Delete utils/action_plan_sample.txt
Browse files- utils/action_plan_sample.txt +0 -1577
utils/action_plan_sample.txt
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First sample:
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{
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| 4 |
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'Stage': {
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| 5 |
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'description': 'Background and global game state management, including broadcasts, rewards, and score.',
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| 6 |
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'plans': [
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| 7 |
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{
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| 8 |
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'event': 'event_whenflagclicked',
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| 9 |
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'logic': 'when green flag clicked\n switch backdrop to [blue sky v]\n set [score v] to 0\n show variable [score v]\n broadcast [Game Start v]',
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| 10 |
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'motion': [
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| 11 |
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| 12 |
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],
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| 13 |
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'control': [
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| 14 |
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| 15 |
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],
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| 16 |
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'operator': [
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| 17 |
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| 18 |
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],
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| 19 |
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'sensing': [
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| 20 |
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| 21 |
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],
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| 22 |
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'looks': [
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| 23 |
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'looks_switchbackdropto'
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| 24 |
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],
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| 25 |
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'sounds': [
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| 26 |
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| 27 |
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],
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| 28 |
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'events': [
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| 29 |
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'event_broadcast'
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| 30 |
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],
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| 31 |
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'data': [
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| 32 |
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'data_setvariableto',
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| 33 |
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'data_showvariable'
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| 34 |
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],
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| 35 |
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'opcode_counts': [
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{
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'opcode': 'event_whenflagclicked',
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| 38 |
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'count': 1
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| 39 |
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},
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| 40 |
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{
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| 41 |
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'opcode': 'looks_switchbackdropto',
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| 42 |
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'count': 1
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| 43 |
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},
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| 44 |
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{
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| 45 |
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'opcode': 'data_setvariableto',
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| 46 |
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'count': 1
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| 47 |
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},
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| 48 |
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{
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| 49 |
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'opcode': 'data_showvariable',
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| 50 |
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'count': 1
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| 51 |
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},
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| 52 |
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{
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| 53 |
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'opcode': 'event_broadcast',
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| 54 |
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'count': 1
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| 55 |
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}
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| 56 |
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]
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| 57 |
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},
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| 58 |
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{
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| 59 |
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'event': 'event_whenbroadcastreceived',
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| 60 |
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'logic': 'when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n switch backdrop to [Game Over v]',
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| 61 |
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'motion': [
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| 62 |
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| 63 |
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],
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| 64 |
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'control': [
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| 65 |
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'control_if'
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| 66 |
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],
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| 67 |
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'operator': [
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| 68 |
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'operator_gt'
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],
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| 70 |
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'sensing': [
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| 71 |
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],
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| 73 |
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'looks': [
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| 74 |
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'looks_switchbackdropto'
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| 75 |
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],
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| 76 |
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'sounds': [
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| 77 |
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],
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| 79 |
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'events': [
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| 80 |
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],
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| 82 |
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'data': [
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| 83 |
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'data_setvariableto'
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],
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| 85 |
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'opcode_counts': [
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{
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'opcode': 'event_whenbroadcastreceived',
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| 88 |
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'count': 1
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| 89 |
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},
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| 90 |
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{
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| 91 |
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'opcode': 'control_if',
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| 92 |
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'count': 1
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| 93 |
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},
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| 94 |
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{
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'opcode': 'operator_gt',
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| 96 |
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'count': 1
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| 97 |
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},
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| 98 |
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{
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'opcode': 'data_setvariableto',
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| 100 |
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'count': 1
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| 101 |
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},
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| 102 |
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{
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| 103 |
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'opcode': 'looks_switchbackdropto',
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| 104 |
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'count': 1
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| 105 |
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}
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| 106 |
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]
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| 107 |
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},
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| 108 |
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{
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'event': 'event_whenbroadcastreceived',
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| 110 |
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'logic': 'when I receive [Level Up v]\n change [level v] by 1\n set [ballSpeed v] to (ballSpeed * 1.1)',
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| 111 |
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'motion': [
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],
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| 114 |
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'control': [
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| 115 |
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],
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| 117 |
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'operator': [
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| 118 |
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'operator_multiply'
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| 119 |
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],
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| 120 |
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'sensing': [
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| 121 |
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| 122 |
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],
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| 123 |
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'looks': [
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| 124 |
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| 125 |
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],
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| 126 |
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'sounds': [
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| 127 |
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| 128 |
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],
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| 129 |
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'events': [
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| 130 |
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| 131 |
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],
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| 132 |
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'data': [
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| 133 |
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'data_changevariableby',
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| 134 |
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'data_setvariableto'
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| 135 |
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],
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| 136 |
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'opcode_counts': [
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{
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| 138 |
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'opcode': 'event_whenbroadcastreceived',
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| 139 |
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'count': 1
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| 140 |
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},
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| 141 |
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{
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| 142 |
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'opcode': 'data_changevariableby',
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| 143 |
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'count': 1
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| 144 |
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},
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| 145 |
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{
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'opcode': 'data_setvariableto',
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| 147 |
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'count': 1
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| 148 |
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},
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| 149 |
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{
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'opcode': 'operator_multiply',
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| 151 |
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'count': 1
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| 152 |
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}
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]
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| 154 |
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}
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| 155 |
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]
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| 156 |
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},
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| 157 |
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'Cat': {
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'description': 'Main character (cat) actions',
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| 159 |
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'plans': [
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| 160 |
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{
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| 161 |
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'event': 'event_whenflagclicked',
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| 162 |
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'logic': 'when green flag clicked\n go to x: 0 y: -100\n forever\n if <key [space v] pressed?> then\n jump\n end\n move 5 steps\n if <touching [Ball v]?> then\n broadcast [Game Over v]\n end\n end',
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'motion': [
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'motion_movesteps',
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| 165 |
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'motion_gotoxy'
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],
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'control': [
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'control_forever',
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'control_if'
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],
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| 171 |
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'operator': [
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| 172 |
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],
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| 174 |
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'sensing': [
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'sensing_keypressed',
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'sensing_touchingobject'
