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import streamlit as st
import streamlit.components.v1 as components
import numpy as np
import json
import math
import random
def get_color_by_state(state):
"""Get color for task state"""
color_map = {
'PENDING': '#4299e1', # Blue
'IN_PROGRESS': '#f6ad55', # Orange
'COMPLETED': '#68d391', # Green
'BLOCKED': '#fc8181' # Red
}
return color_map.get(state, '#4299e1')
def quantum_simulation_visualizer(simulation_data, height=700):
"""Create an advanced quantum simulation visualization with interactive animations"""
if not simulation_data:
return None
# Extract simulation steps data
steps = simulation_data.get('simulation_steps', [])
tasks = simulation_data.get('tasks', [])
entanglement_matrix = simulation_data.get('entanglement_matrix', [])
if not steps or not tasks:
return None
# Prepare task data
task_data = {}
for task in tasks:
task_id = task.get('id')
task_data[task_id] = {
'title': task.get('title', 'Unknown Task'),
'initial_state': task.get('state', 'PENDING'),
'color': get_color_by_state(task.get('state', 'PENDING')),
'priority': task.get('priority', 1)
}
# Prepare step data
vis_steps = []
for i, step in enumerate(steps):
step_data = {'step': i, 'tasks': {}}
for task_id, task_step_data in step.items():
# Skip if task not in our task list
if task_id not in task_data:
continue
entropy = task_step_data.get('entropy', 0.5)
state = task_step_data.get('state', task_data[task_id]['initial_state'])
prob_dist = task_step_data.get('probability_distribution', {})
# Default probability distribution if not available
if not prob_dist:
prob_dist = {'PENDING': 0.25, 'IN_PROGRESS': 0.25, 'COMPLETED': 0.25, 'BLOCKED': 0.25}
# Get quantum state visualization data if available
quantum_state = task_step_data.get('quantum_state', {})
vis_data = quantum_state.get('visualization_data', [0.25, 0.25, 0.25, 0.25])
# Create step data for this task
step_data['tasks'][task_id] = {
'title': task_data[task_id]['title'],
'state': state,
'entropy': entropy,
'color': get_color_by_state(state),
'probability_distribution': prob_dist,
'bloch_vector': vis_data[:3] if len(vis_data) >= 3 else [0, 0, 0]
}
vis_steps.append(step_data)
# Prepare for HTML/JS visualization
steps_json = json.dumps(vis_steps)
tasks_json = json.dumps(task_data)
entanglement_json = json.dumps(entanglement_matrix)
# D3.js and Three.js for visualizations
d3_src = "https://d3js.org/d3.v7.min.js"
three_src = "https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"
# Create the HTML/JS visualization
html_content = f"""
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script src="{d3_src}"></script>
<script src="{three_src}"></script>
<style>
body {{
margin: 0;
padding: 0;
font-family: sans-serif;
background: transparent;
color: #f8fafc;
}}
#quantum-simulation {{
width: 100%;
height: {height}px;
position: relative;
background: linear-gradient(135deg, #0f172a 0%, #1e293b 100%);
border-radius: 8px;
overflow: hidden;
box-shadow: 0 10px 15px -3px rgba(0, 0, 0, 0.1), 0 4px 6px -2px rgba(0, 0, 0, 0.05);
}}
.control-panel {{
position: absolute;
top: 20px;
left: 20px;
width: 180px;
background: rgba(15, 23, 42, 0.8);
padding: 15px;
border-radius: 8px;
z-index: 100;
backdrop-filter: blur(4px);
border: 1px solid rgba(100, 116, 139, 0.2);
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
}}
.panel-title {{
margin: 0 0 15px 0;
color: #e2e8f0;
font-size: 16px;
font-weight: 600;
text-align: center;
}}
.progress-tracker {{
width: 100%;
height: 5px;
background: rgba(100, 116, 139, 0.2);
margin: 10px 0;
border-radius: 3px;
overflow: hidden;
}}
.progress-fill {{
height: 100%;
width: 0%;
background: linear-gradient(90deg, #4338CA, #3B82F6);
transition: width 0.3s ease;
}}
.control-button {{
background: rgba(59, 130, 246, 0.2);
border: 1px solid rgba(59, 130, 246, 0.5);
color: #e2e8f0;
width: 40px;
height: 40px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
font-size: 18px;
transition: all 0.2s ease;
margin: 0 5px;
}}
.control-button:hover {{
background: rgba(59, 130, 246, 0.4);
}}
.control-button:active {{
transform: scale(0.95);
}}
.controls {{
display: flex;
justify-content: center;
margin-top: 15px;
}}
.step-counter {{
text-align: center;
margin: 10px 0;
color: #e2e8f0;
font-size: 14px;
}}
