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v2.5: Full rewrite - Vite+React+Tailwind build, all 13 audit fixes

Browse files
.gitignore ADDED
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+ node_modules
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+ dist
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+ .DS_Store
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+ *.local
Dockerfile ADDED
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+ FROM node:20-slim AS build
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+ WORKDIR /app
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+ COPY package*.json ./
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+ RUN npm install
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+ COPY . .
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+ RUN npm run build
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+
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+ FROM nginx:alpine
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+ COPY --from=build /app/dist /usr/share/nginx/html
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+ EXPOSE 7860
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+ COPY <<'EOF' /etc/nginx/nginx.conf
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+ worker_processes auto;
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+ events { worker_connections 1024; }
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+ http {
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+ include /etc/nginx/mime.types;
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+ server {
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+ listen 7860;
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+ root /usr/share/nginx/html;
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+ index index.html;
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+ location / {
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+ try_files $uri $uri/ /index.html;
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+ }
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+ }
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+ }
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+ EOF
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+ CMD ["nginx", "-g", "daemon off;"]
README.md ADDED
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+ ---
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+ title: NeuroSort Memory Agent Demo
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+ emoji: 🧠
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+ colorFrom: blue
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+ colorTo: pink
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+ sdk: docker
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+ app_port: 7860
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+ pinned: false
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+ license: mit
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+ short_description: Stochastic vs memory-augmented AI agents
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+ ---
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+
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+ # 🧠 NeuroSort: Memory-Augmented Agent Simulation
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+
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+ **A real-time visualization comparing two AI agent strategies for navigating obstacle-rich environments.**
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+
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+ ## What Is This?
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+
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+ NeuroSort demonstrates a key concept in AI agent design: **frustration memory**.
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+
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+ When agents encounter obstacles that cause failures (and penalties), a naive stochastic agent keeps trying randomly—wasting time and resources. A memory-augmented agent *learns from frustration* and adapts its behavior, avoiding repeated mistakes.
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+
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+ ## The Two Agents
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+
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+ | Agent | Strategy | Color |
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+ |-------|----------|-------|
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+ | **THREAD_A::BASELINE** | Pure stochastic (random) decisions | 🔵 Cyan |
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+ | **THREAD_B::MEMORY** | Frustration-aware adaptive logic | 🟣 Fuchsia |
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+
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+ ## How It Works
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+
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+ 1. **The Task**: Both agents try to sort an array (bubble sort style)
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+ 2. **The Catch**: Some elements are "heavy" obstacles (gray bars) with 90% failure rate
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+ 3. **Failure Penalty**: When an agent fails, it gets *stunned* for several cycles (amber glow)
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+ 4. **Memory Advantage**: The memory agent tracks frustration per element—high frustration = skip and try elsewhere
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+
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+ ## Controls
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+
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+ - **Obstacle Density**: % of heavy elements (requires reset)
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+ - **Stun Penalty**: How long agents are frozen after failure
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+ - **Memory Decay**: How fast frustration fades (higher = longer memory)
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+
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+ ## Key Insight
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+
45
+ Over time, the **Memory Agent (fuchsia)** consistently achieves:
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+ - ✅ More successful moves
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+ - ✅ Fewer crashes
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+ - ✅ Smarter resource allocation
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+
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+ ## Tech
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+
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+ React 18 + Vite + Tailwind CSS, deployed as Docker on HuggingFace Spaces.
