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Update index.html
Browse files- index.html +460 -19
index.html
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<html>
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| 1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
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| 6 |
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<title>Desert Road Runner</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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| 9 |
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<style>
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| 10 |
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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| 11 |
+
body {
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margin: 0;
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| 13 |
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padding: 0;
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| 14 |
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overflow: hidden;
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| 15 |
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font-family: 'Press Start 2P', cursive;
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| 16 |
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background-color: #f7f7f7;
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| 17 |
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}
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#game-container {
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position: relative;
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| 20 |
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width: 100vw;
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| 21 |
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height: 100vh;
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| 22 |
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background: linear-gradient(to bottom, #87CEEB 0%, #E6E6FA 50%, #F5DEB3 100%);
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| 23 |
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overflow: hidden;
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}
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| 25 |
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#road {
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position: absolute;
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bottom: 0;
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width: 100%;
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height: 120px;
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background-color: #333;
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z-index: 5;
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}
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.road-marking {
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position: absolute;
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bottom: 45px;
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| 36 |
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width: 50px;
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| 37 |
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height: 10px;
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| 38 |
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background-color: #fff;
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| 39 |
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z-index: 6;
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| 40 |
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}
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| 41 |
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#car {
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| 42 |
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position: absolute;
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| 43 |
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bottom: 0px;
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| 44 |
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left: 40px;
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| 45 |
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width: 200px;
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| 46 |
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height: 200px;
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| 47 |
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background-image: url('https://www.chennaipainter.in/wp-content/uploads/2025/04/car-1024x434.png');
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background-size: contain;
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background-repeat: no-repeat;
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z-index: 15;
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| 51 |
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transform: scale(0.7);
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}
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.obstacle {
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position: absolute;
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bottom: 80px;
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| 56 |
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width: 80px;
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| 57 |
