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index.html
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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| 6 |
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<title>Neon Velocity: Cyber Racing</title>
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| 7 |
+
<!-- Importing Google Fonts for Cyberpunk Aesthetic -->
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| 8 |
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<link rel="preconnect" href="https://fonts.googleapis.com">
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| 9 |
+
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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| 10 |
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<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700;900&family=Rajdhani:wght@300;500;700&display=swap" rel="stylesheet">
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| 11 |
+
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<style>
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| 13 |
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:root {
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| 14 |
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--primary: #00f3ff; /* Cyan */
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| 15 |
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--secondary: #ff0055; /* Magenta */
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| 16 |
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--accent: #ffee00; /* Yellow */
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| 17 |
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--bg-dark: #050510;
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| 18 |
+
--glass: rgba(255, 255, 255, 0.05);
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| 19 |
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--border: rgba(255, 255, 255, 0.1);
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| 20 |
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--font-display: 'Orbitron', sans-serif;
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| 21 |
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--font-body: 'Rajdhani', sans-serif;
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| 22 |
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}
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| 23 |
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* {
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| 25 |
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box-sizing: border-box;
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| 26 |
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margin: 0;
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| 27 |
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padding: 0;
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| 28 |
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user-select: none;
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| 29 |
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-webkit-user-select: none;
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| 30 |
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}
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| 31 |
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| 32 |
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body {
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| 33 |
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background-color: var(--bg-dark);
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| 34 |
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color: white;
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| 35 |
+
font-family: var(--font-body);
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| 36 |
+
overflow: hidden;
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| 37 |
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height: 100vh;
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| 38 |
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width: 100vw;
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| 39 |
+
display: flex;
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| 40 |
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flex-direction: column;
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| 41 |
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}
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| 42 |
+
|
| 43 |
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/* --- Header & Branding --- */
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| 44 |
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header {
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| 45 |
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position: absolute;
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| 46 |
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top: 0;
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| 47 |
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left: 0;
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| 48 |
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width: 100%;
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| 49 |
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padding: 1rem 2rem;
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| 50 |
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display: flex;
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| 51 |
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justify-content: space-between;
