AniGen / extensions /CUBVH /setup.py
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Initial commit: AniGen - Animatable 3D Generation
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import os
from setuptools import setup
from torch.utils.cpp_extension import BuildExtension, CUDAExtension
_src_path = os.path.dirname(os.path.abspath(__file__))
if os.name == "nt":
# find cl.exe
def find_cl_path():
import glob
for executable in ["Program Files (x86)", "Program Files"]:
for edition in ["Enterprise", "Professional", "BuildTools", "Community"]:
paths = sorted(glob.glob(f"C:\\{executable}\\Microsoft Visual Studio\\*\\{edition}\\VC\\Tools\\MSVC\\*\\bin\\Hostx64\\x64"), reverse=True)
if paths:
return paths[0]
# If cl.exe is not on path, try to find it.
if os.system("where cl.exe >nul 2>nul") != 0:
cl_path = find_cl_path()
if cl_path is None:
raise RuntimeError("Could not locate a supported Microsoft Visual C++ installation")
os.environ["PATH"] += ";" + cl_path
else:
# cl.exe was found in PATH, so we can assume that the user is already in a developer command prompt
# In this case, BuildExtensions requires the following environment variable to be set such that it
# won't try to activate a developer command prompt a second time.
os.environ["DISTUTILS_USE_SDK"] = "1"
cpp_standard = 17
base_nvcc_flags = [
"-O3",
f"-std=c++{cpp_standard}",
"--extended-lambda",
"--expt-relaxed-constexpr",
# The following definitions must be undefined
# since we need half-precision operation.
"-U__CUDA_NO_HALF_OPERATORS__",
"-U__CUDA_NO_HALF_CONVERSIONS__",
"-U__CUDA_NO_HALF2_OPERATORS__",
]
if os.name == "posix":
base_cflags = ["-O3", f"-std=c++{cpp_standard}"]
base_nvcc_flags += [
"-Xcompiler=-Wno-float-conversion",
"-Xcompiler=-fno-strict-aliasing",
]
elif os.name == "nt":
base_cflags = ["/O2", f"/std:c++{cpp_standard}"]
'''
Usage:
python setup.py build_ext --inplace # build extensions locally, do not install (only can be used from the parent directory)
python setup.py install # build extensions and install (copy) to PATH.
pip install . # ditto but better (e.g., dependency & metadata handling)
python setup.py develop # build extensions and install (symbolic) to PATH.
pip install -e . # ditto but better (e.g., dependency & metadata handling)
'''
setup(
ext_modules=[
CUDAExtension(
name='_cubvh',
sources=[os.path.join('src', f) for f in [
'bvh.cu',
'api_gpu.cu',
'bindings.cpp',
]],
include_dirs=[
os.path.join(_src_path, 'include'),
os.path.join(_src_path, 'third_party', 'eigen'),
],
extra_compile_args={
'cxx': base_cflags,
'nvcc': base_nvcc_flags,
}
),
],
cmdclass={
'build_ext': BuildExtension,
},
)