.vizcontainer {{
display: flex;
position: absolute;
top: 20px;
left: 220px;
right: 20px;
bottom: 20px;
}}
.task-panel {{
width: 300px;
height: 100%;
background: rgba(15, 23, 42, 0.7);
border-radius: 8px;
padding: 15px;
overflow-y: auto;
backdrop-filter: blur(4px);
border: 1px solid rgba(100, 116, 139, 0.2);
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
margin-right: 15px;
}}
.vizspace {{
flex: 1;
position: relative;
background: rgba(15, 23, 42, 0.5);
border-radius: 8px;
overflow: hidden;
padding: 15px;
backdrop-filter: blur(4px);
border: 1px solid rgba(100, 116, 139, 0.2);
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
display: flex;
flex-direction: column;
}}
.visualization-container {{
flex: 1;
position: relative;
overflow: hidden;
}}
#bloch-sphere {{
width: 100%;
height: 50%;
position: relative;
}}
#network-viz {{
width: 100%;
height: 50%;
position: relative;
}}
.task-card {{
background: rgba(30, 41, 59, 0.6);
border-radius: 6px;
margin-bottom: 10px;
padding: 12px;
border-left: 4px solid #3B82F6;
transition: all 0.3s ease;
position: relative;
overflow: hidden;
}}
.task-card.active {{
box-shadow: 0 0 15px rgba(59, 130, 246, 0.5);
transform: translateX(5px);
}}
.task-card-title {{
font-weight: 600;
margin: 0 0 5px 0;
font-size: 14px;
color: #e2e8f0;
display: flex;
justify-content: space-between;
align-items: center;
}}
.task-state {{
padding: 3px 6px;
border-radius: 4px;
font-size: 11px;
font-weight: 500;
}}
.task-entropy {{
margin: 10px 0 5px 0;
font-size: 12px;
color: #cbd5e1;
}}
.entropy-bar {{
height: 4px;
background: rgba(100, 116, 139, 0.2);
margin-top: 3px;
border-radius: 2px;
overflow: hidden;
}}
.entropy-fill {{
height: 100%;
background: linear-gradient(90deg, #4338CA, #3B82F6);
width: 0%;
transition: width 0.5s ease;
}}
.probabilities {{
display: flex;
margin-top: 8px;
height: 20px;
border-radius: 4px;
overflow: hidden;
}}
.prob-segment {{
height: 100%;
transition: width 0.5s ease;
position: relative;
}}
.prob-label {{
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-size: 10px;
white-space: nowrap;
color: rgba(255, 255, 255, 0.9);
font-weight: 600;
text-shadow: 0 0 3px rgba(0, 0, 0, 0.6);
opacity: 0;
transition: opacity 0.3s ease;
}}
.prob-segment:hover .prob-label {{
opacity: 1;
}}
.quantum-pulse {{
position: absolute;
top: 0;
right: 0;
width: 8px;
height: 8px;
border-radius: 50%;
background: #3B82F6;
opacity: 0.8;
}}
@keyframes pulse {{
0% {{
box-shadow: 0 0 0 0 rgba(59, 130, 246, 0.8);
}}
70% {{
box-shadow: 0 0 0 5px rgba(59, 130, 246, 0);
}}
100% {{
box-shadow: 0 0 0 0 rgba(59, 130, 246, 0);
}}
}}
.quantum-particles {{
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 0;
}}
.particle {{
position: absolute;
width: 2px;
height: 2px;
border-radius: 50%;
background: rgba(59, 130, 246, 0.7);
opacity: 0.5;
animation: float 15s infinite linear;
}}
@keyframes float {{
0% {{ transform: translateY(0) translateX(0); opacity: 0; }}
10% {{ opacity: 0.5; }}
90% {{ opacity: 0.5; }}
100% {{ transform: translateY(-100px) translateX(50px); opacity: 0; }}
}}
/* Tabs styling */
.viz-tabs {{
display: flex;
margin-bottom: 10px;
}}
.viz-tab {{
padding: 8px 15px;
cursor: pointer;
border-radius: 6px 6px 0 0;
background: rgba(30, 41, 59, 0.4);
margin-right: 3px;
font-size: 13px;
transition: all 0.2s ease;
}}
.viz-tab.active {{
background: rgba(59, 130, 246, 0.2);
border-bottom: 2px solid #3B82F6;
}}
.viz-tab:hover:not(.active) {{
background: rgba(30, 41, 59, 0.7);
}}
.viz-panel {{
display: none;
height: calc(100% - 40px);
}}
.viz-panel.active {{
display: block;
}}
.matrix-viz {{
width: 100%;
padding: 15px;
box-sizing: border-box;
}}
/* Tooltip */
.tooltip {{
position: absolute;
background: rgba(15, 23, 42, 0.9);
border: 1px solid #3B82F6;
border-radius: 6px;
padding: 10px;
font-size: 12px;
pointer-events: none;
z-index: 1000;
opacity: 0;
transition: opacity 0.2s;
max-width: 220px;
box-shadow: 0 4px 10px rgba(0, 0, 0, 0.4);
}}
#label-placeholder {{
margin-top: 5px;
font-size: 13px;
text-align: center;
color: #94a3b8;
}}
/* Animations */
.animation-container {{
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 50;
opacity: 0;
transition: opacity 0.3s;
}}
.show-animation {{
opacity: 1;
}}
</style>
</head>
<body>
<div id="quantum-simulation">
<div class="quantum-particles" id="particles"></div>
