Fetching metadata from the HF Docker repository...
May 8 07:10 Remove duplicate tab-ble div to clean up HTML structure 07:04 Add BLE idle state UI with connection button and hint for improved user interaction 07:00 Add auto refresh reminder and debug log toggle to enhance user experience 06:56 Remove auto refresh reminder section to simplify UI 06:55 Remove debug section from UI to streamline interface 06:53 Remove idle state UI elements for BLE tab to streamline user experience 03:48 Refactor chord voicings and add pentatonic snapping function for improved melody generation and tonal consistency 03:34 Refactor audio chain to enhance string pad sound with fatsawtooth oscillator and lowpass filter for improved tonal quality and dynamic response to BPM changes 03:28 Refactor audio chain EQ settings and update chord voicings for improved tonal clarity and musical depth 03:23 Refactor audio processing and LSTM model for improved sound dynamics and melody generation May 7 15:42 Refactor audio chain for enhanced dynamics and responsiveness to BPM changes 15:39 Refactor audio chain for improved sound quality and dynamic response to BPM changes 15:35 Refactor LSTM initialization and improve melody generation logic for enhanced musical output 15:31 Update music tempo calculation in get_music_beat function for improved entrainment accuracy 15:21 Refactor audio connection by removing redundant highpass filter for cleaner processing 15:19 Update audio processing parameters for improved sound dynamics and adjust chord progressions for enhanced musical variety 15:14 Add pad synth to audio chain with dynamic volume and attack adjustments based on BPM 15:10 Remove pad volume and attack adjustments for cleaner audio processing 15:05 Remove unused pad synth from audio chain initialization for cleaner code 15:02 Adjust master gain ramp for improved audio dynamics during sample loading 14:59 Refactor drum engine and adjust volume settings for improved audio dynamics May 6 08:37 Refactor drum patterns for enhanced musicality and introduce smart pattern selection logic 08:32 Add hidden state support and enhance melody generation logic for better audio responsiveness 08:21 Enhance BPM pattern selection and entrainment logic for improved audio responsiveness 08:15 Refactor audio chain and drum engine for improved performance and responsiveness 08:05 Adjust drum sound volumes for kick, snare, and hi-hat 08:03 Add BLE device connection UI and quick BPM zone selection May 4 04:31 Add hi-hat sound synthesis and update drum trigger logic to use batch duration 04:26 refactor BioVibeAI model to support hidden state and improve melody generation logic 00:26 Delete 2 previous changes 00:23 Random hóa Hợp âm (Xóa bỏ sự đơn điệu) Thay vì sử dụng biến note_count để xoay vòng hợp âm một cách máy móc, hãy chọn ngẫu nhiên hợp âm hoặc chọn dựa trên trạng thái của người dùng để bản nhạc có "màu sắc" mới mỗi lần chạy. 00:18 Thay đổi cách tính nhịp điệu (Step/Beat) Tại đầu vòng lặp while, chúng ta sẽ thay đổi logic để tạo ra sự khác biệt rõ rệt giữa BPM thấp và cao. Thay vì chỉ dùng một công thức cố định, ta sẽ dùng Hệ số nhân (Multiplier). May 3 09:09 refactor music generation by selecting a random song and ensuring sufficient length for seed tokens 09:06 refactor BioVibeAI model architecture by updating LSTM parameters and increasing layer count for improved performance 09:02 refactor Dockerfile by removing FluidSynth installation and updating model and data file references May 2 11:45 refactor audio synthesis by adjusting volume levels for kick and snare instruments 11:43 refactor audio synthesis by adjusting volume levels for pad and kick instruments 11:39 refactor music generation by adjusting synth volumes and batching note processing for improved timing 11:35 refactor audio synthesis by adjusting volume levels for kick and snare instruments 11:31 refactor music generation by adding new synths for pads, kick, and snare, and improving note handling in websocket 11:24 refactor music generation by batching note sending and improving timing dynamics 11:17 refactor music generation by enhancing audio effects chain and improving velocity and timing humanization 11:07 refactor audio playback by normalizing velocity for improved sound consistency 11:03 refactor audio sample URLs for consistency and update base URL to raw content 10:58 refactor music generation by adjusting gain level and replacing PolySynth with Sampler for improved sound quality 10:48 refactor music generation by adjusting audio effects and improving dynamics 10:44 refactor music generation setup by enhancing audio effects and connecting reverb to filter 10:40 refactor lo-fi synthesizer initialization by removing redundant triggerAttackRelease call 10:36 refactor websocket connection handling for clarity and consistency 10:32 refactor piano instrument to use PolySynth for improved sound dynamics and volume control