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Student MCP Server for Text Adventure Games
This is your MCP server submission. Implement the tools that your agent
will use to play text adventure games.
Required tool:
play_action(action: str) -> str
Execute a game command and return the result.
Recommended tools:
memory() -> str
Return current game state, score, and recent history.
inventory() -> str
Return the player's current inventory.
get_map() -> str
Return a map of explored locations.
Test your server with:
fastmcp dev submission_template/mcp_server.py
Then open the MCP Inspector in your browser to test the tools interactively.
"""
import sys
import os
# Add parent directory to path to import games module
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from fastmcp import FastMCP
from games.zork_env import TextAdventureEnv
# Feature flags
NOTEPAD = True
# =============================================================================
# Create the MCP Server
# =============================================================================
mcp = FastMCP("Student Text Adventure Server")
# =============================================================================
# Game State Management
# =============================================================================
class GameManager:
"""
Manages the text adventure game state.
TODO: Extend this class to track:
- Action history (for memory tool)
- Explored locations (for mapping)
- Current score and moves
"""
def __init__(self):
self.env: TextAdventureEnv = None
self.state = None
self.game_name: str = ""
# TODO: Add more state tracking
self.history: list[tuple[str, str]] = []
self.explored_locations: dict[str, set[str]] = {}
self.current_location: str = ""
self.notepad: str = ""
def initialize(self, game: str = "zork1"):
"""Initialize or reset the game."""
self.game_name = game
self.env = TextAdventureEnv(game)
self.state = self.env.reset()
# TODO: Reset your state tracking here
self.history = []
self.explored_locations = {}
self.current_location = self._extract_location(
self.state.observation,
fallback="Starting point"
)
self.notepad = ""
return self.state.observation
def _extract_location(self, observation: str, fallback: str = "Unknown") -> str:
"""Extract likely location name from observation text."""
if not observation:
return fallback
lines = [line.strip() for line in observation.split("\n") if line.strip()]
for line in lines:
if self._is_likely_location_name(line):
return line
return fallback
def _is_likely_location_name(self, text: str) -> bool:
"""Heuristic check to distinguish room names from status messages."""
if not text or len(text) > 80:
return False
if text.startswith("["):
return False
if any(mark in text for mark in [".", "!", "?", ",", ";", ":", '"']):
return False
if not text[0].isalpha() or not text[0].isupper():
return False
return True
def _is_movement_action(self, action: str) -> bool:
"""Return True when the action is a movement/navigation command."""
action = (action or "").strip().lower()
if not action:
return False
movement_commands = {
"north", "south", "east", "west", "up", "down",
"n", "s", "e", "w", "u", "d",
"enter", "exit", "in", "out",
}
if action in movement_commands:
return True
if action.startswith("go "):
direction = action[3:].strip()
return direction in movement_commands
return False
def step(self, action: str) -> str:
"""Execute an action and return the result."""
if self.env is None:
self.initialize()
self.state = self.env.step(action)
# TODO: Update your state tracking here
self.history.append((action, self.state.observation))
# Update location tracking, etc.
old_location = self.current_location or "Unknown"
new_location = self._extract_location(self.state.observation, fallback=old_location)
normalized_action = (action or "").strip().lower()
if self._is_movement_action(normalized_action):
if old_location not in self.explored_locations:
self.explored_locations[old_location] = set()
if new_location != old_location:
self.explored_locations[old_location].add(f"{normalized_action} -> {new_location}")
self.current_location = new_location
elif not self.current_location:
self.current_location = new_location
return self.state.observation
def get_score(self) -> int:
"""Get current score."""
return self.state.score if self.state else 0
def get_moves(self) -> int:
"""Get number of moves taken."""
return self.state.moves if self.state else 0
def get_inventory(self) -> str:
"""Get current inventory."""
items = self.state.inventory if hasattr(self.state, 'inventory') and self.state.inventory else []
if not items:
return "Inventory: You are empty-handed."
item_names = []
for item in items:
item_str = str(item)
item_lower = item_str.lower()
if "parent" in item_lower:
idx = item_lower.index("parent")
name = item_str[:idx].strip()
if ":" in name:
name = name.split(":", 1)[1].strip()
item_names.append(name)
elif ":" in item_str:
name = item_str.split(":")[1].strip()
item_names.append(name)
else:
item_names.append(item_str)
return f"Inventory: {', '.join(item_names)}"
def get_map(self) -> str:
"""Get a map of explored locations."""
