Spaces:
Running
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Deploy from HuggingChat
Browse files- README.md +9 -5
- index.html +322 -19
README.md
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---
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title: Minecraft Mobile Final
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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---
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title: "Minecraft Mobile Final"
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emoji: 🛸
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colorFrom: green
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colorTo: gray
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sdk: static
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pinned: false
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tags:
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- huggingchat
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---
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# Minecraft Mobile Final
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Built with [HuggingChat](https://huggingface.co/chat).
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index.html
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<html>
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| 1 |
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<!DOCTYPE html>
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<html lang="ru">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<title>Minecraft Mobile Final</title>
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<style>
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body {
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margin: 0;
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overflow: hidden;
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background-color: #87CEEB;
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font-family: sans-serif;
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touch-action: none;
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user-select: none;
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}
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#game-container {
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position: relative;
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width: 100vw;
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height: 100vh;
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background-color: #87CEEB;
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overflow: hidden;
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}
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canvas {
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display: block;
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}
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#controls {
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position: absolute;
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bottom: 20px; /* Почти в самый низ */
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left: 30px;
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width: 120px;
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height: 120px;
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background: rgba(255, 255, 255, 0.15);
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backdrop-filter: blur(5px);
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border-radius: 50%;
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display: flex;
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justify-content: center;
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align-items: center;
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border: 1px solid rgba(255,255,255,0.3);
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box-shadow: 0 8px 32px rgba(0,0,0,0.2);
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}
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#joystick {
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width: 50px;
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height: 50px;
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background: rgba(0, 0, 0, 0.6);
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border-radius: 50%;
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position: relative;
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border: 2px solid rgba(255,255,255,0.8);
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box-shadow: 0 4px 10px rgba(0,0,0,0.4);
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}
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#jump-btn {
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position: absolute;
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bottom: 20px; /* Почти в самый низ */
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right: 30px;
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width: 80px;
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height: 80px;
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background: rgba(0, 0, 0, 0.6);
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backdrop-filter: blur(5px);
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color: white;
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border-radius: 50%;
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display: flex;
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justify-content: center;
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align-items: center;
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font-weight: bold;
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border: 2px solid rgba(255,255,255,0.8);
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text-align: center;
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font-size: 13px;
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box-shadow: 0 8px 32px rgba(0,0,0,0.2);
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}
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#mode-switch {
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position: absolute;
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top: 40px; /* Сместили чуть ниже от края */
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left: 50%;
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transform: translateX(-50%);
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background: rgba(0, 0, 0, 0.5);
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backdrop-filter: blur(8px);
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color: white;
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padding: 10px 20px;
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border-radius: 20px;
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font-size: 15px;
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border: 1px solid rgba(255,255,255,0.4);
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box-shadow: 0 4px 15px rgba(0,0,0,0.2);
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letter-spacing: 0.5px;
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}
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#hotbar {
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position: absolute;
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bottom: 160px; /* Опустили ещё ниже, ближе к управлению */
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left: 50%;
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transform: translateX(-50%);
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display: flex;
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gap: 12px;
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background: rgba(0, 0, 0, 0.4);
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backdrop-filter: blur(10px);
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padding: 12px;
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border-radius: 16px;
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border: 1px solid rgba(255,255,255,0.3);
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box-shadow: 0 8px 32px rgba(0,0,0,0.3);