<!-- Control Panel -->
<div class="control-panel">
<h3 class="panel-title">Quantum Simulation</h3>
<div class="progress-tracker">
<div class="progress-fill" id="progress-bar"></div>
</div>
<div class="step-counter">
Step <span id="step-counter">1</span> of <span id="step-total">5</span>
</div>
<div class="controls">
<div class="control-button" id="prev-btn">⟨</div>
<div class="control-button" id="play-btn">▶</div>
<div class="control-button" id="next-btn">⟩</div>
</div>
</div>
<!-- Visualization Space -->
<div class="vizcontainer">
<!-- Task Panel -->
<div class="task-panel" id="task-panel">
<!-- Task cards will be rendered here -->
</div>
<!-- Visualization Space -->
<div class="vizspace">
<!-- Tabs -->
<div class="viz-tabs">
<div class="viz-tab active" data-tab="bloch">Quantum States</div>
<div class="viz-tab" data-tab="network">Entanglement Network</div>
<div class="viz-tab" data-tab="matrix">Entanglement Matrix</div>
</div>
<!-- Visualization Panels -->
<div class="visualization-container">
<!-- Bloch Sphere Viz Panel -->
<div class="viz-panel active" id="bloch-panel">
<div id="bloch-sphere"></div>
<div id="label-placeholder">Select a task to see its quantum state visualization</div>
</div>
<!-- Network Viz Panel -->
<div class="viz-panel" id="network-panel">
<div id="network-viz"></div>
</div>
<!-- Matrix Viz Panel -->
<div class="viz-panel" id="matrix-panel">
<div class="matrix-viz" id="matrix-viz"></div>
</div>
</div>
</div>
</div>
<!-- Tooltip -->
<div class="tooltip" id="tooltip"></div>
<!-- Animation container for transitions -->
<div class="animation-container" id="animation-container"></div>
</div>
<script>
// Simulation data
const simulationSteps = {steps_json};
const tasksData = {tasks_json};
const entanglementMatrix = {entanglement_json};
// State
let currentStep = 0;
let isPlaying = false;
let playInterval;
let selectedTaskId = null;
let blochSphere;
let network;
// Elements
const prevBtn = document.getElementById('prev-btn');
const playBtn = document.getElementById('play-btn');
const nextBtn = document.getElementById('next-btn');
const progressBar = document.getElementById('progress-bar');
const stepCounter = document.getElementById('step-counter');
const stepTotal = document.getElementById('step-total');
const taskPanel = document.getElementById('task-panel');
const tooltip = document.getElementById('tooltip');
const blochPanel = document.getElementById('bloch-panel');
const networkPanel = document.getElementById('network-panel');
const matrixPanel = document.getElementById('matrix-panel');
const labelPlaceholder = document.getElementById('label-placeholder');
const animationContainer = document.getElementById('animation-container');
// Initialize particles
function createParticles() {{
const particlesContainer = document.getElementById('particles');
for (let i = 0; i < 50; i++) {{
const particle = document.createElement('div');
particle.className = 'particle';
particle.style.left = Math.random() * 100 + '%';
particle.style.top = Math.random() * 100 + '%';
particle.style.animationDelay = (Math.random() * 10) + 's';
particlesContainer.appendChild(particle);
}}
}}
// Initialize tabs
function initTabs() {{
const tabs = document.querySelectorAll('.viz-tab');
tabs.forEach(tab => {{
tab.addEventListener('click', () => {{
// Update active tab
tabs.forEach(t => t.classList.remove('active'));
tab.classList.add('active');
// Update active panel
const panels = document.querySelectorAll('.viz-panel');
panels.forEach(p => p.classList.remove('active'));
const panelId = tab.getAttribute('data-tab') + '-panel';
document.getElementById(panelId).classList.add('active');
}});
}});
}}
// Update UI for current step
function updateUI() {{
// Update progress
const progress = (currentStep / (simulationSteps.length - 1)) * 100;
progressBar.style.width = `${{progress}}%`;
stepCounter.textContent = currentStep + 1;
stepTotal.textContent = simulationSteps.length;
// Get current step data
const stepData = simulationSteps[currentStep];
// Update task cards
updateTaskCards(stepData);
// Update visualizations
if (selectedTaskId) {{
updateBlochSphere(selectedTaskId, stepData);
}}
updateNetworkVisualization(stepData);
updateMatrixVisualization();
}}
// Initialize task cards
