Spaces:
Sleeping
Sleeping
| """ | |
| Student Agent for Text Adventure Games | |
| This is your submission file. Implement the StudentAgent class to play | |
| text adventure games using the MCP server you also implement. | |
| Your agent should: | |
| 1. Connect to the MCP server via the provided client | |
| 2. Use the ReAct pattern (Thought -> Action -> Observation) | |
| 3. Call MCP tools to interact with the game | |
| 4. Maximize the game score within the step limit | |
| Required method: | |
| async def run(self, client, game, max_steps, seed, verbose) -> RunResult | |
| The 'client' is a FastMCP Client already connected to your MCP server. | |
| Use it to call tools like: await client.call_tool("play_action", {"action": "look"}) | |
| Tips: | |
| - Start by looking around and understanding your environment | |
| - Keep track of visited locations to avoid loops | |
| - Pick up useful items (lamp, sword, etc.) | |
| - The seed parameter should be used to set your LLM's seed for reproducibility | |
| """ | |
| import json | |
| import os | |
| import re | |
| from dataclasses import dataclass, field | |
| from typing import Optional | |
| from dotenv import load_dotenv | |
| from huggingface_hub import InferenceClient | |
| # Load environment variables | |
| load_dotenv() | |
| # ============================================================================= | |
| # LLM Configuration - DO NOT MODIFY | |
| # ============================================================================= | |
| # Model to use (fixed for fair evaluation) | |
| LLM_MODEL = "Qwen/Qwen2.5-72B-Instruct" | |
| THINK_MODE = False | |
| SUMMARY_MODE = False | |
| SUMMARIZE_RESULTS = False | |
| NOTEPAD = True | |
| # Agent Configuration | |
| MAX_HISTORY_LENGTH = 20 # Number of recent actions to include in the prompt | |
| # Initialize the LLM client (uses HF_TOKEN from environment) | |
| _hf_token = os.getenv("HF_TOKEN") | |
| if not _hf_token: | |
| raise ValueError("HF_TOKEN not found. Set it in your .env file.") | |
| LLM_CLIENT = InferenceClient(token=_hf_token) | |
| def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300) -> str: | |
| """ | |
| Call the LLM with the given prompt. Use this function in your agent. | |
| Args: | |
| prompt: The user prompt (current game state, history, etc.) | |
| system_prompt: The system prompt (instructions for the agent) | |
| seed: Random seed for reproducibility | |
| max_tokens: Maximum tokens in response (default: 300) | |
| Returns: | |
| The LLM's response text | |
| Example: | |
| response = call_llm( | |
| prompt="You are in a forest. What do you do?", | |
| system_prompt=SYSTEM_PROMPT, | |
| seed=42, | |
| ) | |
| """ | |
| messages = [ | |
| {"role": "system", "content": system_prompt}, | |
| {"role": "user", "content": prompt}, | |
| ] | |
| response = LLM_CLIENT.chat.completions.create( | |
| model=LLM_MODEL, | |
| messages=messages, | |
| temperature=0.0, # Deterministic for reproducibility | |
| max_tokens=max_tokens, | |
| seed=seed, | |
| ) | |
| return response.choices[0].message.content | |
| class RunResult: | |
| """Result of running the agent. Do not modify this class.""" | |
| final_score: int | |
| max_score: int | |
| moves: int | |
| locations_visited: set[str] | |
| game_completed: bool | |
| error: Optional[str] = None | |
| history: list[tuple[str, str, str]] = field(default_factory=list) | |
| # ============================================================================= | |
| # System Prompt - Customize this for your agent | |
| # ============================================================================= | |
| SYSTEM_PROMPT = f"""You are an expert text adventure game player. Your goal is to explore, collect treasures, and maximize your score. | |
| RESPOND IN THIS EXACT FORMAT (no markdown):{"\nTHOUGHT: <brief reasoning about what to do next>" if THINK_MODE else ""}{"\nRESULT_SUMMARY: <summary of the last action output>" if SUMMARIZE_RESULTS else ""} | |
| TOOL: <tool_name> | |
| ARGS: <JSON arguments> | |
| TOOLS USAGE: | |
| 1. play_action(action: str) - Execute game commands (north, take lamp, open mailbox, etc.) | |
