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Delete utils/action_plan_sample.txt

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  1. utils/action_plan_sample.txt +0 -1577
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- First sample:
2
-
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- {
4
- 'Stage': {
5
- 'description': 'Background and global game state management, including broadcasts, rewards, and score.',
6
- 'plans': [
7
- {
8
- 'event': 'event_whenflagclicked',
9
- 'logic': 'when green flag clicked\n switch backdrop to [blue sky v]\n set [score v] to 0\n show variable [score v]\n broadcast [Game Start v]',
10
- 'motion': [
11
-
12
- ],
13
- 'control': [
14
-
15
- ],
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- 'operator': [
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-
18
- ],
19
- 'sensing': [
20
-
21
- ],
22
- 'looks': [
23
- 'looks_switchbackdropto'
24
- ],
25
- 'sounds': [
26
-
27
- ],
28
- 'events': [
29
- 'event_broadcast'
30
- ],
31
- 'data': [
32
- 'data_setvariableto',
33
- 'data_showvariable'
34
- ],
35
- 'opcode_counts': [
36
- {
37
- 'opcode': 'event_whenflagclicked',
38
- 'count': 1
39
- },
40
- {
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- 'opcode': 'looks_switchbackdropto',
42
- 'count': 1
43
- },
44
- {
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- 'opcode': 'data_setvariableto',
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- 'count': 1
47
- },
48
- {
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- 'opcode': 'data_showvariable',
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- 'count': 1
51
- },
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- {
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- 'opcode': 'event_broadcast',
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- 'count': 1
55
- }
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- ]
57
- },
58
- {
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- 'event': 'event_whenbroadcastreceived',
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- 'logic': 'when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n switch backdrop to [Game Over v]',
61
- 'motion': [
62
-
63
- ],
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- 'control': [
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- 'control_if'
66
- ],
67
- 'operator': [
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- 'operator_gt'
69
- ],
70
- 'sensing': [
71
-
72
- ],
73
- 'looks': [
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- 'looks_switchbackdropto'
75
- ],
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- 'sounds': [
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-
78
- ],
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- 'events': [
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-
81
- ],
82
- 'data': [
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- 'data_setvariableto'
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- ],
85
- 'opcode_counts': [
86
- {
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- 'opcode': 'event_whenbroadcastreceived',
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- 'count': 1
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- },
90
- {
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- 'opcode': 'control_if',
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- 'count': 1
93
- },
94
- {
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- 'opcode': 'operator_gt',
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- 'count': 1
97
- },
98
- {
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- 'opcode': 'data_setvariableto',
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- 'count': 1
101
- },
102
- {
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- 'opcode': 'looks_switchbackdropto',
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- 'count': 1
105
- }
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- ]
107
- },
