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app.py
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import gradio as gr
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import subprocess
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import sys
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import os
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import base64
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import tempfile
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import time
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from PIL import Image
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# ── ZeroGPU optional ──
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try:
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import spaces
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HAS_GPU = True
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except Exception:
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HAS_GPU = False
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class spaces:
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@staticmethod
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def GPU(duration=60):
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return lambda fn: fn
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# ── Install SHARP ──
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def install_sharp():
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try:
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r = subprocess.run(["sharp", "--help"], capture_output=True, timeout=10)
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if r.returncode == 0:
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return
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except Exception:
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pass
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print("Installing Apple SHARP...")
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subprocess.check_call([
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sys.executable, "-m", "pip", "install",
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"git+https://github.com/apple/ml-sharp.git",
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"--quiet"
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])
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install_sharp()
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# ── Resize before SHARP ──
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def resize_image(path, max_size=512):
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img = Image.open(path).convert("RGB")
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w, h = img.size
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if max(w, h) > max_size:
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r = max_size / max(w, h)
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img = img.resize((int(w*r), int(h*r)), Image.LANCZOS)
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tmp = tempfile.NamedTemporaryFile(suffix=".jpg", delete=False, prefix="sharp_in_")
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img.save(tmp.name, "JPEG", quality=90)
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return tmp.name
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# ── Run SHARP ──
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# NOTE on duration: HuggingFace's free-tier ZeroGPU accounts get a 5-minute
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# (300s) TOTAL daily quota. Requesting a duration at or above that cap makes
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# the platform reject the call outright with "requested GPU duration is
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# larger than the maximum allowed" (an "illegal duration" error) — it fails
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# instantly, before your function even runs, and retrying won't help.
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# Keeping this comfortably under the cap lets a free/unauthenticated user
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# actually get a few conversions in per day instead of burning the whole
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# quota (or being rejected) on a single call.
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GPU_DURATION = 90
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@spaces.GPU(duration=GPU_DURATION)
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def run_sharp(image_path):
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t0 = time.time()
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print(f"[run_sharp] START image_path={image_path}", flush=True)
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if image_path is None:
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return None, "⚠ Please upload a photo first."
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out_dir = tempfile.mkdtemp(prefix="splat_")
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resized = None
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try:
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resized = resize_image(image_path, 512)
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print(f"[run_sharp] resized -> {resized} (+{time.time()-t0:.1f}s)", flush=True)
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result = subprocess.run(
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["sharp", "predict", "-i", resized, "-o", out_dir],
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capture_output=True, text=True, timeout=GPU_DURATION - 15
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)
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print(f"[run_sharp] sharp exited code={result.returncode} (+{time.time()-t0:.1f}s)", flush=True)
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ply_files = [f for f in os.listdir(out_dir) if f.endswith(".ply")]
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if not ply_files:
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err = (result.stderr or result.stdout or "No .ply produced.")[-800:]
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print(f"[run_sharp] FAILED, no .ply produced:\n{err}", flush=True)
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return None, f"SHARP failed:\n{err}"
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ply_path = os.path.join(out_dir, ply_files[0])
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size_mb = os.path.getsize(ply_path) / 1024 / 1024
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print(f"[run_sharp] DONE ply={ply_path} size={size_mb:.2f}MB total={time.time()-t0:.1f}s", flush=True)
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return ply_path, "✓ Done — 3D scene loading below ↓"
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except subprocess.TimeoutExpired:
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print(f"[run_sharp] TIMEOUT after {time.time()-t0:.1f}s", flush=True)
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return None, "⚠ Timed out inside the GPU window. Try a smaller/simpler photo, or increase GPU_DURATION near the top of app.py if you have more quota (PRO/Team/Enterprise)."
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except FileNotFoundError:
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print("[run_sharp] SHARP binary not found on PATH", flush=True)
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return None, "⚠ SHARP not found yet — wait 1 minute and try again."