| 2. memory() - Get current game state, score, and recent history | |
| 3. get_map() - See explored locations and connections | |
| 4. inventory() - Check what you're carrying | |
| 5. get_valid_actions() - Get a list of likely valid actions from the current location. | |
| {"6. append_notepad(note: str) - Append a note to your persistent notepad." if NOTEPAD else ""} | |
| {"7. replace_in_notepad(old_string: str, new_string: str) - Edit an existing part of your persistent notepad." if NOTEPAD else ""} | |
| {"6. append_summary(summary: str) - Add text to the existing summary of past actions to help you remember. ONLY call this tool when asked." if SUMMARY_MODE else ""} | |
| VALID GAME COMMANDS for play_action: | |
| - Movement: north, south, east, west, up, down, enter, exit | |
| - Objects: take <item>, drop <item>, open <thing>, close <thing>, examine <thing> | |
| - Light: turn on lamp, turn off lamp | |
| - Combat: attack <enemy> with <weapon> | |
| - Other: inventory, look, read <thing>, wait | |
| FORBIDDEN (will NOT work): check, inspect, search, grab, use, help | |
| Examples:{"\nTHOUGHT: I need to see what's around me." if THINK_MODE else ""}{"\nRESULT_SUMMARY: Starting point, score 0." if SUMMARIZE_RESULTS else ""} | |
| TOOL: play_action | |
| ARGS: {{"action": "look"}} | |
| {"\nTHOUGHT: Let me check my current state and score." if THINK_MODE else ""}{"\nRESULT_SUMMARY: The leaflet says nothing interesting." if SUMMARIZE_RESULTS else ""} | |
| TOOL: memory | |
| ARGS: {{}} | |
| {"\nTHOUGHT: The mailbox might contain something useful." if THINK_MODE else ""}{"\nRESULT_SUMMARY: There is a fountain." if SUMMARIZE_RESULTS else ""} | |
| TOOL: play_action | |
| ARGS: {{"action": "open mailbox"}} | |
| STRATEGY: | |
| 1. Start by looking around and checking memory | |
| 2. Explore systematically - try all directions | |
| 3. Pick up useful items (lamp, sword, etc.) | |
| 4. Open containers (mailbox, window, etc.) | |
| 5. Use get_map to avoid getting lost | |
| 6. Turn on lamp before dark areas! | |
| {"Actively keep the notepad updated with essential information: major achievements (score gains, treasures, unlocked paths) and failures (dead ends, dangerous actions, blocked routes, unsuccessful actions)." if NOTEPAD else ""} | |
| {"""Every few steps, you'll be asked to summarize your visible actions history using tool append_summary. Be as concise as possible. ONLY call this tool when asked. | |
| Example summary: took key from mailbox at starting point. Mansion north starting point. Opened chest with key: +1 point.""" if SUMMARY_MODE else ""} | |
| {"""When giving RESULT SUMMARY, focus on changes in score, new locations discovered, and important items found. Only summarize the result of last action taken. This helps you keep track of progress without overwhelming you with details.""" if SUMMARIZE_RESULTS else ""} | |
| DO NOT repeat the same action multiple times in a row. Only call one tool per step.""" | |
| # ============================================================================= | |
| # Student Agent - IMPLEMENT THIS CLASS | |
| # ============================================================================= | |
| class StudentAgent: | |
| """ | |
| Your ReAct agent implementation. | |
| TODO: | |
| 1. Implement the run() method with the ReAct loop | |
| 2. Parse LLM responses to extract tool calls | |
| 3. Track state and avoid loops | |
| Use the provided call_llm() function to interact with the LLM. | |
| """ | |
| def __init__(self): | |
| """Initialize your agent here.""" | |
| # TODO: Initialize any state tracking you need | |
| # self.history = [] | |
| # self.visited_locations = set() | |
| self.history: list[dict] = [] | |
| self.recent_actions: list[str] = [] | |
| self.score: int = 0 | |
| self.summary: list[str] = [] | |
| self.notepad: str = "" | |
| self.locations_visited: set[str] = set() | |
| self.movement_feedback: str = "" | |
| self.place_visit_steps: dict[str, list[int]] = {} | |
| self.place_last_session: dict[str, list[tuple[str, str]]] = {} | |
| self.current_location: str = "" | |
| self.current_place_actions: list[tuple[str, str]] = [] | |
| async def run( | |