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}
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.slot {
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width: 45px;
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height: 45px;
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border: 3px solid #888;
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background: #555;
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cursor: pointer;
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transition: 0.2s;
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}
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.slot.active { border-color: #fff; transform: scale(1.1); box-shadow: 0 0 10px #fff; }
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.block-grass { background-color: #5da130; }
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.block-dirt { background-color: #8B4513; }
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.block-stone { background-color: #808080; }
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.block-wood { background-color: #A0522D; }
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</style>
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</head>
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<body>
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<div id="game-container">
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<div id="mode-switch">Режим: Ломать ⛏️</div>
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<canvas id="gameCanvas"></canvas>
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<div id="controls">
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<div id="joystick"></div>
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</div>
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<div id="jump-btn">ПРЫЖОК</div>
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<div id="hotbar">
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<div class="slot active block-grass" data-type="grass"></div>
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<div class="slot block-dirt" data-type="dirt"></div>
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<div class="slot block-stone" data-type="stone"></div>
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<div class="slot block-wood" data-type="wood"></div>
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</div>
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</div>
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<script>
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const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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const modeBtn = document.getElementById('mode-switch');
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| 139 |
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function resize() {
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| 141 |
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canvas.width = window.innerWidth;
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| 142 |
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canvas.height = window.innerHeight;
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| 143 |
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}
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window.onresize = resize;
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resize();
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| 146 |
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const gridSize = 40;
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const world = {};
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const player = {
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x: 400, y: 100, w: 36, h: 64,
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vx: 0, vy: 0, speed: 5,
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jumpPower: -12, gravity: 0.6, grounded: false,
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animTimer: 0
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};
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| 155 |
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| 156 |
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const camera = { x: 0, y: 0 };
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| 157 |
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let selectedBlock = 'grass';
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| 158 |
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let isBuildMode = false;
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| 159 |
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const blockColors = {
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grass: '#5da130', dirt: '#8B4513', stone: '#808080', wood: '#A0522D'
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| 162 |
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};
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// Генерируем ОГРОМНЫЙ мир (от -200 до 500 блоков)
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for(let x = -200; x < 500; x++) {
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for(let y = 8; y < 30; y++) {
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if(y === 8) world[`${x},${y}`] = 'grass';
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| 168 |
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else if(y > 15) world[`${x},${y}`] = 'stone';
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| 169 |
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else world[`${x},${y}`] = 'dirt';
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| 170 |
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}
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| 171 |
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}
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| 172 |
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// Touch handling
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| 174 |
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let joystickActive = false;
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| 175 |
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let joyX = 0;
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| 176 |
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const joystick = document.getElementById('joystick');
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| 177 |
+
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| 178 |
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document.getElementById('controls').addEventListener('touchstart', (e) => {
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| 179 |
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joystickActive = true;
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| 180 |
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e.preventDefault();
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| 181 |
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}, {passive: false});
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| 182 |
+
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| 183 |
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window.addEventListener('touchend', () => {
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| 184 |
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joystickActive = false;
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| 185 |
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joyX = 0;
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| 186 |
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joystick.style.transform = `translate(0, 0)`;
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| 187 |
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});
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| 188 |
+
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| 189 |
+
window.addEventListener('touchmove', (e) => {
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| 190 |
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if(!joystickActive) return;
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| 191 |
