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Update app.py
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app.py
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import random
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import gradio as gr
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import
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from transformers import pipeline
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# -----------------------------
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# 1. Load the
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# -----------------------------
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qg_pipeline = pipeline(
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"text2text-generation",
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model=
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tokenizer=
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use_fast=False # disable the fast tokenizer to avoid tiktoken conversion issues
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)
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# -----------------------------
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# 2.
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# We'll store a few short passages at different difficulty levels.
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# The <hl> tags highlight the answer, which helps the QG pipeline
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# know which part to form a question about.
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# -----------------------------
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passages = {
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"easy": [
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}
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# -----------------------------
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# 3. Session State
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# We'll track:
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# - difficulty: "easy", "medium", or "hard"
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# - score: integer, increments when correct, decrements when wrong
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# - question: the last generated question text
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# - answer: the correct answer for the last question
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# -----------------------------
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def init_state():
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return {
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}
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# -----------------------------
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# 4. Difficulty
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# - If score >= +2, increase difficulty (up to "hard").
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# - If score <= -2, decrease difficulty (down to "easy").
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# -----------------------------
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def adjust_difficulty(state):
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diff_order = ["easy", "medium", "hard"]
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idx = diff_order.index(state["difficulty"])
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if state["score"] >= 2 and idx < len(diff_order) - 1:
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# Increase difficulty
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state["difficulty"] = diff_order[idx + 1]
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state["score"] = 0 #
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return "Difficulty increased to: " + state["difficulty"]
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elif state["score"] <= -2 and idx > 0:
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# Decrease difficulty
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state["difficulty"] = diff_order[idx - 1]
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state["score"] = 0 #
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return "Difficulty decreased to: " + state["difficulty"]
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else:
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return f"Difficulty remains: {state['difficulty']}"
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# -----------------------------
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# 5. Generate a Question from a Passage
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# We'll pick a random passage from the current difficulty level,
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# pass it to the QG pipeline, and store the result in the state.
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# -----------------------------
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def generate_question(state):
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#
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passage_list = passages[state["difficulty"]]
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chosen_passage = random.choice(passage_list)
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#
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# We'll extract it to compare with user input later
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# Example: "The capital of <hl>France<hl> is Paris." -> answer = "France"
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parts = chosen_passage.split("<hl>")
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if len(parts) == 3:
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# e.g., ["The capital of ", "France", " is Paris."]
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answer = parts[1].strip()
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else:
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answer = "N/A"
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#
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# We'll feed that directly
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result = qg_pipeline(chosen_passage, max_length=64)
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question_text = result[0]["generated_text"]
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# Update state
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state["question"] = question_text
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state["answer"] = answer
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# Return question to display
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return question_text
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# -----------------------------
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# 6. Check the User's Answer
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# We do a simple string comparison (case-insensitive).
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# -----------------------------
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def check_answer(state, user_answer):
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correct_answer = state["answer"].lower().strip()
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if user_answer_clean == correct_answer:
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state["score"] += 1
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else:
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state["score"] -= 1
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#
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difficulty_update = adjust_difficulty(state)
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return
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# -----------------------------
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# 7. Gradio Interface
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# We'll build a small flow:
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# - Show current difficulty
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# - "Generate Question" button
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# - Show question
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# - Text input for answer
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# - "Submit Answer" button
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# - Show result
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# -----------------------------
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with gr.Blocks() as demo:
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#
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state = gr.State(init_state())
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gr.Markdown("# Adaptive Language Tutor")
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gr.Markdown(
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# Display current difficulty
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difficulty_label = gr.Markdown("**Difficulty**: (will be updated)")
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# Button + output area for generating question
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with gr.Row():
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generate_button = gr.Button("Generate Question")
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question_output = gr.Textbox(label="Question", interactive=False)
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# Text input + button to submit answer
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user_answer = gr.Textbox(label="Your Answer")
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submit_button = gr.Button("Submit Answer")
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# Result output
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result_output = gr.Textbox(label="Result", interactive=False)
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# -- Define event functions --
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def update_difficulty_label(state):
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return f"**Difficulty**: {state['difficulty']} (Score: {state['score']})"
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#
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demo.load(fn=update_difficulty_label, inputs=state, outputs=difficulty_label)
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#
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def on_generate_question(state):
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question = generate_question(state)
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difficulty_text = update_difficulty_label(state)
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return question, difficulty_text
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generate_button.click(
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fn=on_generate_question,
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inputs=state,
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outputs=[question_output, difficulty_label]
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)
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#
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def on_submit_answer(user_answer, state):
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feedback = check_answer(state, user_answer)
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difficulty_text = update_difficulty_label(state)
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return feedback, difficulty_text
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submit_button.click(
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fn=on_submit_answer,
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inputs=[user_answer, state],
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outputs=[result_output, difficulty_label]
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)
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demo.launch()
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import random
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import gradio as gr
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from transformers import T5ForConditionalGeneration, T5Tokenizer, pipeline
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# -----------------------------
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# 1. Load the Model & Slow Tokenizer
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# We explicitly disable the fast tokenizer by setting use_fast=False.