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+
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+ *Part of the [Harmonic Field Consciousness](https://github.com/vfd-org/harmonic-field-consciousness) research project*
index.html ADDED
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+ <!DOCTYPE html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8" />
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
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+ <title>NeuroSort - Memory Agent Demo</title>
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+ </head>
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+ <body class="bg-slate-950">
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+ <div id="root"></div>
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+ <script type="module" src="/src/main.jsx"></script>
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+ </body>
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+ </html>
package.json ADDED
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+ {
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+ "name": "memory-agent-demo",
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+ "private": true,
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+ "version": "2.5.0",
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+ "type": "module",
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+ "scripts": {
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+ "dev": "vite",
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+ "build": "vite build",
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+ "preview": "vite preview"
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+ },
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+ "dependencies": {
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+ "lucide-react": "^0.454.0",
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+ "react": "^18.3.1",
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+ "react-dom": "^18.3.1"
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+ },
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+ "devDependencies": {
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+ "@vitejs/plugin-react": "^4.3.4",
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+ "autoprefixer": "^10.4.20",
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+ "postcss": "^8.4.49",
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+ "tailwindcss": "^3.4.15",
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+ "vite": "^6.0.2"
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+ }
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+ }
postcss.config.js ADDED
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+ export default {
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+ plugins: {
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+ tailwindcss: {},
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+ autoprefixer: {},
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+ },
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+ };
src/App.jsx ADDED
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+ import React, { useState, useEffect, useRef, useCallback } from 'react';
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+ import { Play, Pause, RotateCcw, Zap, Brain, Settings, Activity, Cpu } from './components/Icons';
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+ import { NeoCard, NeoBadge, Slider } from './components/UI';
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+ import AgentBar from './components/AgentBar';
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+ import MiniGraph from './components/MiniGraph';
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+
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+ const ARRAY_SIZE = 50;
8
+ const HISTORY_LENGTH = 100;
9
+
10
+ // --- Data Generation (fix #7: flat .map instead of JSON round-trip) ---
11
+ const generateData = (size, heavyChance) =>
12
+ Array.from({ length: size }, (_, i) => ({
13
+ id: i,
14