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],
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| 178 |
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'looks': [
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| 179 |
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| 180 |
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],
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| 181 |
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'sounds': [
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| 182 |
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| 183 |
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],
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| 184 |
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'events': [
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| 185 |
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'event_broadcast'
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| 186 |
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],
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| 187 |
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'data': [
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| 188 |
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| 189 |
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],
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| 190 |
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'opcode_counts': [
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{
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'opcode': 'event_whenflagclicked',
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| 193 |
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'count': 1
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| 194 |
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},
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| 195 |
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{
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'opcode': 'motion_gotoxy',
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| 197 |
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'count': 1
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| 198 |
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},
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| 199 |
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{
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'opcode': 'control_forever',
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| 201 |
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'count': 1
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| 202 |
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},
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{
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'opcode': 'control_if',
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'count': 2
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| 206 |
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},
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| 207 |
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{
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'opcode': 'sensing_keypressed',
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'count': 1
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| 210 |
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},
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| 211 |
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{
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'opcode': 'sensing_touchingobject',
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| 213 |
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'count': 1
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| 214 |
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},
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| 215 |
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{
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'opcode': 'motion_movesteps',
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| 217 |
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'count': 1
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| 218 |
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},
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| 219 |
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{
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'opcode': 'event_broadcast',
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| 221 |
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'count': 1
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| 222 |
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}
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]
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},
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{
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'event': 'event_whenkeypressed',
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'logic': 'when [space v] key pressed\n change y by 10\n wait 0.2 seconds\n change y by -10',
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| 228 |
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'motion': [
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'motion_changeyby'
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| 230 |
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],
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| 231 |
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'control': [
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'control_wait'
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],
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| 234 |
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'operator': [
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| 235 |
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| 236 |
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],
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| 237 |
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'sensing': [
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| 238 |
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],
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| 240 |
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'looks': [
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| 241 |
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| 242 |
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],
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| 243 |
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'sounds': [
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| 244 |
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| 245 |
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],
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| 246 |
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'events': [
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| 247 |
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| 248 |
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],
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| 249 |
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'data': [
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| 250 |
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],
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| 252 |
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'opcode_counts': [
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| 253 |
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{
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'opcode': 'event_whenkeypressed',
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| 255 |
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'count': 1
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| 256 |
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},
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| 257 |
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{
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'opcode': 'motion_changeyby',
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| 259 |
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'count': 2
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| 260 |
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},
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| 261 |
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{
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'opcode': 'control_wait',
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| 263 |
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'count': 1
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| 264 |
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}
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]
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| 266 |
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}
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| 267 |
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]
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| 268 |
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},
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| 269 |
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'Ball': {
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| 270 |
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'description': 'Obstacle movement and interaction',
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| 271 |
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'plans': [
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| 272 |
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{
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| 273 |
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'event': 'event_whenflagclicked',
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| 274 |
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'logic': 'when green flag clicked\n go to x: 0 y: 100\n forever\n glide 2 seconds to x: pick random (-240, 240) y: 100\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n end\n end',
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'motion': [
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'motion_glidesecstoxy',
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| 277 |
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'motion_xposition'
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| 278 |
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],
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| 279 |
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'control': [
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| 280 |
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'control_forever'
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| 281 |
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],
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| 282 |
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'operator': [
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| 283 |
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'operator_random'
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| 284 |
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],
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| 285 |
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'sensing': [
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| 286 |
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'sensing_touchingobject'
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| 287 |
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],
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| 288 |
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'looks': [
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| 289 |
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| 290 |
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],
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| 291 |
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'sounds': [
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| 292 |
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| 293 |
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],
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| 294 |
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'events': [
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| 295 |
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'event_broadcast'
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| 296 |
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],
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| 297 |
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'data': [
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| 298 |
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| 299 |
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],
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| 300 |
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'opcode_counts': [
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| 301 |
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{
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| 302 |
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'opcode': 'event_whenflagclicked',
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| 303 |
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'count': 1
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| 304 |
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},
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| 305 |
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{
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| 306 |
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'opcode': 'motion_gotoxy',
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| 307 |
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'count': 1
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| 308 |
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},
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| 309 |
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{
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| 310 |
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'opcode': 'motion_glidesecstoxy',
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| 311 |
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'count': 1
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| 312 |
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},
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| 313 |
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{
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| 314 |
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'opcode': 'operator_random',
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| 315 |
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'count': 1
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| 316 |
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},
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| 317 |
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{
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| 318 |
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'opcode': 'control_forever',
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| 319 |
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'count': 1
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| 320 |
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},
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| 321 |
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{
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| 322 |
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'opcode': 'sensing_touchingobject',
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| 323 |
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'count': 1
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| 324 |
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},
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| 325 |
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{
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| 326 |
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'opcode': 'event_broadcast',
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| 327 |
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'count': 1
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| 328 |
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}
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| 329 |
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]
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| 330 |
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}
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| 331 |
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]
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| 332 |
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}
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| 333 |
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}
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second sample
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| 336 |
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| 337 |
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[Refined Action Plan]: {
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| 338 |
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"Stage": {
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| 339 |
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"description": "Background and global game state management, including broadcasts, rewards, and score.",
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| 340 |
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"plans": [
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| 341 |
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{
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| 342 |
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"event": "event_whenflagclicked",
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| 343 |
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"logic": "when green flag clicked\n set [score v] to 0\n set [speed v] to 2\n set [lives v] to 1\n broadcast [Game Start v]",
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| 344 |
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"control": [],
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| 345 |
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"operator": [],
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| 346 |
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"sensing": [],
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| 347 |
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"looks": [],
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| 348 |
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"sounds": [],
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| 349 |
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"events": [
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| 350 |
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"event_broadcast"
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| 351 |
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],
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| 352 |