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- {
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- 'event': 'event_whenbroadcastreceived',
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- 'logic': 'when I receive [Level Up v]\n change [level v] by 1\n set [ballSpeed v] to (ballSpeed * 1.1)',
111
- 'motion': [
112
-
113
- ],
114
- 'control': [
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-
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- ],
117
- 'operator': [
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- 'operator_multiply'
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- ],
120
- 'sensing': [
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-
122
- ],
123
- 'looks': [
124
-
125
- ],
126
- 'sounds': [
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-
128
- ],
129
- 'events': [
130
-
131
- ],
132
- 'data': [
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- 'data_changevariableby',
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- 'data_setvariableto'
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- ],
136
- 'opcode_counts': [
137
- {
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- 'opcode': 'event_whenbroadcastreceived',
139
- 'count': 1
140
- },
141
- {
142
- 'opcode': 'data_changevariableby',
143
- 'count': 1
144
- },
145
- {
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- 'opcode': 'data_setvariableto',
147
- 'count': 1
148
- },
149
- {
150
- 'opcode': 'operator_multiply',
151
- 'count': 1
152
- }
153
- ]
154
- }
155
- ]
156
- },
157
- 'Cat': {
158
- 'description': 'Main character (cat) actions',
159
- 'plans': [
160
- {
161
- 'event': 'event_whenflagclicked',
162
- 'logic': 'when green flag clicked\n go to x: 0 y: -100\n forever\n if <key [space v] pressed?> then\n jump\n end\n move 5 steps\n if <touching [Ball v]?> then\n broadcast [Game Over v]\n end\n end',
163
- 'motion': [
164
- 'motion_movesteps',
165
- 'motion_gotoxy'
166
- ],
167
- 'control': [
168
- 'control_forever',
169
- 'control_if'
170
- ],
171
- 'operator': [
172
-
173
- ],
174
- 'sensing': [
175
- 'sensing_keypressed',
176
- 'sensing_touchingobject'
177
- ],
178
- 'looks': [
179
-
180
- ],
181
- 'sounds': [
182
-
183
- ],
184
- 'events': [
185
- 'event_broadcast'
186
- ],
187
- 'data': [
188
-
189
- ],
190
- 'opcode_counts': [
191
- {
192
- 'opcode': 'event_whenflagclicked',
193
- 'count': 1
194
- },
195
- {
196
- 'opcode': 'motion_gotoxy',
197
- 'count': 1
198
- },
199
- {
200
- 'opcode': 'control_forever',
201
- 'count': 1
202
- },
203
- {
204
- 'opcode': 'control_if',
205
- 'count': 2
206
- },
207
- {
208
- 'opcode': 'sensing_keypressed',
209
- 'count': 1
210
- },
211
- {
212
- 'opcode': 'sensing_touchingobject',
213
- 'count': 1
214
- },
215
- {
216
- 'opcode': 'motion_movesteps',
217
- 'count': 1
218
- },
219
- {
220
- 'opcode': 'event_broadcast',
221
- 'count': 1
222
- }
223
- ]
224
- },
225
- {
226
- 'event': 'event_whenkeypressed',
227
- 'logic': 'when [space v] key pressed\n change y by 10\n wait 0.2 seconds\n change y by -10',
228
- 'motion': [
229
- 'motion_changeyby'
230
- ],
231
- 'control': [
232
- 'control_wait'
233
- ],
234
- 'operator': [
235
-
236
- ],
237
- 'sensing': [
238
-
239
- ],
240
- 'looks': [
241
-
242
- ],
243
- 'sounds': [
244
-
245
- ],
246
- 'events': [
247
-
248
- ],
249
- 'data': [
250
-
251
- ],
252
- 'opcode_counts': [
253
- {
254
- 'opcode': 'event_whenkeypressed',
255
- 'count': 1
256
- },
257
- {
258
- 'opcode': 'motion_changeyby',
259
- 'count': 2
260
- },
261
- {
262
- 'opcode': 'control_wait',
263
- 'count': 1
264
- }
265
- ]
266
- }
267
- ]
268
- },
269
- 'Ball': {
270
- 'description': 'Obstacle movement and interaction',
271
- 'plans': [
272
- {
273
- 'event': 'event_whenflagclicked',
274
- 'logic': 'when green flag clicked\n go to x: 0 y: 100\n forever\n glide 2 seconds to x: pick random (-240, 240) y: 100\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n end\n end',
275
- 'motion': [
276
- 'motion_glidesecstoxy',
277