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| 52 |
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align-items: center;
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| 53 |
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z-index: 100;
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| 54 |
+
pointer-events: none; /* Let clicks pass through to canvas if needed */
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| 55 |
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}
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| 56 |
+
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| 57 |
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.brand {
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| 58 |
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font-family: var(--font-display);
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| 59 |
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font-size: 1.5rem;
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| 60 |
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font-weight: 900;
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| 61 |
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text-transform: uppercase;
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| 62 |
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letter-spacing: 2px;
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| 63 |
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text-shadow: 0 0 10px var(--primary);
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| 64 |
+
pointer-events: auto;
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| 65 |
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}
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| 66 |
+
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| 67 |
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.brand span {
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| 68 |
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color: var(--secondary);
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| 69 |
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}
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| 70 |
+
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| 71 |
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.built-with {
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| 72 |
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font-size: 0.8rem;
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| 73 |
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color: rgba(255,255,255,0.5);
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| 74 |
+
text-decoration: none;
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| 75 |
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border: 1px solid var(--border);
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| 76 |
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padding: 5px 10px;
|
| 77 |
+
border-radius: 20px;
|
| 78 |
+
backdrop-filter: blur(5px);
|
| 79 |
+
transition: all 0.3s ease;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
.built-with:hover {
|
| 83 |
+
background: var(--primary);
|
| 84 |
+
color: var(--bg-dark);
|
| 85 |
+
border-color: var(--primary);
|
| 86 |
+
box-shadow: 0 0 15px var(--primary);
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
/* --- Game Container --- */
|
| 90 |
+
#game-container {
|
| 91 |
+
position: relative;
|
| 92 |
+
width: 100%;
|
| 93 |
+
height: 100%;
|
| 94 |
+
display: flex;
|
| 95 |
+
justify-content: center;
|
| 96 |
+
align-items: center;
|
| 97 |
+
background: radial-gradient(circle at center, #1a1a2e 0%, #000000 100%);
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
canvas {
|
| 101 |
+
box-shadow: 0 0 50px rgba(0, 243, 255, 0.1);
|
| 102 |
+
max-width: 100%;
|
| 103 |
+
max-height: 100%;
|
| 104 |
+
}
|
| 105 |
+
|
| 106 |
+
/* --- UI Overlays --- */
|
| 107 |
+
.overlay {
|
| 108 |
+
position: absolute;
|
| 109 |
+
top: 0;
|
| 110 |
+
left: 0;
|
| 111 |
+
width: 100%;
|
| 112 |
+
height: 100%;
|
| 113 |
+
display: flex;
|
| 114 |
+
flex-direction: column;
|
| 115 |
+
justify-content: center;
|
| 116 |
+
align-items: center;
|
| 117 |
+
background: rgba(0, 0, 0, 0.7);
|
| 118 |
+
backdrop-filter: blur(8px);
|
| 119 |
+
z-index: 50;
|
| 120 |
+
transition: opacity 0.3s ease;
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
.overlay.hidden {
|
| 124 |
+
opacity: 0;
|
| 125 |
+
pointer-events: none;
|
| 126 |
+
}
|
| 127 |
+
|
| 128 |
+
h1 {
|
| 129 |
+
font-family: var(--font-display);
|
| 130 |
+
font-size: 4rem;
|
| 131 |
+
text-transform: uppercase;
|
| 132 |
+
background: linear-gradient(to right, var(--primary), var(--secondary));
|
| 133 |
+
-webkit-background-clip: text;
|
| 134 |
+
-webkit-text-fill-color: transparent;
|
| 135 |
+
margin-bottom: 1rem;
|
| 136 |
+
text-align: center;
|
| 137 |
+
filter: drop-shadow(0 0 20px rgba(0, 243, 255, 0.5));
|
| 138 |
+
animation: pulse 2s infinite;
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
.instructions {
|
| 142 |
+
margin-bottom: 2rem;
|
| 143 |
+
text-align: center;
|
| 144 |
+
color: #ccc;
|
| 145 |
+
font-size: 1.2rem;
|
| 146 |
+
line-height: 1.6;
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
.key-badge {
|
| 150 |
+
display: inline-block;
|
| 151 |
+
background: var(--glass);
|
| 152 |
+
border: 1px solid var(--primary);
|
| 153 |
+
padding: 5px 10px;
|
| 154 |
+
border-radius: 4px;
|
| 155 |
+
color: var(--primary);
|
| 156 |
+
font-weight: bold;
|
| 157 |
+
margin: 0 2px;
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
button.btn-primary {
|
| 161 |
+
background: transparent;
|
| 162 |