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except Exception as e:
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print(f"[run_sharp] EXCEPTION: {e}", flush=True)
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return None, f"⚠ Error: {str(e)}"
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finally:
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if resized:
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try: os.unlink(resized)
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except: pass
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# ── Animation HTML (two angles, camera flies between them) ──
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def generate_animation_html(ply1, ply2):
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def enc(p):
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with open(p, "rb") as f:
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return base64.b64encode(f.read()).decode("utf-8")
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b1, b2 = enc(ply1), enc(ply2)
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return f"""<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8"/>
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<meta name="viewport" content="width=device-width,initial-scale=1.0"/>
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<title>SplatWeb Animation</title>
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<style>
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*{{box-sizing:border-box;margin:0;padding:0}}
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body{{background:#050810;color:#dce8ff;font-family:monospace;height:100vh;display:flex;flex-direction:column;overflow:hidden}}
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#hdr{{display:flex;align-items:center;justify-content:space-between;padding:.8rem 1.4rem;
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border-bottom:1px solid rgba(77,138,255,.15);background:rgba(5,8,16,.9);backdrop-filter:blur(10px);flex-shrink:0;gap:.8rem}}
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.logo{{font-size:1.1rem;font-weight:bold;letter-spacing:.06em;background:linear-gradient(90deg,#4d8aff,#8b5cf6);-webkit-background-clip:text;-webkit-text-fill-color:transparent}}
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.hr{{display:flex;align-items:center;gap:.6rem;flex-wrap:wrap;justify-content:flex-end}}
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.badge{{font-size:.58rem;color:#22d3a0;border:1px solid rgba(34,211,160,.3);padding:.22rem .65rem;border-radius:100px;white-space:nowrap}}
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#btndl{{background:linear-gradient(135deg,#4d8aff,#8b5cf6);border:none;border-radius:8px;padding:.32rem .85rem;
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color:#fff;font-family:monospace;font-size:.6rem;cursor:pointer;white-space:nowrap;transition:all .2s}}
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#btndl:hover{{transform:translateY(-1px)}}
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#wrap{{flex:1;position:relative;overflow:hidden}}
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canvas{{width:100%!important;height:100%!important;display:block}}
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#ov{{position:absolute;inset:0;display:flex;flex-direction:column;align-items:center;justify-content:center;gap:1rem;background:rgba(5,8,16,.78);backdrop-filter:blur(4px)}}
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#ov.hidden{{display:none}}
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.sp{{width:42px;height:42px;border:2px solid rgba(77,138,255,.18);border-top-color:#4d8aff;border-radius:50%;animation:spin 1s linear infinite}}
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@keyframes spin{{to{{transform:rotate(360deg)}}}}
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#lm{{font-size:.7rem;color:rgba(180,200,255,.5);letter-spacing:.1em}}
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#sl{{position:absolute;top:1rem;left:50%;transform:translateX(-50%);font-size:.6rem;color:rgba(180,200,255,.4);
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background:rgba(0,0,0,.55);padding:.25rem .9rem;border-radius:100px;border:1px solid rgba(77,138,255,.12);display:none;white-space:nowrap}}
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#ctrls{{position:absolute;bottom:1.2rem;left:50%;transform:translateX(-50%);display:flex;gap:.5rem;flex-wrap:wrap;justify-content:center}}
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.pill{{background:rgba(0,0,0,.62);border:1px solid rgba(255,255,255,.07);border-radius:100px;padding:.28rem .72rem;font-size:.57rem;color:rgba(180,200,255,.42)}}
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#pbw{{position:absolute;bottom:0;left:0;right:0;height:3px;background:rgba(77,138,255,.1)}}
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#pb{{height:100%;background:linear-gradient(90deg,#4d8aff,#8b5cf6,#22d3a0);width:0%;transition:width .12s linear}}
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</style>
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</head>
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<body>
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<div id="hdr">
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<div class="logo">SPLATWEB</div>
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<div class="hr">
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<div class="badge">✦ 3D KEYFRAME ANIMATION</div>
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<button id="btndl" onclick="saveme()">⬇ SAVE HTML</button>
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</div>
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</div>
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<div id="wrap">
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<canvas id="c"></canvas>
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<div id="ov"><div class="sp"></div><div id="lm">LOADING 3D SCENES…</div></div>
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<div id="sl">ANGLE 1</div>
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<div id="ctrls">
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<div class="pill">Drag → Orbit</div>
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<div class="pill">Scroll → Zoom</div>
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<div class="pill">Camera auto-animates</div>
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</div>
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<div id="pbw"><div id="pb"></div></div>
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</div>
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<script type="importmap">{{"imports":{{"@mkkellogg/gaussian-splats-3d":"https://cdn.jsdelivr.net/npm/@mkkellogg/gaussian-splats-3d@0.4.2/build/gaussian-splats-3d.module.js"}}}}</script>
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<script type="module">
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import * as G from '@mkkellogg/gaussian-splats-3d';