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height: 70px;
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| 58 |
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background-image: url('https://www.chennaipainter.in/wp-content/uploads/2025/04/obstacle-150x150.png');
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| 59 |
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background-size: contain;
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| 60 |
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background-repeat: no-repeat;
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| 61 |
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z-index: 5;
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| 62 |
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}
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| 63 |
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.cloud {
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| 64 |
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position: absolute;
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| 65 |
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width: 100px;
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| 66 |
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height: 60px;
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| 67 |
+
background-image: url('https://www.chennaipainter.in/wp-content/uploads/2025/04/cloud-300x300.png');
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| 68 |
+
background-size: contain;
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| 69 |
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background-repeat: no-repeat;
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| 70 |
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opacity: 0.8;
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| 71 |
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z-index: 2;
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| 72 |
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}
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| 73 |
+
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| 74 |
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.cactus {
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| 75 |
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position: absolute;
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| 76 |
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bottom: 118px;
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| 77 |
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width: 200px;
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| 78 |
+
height: 500px;
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| 79 |
+
background-image: url('https://www.chennaipainter.in/wp-content/uploads/2025/04/tree-150x150.png');
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| 80 |
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background-size: contain;
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| 81 |
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background-repeat: no-repeat;
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| 82 |
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z-index: 4;
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| 83 |
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}
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| 84 |
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#score {
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| 85 |
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position: absolute;
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| 86 |
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top: 20px;
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| 87 |
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right: 20px;
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| 88 |
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font-size: 20px;
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| 89 |
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color: #333;
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| 90 |
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z-index: 20;
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| 91 |
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background-color: rgba(255, 255, 255, 0.7);
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| 92 |
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padding: 10px 15px;
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| 93 |
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border-radius: 10px;
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| 94 |
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}
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| 95 |
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#game-over {
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| 96 |
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position: absolute;
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| 97 |
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top: 50%;
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| 98 |
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left: 50%;
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| 99 |
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transform: translate(-50%, -50%);