| self, | |
| client, # FastMCP Client connected to your MCP server | |
| game: str, | |
| max_steps: int, | |
| seed: int, | |
| verbose: bool = False, | |
| ) -> RunResult: | |
| """ | |
| Run the agent for a game session. | |
| Args: | |
| client: FastMCP Client connected to your MCP server | |
| game: Name of the game being played (e.g., "zork1") | |
| max_steps: Maximum number of steps to take | |
| seed: Random seed for reproducibility (use for LLM calls) | |
| verbose: Whether to print detailed output | |
| Returns: | |
| RunResult with final score and statistics | |
| """ | |
| # TODO: Implement your ReAct loop here | |
| # | |
| # Basic structure: | |
| # 1. Get initial observation (call play_action with "look") | |
| # 2. Loop for max_steps: | |
| # a. Build prompt with current observation and history | |
| # b. Call LLM to get thought and action | |
| # c. Parse the response to extract tool and args | |
| # d. Call the tool via client.call_tool(tool_name, args) | |
| # e. Update history and state | |
| # f. Check for game over | |
| # 3. Return RunResult with final statistics | |
| # Example of calling a tool: | |
| # result = await client.call_tool("play_action", {"action": "look"}) | |
| # observation = result[0].text if result else "No response" | |
| # Example of calling the LLM: | |
| # response = call_llm( | |
| # prompt="Current observation: " + observation, | |
| # system_prompt=SYSTEM_PROMPT, | |
| # seed=seed, | |
| # ) | |
| # Placeholder implementation - replace with your code | |
| locations_visited = set() | |
| history = [] | |
| moves = 0 | |
| self.notepad = "" | |
| self.locations_visited = set() | |
| self.movement_feedback = "" | |
| self.place_visit_steps = {} | |
| self.place_last_session = {} | |
| self.current_location = "" | |
| self.current_place_actions = [] | |
| # TODO: Your implementation here | |
| # Add game name to system prompt hoping the LLM has seen it before | |
| global SYSTEM_PROMPT | |
| SYSTEM_PROMPT += f"\n\nYou are playing: {game.upper()}" | |
| # Get list of available tools | |
| tools = await client.list_tools() | |
| tool_names = [t.name for t in tools] | |
| if verbose: | |
| print(f"[AVAILABLE TOOLS]: {tool_names}") | |
| # Get initial observation | |
| result = await client.call_tool("play_action", {"action": "look"}) | |
| observation = self._extract_result(result) | |
| # Track initial location | |
| location = self._extract_location(observation) | |
| locations_visited.add(location) | |
| self.locations_visited.add(location) | |
| self.current_location = location | |
| self.place_visit_steps[location] = [0] | |
| if verbose: | |
| print(f"[SYSTEM PROMPT]:\n{SYSTEM_PROMPT}\n") | |
| # Main ReAct loop | |
| for step in range(1, max_steps + 1): | |
| # Get possible moves at this point | |
| # try: | |
| # valid_actions_result = await client.call_tool("get_valid_actions", {}) | |
| # valid_actions = self._extract_result(valid_actions_result).split(", ") if valid_actions_result else [] | |
| # except Exception as e: | |
| # valid_actions = [] | |
| # if verbose: print(f"[ERROR getting valid actions]: {e}") | |
| # Build prompt with context | |
| prompt = self._build_prompt(observation) | |
| self.movement_feedback = "" | |
| # Call LLM for reasoning (use step-based seed for variety) | |
| response = call_llm(prompt, SYSTEM_PROMPT, seed + step) | |
| # Parse the response | |
| thought, result_summary, tool_name, tool_args = self._parse_response(response, tool_names) | |
| if verbose: | |
| print(f"\n--- Step {step} ---") | |
| print(f"[PROMPT]:\n{prompt}") | |
| print(f"\n[RAW RESPONSE]:\n{response}") | |
| # if THINK_MODE: | |
| # print(f"\n[THOUGHT] {thought}") | |
| # if SUMMARIZE_RESULTS: | |
| # print(f"\n[RESULT SUMMARY] {result_summary}") | |
| # print(f"\n[TOOL] {tool_name}({tool_args})") | |
| # Validate and fix common issues | |
| tool_name, tool_args = self._validate_tool_call(tool_name, tool_args, tool_names) | |
| # Loop detection | |
| if tool_name == "play_action": | |
| action = tool_args.get("action", "look") | |
| self.recent_actions.append(action) | |
| if len(self.recent_actions) > 5: | |