- 'motion_xposition'
278
- ],
279
- 'control': [
280
- 'control_forever'
281
- ],
282
- 'operator': [
283
- 'operator_random'
284
- ],
285
- 'sensing': [
286
- 'sensing_touchingobject'
287
- ],
288
- 'looks': [
289
-
290
- ],
291
- 'sounds': [
292
-
293
- ],
294
- 'events': [
295
- 'event_broadcast'
296
- ],
297
- 'data': [
298
-
299
- ],
300
- 'opcode_counts': [
301
- {
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- 'opcode': 'event_whenflagclicked',
303
- 'count': 1
304
- },
305
- {
306
- 'opcode': 'motion_gotoxy',
307
- 'count': 1
308
- },
309
- {
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- 'opcode': 'motion_glidesecstoxy',
311
- 'count': 1
312
- },
313
- {
314
- 'opcode': 'operator_random',
315
- 'count': 1
316
- },
317
- {
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- 'opcode': 'control_forever',
319
- 'count': 1
320
- },
321
- {
322
- 'opcode': 'sensing_touchingobject',
323
- 'count': 1
324
- },
325
- {
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- 'opcode': 'event_broadcast',
327
- 'count': 1
328
- }
329
- ]
330
- }
331
- ]
332
- }
333
- }
334
-
335
- second sample
336
-
337
- [Refined Action Plan]: {
338
- "Stage": {
339
- "description": "Background and global game state management, including broadcasts, rewards, and score.",
340
- "plans": [
341
- {
342
- "event": "event_whenflagclicked",
343
- "logic": "when green flag clicked\n set [score v] to 0\n set [speed v] to 2\n set [lives v] to 1\n broadcast [Game Start v]",
344
- "control": [],
345
- "operator": [],
346
- "sensing": [],
347
- "looks": [],
348
- "sounds": [],
349
- "events": [
350
- "event_broadcast"
351
- ],
352
- "data": [
353
- "data_setvariableto"
354
- ]
355
- },
356
- {
357
- "event": "event_whenbroadcastreceived",
358
- "logic": "when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n broadcast [Reset Game v]",
359
- "control": [
360
- "control_if"
361
- ],
362
- "operator": [
363
- "operator_gt"
364
- ],
365
- "sensing": [],
366
- "looks": [],
367
- "sounds": [],
368
- "events": [
369
- "event_broadcast"
370
- ],
371
- "data": [
372
- "data_setvariableto"
373
- ]
374
- },
375
- {
376
- "event": "event_whenbroadcastreceived",
377
- "logic": "when I receive [Reset Game v]\n set [score v] to 0\n set [speed v] to 2\n set [lives v] to 1",
378
- "control": [],
379
- "operator": [],
380
- "sensing": [],
381
- "looks": [],
382
- "sounds": [],
383
- "events": [
384
- "event_broadcast"
385
- ],
386
- "data": [
387
- "data_setvariableto"
388
- ]
389
- }
390
- ]
391
- },
392
- "Cat": {
393
- "description": "Main character (cat) actions",
394
- "plans": [
395
- {
396
- "event": "event_whenflagclicked",
397
- "logic": "when green flag clicked\n go to x: 0 y: -130\n forever\n if <key [space v] pressed?> then\n jump\n end\n move 5 steps\n end",
398
- "motion": [
399
- "motion_movesteps",
400
- "motion_setx",
401
- "motion_sety"
402
- ],
403
- "control": [
404
- "control_forever",
405
- "control_if"
406
- ],
407
- "operator": [],
408
- "sensing": [
409
- "sensing_keypressed"
410
- ],
411
- "looks": [],
412
- "sounds": [],
413
- "events": [],
414
- "data": []
415
- },
416
- {
417
- "event": "event_whenkeypressed",
418
- "logic": "when [space v] key pressed\n if <(y position) = -130> then\n repeat (10)\n change y by (20)\n wait (0.1) seconds\n change y by (-20)\n end\n end",
419
- "control": [
420
- "control_repeat",
421
- "control_if"
422
- ],
423
- "operator": [],
424
- "sensing": [],
425
- "looks": [],
426
- "sounds": [],
427
- "events": [],
428
- "data": []
429
- }
430
- ]
431
- },
432
- "Ball": {
433
- "description": "Obstacle movement and interaction",
434
- "plans": [
435
- {
436
- "event": "event_whenflagclicked",
437
- "logic": "when green flag clicked\n go to x: 240 y: 0\n forever\n glide (2) seconds to x: -240 y: 0\n if <(x position) < -235> then\n
438
- set x to 240\n end\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n end\n end",
439
- "motion": [
440
- "motion_gotoxy",
441
- "motion_glidesecstoxy",
