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Initial commit: AniGen - Animatable 3D Generation
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#pragma once
#include <iostream>
#include <string>
#include <vector>
#include <cstdint>
#include <cmath>
#include <cuda.h>
#include <cuda_runtime.h>
#include <cuda_fp16.h>
#include <Eigen/Dense>
namespace cubvh {
static constexpr float PI = 3.14159265358979323846f;
static constexpr float SQRT2 = 1.41421356237309504880f;
// enum class EMeshSdfMode : int {
// Watertight,
// Raystab,
// PathEscape,
// };
// static constexpr const char* MeshSdfModeStr = "Watertight\0Raystab\0PathEscape\0\0";
template <typename T>
__host__ __device__ T div_round_up(T val, T divisor) {
return (val + divisor - 1) / divisor;
}
constexpr uint32_t n_threads_linear = 128;
template <typename T>
constexpr uint32_t n_blocks_linear(T n_elements) {
return (uint32_t)div_round_up(n_elements, (T)n_threads_linear);
}
template <typename K, typename T, typename ... Types>
inline void linear_kernel(K kernel, uint32_t shmem_size, cudaStream_t stream, T n_elements, Types ... args) {
if (n_elements <= 0) {
return;
}
kernel<<<n_blocks_linear(n_elements), n_threads_linear, shmem_size, stream>>>((uint32_t)n_elements, args...);
}
inline __host__ __device__ float sign(float x) {
return copysignf(1.0, x);
}
template <typename T>
__host__ __device__ T clamp(T val, T lower, T upper) {
return val < lower ? lower : (upper < val ? upper : val);
}
template <typename T>
__host__ __device__ void host_device_swap(T& a, T& b) {
T c(a); a=b; b=c;
}
inline __host__ __device__ Eigen::Vector3f cylindrical_to_dir(const Eigen::Vector2f& p) {
const float cos_theta = -2.0f * p.x() + 1.0f;
const float phi = 2.0f * PI * (p.y() - 0.5f);
const float sin_theta = sqrtf(fmaxf(1.0f - cos_theta * cos_theta, 0.0f));
float sin_phi, cos_phi;
sincosf(phi, &sin_phi, &cos_phi);
return {sin_theta * cos_phi, sin_theta * sin_phi, cos_theta};
}
inline __host__ __device__ float fractf(float x) {
return x - floorf(x);
}
template <uint32_t N_DIRS>
__device__ __host__ Eigen::Vector3f fibonacci_dir(uint32_t i, const Eigen::Vector2f& offset) {
// Fibonacci lattice with offset
float epsilon;
if (N_DIRS >= 11000) {
epsilon = 27;
} else if (N_DIRS >= 890) {
epsilon = 10;
} else if (N_DIRS >= 177) {
epsilon = 3.33;
} else if (N_DIRS >= 24) {
epsilon = 1.33;
} else {
epsilon = 0.33;
}
static constexpr float GOLDEN_RATIO = 1.6180339887498948482045868343656f;
return cylindrical_to_dir(Eigen::Vector2f{fractf((i+epsilon) / (N_DIRS-1+2*epsilon) + offset.x()), fractf(i / GOLDEN_RATIO + offset.y())});
}
inline __host__ __device__ float safe_divide(float numerator, float denominator, float epsilon = 1e-6f) {
if (fabs(denominator) < epsilon) {
if (denominator <= 0)
return -(numerator / epsilon);
else
return numerator / epsilon;
}
return numerator / denominator;
}
}