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"data": [
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| 353 |
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"data_setvariableto"
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| 354 |
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]
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| 355 |
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},
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| 356 |
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{
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| 357 |
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"event": "event_whenbroadcastreceived",
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| 358 |
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"logic": "when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n broadcast [Reset Game v]",
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| 359 |
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"control": [
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| 360 |
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"control_if"
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| 361 |
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],
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| 362 |
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"operator": [
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| 363 |
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"operator_gt"
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| 364 |
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],
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| 365 |
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"sensing": [],
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| 366 |
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"looks": [],
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| 367 |
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"sounds": [],
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| 368 |
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"events": [
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| 369 |
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"event_broadcast"
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| 370 |
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],
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| 371 |
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"data": [
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| 372 |
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"data_setvariableto"
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| 373 |
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]
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| 374 |
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},
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| 375 |
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{
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| 376 |
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"event": "event_whenbroadcastreceived",
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| 377 |
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"logic": "when I receive [Reset Game v]\n set [score v] to 0\n set [speed v] to 2\n set [lives v] to 1",
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| 378 |
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"control": [],
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| 379 |
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"operator": [],
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| 380 |
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"sensing": [],
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| 381 |
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"looks": [],
|
| 382 |
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"sounds": [],
|
| 383 |
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"events": [
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| 384 |
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"event_broadcast"
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| 385 |
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],
|
| 386 |
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"data": [
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| 387 |
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"data_setvariableto"
|
| 388 |
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]
|
| 389 |
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}
|
| 390 |
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]
|
| 391 |
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},
|
| 392 |
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"Cat": {
|
| 393 |
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"description": "Main character (cat) actions",
|
| 394 |
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"plans": [
|
| 395 |
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{
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| 396 |
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"event": "event_whenflagclicked",
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| 397 |
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"logic": "when green flag clicked\n go to x: 0 y: -130\n forever\n if <key [space v] pressed?> then\n jump\n end\n move 5 steps\n end",
|
| 398 |
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"motion": [
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| 399 |
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"motion_movesteps",
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| 400 |
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"motion_setx",
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| 401 |
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"motion_sety"
|
| 402 |
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],
|
| 403 |
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"control": [
|
| 404 |
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"control_forever",
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| 405 |
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"control_if"
|
| 406 |
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],
|
| 407 |
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"operator": [],
|
| 408 |
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"sensing": [
|
| 409 |
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"sensing_keypressed"
|
| 410 |
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],
|
| 411 |
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"looks": [],
|
| 412 |
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"sounds": [],
|
| 413 |
-
"events": [],
|
| 414 |
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"data": []
|
| 415 |
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},
|
| 416 |
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{
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| 417 |
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"event": "event_whenkeypressed",
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| 418 |
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"logic": "when [space v] key pressed\n if <(y position) = -130> then\n repeat (10)\n change y by (20)\n wait (0.1) seconds\n change y by (-20)\n end\n end",
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| 419 |
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"control": [
|
| 420 |
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"control_repeat",
|
| 421 |
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"control_if"
|
| 422 |
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],
|
| 423 |
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"operator": [],
|
| 424 |
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"sensing": [],
|
| 425 |
-
"looks": [],
|
| 426 |
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"sounds": [],
|
| 427 |
-
"events": [],
|
| 428 |
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"data": []
|
| 429 |
-
}
|
| 430 |
-
]
|
| 431 |
-
},
|
| 432 |
-
"Ball": {
|
| 433 |
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"description": "Obstacle movement and interaction",
|
| 434 |
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"plans": [
|
| 435 |
-
{
|
| 436 |
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"event": "event_whenflagclicked",
|
| 437 |
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"logic": "when green flag clicked\n go to x: 240 y: 0\n forever\n glide (2) seconds to x: -240 y: 0\n if <(x position) < -235> then\n
|
| 438 |
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set x to 240\n end\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n end\n end",
|
| 439 |
-
"motion": [
|
| 440 |
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"motion_gotoxy",
|
| 441 |
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"motion_glidesecstoxy",
|
| 442 |
-
"motion_xposition",
|
| 443 |
-
"motion_setx"
|
| 444 |
-
],
|
| 445 |
-
"control": [
|
| 446 |
-
"control_forever",
|
| 447 |
-
"control_if"
|
| 448 |
-
],
|
| 449 |
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"operator": [
|
| 450 |
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"operator_lt"
|
| 451 |
-
],
|
| 452 |
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"sensing": [
|
| 453 |
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"sensing_istouching"
|
| 454 |
-
],
|
| 455 |
-
"looks": [],
|
| 456 |
-
"sounds": [],
|
| 457 |
-
"events": [
|
| 458 |
-
"event_broadcast"
|
| 459 |
-
],
|
| 460 |
-
"data": []
|
| 461 |
-
}
|
| 462 |
-
]
|
| 463 |
-
}
|
| 464 |
-
}
|
| 465 |
-
|
| 466 |
-
|
| 467 |
-
sample 3:
|
| 468 |
-
{
|
| 469 |
-
'Stage': {
|
| 470 |
-
'description': 'Background and global game state management, including broadcasts, rewards, and score.',
|
| 471 |
-
'plans': [
|
| 472 |
-
{
|
| 473 |
-
'event': 'event_whenflagclicked',
|
| 474 |
-
'logic': 'when green flag clicked\n set [score v] to 0\n set [health v] to 1\n set [speed v] to 1\n switch backdrop to [blue sky v]\n broadcast [Game Start v]',
|
| 475 |
-
'motion': [
|
| 476 |
-
|
| 477 |
-
],
|
| 478 |
-
'control': [
|
| 479 |
-
|
| 480 |
-
],
|
| 481 |
-
'operator': [
|
| 482 |
-
|
| 483 |
-
],
|
| 484 |
-
'sensing': [
|
| 485 |
-
|
| 486 |
-
],
|
| 487 |
-
'looks': [
|
| 488 |
-
'looks_switchbackdropto'
|
| 489 |
-
],
|
| 490 |
-
'sounds': [
|
| 491 |
-
|
| 492 |
-
],
|
| 493 |
-
'events': [
|
| 494 |
-
'event_broadcast'
|
| 495 |
-
],
|
| 496 |
-
'data': [
|
| 497 |
-
'data_setvariableto',
|
| 498 |
-
'data_showvariable'
|
| 499 |
-
],
|
| 500 |
-
'opcode_counts': [
|
| 501 |
-
{
|
| 502 |
-
'opcode': 'event_whenflagclicked',
|
| 503 |
-
'count': 1
|
| 504 |
-
},
|
| 505 |
-
{
|
| 506 |
-
'opcode': 'data_setvariableto',
|
| 507 |
-
'count': 3
|
| 508 |
-
},
|
| 509 |
-
{
|
| 510 |
-
'opcode': 'looks_switchbackdropto',
|
| 511 |
-
'count': 1
|
| 512 |
-
},
|
| 513 |
-
{
|
| 514 |
-
'opcode': 'event_broadcast',
|
| 515 |
-
'count': 1
|
| 516 |
-
}
|
| 517 |
-
]
|
| 518 |
-
},
|
| 519 |
-
{
|
| 520 |
-
'event': 'event_whenbroadcastreceived',
|
| 521 |
-
'logic': 'when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n switch backdrop to [Game Over v]',
|
| 522 |
-
'motion': [
|
| 523 |
-
|
| 524 |
-
],
|
| 525 |
-
'control': [
|
| 526 |
-
'control_if'
|
| 527 |
-
],
|
| 528 |
-
'operator': [
|
| 529 |
-
'operator_gt'
|
| 530 |
-
],
|
| 531 |
-
'sensing': [
|
| 532 |
-
|
| 533 |
-
],
|
| 534 |
-
'looks': [
|
| 535 |
-
'looks_switchbackdropto'
|
| 536 |
-
],
|
| 537 |
-
'sounds': [
|
| 538 |
-
|
| 539 |
-
],
|
| 540 |
-
'events': [
|
| 541 |
-
|
| 542 |
-
],
|
| 543 |
-
'data': [
|
| 544 |
-
'data_setvariableto'
|
| 545 |
-
],
|
| 546 |
-
'opcode_counts': [
|
| 547 |
-
{
|
| 548 |
-
'opcode': 'event_whenbroadcastreceived',
|
| 549 |
-
'count': 1
|
| 550 |
-
},
|
| 551 |
-
{
|
| 552 |
-
'opcode': 'control_if',
|
| 553 |
-
'count': 1
|
| 554 |
-
},
|
| 555 |
-
{
|
| 556 |
-
'opcode': 'operator_gt',
|
| 557 |
-
'count': 1
|
| 558 |
-
},
|
| 559 |
-
{
|
| 560 |
-
'opcode': 'data_setvariableto',
|
| 561 |
-
'count': 1
|
| 562 |
-
},
|
| 563 |
-
{
|
| 564 |
-
'opcode': 'looks_switchbackdropto',
|
| 565 |
-
'count': 1
|
| 566 |
-
}
|
| 567 |
-
]
|
| 568 |
-
}
|
| 569 |
-
]
|
| 570 |
-
},
|
| 571 |
-
'Cat': {
|
| 572 |
-
'description': 'Main character (cat) actions',
|
| 573 |
-
'plans': [
|
| 574 |
-
{
|
| 575 |
-
'event': 'event_whenflagclicked',
|
| 576 |
-
'logic': 'when green flag clicked\n go to x: 0 y: -130\n set [shield v] to 0',
|
| 577 |
-
'motion': [
|
| 578 |
-
'motion_gotoxy'
|
| 579 |
-
],
|
| 580 |
-
'control': [
|
| 581 |
-
|
| 582 |
-
],
|
| 583 |
-
'operator': [
|
| 584 |
-
|
| 585 |
-
],
|
| 586 |
-
'sensing': [
|
| 587 |
-
|
| 588 |
-
],
|
| 589 |
-
'looks': [
|
| 590 |
-
|
| 591 |
-
],
|
| 592 |
-
'sounds': [
|
| 593 |
-
|
| 594 |
-
],
|
| 595 |
-
'events': [
|
| 596 |
-
|
| 597 |
-
],
|
| 598 |
-
'data': [
|
| 599 |
-
|
| 600 |
-
],
|
| 601 |
-
'opcode_counts': [
|
| 602 |
-
{
|
| 603 |
-
'opcode': 'event_whenflagclicked',
|
| 604 |
-
'count': 1
|
| 605 |
-
},
|
| 606 |
-
{
|
| 607 |
-
'opcode': 'motion_gotoxy',
|
| 608 |
-
'count': 1
|
| 609 |
-
},
|
| 610 |
-
{
|
| 611 |
-
'opcode': 'data_setvariableto',
|
| 612 |
-
'count': 1
|
| 613 |
-
}
|
| 614 |
-
]
|
| 615 |
-
},
|
| 616 |
-
{
|
| 617 |
-
'event': 'event_whenkeypressed',
|
| 618 |
-
'logic': 'when [space v] key pressed\n if <(y position) = -130> then\n repeat (10)\n change y by 20\n wait (0.1) seconds\n change y by -20\n end\n end',
|
| 619 |
-
'motion': [
|
| 620 |
-
'motion_changeyby'
|
| 621 |
-
],
|
| 622 |
-
'control': [
|
| 623 |
-
'control_repeat',
|
| 624 |
-
'control_wait',
|
| 625 |
-
'control_if'
|
| 626 |
-
],
|
| 627 |
-
'operator': [
|
| 628 |
-
|
| 629 |
-
],
|
| 630 |
-
'sensing': [
|
| 631 |
-
|
| 632 |
-
],
|
| 633 |
-
'looks': [
|
| 634 |
-
|
| 635 |
-
],
|
| 636 |
-
'sounds': [
|
| 637 |
-
|
| 638 |
-
],
|
| 639 |
-
'events': [
|
| 640 |
-
|
| 641 |
-
],
|
| 642 |
-
'data': [
|
| 643 |
-
|
| 644 |
-
],
|
| 645 |
-
'opcode_counts': [
|
| 646 |
-
{
|
| 647 |
-
'opcode': 'event_whenkeypressed',
|
| 648 |
-
'count': 1
|
| 649 |
-
},
|
| 650 |
-
{
|
| 651 |
-
'opcode': 'control_if',
|
| 652 |
-
'count': 1
|
| 653 |
-
},
|
| 654 |
-
{
|
| 655 |
-
'opcode': 'control_repeat',
|
| 656 |
-
'count': 1
|
| 657 |
-
},
|
| 658 |
-
{
|
| 659 |
-
'opcode': 'control_wait',
|
| 660 |
-
'count': 1
|
| 661 |
-
},
|
| 662 |
-
{
|
| 663 |
-
'opcode': 'motion_changeyby',
|
| 664 |
-
'count': 2
|
| 665 |
-
}
|
| 666 |
-
]
|
| 667 |
-
},
|
| 668 |
-
{
|
| 669 |
-
'event': 'event_whenbroadcastreceived',
|
| 670 |
-
'logic': 'when I receive [Power-Up v]\n if <(Power-Up) = [Shield v]> then\n set [shield v] to 1\n end',
|
| 671 |
-
'motion': [
|
| 672 |
-
|
| 673 |
-
],
|
| 674 |
-
'control': [
|
| 675 |
-
|
| 676 |
-
],
|
| 677 |
-
'operator': [
|
| 678 |
-
|
| 679 |
-
],
|
| 680 |
-
'sensing': [
|
| 681 |
-
|
| 682 |
-
],
|
| 683 |
-
'looks': [
|
| 684 |
-
|
| 685 |
-
],
|
| 686 |
-
'sounds': [
|
| 687 |
-
|
| 688 |
-
],
|
| 689 |
-
'events': [
|
| 690 |
-
|
| 691 |
-
],
|
| 692 |
-
'data': [
|
| 693 |
-
|
| 694 |
-
],
|
| 695 |
-
'opcode_counts': [
|
| 696 |
-
{
|
| 697 |
-
'opcode': 'event_whenbroadcastreceived',
|
| 698 |
-
'count': 1
|
| 699 |
-
},
|
| 700 |
-
{
|
| 701 |
-
'opcode': 'control_if',
|
| 702 |
-
'count': 1
|
| 703 |
-
},
|
| 704 |
-
{
|
| 705 |
-
'opcode': 'operator_eq',
|
| 706 |
-
'count': 1
|
| 707 |
-
},
|
| 708 |
-
{
|
| 709 |
-
'opcode': 'data_setvariableto',
|
| 710 |
-
'count': 1
|
| 711 |
-
}
|
| 712 |
-
]
|
| 713 |
-
}
|
| 714 |
-
]
|
| 715 |
-
},
|
| 716 |
-
'Ball': {
|
| 717 |
-
'description': 'Obstacle movement and interaction',
|
| 718 |
-
'plans': [
|
| 719 |
-
{
|
| 720 |
-
'event': 'event_whenflagclicked',
|
| 721 |
-
'logic': 'when green flag clicked\n go to x: 50 y: 100\n forever\n change x by 5\n if <(x position) > 240> then\n set x to -240\n end\n if <(x position) < -240> then\n set x to 240\n end\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n end\n end',
|
| 722 |
-
'motion': [
|
| 723 |
-
'motion_changexby',
|
| 724 |
-
'motion_setx'
|
| 725 |
-
],
|
| 726 |
-
'control': [
|
| 727 |
-
'control_forever',
|
| 728 |
-
'control_if'
|
| 729 |
-
],
|
| 730 |
-
'operator': [
|
| 731 |
-
|
| 732 |
-
],
|
| 733 |
-
'sensing': [
|
| 734 |
-
'sensing_touchingobject'
|
| 735 |
-
],
|
| 736 |
-
'looks': [
|
| 737 |
-
|
| 738 |
-
],
|
| 739 |
-
'sounds': [
|
| 740 |
-
|
| 741 |
-
],
|
| 742 |
-
'events': [
|
| 743 |
-
'event_broadcast'
|
| 744 |
-
],
|
| 745 |
-
'data': [
|
| 746 |
-
|
| 747 |
-
],
|
| 748 |
-
'opcode_counts': [
|
| 749 |
-
{
|
| 750 |
-
'opcode': 'event_whenflagclicked',
|
| 751 |
-
'count': 1
|
| 752 |
-
},
|
| 753 |
-
{
|
| 754 |
-
'opcode': 'motion_gotoxy',
|
| 755 |
-
'count': 1
|
| 756 |
-
},
|
| 757 |
-
{
|
| 758 |
-
'opcode': 'motion_changexby',
|
| 759 |
-
'count': 1
|
| 760 |
-
},
|
| 761 |
-
{
|
| 762 |
-
'opcode': 'motion_setx',
|
| 763 |
-
'count': 2
|
| 764 |
-
},
|
| 765 |
-
{
|
| 766 |
-
'opcode': 'control_forever',
|
| 767 |
-
'count': 1
|
| 768 |
-
},
|
| 769 |
-
{
|
| 770 |
-
'opcode': 'control_if',
|
| 771 |
-
'count': 2
|
| 772 |
-
},
|
| 773 |
-
{
|
| 774 |
-
'opcode': 'sensing_touchingobject',
|
| 775 |
-
'count': 1
|
| 776 |
-
},
|
| 777 |
-
{
|
| 778 |
-
'opcode': 'event_broadcast',
|
| 779 |
-
'count': 1
|
| 780 |
-
}
|
| 781 |
-
]
|
| 782 |
-
}
|
| 783 |
-
]
|
| 784 |
-
}
|
| 785 |
-
}
|
| 786 |
-
|
| 787 |
-
|
| 788 |
-
refinement_prompt = f"""
|
| 789 |
-
You are an expert in Scratch 3.0 game development, specializing in understanding block relationships (stacked, nested).
|
| 790 |
-
Review the following plan for '{target_name}' triggered by '{event}'.
|
| 791 |
-
|
| 792 |
-
Game Description:
|
| 793 |
-
{game_description}
|
| 794 |
-
|
| 795 |
-
--- Scratch 3.0 Block Reference ---
|
| 796 |
-
### Hat Blocks
|
| 797 |
-
Description: {hat_description}
|
| 798 |
-
Blocks:
|
| 799 |
-
{hat_opcodes_functionalities}
|
| 800 |
-
|
| 801 |
-
### Boolean Blocks
|
| 802 |
-
Description: {boolean_description}
|
| 803 |
-
Blocks:
|
| 804 |
-
{boolean_opcodes_functionalities}
|
| 805 |
-
|
| 806 |
-
### C Blocks
|
| 807 |
-
Description: {c_description}
|
| 808 |
-
Blocks:
|
| 809 |
-
{c_opcodes_functionalities}
|
| 810 |
-
|
| 811 |
-
### Cap Blocks
|
| 812 |
-
Description: {cap_description}
|
| 813 |
-
Blocks:
|
| 814 |
-
{cap_opcodes_functionalities}
|
| 815 |
-
|
| 816 |
-
### Reporter Blocks
|
| 817 |
-
Description: {reporter_description}
|
| 818 |
-
Blocks:
|
| 819 |
-
{reporter_opcodes_functionalities}
|
| 820 |
-
|
| 821 |
-
### Stack Blocks
|
| 822 |
-
Description: {stack_description}
|
| 823 |
-
Blocks:
|
| 824 |
-
{stack_opcodes_functionalities}
|
| 825 |
-
-----------------------------------
|
| 826 |
-
Current Plan Details:
|
| 827 |
-
- Event (Hat Block Opcode): {event}
|
| 828 |
-
- Overall plans made on {target_name} are in the list: {overall_plans_in_sprite}
|
| 829 |
-
- Associated Opcodes by Category: {json.dumps(opcodes, indent=2)}
|
| 830 |
-
- Reference code, functionality, and logic script to check: {combined_blocks}
|
| 831 |
-
- Current Logic Description to Update if required: "{original_logic}"
|
| 832 |
-
|
| 833 |
-
Your task is to:
|
| 834 |
-
1. **Refine the 'logic'**: Make it precise, accurate, and fully aligned with the Game Description. Use Scratch‑consistent verbs and phrasing. **Do NOT** use raw double‑quotes inside the logic string.