442
- "motion_xposition",
443
- "motion_setx"
444
- ],
445
- "control": [
446
- "control_forever",
447
- "control_if"
448
- ],
449
- "operator": [
450
- "operator_lt"
451
- ],
452
- "sensing": [
453
- "sensing_istouching"
454
- ],
455
- "looks": [],
456
- "sounds": [],
457
- "events": [
458
- "event_broadcast"
459
- ],
460
- "data": []
461
- }
462
- ]
463
- }
464
- }
465
-
466
-
467
- sample 3:
468
- {
469
- 'Stage': {
470
- 'description': 'Background and global game state management, including broadcasts, rewards, and score.',
471
- 'plans': [
472
- {
473
- 'event': 'event_whenflagclicked',
474
- 'logic': 'when green flag clicked\n set [score v] to 0\n set [health v] to 1\n set [speed v] to 1\n switch backdrop to [blue sky v]\n broadcast [Game Start v]',
475
- 'motion': [
476
-
477
- ],
478
- 'control': [
479
-
480
- ],
481
- 'operator': [
482
-
483
- ],
484
- 'sensing': [
485
-
486
- ],
487
- 'looks': [
488
- 'looks_switchbackdropto'
489
- ],
490
- 'sounds': [
491
-
492
- ],
493
- 'events': [
494
- 'event_broadcast'
495
- ],
496
- 'data': [
497
- 'data_setvariableto',
498
- 'data_showvariable'
499
- ],
500
- 'opcode_counts': [
501
- {
502
- 'opcode': 'event_whenflagclicked',
503
- 'count': 1
504
- },
505
- {
506
- 'opcode': 'data_setvariableto',
507
- 'count': 3
508
- },
509
- {
510
- 'opcode': 'looks_switchbackdropto',
511
- 'count': 1
512
- },
513
- {
514
- 'opcode': 'event_broadcast',
515
- 'count': 1
516
- }
517
- ]
518
- },
519
- {
520
- 'event': 'event_whenbroadcastreceived',
521
- 'logic': 'when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n switch backdrop to [Game Over v]',
522
- 'motion': [
523
-
524
- ],
525
- 'control': [
526
- 'control_if'
527
- ],
528
- 'operator': [
529
- 'operator_gt'
530
- ],
531
- 'sensing': [
532
-
533
- ],
534
- 'looks': [
535
- 'looks_switchbackdropto'
536
- ],
537
- 'sounds': [
538
-
539
- ],
540
- 'events': [
541
-
542
- ],
543
- 'data': [
544
- 'data_setvariableto'
545
- ],
546
- 'opcode_counts': [
547
- {
548
- 'opcode': 'event_whenbroadcastreceived',
549
- 'count': 1
550
- },
551
- {
552
- 'opcode': 'control_if',
553
- 'count': 1
554
- },
555
- {
556
- 'opcode': 'operator_gt',
557
- 'count': 1
558
- },
559
- {
560
- 'opcode': 'data_setvariableto',
561
- 'count': 1
562
- },
563
- {
564
- 'opcode': 'looks_switchbackdropto',
565
- 'count': 1
566
- }
567
- ]
568
- }
569
- ]
570
- },
571
- 'Cat': {
572
- 'description': 'Main character (cat) actions',
573
- 'plans': [
574
- {
575
- 'event': 'event_whenflagclicked',
576
- 'logic': 'when green flag clicked\n go to x: 0 y: -130\n set [shield v] to 0',
577
- 'motion': [
578
- 'motion_gotoxy'
579
- ],
580
- 'control': [
581
-
582
- ],
583
- 'operator': [
584
-
585
- ],
586
- 'sensing': [
587
-
588
- ],
589
- 'looks': [
590
-
591
- ],
592
- 'sounds': [
593
-
594
- ],
595
- 'events': [
596
-
597
- ],
598
- 'data': [
599
-
600
- ],
601
- 'opcode_counts': [
602
- {
603
- 'opcode': 'event_whenflagclicked',
604
- 'count': 1
605
- },
606
- {
607
- 'opcode': 'motion_gotoxy',
608
- 'count': 1
609
- },
610
- {
611
- 'opcode': 'data_setvariableto',
612
- 'count': 1
613
- }
614
- ]
615
- },
616
- {
617
- 'event': 'event_whenkeypressed',
618
- 'logic': 'when [space v] key pressed\n if <(y position) = -130> then\n repeat (10)\n change y by 20\n wait (0.1) seconds\n change y by -20\n end\n end',
619
- 'motion': [
620
- 'motion_changeyby'
621
- ],
622
- 'control': [
623
- 'control_repeat',
624
- 'control_wait',
625
- 'control_if'
626
- ],
627
- 'operator': [
628
-
629
- ],
630
- 'sensing': [
631
-
632
- ],
633
- 'looks': [
634
-
635
- ],
636
- 'sounds': [
637
-
638
- ],
639
- 'events': [
640
-
641
- ],
642
- 'data': [
643
-
644
- ],
645
- 'opcode_counts': [
646
- {
647
- 'opcode': 'event_whenkeypressed',
648
- 'count': 1
649
- },
650
- {
651
- 'opcode': 'control_if',
652
- 'count': 1
653
- },
654
- {
655
- 'opcode': 'control_repeat',
656
- 'count': 1
657
- },
658
- {
659
- 'opcode': 'control_wait',
660
- 'count': 1
661