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| 100 |
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font-size: 40px;
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| 101 |
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color: #ff3333;
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| 102 |
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text-align: center;
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| 103 |
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display: none;
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| 104 |
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z-index: 20;
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| 105 |
+
background-color: rgba(255, 255, 255, 0.8);
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| 106 |
+
padding: 30px;
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| 107 |
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border-radius: 20px;
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| 108 |
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box-shadow: 0 0 20px rgba(0, 0, 0, 0.3);
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| 109 |
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}
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| 110 |
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#start-screen {
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| 111 |
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position: absolute;
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| 112 |
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top: 0;
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| 113 |
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left: 0;
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| 114 |
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width: 100%;
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| 115 |
+
height: 100%;
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| 116 |
+
background-color: rgba(240, 230, 210, 0.9);
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| 117 |
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display: flex;
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| 118 |
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flex-direction: column;
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| 119 |
+
justify-content: center;
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| 120 |
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align-items: center;
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| 121 |
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z-index: 30;
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| 122 |
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text-align: center;
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| 123 |
+
}
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| 124 |
+
#start-button {
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| 125 |
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margin-top: 20px;
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| 126 |
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padding: 15px 40px;
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| 127 |
+
font-size: 20px;
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| 128 |
+
background-color: #4CAF50;
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| 129 |
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color: white;
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| 130 |
+
border: none;
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| 131 |
+
border-radius: 10px;
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| 132 |
+
cursor: pointer;
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| 133 |
+
font-family: 'Press Start 2P', cursive;
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| 134 |
+
transition: all 0.3s;
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| 135 |
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box-shadow: 0 5px 0 #2E7D32;
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| 136 |
+
}
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| 137 |
+
#start-button:hover {
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| 138 |
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background-color: #45a049;
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| 139 |
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transform: translateY(-2px);
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| 140 |
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}
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| 141 |
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#start-button:active {
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| 142 |
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transform: translateY(3px);
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| 143 |
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box-shadow: 0 2px 0 #2E7D32;
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| 144 |
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}
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| 145 |
+
.controls {
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| 146 |
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margin-top: 30px;
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| 147 |