|
| 835 |
-
|
| 836 |
-
2. **Structural requirements**:
|
| 837 |
-
- **Numeric values** `(e.g., 0, 5, 0.2, -130)` **must** be in parentheses: `(0)`, `(5)`, `(0.2)`, `(-130)`.
|
| 838 |
-
- **AlphaNumeric values** `(e.g., hello, say 5, 4, hi!)` **must** be in parentheses: `(hello)`, `(say 5)`, `(4)`, `(hi!)`.
|
| 839 |
-
- **Variables** must be in the form `[variable v]` (e.g., `[score v]`), even when used inside expressions two example use `set [score v] to (1)` or `show variable ([speed v])`.
|
| 840 |
-
- **Dropdown options** must be in the form `[option v]` (e.g., `[Game Start v]`, `[blue sky v]`). example use `when [space v] key pressed`.
|
| 841 |
-
- **Reporter blocks** used as inputs must be double‑wrapped: `((x position))`, `((y position))`. example use `if <((y position)) = (-130)> then` or `(((x position)) * (1))`.
|
| 842 |
-
- **Boolean blocks** in conditions must be inside `< >`, including nested ones: `<not <condition>>`, `<<cond1> and <cond2>>`,`<<cond1> or <cond2>>`.
|
| 843 |
-
- **Other Boolean blocks** in conditions must be inside `< >`, including nested ones or values or variables: `<(block/value/variable) * (block/value/variable)>`,`<(block/value/variable) < (block/value/variable)>`, and example of another variable`<[apple v] contains [a v]?>`.
|
| 844 |
-
- **Operator expressions** must use explicit Scratch operator blocks, e.g.:
|
| 845 |
-
```
|
| 846 |
-
(([ballSpeed v]) * (1.1))
|
| 847 |
-
```
|
| 848 |
-
- **Every hat block script must end** with a final `end` on its own line.
|
| 849 |
-
|
| 850 |
-
3. **Pseudo‑code formatting**:
|
| 851 |
-
- Represent each block or nested block on its own line.
|
| 852 |
-
- Indent nested blocks by 4 spaces under their parent (`forever`, `if`, etc.).
|
| 853 |
-
- No comments or explanatory text—just the block sequence.
|
| 854 |
-
- a natural language breakdown of each step taken after the event, formatted as a multi-line string representing pseudo-code. Ensure clarity and granularity—each described action should map closely to a Scratch block or tight sequence.
|
| 855 |
-
|
| 856 |
-
4. **Logic content**:
|
| 857 |
-
- Build clear flow for mechanics (movement, jumping, flying, scoring, collisions).
|
| 858 |
-
- Match each action closely to a Scratch block or tight sequence.
|
| 859 |
-
- Do **NOT** include any justification or comments—only the raw logic.
|
| 860 |
-
|
| 861 |
-
5. **Examples for reference**:
|
| 862 |
-
**Correct** pattern for a simple start script:
|
| 863 |
-
```
|
| 864 |
-
when green flag clicked
|
| 865 |
-
switch backdrop to [blue sky v]
|
| 866 |
-
set [score v] to (0)
|
| 867 |
-
show variable [score v]
|
| 868 |
-
broadcast [Game Start v]
|
| 869 |
-
end
|
| 870 |
-
```
|
| 871 |
-
**Correct** pattern for updating the high score variable handling:
|
| 872 |
-
```
|
| 873 |
-
when I receive [Game Over v]
|
| 874 |
-
if <((score)) > (([High Score v]))> then
|
| 875 |
-
set [High Score v] to ([score v])
|
| 876 |
-
end
|
| 877 |
-
switch backdrop to [Game Over v]
|
| 878 |
-
end
|
| 879 |
-
```
|
| 880 |
-
**Correct** pattern for level up and increase difficulty use:
|
| 881 |
-
```
|
| 882 |
-
when I receive [Level Up v]
|
| 883 |
-
change [level v] by (1)
|
| 884 |
-
set [ballSpeed v] to ((([ballSpeed v]) * (1.1)))
|
| 885 |
-
end
|
| 886 |
-
```
|
| 887 |
-
**Correct** pattern for jumping mechanics use:
|
| 888 |
-
```
|
| 889 |
-
when [space v] key pressed
|
| 890 |
-
if <((y position)) = (-100)> then
|
| 891 |
-
repeat (5)
|
| 892 |
-
change y by (100)
|
| 893 |
-
wait (0.1) seconds
|
| 894 |
-
change y by (-100)
|
| 895 |
-
wait (0.1) seconds
|
| 896 |
-
end
|
| 897 |
-
end
|
| 898 |
-
end
|
| 899 |
-
```
|
| 900 |
-
**Correct** pattern for continuos moving objects use:
|
| 901 |
-
```
|
| 902 |
-
when green flag clicked
|
| 903 |
-
go to x: (240) y: (-100)
|
| 904 |
-
set [speed v] to (-5)
|
| 905 |
-
show variable [speed v]
|
| 906 |
-
forever
|
| 907 |
-
change x by ([speed v])
|
| 908 |
-
if <((x position)) < (-240)> then
|
| 909 |
-
go to x: (240) y: (-100)
|
| 910 |
-
end
|
| 911 |
-
end
|
| 912 |
-
end
|
| 913 |
-
```
|
| 914 |
-
**Correct** pattern for continuos moving objects use:
|
| 915 |
-
```
|
| 916 |
-
when green flag clicked
|
| 917 |
-
go to x: (240) y: (-100)
|
| 918 |
-
set [speed v] to (-5)
|
| 919 |
-
show variable [speed v]
|
| 920 |
-
forever
|
| 921 |
-
change x by ([speed v])
|
| 922 |
-
if <((x position)) < (-240)> then
|
| 923 |
-
go to x: (240) y: (-100)
|
| 924 |
-
end
|
| 925 |
-
end
|
| 926 |
-
end
|
| 927 |
-
```
|
| 928 |
-
6. **Donot** add any explaination of logic or comments to justify or explain just put the logic content in the json.
|
| 929 |
-
7. **Output**:
|
| 930 |
-
Return **only** a JSON object, using double quotes everywhere:
|
| 931 |
-
```json
|
| 932 |
-
{{
|
| 933 |
-
"refined_logic": "…your fully‑formatted pseudo‑code here…"
|
| 934 |
-
}}
|
| 935 |
-
```
|
| 936 |
-
"""
|
| 937 |
-
|
| 938 |
-
|
| 939 |
-
refinement_prompt = f"""
|
| 940 |
-
You are an expert in Scratch 3.0 game development, specializing in understanding block relationships (stacked, nested).
|
| 941 |
-
Review the following plan for '{target_name}' triggered by '{event}'.
|
| 942 |
-
|
| 943 |
-
Game Description:
|
| 944 |
-
{game_description}
|
| 945 |
-
|
| 946 |
-
--- Scratch 3.0 Block Reference ---
|
| 947 |
-
### Hat Blocks
|
| 948 |
-
Description: {hat_description}
|
| 949 |
-
Blocks:
|
| 950 |
-
{hat_opcodes_functionalities}
|
| 951 |
-
|
| 952 |
-
### Boolean Blocks
|
| 953 |
-
Description: {boolean_description}
|
| 954 |
-
Blocks:
|
| 955 |
-
{boolean_opcodes_functionalities}
|
| 956 |
-
|
| 957 |
-
### C Blocks
|
| 958 |
-
Description: {c_description}
|
| 959 |
-
Blocks:
|
| 960 |
-
{c_opcodes_functionalities}
|
| 961 |
-
|
| 962 |
-
### Cap Blocks
|
| 963 |
-
Description: {cap_description}
|
| 964 |
-
Blocks:
|
| 965 |
-
{cap_opcodes_functionalities}
|
| 966 |
-
|
| 967 |
-
### Reporter Blocks
|
| 968 |
-
Description: {reporter_description}
|
| 969 |
-
Blocks:
|
| 970 |
-
{reporter_opcodes_functionalities}
|
| 971 |
-
|
| 972 |
-
### Stack Blocks
|
| 973 |
-
Description: {stack_description}
|
| 974 |
-
Blocks:
|
| 975 |
-
{stack_opcodes_functionalities}
|
| 976 |
-
-----------------------------------
|
| 977 |
-
Current Plan Details:
|
| 978 |
-
- Event (Hat Block Opcode): {event}
|
| 979 |
-
- Overall plans made on {target_name} are in the list: {overall_plans_in_sprite}
|
| 980 |
-
- Associated Opcodes by Category: {json.dumps(opcodes, indent=2)}
|
| 981 |
-
- Reference code and functionality and logics script for to check is script correct: {combined_blocks}
|
| 982 |
-
- Current Logic Description to Update if required: "{original_logic}"
|
| 983 |
-
|
| 984 |
-
Your task is to:
|
| 985 |
-
1. **Refine the 'Logic'**: Make it more precise, accurate, and fully aligned with the game mechanics described in the 'Game Description'. Ensure it uses Scratch-consistent verbs and phrasing. **Do NOT** use double quotes within the 'logic' string itself for values.
|
| 986 |
-
2. The logic should build flow which can correctly describe motion or flow for e.g jumping, running, flying and other mechanics.
|
| 987 |
-
3. **'logic'**: a natural language breakdown of each step taken after the event, formatted as a multi-line string representing pseudo-code. Ensure clarity and granularity—each described action should map closely to a Scratch block or tight sequence.
|
| 988 |
-
4 The understading of the block generation and important instruction:
|
| 989 |
-
some understanding of pseudo-code as given:
|
| 990 |
-
logic:
|
| 991 |
-
"
|
| 992 |
-
when green flag clicked
|
| 993 |
-
go to x: (240) y: (-135)
|
| 994 |
-
set [score v] to (1)
|
| 995 |
-
set [speed v] to (1)
|
| 996 |
-
show variable [score v]
|
| 997 |
-
show variable [speed v]
|
| 998 |
-
forever
|
| 999 |
-
glide (2) seconds to x: (-240) y: (-135)
|
| 1000 |
-
if <((x position)) < (-235)> then
|
| 1001 |
-
set x to (240)
|
| 1002 |
-
end
|
| 1003 |
-
if <touching [Sprite1 v]?> then
|
| 1004 |
-
broadcast [Game Over v]
|
| 1005 |
-
stop [all v]
|
| 1006 |
-
end
|
| 1007 |
-
end
|
| 1008 |
-
end
|
| 1009 |
-
"
|
| 1010 |
-
* **Block Value Types:**
|
| 1011 |
-
|
| 1012 |
-
* `[variable v]` (e.g., `[score v]`, `[speed v]`): Denotes a **variable** within a block, such as in `set [score v] to (1)` or `show variable [speed v]`. It's distinct from selecting an option from a dropdown.