- },
662
- {
663
- 'opcode': 'motion_changeyby',
664
- 'count': 2
665
- }
666
- ]
667
- },
668
- {
669
- 'event': 'event_whenbroadcastreceived',
670
- 'logic': 'when I receive [Power-Up v]\n if <(Power-Up) = [Shield v]> then\n set [shield v] to 1\n end',
671
- 'motion': [
672
-
673
- ],
674
- 'control': [
675
-
676
- ],
677
- 'operator': [
678
-
679
- ],
680
- 'sensing': [
681
-
682
- ],
683
- 'looks': [
684
-
685
- ],
686
- 'sounds': [
687
-
688
- ],
689
- 'events': [
690
-
691
- ],
692
- 'data': [
693
-
694
- ],
695
- 'opcode_counts': [
696
- {
697
- 'opcode': 'event_whenbroadcastreceived',
698
- 'count': 1
699
- },
700
- {
701
- 'opcode': 'control_if',
702
- 'count': 1
703
- },
704
- {
705
- 'opcode': 'operator_eq',
706
- 'count': 1
707
- },
708
- {
709
- 'opcode': 'data_setvariableto',
710
- 'count': 1
711
- }
712
- ]
713
- }
714
- ]
715
- },
716
- 'Ball': {
717
- 'description': 'Obstacle movement and interaction',
718
- 'plans': [
719
- {
720
- 'event': 'event_whenflagclicked',
721
- 'logic': 'when green flag clicked\n go to x: 50 y: 100\n forever\n change x by 5\n if <(x position) > 240> then\n set x to -240\n end\n if <(x position) < -240> then\n set x to 240\n end\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n end\n end',
722
- 'motion': [
723
- 'motion_changexby',
724
- 'motion_setx'
725
- ],
726
- 'control': [
727
- 'control_forever',
728
- 'control_if'
729
- ],
730
- 'operator': [
731
-
732
- ],
733
- 'sensing': [
734
- 'sensing_touchingobject'
735
- ],
736
- 'looks': [
737
-
738
- ],
739
- 'sounds': [
740
-
741
- ],
742
- 'events': [
743
- 'event_broadcast'
744
- ],
745
- 'data': [
746
-
747
- ],
748
- 'opcode_counts': [
749
- {
750
- 'opcode': 'event_whenflagclicked',
751
- 'count': 1
752
- },
753
- {
754
- 'opcode': 'motion_gotoxy',
755
- 'count': 1
756
- },
757
- {
758
- 'opcode': 'motion_changexby',
759
- 'count': 1
760
- },
761
- {
762
- 'opcode': 'motion_setx',
763
- 'count': 2
764
- },
765
- {
766
- 'opcode': 'control_forever',
767
- 'count': 1
768
- },
769
- {
770
- 'opcode': 'control_if',
771
- 'count': 2
772
- },
773
- {
774
- 'opcode': 'sensing_touchingobject',
775
- 'count': 1
776
- },
777
- {
778
- 'opcode': 'event_broadcast',
779
- 'count': 1
780
- }
781
- ]
782
- }
783
- ]
784
- }
785
- }
786
-
787
-
788
- refinement_prompt = f"""
789
- You are an expert in Scratch 3.0 game development, specializing in understanding block relationships (stacked, nested).
790
- Review the following plan for '{target_name}' triggered by '{event}'.
791
-
792
- Game Description:
793
- {game_description}
794
-
795
- --- Scratch 3.0 Block Reference ---
796
- ### Hat Blocks
797
- Description: {hat_description}
798
- Blocks:
799
- {hat_opcodes_functionalities}
800
-
801
- ### Boolean Blocks
802
- Description: {boolean_description}
803
- Blocks:
804
- {boolean_opcodes_functionalities}
805
-
806
- ### C Blocks
807
- Description: {c_description}
808
- Blocks:
809
- {c_opcodes_functionalities}
810
-
811
- ### Cap Blocks
812
- Description: {cap_description}
813
- Blocks:
814
- {cap_opcodes_functionalities}
815
-
816
- ### Reporter Blocks
817
- Description: {reporter_description}
818
- Blocks:
819
- {reporter_opcodes_functionalities}
820
-
821
- ### Stack Blocks
822
- Description: {stack_description}
823
- Blocks:
824
- {stack_opcodes_functionalities}
825
- -----------------------------------
826
- Current Plan Details:
827
- - Event (Hat Block Opcode): {event}
828
- - Overall plans made on {target_name} are in the list: {overall_plans_in_sprite}
829
- - Associated Opcodes by Category: {json.dumps(opcodes, indent=2)}
830
- - Reference code, functionality, and logic script to check: {combined_blocks}
831
- - Current Logic Description to Update if required: "{original_logic}"
832
-
833
- Your task is to:
834
- 1. **Refine the 'logic'**: Make it precise, accurate, and fully aligned with the Game Description. Use Scratch‑consistent verbs and phrasing. **Do NOT** use raw double‑quotes inside the logic string.