+
color: var(--primary);
|
| 163 |
+
font-family: var(--font-display);
|
| 164 |
+
font-size: 1.5rem;
|
| 165 |
+
padding: 1rem 3rem;
|
| 166 |
+
border: 2px solid var(--primary);
|
| 167 |
+
border-radius: 4px;
|
| 168 |
+
cursor: pointer;
|
| 169 |
+
text-transform: uppercase;
|
| 170 |
+
letter-spacing: 2px;
|
| 171 |
+
transition: all 0.2s ease;
|
| 172 |
+
box-shadow: 0 0 15px rgba(0, 243, 255, 0.2);
|
| 173 |
+
}
|
| 174 |
+
|
| 175 |
+
button.btn-primary:hover {
|
| 176 |
+
background: var(--primary);
|
| 177 |
+
color: var(--bg-dark);
|
| 178 |
+
box-shadow: 0 0 30px var(--primary);
|
| 179 |
+
transform: scale(1.05);
|
| 180 |
+
}
|
| 181 |
+
|
| 182 |
+
/* --- HUD (Heads Up Display) --- */
|
| 183 |
+
#hud {
|
| 184 |
+
position: absolute;
|
| 185 |
+
top: 20px;
|
| 186 |
+
left: 20px;
|
| 187 |
+
right: 20px;
|
| 188 |
+
display: flex;
|
| 189 |
+
justify-content: space-between;
|
| 190 |
+
pointer-events: none;
|
| 191 |
+
z-index: 40;
|
| 192 |
+
display: none; /* Hidden until game starts */
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
.hud-panel {
|
| 196 |
+
background: rgba(0, 0, 0, 0.5);
|
| 197 |
+
border-left: 3px solid var(--secondary);
|
| 198 |
+
padding: 10px 20px;
|
| 199 |
+
backdrop-filter: blur(4px);
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
.hud-label {
|
| 203 |
+
font-size: 0.8rem;
|
| 204 |
+
color: var(--secondary);
|
| 205 |
+
text-transform: uppercase;
|
| 206 |
+
letter-spacing: 1px;
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
.hud-value {
|
| 210 |
+
font-family: var(--font-display);
|
| 211 |
+
font-size: 1.5rem;
|
| 212 |
+
color: white;
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
/* --- Mobile Controls --- */
|
| 216 |
+
#mobile-controls {
|
| 217 |
+
position: absolute;
|
| 218 |
+
bottom: 20px;
|
| 219 |
+
width: 100%;
|
| 220 |
+
display: flex;
|
| 221 |
+
justify-content: space-between;
|
| 222 |
+
padding: 0 20px;
|
| 223 |
+
z-index: 60;
|
| 224 |
+
display: none; /* Shown via JS on touch devices */
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
.control-btn {
|
| 228 |
+
width: 80px;
|
| 229 |
+
height: 80px;
|
| 230 |
+
border-radius: 50%;
|
| 231 |
+
background: rgba(255, 255, 255, 0.1);
|
| 232 |
+
border: 2px solid var(--primary);
|
| 233 |
+
color: white;
|
| 234 |
+
font-size: 2rem;
|
| 235 |
+
display: flex;
|
| 236 |
+
justify-content: center;
|
| 237 |
+
align-items: center;
|
| 238 |
+
backdrop-filter: blur(5px);
|
| 239 |
+
touch-action: manipulation;
|
| 240 |
+
}
|
| 241 |
+
|
| 242 |
+
.control-btn:active {
|
| 243 |
+
background: var(--primary);
|
| 244 |
+
color: black;
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
/* --- Animations --- */
|
| 248 |
+
@keyframes pulse {
|
| 249 |
+
0% { transform: scale(1); opacity: 1; }
|
| 250 |
+
50% { transform: scale(1.02); opacity: 0.9; }
|
| 251 |
+
100% { transform: scale(1); opacity: 1; }
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
@media (max-width: 768px) {
|
| 255 |
+
h1 { font-size: 2.5rem; }
|
| 256 |
+
.instructions { font-size: 1rem; }
|
| 257 |
+
#hud { top: 10px; }
|
| 258 |
+
.hud-value { font-size: 1.2rem; }
|
| 259 |
+
}
|
| 260 |
+
</style>
|
| 261 |
+
</head>
|
| 262 |
+
<body>
|
| 263 |
+
|
| 264 |
+
<header>
|
| 265 |
+
<div class="brand">Neon <span>Racer</span></div>
|
| 266 |
+
<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" class="built-with">Built with anycoder</a>
|
| 267 |
+
</header>
|
| 268 |
+
|
| 269 |
+
<main id="game-container">
|
| 270 |
+
<!-- Canvas Layer -->
|
| 271 |
+
<canvas id="gameCanvas"></canvas>
|
| 272 |
+
|
| 273 |
+
<!-- Heads Up Display -->
|
| 274 |
+
<div id="hud">
|
| 275 |
+
<div class="hud-panel">
|
| 276 |
+
<div class="hud-label">Score</div>
|
| 277 |
+
<div class="hud-value" id="scoreDisplay">0</div>
|
| 278 |
+
</div>
|
| 279 |
+
<div class="hud-panel" style="border-left: none; border-right: 3px solid var(--primary); text-align: right;">
|
| 280 |
+
<div class="hud-label">Speed</div>
|
| 281 |
+
<div class="hud-value" id="speedDisplay">0 km/h</div>
|
| 282 |
+
</div>
|
| 283 |
+
</div>
|
| 284 |
+
|
| 285 |
+
<!-- Start Screen -->
|
| 286 |
+
<div id="startScreen" class="overlay">
|
| 287 |
+
<h1>Neon Velocity</h1>
|
| 288 |
+
<div class="instructions">
|
| 289 |
+
<p>Use <span class="key-badge">←</span> <span class="key-badge">→</span> or <span class="key-badge">A</span> <span class="key-badge">D</span> to steer.</p>
|
| 290 |
+
<p>Avoid the red obstacles. Collect yellow energy.</p>
|
| 291 |
+
<p style="font-size: 0.8rem; margin-top: 10px; color: #888;">(Mobile: Tap left/right sides of screen)</p>
|
| 292 |
+
</div>
|
| 293 |
+
<button class="btn-primary" id="startBtn">Start Engine</button>
|
| 294 |
+
</div>
|
| 295 |
+
|
| 296 |
+
<!-- Game Over Screen -->
|
| 297 |
+
<div id="gameOverScreen" class="overlay hidden">
|
| 298 |
+
<h1 style="color: var(--secondary); -webkit-text-fill-color: var(--secondary);">CRASHED!</h1>
|
| 299 |
+
<div class="instructions">
|
| 300 |
+
<p>Final Score: <span id="finalScore" style="color: white; font-weight: bold;">0</span></p>
|
| 301 |
+
<p>High Score: <span id="highScore" style="color: var(--accent);">0</span></p>
|
| 302 |
+
</div>
|
| 303 |
+
<button class="btn-primary" id="restartBtn">Try Again</button>
|
| 304 |
+
</div>
|
| 305 |
+
|
| 306 |
+
<!-- Mobile Controls -->
|
| 307 |
+
<div id="mobile-controls">
|
| 308 |
+
<div class="control-btn" id="btnLeft">←</div>
|
| 309 |
+
<div class="control-btn" id="btnRight">→</div>
|
| 310 |
+
</div>
|
| 311 |
+
</main>
|
| 312 |
+
|
| 313 |
+
<script>
|
| 314 |
+
/**
|
| 315 |
+
* AUDIO SYSTEM (Web Audio API)
|
| 316 |
+
* Synthesizes sounds locally without external assets.