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# -----------------------------
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tokenizer = T5Tokenizer.from_pretrained("valhalla/t5-small-qg-hl", use_fast=False)
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model = T5ForConditionalGeneration.from_pretrained("valhalla/t5-small-qg-hl")
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qg_pipeline = pipeline(
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"text2text-generation",
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model=model,
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tokenizer=tokenizer
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)
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# -----------------------------
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# 2. Define Passages by Difficulty
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# -----------------------------
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passages = {
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"easy": [
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}
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# -----------------------------
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# 3. Session State Initialization
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# -----------------------------
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def init_state():
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return {
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}
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# -----------------------------
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# 4. Adjust Difficulty Based on Score
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# -----------------------------
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def adjust_difficulty(state):
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diff_order = ["easy", "medium", "hard"]
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idx = diff_order.index(state["difficulty"])
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if state["score"] >= 2 and idx < len(diff_order) - 1:
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state["difficulty"] = diff_order[idx + 1]
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state["score"] = 0 # Reset score upon difficulty change
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return "Difficulty increased to: " + state["difficulty"]
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elif state["score"] <= -2 and idx > 0:
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state["difficulty"] = diff_order[idx - 1]
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state["score"] = 0 # Reset score upon difficulty change
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return "Difficulty decreased to: " + state["difficulty"]
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else:
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return f"Difficulty remains: {state['difficulty']} (Score: {state['score']})"
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# -----------------------------
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# 5. Generate a Question from a Passage
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# -----------------------------
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def generate_question(state):
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# Select a random passage from the current difficulty level
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passage_list = passages[state["difficulty"]]
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chosen_passage = random.choice(passage_list)
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# Extract the answer from text between <hl> tags.
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parts = chosen_passage.split("<hl>")
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if len(parts) == 3:
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answer = parts[1].strip()
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else:
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answer = "N/A"
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# Generate a question using the QG pipeline.
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result = qg_pipeline(chosen_passage, max_length=64)
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question_text = result[0]["generated_text"]
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# Update the state with the generated question and correct answer.
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state["question"] = question_text
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state["answer"] = answer
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return question_text
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# -----------------------------
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# 6. Check the User's Answer
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# -----------------------------
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def check_answer(state, user_answer):
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correct_answer = state["answer"].lower().strip()
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if user_answer_clean == correct_answer:
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state["score"] += 1
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result_text = "Correct!"
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else:
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state["score"] -= 1
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result_text = f"Incorrect! The correct answer was: {state['answer']}"
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# Adjust the difficulty based on updated score.
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difficulty_update = adjust_difficulty(state)
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return result_text + "\n" + difficulty_update
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# -----------------------------
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# 7. Build the Gradio Interface
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# -----------------------------
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with gr.Blocks() as demo:
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# Persistent state for the session.
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state = gr.State(init_state())
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gr.Markdown("# Adaptive Language Tutor")
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gr.Markdown(
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"This demo uses a T5-based model to generate questions from a passage. "
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"Difficulty will automatically adjust based on your performance."
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)
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# Display current difficulty and score.
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difficulty_label = gr.Markdown("**Difficulty**: (will be updated)")
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with gr.Row():
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generate_button = gr.Button("Generate Question")
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question_output = gr.Textbox(label="Question", interactive=False)
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user_answer = gr.Textbox(label="Your Answer")
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submit_button = gr.Button("Submit Answer")
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result_output = gr.Textbox(label="Result", interactive=False)
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def update_difficulty_label(state):
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return f"**Difficulty**: {state['difficulty']} (Score: {state['score']})"
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# Update the difficulty label when the interface loads.
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demo.load(fn=update_difficulty_label, inputs=state, outputs=difficulty_label)
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# Event: Generate a new question.
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def on_generate_question(state):
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question = generate_question(state)
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difficulty_text = update_difficulty_label(state)
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return question, difficulty_text
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generate_button.click(fn=on_generate_question, inputs=state, outputs=[question_output, difficulty_label])
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# Event: Submit the answer and check correctness.
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def on_submit_answer(user_answer, state):
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feedback = check_answer(state, user_answer)
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difficulty_text = update_difficulty_label(state)
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return feedback, difficulty_text
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submit_button.click(fn=on_submit_answer, inputs=[user_answer, state], outputs=[result_output, difficulty_label])
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demo.launch()
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