835
-
836
- 2. **Structural requirements**:
837
- - **Numeric values** `(e.g., 0, 5, 0.2, -130)` **must** be in parentheses: `(0)`, `(5)`, `(0.2)`, `(-130)`.
838
- - **AlphaNumeric values** `(e.g., hello, say 5, 4, hi!)` **must** be in parentheses: `(hello)`, `(say 5)`, `(4)`, `(hi!)`.
839
- - **Variables** must be in the form `[variable v]` (e.g., `[score v]`), even when used inside expressions two example use `set [score v] to (1)` or `show variable ([speed v])`.
840
- - **Dropdown options** must be in the form `[option v]` (e.g., `[Game Start v]`, `[blue sky v]`). example use `when [space v] key pressed`.
841
- - **Reporter blocks** used as inputs must be double‑wrapped: `((x position))`, `((y position))`. example use `if <((y position)) = (-130)> then` or `(((x position)) * (1))`.
842
- - **Boolean blocks** in conditions must be inside `< >`, including nested ones: `<not <condition>>`, `<<cond1> and <cond2>>`,`<<cond1> or <cond2>>`.
843
- - **Other Boolean blocks** in conditions must be inside `< >`, including nested ones or values or variables: `<(block/value/variable) * (block/value/variable)>`,`<(block/value/variable) < (block/value/variable)>`, and example of another variable`<[apple v] contains [a v]?>`.
844
- - **Operator expressions** must use explicit Scratch operator blocks, e.g.:
845
- ```
846
- (([ballSpeed v]) * (1.1))
847
- ```
848
- - **Every hat block script must end** with a final `end` on its own line.
849
-
850
- 3. **Pseudo‑code formatting**:
851
- - Represent each block or nested block on its own line.
852
- - Indent nested blocks by 4 spaces under their parent (`forever`, `if`, etc.).
853
- - No comments or explanatory text—just the block sequence.
854
- - a natural language breakdown of each step taken after the event, formatted as a multi-line string representing pseudo-code. Ensure clarity and granularity—each described action should map closely to a Scratch block or tight sequence.
855
-
856
- 4. **Logic content**:
857
- - Build clear flow for mechanics (movement, jumping, flying, scoring, collisions).
858
- - Match each action closely to a Scratch block or tight sequence.
859
- - Do **NOT** include any justification or comments—only the raw logic.
860
-
861
- 5. **Examples for reference**:
862
- **Correct** pattern for a simple start script:
863
- ```
864
- when green flag clicked
865
- switch backdrop to [blue sky v]
866
- set [score v] to (0)
867
- show variable [score v]
868
- broadcast [Game Start v]
869
- end
870
- ```
871
- **Correct** pattern for updating the high score variable handling:
872
- ```
873
- when I receive [Game Over v]
874
- if <((score)) > (([High Score v]))> then
875
- set [High Score v] to ([score v])
876
- end
877
- switch backdrop to [Game Over v]
878
- end
879
- ```
880
- **Correct** pattern for level up and increase difficulty use:
881
- ```
882
- when I receive [Level Up v]
883
- change [level v] by (1)
884
- set [ballSpeed v] to ((([ballSpeed v]) * (1.1)))
885
- end
886
- ```
887
- **Correct** pattern for jumping mechanics use:
888
- ```
889
- when [space v] key pressed
890
- if <((y position)) = (-100)> then
891
- repeat (5)
892
- change y by (100)
893
- wait (0.1) seconds
894
- change y by (-100)
895
- wait (0.1) seconds
896
- end
897
- end
898
- end
899
- ```
900
- **Correct** pattern for continuos moving objects use:
901
- ```
902
- when green flag clicked
903
- go to x: (240) y: (-100)
904
- set [speed v] to (-5)
905
- show variable [speed v]
906
- forever
907
- change x by ([speed v])
908
- if <((x position)) < (-240)> then
909
- go to x: (240) y: (-100)
910
- end
911
- end
912
- end
913
- ```
914
- **Correct** pattern for continuos moving objects use:
915
- ```
916
- when green flag clicked
917
- go to x: (240) y: (-100)
918
- set [speed v] to (-5)
919
- show variable [speed v]
920
- forever
921
- change x by ([speed v])
922
- if <((x position)) < (-240)> then
923
- go to x: (240) y: (-100)
924
- end
925
- end
926
- end
927
- ```
928
- 6. **Donot** add any explaination of logic or comments to justify or explain just put the logic content in the json.