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function b2u(b){{const bin=atob(b),buf=new Uint8Array(bin.length);for(let i=0;i<bin.length;i++)buf[i]=bin.charCodeAt(i);return URL.createObjectURL(new Blob([buf],{{type:'application/octet-stream'}}));}}
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const u1=b2u(`{b1}`),u2=b2u(`{b2}`);
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const canvas=document.getElementById('c'),ov=document.getElementById('ov'),lm=document.getElementById('lm'),pb=document.getElementById('pb'),sl=document.getElementById('sl');
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const A={{x:-2.5,y:-1.2,z:5}},B={{x:2.5,y:-.4,z:5}},TRAVEL=4000,HOLD=1500;
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let viewer=null,phase='hold_a',ps=null;
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const ease=t=>t<.5?2*t*t:-1+(4-2*t)*t,lerp=(a,b,t)=>a+(b-a)*t;
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function tick(now){{
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if(!viewer||!viewer.camera){{requestAnimationFrame(tick);return;}}
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if(!ps)ps=now;const e=now-ps,cam=viewer.camera;
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if(phase==='hold_a'){{cam.position.set(A.x,A.y,A.z);pb.style.width='0%';sl.textContent='ANGLE 1';if(e>=HOLD){{phase='a_to_b';ps=now;}}}}
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else if(phase==='a_to_b'){{const t=ease(Math.min(e/TRAVEL,1));cam.position.set(lerp(A.x,B.x,t),lerp(A.y,B.y,t),lerp(A.z,B.z,t));pb.style.width=(t*100)+'%';sl.textContent='ANGLE 1 → ANGLE 2';if(e>=TRAVEL){{phase='hold_b';ps=now;}}}}
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else if(phase==='hold_b'){{cam.position.set(B.x,B.y,B.z);pb.style.width='100%';sl.textContent='ANGLE 2';if(e>=HOLD){{phase='b_to_a';ps=now;}}}}
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else if(phase==='b_to_a'){{const t=ease(Math.min(e/TRAVEL,1));cam.position.set(lerp(B.x,A.x,t),lerp(B.y,A.y,t),lerp(B.z,A.z,t));pb.style.width=((1-t)*100)+'%';sl.textContent='ANGLE 2 → ANGLE 1';if(e>=TRAVEL){{phase='hold_a';ps=now;}}}}
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cam.lookAt(0,0,0);requestAnimationFrame(tick);
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}}
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async function init(){{
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viewer=new G.Viewer({{canvas,cameraUp:[0,-1,0],initialCameraPosition:[A.x,A.y,A.z],initialCameraLookAt:[0,0,0],selfDrivenMode:true,dynamicScene:true}});
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try{{
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lm.textContent='LOADING ANGLE 1…';await viewer.addSplatScene(u1,{{progressiveLoad:false}});
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lm.textContent='LOADING ANGLE 2…';await viewer.addSplatScene(u2,{{progressiveLoad:false}});
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ov.classList.add('hidden');sl.style.display='block';viewer.start();requestAnimationFrame(tick);
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}}catch(err){{lm.textContent='⚠ Load error.';console.error(err);}}
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}}
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init();
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</script>
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<script>function saveme(){{const blob=new Blob([document.documentElement.outerHTML],{{type:'text/html'}});const a=document.createElement('a');a.href=URL.createObjectURL(blob);a.download='splatweb-animation.html';document.body.appendChild(a);a.click();document.body.removeChild(a);}}</script>
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</body></html>"""
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# ──────────────���─────────────────────────────────────────────────
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# CSS — back in gr.Blocks() where it belongs in Gradio 6
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# (shows a harmless warning in logs but does NOT crash)
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# ────────────────────────────────────────────────────────────────
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CSS = """
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@import url('https://fonts.googleapis.com/css2?family=Syne:wght@700;800&family=JetBrains+Mono:wght@300;400&display=swap');
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body, .gradio-container {
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background: #050810 !important;
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font-family: 'JetBrains Mono', monospace !important;
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}
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.gradio-container { max-width: 820px !important; margin: 0 auto !important; }
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h1 {
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font-family: 'Syne', sans-serif !important;
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font-weight: 800 !important;
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font-size: 2.6rem !important;
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background: linear-gradient(135deg, #4d8aff, #8b5cf6, #22d3a0) !important;
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-webkit-background-clip: text !important;
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-webkit-text-fill-color: transparent !important;
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letter-spacing: -0.02em !important;
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line-height: 1.1 !important;
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margin-bottom: 0.5rem !important;
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}
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button.lg { font-family: 'Syne', sans-serif !important; font-weight: 700 !important; }
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"""
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# ────────────────────────────────────────────────────────────────
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# The 3D viewer HTML — always visible, loads instantly
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# After processing, JavaScript swaps in the PLY via base64
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# ────────────────────────────────────────────────────────────────
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VIEWER_SHELL = """
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<div id="splatweb-viewer"
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style="background:#050810;border:1px solid rgba(77,138,255,0.18);
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border-radius:18px;overflow:hidden;">
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<!-- Header bar -->
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<div style="display:flex;align-items:center;justify-content:space-between;