+ value: Math.floor(Math.random() * 90) + 10,
15
+ isHeavy: Math.random() < heavyChance,
16
+ frustration: 0,
17
+ lastAction: null,
18
+ recovery: 0,
19
+ }));
20
+
21
+ const cloneData = (data) =>
22
+ data.map(d => ({ ...d }));
23
+
24
+ // --- Fix #6: Unified agent step logic ---
25
+ // Returns { data, moves, attempts, wasted, stunned }
26
+ const runAgentStep = (prevData, params, useMemory) => {
27
+ const next = prevData.map(d => ({ ...d }));
28
+ let moves = 0, attempts = 0, wasted = 0, stunned = 0;
29
+
30
+ // Decay frustration & tick recovery for memory agent
31
+ if (useMemory) {
32
+ for (let i = 0; i < next.length; i++) {
33
+ next[i].frustration = Math.max(0, next[i].frustration * params.memoryDecay);
34
+ if (next[i].recovery > 0) {
35
+ next[i].recovery--;
36
+ next[i].lastAction = 'stun';
37
+ stunned++;
38
+ }
39
+ }
40
+ } else {
41
+ for (let i = 0; i < next.length; i++) {
42
+ if (next[i].recovery > 0) {
43
+ next[i].recovery--;
44
+ next[i].lastAction = 'stun';
45
+ stunned++;
46
+ }
47
+ }
48
+ }
49
+
50
+ for (let i = 0; i < next.length - 1; i++) {
51
+ if (next[i].recovery > 0) continue;
52
+
53
+ if (next[i].value > next[i + 1].value) {
54
+ if (next[i + 1].recovery > 0) {
55
+ next[i].lastAction = 'wait';
56
+ continue;
57
+ }
58
+
59
+ // Memory agent: frustration reduces willingness to attempt
60
+ let effectiveTemp = params.initialTemp;
61
+ if (useMemory) {
62
+ const frustPenalty = next[i].frustration * 0.25;
63
+ effectiveTemp = Math.max(0.01, Math.min(1.0, params.initialTemp - frustPenalty));
64
+ }
65
+
66
+ if (Math.random() < effectiveTemp) {
67
+ attempts++;
68
+ const failureChance = (next[i].isHeavy || next[i + 1].isHeavy) ? 0.9 : 0.0;
69
+
70
+ if (Math.random() > failureChance) {
71
+ // Successful swap
72
+ const tmp = next[i];
73
+ next[i] = next[i + 1];
74
+ next[i + 1] = tmp;
75
+ moves++;
76
+ next[i].lastAction = 'swap';
77
+ next[i + 1].lastAction = 'swap';
78
+ if (useMemory) {
79
+ next[i].frustration *= 0.5;
80
+ next[i + 1].frustration *= 0.5;
81
+ }
82
+ } else {
83
+ // Failed
84
+ wasted++;
85
+ next[i].lastAction = 'fail';
86
+ next[i].recovery = params.stunPenalty;
87
+ if (useMemory) {
88
+ next[i].frustration += 1.0;
89
+ }
90
+ }
91
+ } else {
92
+ next[i].lastAction = useMemory ? 'skip' : 'wait';
93
+ }
94
+ } else {
95
+ next[i].lastAction = null;
96
+ }
97
+ }
98
+
99
+ return { data: next, moves, attempts, wasted, stunned };
100
+ };
101
+
102
+ // ============================================================
103
+ export default function App() {
104
+ const [params, setParams] = useState({
105
+ heavyChance: 0.25,
106
+ stunPenalty: 12,
107
+ memoryDecay: 0.95,
108
+ initialTemp: 0.8,
109
+ });
110
+
111
+ const [baselineData, setBaselineData] = useState([]);
112
+ const [memoryData, setMemoryData] = useState([]);
113
+ const [isPlaying, setIsPlaying] = useState(false);
114
+ const [frame, setFrame] = useState(0);
115
+ const [stats, setStats] = useState({
116
+ baseline: { moves: 0, attempts: 0, wasted: 0, stunned: 0 },
117
+ memory: { moves: 0, attempts: 0, wasted: 0, stunned: 0 },
118
+ });
119
+ const [history, setHistory] = useState([]);
120
+
121
+ // Refs for the simulation loop (fix #5, #11: single timer source of truth)
122
+ const timerRef = useRef(null);
123
+ const paramsRef = useRef(params);
124
+ const baselineRef = useRef(baselineData);
125
+ const memoryRef = useRef(memoryData);
126
+ const statsRef = useRef(stats);
127
+ const frameRef = useRef(0);
128
+
129
+ // Keep refs synced
130
+ useEffect(() => { paramsRef.current = params; }, [params]);
131
+
132
+ // Init on mount
133
+ useEffect(() => { resetSim(); }, []); // eslint-disable-line react-hooks/exhaustive-deps
134
+
135
+ // Fix #9: Stable callbacks
136
+ const resetSim = useCallback(() => {
137
+ clearInterval(timerRef.current);
138
+ const data = generateData(ARRAY_SIZE, paramsRef.current.heavyChance);
139
+ const b = cloneData(data);
140
+ const m = cloneData(data);
141
+ setBaselineData(b);
142
+ setMemoryData(m);
143
+ baselineRef.current = b;
144
+ memoryRef.current = m;