| self.recent_actions = self.recent_actions[-5:] | |
| # Detect loops - if same action 3 times, force "look" | |
| if len(self.recent_actions) >= 3 and len(set(self.recent_actions[-3:])) == 1: | |
| if verbose: | |
| print(f"[WARNING] Loop detected - forcing 'look'") | |
| tool_args = {"action": "look"} | |
| self.recent_actions.append("look") | |
| moves += 1 | |
| elif tool_name == "append_summary": | |
| summary = tool_args.get("summary", "") | |
| self.summary.append(summary) | |
| # Erase the part of history that was summarized | |
| self.history = self.history[-1:] | |
| if verbose: | |
| print(f"[SUMMARY APPENDED] {summary}") | |
| continue # Don't call a tool for summary updates | |
| # Execute the tool | |
| try: | |
| result = await client.call_tool(tool_name, tool_args) | |
| observation = self._extract_result(result) | |
| if NOTEPAD and tool_name in ["append_notepad", "replace_in_notepad"]: | |
| self.notepad = observation | |
| if tool_name == "play_action": | |
| action_taken = tool_args.get("action", "") | |
| old_location = self.current_location | |
| new_location = self._extract_location(observation, fallback=old_location) | |
| self.current_place_actions.append((action_taken, observation[:300])) | |
| if self._is_movement_action(action_taken) and new_location != old_location: | |
| if old_location: | |
| self.place_last_session[old_location] = list(self.current_place_actions) | |
| previous_visits = self.place_visit_steps.get(new_location, []) | |
| if not previous_visits: | |
| self.movement_feedback = ( | |
| f"[Navigation] Great discovery: '{new_location}' is a new place." | |
| ) | |
| else: | |
| steps_since = step - previous_visits[-1] | |
| feedback_lines = [ | |
| f"[Navigation] You are back at '{new_location}', last seen {steps_since} steps ago." | |
| ] | |
| if steps_since > MAX_HISTORY_LENGTH: | |
| recap = self.place_last_session.get(new_location, []) | |
| if recap: | |
| feedback_lines.append( | |
| f"Because this was more than {MAX_HISTORY_LENGTH} steps ago, here is a recap of prior actions at this place:" | |
| ) | |
| for old_action, old_result in recap: | |
| feedback_lines.append( | |
| f" - {old_action} -> {old_result}" | |
| ) | |
| self.movement_feedback = "\n".join(feedback_lines) | |
| self.current_location = new_location | |
| self.current_place_actions = [] | |
| self.place_visit_steps.setdefault(new_location, []).append(step) | |
| locations_visited.add(new_location) | |
| self.locations_visited.add(new_location) | |
| if verbose: | |
| print(f"[RESULT] {observation}") | |
| except Exception as e: | |
| observation = f"Error: {e}" | |
| if verbose: | |
| print(f"[ERROR] {e}") | |
| # Track location | |
| location = self._extract_location(observation, fallback=self.current_location) | |
| locations_visited.add(location) | |
| self.locations_visited.add(location) | |
| # Update history | |
| self.history.append({ | |
| "step": step, | |
| "thought": thought, | |
| "tool": tool_name, | |
| "args": tool_args, | |
| "result": observation[:1000], | |
| "result_summary": result_summary | |
| }) | |
| # Track score from observation | |
| self._update_score(observation) | |
| # Record in result history | |
| history.append((thought, f"{tool_name}({tool_args})", observation[:100])) | |
| # Check for game over | |
| if self._is_game_over(observation): | |
| if verbose: | |
| print("\n*** GAME OVER ***") | |
| break | |
| return RunResult( | |
| final_score=self.score, | |
| max_score=350, | |
| moves=moves, | |
| locations_visited=locations_visited, | |
| game_completed=self._is_game_over(observation), | |
| history=history, | |
| ) | |
| def _build_prompt(self, observation: str) -> str: | |
| """Build the prompt for the LLM with context.""" | |
| parts = [] | |
| parts.append(f"Current Score: {self.score}") | |
| parts.append(f"Places Visited: {len(self.locations_visited)}") | |
| if self.movement_feedback: | |
| parts.append(self.movement_feedback) | |
| if NOTEPAD: | |
| parts.append("Notepad:") | |
| parts.append(self.notepad if self.notepad else "(empty)") | |
| # Summary | |
| if SUMMARY_MODE and self.summary: | |
| parts.append("Summary of past hidden actions:") | |