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padding:0.7rem 1.2rem;border-bottom:1px solid rgba(77,138,255,0.1);
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background:rgba(5,8,16,0.95);gap:0.6rem;flex-wrap:wrap;">
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<div>
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<span style="font-family:monospace;font-size:0.68rem;font-weight:bold;
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background:linear-gradient(90deg,#4d8aff,#8b5cf6);
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-webkit-background-clip:text;-webkit-text-fill-color:transparent;
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letter-spacing:0.06em;">✦ 3D SCENE VIEWER</span>
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<span id="sw-size" style="font-family:monospace;font-size:0.55rem;
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color:rgba(180,200,255,0.3);margin-left:0.5rem;"></span>
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</div>
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<button id="sw-dl-btn" onclick="swDownload()"
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style="display:none;background:linear-gradient(135deg,#4d8aff,#8b5cf6);
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border:none;border-radius:8px;padding:0.3rem 0.9rem;color:#fff;
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font-family:monospace;font-size:0.6rem;letter-spacing:0.07em;
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cursor:pointer;box-shadow:0 2px 10px rgba(77,138,255,0.3);">
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⬇ DOWNLOAD .PLY
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</button>
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</div>
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<!-- Canvas area -->
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<div style="position:relative;width:100%;height:460px;" id="sw-wrap">
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<canvas id="sw-canvas"
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style="width:100%;height:100%;display:block;
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background:radial-gradient(ellipse at center,#071020,#020408);"></canvas>
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<!-- Idle state (shown before any file is processed) -->
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<div id="sw-idle"
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style="position:absolute;inset:0;display:flex;flex-direction:column;
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align-items:center;justify-content:center;gap:0.8rem;
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background:rgba(5,8,16,0.85);">
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<div style="font-size:2.5rem;opacity:0.3;">✦</div>
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<div style="font-family:monospace;font-size:0.7rem;color:rgba(180,200,255,0.35);
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letter-spacing:0.12em;text-align:center;line-height:1.7;">
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3D SCENE WILL APPEAR HERE<br/>
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<span style="font-size:0.58rem;opacity:0.6;">Upload a photo and press Build →</span>
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</div>
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</div>
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<!-- Loading spinner (shown while PLY loads into viewer) -->
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<div id="sw-loading"
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style="position:absolute;inset:0;display:none;flex-direction:column;
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align-items:center;justify-content:center;gap:1rem;
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background:rgba(5,8,16,0.82);backdrop-filter:blur(4px);">
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<div style="width:40px;height:40px;
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border:2px solid rgba(77,138,255,0.2);
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border-top-color:#4d8aff;border-radius:50%;
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| 273 |
-
animation:sw_spin 1s linear infinite;"></div>
|
| 274 |
-
<div id="sw-load-msg"
|
| 275 |
-
style="font-family:monospace;font-size:0.68rem;
|
| 276 |
-
color:rgba(180,200,255,0.55);letter-spacing:0.1em;">
|
| 277 |
-
BUILDING 3D SCENE…
|
| 278 |
-
</div>
|
| 279 |
-
</div>
|
| 280 |
-
|
| 281 |
-
<!-- Controls (shown after scene loads) -->
|
| 282 |
-
<div id="sw-controls"
|
| 283 |
-
style="position:absolute;bottom:0.9rem;left:50%;transform:translateX(-50%);
|
| 284 |
-
display:none;gap:0.4rem;flex-wrap:wrap;justify-content:center;pointer-events:none;">
|
| 285 |
-
<span style="background:rgba(0,0,0,0.65);backdrop-filter:blur(6px);
|
| 286 |
-
border:1px solid rgba(255,255,255,0.07);border-radius:100px;
|
| 287 |
-
padding:0.25rem 0.65rem;font-family:monospace;font-size:0.55rem;
|
| 288 |
-
color:rgba(180,200,255,0.4);">Drag → Orbit</span>
|
| 289 |
-
<span style="background:rgba(0,0,0,0.65);backdrop-filter:blur(6px);
|
| 290 |
-
border:1px solid rgba(255,255,255,0.07);border-radius:100px;
|
| 291 |
-
padding:0.25rem 0.65rem;font-family:monospace;font-size:0.55rem;
|
| 292 |
-
color:rgba(180,200,255,0.4);">Scroll → Zoom</span>
|
| 293 |
-
<span style="background:rgba(0,0,0,0.65);backdrop-filter:blur(6px);
|
| 294 |
-
border:1px solid rgba(255,255,255,0.07);border-radius:100px;
|
| 295 |
-
padding:0.25rem 0.65rem;font-family:monospace;font-size:0.55rem;
|
| 296 |
-
color:rgba(180,200,255,0.4);">Shift+Drag → Pan</span>
|
| 297 |
-
</div>
|
| 298 |
-
</div>
|
| 299 |
-
</div>
|
| 300 |
-
|
| 301 |
-
<details style="margin-top:0.6rem;border:1px solid rgba(77,138,255,0.12);border-radius:10px;
|
| 302 |
-
background:rgba(5,8,16,0.6);">
|
| 303 |
-
<summary style="cursor:pointer;padding:0.5rem 0.8rem;font-family:monospace;font-size:0.6rem;
|
| 304 |
-
color:rgba(180,200,255,0.45);letter-spacing:0.08em;">
|
| 305 |
-
// debug log (tap to expand — shows what the browser is doing)
|
| 306 |
-
</summary>
|
| 307 |
-
<pre id="sw-debug" style="font-family:monospace;font-size:0.58rem;line-height:1.5;
|
| 308 |
-
color:rgba(180,200,255,0.55);padding:0 0.8rem 0.7rem;margin:0;
|
| 309 |
-
max-height:180px;overflow-y:auto;white-space:pre-wrap;word-break:break-all;"></pre>
|
| 310 |
-
</details>
|
| 311 |
-
|
| 312 |
-
<style>@keyframes sw_spin { to { transform: rotate(360deg); } }</style>
|
| 313 |
-
|
| 314 |
-
<script type="importmap">
|
| 315 |
-
{
|
| 316 |
-
"imports": {
|
| 317 |
-
"@mkkellogg/gaussian-splats-3d":
|
| 318 |
-
"https://cdn.jsdelivr.net/npm/@mkkellogg/gaussian-splats-3d@0.4.2/build/gaussian-splats-3d.module.js"
|
| 319 |
-
}
|
| 320 |
-
}
|
| 321 |
-
</script>
|
| 322 |
-
|
| 323 |
-
<script type="module">
|
| 324 |
-
import * as GaussianSplats3D from '@mkkellogg/gaussian-splats-3d';
|
| 325 |
-
|
| 326 |
-
// Expose loader + logger globally so Gradio's js= callback can call them.
