Create app.py
Browse files
app.py
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# app.py
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import pygame
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import random
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import sys
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pygame.init()
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# Screen setup
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WIDTH, HEIGHT = 600, 400
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("Trip n’ Run")
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# Colors
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WHITE = (255, 255, 255)
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BLACK = (0, 0, 0)
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SKY = (135, 206, 235)
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GROUND = (139, 69, 19)
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RED = (255, 0, 0)
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clock = pygame.time.Clock()
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FPS = 60
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font = pygame.font.SysFont(None, 36)
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# Player setup
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player = pygame.Rect(50, HEIGHT - 70, 40, 40)
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player_vel_y = 0
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gravity = 0.8
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is_jumping = False
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# Obstacles
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obstacles = []
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obstacle_timer = 0
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# Score
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score = 0
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def game_loop():
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global player_vel_y, is_jumping, obstacle_timer, score
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running = True
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while running:
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screen.fill(SKY)
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pygame.draw.rect(screen, GROUND, (0, HEIGHT - 30, WIDTH, 30))
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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keys = pygame.key.get_pressed()
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if keys[pygame.K_SPACE] and not is_jumping:
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player_vel_y = -12
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is_jumping = True
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player_vel_y += gravity
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player.y += player_vel_y
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if player.y >= HEIGHT - 70:
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player.y = HEIGHT - 70
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is_jumping = False
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pygame.draw.rect(screen, RED, player)
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# Obstacles
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obstacle_timer += 1
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if obstacle_timer > 60:
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obstacle = pygame.Rect(WIDTH, HEIGHT - 50, 30, 30)
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obstacles.append(obstacle)
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obstacle_timer = 0
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for obstacle in obstacles:
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obstacle.x -= 6
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pygame.draw.rect(screen, BLACK, obstacle)
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if player.colliderect(obstacle):
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game_over(score)
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# Score
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score += 1
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score_text = font.render(f"Score: {score}", True, BLACK)
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screen.blit(score_text, (10, 10))
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pygame.display.flip()
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clock.tick(FPS)
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pygame.quit()
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sys.exit()
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def game_over(score):
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screen.fill(WHITE)
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text = font.render(f"Game Over! Score: {score}", True, BLACK)
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screen.blit(text, (WIDTH // 2 - 100, HEIGHT // 2))
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pygame.display.flip()
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pygame.time.wait(2000)
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pygame.quit()
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sys.exit()
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# Run the game
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game_loop()
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