929
- 7. **Output**:
930
- Return **only** a JSON object, using double quotes everywhere:
931
- ```json
932
- {{
933
- "refined_logic": "…your fully‑formatted pseudo‑code here…"
934
- }}
935
- ```
936
- """
937
-
938
-
939
- refinement_prompt = f"""
940
- You are an expert in Scratch 3.0 game development, specializing in understanding block relationships (stacked, nested).
941
- Review the following plan for '{target_name}' triggered by '{event}'.
942
-
943
- Game Description:
944
- {game_description}
945
-
946
- --- Scratch 3.0 Block Reference ---
947
- ### Hat Blocks
948
- Description: {hat_description}
949
- Blocks:
950
- {hat_opcodes_functionalities}
951
-
952
- ### Boolean Blocks
953
- Description: {boolean_description}
954
- Blocks:
955
- {boolean_opcodes_functionalities}
956
-
957
- ### C Blocks
958
- Description: {c_description}
959
- Blocks:
960
- {c_opcodes_functionalities}
961
-
962
- ### Cap Blocks
963
- Description: {cap_description}
964
- Blocks:
965
- {cap_opcodes_functionalities}
966
-
967
- ### Reporter Blocks
968
- Description: {reporter_description}
969
- Blocks:
970
- {reporter_opcodes_functionalities}
971
-
972
- ### Stack Blocks
973
- Description: {stack_description}
974
- Blocks:
975
- {stack_opcodes_functionalities}
976
- -----------------------------------
977
- Current Plan Details:
978
- - Event (Hat Block Opcode): {event}
979
- - Overall plans made on {target_name} are in the list: {overall_plans_in_sprite}
980
- - Associated Opcodes by Category: {json.dumps(opcodes, indent=2)}
981
- - Reference code and functionality and logics script for to check is script correct: {combined_blocks}
982
- - Current Logic Description to Update if required: "{original_logic}"
983
-
984
- Your task is to:
985
- 1. **Refine the 'Logic'**: Make it more precise, accurate, and fully aligned with the game mechanics described in the 'Game Description'. Ensure it uses Scratch-consistent verbs and phrasing. **Do NOT** use double quotes within the 'logic' string itself for values.
986
- 2. The logic should build flow which can correctly describe motion or flow for e.g jumping, running, flying and other mechanics.
987
- 3. **'logic'**: a natural language breakdown of each step taken after the event, formatted as a multi-line string representing pseudo-code. Ensure clarity and granularity—each described action should map closely to a Scratch block or tight sequence.
988
- 4 The understading of the block generation and important instruction:
989
- some understanding of pseudo-code as given:
990
- logic:
991
- "
992
- when green flag clicked
993
- go to x: (240) y: (-135)
994
- set [score v] to (1)
995
- set [speed v] to (1)
996
- show variable [score v]
997
- show variable [speed v]
998
- forever
999
- glide (2) seconds to x: (-240) y: (-135)
1000
- if <((x position)) < (-235)> then
1001
- set x to (240)
1002
- end
1003
- if <touching [Sprite1 v]?> then
1004
- broadcast [Game Over v]
1005
- stop [all v]
1006
- end
1007
- end
1008
- end
1009
- "
1010
- * **Block Value Types:**
1011
-
1012
- * `[variable v]` (e.g., `[score v]`, `[speed v]`): Denotes a **variable** within a block, such as in `set [score v] to (1)` or `show variable [speed v]`. It's distinct from selecting an option from a dropdown.
1013
- * `[option v]` (e.g., `[space v]` in `when [space v] key pressed`): Denotes a **dropdown option** selected within a block.
1014
- * `(10)`: Denotes a **numeric value** input into a block, like in `move (50)`.
1015
- * `(hello)`: Denotes an **alphanumeric string value** input into a block, like in `say (hello)`.
1016
- * `([level v])`: Denotes a **variable used as an input value** for another block, like in `set x to ([level v])`.