function initTaskCards() {{
taskPanel.innerHTML = '';
const firstStep = simulationSteps[0];
for (const [taskId, task] of Object.entries(firstStep.tasks)) {{
// Create task card
const card = document.createElement('div');
card.className = 'task-card';
card.id = `task-card-${{taskId}}`;
card.style.borderLeftColor = task.color;
// Pulse indicator
const pulse = document.createElement('div');
pulse.className = 'quantum-pulse';
pulse.style.animation = 'pulse 2s infinite';
card.appendChild(pulse);
// Title
const title = document.createElement('div');
title.className = 'task-card-title';
title.innerHTML = `
<span>${{task.title}}</span>
<span class="task-state" style="background: ${{task.color}}20; color: ${{task.color}}">
${{task.state}}
</span>
`;
card.appendChild(title);
// Entropy
const entropy = document.createElement('div');
entropy.className = 'task-entropy';
entropy.innerHTML = `
Entropy: <span id="entropy-value-${{taskId}}">${{task.entropy.toFixed(2)}}</span>
<div class="entropy-bar">
<div class="entropy-fill" id="entropy-fill-${{taskId}}" style="width: ${{task.entropy * 100}}%"></div>
</div>
`;
card.appendChild(entropy);
// Probability distribution
const probs = document.createElement('div');
probs.className = 'probabilities';
probs.id = `probs-${{taskId}}`;
// Add probability segments
for (const [state, prob] of Object.entries(task.probability_distribution)) {{
const segment = document.createElement('div');
segment.className = 'prob-segment';
segment.style.width = `${{prob * 100}}%`;
segment.style.background = getColorByState(state);
const label = document.createElement('div');
label.className = 'prob-label';
label.textContent = `${{state}}: ${{(prob * 100).toFixed(0)}}%`;
segment.appendChild(label);
probs.appendChild(segment);
}}
card.appendChild(probs);
// Add click event
card.addEventListener('click', () => {{
selectTask(taskId);
}});
// Add hover event for tooltip
card.addEventListener('mouseover', event => {{
showTooltip(event, task, taskId);
}});
card.addEventListener('mousemove', event => {{
positionTooltip(event);
}});
card.addEventListener('mouseout', () => {{
hideTooltip();
}});
taskPanel.appendChild(card);
}}
// Select first task by default
if (Object.keys(firstStep.tasks).length > 0) {{
selectTask(Object.keys(firstStep.tasks)[0]);
}}
}}
// Update task cards for current step
function updateTaskCards(stepData) {{
for (const [taskId, task] of Object.entries(stepData.tasks)) {{
const card = document.getElementById(`task-card-${{taskId}}`);
if (!card) continue;
// Update state
const stateEl = card.querySelector('.task-state');
stateEl.textContent = task.state;
stateEl.style.background = `${{task.color}}20`;
stateEl.style.color = task.color;
// Update card border
card.style.borderLeftColor = task.color;
// Update entropy with animation
const entropyValue = card.querySelector(`#entropy-value-${{taskId}}`);
const entropyFill = card.querySelector(`#entropy-fill-${{taskId}}`);
// Animate entropy change
animateValue(entropyValue, parseFloat(entropyValue.textContent), task.entropy, 500);
entropyFill.style.width = `${{task.entropy * 100}}%`;
// Update probability distribution
const probs = card.querySelector(`#probs-${{taskId}}`);
probs.innerHTML = '';
// Add probability segments with animation
for (const [state, prob] of Object.entries(task.probability_distribution)) {{
const segment = document.createElement('div');
segment.className = 'prob-segment';
segment.style.width = `${{prob * 100}}%`;
segment.style.background = getColorByState(state);
const label = document.createElement('div');
label.className = 'prob-label';
label.textContent = `${{state}}: ${{(prob * 100).toFixed(0)}}%`;
segment.appendChild(label);
probs.appendChild(segment);
}}
}}
}}
// Select a task for detailed visualization
function selectTask(taskId) {{
// Update selection
selectedTaskId = taskId;
// Update UI to show selected task
document.querySelectorAll('.task-card').forEach(card => {{
card.classList.remove('active');
}});
const selectedCard = document.getElementById(`task-card-${{taskId}}`);
if (selectedCard) {{
selectedCard.classList.add('active');
}}
// Hide placeholder text
labelPlaceholder.style.display = 'none';
// Update visualizations
const stepData = simulationSteps[currentStep];
updateBlochSphere(taskId, stepData);