145
+ const s = {
146
+ baseline: { moves: 0, attempts: 0, wasted: 0, stunned: 0 },
147
+ memory: { moves: 0, attempts: 0, wasted: 0, stunned: 0 },
148
+ };
149
+ setStats(s);
150
+ statsRef.current = s;
151
+ setHistory([]);
152
+ setFrame(0);
153
+ frameRef.current = 0;
154
+ setIsPlaying(false);
155
+ }, []);
156
+
157
+ const togglePlay = useCallback(() => {
158
+ setIsPlaying(prev => !prev);
159
+ }, []);
160
+
161
+ // Fix #5: Flat step — no nested state updaters
162
+ const step = useCallback(() => {
163
+ const p = paramsRef.current;
164
+ frameRef.current++;
165
+ const f = frameRef.current;
166
+
167
+ // Run both agents
168
+ const bResult = runAgentStep(baselineRef.current, p, false);
169
+ const mResult = runAgentStep(memoryRef.current, p, true);
170
+
171
+ // Update refs
172
+ baselineRef.current = bResult.data;
173
+ memoryRef.current = mResult.data;
174
+
175
+ // Accumulate stats
176
+ const prev = statsRef.current;
177
+ const nextStats = {
178
+ baseline: {
179
+ moves: prev.baseline.moves + bResult.moves,
180
+ attempts: prev.baseline.attempts + bResult.attempts,
181
+ wasted: prev.baseline.wasted + bResult.wasted,
182
+ stunned: prev.baseline.stunned + bResult.stunned,
183
+ },
184
+ memory: {
185
+ moves: prev.memory.moves + mResult.moves,
186
+ attempts: prev.memory.attempts + mResult.attempts,
187
+ wasted: prev.memory.wasted + mResult.wasted,
188
+ stunned: prev.memory.stunned + mResult.stunned,
189
+ },
190
+ };
191
+ statsRef.current = nextStats;
192
+
193
+ // Batch all state updates (flat, no nesting)
194
+ setBaselineData(bResult.data);
195
+ setMemoryData(mResult.data);
196
+ setStats(nextStats);
197
+ setFrame(f);
198
+
199
+ if (f % 5 === 0) {
200
+ setHistory(prev => {
201
+ const point = { frame: f, baseline: nextStats.baseline.moves, memory: nextStats.memory.moves };
202
+ const next = [...prev, point];
203
+ if (next.length > HISTORY_LENGTH) next.shift();
204
+ return next;
205
+ });
206
+ }
207
+ }, []);
208
+
209
+ // Fix #11: Single timer source of truth — only useEffect manages the interval
210
+ useEffect(() => {
211
+ if (isPlaying) {
212
+ timerRef.current = setInterval(step, 40);
213
+ } else {
214
+ clearInterval(timerRef.current);
215
+ }
216
+ return () => clearInterval(timerRef.current);
217
+ }, [isPlaying, step]);
218
+
219
+ // Fix #12: Stable slider handlers
220
+ const onHeavyChance = useCallback((e) => setParams(p => ({ ...p, heavyChance: parseFloat(e.target.value) / 100 })), []);
221
+ const onStunPenalty = useCallback((e) => setParams(p => ({ ...p, stunPenalty: parseFloat(e.target.value) })), []);
222
+ const onMemoryDecay = useCallback((e) => setParams(p => ({ ...p, memoryDecay: parseFloat(e.target.value) })), []);
223
+
224
+ return (
225
+ <div className="min-h-screen bg-slate-950 p-6 font-sans text-slate-200 selection:bg-cyan-900 selection:text-cyan-100">
226
+ {/* Grid background */}
227
+ <div
228
+ className="fixed inset-0 pointer-events-none opacity-20"
229
+ style={{
230
+ backgroundImage: 'linear-gradient(#1e293b 1px, transparent 1px), linear-gradient(90deg, #1e293b 1px, transparent 1px)',
231
+ backgroundSize: '40px 40px',
232
+ }}
233
+ />
234
+
235
+ <div className="max-w-6xl mx-auto space-y-6 relative z-10">
236
+ {/* Header */}
237
+ <div className="flex flex-col md:flex-row justify-between items-start md:items-end gap-6 border-b border-slate-800 pb-6">
238
+ <div>
239
+ <h1 className="text-3xl font-black tracking-tighter text-white flex items-center gap-3 uppercase">
240
+ <Cpu className="w-8 h-8 text-cyan-500 animate-pulse" />
241
+ <span className="bg-gradient-to-r from-cyan-400 to-fuchsia-500 text-transparent bg-clip-text">
242
+ NeuroSort
243
+ </span>
244
+ <span className="text-xs font-mono text-slate-500 border border-slate-800 px-2 py-1 rounded">V2.5.0</span>
245
+ </h1>
246
+ <p className="text-slate-500 mt-2 font-mono text-sm max-w-lg">
247
+ Comparative simulation of Stochastic Agents vs. Memory-Augmented Frustration Logic in obstacle-rich environments.
248
+ </p>
249
+ </div>
250
+
251
+ <div className="flex gap-3">
252