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display: flex;
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| 148 |
+
gap: 20px;
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| 149 |
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}
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| 150 |
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.control-key {
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| 151 |
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background-color: #333;
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| 152 |
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color: white;
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| 153 |
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padding: 10px 15px;
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| 154 |
+
border-radius: 5px;
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| 155 |
+
font-size: 16px;
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| 156 |
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}
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| 157 |
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.sun {
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| 158 |
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position: absolute;
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| 159 |
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width: 80px;
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| 160 |
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height: 80px;
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| 161 |
+
background: radial-gradient(circle, #FFD700 30%, #FFA500 70%);
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| 162 |
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border-radius: 50%;
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| 163 |
+
box-shadow: 0 0 40px #FFD700;
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| 164 |
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z-index: 1;
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| 165 |
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}
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| 166 |
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@keyframes birdFly {
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| 167 |
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0% { transform: translateX(0) translateY(0); }
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| 168 |
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50% { transform: translateX(0) translateY(-10px); }
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| 169 |
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100% { transform: translateX(0) translateY(0); }
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| 170 |
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}
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| 171 |
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.bird {
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| 172 |
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animation: birdFly 1s infinite ease-in-out;
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| 173 |
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}
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| 174 |
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</style>
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| 175 |
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</head>
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| 176 |
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<body>
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| 177 |
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<div id="game-container">
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| 178 |
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<div class="sun" style="top: 50px; right: 100px;"></div>
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| 179 |
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<div id="road"></div>
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| 180 |
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<div id="score">0</div>
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| 181 |
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<div id="game-over">
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| 182 |
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GAME OVER<br>
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| 183 |
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<span id="final-score">0</span><br>
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| 184 |
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<div class="mt-4 text-xl">Press Space to Restart</div>
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| 185 |
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<div class="mt-4 text-sm">Or tap the screen on mobile</div>
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| 186 |
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</div>
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| 187 |
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<div id="start-screen">
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| 188 |
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<h1 class="text-4xl md:text-6xl mb-6 text-orange-600">DESERT ROAD RUNNER</h1>
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| 189 |