|
| 327 |
-
window._swViewer = null;
|
| 328 |
-
window._swBlobUrl = null;
|
| 329 |
-
|
| 330 |
-
window.swLog = function(msg) {
|
| 331 |
-
const t = new Date().toTimeString().slice(0, 8);
|
| 332 |
-
console.log('[SplatWeb]', msg);
|
| 333 |
-
const dbg = document.getElementById('sw-debug');
|
| 334 |
-
if (dbg) {
|
| 335 |
-
dbg.textContent += `[${t}] ${msg}\n`;
|
| 336 |
-
dbg.scrollTop = dbg.scrollHeight;
|
| 337 |
-
}
|
| 338 |
-
};
|
| 339 |
-
window.swLog('viewer module loaded, waiting for a build…');
|
| 340 |
-
|
| 341 |
-
window.swLoadUrl = async function(fileUrl, sizeMb) {
|
| 342 |
-
const idle = document.getElementById('sw-idle');
|
| 343 |
-
const loading = document.getElementById('sw-loading');
|
| 344 |
-
const controls = document.getElementById('sw-controls');
|
| 345 |
-
const dlBtn = document.getElementById('sw-dl-btn');
|
| 346 |
-
const sizeEl = document.getElementById('sw-size');
|
| 347 |
-
const canvas = document.getElementById('sw-canvas');
|
| 348 |
-
const msg = document.getElementById('sw-load-msg');
|
| 349 |
-
|
| 350 |
-
swLog('trigger fired → ' + fileUrl);
|
| 351 |
-
|
| 352 |
-
idle.style.display = 'none';
|
| 353 |
-
loading.style.display = 'flex';
|
| 354 |
-
controls.style.display = 'none';
|
| 355 |
-
if (sizeEl) sizeEl.textContent = (sizeMb ? sizeMb + ' MB · ' : '') + 'WebGL · your GPU';
|
| 356 |
-
|
| 357 |
-
try {
|
| 358 |
-
msg.textContent = 'DOWNLOADING SCENE…';
|
| 359 |
-
swLog('fetching file…');
|
| 360 |
-
const resp = await fetch(fileUrl);
|
| 361 |
-
swLog('fetch responded: HTTP ' + resp.status);
|
| 362 |
-
if (!resp.ok) throw new Error('server returned HTTP ' + resp.status + ' for the file URL');
|
| 363 |
-
|
| 364 |
-
const buf = await resp.arrayBuffer();
|
| 365 |
-
swLog('downloaded ' + (buf.byteLength / 1024 / 1024).toFixed(2) + ' MB');
|
| 366 |
-
const blobUrl = URL.createObjectURL(new Blob([buf], { type: 'application/octet-stream' }));
|
| 367 |
-
|
| 368 |
-
if (window._swBlobUrl) { try { URL.revokeObjectURL(window._swBlobUrl); } catch(e) {} }
|
| 369 |
-
window._swBlobUrl = blobUrl;
|
| 370 |
-
|
| 371 |
-
if (window._swViewer) {
|
| 372 |
-
try { window._swViewer.dispose(); } catch(e) {}
|
| 373 |
-
window._swViewer = null;
|
| 374 |
-
}
|
| 375 |
-
|
| 376 |
-
swLog('initializing WebGL viewer…');
|
| 377 |
-
const viewer = new GaussianSplats3D.Viewer({
|
| 378 |
-
canvas,
|
| 379 |
-
cameraUp: [0, -1, 0],
|
| 380 |
-
initialCameraPosition: [-1, -4, 6],
|
| 381 |
-
initialCameraLookAt: [0, 0, 0],
|
| 382 |
-
selfDrivenMode: true,
|
| 383 |
-
});
|
| 384 |
-
window._swViewer = viewer;
|
| 385 |
-
|
| 386 |
-
msg.textContent = 'RENDERING GAUSSIANS…';
|
| 387 |
-
swLog('parsing splat data + uploading to GPU…');
|
| 388 |
-
await viewer.addSplatScene(blobUrl, { progressiveLoad: true });
|
| 389 |
-
swLog('scene loaded ✓');
|
| 390 |
-
|
| 391 |
-
loading.style.display = 'none';
|
| 392 |
-
controls.style.display = 'flex';
|
| 393 |
-
dlBtn.style.display = 'block';
|
| 394 |
-
viewer.start();
|
| 395 |
-
|
| 396 |
-
} catch(err) {
|
| 397 |
-
const emsg = (err && err.message) ? err.message : String(err);
|
| 398 |
-
swLog('ERROR: ' + emsg);
|
| 399 |
-
msg.textContent = '⚠ ' + emsg;
|
| 400 |
-
console.error(err);
|
| 401 |
-
}
|
| 402 |
-
};
|
| 403 |
-
</script>
|
| 404 |
-
|
| 405 |
-
<script>
|
| 406 |
-
// Download using the blob URL we already fetched — no re-decoding needed.