| parts.extend(self.summary) | |
| # Recent history | |
| result_key = "result_summary" if SUMMARIZE_RESULTS else "result" | |
| if self.history: | |
| if len(self.history) > 1: | |
| parts.append("Actions history:") | |
| for entry in self.history[-MAX_HISTORY_LENGTH:-1]: | |
| parts.append(f" > {entry['tool']}({entry['args']}) -> {entry[result_key][:1000]}{"..." if len(entry[result_key]) > 1000 else ""}") | |
| parts.append("Last action:") | |
| parts.append(f" > {self.history[-1]['tool']}({self.history[-1]['args']}) -> {observation}") | |
| # Warn about repeated actions | |
| if len(self.recent_actions) >= 3 and len(set(self.recent_actions[-3:])) == 1: | |
| parts.append(f"\n[WARNING: You've been doing '{self.recent_actions[-1]}' repeatedly. TRY SOMETHING DIFFERENT!]") | |
| if not self.history: | |
| parts.append(f"Initial observation:\n{observation}") | |
| # if valid_actions: | |
| # parts.append("Non-exhaustive list of valid actions: " + ", ".join(valid_actions[:10])) | |
| if SUMMARY_MODE and self.history and len(self.history) % MAX_HISTORY_LENGTH == 0: | |
| if not self.summary: | |
| parts.append(f"\nCall the tool append_summary to create a summary of the last {MAX_HISTORY_LENGTH} actions to help you remember.") | |
| else: | |
| parts.append(f"Call the tool append_summary to add the summary of the last {MAX_HISTORY_LENGTH} actions.") | |
| else: | |
| parts.append("What do you do next?") | |
| return "\n".join(parts) | |
| def _parse_response(self, response: str, valid_tools: list[str]) -> tuple[str, str, str, dict]: | |
| """Parse the LLM response to extract thought, summary, tool, and arguments.""" | |
| thought = "No reasoning provided" | |
| result_summary = "" | |
| tool_name = "play_action" | |
| tool_args = {"action": "look"} | |
| lines = response.strip().split("\n") | |
| for line in lines: | |
| line_clean = line.strip() | |
| line_upper = line_clean.upper() | |
| if line_upper.startswith("THOUGHT:"): | |
| thought = line_clean.split(":", 1)[1].strip() | |
| elif line_upper.startswith("RESULT_SUMMARY:"): | |
| result_summary = line_clean.split(":", 1)[1].strip() | |
| elif line_upper.startswith("TOOL:"): | |
| raw_tool = line_clean.split(":", 1)[1].strip().lower() | |
| raw_tool = raw_tool.replace("**", "").replace("*", "").replace("`", "") | |
| raw_tool = raw_tool.split()[0] if raw_tool else "play_action" | |
| tool_name = raw_tool | |
| elif line_upper.startswith("ARGS:"): | |
| args_part = line_clean.split(":", 1)[1].strip() | |
| try: | |
| args_part = args_part.replace("'", '"') | |
| tool_args = json.loads(args_part) | |
| except json.JSONDecodeError: | |
| match = re.search(r'"action"\s*:\s*"([^"]+)"', args_part) | |
| if match: | |
| tool_args = {"action": match.group(1)} | |
| else: | |
| tool_args = {"action": "look"} | |
| return thought, result_summary,tool_name, tool_args | |
| def _extract_location(self, observation: str, fallback: str = "Unknown") -> str: | |
| """Extract location name from an observation, with fallback for non-location messages.""" | |
| if not observation: | |
| return fallback | |
| first_line = observation.split("\n", 1)[0].strip() | |
| if not first_line: | |
| return fallback | |
| if self._is_likely_location_name(first_line): | |
| return first_line | |
| return fallback | |
| def _is_likely_location_name(self, text: str) -> bool: | |
| """Heuristic filter for room/location titles vs status/error messages.""" | |
| if not text: | |
| return False | |
| lower = text.lower().strip() | |
| blocked_starts = [ | |
| "you ", | |
| "there ", | |
| "the ", | |
| "opening ", | |
| "with ", | |
| "taken", | |
| "dropped", | |
| ] | |
| if any(lower.startswith(prefix) for prefix in blocked_starts): | |
| return False | |
| blocked_contains = [ | |
| "can't", | |
| "cannot", | |
| "locked", | |
| "reveals", | |
| "nothing special", | |
| ] | |
| if any(token in lower for token in blocked_contains): | |
| return False | |
| if any(mark in text for mark in [".", "!", "?"]): | |
| return False | |
| if len(text) > 80: | |
| return False | |
| return True | |
| def _is_movement_action(self, action: str) -> bool: | |