|
| 1013 |
-
* `[option v]` (e.g., `[space v]` in `when [space v] key pressed`): Denotes a **dropdown option** selected within a block.
|
| 1014 |
-
* `(10)`: Denotes a **numeric value** input into a block, like in `move (50)`.
|
| 1015 |
-
* `(hello)`: Denotes an **alphanumeric string value** input into a block, like in `say (hello)`.
|
| 1016 |
-
* `([level v])`: Denotes a **variable used as an input value** for another block, like in `set x to ([level v])`.
|
| 1017 |
-
* `((x position))`: Denotes an **inbuilt reporter block** used as an input value, like in `go to ((x position))`.
|
| 1018 |
-
* `(input)`: Parentheses `()` can enclose a value, a variable, or another block that serves as an input.
|
| 1019 |
-
* `<condition>`: Angle brackets `<>` enclose a **Boolean block**.
|
| 1020 |
-
* Nested Boolean blocks: Some Boolean blocks can contain other Boolean blocks, for example, `<not <condition>>`, `<<condition> and <condition>>`, or `<<condition> or <condition>>`.
|
| 1021 |
-
* **Structuring Pseudo-code:**
|
| 1022 |
-
* **Indentation:** Use consistent indentation to show block nesting (e.g., blocks inside a `forever` loop or an `if` statement).
|
| 1023 |
-
* **Stacking:** Blocks that are stacked sequentially should be on new lines without additional indentation.
|
| 1024 |
-
* **Comments:** Do not include comments or explanations within the pseudo-code itself; the 'logic' should be self-explanatory based on Scratch block structure.
|
| 1025 |
-
[Note: This understanding will let you know about the pseudo-code generation.]
|
| 1026 |
-
5. Few Example of content of logics inside for a specific plan:
|
| 1027 |
-
- example 1[continuos moving objects]: "
|
| 1028 |
-
when green flag clicked
|
| 1029 |
-
go to x: (240) y: (-100)
|
| 1030 |
-
set [speed v] to (-5)
|
| 1031 |
-
show variable [speed v]
|
| 1032 |
-
forever
|
| 1033 |
-
change x by ([speed v])
|
| 1034 |
-
if <((x position)) < (-240)> then
|
| 1035 |
-
go to x: (240) y: (-100)
|
| 1036 |
-
end
|
| 1037 |
-
end
|
| 1038 |
-
end
|
| 1039 |
-
"
|
| 1040 |
-
- example 2[jumping script of an plan]: "
|
| 1041 |
-
when [space v] key pressed
|
| 1042 |
-
if <((y position)) = (-100)> then
|
| 1043 |
-
repeat (5)
|
| 1044 |
-
change y by (100)
|
| 1045 |
-
wait (0.1) seconds
|
| 1046 |
-
change y by (-100)
|
| 1047 |
-
wait (0.1) seconds
|
| 1048 |
-
end
|
| 1049 |
-
end
|
| 1050 |
-
end
|
| 1051 |
-
"
|
| 1052 |
-
- example 3[score decrement on collision]: "
|
| 1053 |
-
when green flag clicked
|
| 1054 |
-
set [score v] to (0)
|
| 1055 |
-
forever
|
| 1056 |
-
if <touching [other sprite v]?> then
|
| 1057 |
-
change [score v] by (-1)
|
| 1058 |
-
wait (0.1) seconds
|
| 1059 |
-
end
|
| 1060 |
-
end
|
| 1061 |
-
end
|
| 1062 |
-
end
|
| 1063 |
-
"
|
| 1064 |
-
6. **Donot** add any explaination of logic or comments to justify or explain just put the logic content in the json.
|
| 1065 |
-
7. Output a JSON object and [NOTE: use double quates always ""]:
|
| 1066 |
-
- `refined_logic`: The refined logic string.
|
| 1067 |
-
Output ONLY the JSON object.
|
| 1068 |
-
"""
|
| 1069 |
-
|
| 1070 |
-
|
| 1071 |
-
[Overall Action Plan received at the block generator]: {
|
| 1072 |
-
"Stage": {
|
| 1073 |
-
"description": "Background and global game state management, including broadcasts, rewards, and score.",
|
| 1074 |
-
"plans": [
|
| 1075 |
-
{
|
| 1076 |
-
"event": "event_whenflagclicked",
|
| 1077 |
-
"logic": "when green flag clicked\n set [score v] to (0)\n set [lives v] to (3)\n show variable [score v]\n show variable [lives v]\n broadcast [Game Start v]",
|
| 1078 |
-
"motion": [],
|
| 1079 |
-
"control": [],
|
| 1080 |
-
"operator": [],
|
| 1081 |
-
"sensing": [],
|
| 1082 |
-
"looks": [],
|
| 1083 |
-
"sounds": [],
|
| 1084 |
-
"events": [
|
| 1085 |
-
"event_broadcast"
|
| 1086 |
-
],
|
| 1087 |
-
"data": [
|
| 1088 |
-
"data_setvariableto",
|
| 1089 |
-
"data_showvariable"
|
| 1090 |
-
],
|
| 1091 |
-
"opcode_counts": [
|
| 1092 |
-
{
|
| 1093 |
-
"opcode": "event_whenflagclicked",
|
| 1094 |
-
"count": 1
|
| 1095 |
-
},
|
| 1096 |
-
{
|
| 1097 |
-
"opcode": "data_setvariableto",
|
| 1098 |
-
"count": 2
|
| 1099 |
-
},
|
| 1100 |
-
{
|
| 1101 |
-
"opcode": "data_showvariable",
|
| 1102 |
-
"count": 2
|
| 1103 |
-
},
|
| 1104 |
-
{
|
| 1105 |
-
"opcode": "event_broadcast",
|
| 1106 |
-
"count": 1
|
| 1107 |
-
}
|
| 1108 |
-
]
|
| 1109 |
-
},
|
| 1110 |
-
{
|
| 1111 |
-
"event": "event_whenbroadcastreceived",
|
| 1112 |
-
"logic": "when I receive [Game Over v]\n broadcast [Reset Game v]\n set [score v] to (0)\n set [lives v] to (3)",
|
| 1113 |
-
"motion": [],
|
| 1114 |
-
"control": [],
|
| 1115 |
-
"operator": [],
|
| 1116 |
-
"sensing": [],
|
| 1117 |
-
"looks": [],
|
| 1118 |
-
"sounds": [],
|
| 1119 |
-
"events": [],
|
| 1120 |
-
"data": [
|
| 1121 |
-
"data_setvariableto"
|
| 1122 |
-
],
|
| 1123 |
-
"opcode_counts": [
|
| 1124 |
-
{
|
| 1125 |
-
"opcode": "event_whenbroadcastreceived",
|
| 1126 |
-
"count": 1
|
| 1127 |
-
},
|
| 1128 |
-
{
|
| 1129 |
-
"opcode": "event_broadcast",
|
| 1130 |
-
"count": 1
|
| 1131 |
-
},
|
| 1132 |
-
{
|
| 1133 |
-
"opcode": "data_setvariableto",
|
| 1134 |
-
"count": 2
|
| 1135 |
-
}
|
| 1136 |
-
]
|
| 1137 |
-
}
|
| 1138 |
-
]
|
| 1139 |
-
},
|
| 1140 |
-
"Cat": {
|
| 1141 |
-
"description": "Main character (cat) actions",
|
| 1142 |
-
"plans": [
|
| 1143 |
-
{
|
| 1144 |
-
"event": "event_whenflagclicked",
|
| 1145 |
-
"logic": "when green flag clicked\n go to x: (0) y: (-100)\n set [speed v] to (0)",
|
| 1146 |
-
"motion": [
|
| 1147 |
-
"motion_gotoxy"
|
| 1148 |
-
],
|
| 1149 |
-
"control": [],
|
| 1150 |
-
"operator": [],
|
| 1151 |
-
"sensing": [],
|
| 1152 |
-
"looks": [],
|
| 1153 |
-
"sounds": [],
|
| 1154 |
-
"events": [],
|
| 1155 |
-
"data": [],
|
| 1156 |
-
"opcode_counts": [
|
| 1157 |
-
{
|
| 1158 |
-
"opcode": "event_whenflagclicked",
|
| 1159 |
-
"count": 1
|
| 1160 |
-
},
|
| 1161 |
-
{
|
| 1162 |
-
"opcode": "motion_gotoxy",
|
| 1163 |
-
"count": 1
|
| 1164 |
-
},
|
| 1165 |
-
{
|
| 1166 |
-
"opcode": "data_setvariableto",
|
| 1167 |
-
"count": 1
|
| 1168 |
-
}
|
| 1169 |
-
]
|
| 1170 |
-
},
|
| 1171 |
-
{
|
| 1172 |
-
"event": "event_whenkeypressed",
|
| 1173 |
-
"logic": "when [right arrow v] key pressed\n change x by (10)",
|
| 1174 |
-
"motion": [
|
| 1175 |
-
"motion_changexby"
|
| 1176 |
-
],
|
| 1177 |
-
"control": [],
|
| 1178 |
-
"operator": [],
|
| 1179 |
-
"sensing": [],
|
| 1180 |
-
"looks": [],
|
| 1181 |
-
"sounds": [],
|
| 1182 |
-
"events": [],
|
| 1183 |
-
"data": [],
|
| 1184 |
-
"opcode_counts": [
|
| 1185 |
-
{
|
| 1186 |
-
"opcode": "event_whenkeypressed",
|
| 1187 |
-
"count": 1
|
| 1188 |
-
},
|
| 1189 |
-
{
|
| 1190 |
-
"opcode": "motion_changexby",
|
| 1191 |
-
"count": 1
|
| 1192 |
-
}
|
| 1193 |
-
]
|
| 1194 |
-
},
|
| 1195 |
-
{
|
| 1196 |
-
"event": "event_whenkeypressed",
|
| 1197 |
-
"logic": "when [left arrow v] key pressed\n change x by (-10)",
|
| 1198 |
-
"motion": [
|
| 1199 |
-
"motion_changexby"
|
| 1200 |
-
],
|
| 1201 |
-
"control": [],
|
| 1202 |
-
"operator": [],
|
| 1203 |
-
"sensing": [],
|
| 1204 |
-
"looks": [],
|
| 1205 |
-
"sounds": [],
|
| 1206 |
-
"events": [],
|
| 1207 |
-
"data": [],
|
| 1208 |
-
"opcode_counts": [
|
| 1209 |
-
{
|
| 1210 |
-
"opcode": "event_whenkeypressed",
|
| 1211 |
-
"count": 1
|
| 1212 |
-
},
|
| 1213 |
-
{
|
| 1214 |
-
"opcode": "motion_changexby",
|
| 1215 |
-
"count": 1
|
| 1216 |
-
}
|
| 1217 |
-
]
|
| 1218 |
-
},
|
| 1219 |
-
{
|
| 1220 |
-
"event": "event_whenkeypressed",
|
| 1221 |
-
"logic": "when [space v] key pressed\n if <((y position)) = (-100)> then \n forever\n change y by (10)\n wait (0.1) seconds\n change y by (-10)\n wait (0.1) seconds\n end\n end",
|
| 1222 |
-
"motion": [
|
| 1223 |
-
"motion_changeyby"
|
| 1224 |
-
],
|
| 1225 |
-
"control": [
|
| 1226 |
-
"control_forever",
|
| 1227 |
-