+ <button
253
+ onClick={togglePlay}
254
+ className={`flex items-center gap-2 px-6 py-3 rounded-none font-bold tracking-widest uppercase transition-all border border-transparent shadow-lg hover:shadow-cyan-500/20 ${
255
+ isPlaying
256
+ ? 'bg-amber-500/10 text-amber-500 border-amber-500/50 hover:bg-amber-500/20'
257
+ : 'bg-cyan-600 hover:bg-cyan-500 text-black'
258
+ }`}
259
+ >
260
+ {isPlaying ? <><Pause /> HALT</> : <><Play /> EXECUTE</>}
261
+ </button>
262
+ <button
263
+ onClick={resetSim}
264
+ className="p-3 text-cyan-500 border border-slate-700 hover:border-cyan-500/50 hover:bg-slate-800 transition-all bg-slate-900"
265
+ title="Reset Simulation"
266
+ aria-label="Reset simulation"
267
+ >
268
+ <RotateCcw />
269
+ </button>
270
+ </div>
271
+ </div>
272
+
273
+ <div className="grid grid-cols-1 lg:grid-cols-4 gap-6">
274
+ {/* Left Column — Controls */}
275
+ <div className="lg:col-span-1 space-y-6">
276
+ <NeoCard className="p-5">
277
+ <div className="flex items-center gap-2 mb-6 text-cyan-400 border-b border-slate-800 pb-2">
278
+ <Settings />
279
+ <h3 className="font-bold uppercase tracking-widest text-sm">Sys.Config</h3>
280
+ </div>
281
+
282
+ <Slider
283
+ label="Obstacle Density"
284
+ value={Math.round(params.heavyChance * 100)}
285
+ min={5} max={50} step={5} unit="%"
286
+ onChange={onHeavyChance}
287
+ />
288
+ <div className="text-[10px] text-slate-500 mb-4 text-right">*Requires Reset</div>
289
+
290
+ <Slider
291
+ label="Stun Penalty"
292
+ value={params.stunPenalty}
293
+ min={0} max={30} step={2} unit="ms"
294
+ onChange={onStunPenalty}
295
+ />
296
+
297
+ <Slider
298
+ label="Memory Decay"
299
+ value={params.memoryDecay}
300
+ min={0.80} max={0.99} step={0.01} unit=""
301
+ onChange={onMemoryDecay}
302
+ />
303
+ </NeoCard>
304
+
305
+ <NeoCard className="p-5 h-64 flex flex-col">
306
+ <div className="flex items-center justify-between gap-2 mb-4 text-fuchsia-400 border-b border-slate-800 pb-2">
307
+ <div className="flex items-center gap-2">
308
+ <Activity />
309
+ <h3 className="font-bold uppercase tracking-widest text-sm">Throughput</h3>
310
+ </div>
311
+ <span className="text-[10px] text-slate-500 font-mono">MOVES / TIME</span>
312
+ </div>
313
+ <div className="flex-1 w-full relative">
314
+ <MiniGraph data={history} />
315
+ </div>
316
+ <div className="flex justify-between text-[10px] font-mono mt-2">
317
+ <span className="text-cyan-400">● BASELINE</span>
318
+ <span className="text-fuchsia-400">● MEMORY</span>
319
+ </div>
320
+ </NeoCard>
321
+ </div>
322
+
323
+ {/* Right Column — Agent Visualizations */}
324
+ <div className="lg:col-span-3 space-y-6">
325
+ {/* Baseline Agent */}
326
+ <div className="space-y-2">
327
+ <div className="flex justify-between items-center px-1">
328
+ <div className="flex items-center gap-2">
329
+ <Zap className="w-4 h-4 text-cyan-400" />
330
+ <span className="font-mono text-sm tracking-wider text-cyan-100">THREAD_A::BASELINE</span>
331
+ <NeoBadge color="cyan">STOCHASTIC</NeoBadge>
332
+ </div>
333
+ <div className="font-mono text-xs flex gap-4">
334
+ <span className="text-slate-400">MOVES: <span className="text-cyan-400 text-lg">{stats.baseline.moves}</span></span>
335
+ <span className="text-slate-400">CRASH: <span className="text-red-400 text-lg">{stats.baseline.wasted}</span></span>
336
+ </div>
337
+ </div>
338
+ <NeoCard className="h-48 p-4 flex items-end bg-slate-900/50" aria-label="Baseline agent sorting visualization">
339
+ {baselineData.map((item) => (
340
+ <AgentBar
341
+ key={item.id}
342
+ value={item.value}
343
+ isHeavy={item.isHeavy}
344
+ lastAction={item.lastAction}
345
+ frustration={item.frustration}
346
+ isMemoryAgent={false}
347
+ />
348
+ ))}
349
+ </NeoCard>
350
+ </div>
351
+
352
+ {/* Memory Agent */}
353
+ <div className="space-y-2">
354
+ <div className="flex justify-between items-center px-1">
355
+ <div className="flex items-center gap-2">
356
+ <Brain className="w-4 h-4 text-fuchsia-400" />
357
+ <span className="font-mono text-sm tracking-wider text-fuchsia-100">THREAD_B::MEMORY</span>
358