|
| 317 |
+
*/
|
| 318 |
+
const AudioSys = {
|
| 319 |
+
ctx: null,
|
| 320 |
+
init: function() {
|
| 321 |
+
window.AudioContext = window.AudioContext || window.webkitAudioContext;
|
| 322 |
+
this.ctx = new AudioContext();
|
| 323 |
+
},
|
| 324 |
+
playTone: function(freq, type, duration, vol = 0.1) {
|
| 325 |
+
if (!this.ctx) return;
|
| 326 |
+
const osc = this.ctx.createOscillator();
|
| 327 |
+
const gain = this.ctx.createGain();
|
| 328 |
+
osc.type = type;
|
| 329 |
+
osc.frequency.setValueAtTime(freq, this.ctx.currentTime);
|
| 330 |
+
gain.gain.setValueAtTime(vol, this.ctx.currentTime);
|
| 331 |
+
gain.gain.exponentialRampToValueAtTime(0.01, this.ctx.currentTime + duration);
|
| 332 |
+
osc.connect(gain);
|
| 333 |
+
gain.connect(this.ctx.destination);
|
| 334 |
+
osc.start();
|
| 335 |
+
osc.stop(this.ctx.currentTime + duration);
|
| 336 |
+
},
|
| 337 |
+
playCrash: function() {
|
| 338 |
+
this.playTone(100, 'sawtooth', 0.5, 0.3);
|
| 339 |
+
this.playTone(50, 'square', 0.5, 0.3);
|
| 340 |
+
},
|
| 341 |
+
playCollect: function() {
|
| 342 |
+
this.playTone(800, 'sine', 0.1, 0.1);
|
| 343 |
+
setTimeout(() => this.playTone(1200, 'sine', 0.2, 0.1), 50);
|
| 344 |
+
},
|
| 345 |
+
playEngine: function() {
|
| 346 |
+
// Simple hum for engine (simulated by random noise usually, but keeping it simple here)
|
| 347 |
+
}
|
| 348 |
+
};
|
| 349 |
+
|
| 350 |
+
/**
|
| 351 |
+
* GAME ENGINE & LOGIC
|
| 352 |
+
*/
|
| 353 |
+
const canvas = document.getElementById('gameCanvas');
|
| 354 |
+
const ctx = canvas.getContext('2d');
|
| 355 |
+
|
| 356 |
+
// UI Elements
|
| 357 |
+
const startScreen = document.getElementById('startScreen');
|
| 358 |
+
const gameOverScreen = document.getElementById('gameOverScreen');
|
| 359 |
+
const hud = document.getElementById('hud');
|
| 360 |
+
const scoreDisplay = document.getElementById('scoreDisplay');
|
| 361 |
+
const speedDisplay = document.getElementById('speedDisplay');
|
| 362 |
+
const finalScoreDisplay = document.getElementById('finalScore');
|
| 363 |
+
const highScoreDisplay = document.getElementById('highScore');
|
| 364 |
+
const startBtn = document.getElementById('startBtn');
|
| 365 |
+
const restartBtn = document.getElementById('restartBtn');
|
| 366 |
+
const mobileControls = document.getElementById('mobile-controls');
|
| 367 |
+
const btnLeft = document.getElementById('btnLeft');
|
| 368 |
+
const btnRight = document.getElementById('btnRight');
|
| 369 |
+
|
| 370 |
+
// Game State
|
| 371 |
+
let gameRunning = false;
|
| 372 |
+
let score = 0;
|
| 373 |
+
let highScore = localStorage.getItem('neonRacerHighScore') || 0;
|
| 374 |
+
let speed = 5;
|
| 375 |
+
let roadOffset = 0;
|
| 376 |
+
let animationId;
|
| 377 |
+
let lastTime = 0;
|
| 378 |
+
|
| 379 |
+
// Dimensions
|
| 380 |
+
let canvasWidth, canvasHeight;
|
| 381 |
+
|
| 382 |
+
// Entities
|
| 383 |
+
const player = {
|
| 384 |
+
x: 0,
|
| 385 |