"control_if"
|
| 1228 |
-
],
|
| 1229 |
-
"operator": [],
|
| 1230 |
-
"sensing": [],
|
| 1231 |
-
"looks": [],
|
| 1232 |
-
"sounds": [],
|
| 1233 |
-
"events": [],
|
| 1234 |
-
"data": [],
|
| 1235 |
-
"opcode_counts": [
|
| 1236 |
-
{
|
| 1237 |
-
"opcode": "event_whenkeypressed",
|
| 1238 |
-
"count": 1
|
| 1239 |
-
},
|
| 1240 |
-
{
|
| 1241 |
-
"opcode": "control_if",
|
| 1242 |
-
"count": 1
|
| 1243 |
-
},
|
| 1244 |
-
{
|
| 1245 |
-
"opcode": "control_forever",
|
| 1246 |
-
"count": 1
|
| 1247 |
-
},
|
| 1248 |
-
{
|
| 1249 |
-
"opcode": "motion_changeyby",
|
| 1250 |
-
"count": 2
|
| 1251 |
-
}
|
| 1252 |
-
]
|
| 1253 |
-
}
|
| 1254 |
-
]
|
| 1255 |
-
},
|
| 1256 |
-
"ball": {
|
| 1257 |
-
"description": "Obstacle movement and interaction",
|
| 1258 |
-
"plans": [
|
| 1259 |
-
{
|
| 1260 |
-
"event": "event_whenflagclicked",
|
| 1261 |
-
"logic": "when green flag clicked\n go to x: (0) y: (100)\n set [ballSpeed v] to (5)\n forever\n glide (2) seconds to x: (-240) y: (100)\n
|
| 1262 |
-
if <(x position) < (-235)> then\n set x to (240)\n end\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n stop [all v]\n end\n end",
|
| 1263 |
-
"motion": [
|
| 1264 |
-
"motion_gotoxy",
|
| 1265 |
-
"motion_glidesecstoxy",
|
| 1266 |
-
"motion_xposition",
|
| 1267 |
-
"motion_setx"
|
| 1268 |
-
],
|
| 1269 |
-
"control": [
|
| 1270 |
-
"control_forever",
|
| 1271 |
-
"control_if",
|
| 1272 |
-
"control_stop"
|
| 1273 |
-
],
|
| 1274 |
-
"operator": [
|
| 1275 |
-
"operator_lt"
|
| 1276 |
-
],
|
| 1277 |
-
"sensing": [
|
| 1278 |
-
"sensing_istouching"
|
| 1279 |
-
],
|
| 1280 |
-
"looks": [],
|
| 1281 |
-
"sounds": [],
|
| 1282 |
-
"events": [
|
| 1283 |
-
"event_broadcast"
|
| 1284 |
-
],
|
| 1285 |
-
"data": [],
|
| 1286 |
-
"opcode_counts": [
|
| 1287 |
-
{
|
| 1288 |
-
"opcode": "event_whenflagclicked",
|
| 1289 |
-
"count": 1
|
| 1290 |
-
},
|
| 1291 |
-
{
|
| 1292 |
-
"opcode": "motion_gotoxy",
|
| 1293 |
-
"count": 1
|
| 1294 |
-
},
|
| 1295 |
-
{
|
| 1296 |
-
"opcode": "motion_glidesecstoxy",
|
| 1297 |
-
"count": 1
|
| 1298 |
-
},
|
| 1299 |
-
{
|
| 1300 |
-
"opcode": "motion_xposition",
|
| 1301 |
-
"count": 1
|
| 1302 |
-
},
|
| 1303 |
-
{
|
| 1304 |
-
"opcode": "motion_setx",
|
| 1305 |
-
"count": 1
|
| 1306 |
-
},
|
| 1307 |
-
{
|
| 1308 |
-
"opcode": "control_forever",
|
| 1309 |
-
"count": 1
|
| 1310 |
-
},
|
| 1311 |
-
{
|
| 1312 |
-
"opcode": "control_if",
|
| 1313 |
-
"count": 2
|
| 1314 |
-
},
|
| 1315 |
-
{
|
| 1316 |
-
"opcode": "operator_lt",
|
| 1317 |
-
"count": 1
|
| 1318 |
-
},
|
| 1319 |
-
{
|
| 1320 |
-
"opcode": "sensing_istouching",
|
| 1321 |
-
"count": 1
|
| 1322 |
-
},
|
| 1323 |
-
{
|
| 1324 |
-
"opcode": "event_broadcast",
|
| 1325 |
-
"count": 1
|
| 1326 |
-
},
|
| 1327 |
-
{
|
| 1328 |
-
"opcode": "control_stop",
|
| 1329 |
-
"count": 1
|
| 1330 |
-
},
|
| 1331 |
-
{
|
| 1332 |
-
"opcode": "data_setvariableto",
|
| 1333 |
-
"count": 1
|
| 1334 |
-
}
|
| 1335 |
-
]
|
| 1336 |
-
}
|
| 1337 |
-
]
|
| 1338 |
-
}
|
| 1339 |
-
}
|
| 1340 |
-
[ALL OPCODE BLCOKS KEY 2]: {'event_whenflagclicked_1': {'block_name': 'when green flag pressed', 'block_type': 'Events', 'op_code': 'event_whenflagclicked', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.', 'inputs': {}, 'fields': {}, 'shadow': False, 'topLevel': True, 'id': 'event_whenflagclicked_1', 'parent': None, 'next': 'data_setvariableto_1'}, 'data_setvariableto_1': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 0}}, 'fields': {'VARIABLE': ['score', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_1', 'parent': 'event_whenflagclicked_1', 'next': 'data_setvariableto_2'}, 'data_setvariableto_2': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 3}}, 'fields': {'VARIABLE': ['lives', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_2', 'parent': 'data_setvariableto_1', 'next': 'data_showvariable_1'}, 'data_showvariable_1': {'block_name': 'show variable [my variable v]', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_showvariable', 'functionality': "Makes a variable's monitor visible on the stage.", 'inputs': {}, 'fields': {'VARIABLE': ['score', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_showvariable_1', 'parent': 'data_setvariableto_2', 'next': 'data_showvariable_2'}, 'data_showvariable_2': {'block_name': 'show variable [my variable v]', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_showvariable', 'functionality': "Makes a variable's monitor visible on the stage.", 'inputs': {}, 'fields': {'VARIABLE': ['lives', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_showvariable_2', 'parent': 'data_showvariable_1', 'next': 'event_broadcast_1'}, 'event_broadcast_1': {'block_name': 'broadcast ()', 'block_type': 'Events', 'block_shape': 'Stack Block', 'op_code': 'event_broadcast', 'functionality': "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.", 'inputs': {'BROADCAST_INPUT': {'kind': 'menu', 'option': 'Game Start'}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'event_broadcast_1', 'parent': 'data_showvariable_2', 'next': None}}
|
| 1341 |
-
2025-07-25 14:08:27,550 - __main__ - INFO - Action blocks added for sprite 'Stage' by OverallBlockBuilderNode.
|
| 1342 |
-
[ALL OPCODE BLCOKS KEY 2]: {'event_whenbroadcastreceived_1': {'block_name': 'when I receive ()', 'block_type': 'Events', 'op_code': 'event_whenbroadcastreceived', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script upon the reception of a specific broadcast message. This mechanism facilitates indirect communication between sprites or the stage.', 'inputs': {}, 'fields': {'BROADCAST_OPTION': ['Game Over ', None]}, 'shadow': False, 'topLevel': True, 'id': 'event_whenbroadcastreceived_1', 'parent': None, 'next': 'event_broadcast_1'}, 'event_broadcast_1': {'block_name': 'broadcast ()', 'block_type': 'Events', 'block_shape': 'Stack Block', 'op_code': 'event_broadcast', 'functionality': "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.", 'inputs': {'BROADCAST_INPUT': {'kind': 'menu', 'option': 'Reset Game'}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'event_broadcast_1', 'parent': 'event_whenbroadcastreceived_1', 'next': 'data_setvariableto_1'}, 'data_setvariableto_1': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 0}}, 'fields': {'VARIABLE': ['score', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_1', 'parent': 'event_broadcast_1', 'next': 'data_setvariableto_2'}, 'data_setvariableto_2': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 3}}, 'fields': {'VARIABLE': ['lives', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_2', 'parent': 'data_setvariableto_1', 'next': None}}
|
| 1343 |
-
2025-07-25 14:08:27,551 - __main__ - INFO - Action blocks added for sprite 'Stage' by OverallBlockBuilderNode.
|
| 1344 |
-
[ALL OPCODE BLCOKS KEY 2]: {'event_whenflagclicked_1': {'block_name': 'when green flag pressed', 'block_type': 'Events', 'op_code': 'event_whenflagclicked', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.', 'inputs': {}, 'fields': {}, 'shadow': False, 'topLevel': True, 'id': 'event_whenflagclicked_1', 'parent': None, 'next': 'motion_gotoxy_1'}, 'motion_gotoxy_1': {'block_name': 'go to x: () y: ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_gotoxy', 'functionality': 'Moves the sprite to the specified X and Y coordinates on the stage.', 'inputs': {'X': {'kind': 'value', 'value': 0}, 'Y': {'kind': 'value', 'value': -100}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_gotoxy_1', 'parent': 'event_whenflagclicked_1', 'next': 'data_setvariableto_1'}, 'data_setvariableto_1': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 0}}, 'fields': {'VARIABLE': ['speed', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_1', 'parent': 'motion_gotoxy_1', 'next': None}}
|
| 1345 |
-
2025-07-25 14:08:27,552 - __main__ - INFO - Action blocks added for sprite 'Cat' by OverallBlockBuilderNode.