+ <NeoBadge color="pink">ADAPTIVE</NeoBadge>
359
+ </div>
360
+ <div className="font-mono text-xs flex gap-4">
361
+ <span className="text-slate-400">MOVES: <span className="text-fuchsia-400 text-lg">{stats.memory.moves}</span></span>
362
+ <span className="text-slate-400">CRASH: <span className="text-green-400 text-lg">{stats.memory.wasted}</span></span>
363
+ </div>
364
+ </div>
365
+ <NeoCard className="h-48 p-4 flex items-end bg-slate-900/50 border-fuchsia-900/50" aria-label="Memory agent sorting visualization">
366
+ {memoryData.map((item) => (
367
+ <AgentBar
368
+ key={item.id}
369
+ value={item.value}
370
+ isHeavy={item.isHeavy}
371
+ lastAction={item.lastAction}
372
+ frustration={item.frustration}
373
+ isMemoryAgent={true}
374
+ />
375
+ ))}
376
+ </NeoCard>
377
+ </div>
378
+
379
+ {/* Legend */}
380
+ <div className="grid grid-cols-2 md:grid-cols-4 gap-4 text-xs font-mono text-slate-500 pt-4 border-t border-slate-800">
381
+ <div className="flex items-center gap-2">
382
+ <div className="w-3 h-3 bg-slate-700 border border-slate-600" />
383
+ <span>OBSTACLE (HEAVY)</span>
384
+ </div>
385
+ <div className="flex items-center gap-2">
386
+ <div className="w-3 h-3 bg-amber-500 animate-pulse" />
387
+ <span>STUNNED (PENALTY)</span>
388
+ </div>
389
+ <div className="flex items-center gap-2">
390
+ <span className="text-fuchsia-500">██</span>
391
+ <span>FRUSTRATION MEMORY</span>
392
+ </div>
393
+ <div className="flex items-center gap-2">
394
+ <span className="text-slate-500 border border-slate-700 px-1 rounded">WAIT</span>
395
+ <span>SKIPPING (SMART)</span>
396
+ </div>
397
+ </div>
398
+ </div>
399
+ </div>
400
+ </div>
401
+ </div>
402
+ );
403
+ }
src/components/AgentBar.jsx ADDED
@@ -0,0 +1,44 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import React from 'react';
2
+
3
+ // Fix #4: Memoized bar component — only re-renders when its own data changes
4
+ const AgentBar = React.memo(({ value, isHeavy, lastAction, frustration, isMemoryAgent }) => {
5
+ const f = Math.min(5, frustration) / 5;
6
+
7
+ let barColor = isMemoryAgent
8
+ ? 'bg-fuchsia-500 shadow-[0_0_8px_#d946ef]'
9
+ : 'bg-cyan-500 shadow-[0_0_8px_#06b6d4]';
10
+ let opacity = 'opacity-100';
11
+
12
+ if (isHeavy) barColor = 'bg-slate-700 border border-slate-600';
13
+ if (lastAction === 'stun') barColor = 'bg-amber-500 shadow-[0_0_10px_#f59e0b] animate-pulse';
14
+ if (lastAction === 'fail') barColor = 'bg-red-500 shadow-[0_0_15px_#ef4444]';
15
+ if (lastAction === 'skip') opacity = 'opacity-40';
16
+
17
+ return (
18
+ <div
19
+ className="flex-1 flex flex-col justify-end items-center group relative mx-[1px]"
20
+ style={{ height: '140px' }}
21
+ role="img"
22
+ aria-label={`Value ${value}, ${isHeavy ? 'obstacle' : 'normal'}${lastAction ? `, ${lastAction}` : ''}`}
23
+ >
24
+ {isMemoryAgent && frustration > 0.1 && lastAction !== 'stun' && (
25
+ <div
26
+ className="w-full absolute bottom-0 z-10 pointer-events-none transition-all duration-200 bg-red-600 mix-blend-overlay"
27
+ style={{ height: `${value}%`, opacity: f }}
28
+ />
29
+ )}
30
+ <div className="absolute -top-6 flex flex-col items-center h-6 justify-end pointer-events-none">
31
+ {lastAction === 'fail' && <span className="text-red-500 font-bold text-[10px]">✕</span>}
32
+ {lastAction === 'skip' && <span className="text-slate-500 font-mono text-[10px]">WAIT</span>}
33
+ {lastAction === 'stun' && <span className="text-amber-400 font-bold text-[10px]">ERR</span>}
34
+ </div>
35
+ <div
36
+ className={`w-full rounded-sm transition-all duration-75 ${barColor} ${opacity}`}
37
+ style={{ height: `${value}%` }}
38
+ />
39
+ </div>
40
+ );
41
+ });
42
+
43
+ AgentBar.displayName = 'AgentBar';
44
+ export default AgentBar;
src/components/Icons.jsx ADDED
@@ -0,0 +1,65 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import React from 'react';
2
+
3
+ // Fix #3: All icons accept and spread props (className, size, etc.)
4
+ export const Play = (props) => (
5
+ <svg xmlns="http://www.w3.org/2000/svg" width="18" height="18" viewBox="0 0 24 24"
6
+ fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" {...props}>