}}
// Show tooltip
function showTooltip(event, task, taskId) {{
const stateProbabilities = Object.entries(task.probability_distribution)
.map(([state, prob]) => `<div style="display: flex; justify-content: space-between; margin: 3px 0;">
<span style="color: ${{getColorByState(state)}}">${{state}}</span>
<span>${{(prob * 100).toFixed(1)}}%</span>
</div>`)
.join('');
tooltip.innerHTML = `
<div style="font-weight: 600; margin-bottom: 5px; color: #e2e8f0;">${{task.title}}</div>
<div style="margin-bottom: 5px;">
<span style="font-weight: 500;">State:</span>
<span style="color: ${{task.color}};">${{task.state}}</span>
</div>
<div style="margin-bottom: 5px;">
<span style="font-weight: 500;">Entropy:</span> ${{task.entropy.toFixed(2)}}
</div>
<div style="font-weight: 500; margin-bottom: 2px;">Probabilities:</div>
<div style="border-top: 1px solid rgba(100, 116, 139, 0.3); padding-top: 3px;">
${{stateProbabilities}}
</div>
`;
tooltip.style.opacity = 1;
positionTooltip(event);
}}
// Position tooltip
function positionTooltip(event) {{
tooltip.style.left = (event.pageX + 10) + 'px';
tooltip.style.top = (event.pageY - 20) + 'px';
}}
// Hide tooltip
function hideTooltip() {{
tooltip.style.opacity = 0;
}}
// Get color for task state
function getColorByState(state) {{
const colorMap = {{
'PENDING': '#4299e1', // Blue
'IN_PROGRESS': '#f6ad55', // Orange
'COMPLETED': '#68d391', // Green
'BLOCKED': '#fc8181' // Red
}};
return colorMap[state] || '#4299e1';
}}
// Initialize Three.js Bloch sphere
function initBlochSphere() {{
const container = document.getElementById('bloch-sphere');
// Scene
const scene = new THREE.Scene();
// Camera
const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);
camera.position.z = 2.5;
// Renderer
const renderer = new THREE.WebGLRenderer({{ antialias: true, alpha: true }});
renderer.setSize(container.clientWidth, container.clientHeight);
renderer.setClearColor(0x000000, 0);
container.appendChild(renderer.domElement);
// Sphere (Bloch sphere)
const sphereGeometry = new THREE.SphereGeometry(1, 32, 32);
const sphereMaterial = new THREE.MeshBasicMaterial({{
color: 0x3B82F6,
wireframe: true,
transparent: true,
opacity: 0.3
}});
const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
scene.add(sphere);
// Axes
const axisLength = 1.2;
// X axis (red)
const xAxisGeometry = new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(-axisLength, 0, 0),
new THREE.Vector3(axisLength, 0, 0)
]);
const xAxisMaterial = new THREE.LineBasicMaterial({{ color: 0xff0000 }});
const xAxis = new THREE.Line(xAxisGeometry, xAxisMaterial);
scene.add(xAxis);
// X axis label
const xLabelDiv = document.createElement('div');
xLabelDiv.textContent = 'X';
xLabelDiv.style.position = 'absolute';
xLabelDiv.style.color = '#ff0000';
xLabelDiv.style.padding = '2px';
xLabelDiv.style.fontWeight = '600';
container.appendChild(xLabelDiv);
// Y axis (green)
const yAxisGeometry = new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(0, -axisLength, 0),
new THREE.Vector3(0, axisLength, 0)
]);
const yAxisMaterial = new THREE.LineBasicMaterial({{ color: 0x00ff00 }});
const yAxis = new THREE.Line(yAxisGeometry, yAxisMaterial);
scene.add(yAxis);
// Y axis label
const yLabelDiv = document.createElement('div');
yLabelDiv.textContent = 'Y';
yLabelDiv.style.position = 'absolute';
yLabelDiv.style.color = '#00ff00';
yLabelDiv.style.padding = '2px';
yLabelDiv.style.fontWeight = '600';
container.appendChild(yLabelDiv);
// Z axis (blue)
const zAxisGeometry = new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(0, 0, -axisLength),
new THREE.Vector3(0, 0, axisLength)
]);
const zAxisMaterial = new THREE.LineBasicMaterial({{ color: 0x0000ff }});
const zAxis = new THREE.Line(zAxisGeometry, zAxisMaterial);
scene.add(zAxis);
// Z axis label
const zLabelDiv = document.createElement('div');
zLabelDiv.textContent = 'Z';
zLabelDiv.style.position = 'absolute';
zLabelDiv.style.color = '#0000ff';
zLabelDiv.style.padding = '2px';
zLabelDiv.style.fontWeight = '600';
container.appendChild(zLabelDiv);
// State vector
const vectorGeometry = new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(0, 0, 1) // Will be updated dynamically
]);
const vectorMaterial = new THREE.LineBasicMaterial({{ color: 0xffffff, linewidth: 3 }});
