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8a01471 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 | import { useMemo, useRef } from 'react';
import * as THREE from 'three';
import { useFrame } from '@react-three/fiber';
import { Line, QuadraticBezierLine } from '@react-three/drei';
import type { ComputedEdge } from '@/core/store';
import type { Position3D } from '@/schema/types';
/**
* Edge style type
*/
export type EdgeStyle = 'line' | 'tube' | 'arrow' | 'bezier';
/**
* Props for edge components
*/
export interface EdgeProps {
edge: ComputedEdge;
style?: EdgeStyle;
animated?: boolean;
flowSpeed?: number;
}
/**
* Calculate control points for bezier curves
*/
function getBezierControlPoints(
start: Position3D,
end: Position3D
): { mid1: Position3D; mid2: Position3D } {
const midY = (start.y + end.y) / 2;
const offsetZ = Math.abs(end.y - start.y) * 0.3;
return {
mid1: { x: start.x, y: midY, z: start.z + offsetZ },
mid2: { x: end.x, y: midY, z: end.z + offsetZ },
};
}
/**
* Simple line edge
*/
export function LineEdge({ edge }: EdgeProps) {
const points = useMemo(() => [
new THREE.Vector3(edge.sourcePosition.x, edge.sourcePosition.y, edge.sourcePosition.z),
new THREE.Vector3(edge.targetPosition.x, edge.targetPosition.y, edge.targetPosition.z),
], [edge.sourcePosition, edge.targetPosition]);
const color = edge.highlighted ? '#ffffff' : edge.color;
const lineWidth = edge.highlighted ? 3 : 1.5;
return (
<Line
points={points}
color={color}
lineWidth={lineWidth}
opacity={edge.visible ? 1 : 0.2}
transparent
/>
);
}
/**
* Bezier curve edge for smoother connections
*/
export function BezierEdge({ edge }: EdgeProps) {
const start = useMemo(() =>
new THREE.Vector3(edge.sourcePosition.x, edge.sourcePosition.y, edge.sourcePosition.z),
[edge.sourcePosition]
);
const end = useMemo(() =>
new THREE.Vector3(edge.targetPosition.x, edge.targetPosition.y, edge.targetPosition.z),
[edge.targetPosition]
);
const control = useMemo(() => {
const { mid1 } = getBezierControlPoints(edge.sourcePosition, edge.targetPosition);
return new THREE.Vector3(mid1.x, mid1.y, mid1.z);
}, [edge.sourcePosition, edge.targetPosition]);
const color = edge.highlighted ? '#ffffff' : edge.color;
const lineWidth = edge.highlighted ? 3 : 1.5;
return (
<QuadraticBezierLine
start={start}
end={end}
mid={control}
color={color}
lineWidth={lineWidth}
opacity={edge.visible ? 1 : 0.2}
transparent
/>
);
}
/**
* Tube edge for 3D pipe-like connections
*/
export function TubeEdge({ edge, animated = false, flowSpeed = 1 }: EdgeProps) {
const tubeRef = useRef<THREE.Mesh>(null);
// Create curve for tube
const curve = useMemo(() => {
const start = new THREE.Vector3(
edge.sourcePosition.x,
edge.sourcePosition.y,
edge.sourcePosition.z
);
const end = new THREE.Vector3(
edge.targetPosition.x,
edge.targetPosition.y,
edge.targetPosition.z
);
const { mid1, mid2 } = getBezierControlPoints(edge.sourcePosition, edge.targetPosition);
const control1 = new THREE.Vector3(mid1.x, mid1.y, mid1.z);
const control2 = new THREE.Vector3(mid2.x, mid2.y, mid2.z);
return new THREE.CubicBezierCurve3(start, control1, control2, end);
}, [edge.sourcePosition, edge.targetPosition]);
// Tube geometry
const geometry = useMemo(() => {
const radius = edge.highlighted ? 0.06 : 0.03;
return new THREE.TubeGeometry(curve, 32, radius, 8, false);
}, [curve, edge.highlighted]);
// Animate flow effect
useFrame(({ clock }) => {
if (animated && tubeRef.current) {
const material = tubeRef.current.material as THREE.MeshStandardMaterial;
if (material.map) {
material.map.offset.y = clock.getElapsedTime() * flowSpeed;
}
}
});
const color = edge.highlighted ? '#ffffff' : edge.color;
return (
<mesh ref={tubeRef} geometry={geometry}>
<meshStandardMaterial
color={color}
opacity={edge.visible ? 0.8 : 0.2}
transparent
metalness={0.3}
roughness={0.6}
/>
</mesh>
);
}
/**
* Arrow edge with direction indicator
*/
export function ArrowEdge({ edge }: EdgeProps) {
const start = new THREE.Vector3(
edge.sourcePosition.x,
edge.sourcePosition.y,
edge.sourcePosition.z
);
const end = new THREE.Vector3(
edge.targetPosition.x,
edge.targetPosition.y,
edge.targetPosition.z
);
const direction = end.clone().sub(start).normalize();
const arrowPosition = end.clone().sub(direction.clone().multiplyScalar(0.3));
const color = edge.highlighted ? '#ffffff' : edge.color;
// Calculate arrow rotation
const quaternion = new THREE.Quaternion();
quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), direction);
return (
<group>
<LineEdge edge={edge} />
{/* Arrow head */}
<mesh position={arrowPosition} quaternion={quaternion}>
<coneGeometry args={[0.1, 0.2, 8]} />
<meshStandardMaterial color={color} />
</mesh>
</group>
);
}
/**
* Factory function to get edge component by style
*/
export function getEdgeComponent(style: EdgeStyle): React.ComponentType<EdgeProps> {
switch (style) {
case 'line':
return LineEdge;
case 'bezier':
return BezierEdge;
case 'tube':
return TubeEdge;
case 'arrow':
return ArrowEdge;
default:
return TubeEdge;
}
}
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