|
| 1346 |
-
[ALL OPCODE BLCOKS KEY 2]: {'event_whenkeypressed_1': {'block_name': 'when () key pressed', 'block_type': 'Events', 'op_code': 'event_whenkeypressed', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when a specified keyboard key is pressed.', 'inputs': {}, 'fields': {'KEY_OPTION': ['right arrow ', None]}, 'shadow': False, 'topLevel': True, 'id': 'event_whenkeypressed_1', 'parent': None, 'next': 'motion_changexby_1'}, 'motion_changexby_1': {'block_name': 'change x by ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_changexby', 'functionality': "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.", 'inputs': {'DX': {'kind': 'value', 'value': 10}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_changexby_1', 'parent': 'event_whenkeypressed_1', 'next': None}}
|
| 1347 |
-
2025-07-25 14:08:27,553 - __main__ - INFO - Action blocks added for sprite 'Cat' by OverallBlockBuilderNode.
|
| 1348 |
-
[ALL OPCODE BLCOKS KEY 2]: {'event_whenkeypressed_1': {'block_name': 'when () key pressed', 'block_type': 'Events', 'op_code': 'event_whenkeypressed', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when a specified keyboard key is pressed.', 'inputs': {}, 'fields': {'KEY_OPTION': ['left arrow ', None]}, 'shadow': False, 'topLevel': True, 'id': 'event_whenkeypressed_1', 'parent': None, 'next': 'motion_changexby_1'}, 'motion_changexby_1': {'block_name': 'change x by ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_changexby', 'functionality': "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.", 'inputs': {'DX': {'kind': 'value', 'value': -10}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_changexby_1', 'parent': 'event_whenkeypressed_1', 'next': None}}
|
| 1349 |
-
2025-07-25 14:08:27,554 - __main__ - INFO - Action blocks added for sprite 'Cat' by OverallBlockBuilderNode.
|
| 1350 |
-
[THE CONDA MATCH]------------->((y position)) = (-100)
|
| 1351 |
-
the stmt was this ((y position)) = (-100) and parsed was this ((y position)) = (-100)
|
| 1352 |
-
[ALL OPCODE BLCOKS KEY 2]: {'event_whenkeypressed_1': {'block_name': 'when () key pressed', 'block_type': 'Events', 'op_code': 'event_whenkeypressed', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when a specified keyboard key is pressed.', 'inputs': {}, 'fields': {'KEY_OPTION': ['space ', None]}, 'shadow': False, 'topLevel': True, 'id': 'event_whenkeypressed_1', 'parent': None, 'next': 'control_if_1'}, 'control_if_1': {'block_name': 'if <> then', 'block_type': 'Control', 'block_shape': 'C-Block', 'op_code': 'control_if', 'functionality': 'Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]', 'inputs': {'CONDITION': {'kind': 'block', 'block': 'operator_equals_1'}, 'SUBSTACK': [2, 'control_forever_1']}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'control_if_1', 'parent': 'event_whenkeypressed_1', 'next': None}, 'motion_yposition_1': {'block_name': '(y position)', 'block_type': 'Motion', 'block_shape': 'Reporter Block', 'op_code': 'motion_yposition', 'functionality': 'Reports the current Y coordinate of the sprite on the stage.[NOTE: not used in stage/backdrops]', 'inputs': {}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_yposition_1', 'parent': 'operator_equals_1', 'next': None}, 'operator_equals_1': {'block_name': '<() = ()>', 'block_type': 'operator', 'block_shape': 'Boolean Block', 'op_code': 'operator_equals', 'functionality': 'Checks if two values are equal.', 'inputs': {'OPERAND1': {'kind': 'block', 'block': 'motion_yposition_1'}, 'OPERAND2': {'kind': 'value', 'value': -100}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'operator_equals_1', 'parent': 'control_if_1', 'next': None}, 'control_forever_1': {'block_name': 'forever', 'block_type': 'Control', 'block_shape': 'C-Block', 'op_code': 'control_forever', 'functionality': 'Continuously runs the blocks inside it.', 'inputs': {'SUBSTACK': [2, 'motion_changeyby_1']}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'control_forever_1', 'parent': 'control_if_1', 'next': None}, 'motion_changeyby_1': {'block_name': 'change y by ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_changeyby', 'functionality': "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.", 'inputs': {'DY': {'kind': 'value', 'value': 10}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_changeyby_1', 'parent': 'control_forever_1', 'next': 'control_wait_1'}, 'control_wait_1': {'block_name': 'wait () seconds', 'block_type': 'Control', 'block_shape': 'Stack Block', 'op_code': 'control_wait', 'functionality': 'Pauses the script for a specified duration.', 'inputs': {'DURATION': {'kind': 'value', 'value': 0.1}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'control_wait_1', 'parent': 'motion_changeyby_1', 'next': 'motion_changeyby_2'}, 'motion_changeyby_2': {'block_name': 'change y by ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_changeyby', 'functionality': "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.", 'inputs': {'DY': {'kind': 'value', 'value': -10}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_changeyby_2', 'parent': 'control_wait_1', 'next': 'control_wait_2'}, 'control_wait_2': {'block_name': 'wait () seconds', 'block_type': 'Control', 'block_shape': 'Stack Block', 'op_code': 'control_wait', 'functionality': 'Pauses the script for a specified duration.', 'inputs': {'DURATION': {'kind': 'value', 'value': 0.1}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'control_wait_2', 'parent': 'motion_changeyby_2', 'next': None}}
|
| 1353 |
-
2025-07-25 14:08:27,557 - __main__ - INFO - Action blocks added for sprite 'Cat' by OverallBlockBuilderNode.
|
| 1354 |
-
Error generating plan from blocks: Can't parse reporter or value: 2) seconds to x: (
|
| 1355 |
-
2025-07-25 14:08:27,560 - __main__ - INFO - Action blocks added for sprite 'ball' by OverallBlockBuilderNode.
|
| 1356 |
-
2025-07-25 14:08:27,562 - __main__ - INFO - Final project JSON saved to generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020\project.json
|
| 1357 |
-
2025-07-25 14:08:27,586 - __main__ - INFO - Project folder zipped to: D:\DEV PATEL\2025\scratch_VLM\scratch_agent\generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020.zip
|
| 1358 |
-
2025-07-25 14:08:27,586 - __main__ - INFO - Renamed D:\DEV PATEL\2025\scratch_VLM\scratch_agent\generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020.zip to generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020.sb3
|
| 1359 |
-
2025-07-25 14:08:27,587 - __main__ - INFO - Successfully created SB3 file: generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020.sb3
|
| 1360 |
-
2025-07-25 14:08:27,587 - werkzeug - INFO - 127.0.0.1 - - [25/Jul/2025 14:08:27] "POST /generate_game HTTP/1.1" 200 -
|
| 1361 |
-
|
| 1362 |
-
Raw response from LLM [OverallPlannerNode 2]: ```json
|
| 1363 |
-
{
|
| 1364 |
-
"action_overall_flow": {
|
| 1365 |
-
"Stage": {
|
| 1366 |
-
"description": "Background and global game state management, including broadcasts, rewards, and score.",
|
| 1367 |
-
"plans": [
|
| 1368 |
-
{
|
| 1369 |
-
"event": "event_whenflagclicked",
|
| 1370 |
-
"logic": "when green flag clicked\nswitch backdrop to [blue sky v]\nset [score v] to (0)\nshow variable [score v]\nbroadcast [Game Start v]",
|
| 1371 |
-
"motion": [],
|
| 1372 |
-
"control": [],
|
| 1373 |
-
"operator": [],
|
| 1374 |
-
"sensing": [],
|
| 1375 |
-
"looks": [
|
| 1376 |
-
"looks_switchbackdropto"
|
| 1377 |
-
],
|
| 1378 |
-
"sounds": [],
|
| 1379 |
-
"events": [
|
| 1380 |
-
"event_broadcast"
|
| 1381 |
-
],
|
| 1382 |
-
"data": [
|
| 1383 |
-
"data_setvariableto",
|
| 1384 |
-
"data_showvariable"
|
| 1385 |
-
]
|
| 1386 |
-
},
|
| 1387 |
-
{
|
| 1388 |
-
"event": "event_whenbroadcastreceived",
|
| 1389 |
-
"logic": "when I receive [Game Over v]\nif <(score) > ([High Score v])> then\nset [High Score v] to (score)\nend\nswitch backdrop to [Game Over v]",
|
| 1390 |
-
"motion": [],
|
| 1391 |
-
"control": [
|
| 1392 |
-
"control_if"
|
| 1393 |
-
],
|
| 1394 |
-
"operator": [
|
| 1395 |
-
"operator_gt"
|
| 1396 |
-
],
|
| 1397 |
-
"sensing": [],
|
| 1398 |
-
"looks": [
|
| 1399 |
-
"looks_switchbackdropto"
|
| 1400 |
-
],
|
| 1401 |
-
"sounds": [],
|
| 1402 |
-
"events": [],
|
| 1403 |
-
"data": [
|
| 1404 |
-
"data_setvariableto"
|
| 1405 |
-
]
|
| 1406 |