const stateVector = new THREE.Line(vectorGeometry, vectorMaterial);
scene.add(stateVector);
// Vector endpoint
const endpointGeometry = new THREE.SphereGeometry(0.05, 16, 16);
const endpointMaterial = new THREE.MeshBasicMaterial({{ color: 0xffffff }});
const endpoint = new THREE.Mesh(endpointGeometry, endpointMaterial);
scene.add(endpoint);
// Rotation animation
let rotationSpeed = 0.005;
// Handle window resize
window.addEventListener('resize', () => {{
const width = container.clientWidth;
const height = container.clientHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize(width, height);
}});
// Animation loop
function animate() {{
requestAnimationFrame(animate);
// Rotate sphere
sphere.rotation.y += rotationSpeed;
sphere.rotation.z += rotationSpeed * 0.5;
// Update axis labels positions
const width = container.clientWidth;
const height = container.clientHeight;
// Project 3D points to 2D
const vector = new THREE.Vector3();
// X axis label
vector.set(axisLength + 0.1, 0, 0);
vector.project(camera);
xLabelDiv.style.left = ((vector.x * 0.5 + 0.5) * width) + 'px';
xLabelDiv.style.top = ((-vector.y * 0.5 + 0.5) * height) + 'px';
// Y axis label
vector.set(0, axisLength + 0.1, 0);
vector.project(camera);
yLabelDiv.style.left = ((vector.x * 0.5 + 0.5) * width) + 'px';
yLabelDiv.style.top = ((-vector.y * 0.5 + 0.5) * height) + 'px';
// Z axis label
vector.set(0, 0, axisLength + 0.1);
vector.project(camera);
zLabelDiv.style.left = ((vector.x * 0.5 + 0.5) * width) + 'px';
zLabelDiv.style.top = ((-vector.y * 0.5 + 0.5) * height) + 'px';
renderer.render(scene, camera);
}}
// Start animation
animate();
// Define update method for the Bloch sphere
const updateVector = (x, y, z, color) => {{
// Normalize the vector
const length = Math.sqrt(x*x + y*y + z*z);
const nx = length > 0 ? x/length : 0;
const ny = length > 0 ? y/length : 0;
const nz = length > 0 ? z/length : 0;
// Update vector line
const points = stateVector.geometry.attributes.position.array;
points[3] = nx;
points[4] = ny;
points[5] = nz;
stateVector.geometry.attributes.position.needsUpdate = true;
// Update endpoint position
endpoint.position.set(nx, ny, nz);
// Update colors
vectorMaterial.color.set(color);
endpointMaterial.color.set(color);
}};
return {{ updateVector }};
}}
// Update Bloch sphere visualization
function updateBlochSphere(taskId, stepData) {{
const task = stepData.tasks[taskId];
if (!task) return;
// Extract Bloch vector
const blochVector = task.bloch_vector;
// Calculate vector components
let x = 0, y = 0, z = 0;
if (blochVector && blochVector.length >= 3) {{
[x, y, z] = blochVector;
}}
// Update Bloch sphere vector
blochSphere.updateVector(x, y, z, task.color);
}}
// Initialize network visualization
function initNetworkVisualization() {{
const container = document.getElementById('network-viz');
// Create SVG
const width = container.clientWidth;
const height = container.clientHeight;
const svg = d3.select(container)
.append('svg')
.attr('width', width)
.attr('height', height);
// Define force simulation
const simulation = d3.forceSimulation()
.force('charge', d3.forceManyBody().strength(-300))
.force('center', d3.forceCenter(width / 2, height / 2))
.force('collision', d3.forceCollide().radius(d => d.size + 5))
.force('link', d3.forceLink().id(d => d.id).distance(100));
// Create groups for links and nodes
const linkGroup = svg.append('g').attr('class', 'links');
const nodeGroup = svg.append('g').attr('class', 'nodes');
const labelGroup = svg.append('g').attr('class', 'labels');
// First step data
const firstStep = simulationSteps[0];
// Create nodes and links data
const nodes = [];
const nodeIds = new Set();
for (const [taskId, task] of Object.entries(firstStep.tasks)) {{
nodes.push({{
id: taskId,
name: task.title,
color: task.color,
state: task.state,
entropy: task.entropy,
size: 10 + (task.entropy * 15)
}});
nodeIds.add(taskId);
}}
// Create links from entanglement matrix
const links = [];
if (entanglementMatrix && entanglementMatrix.length > 0) {{
for (let i = 0; i < entanglementMatrix.length; i++) {{
for (let j = i + 1; j < entanglementMatrix[i].length; j++) {{
const strength = entanglementMatrix[i][j];
if (strength > 0) {{
// Get task IDs from node indices
const source = Array.from(nodeIds)[i];