| """Return True when the command is a movement/navigation action.""" | |
| if not action: | |
| return False | |
| action = action.strip().lower() | |
| movement_commands = { | |
| "north", "south", "east", "west", "up", "down", | |
| "n", "s", "e", "w", "u", "d", | |
| "enter", "exit", "in", "out", | |
| } | |
| if action in movement_commands: | |
| return True | |
| if action.startswith("go "): | |
| direction = action[3:].strip() | |
| return direction in movement_commands | |
| return False | |
| def _validate_tool_call(self, tool_name: str, tool_args: dict, valid_tools: list[str]) -> tuple[str, dict]: | |
| """Validate and fix common tool call issues.""" | |
| # Fix tool name | |
| if tool_name not in valid_tools: | |
| if tool_name in ["action", "do", "command"]: | |
| tool_name = "play_action" | |
| elif tool_name in ["map", "location"]: | |
| tool_name = "get_map" | |
| elif tool_name in ["mem", "state", "status"]: | |
| tool_name = "memory" | |
| elif tool_name in ["inv", "items"]: | |
| tool_name = "inventory" | |
| else: | |
| tool_name = "play_action" | |
| # Fix action verbs | |
| if tool_name == "play_action": | |
| action = tool_args.get("action", "look") | |
| invalid_verb_map = { | |
| "check": "examine", | |
| "inspect": "examine", | |
| "search": "look", | |
| "grab": "take", | |
| "pick": "take", | |
| "use": "examine", | |
| "investigate": "examine", | |
| } | |
| words = action.lower().split() | |
| if words and words[0] in invalid_verb_map: | |
| words[0] = invalid_verb_map[words[0]] | |
| action = " ".join(words) | |
| action = action.lower().strip() | |
| action = action.replace("**", "").replace("*", "").replace("`", "") | |
| action = " ".join(action.split()) | |
| tool_args["action"] = action | |
| if tool_name == "append_notepad": | |
| note = tool_args.get("note", "") | |
| if not isinstance(note, str): | |
| note = str(note) | |
| tool_args = {"note": note.strip()} | |
| if tool_name == "replace_in_notepad": | |
| old_string = tool_args.get("old_string", "") | |
| new_string = tool_args.get("new_string", "") | |
| if not isinstance(old_string, str): | |
| old_string = str(old_string) | |
| if not isinstance(new_string, str): | |
| new_string = str(new_string) | |
| tool_args = { | |
| "old_string": old_string, | |
| "new_string": new_string, | |
| } | |
| return tool_name, tool_args | |
| def _extract_result(self, result) -> str: | |
| """Extract text from MCP tool result.""" | |
| if hasattr(result, 'content') and result.content: | |
| return result.content[0].text | |
| if isinstance(result, list) and result: | |
| return result[0].text if hasattr(result[0], 'text') else str(result[0]) | |
| return str(result) | |
| def _update_score(self, text: str) -> None: | |
| """Update score from game text.""" | |
| patterns = [ | |
| r'Score:\s*(\d+)', | |
| r'score[:\s]+(\d+)', | |
| r'\[Score:\s*(\d+)', | |
| ] | |
| for pattern in patterns: | |
| match = re.search(pattern, text, re.IGNORECASE) | |
| if match: | |
| self.score = max(self.score, int(match.group(1))) | |
| def _is_game_over(self, text: str) -> bool: | |
| """Check if the game is over.""" | |
| game_over_phrases = [ | |
| "game over", | |
| "you have died", | |
| "you are dead", | |
| "*** you have died ***", | |
| ] | |
| text_lower = text.lower() | |
| return any(phrase in text_lower for phrase in game_over_phrases) | |
| # ============================================================================= | |
| # For local testing | |
| # ============================================================================= | |
| async def test_agent(): | |
| """Test the agent locally.""" | |
| from fastmcp import Client | |
| # Path to your MCP server | |
| server_path = "mcp_server.py" | |
| agent = StudentAgent() | |
| async with Client(server_path) as client: | |
| result = await agent.run( | |
| client=client, | |
| game="zork1", | |
| max_steps=10, | |
| seed=42, | |
| verbose=True, | |
| ) | |
| print(f"\nFinal Score: {result.final_score}") | |
| print(f"Moves: {result.moves}") | |
| print(f"Locations: {len(result.locations_visited)}") | |
| if __name__ == "__main__": | |
| import asyncio | |
| asyncio.run(test_agent()) | |