-
}
|
| 1407 |
-
]
|
| 1408 |
-
},
|
| 1409 |
-
"Cat": {
|
| 1410 |
-
"description": "Main character (cat) actions",
|
| 1411 |
-
"plans": [
|
| 1412 |
-
{
|
| 1413 |
-
"event": "event_whenflagclicked",
|
| 1414 |
-
"logic": "when green flag clicked\ngo to x: (0) y: (-120)\nend",
|
| 1415 |
-
"motion": [
|
| 1416 |
-
"motion_gotoxy"
|
| 1417 |
-
],
|
| 1418 |
-
"control": [],
|
| 1419 |
-
"operator": [],
|
| 1420 |
-
"sensing": [],
|
| 1421 |
-
"looks": [],
|
| 1422 |
-
"sounds": [],
|
| 1423 |
-
"events": [],
|
| 1424 |
-
"data": []
|
| 1425 |
-
},
|
| 1426 |
-
{
|
| 1427 |
-
"event": "event_whenkeypressed",
|
| 1428 |
-
"logic": "when [space v] key pressed\nif <((y position)) = (-120)> then\nrepeat (10)\nchange y by (10)\nwait (0.1) seconds\nchange y by (-10)\nwait (0.1) seconds\nend\nend",
|
| 1429 |
-
"motion": [
|
| 1430 |
-
"motion_changeyby"
|
| 1431 |
-
],
|
| 1432 |
-
"control": [
|
| 1433 |
-
"control_repeat",
|
| 1434 |
-
"control_if",
|
| 1435 |
-
"control_wait"
|
| 1436 |
-
],
|
| 1437 |
-
"operator": [],
|
| 1438 |
-
"sensing": [],
|
| 1439 |
-
"looks": [],
|
| 1440 |
-
"sounds": [],
|
| 1441 |
-
"events": [],
|
| 1442 |
-
"data": []
|
| 1443 |
-
}
|
| 1444 |
-
]
|
| 1445 |
-
},
|
| 1446 |
-
"ball": {
|
| 1447 |
-
"description": "Obstacle movement and interaction",
|
| 1448 |
-
"plans": [
|
| 1449 |
-
{
|
| 1450 |
-
"event": "event_whenflagclicked",
|
| 1451 |
-
"logic": "when green flag clicked\ngo to x: (130) y: (0)\nforever\nchange x by (-5)\nif <((x position)) < (-130)> then\nset x to (130)\nend\nif <touching [Cat v]?> then\nbroadcast [Game Over v]\nstop [all v]\nend\nend",
|
| 1452 |
-
"motion": [
|
| 1453 |
-
"motion_gotoxy",
|
| 1454 |
-
"motion_changexby",
|
| 1455 |
-
"motion_setx"
|
| 1456 |
-
],
|
| 1457 |
-
"control": [
|
| 1458 |
-
"control_forever",
|
| 1459 |
-
"control_if",
|
| 1460 |
-
"control_stop"
|
| 1461 |
-
],
|
| 1462 |
-
"operator": [],
|
| 1463 |
-
"sensing": [
|
| 1464 |
-
"sensing_touchingobject"
|
| 1465 |
-
],
|
| 1466 |
-
"looks": [],
|
| 1467 |
-
"sounds": [],
|
| 1468 |
-
"events": [
|
| 1469 |
-
"event_broadcast"
|
| 1470 |
-
],
|
| 1471 |
-
"data": []
|
| 1472 |
-
}
|
| 1473 |
-
]
|
| 1474 |
-
}
|
| 1475 |
-
}
|
| 1476 |
-
}
|
| 1477 |
-
```
|
| 1478 |
-
|
| 1479 |
-
[OVREALL REFINED LOGIC]: {'Stage': {'description': 'Background and global game state management, including broadcasts, rewards, and score.', 'plans': [{'event': 'event_whenflagclicked', 'logic': '\nwhen green flag clicked\n switch backdrop to [blue sky v]\n set [score v] to (0)\n show variable [score v]\n broadcast [Game Start v]\nend\n', 'motion': [], 'control': [], 'operator': [], 'sensing': [], 'looks': ['looks_switchbackdropto'], 'sounds': [], 'events': ['event_broadcast'], 'data': ['data_setvariableto', 'data_showvariable']}, {'event': 'event_whenbroadcastreceived', 'logic': '\n when I receive [Game Over v]\n if <((score) > (([High Score v])))> then\n set [High Score v] to ((score) v)\n end\n switch backdrop to [Game Over v]\n end\n', 'motion': [], 'control': ['control_if'], 'operator': ['operator_gt'], 'sensing': [], 'looks': ['looks_switchbackdropto'], 'sounds': [], 'events': [], 'data': ['data_setvariableto']}]}, 'Cat': {'description': 'Main character (cat) actions', 'plans': [{'event': 'event_whenflagclicked', 'logic': '\nwhen green flag clicked\n go to x: (0) y: (-120)\n set [score v] to (0)\n show variable [score v]\n forever\n change x by (5)\n if <((x position)) > (240)> then\n go to x: (-240) y: ((y position))\n end\n if <((y position)) < (-150)> then\n change y by (5)\n end\n if <((y position)) > (150)> then\n change y by (-5)\n end\n end\nend\n', 'motion': ['motion_gotoxy'], 'control': [], 'operator': [], 'sensing': [], 'looks': [], 'sounds': [], 'events': [], 'data': []}, {'event': 'event_whenkeypressed', 'logic': '\nwhen [space v] key pressed\n if <((y position)) = (-120)> then\n set [jump height v] to (10)\n set [gravity v] to (1)\n repeat (10)\n change y by (([jump height v]) * (1))\n set [jump height v] to (([jump height v]) - ([gravity v])))\n wait (0.1) seconds\n change y by (-(([jump height v]) * (1)))\n wait (0.1) seconds\n end\n end\nend\n', 'motion': ['motion_changeyby'], 'control': ['control_repeat', 'control_if', 'control_wait'], 'operator': [], 'sensing': [], 'looks': [], 'sounds': [], 'events': [], 'data': []}]}, 'ball': {'description': 'Obstacle movement and interaction', 'plans': [{'event': 'event_whenflagclicked', 'logic': '\nwhen green flag clicked\ngo to x: (130) y: (0)\nforever\nchange x by (-5)\nif <((x position)) < (-130)> then\nset x to (130)\nend\nif <touching [Cat v]?> then\nbroadcast [Game Over v]\nstop [all v]\nend\nend\n', 'motion': ['motion_gotoxy', 'motion_changexby', 'motion_setx'], 'control': ['control_forever', 'control_if', 'control_stop'], 'operator': [], 'sensing': ['sensing_touchingobject'], 'looks': [], 'sounds': [], 'events': ['event_broadcast'], 'data': []}]}}
|
| 1480 |
-
|
| 1481 |
-
|
| 1482 |
-
[Refined Action Plan]: {
|
| 1483 |
-
"action_overall_flow": {
|
| 1484 |
-
"Stage": {
|
| 1485 |
-
"description": "Background and global game state management, including broadcasts, rewards, and score.",
|
| 1486 |
-
"plans": [
|
| 1487 |
-
{
|
| 1488 |
-
"event": "event_whenflagclicked",
|
| 1489 |
-
"logic": "when green flag clicked\n set [score v] to (0)\n show variable [score v]\n broadcast [Game Start v]",
|
| 1490 |
-
"control": [
|
| 1491 |
-
"control_broadcast"
|
| 1492 |
-
],
|
| 1493 |
-
"data": [
|
| 1494 |
-
"data_setvariableto",
|
| 1495 |
-
"data_showvariable"
|
| 1496 |
-
],
|
| 1497 |
-
"events": [
|
| 1498 |
-
"event_broadcast"
|
| 1499 |
-
]
|
| 1500 |
-
},
|
| 1501 |
-
{
|
| 1502 |
-
"event": "event_whenbroadcastreceived",
|
| 1503 |
-
"logic": "when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n switch backdrop to [Game Over v]",
|
| 1504 |
-
"control": [
|
| 1505 |
-
"control_if"
|
| 1506 |
-
],
|
| 1507 |
-
"operator": [
|
| 1508 |
-
"operator_gt"
|
| 1509 |
-
],
|
| 1510 |
-
"looks": [
|
| 1511 |
-
"looks_switchbackdropto"
|
| 1512 |
-
],
|
| 1513 |
-
"data": [
|
| 1514 |
-
"data_setvariableto"
|
| 1515 |
-
]
|
| 1516 |
-
}
|
| 1517 |
-
]
|
| 1518 |
-
},
|
| 1519 |
-
"Cat": {
|
| 1520 |
-
"description": "Main character (cat) actions",
|
| 1521 |
-
"plans": [
|
| 1522 |
-
{
|
| 1523 |
-
"event": "event_whenflagclicked",
|
| 1524 |
-
"logic": "when green flag clicked\n go to x: (0) y: (-50)\n set [speed v] to (5)\n forever\n change x by ([speed v])\n if <((x position)) > (240)> then\n set x to (-240)\n end\n if <((x position)) < (-240)> then\n set x to (240)\n end\n end",
|
| 1525 |
-
"motion": [
|
| 1526 |
-
"motion_gotoxy",
|
| 1527 |
-
"motion_changexby"
|
| 1528 |
-
],
|
| 1529 |
-
"control": [
|
| 1530 |
-
"control_forever",
|
| 1531 |
-
"control_if"
|
| 1532 |
-
],
|
| 1533 |
-
"operator": [
|
| 1534 |
-
"operator_gt",
|
| 1535 |
-
"operator_lt"
|
| 1536 |
-
]
|
| 1537 |
-
},
|
| 1538 |
-
{
|
| 1539 |
-
"event": "event_whenkeypressed",
|
| 1540 |
-
"logic": "when [space v] key pressed\n change y by (100)\n wait (0.2) seconds\n change y by (-100)",
|
| 1541 |
-
"motion": [
|
| 1542 |
-
"motion_changeyby"
|
| 1543 |
-
],
|
| 1544 |
-
"control": [
|
| 1545 |
-
"control_wait"
|
| 1546 |
-
]
|
| 1547 |
-
}
|
| 1548 |
-
]
|
| 1549 |
-
},
|
| 1550 |
-
"ball": {
|
| 1551 |
-
"description": "Obstacle movement and interaction",
|
| 1552 |
-
"plans": [
|
| 1553 |
-
{
|
| 1554 |
-
"event": "event_whenflagclicked",
|
| 1555 |
-
"logic": "when green flag clicked\n go to x: (100) y: (50)\n forever\n glide (2) seconds to x: (-240) y: (50)\n if <((x position)) < (-235)> then\n set x to (240)\n end\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n stop [all v]\n end\n end",
|
| 1556 |
-
"motion": [
|
| 1557 |
-
"motion_gotoxy",
|
| 1558 |
-
"motion_glidesecstoxy",
|
| 1559 |
-
"motion_xposition",
|
| 1560 |
-
"motion_setx"
|
| 1561 |
-
],
|
| 1562 |
-
"control": [
|
| 1563 |
-
"control_forever",
|
| 1564 |
-
"control_if",
|
| 1565 |
-
"control_stop"
|
| 1566 |
-
],
|
| 1567 |
-
"sensing": [
|
| 1568 |
-
"sensing_istouching"
|
| 1569 |
-
],
|
| 1570 |
-
"events": [
|
| 1571 |
-
"event_broadcast"
|
| 1572 |
-
]
|
| 1573 |
-
}
|
| 1574 |
-
]
|
| 1575 |
-
}
|
| 1576 |
-
}
|
| 1577 |
-
}
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