const target = Array.from(nodeIds)[j];
links.push({{
source,
target,
strength
}});
}}
}}
}}
}}
// Draw links
const link = linkGroup.selectAll('line')
.data(links)
.enter()
.append('line')
.attr('stroke', '#4299e1')
.attr('stroke-opacity', 0.6)
.attr('stroke-width', d => d.strength * 3);
// Draw nodes
const node = nodeGroup.selectAll('circle')
.data(nodes)
.enter()
.append('circle')
.attr('r', d => d.size)
.attr('fill', d => d.color)
.attr('stroke', '#ffffff')
.attr('stroke-width', 1.5)
.call(d3.drag()
.on('start', dragStarted)
.on('drag', dragging)
.on('end', dragEnded));
// Add labels
const label = labelGroup.selectAll('text')
.data(nodes)
.enter()
.append('text')
.text(d => d.name.length > 15 ? d.name.substring(0, 15) + '...' : d.name)
.attr('font-size', 10)
.attr('fill', 'white')
.attr('text-anchor', 'middle')
.attr('dy', -15);
// Handle simulation ticks
simulation.nodes(nodes)
.on('tick', () => {{
link
.attr('x1', d => d.source.x)
.attr('y1', d => d.source.y)
.attr('x2', d => d.target.x)
.attr('y2', d => d.target.y);
node
.attr('cx', d => d.x)
.attr('cy', d => d.y);
label
.attr('x', d => d.x)
.attr('y', d => d.y);
}});
simulation.force('link').links(links);
// Drag handlers
function dragStarted(event, d) {{
if (!event.active) simulation.alphaTarget(0.3).restart();
d.fx = d.x;
d.fy = d.y;
}}
function dragging(event, d) {{
d.fx = event.x;
d.fy = event.y;
}}
function dragEnded(event, d) {{
if (!event.active) simulation.alphaTarget(0);
d.fx = null;
d.fy = null;
}}
// Update method for network
const updateNetwork = (stepData) => {{
// Update nodes
for (const [taskId, task] of Object.entries(stepData.tasks)) {{
const nodeIndex = nodes.findIndex(n => n.id === taskId);
if (nodeIndex >= 0) {{
nodes[nodeIndex].color = task.color;
nodes[nodeIndex].state = task.state;
nodes[nodeIndex].entropy = task.entropy;
nodes[nodeIndex].size = 10 + (task.entropy * 15);
}}
}}
// Update visual elements
node.transition().duration(500)
.attr('r', d => d.size)
.attr('fill', d => d.color);
}};
return {{ updateNetwork }};
}}
// Update network visualization
function updateNetworkVisualization(stepData) {{
network.updateNetwork(stepData);
}}
// Initialize matrix visualization
function initMatrixVisualization() {{
const container = document.getElementById('matrix-viz');
// Create matrix visualization
const margin = {{top: 20, right: 20, bottom: 20, left: 20}};
const width = container.clientWidth - margin.left - margin.right;
const height = container.clientHeight - margin.top - margin.bottom;
const svg = d3.select(container)
.append('svg')
.attr('width', width + margin.left + margin.right)
.attr('height', height + margin.top + margin.bottom)
.append('g')
.attr('transform', `translate(${{margin.left}}, ${{margin.top}})`);
// Get task names
const taskIds = Object.keys(simulationSteps[0].tasks);
const taskNames = taskIds.map(id => simulationSteps[0].tasks[id].title);
// Create scales
const x = d3.scaleBand()
.range([0, width])
.domain(taskNames)
.padding(0.05);
const y = d3.scaleBand()
.range([0, height])
.domain(taskNames)
.padding(0.05);
// Add X axis
svg.append('g')
.attr('class', 'x-axis')
.attr('transform', `translate(0, ${{height}})`)
.call(d3.axisBottom(x).tickSize(0))
.selectAll('text')
.attr('transform', 'translate(-10,0)rotate(-45)')
.style('text-anchor', 'end')
.style('font-size', '10px')
.style('fill', '#cbd5e1');
// Add Y axis
svg.append('g')
.attr('class', 'y-axis')
.call(d3.axisLeft(y).tickSize(0))
.selectAll('text')
.style('font-size', '10px')
.style('fill', '#cbd5e1');
// Remove axis lines
svg.selectAll('.domain').style('stroke', 'none');
// Create color scale
const color = d3.scaleLinear()
.range(['#e2e8f0', '#3B82F6'])
.domain([0, 1]);
// Create matrix data
const matrixData = [];
for (let i = 0; i < taskIds.length; i++) {{
for (let j = 0; j < taskIds.length; j++) {{
const strength = i === j ? 1 :
(entanglementMatrix && entanglementMatrix[i] &&
entanglementMatrix[i][j]) || 0;
matrixData.push({{
x: taskNames[j],
y: taskNames[i],
strength: strength,
xId: taskIds[j],
yId: taskIds[i]
}});
}}
}}
// Add matrix cells
svg.selectAll('rect')
.data(matrixData)
.enter()
.append('rect')
.attr('x', d => x(d.x))
.attr('y', d => y(d.y))
.attr('width', x.bandwidth())
.attr('height', y.bandwidth())
.style('fill', d => color(d.strength))