7
+ <polygon points="5 3 19 12 5 21 5 3" />
8
+ </svg>
9
+ );
10
+
11
+ export const Pause = (props) => (
12
+ <svg xmlns="http://www.w3.org/2000/svg" width="18" height="18" viewBox="0 0 24 24"
13
+ fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" {...props}>
14
+ <rect x="6" y="4" width="4" height="16" /><rect x="14" y="4" width="4" height="16" />
15
+ </svg>
16
+ );
17
+
18
+ export const RotateCcw = (props) => (
19
+ <svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24"
20
+ fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" {...props}>
21
+ <polyline points="1 4 1 10 7 10" /><path d="M3.51 15a9 9 0 1 0 2.13-9.36L1 10" />
22
+ </svg>
23
+ );
24
+
25
+ export const Zap = (props) => (
26
+ <svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24"
27
+ fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" {...props}>
28
+ <polygon points="13 2 3 14 12 14 11 22 21 10 12 10 13 2" />
29
+ </svg>
30
+ );
31
+
32
+ export const Brain = (props) => (
33
+ <svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24"
34
+ fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" {...props}>
35
+ <path d="M9.5 2A2.5 2.5 0 0 1 12 4.5v15a2.5 2.5 0 0 1-4.96.44 2.5 2.5 0 0 1-2.96-3.08 3 3 0 0 1-.34-5.58 2.5 2.5 0 0 1 1.32-4.24 2.5 2.5 0 0 1 1.98-3A2.5 2.5 0 0 1 9.5 2Z" />
36
+ <path d="M14.5 2A2.5 2.5 0 0 0 12 4.5v15a2.5 2.5 0 0 0 4.96.44 2.5 2.5 0 0 0 2.96-3.08 3 3 0 0 0 .34-5.58 2.5 2.5 0 0 0-1.32-4.24 2.5 2.5 0 0 0-1.98-3A2.5 2.5 0 0 0 14.5 2Z" />
37
+ </svg>
38
+ );
39
+
40
+ export const Settings = (props) => (
41
+ <svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24"
42
+ fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" {...props}>
43
+ <circle cx="12" cy="12" r="3" />
44
+ <path d="M19.4 15a1.65 1.65 0 0 0 .33 1.82l.06.06a2 2 0 0 1 0 2.83 2 2 0 0 1-2.83 0l-.06-.06a1.65 1.65 0 0 0-1.82-.33 1.65 1.65 0 0 0-1 1.51V21a2 2 0 0 1-2 2 2 2 0 0 1-2-2v-.09A1.65 1.65 0 0 0 9 19.4a1.65 1.65 0 0 0-1.82.33l-.06.06a2 2 0 0 1-2.83 0 2 2 0 0 1 0-2.83l.06-.06a1.65 1.65 0 0 0 .33-1.82 1.65 1.65 0 0 0-1.51-1H3a2 2 0 0 1-2-2 2 2 0 0 1 2-2h.09A1.65 1.65 0 0 0 4.6 9a1.65 1.65 0 0 0-.33-1.82l-.06-.06a2 2 0 0 1 0-2.83 2 2 0 0 1 2.83 0l.06.06a1.65 1.65 0 0 0 1.82.33H9a1.65 1.65 0 0 0 1-1.51V3a2 2 0 0 1 2-2 2 2 0 0 1 2 2v.09a1.65 1.65 0 0 0 1 1.51 1.65 1.65 0 0 0 1.82-.33l.06-.06a2 2 0 0 1 2.83 0 2 2 0 0 1 0 2.83l-.06.06a1.65 1.65 0 0 0-.33 1.82V9a1.65 1.65 0 0 0 1.51 1H21a2 2 0 0 1 2 2 2 2 0 0 1-2 2h-.09a1.65 1.65 0 0 0-1.51 1z" />
45
+ </svg>
46
+ );
47
+
48
+ export const Activity = (props) => (
49
+ <svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24"
50
+ fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" {...props}>
51
+ <polyline points="22 12 18 12 15 21 9 3 6 12 2 12" />
52
+ </svg>
53
+ );
54
+
55
+ export const Cpu = (props) => (
56
+ <svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 24 24"
57
+ fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" {...props}>
58
+ <rect x="4" y="4" width="16" height="16" rx="2" ry="2" />
59
+ <rect x="9" y="9" width="6" height="6" />
60
+ <line x1="9" y1="1" x2="9" y2="4" /><line x1="15" y1="1" x2="15" y2="4" />
61
+ <line x1="9" y1="20" x2="9" y2="23" /><line x1="15" y1="20" x2="15" y2="23" />
62
+ <line x1="20" y1="9" x2="23" y2="9" /><line x1="20" y1="14" x2="23" y2="14" />
63
+ <line x1="1" y1="9" x2="4" y2="9" /><line x1="1" y1="14" x2="4" y2="14" />
64
+ </svg>
65
+ );
src/components/MiniGraph.jsx ADDED
@@ -0,0 +1,58 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import React, { useMemo } from 'react';
2
+
3
+ // Fix #10: Memoized graph with computed max
4
+ const MiniGraph = React.memo(({ data }) => {
5
+ const maxVal = useMemo(() => {
6
+ let m = 10;
7
+ for (let i = 0; i < data.length; i++) {
8
+ if (data[i].baseline > m) m = data[i].baseline;
9
+ if (data[i].memory > m) m = data[i].memory;
10
+ }
11
+ return m;
12
+ }, [data]);
13
+
14
+ if (data.length < 2) {
15
+ return (
16
+ <div className="h-full w-full flex items-center justify-center text-slate-700 text-xs font-mono">
17
+ WAITING FOR DATA...