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<p class="mb-8 text-lg md:text-xl max-w-2xl px-4">Avoid the obstacles and survive as long as you can in this endless desert adventure!</p>
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| 190 |
+
<button id="start-button">START GAME</button>
|
| 191 |
+
<div class="controls mt-8">
|
| 192 |
+
<div class="control-key"><i class="fas fa-arrow-up"></i> JUMP</div>
|
| 193 |
+
</div>
|
| 194 |
+
<div class="mt-8 text-sm text-gray-600">
|
| 195 |
+
<i class="fas fa-mobile-alt"></i> Tap the screen to jump on mobile
|
| 196 |
+
</div>
|
| 197 |
+
</div>
|
| 198 |
+
<div id="car"></div>
|
| 199 |
+
</div>
|
| 200 |
+
|
| 201 |
+
<script>
|
| 202 |
+
const gameContainer = document.getElementById('game-container');
|
| 203 |
+
const car = document.getElementById('car');
|
| 204 |
+
const scoreEl = document.getElementById('score');
|
| 205 |
+
const gameOverEl = document.getElementById('game-over');
|
| 206 |
+
const finalScoreEl = document.getElementById('final-score');
|
| 207 |
+
const startScreen = document.getElementById('start-screen');
|
| 208 |
+
const startButton = document.getElementById('start-button');
|
| 209 |
+
let gameSpeed = 5;
|
| 210 |
+
let score = 0;
|
| 211 |
+
let isJumping = false;
|
| 212 |
+
let isGameOver = false;
|
| 213 |
+
let gameStarted = false;
|
| 214 |
+
let jumpStart = 0;
|
| 215 |
+
let animationId;
|
| 216 |
+
const obstacles = [];
|
| 217 |
+
const clouds = [];
|
| 218 |
+
const birds = [];
|
| 219 |
+
const cacti = [];
|
| 220 |
+
const mountains = [];
|
| 221 |
+
const roadMarkings = [];
|
| 222 |
+
// Create initial road markings
|
| 223 |
+
for (let i = 0; i < 10; i++) {
|
| 224 |
+
const mark = document.createElement('div');
|
| 225 |
+
mark.className = 'road-marking';
|
| 226 |
+
mark.style.left = (i * 200) + 'px';
|
| 227 |
+
gameContainer.appendChild(mark);
|
| 228 |
+
roadMarkings.push({ el: mark, x: i * 200 });
|
| 229 |
+
}
|
| 230 |
+
// Create initial clouds
|
| 231 |
+
for (let i = 0; i < 5; i++) {
|
| 232 |
+
createCloud(Math.random() * window.innerWidth, Math.random() * 200);
|
| 233 |
+
}
|
| 234 |
+
// Create initial desert scenery
|
| 235 |
+
for (let i = 0; i < 3; i++) {
|
| 236 |
+
createCactus(window.innerWidth + (i * 400), Math.random() * 50 + 50);
|
| 237 |
+
}
|
| 238 |
+
for (let i = 0; i < 2; i++) {
|
| 239 |
+
createMountain(window.innerWidth + (i * 600), Math.random() * 100);
|
| 240 |
+
}
|
| 241 |
+
function startGame() {
|
| 242 |
+
gameStarted = true;
|
| 243 |
+
isGameOver = false;
|
| 244 |
+
score = 0;
|
| 245 |
+
gameSpeed = 5;
|
| 246 |
+
scoreEl.textContent = '0';
|
| 247 |
+
startScreen.style.display = 'none';
|
| 248 |
+
gameOverEl.style.display = 'none';
|
| 249 |
+
// Clear all game elements
|
| 250 |
+
obstacles.forEach(o => o.el.remove());
|
| 251 |
+
clouds.forEach(c => c.el.remove());
|
| 252 |
+
birds.forEach(b => b.el.remove());
|
| 253 |
+
cacti.forEach(c => c.el.remove());
|
| 254 |
+
mountains.forEach(m => m.el.remove());
|
| 255 |
+
obstacles.length = clouds.length = birds.length = cacti.length = mountains.length = 0;
|
| 256 |
+
// Create initial elements
|
| 257 |
+
for (let i = 0; i < 5; i++) {
|
| 258 |
+
createCloud(Math.random() * window.innerWidth, Math.random() * 200);
|
| 259 |
+
}
|
| 260 |
+
for (let i = 0; i < 3; i++) {
|
| 261 |
+
createCactus(window.innerWidth + (i * 400), Math.random() * 50 + 50);
|
| 262 |
+
}
|
| 263 |
+
for (let i = 0; i < 2; i++) {
|
| 264 |
+
createMountain(window.innerWidth + (i * 600), Math.random() * 100);
|
| 265 |
+
}
|
| 266 |
+
animationId = requestAnimationFrame(gameLoop);
|
| 267 |
+
}
|
| 268 |
+
function gameLoop() {
|
| 269 |
+
if (isGameOver) return cancelAnimationFrame(animationId);
|
| 270 |
+
score += 0.1;
|
| 271 |
+
scoreEl.textContent = Math.floor(score);
|
| 272 |
+
if (Math.floor(score) % 500 === 0) gameSpeed += 0.5;
|
| 273 |
+
updateCarPosition();
|
| 274 |
+
updateObstacles();
|
| 275 |
+
updateClouds();
|
| 276 |
+
updateBirds();
|
| 277 |
+
updateCacti();
|
| 278 |
+
updateMountains();
|
| 279 |
+
updateRoadMarks();
|
| 280 |
+
detectCollisions();
|
| 281 |
+
animationId = requestAnimationFrame(gameLoop);
|
| 282 |
+
}
|
| 283 |
+
function updateCarPosition() {
|
| 284 |
+
if (!isJumping) return;
|
| 285 |
+
const jumpDuration = 700;
|
| 286 |
+
const t = (Date.now() - jumpStart) / jumpDuration;
|
| 287 |
+
if (t >= 1) {
|
| 288 |
+
car.style.bottom = '0px';
|
| 289 |
+
isJumping = false;
|
| 290 |
+
} else {
|
| 291 |
+
const height = Math.round(220 * Math.sin(Math.PI * t));
|
| 292 |
+
car.style.bottom = height + 'px';
|
| 293 |
+
}
|
| 294 |
+
}
|
| 295 |
+
function updateObstacles() {
|
| 296 |
+
if (Math.random() < 0.0025 * gameSpeed) {
|
| 297 |
+
if (obstacles.length === 0 || obstacles[obstacles.length - 1].x < window.innerWidth - 400) {
|
| 298 |
+
createObstacle();
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
obstacles.forEach((obj, idx) => {
|
| 302 |
+
obj.x -= gameSpeed;
|
| 303 |
+
obj.el.style.left = obj.x + 'px';
|
| 304 |
+
if (obj.x < -200) {
|
| 305 |
+
obj.el.remove();
|
| 306 |
+
obstacles.splice(idx, 1);
|
| 307 |
+
}
|
| 308 |
+
});
|
| 309 |
+
}
|
| 310 |
+
function updateClouds() {
|
| 311 |
+
if (Math.random() < 0.002) createCloud(window.innerWidth, Math.random() * 200);
|
| 312 |
+
clouds.forEach((c, idx) => {
|
| 313 |
+
c.x -= gameSpeed * 0.5;
|
| 314 |
+
c.el.style.left = c.x + 'px';
|
| 315 |
+
if (c.x < -100) {
|
| 316 |
+
c.el.remove();