.style('stroke', '#0f172a')
.style('opacity', 0.8);
// Add matrix labels
svg.selectAll('.matrix-value')
.data(matrixData.filter(d => d.strength > 0))
.enter()
.append('text')
.attr('class', 'matrix-value')
.attr('x', d => x(d.x) + x.bandwidth() / 2)
.attr('y', d => y(d.y) + y.bandwidth() / 2)
.attr('text-anchor', 'middle')
.attr('dominant-baseline', 'middle')
.text(d => d.strength.toFixed(1))
.style('font-size', '10px')
.style('fill', d => d.strength > 0.5 ? 'white' : '#334155');
}}
// Update matrix visualization
function updateMatrixVisualization() {{
// Matrix doesn't change during steps in this version
// Could be enhanced in future versions with dynamic entanglement
}}
// Animate value changes
function animateValue(element, start, end, duration) {{
let startTimestamp = null;
const step = timestamp => {{
if (!startTimestamp) startTimestamp = timestamp;
const progress = Math.min((timestamp - startTimestamp) / duration, 1);
const value = start + progress * (end - start);
element.textContent = value.toFixed(2);
if (progress < 1) {{
window.requestAnimationFrame(step);
}}
}};
window.requestAnimationFrame(step);
}}
// Step control functions
function goToNextStep() {{
if (currentStep < simulationSteps.length - 1) {{
currentStep++;
// Show transition animation
showStepAnimation();
// Update UI
updateUI();
}} else if (isPlaying) {{
// Stop playback when reaching the end
stopPlayback();
}}
}}
function goToPrevStep() {{
if (currentStep > 0) {{
currentStep--;
// Show transition animation
showStepAnimation();
// Update UI
updateUI();
}}
}}
// Start playback
function startPlayback() {{
if (!isPlaying) {{
isPlaying = true;
playBtn.textContent = '⏸︎';
// Set interval for automatic progression
playInterval = setInterval(() => {{
goToNextStep();
// Stop at the end
if (currentStep >= simulationSteps.length - 1) {{
stopPlayback();
}}
}}, 2000);
}}
}}
// Stop playback
function stopPlayback() {{
if (isPlaying) {{
isPlaying = false;
playBtn.textContent = '▶';
clearInterval(playInterval);
}}
}}
// Toggle playback
function togglePlayback() {{
if (isPlaying) {{
stopPlayback();
}} else {{
startPlayback();
}}
}}
// Step transition animation
function showStepAnimation() {{
animationContainer.innerHTML = '';
animationContainer.classList.add('show-animation');
// Create particles for animation
for (let i = 0; i < 50; i++) {{
const particle = document.createElement('div');
particle.style.position = 'absolute';
particle.style.width = '3px';
particle.style.height = '3px';
particle.style.background = '#3B82F6';
particle.style.borderRadius = '50%';
particle.style.left = `${{Math.random() * 100}}%`;
particle.style.top = `${{Math.random() * 100}}%`;
particle.style.boxShadow = '0 0 5px #3B82F6';
// Random animation
const duration = 300 + Math.random() * 500;
const distance = 20 + Math.random() * 50;
const angle = Math.random() * Math.PI * 2;
const dx = Math.cos(angle) * distance;
const dy = Math.sin(angle) * distance;
particle.animate(
[
{{ opacity: 0, transform: 'scale(0)' }},
{{ opacity: 1, transform: 'scale(1) translate(0, 0)' }},
{{ opacity: 0, transform: `scale(0) translate(${{dx}}px, ${{dy}}px)` }}
],
{{
duration: duration,
easing: 'ease-out'
}}
);
animationContainer.appendChild(particle);
}}
// Remove animation after it completes
setTimeout(() => {{
animationContainer.classList.remove('show-animation');
}}, 800);
}}
// Initialize visualization
function init() {{
// Create particles
createParticles();
// Initialize tabs
initTabs();
// Initialize task cards
initTaskCards();
// Initialize Bloch sphere
blochSphere = initBlochSphere();
// Initialize network visualization
network = initNetworkVisualization();
// Initialize matrix visualization
initMatrixVisualization();
// Set up UI
stepTotal.textContent = simulationSteps.length;
// Button event listeners
prevBtn.addEventListener('click', () => {{
stopPlayback();
goToPrevStep();
}});
nextBtn.addEventListener('click', () => {{
stopPlayback();
goToNextStep();
}});
playBtn.addEventListener('click', togglePlayback);
// Initial UI update
updateUI();
}}
// Initialize when page loads
window.addEventListener('load', init);
</script>
</body>
</html>
"""
# Display the visualization
components.html(html_content, height=height, scrolling=False)
return None |