+
y: 0,
|
| 386 |
+
width: 40,
|
| 387 |
+
height: 70,
|
| 388 |
+
color: '#00f3ff',
|
| 389 |
+
speedX: 0,
|
| 390 |
+
maxSpeedX: 7,
|
| 391 |
+
tilt: 0
|
| 392 |
+
};
|
| 393 |
+
|
| 394 |
+
let obstacles = [];
|
| 395 |
+
let particles = [];
|
| 396 |
+
let roadLines = [];
|
| 397 |
+
|
| 398 |
+
// Inputs
|
| 399 |
+
const keys = {
|
| 400 |
+
ArrowLeft: false,
|
| 401 |
+
ArrowRight: false,
|
| 402 |
+
KeyA: false,
|
| 403 |
+
KeyD: false
|
| 404 |
+
};
|
| 405 |
+
|
| 406 |
+
// Resize Handling
|
| 407 |
+
function resize() {
|
| 408 |
+
canvasWidth = window.innerWidth;
|
| 409 |
+
canvasHeight = window.innerHeight;
|
| 410 |
+
canvas.width = canvasWidth;
|
| 411 |
+
canvas.height = canvasHeight;
|
| 412 |
+
|
| 413 |
+
// Reposition player on resize if game hasn't started
|
| 414 |
+
if (!gameRunning) {
|
| 415 |
+
player.x = canvasWidth / 2 - player.width / 2;
|
| 416 |
+
player.y = canvasHeight - 150;
|
| 417 |
+
}
|
| 418 |
+
}
|
| 419 |
+
window.addEventListener('resize', resize);
|
| 420 |
+
|
| 421 |
+
// Input Listeners
|
| 422 |
+
window.addEventListener('keydown', (e) => {
|
| 423 |
+
if (keys.hasOwnProperty(e.code)) keys[e.code] = true;
|
| 424 |
+
});
|
| 425 |
+
window.addEventListener('keyup', (e) => {
|
| 426 |
+
if (keys.hasOwnProperty(e.code)) keys[e.code] = false;
|
| 427 |
+
});
|
| 428 |
+
|
| 429 |
+
// Mobile Touch
|
| 430 |
+
const handleTouch = (dir) => (e) => {
|
| 431 |
+
e.preventDefault(); // Prevent scroll
|
| 432 |
+
if (dir === 'left') keys.ArrowLeft = true;
|
| 433 |
+
if (dir === 'right') keys.ArrowRight = true;
|
| 434 |
+
};
|
| 435 |
+
const handleTouchEnd = (dir) => (e) => {
|
| 436 |
+
e.preventDefault();
|
| 437 |
+
if (dir === 'left') keys.ArrowLeft = false;
|
| 438 |
+
if (dir === 'right') keys.ArrowRight = false;
|
| 439 |
+
};
|
| 440 |
+
|
| 441 |
+
if ('ontouchstart' in window) {
|
| 442 |
+
mobileControls.style.display = 'flex';
|
| 443 |
+
btnLeft.addEventListener('touchstart', handleTouch('left'));
|
| 444 |
+
btnLeft.addEventListener('touchend', handleTouchEnd('left'));
|
| 445 |
+
btnRight.addEventListener('touchstart', handleTouch('right'));
|
| 446 |
+
btnRight.addEventListener('touchend', handleTouchEnd('right'));
|
| 447 |
+
}
|
| 448 |
+
|
| 449 |
+
// Game Functions
|
| 450 |
+
function initGame() {
|
| 451 |
+
resize();
|
| 452 |
+
player.x = canvasWidth / 2 - player.width / 2;
|
| 453 |
+
player.y = canvasHeight - 150;
|
| 454 |
+
obstacles = [];
|
| 455 |
+
particles = [];
|
| 456 |
+
roadLines = [];
|
| 457 |
+
score = 0;
|
| 458 |
+
speed = 5;
|
| 459 |
+
gameRunning = true;
|
| 460 |
+
|
| 461 |
+
// Create initial road lines
|
| 462 |
+
for(let i=0; i<10; i++) {
|
| 463 |
+
roadLines.push({ y: i * 100 });
|
| 464 |
+
}
|
| 465 |
+
|
| 466 |
+
startScreen.classList.add('hidden');
|
| 467 |
+
gameOverScreen.classList.add('hidden');
|
| 468 |
+
hud.style.display = 'flex';
|
| 469 |
+
|
| 470 |
+
