
using Matrix66 = MatrixT<6,6>;
using EigenMatrix12 = MatrixT<12,12>;
// ======================
// 动态尺寸矩阵
// ======================
using Matrix2X = MatrixT<2,Eigen::Dynamic>;
using Matrix3X = MatrixT<3,Eigen::Dynamic>;
using Matrix4X = MatrixT<4,Eigen::Dynamic>;
using MatrixX2 = MatrixT<Eigen::Dynamic,2>;
using MatrixX3 = MatrixT<Eigen::Dynamic,3>;
using MatrixXX = MatrixT<Eigen::Dynamic,Eigen::Dynamic>;
using Vertices = Matrix3X; // 顶点矩阵,3×N
// ======================
// 特殊变换与几何类型
// ======================
using Affine3 = Eigen::Transform<Scalar,3,Eigen::Affine>;
using Affine3d = Affine3; // 同义,方便兼容
using AffineMatrix3 = Matrix44; // 4×4 变换矩阵
using EigenAngleAxis = Eigen::AngleAxis<Scalar>;
using EigenQuaternion = Eigen::Quaternion<Scalar, Eigen::DontAlign>;
// ======================
// 块类型
// ======================
using Block33 = Eigen::Block<Matrix66,3,3>;
// Conversion between a 3d vector type to Eigen::Vector3d
template<typename Vec_T>
inline Vector3 to_eigen_vec3(const Vec_T &vec)
{
return Vector3(vec[0], vec[1], vec[2]);
}
template<typename Vec_T>
inline Vec_T from_eigen_vec3(const Vector3 &vec)
{
Vec_T v;
v[0] = vec(0);
v[1] = vec(1);
v[2] = vec(2);
return v;
}
enum VertexState
{
OUTSIDE,
FRONT,
INSIDE
};
struct TriTraits : public OpenMesh::DefaultTraits {
#ifdef USE_FLOAT_SCALAR
typedef OpenMesh::Vec3f Point;
typedef OpenMesh::Vec3f Normal;
#else
typedef OpenMesh::Vec3d Point;
typedef OpenMesh::Vec3d Normal;
#endif
typedef OpenMesh::Vec4f Color;
VertexAttributes(OpenMesh::Attributes::Status);
FaceAttributes(OpenMesh::Attributes::Status);
EdgeAttributes(OpenMesh::Attributes::Status);
HalfedgeAttributes(OpenMesh::Attributes::Status);
VertexTraits
{
VertexT() : geodesic_distance(1e100), state(OUTSIDE),incident_point(0.0),
saddle_or_boundary(false)
{};
public:
Scalar geodesic_distance;
VertexState state;
OpenMesh::FaceHandle incident_face;
Scalar incident_point;
bool saddle_or_boundary;
};
FaceTraits
{
FaceT() : corner_angles(0,0,0)
{};
public:
Vector3 corner_angles;
};
EdgeTraits
{
EdgeT() : length(0.0)
{};
public:
Scalar length;
};
};
typedef OpenMesh::TriMesh_ArrayKernelT<TriTraits> Mesh;
#ifdef USE_FLOAT_SCALAR
typedef OpenMesh::Vec3f Vec3;
#else
typedef OpenMesh::Vec3d Vec3;
#endif
class Matrix3333 // 3x3 matrix: each element is a 3x3 matrix
{
public:
Matrix3333();
Matrix3333(const Matrix3333& other);
~Matrix3333() {}
void SetZero(); // [0 0 0; 0 0 0; 0 0 0]; 0 = 3x3 zeros
void SetIdentity(); //[I 0 0; 0 I 0; 0 0 I]; 0 = 3x3 zeros, I = 3x3 identity
// operators
Matrix33& operator() (int row, int col);
Matrix3333 operator+ (const Matrix3333& plus);
Matrix3333 operator- (const Matrix3333& minus);
Matrix3333 operator* (const Matrix33& multi);
friend Matrix3333 operator* (const Matrix33& multi1, Matrix3333& multi2);
Matrix3333 operator* (Scalar multi);
friend Matrix3333 operator* (Scalar multi1, Matrix3333& multi2);
Matrix3333 transpose();
Matrix33 Contract(const Matrix33& multi); // this operator is commutative
Matrix3333 Contract(Matrix3333& multi);
//protected:
Matrix33 mat[3][3];
};
class Matrix2222 // 2x2 matrix: each element is a 2x2 matrix
{
public:
Matrix2222();
Matrix2222(const Matrix2222& other);
~Matrix2222() {}
void SetZero(); // [0 0; 0 0]; 0 = 2x2 zeros
void SetIdentity(); //[I 0; 0 I;]; 0 = 2x2 zeros, I = 2x2 identity
// operators and basic functions
Matrix22& operator() (int row, int col);
Matrix2222 operator+ (const Matrix2222& plus);
Matrix2222 operator- (const Matrix2222& minus);
Matrix2222 operator* (const Matrix22& multi);
friend Matrix2222 operator* (const Matrix22& multi1, Matrix2222& multi2);
Matrix2222 operator* (Scalar multi);
friend Matrix2222 operator* (Scalar multi1, Matrix2222& multi2);
Matrix2222 transpose();
Matrix22 Contract(const Matrix22& multi); // this operator is commutative
Matrix2222 Contract(Matrix2222& multi);
protected:
Matrix22 mat[2][2];
};
// dst = src1 \kron src2
void directProduct(Matrix3333& dst, const Matrix33& src1, const Matrix33& src2);
void directProduct(Matrix2222& dst, const Matrix22& src1, const Matrix22& src2);
#endif // TYPES_H
///////////////////////////////////////////////////////////////////////////////
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