18
+ </div>
19
+ );
20
+ }
21
+
22
+ const width = 100;
23
+ const height = 100;
24
+
25
+ const makePath = (key) => {
26
+ let points = '';
27
+ for (let i = 0; i < data.length; i++) {
28
+ const x = (i / (data.length - 1)) * width;
29
+ const y = height - (data[i][key] / maxVal) * height;
30
+ if (i > 0) points += ' ';
31
+ points += `${x},${y}`;
32
+ }
33
+ return points;
34
+ };
35
+
36
+ return (
37
+ <svg viewBox={`0 0 ${width} ${height}`} className="w-full h-full overflow-visible" role="img" aria-label="Throughput comparison graph">
38
+ <line x1="0" y1="25" x2="100" y2="25" stroke="#334155" strokeWidth="0.5" strokeDasharray="2" />
39
+ <line x1="0" y1="50" x2="100" y2="50" stroke="#334155" strokeWidth="0.5" strokeDasharray="2" />
40
+ <line x1="0" y1="75" x2="100" y2="75" stroke="#334155" strokeWidth="0.5" strokeDasharray="2" />
41
+ <polyline
42
+ points={makePath('baseline')}
43
+ fill="none" stroke="#06b6d4" strokeWidth="2"
44
+ vectorEffect="non-scaling-stroke"
45
+ style={{ filter: 'drop-shadow(0 0 3px rgba(6,182,212,0.8))' }}
46
+ />
47
+ <polyline
48
+ points={makePath('memory')}
49
+ fill="none" stroke="#d946ef" strokeWidth="2"
50
+ vectorEffect="non-scaling-stroke"
51
+ style={{ filter: 'drop-shadow(0 0 3px rgba(217,70,239,0.8))' }}
52
+ />
53
+ </svg>
54
+ );
55
+ });
56
+
57
+ MiniGraph.displayName = 'MiniGraph';
58
+ export default MiniGraph;
src/components/UI.jsx ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ import React from 'react';
2
+
3
+ export const NeoCard = ({ children, className = '', noBorder = false }) => (
4
+ <div className={`bg-slate-900/80 backdrop-blur-sm rounded-none border ${noBorder ? 'border-transparent' : 'border-slate-700'} shadow-lg relative overflow-hidden ${className}`}>
5
+ {!noBorder && (
6
+ <>
7
+ <div className="absolute top-0 left-0 w-2 h-2 border-t border-l border-cyan-500/50" />
8
+ <div className="absolute top-0 right-0 w-2 h-2 border-t border-r border-cyan-500/50" />
9
+ <div className="absolute bottom-0 left-0 w-2 h-2 border-b border-l border-cyan-500/50" />
10
+ <div className="absolute bottom-0 right-0 w-2 h-2 border-b border-r border-cyan-500/50" />
11
+ </>
12
+ )}
13
+ {children}
14
+ </div>
15
+ );
16
+
17
+ export const NeoBadge = ({ children, color = 'cyan' }) => {
18
+ const styles = {
19
+ cyan: 'bg-cyan-900/30 text-cyan-400 border-cyan-500/30 shadow-[0_0_10px_rgba(34,211,238,0.2)]',
20
+ pink: 'bg-fuchsia-900/30 text-fuchsia-400 border-fuchsia-500/30 shadow-[0_0_10px_rgba(232,121,249,0.2)]',
21
+ red: 'bg-red-900/30 text-red-400 border-red-500/30',
22
+ amber: 'bg-amber-900/30 text-amber-400 border-amber-500/30',
23
+ };
24
+ return (
25
+ <span className={`px-2 py-1 rounded-none border text-xs font-mono tracking-wider ${styles[color] || styles.cyan}`}>
26
+ {children}
27
+ </span>
28
+ );
29
+ };
30
+
31
+ // Fix #12: Stable slider component — onChange receives raw float, no inline closure needed
32
+ export const Slider = ({ label, value, onChange, min, max, step, unit }) => (
33
+ <div className="flex flex-col gap-1 mb-3">
34
+ <label className="flex justify-between text-xs font-mono text-slate-400">
35
+ <span className="uppercase tracking-widest">{label}</span>
36
+ <span className="text-cyan-400">{value}{unit}</span>
37
+ </label>
38
+ <input
39
+ type="range"
40
+ min={min} max={max} step={step}
41
+ value={value}
42
+ onChange={onChange}
43
+ className="w-full h-1 bg-slate-700 rounded-lg appearance-none cursor-pointer accent-cyan-500 hover:accent-cyan-400"
44
+ />
45
+ </div>
46
+ );
src/index.css ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ @tailwind base;
2
+ @tailwind components;
3
+ @tailwind utilities;
src/main.jsx ADDED
@@ -0,0 +1,10 @@
 
 
 
 
 
 
 
 
 
 
 
1
+ import React from 'react';
2
+ import ReactDOM from 'react-dom/client';
3
+ import App from './App';
4
+ import './index.css';
5
+
6
+ ReactDOM.createRoot(document.getElementById('root')).render(
7
+ <React.StrictMode>
8
+ <App />
9
+ </React.StrictMode>
10
+ );
tailwind.config.js ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ /** @type {import('tailwindcss').Config} */
2
+ export default {
3
+ content: ['./index.html', './src/**/*.{js,jsx}'],
4
+ theme: { extend: {} },
5
+ plugins: [],
6
+ };
vite.config.js ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ import { defineConfig } from 'vite';
2
+ import react from '@vitejs/plugin-react';
3
+
4
+ export default defineConfig({
5
+ plugins: [react()],
6
+ server: { host: '0.0.0.0', port: 7860 },
7
+ });