AudioSys.init();
|
| 471 |
+
lastTime = performance.now();
|
| 472 |
+
requestAnimationFrame(gameLoop);
|
| 473 |
+
}
|
| 474 |
+
|
| 475 |
+
function createObstacle() {
|
| 476 |
+
const laneWidth = canvasWidth / 4; // 4 lanes roughly
|
| 477 |
+
const lane = Math.floor(Math.random() * 4);
|
| 478 |
+
const obsWidth = 40;
|
| 479 |
+
const obsHeight = 70;
|
| 480 |
+
const obsX = (lane * laneWidth) + (laneWidth/2) - (obsWidth/2) + 20; // Center in lane with margin
|
| 481 |
+
|
| 482 |
+
// 20% chance for bonus coin
|
| 483 |
+
const isCoin = Math.random() > 0.8;
|
| 484 |
+
|
| 485 |
+
obstacles.push({
|
| 486 |
+
x: obsX,
|
| 487 |
+
y: -100,
|
| 488 |
+
width: obsWidth,
|
| 489 |
+
height: obsHeight,
|
| 490 |
+
color: isCoin ? '#ffee00' : '#ff0055',
|
| 491 |
+
type: isCoin ? 'coin' : 'obstacle',
|
| 492 |
+
rotation: 0
|
| 493 |
+
});
|
| 494 |
+
}
|
| 495 |
+
|
| 496 |
+
function createExplosion(x, y, color) {
|
| 497 |
+
for (let i = 0; i < 20; i++) {
|
| 498 |
+
particles.push({
|
| 499 |
+
x: x,
|
| 500 |
+
y: y,
|
| 501 |
+
vx: (Math.random() - 0.5) * 10,
|
| 502 |
+
vy: (Math.random() - 0.5) * 10,
|
| 503 |
+
life: 1.0,
|
| 504 |
+
color: color
|
| 505 |
+
});
|
| 506 |
+
}
|
| 507 |
+
}
|
| 508 |
+
|
| 509 |
+
function update(dt) {
|
| 510 |
+
// Player Movement
|
| 511 |
+
if (keys.ArrowLeft || keys.KeyA) {
|
| 512 |
+
player.x -= player.maxSpeedX;
|
| 513 |
+
player.tilt = -15; // degrees
|
| 514 |
+
} else if (keys.ArrowRight || keys.KeyD) {
|
| 515 |
+
player.x += player.maxSpeedX;
|
| 516 |
+
player.tilt = 15;
|
| 517 |
+
} else {
|
| 518 |
+
player.tilt = 0;
|
| 519 |
+
}
|
| 520 |
+
|
| 521 |
+
// Boundaries
|
| 522 |
+
if (player.x < 0) player.x = 0;
|
| 523 |
+
if (player.x + player.width > canvasWidth) player.x = canvasWidth - player.width;
|
| 524 |
+
|
| 525 |
+
// Road Animation
|
| 526 |
+
roadOffset += speed;
|
| 527 |
+
if (roadOffset >= 100) roadOffset = 0;
|
| 528 |
+
|
| 529 |
+
// Spawn Obstacles
|
| 530 |
+
if (Math.random() < 0.02) { // Adjust spawn rate based on speed
|
| 531 |
+
createObstacle();
|
| 532 |
+
}
|
| 533 |
+
|
| 534 |
+
// Update Obstacles
|
| 535 |
+
for (let i = obstacles.length - 1; i >= 0; i--) {
|
| 536 |
+
let obs = obstacles[i];
|
| 537 |
+
obs.y += speed;
|
| 538 |
+
obs.rotation += 0.05;
|
| 539 |
+
|
| 540 |
+
// Collision Detection (AABB)
|
| 541 |
+
if (
|
| 542 |
+
player.x < obs.x + obs.width &&
|
| 543 |
+
player.x + player.width > obs.x &&
|
| 544 |
+
player.y < obs.y + obs.height &&
|
| 545 |
+
player.y + player.height > obs.y
|
| 546 |
+
) {
|
| 547 |
+
if (obs.type === 'coin') {
|
| 548 |
+
// Collect Coin
|
| 549 |
+
score += 100;
|
| 550 |
+
createExplosion(obs.x + obs.width/2, obs.y + obs.height/2, '#ffee00');
|
| 551 |
+
AudioSys.playCollect();
|
| 552 |
+
obstacles.splice(i, 1);
|
| 553 |
+
} else {
|
| 554 |
+
// Crash
|
| 555 |
+
createExplosion(player.x + player.width/2, player.y + player.height/2, '#ff0055');