|
| 407 |
-
function swDownload() {
|
| 408 |
-
if (!window._swBlobUrl) return;
|
| 409 |
-
const a = document.createElement('a');
|
| 410 |
-
a.href = window._swBlobUrl;
|
| 411 |
-
a.download = 'scene.ply';
|
| 412 |
-
document.body.appendChild(a);
|
| 413 |
-
a.click();
|
| 414 |
-
document.body.removeChild(a);
|
| 415 |
-
}
|
| 416 |
-
</script>
|
| 417 |
-
"""
|
| 418 |
-
|
| 419 |
-
|
| 420 |
-
# Gradio serves any file under its allowed paths (which includes the
|
| 421 |
-
# system temp dir — where our .ply files live) at this documented route:
|
| 422 |
-
# /gradio_api/file=<path>
|
| 423 |
-
# See: https://gradio.app/guides/file-access
|
| 424 |
-
# Building this URL ourselves in Python is deterministic — unlike reading
|
| 425 |
-
# it back off a File component's FileData, whose `.url` field can still be
|
| 426 |
-
# null at the moment a change event fires (it gets filled in later by the
|
| 427 |
-
# frontend's own render pass), which is what left the viewer stuck idle.
|
| 428 |
-
def make_load_trigger(ply_path: str, size_mb) -> str:
|
| 429 |
-
import urllib.parse
|
| 430 |
-
url = "/gradio_api/file=" + urllib.parse.quote(ply_path, safe="/")
|
| 431 |
-
url_js = url.replace("\\", "\\\\").replace("'", "\\'")
|
| 432 |
-
return f"""
|
| 433 |
-
<script>
|
| 434 |
-
(function() {{
|
| 435 |
-
var tries = 0;
|
| 436 |
-
(function tryLoad() {{
|
| 437 |
-
tries++;
|
| 438 |
-
if (typeof window.swLoadUrl === 'function') {{
|
| 439 |
-
window.swLoadUrl('{url_js}', '{size_mb}');
|
| 440 |
-
}} else if (tries < 50) {{
|
| 441 |
-
setTimeout(tryLoad, 100);
|
| 442 |
-
}} else if (window.swLog) {{
|
| 443 |
-
window.swLog('ERROR: viewer script never became ready — try reloading the page');
|
| 444 |
-
}}
|
| 445 |
-
}})();
|
| 446 |
-
}})();
|
| 447 |
-
</script>
|
| 448 |
-
"""
|
| 449 |
-
|
| 450 |
-
|
| 451 |
-
# ────────────────────────────────────────────────────────────────
|
| 452 |
-
# UI — css in gr.Blocks() (correct for all Gradio versions)
|
| 453 |
-
# ────────────────────────────────────────────────────────────────
|
| 454 |
-
with gr.Blocks(css=CSS, title="SplatWeb") as demo:
|
| 455 |
-
|
| 456 |
-
gr.HTML("""
|
| 457 |
-
<div style="text-align:center;padding:2.5rem 1rem 1.5rem;
|
| 458 |
-
border-bottom:1px solid rgba(80,130,255,0.1);margin-bottom:1.5rem;">
|
| 459 |
-
<h1>SPLATWEB</h1>
|
| 460 |
-
<p style="color:rgba(180,200,255,0.4);font-size:0.72rem;
|
| 461 |
-
letter-spacing:0.1em;margin-top:0.3rem;">
|
| 462 |
-
PHOTO → 3D GAUSSIAN SPLAT · APPLE SHARP · FREE
|
| 463 |
-
</p>
|
| 464 |
-
<div style="display:inline-flex;gap:0.6rem;margin-top:0.8rem;
|
| 465 |
-
flex-wrap:wrap;justify-content:center;">
|
| 466 |
-
<span style="background:rgba(34,211,160,0.08);border:1px solid rgba(34,211,160,0.2);
|
| 467 |
-
color:#22d3a0;font-size:0.6rem;padding:0.2rem 0.7rem;border-radius:100px;">
|
| 468 |
-
✓ 100% FREE</span>
|
| 469 |
-
<span style="background:rgba(77,138,255,0.08);border:1px solid rgba(77,138,255,0.2);
|
| 470 |
-
color:#4d8aff;font-size:0.6rem;padding:0.2rem 0.7rem;border-radius:100px;">
|
| 471 |
-
⚡ AUTO 3D PREVIEW</span>
|
| 472 |
-
<span style="background:rgba(139,92,246,0.08);border:1px solid rgba(139,92,246,0.2);
|
| 473 |
-
color:#8b5cf6;font-size:0.6rem;padding:0.2rem 0.7rem;border-radius:100px;">
|
| 474 |
-
✦ CAMERA ANIMATION</span>
|
| 475 |
-
</div>
|
| 476 |
-
</div>
|
| 477 |
-
""")
|
| 478 |
-
|
| 479 |
-
with gr.Tabs():
|
| 480 |
-
|
| 481 |
-
# ── Tab 1: Single photo ──────────────────────────────
|
| 482 |
-
with gr.TabItem("📷 Single Photo → 3D"):
|
| 483 |
-
|
| 484 |
-
img1 = gr.Image(
|
| 485 |
-
type="filepath", label="// upload photo",
|
| 486 |
-
sources=["upload", "webcam"], height=260
|
| 487 |
-
)
|
| 488 |
-
with gr.Accordion("📸 Tips for best results", open=False):
|
| 489 |
-
gr.Markdown("""
|