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const touch = e.touches[0];
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| 192 |
+
const rect = document.getElementById('controls').getBoundingClientRect();
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| 193 |
+
const centerX = rect.left + rect.width/2;
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| 194 |
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joyX = (touch.clientX - centerX) / (rect.width/2);
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| 195 |
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if(joyX > 1) joyX = 1;
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| 196 |
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if(joyX < -1) joyX = -1;
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| 197 |
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joystick.style.transform = `translate(${joyX * 25}px, 0)`;
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| 198 |
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}, {passive: false});
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| 199 |
+
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| 200 |
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document.getElementById('jump-btn').addEventListener('touchstart', (e) => {
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| 201 |
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if(player.grounded) player.vy = player.jumpPower;
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| 202 |
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e.preventDefault();
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| 203 |
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});
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| 204 |
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| 205 |
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modeBtn.addEventListener('touchstart', (e) => {
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| 206 |
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isBuildMode = !isBuildMode;
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| 207 |
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modeBtn.innerText = isBuildMode ? "Режим: Строить 📦" : "Режим: Ломать ⛏️";
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| 208 |
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e.preventDefault();
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| 209 |
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});
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| 210 |
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| 211 |
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document.querySelectorAll('.slot').forEach(slot => {
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| 212 |
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slot.addEventListener('touchstart', (e) => {
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| 213 |
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document.querySelectorAll('.slot').forEach(s => s.classList.remove('active'));
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| 214 |
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slot.classList.add('active');
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| 215 |
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selectedBlock = slot.dataset.type;
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| 216 |
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e.stopPropagation();
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| 217 |
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});
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| 218 |
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});
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| 219 |
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| 220 |
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canvas.addEventListener('touchstart', (e) => {
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| 221 |
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const touch = e.touches[0];
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| 222 |
+
// КРИТИЧЕСКИЙ МОМЕНТ: прибавляем координаты камеры
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| 223 |
+
const gx = Math.floor((touch.clientX + camera.x) / gridSize);
|
| 224 |
+
const gy = Math.floor((touch.clientY + camera.y) / gridSize);
|
| 225 |
+
|
| 226 |
+
if(isBuildMode) {
|
| 227 |
+
if(!world[`${gx},${gy}`]) world[`${gx},${gy}`] = selectedBlock;
|
| 228 |
+
} else {
|
| 229 |
+
delete world[`${gx},${gy}`];
|
| 230 |
+
}
|
| 231 |
+
});
|
| 232 |
+
|
| 233 |
+
function update() {
|
| 234 |
+
player.vx = joyX * player.speed;
|
| 235 |
+
player.vy += player.gravity;
|
| 236 |
+
player.x += player.vx;
|
| 237 |
+
player.y += player.vy;
|
| 238 |
+
|
| 239 |
+
player.grounded = false;
|
| 240 |
+
const px = Math.floor((player.x + player.w/2) / gridSize);
|
| 241 |
+
const py = Math.floor((player.y + player.h) / gridSize);
|
| 242 |
+
|
| 243 |
+
if(world[`${px},${py}`]) {
|
| 244 |
+
player.y = py * gridSize - player.h;
|
| 245 |
+
player.vy = 0;
|
| 246 |
+
player.grounded = true;
|
| 247 |
+
}
|
| 248 |
+
|
| 249 |
+
// Плавное перемещение камеры за игроком
|
| 250 |
+
camera.x = player.x - canvas.width / 2;
|
| 251 |
+
camera.y = player.y - canvas.height / 2;
|
| 252 |
+
if (camera.y > 0) camera.y = 0; // Чтобы не видеть «пустоту» выше неба
|
| 253 |
+
}
|
| 254 |
+
|
| 255 |
+
function draw() {
|
| 256 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 257 |
+
|
| 258 |
+
ctx.save();
|
| 259 |
+
ctx.translate(-camera.x, -camera.y);
|
| 260 |
+
|
| 261 |
+
// Рисуем блоки
|
| 262 |
+
for(let key in world) {
|
| 263 |
+
const [x, y] = key.split(',').map(Number);
|
| 264 |
+
|
| 265 |
+
// Оптимизация отрисовки (только то, что на экране)
|
| 266 |
+
if (x * gridSize < camera.x - gridSize || x * gridSize > camera.x + canvas.width) continue;
|
| 267 |
+
if (y * gridSize < camera.y - gridSize || y * gridSize > camera.y + canvas.height) continue;
|
| 268 |
+
|
| 269 |
+
ctx.fillStyle = blockColors[world[key]];
|
| 270 |
+
ctx.fillRect(x * gridSize, y * gridSize, gridSize, gridSize);
|
| 271 |
+
|
| 272 |
+
// Эффект объема
|
| 273 |
+
ctx.fillStyle = 'rgba(255,255,255,0.2)';
|
| 274 |
+
ctx.fillRect(x * gridSize, y * gridSize, gridSize, 4);
|
| 275 |
+
ctx.fillStyle = 'rgba(0,0,0,0.2)';
|
| 276 |
+
ctx.fillRect(x * gridSize, y * gridSize + gridSize - 4, gridSize, 4);
|
| 277 |
+
|
| 278 |
+
ctx.strokeStyle = 'rgba(0,0,0,0.05)';
|
| 279 |
+
ctx.strokeRect(x * gridSize, y * gridSize, gridSize, gridSize);
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
// Анимация Стива
|
| 283 |
+
player.animTimer += 0.1;
|
| 284 |
+
const bobbing = Math.sin(player.animTimer) * 2;
|
| 285 |
+
const renderY = player.y + (player.vx !== 0 ? bobbing : 0);
|
| 286 |
+
|
| 287 |
+
// Тело
|
| 288 |
+
ctx.fillStyle = '#006400';
|
| 289 |
+
ctx.fillRect(player.x, renderY + 20, player.w, 25);
|
| 290 |
+
// Голова
|
| 291 |
+
ctx.fillStyle = '#FFDBAC';
|
| 292 |
+
ctx.fillRect(player.x + 4, renderY, player.w - 8, 22);
|
| 293 |
+
// Глаза
|
| 294 |
+
ctx.fillStyle = '#fff';
|
| 295 |
+
ctx.fillRect(player.x + 8, renderY + 8, 6, 4);
|
| 296 |
+
ctx.fillRect(player.x + player.w - 14, renderY + 8, 6, 4);
|
| 297 |
+
ctx.fillStyle = '#000';
|
| 298 |
+
ctx.fillRect(player.x + 10, renderY + 9, 3, 3);
|
| 299 |
+
ctx.fillRect(player.x + player.w - 11, renderY + 9, 3, 3);
|
| 300 |
+
// Рот
|
| 301 |
+
ctx.fillStyle = '#8B4513';
|
| 302 |
+
ctx.fillRect(player.x + 12, renderY + 16, 12, 3);
|
| 303 |
+
// Штаны
|
| 304 |
+
ctx.fillStyle = '#0000CD';
|
| 305 |
+
ctx.fillRect(player.x, renderY + 45, player.w, 19);
|
| 306 |
+
// Руки
|
| 307 |
+
ctx.fillStyle = '#FFDBAC';
|
| 308 |
+
ctx.fillRect(player.x - 6, renderY + 22, 6, 15);
|
| 309 |
+
ctx.fillRect(player.x + player.w, renderY + 22, 6, 15);
|
| 310 |
+
|
| 311 |
+
ctx.restore();
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
function loop() {
|
| 315 |
+
update();
|
| 316 |
+
draw();
|
| 317 |
+
requestAnimationFrame(loop);
|
| 318 |
+
}
|
| 319 |
+
loop();
|
| 320 |
+
</script>
|
| 321 |
+
</body>
|
| 322 |
+
</html>
|