|
| 556 |
+
AudioSys.playCrash();
|
| 557 |
+
gameOver();
|
| 558 |
+
}
|
| 559 |
+
} else if (obs.y > canvasHeight) {
|
| 560 |
+
obstacles.splice(i, 1);
|
| 561 |
+
score += 10; // Points for passing
|
| 562 |
+
}
|
| 563 |
+
}
|
| 564 |
+
|
| 565 |
+
// Update Particles
|
| 566 |
+
for (let i = particles.length - 1; i >= 0; i--) {
|
| 567 |
+
let p = particles[i];
|
| 568 |
+
p.x += p.vx;
|
| 569 |
+
p.y += p.vy;
|
| 570 |
+
p.life -= 0.02;
|
| 571 |
+
if (p.life <= 0) particles.splice(i, 1);
|
| 572 |
+
}
|
| 573 |
+
|
| 574 |
+
// Increase Difficulty
|
| 575 |
+
speed = 5 + (score / 500); // Cap speed at reasonable level
|
| 576 |
+
score++;
|
| 577 |
+
|
| 578 |
+
// Update UI
|
| 579 |
+
scoreDisplay.innerText = score;
|
| 580 |
+
speedDisplay.innerText = Math.floor(speed * 20) + " km/h";
|
| 581 |
+
}
|
| 582 |
+
|
| 583 |
+
function draw() {
|
| 584 |
+
// Clear Screen
|
| 585 |
+
ctx.fillStyle = '#050510';
|
| 586 |
+
ctx.fillRect(0, 0, canvasWidth, canvasHeight);
|
| 587 |
+
|
| 588 |
+
// Draw Road (Perspective effect simplified to top-down for clarity)
|
| 589 |
+
ctx.fillStyle = '#111';
|
| 590 |
+
ctx.fillRect(0, 0, canvasWidth, canvasHeight);
|
| 591 |
+
|
| 592 |
+
// Draw Road Borders
|
| 593 |
+
ctx.strokeStyle = '#00f3ff';
|
| 594 |
+
ctx.lineWidth = 4;
|
| 595 |
+
ctx.beginPath();
|
| 596 |
+
ctx.moveTo(canvasWidth * 0.1, 0);
|
| 597 |
+
ctx.lineTo(canvasWidth * 0.1, canvasHeight);
|
| 598 |
+
ctx.moveTo(canvasWidth * 0.9, 0);
|
| 599 |
+
ctx.lineTo(canvasWidth * 0.9, canvasHeight);
|
| 600 |
+
ctx.stroke();
|
| 601 |
+
|
| 602 |
+
// Draw Moving Lines
|
| 603 |
+
ctx.strokeStyle = 'rgba(0, 243, 255, 0.3)';
|
| 604 |
+
ctx.lineWidth = 2;
|
| 605 |
+
roadLines.forEach(line => {
|
| 606 |
+
line.y += speed;
|
| 607 |
+
if (line.y > canvasHeight) line.y = -100;
|
| 608 |
+
|
| 609 |
+
ctx.beginPath();
|
| 610 |
+
ctx.moveTo(canvasWidth * 0.3, line.y);
|
| 611 |
+
ctx.lineTo(canvasWidth * 0.3, line.y + 50);
|
| 612 |
+
ctx.moveTo(canvasWidth * 0.7, line.y);
|
| 613 |
+
ctx.lineTo(canvasWidth * 0.7, line.y + 50);
|
| 614 |
+
ctx.stroke();
|
| 615 |
+
});
|
| 616 |
+
|
| 617 |
+
// Draw Player Car
|
| 618 |
+
ctx.save();
|
| 619 |
+
ctx.translate(player.x + player.width / 2, player.y + player.height / 2);
|
| 620 |
+
ctx.rotate(player.tilt * Math.PI / 180);
|
| 621 |
+
|
| 622 |
+
// Car Body
|
| 623 |
+
ctx.shadowBlur = 15;
|
| 624 |
+
ctx.shadowColor = player.color;
|
| 625 |
+
ctx.fillStyle = player.color;
|
| 626 |
+
ctx.fillRect(-player.width/2, -player.height/2, player.width, player.height);
|
| 627 |
+
|
| 628 |
+
// Car Detail (Windshield)
|
| 629 |
+
ctx.fillStyle = '#000';
|
| 630 |
+
ctx.fillRect(-player.width/2 + 5, -player.height/2 + 10, player.width - 10, 15);
|
| 631 |
+
|
| 632 |
+
// Engine Glow
|
| 633 |
+
ctx.fillStyle = '#ff0055';
|
| 634 |
+
ctx.fillRect(-player.width/2 + 5, player.height/2 - 5, player.width - 10, 5);
|
| 635 |