| 490 |
-
- Any size photo — app auto-resizes to 512px before processing
|
| 491 |
-
- Clear, well-lit subject gives the best 3D quality
|
| 492 |
-
- Works on: objects, rooms, food, people, landscapes
|
| 493 |
-
- **ZeroGPU hardware must be selected in your Space's Settings → Hardware** (it isn't automatic just because it's free now)
|
| 494 |
-
- **Free HF account:** 5 min of GPU time per day total (~3 conversions at current settings) — resets 24h after your first run
|
| 495 |
-
- **Not signed in:** only 2 min/day — sign in to a free HF account for more
|
| 496 |
-
- **PRO/Team/Enterprise:** much larger daily quota, plus pay-as-you-go
|
| 497 |
-
""")
|
| 498 |
-
|
| 499 |
-
btn1 = gr.Button("✦ Build My 3D Scene", variant="primary", size="lg")
|
| 500 |
-
st1 = gr.Textbox(
|
| 501 |
-
label="// status", interactive=False, lines=2,
|
| 502 |
-
placeholder="Upload a photo and press the button…"
|
| 503 |
-
)
|
| 504 |
-
|
| 505 |
-
# 3D viewer — always visible, waits for content
|
| 506 |
-
gr.HTML(VIEWER_SHELL)
|
| 507 |
-
|
| 508 |
-
# Hidden trigger — a tiny script (just a URL string, never the
|
| 509 |
-
# file bytes) telling the viewer where to fetch the model from.
|
| 510 |
-
trigger1 = gr.HTML(value="", visible=False)
|
| 511 |
-
|
| 512 |
-
# ── Tab 2: Two angles + animation ───────────────────
|
| 513 |
-
with gr.TabItem("🎬 Two Angles → Animation"):
|
| 514 |
-
|
| 515 |
-
gr.HTML("""
|
| 516 |
-
<div style="background:rgba(139,92,246,0.06);
|
| 517 |
-
border:1px solid rgba(139,92,246,0.18);
|
| 518 |
-
border-radius:12px;padding:1rem 1.2rem;margin-bottom:1rem;">
|
| 519 |
-
<div style="font-size:0.62rem;color:#8b5cf6;
|
| 520 |
-
letter-spacing:0.1em;margin-bottom:0.4rem;">✦ HOW THIS WORKS</div>
|
| 521 |
-
<div style="font-size:0.72rem;color:rgba(180,200,255,0.55);line-height:1.65;">
|
| 522 |
-
Upload 2 photos of the same object from different angles.
|
| 523 |
-
Both convert to 3D. Enable animation to get a downloadable HTML file —
|
| 524 |
-
open it on any phone, camera flies between both angles in a loop.
|
| 525 |
-
The HTML has a <strong style="color:#dce8ff;">⬇ SAVE HTML</strong> button inside.
|
| 526 |
-
</div>
|
| 527 |
-
</div>
|
| 528 |
-
""")
|
| 529 |
-
|
| 530 |
-
with gr.Row():
|
| 531 |
-
imgA = gr.Image(
|
| 532 |
-
type="filepath", label="// angle 1 — front / left",
|
| 533 |
-
sources=["upload"], height=220
|
| 534 |
-
)
|
| 535 |
-
imgB = gr.Image(
|
| 536 |
-
type="filepath", label="// angle 2 — back / right",
|
| 537 |
-
sources=["upload"], height=220
|
| 538 |
-
)
|
| 539 |
-
|
| 540 |
-
anim_toggle = gr.Checkbox(
|
| 541 |
-
label="✦ Generate camera animation HTML",
|
| 542 |
-
value=True,
|
| 543 |
-
info="Downloadable .html — camera flies between angles in a loop, has ⬇ SAVE HTML inside"
|
| 544 |
-
)
|
| 545 |
-
btn2 = gr.Button("✦ Build 3D + Animation", variant="primary", size="lg")
|
| 546 |
-
st2 = gr.Textbox(
|
| 547 |
-
label="// status", interactive=False, lines=3,
|
| 548 |
-
placeholder="Upload both photos and press the button…"
|
| 549 |
-
)
|
| 550 |
-
|
| 551 |
-
anim_file = gr.File(
|
| 552 |
-
label="// animation .html — download & open on any phone",
|
| 553 |
-
visible=False, file_types=[".html"]
|
| 554 |
-
)
|
| 555 |
-
|
| 556 |
-
gr.HTML("""
|
| 557 |
-
<div style="margin-top:0.8rem;padding:0.9rem 1rem;
|
| 558 |
-
background:rgba(34,211,160,0.04);
|
| 559 |
-
border:1px solid rgba(34,211,160,0.1);
|
| 560 |
-
border-radius:10px;font-size:0.65rem;
|
| 561 |
-
color:rgba(180,200,255,0.38);line-height:1.8;">
|
| 562 |
-
📱 Download animation .html → open in Chrome or Safari on any phone → 3D plays.<br/>
|
| 563 |
-
📤 Share via WhatsApp / email — recipient just opens the file, no app needed.<br/>
|
| 564 |
-
💾 Tap <strong style="color:#dce8ff;">⬇ SAVE HTML</strong> inside to re-download anytime.