if not self.explored_locations:
return "Map: No locations explored yet. Try moving around!"
lines = ["Explored Locations and Exits:"]
for loc, exits in sorted(self.explored_locations.items(), reverse=True):
lines.append(f"\n* {loc}")
for exit_info in sorted(exits):
lines.append(f" -> {exit_info}")
lines.append(f"\n[Current] {self.current_location}")
return "\n".join(lines)
def get_memory(self) -> str:
"""Get a summary of current game state."""
recent = self.history[-5:] if self.history else []
recent_str = "\n".join([f" > {a} -> {r[:60]}..." for a, r in recent]) if recent else " (none yet)"
return f"""Current State:
- Location: {self.current_location}
- Score: {self.state.score} points
- Moves: {self.state.moves}
- Game: {self.game_name}
Recent Actions:
{recent_str}
Current Observation:
{self.state.observation}"""
def append_notepad(self, note: str) -> str:
"""Append a note to the notepad and return full content."""
note = (note or "").strip()
if not note:
return self.notepad
if self.notepad:
self.notepad += f"\n{note}"
else:
self.notepad = note
return self.notepad
def replace_in_notepad(self, old_string: str, new_string: str) -> str:
"""Replace content in the notepad and return full content."""
old_string = old_string or ""
new_string = new_string or ""
if not old_string:
return self.notepad
self.notepad = self.notepad.replace(old_string, new_string)
return self.notepad
def get_notepad(self) -> str:
"""Return full notepad content."""
return self.notepad
# Global game manager
_game = GameManager()
def get_game() -> GameManager:
"""Get or initialize the game manager."""
global _game
if _game.env is None:
# Get game from environment variable (set by evaluator)
game = os.environ.get("GAME", "zork1")
_game.initialize(game)
return _game
# =============================================================================
# MCP Tools - IMPLEMENT THESE
# =============================================================================
@mcp.tool()
def play_action(action: str) -> str:
"""
Execute a game command and return the result.
This is the main tool for interacting with the game.
Args:
action: The command to execute (e.g., "north", "take lamp", "open mailbox")
Returns:
The game's response to the action
Valid commands include:
- Movement: north, south, east, west, up, down, enter, exit
- Objects: take <item>, drop <item>, open <thing>, examine <thing>
- Other: look, inventory, read <thing>, turn on lamp
"""
game = get_game()
# TODO: You might want to add action validation here
# TODO: You might want to include score changes in the response
previous_score = game.get_score()
result = game.step(action)
current_score = game.get_score()
score_diff = current_score - previous_score
if score_diff > 0:
result += f"\n[You gained {score_diff} points! Total score: {current_score}]"
elif score_diff < 0:
result += f"\n[You lost {-score_diff} points. Total score: {current_score}]"
return result
# TODO: Implement additional tools to help your agent
@mcp.tool()
def memory() -> str:
"""
Get a summary of the current game state.
Returns location, score, moves, recent actions, and current observation.
"""
return get_game().get_memory()
@mcp.tool()
def inventory() -> str:
"""
Check what the player is carrying.
Returns:
List of items in the player's inventory
"""
game = get_game()
result = game.step("inventory")
return result
@mcp.tool()
def get_map() -> str:
"""
Get a map showing explored locations and connections.
Useful for navigation and avoiding getting lost.
"""
return get_game().get_map()
@mcp.tool()
def get_valid_actions() -> str:
"""
Get a list of likely valid actions from the current location.
Returns:
List of actions that might work here
"""
# This is a hint: Jericho provides get_valid_actions()
game = get_game()
if game.env and game.env.env:
valid = game.env.env.get_valid_actions()
return ", ".join(valid) if valid else ""
return ""
@mcp.tool()
def append_summary(summary: str) -> str:
"""
Append a summary of the current game state to the history.
"""
return summary
if NOTEPAD:
@mcp.tool()
def append_notepad(note: str) -> str:
"""
Append text to the notepad.
Args:
note: Text to append as a new line
Returns:
Full notepad content after update
"""
return get_game().append_notepad(note)
@mcp.tool()
def replace_in_notepad(old_string: str, new_string: str) -> str:
"""
Replace text in the notepad.
Args:
old_string: Existing text to replace
new_string: Replacement text
Returns:
Full notepad content after replacement
"""
return get_game().replace_in_notepad(old_string, new_string)
# =============================================================================
# Run the server
# =============================================================================
if __name__ == "__main__":
# This runs the server with stdio transport (for MCP clients)
mcp.run()
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