+
|
| 636 |
+
ctx.restore();
|
| 637 |
+
|
| 638 |
+
// Draw Obstacles
|
| 639 |
+
obstacles.forEach(obs => {
|
| 640 |
+
ctx.save();
|
| 641 |
+
ctx.translate(obs.x + obs.width/2, obs.y + obs.height/2);
|
| 642 |
+
ctx.rotate(obs.rotation);
|
| 643 |
+
|
| 644 |
+
ctx.shadowBlur = 10;
|
| 645 |
+
ctx.shadowColor = obs.color;
|
| 646 |
+
ctx.fillStyle = obs.color;
|
| 647 |
+
|
| 648 |
+
// Draw shape based on type
|
| 649 |
+
if (obs.type === 'coin') {
|
| 650 |
+
ctx.beginPath();
|
| 651 |
+
ctx.arc(0, 0, obs.width/2, 0, Math.PI * 2);
|
| 652 |
+
ctx.fill();
|
| 653 |
+
// Shine
|
| 654 |
+
ctx.fillStyle = '#fff';
|
| 655 |
+
ctx.beginPath();
|
| 656 |
+
ctx.arc(-5, -5, 5, 0, Math.PI * 2);
|
| 657 |
+
ctx.fill();
|
| 658 |
+
} else {
|
| 659 |
+
ctx.fillRect(-obs.width/2, -obs.height/2, obs.width, obs.height);
|
| 660 |
+
// Inner detail
|
| 661 |
+
ctx.fillStyle = 'rgba(0,0,0,0.5)';
|
| 662 |
+
ctx.fillRect(-obs.width/2 + 5, -obs.height/2 + 5, obs.width - 10, obs.height - 10);
|
| 663 |
+
}
|
| 664 |
+
|
| 665 |
+
ctx.restore();
|
| 666 |
+
});
|
| 667 |
+
|
| 668 |
+
// Draw Particles
|
| 669 |
+
particles.forEach(p => {
|
| 670 |
+
ctx.globalAlpha = p.life;
|
| 671 |
+
ctx.fillStyle = p.color;
|
| 672 |
+
ctx.beginPath();
|
| 673 |
+
ctx.arc(p.x, p.y, 3, 0, Math.PI * 2);
|
| 674 |
+
ctx.fill();
|
| 675 |
+
ctx.globalAlpha = 1.0;
|
| 676 |
+
});
|
| 677 |
+
}
|
| 678 |
+
|
| 679 |
+
function gameLoop(timestamp) {
|
| 680 |
+
if (!gameRunning) return;
|
| 681 |
+
|
| 682 |
+
const dt = timestamp - lastTime;
|
| 683 |
+
lastTime = timestamp;
|
| 684 |
+
|
| 685 |
+
update(dt);
|
| 686 |
+
draw();
|
| 687 |
+
|
| 688 |
+
animationId = requestAnimationFrame(gameLoop);
|
| 689 |
+
}
|
| 690 |
+
|
| 691 |
+
function gameOver() {
|
| 692 |
+
gameRunning = false;
|
| 693 |
+
cancelAnimationFrame(animationId);
|
| 694 |
+
|
| 695 |
+
// Update High Score
|
| 696 |
+
if (score > highScore) {
|
| 697 |
+
highScore = score;
|
| 698 |
+
localStorage.setItem('neonRacerHighScore', highScore);
|
| 699 |
+
}
|
| 700 |
+
|
| 701 |
+
finalScoreDisplay.innerText = score;
|
| 702 |
+
highScoreDisplay.innerText = highScore;
|
| 703 |
+
|
| 704 |
+
hud.style.display = 'none';
|
| 705 |
+
gameOverScreen.classList.remove('hidden');
|
| 706 |
+
}
|
| 707 |
+
|
| 708 |
+
// Button Listeners
|
| 709 |
+
startBtn.addEventListener('click', initGame);
|
| 710 |
+
restartBtn.addEventListener('click', initGame);
|
| 711 |
+
|
| 712 |
+
// Initial Draw to show something before start
|
| 713 |
+
resize();
|
| 714 |
+
// Draw a static frame
|
| 715 |
+
ctx.fillStyle = '#050510';
|
| 716 |
+
ctx.fillRect(0, 0, canvasWidth, canvasHeight);
|
| 717 |
+
ctx.fillStyle = '#00f3ff';
|
| 718 |
+
ctx.font = '20px Orbitron';
|
| 719 |
+
ctx.textAlign = 'center';
|
| 720 |
+
ctx.fillText("READY TO RACE?", canvasWidth/2, canvasHeight/2);
|
| 721 |
+
|
| 722 |
+
</script>
|
| 723 |
+
</body>
|
| 724 |
+
</html>
|