|
| 565 |
-
</div>
|
| 566 |
-
""")
|
| 567 |
-
|
| 568 |
-
# ── Handlers ──────────────────────────────────────────────
|
| 569 |
-
def handle_single(img):
|
| 570 |
-
print(f"[handle_single] click received, img={img}", flush=True)
|
| 571 |
-
if img is None:
|
| 572 |
-
return "⚠ Please upload a photo first.", gr.update(value="", visible=False)
|
| 573 |
-
try:
|
| 574 |
-
ply, status = run_sharp(img)
|
| 575 |
-
except Exception as e:
|
| 576 |
-
print(f"[handle_single] GPU call raised: {e}", flush=True)
|
| 577 |
-
return (f"⚠ GPU rejected the request: {str(e)}\n(If this mentions quota/duration, you've hit your daily free ZeroGPU limit — wait for it to reset, or sign in with a HF account for a bigger quota.)",
|
| 578 |
-
gr.update(value="", visible=False))
|
| 579 |
-
print(f"[handle_single] run_sharp returned ply={ply!r} status={status!r}", flush=True)
|
| 580 |
-
if ply:
|
| 581 |
-
size_mb = round(os.path.getsize(ply) / 1024 / 1024, 2)
|
| 582 |
-
return status, gr.update(value=make_load_trigger(ply, size_mb), visible=True)
|
| 583 |
-
return status, gr.update(value="", visible=False)
|
| 584 |
-
|
| 585 |
-
def handle_dual(a, b, do_anim):
|
| 586 |
-
if a is None or b is None:
|
| 587 |
-
return "⚠ Please upload BOTH photos.", gr.update(visible=False)
|
| 588 |
-
|
| 589 |
-
try:
|
| 590 |
-
ply1, s1 = run_sharp(a)
|
| 591 |
-
except Exception as e:
|
| 592 |
-
return f"⚠ GPU rejected angle 1: {str(e)}", gr.update(visible=False)
|
| 593 |
-
if not ply1:
|
| 594 |
-
return f"⚠ Angle 1 failed:\n{s1}", gr.update(visible=False)
|
| 595 |
-
|
| 596 |
-
try:
|
| 597 |
-
ply2, s2 = run_sharp(b)
|
| 598 |
-
except Exception as e:
|
| 599 |
-
return f"✓ Angle 1 done.\n⚠ GPU rejected angle 2: {str(e)}", gr.update(visible=False)
|
| 600 |
-
if not ply2:
|
| 601 |
-
return f"✓ Angle 1 done.\n⚠ Angle 2 failed:\n{s2}", gr.update(visible=False)
|
| 602 |
-
|
| 603 |
-
msg = "✓ Both angles done!"
|
| 604 |
-
html_out = gr.update(visible=False)
|
| 605 |
-
|
| 606 |
-
if do_anim:
|
| 607 |
-
try:
|
| 608 |
-
content = generate_animation_html(ply1, ply2)
|
| 609 |
-
tmp = tempfile.NamedTemporaryFile(
|
| 610 |
-
suffix=".html", prefix="splatweb_anim_",
|
| 611 |
-
delete=False, mode="w", encoding="utf-8"
|
| 612 |
-
)
|
| 613 |
-
tmp.write(content)
|
| 614 |
-
tmp.close()
|
| 615 |
-
html_out = gr.update(value=tmp.name, visible=True)
|
| 616 |
-
msg += "\n✦ Animation HTML ready — download below and open on your phone!"
|
| 617 |
-
except Exception as e:
|
| 618 |
-
msg += f"\n⚠ Animation failed: {str(e)}"
|
| 619 |
-
|
| 620 |
-
return msg, html_out
|
| 621 |
-
|
| 622 |
-
btn1.click(fn=handle_single, inputs=[img1], outputs=[st1, trigger1])
|
| 623 |
-
btn2.click(fn=handle_dual, inputs=[imgA, imgB, anim_toggle], outputs=[st2, anim_file])
|
| 624 |
-
|
| 625 |
-
gr.HTML("""
|
| 626 |
-
<div style="text-align:center;padding:1.5rem 1rem;
|
| 627 |
-
border-top:1px solid rgba(80,130,255,0.07);margin-top:1.5rem;">
|
| 628 |
-
<p style="font-size:0.6rem;color:rgba(180,200,255,0.22);line-height:1.8;">
|
| 629 |
-
SplatWeb · Apple SHARP · HuggingFace · 3D renders on your device GPU via WebGL
|
| 630 |
-
</p>
|
| 631 |
-
</div>
|
| 632 |
-
""")
|
| 633 |
-
|
| 634 |
-
if __name__ == "__main__":
|
| 635 |
-
demo.launch(server_name="0.0.0.0", server_port=7860)
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