|
| 317 |
+
clouds.splice(idx, 1);
|
| 318 |
+
}
|
| 319 |
+
});
|
| 320 |
+
}
|
| 321 |
+
function updateBirds() {
|
| 322 |
+
if (Math.random() < 0.0005 * gameSpeed) createBird(window.innerWidth, Math.random() * 150 + 50);
|
| 323 |
+
birds.forEach((b, idx) => {
|
| 324 |
+
b.x -= gameSpeed * 0.8;
|
| 325 |
+
b.el.style.left = b.x + 'px';
|
| 326 |
+
if (b.x < -100) {
|
| 327 |
+
b.el.remove();
|
| 328 |
+
birds.splice(idx, 1);
|
| 329 |
+
}
|
| 330 |
+
});
|
| 331 |
+
}
|
| 332 |
+
function updateCacti() {
|
| 333 |
+
if (Math.random() < 0.0008 * gameSpeed) createCactus(window.innerWidth, Math.random() * 50 + 50);
|
| 334 |
+
cacti.forEach((c, idx) => {
|
| 335 |
+
c.x -= gameSpeed * 0.3;
|
| 336 |
+
c.el.style.left = c.x + 'px';
|
| 337 |
+
if (c.x < -100) {
|
| 338 |
+
c.el.remove();
|
| 339 |
+
cacti.splice(idx, 1);
|
| 340 |
+
}
|
| 341 |
+
});
|
| 342 |
+
}
|
| 343 |
+
function updateMountains() {
|
| 344 |
+
if (mountains.length < 2 || mountains[mountains.length - 1].x < window.innerWidth - 400) {
|
| 345 |
+
createMountain(window.innerWidth, Math.random() * 100);
|
| 346 |
+
}
|
| 347 |
+
mountains.forEach((m, idx) => {
|
| 348 |
+
m.x -= gameSpeed * 0.2;
|
| 349 |
+
m.el.style.left = m.x + 'px';
|
| 350 |
+
if (m.x < -300) {
|
| 351 |
+
m.el.remove();
|
| 352 |
+
mountains.splice(idx, 1);
|
| 353 |
+
}
|
| 354 |
+
});
|
| 355 |
+
}
|
| 356 |
+
function updateRoadMarks() {
|
| 357 |
+
roadMarkings.forEach(mark => {
|
| 358 |
+
mark.x -= gameSpeed;
|
| 359 |
+
if (mark.x < -50) mark.x = window.innerWidth;
|
| 360 |
+
mark.el.style.left = mark.x + 'px';
|
| 361 |
+
});
|
| 362 |
+
}
|
| 363 |
+
function detectCollisions() {
|
| 364 |
+
const carRect = car.getBoundingClientRect();
|
| 365 |
+
// Fine-tuned shrink values
|
| 366 |
+
const shrinkLeft = 30;
|
| 367 |
+
const shrinkRight = 30;
|
| 368 |
+
const shrinkTop = 10;
|
| 369 |
+
const shrinkBottom = 10;
|
| 370 |
+
const carBox = {
|
| 371 |
+
left: carRect.left + shrinkLeft,
|
| 372 |
+
right: carRect.right - shrinkRight,
|
| 373 |
+
top: carRect.top + shrinkTop,
|
| 374 |
+
bottom: carRect.bottom - shrinkBottom,
|
| 375 |
+
};
|
| 376 |
+
for (let obj of obstacles) {
|
| 377 |
+
const r = obj.el.getBoundingClientRect();
|
| 378 |
+
const obstacleBox = {
|
| 379 |
+
left: r.left + 20,
|
| 380 |
+
right: r.right - 20,
|
| 381 |
+
top: r.top + 20,
|
| 382 |
+
bottom: r.bottom - 20,
|
| 383 |
+
};
|
| 384 |
+
if (
|
| 385 |
+
carBox.left < obstacleBox.right &&
|
| 386 |
+
carBox.right > obstacleBox.left &&
|
| 387 |
+
carBox.top < obstacleBox.bottom &&
|
| 388 |
+
carBox.bottom > obstacleBox.top
|
| 389 |
+
) {
|
| 390 |
+
return triggerGameOver();
|
| 391 |
+
}
|
| 392 |
+
}
|
| 393 |
+
}
|
| 394 |
+
function triggerGameOver() {
|
| 395 |
+
isGameOver = true;
|
| 396 |
+
finalScoreEl.textContent = Math.floor(score);
|
| 397 |
+
gameOverEl.style.display = 'block';
|
| 398 |
+
}
|
| 399 |
+
function createObstacle() {
|
| 400 |
+
const el = document.createElement('div');
|
| 401 |
+
el.className = 'obstacle';
|
| 402 |
+
el.style.left = window.innerWidth + 'px';
|
| 403 |
+
gameContainer.appendChild(el);
|
| 404 |
+
obstacles.push({ el, x: window.innerWidth });
|
| 405 |
+
}
|
| 406 |
+
function createCloud(x, y) {
|
| 407 |
+
const el = document.createElement('div');
|
| 408 |
+
el.className = 'cloud';
|
| 409 |
+
el.style.left = x + 'px';
|
| 410 |
+
el.style.top = y + 'px';
|
| 411 |
+
gameContainer.appendChild(el);
|
| 412 |
+
clouds.push({ el, x });
|
| 413 |
+
}
|
| 414 |
+
function createBird(x, y) {
|
| 415 |
+
const el = document.createElement('div');
|
| 416 |
+
el.className = 'bird';
|
| 417 |
+
el.style.left = x + 'px';
|
| 418 |
+
el.style.top = y + 'px';
|
| 419 |
+
gameContainer.appendChild(el);
|
| 420 |
+
birds.push({ el, x });
|
| 421 |
+
}
|
| 422 |
+
function createCactus(x, height) {
|
| 423 |
+
const el = document.createElement('div');
|
| 424 |
+
el.className = 'cactus';
|
| 425 |
+
el.style.left = x + 'px';
|
| 426 |
+
el.style.height = height + 'px';
|
| 427 |
+
gameContainer.appendChild(el);
|
| 428 |
+
cacti.push({ el, x });
|
| 429 |
+
}
|
| 430 |
+
function createMountain(x, height) {
|
| 431 |
+
const el = document.createElement('div');
|
| 432 |
+
el.className = 'mountain';
|
| 433 |
+
el.style.left = x + 'px';
|
| 434 |
+
el.style.height = (150 + height) + 'px';
|
| 435 |
+
gameContainer.appendChild(el);
|
| 436 |
+
mountains.push({ el, x });
|
| 437 |
+
}
|
| 438 |
+
function jump() {
|
| 439 |
+
if (!gameStarted || isGameOver || isJumping) return;
|
| 440 |
+
isJumping = true;
|
| 441 |
+
jumpStart = Date.now();
|
| 442 |
+
}
|
| 443 |
+
document.addEventListener('keydown', e => {
|
| 444 |
+
if ((e.code === 'Space' || e.key === 'ArrowUp') && !gameStarted) return startGame();
|
| 445 |
+
if ((e.code === 'Space' || e.key === 'ArrowUp') && isGameOver) return startGame();
|
| 446 |
+
if ((e.code === 'Space' || e.key === 'ArrowUp')) return jump();
|
| 447 |
+
});
|
| 448 |
+
startButton.addEventListener('click', startGame);
|
| 449 |
+
document.addEventListener('touchstart', (e) => {
|
| 450 |
+
e.preventDefault();
|
| 451 |
+
if (!gameStarted || isGameOver) return startGame();
|
| 452 |
+
jump();
|
| 453 |
+
});
|
| 454 |
+
// Prevent scrolling on mobile when touching the game area
|
| 455 |
+
document.addEventListener('touchmove', (e) => {
|
| 456 |
+
if (gameStarted) e.preventDefault();
|
| 457 |
+
}, { passive: false });
|
| 458 |
+
</script>
|
| 459 |
+
</body>
|
| 460 |
+
</html>
|