1017
- * `((x position))`: Denotes an **inbuilt reporter block** used as an input value, like in `go to ((x position))`.
1018
- * `(input)`: Parentheses `()` can enclose a value, a variable, or another block that serves as an input.
1019
- * `<condition>`: Angle brackets `<>` enclose a **Boolean block**.
1020
- * Nested Boolean blocks: Some Boolean blocks can contain other Boolean blocks, for example, `<not <condition>>`, `<<condition> and <condition>>`, or `<<condition> or <condition>>`.
1021
- * **Structuring Pseudo-code:**
1022
- * **Indentation:** Use consistent indentation to show block nesting (e.g., blocks inside a `forever` loop or an `if` statement).
1023
- * **Stacking:** Blocks that are stacked sequentially should be on new lines without additional indentation.
1024
- * **Comments:** Do not include comments or explanations within the pseudo-code itself; the 'logic' should be self-explanatory based on Scratch block structure.
1025
- [Note: This understanding will let you know about the pseudo-code generation.]
1026
- 5. Few Example of content of logics inside for a specific plan:
1027
- - example 1[continuos moving objects]: "
1028
- when green flag clicked
1029
- go to x: (240) y: (-100)
1030
- set [speed v] to (-5)
1031
- show variable [speed v]
1032
- forever
1033
- change x by ([speed v])
1034
- if <((x position)) < (-240)> then
1035
- go to x: (240) y: (-100)
1036
- end
1037
- end
1038
- end
1039
- "
1040
- - example 2[jumping script of an plan]: "
1041
- when [space v] key pressed
1042
- if <((y position)) = (-100)> then
1043
- repeat (5)
1044
- change y by (100)
1045
- wait (0.1) seconds
1046
- change y by (-100)
1047
- wait (0.1) seconds
1048
- end
1049
- end
1050
- end
1051
- "
1052
- - example 3[score decrement on collision]: "
1053
- when green flag clicked
1054
- set [score v] to (0)
1055
- forever
1056
- if <touching [other sprite v]?> then
1057
- change [score v] by (-1)
1058
- wait (0.1) seconds
1059
- end
1060
- end
1061
- end
1062
- end
1063
- "
1064
- 6. **Donot** add any explaination of logic or comments to justify or explain just put the logic content in the json.
1065
- 7. Output a JSON object and [NOTE: use double quates always ""]:
1066
- - `refined_logic`: The refined logic string.
1067
- Output ONLY the JSON object.
1068
- """
1069
-
1070
-
1071
- [Overall Action Plan received at the block generator]: {
1072
- "Stage": {
1073
- "description": "Background and global game state management, including broadcasts, rewards, and score.",
1074
- "plans": [
1075
- {
1076
- "event": "event_whenflagclicked",
1077
- "logic": "when green flag clicked\n set [score v] to (0)\n set [lives v] to (3)\n show variable [score v]\n show variable [lives v]\n broadcast [Game Start v]",
1078
- "motion": [],
1079
- "control": [],
1080
- "operator": [],
1081
- "sensing": [],
1082
- "looks": [],
1083
- "sounds": [],
1084
- "events": [
1085
- "event_broadcast"
1086
- ],
1087
- "data": [
1088
- "data_setvariableto",
1089
- "data_showvariable"
1090
- ],
1091
- "opcode_counts": [
1092
- {
1093
- "opcode": "event_whenflagclicked",
1094
- "count": 1
1095
- },
1096
- {
1097
- "opcode": "data_setvariableto",
1098
- "count": 2
1099
- },
1100
- {
1101
- "opcode": "data_showvariable",
1102
- "count": 2
1103
- },
1104
- {
1105
- "opcode": "event_broadcast",
1106
- "count": 1
1107
- }
1108
- ]
1109
- },
1110
- {
1111
- "event": "event_whenbroadcastreceived",
1112
- "logic": "when I receive [Game Over v]\n broadcast [Reset Game v]\n set [score v] to (0)\n set [lives v] to (3)",
1113
- "motion": [],
1114
- "control": [],
1115
- "operator": [],
1116
- "sensing": [],
1117
- "looks": [],
1118
- "sounds": [],
1119
- "events": [],
1120
- "data": [
1121
- "data_setvariableto"
1122
- ],
1123
- "opcode_counts": [
1124
- {
1125
- "opcode": "event_whenbroadcastreceived",
1126
- "count": 1
1127
- },
1128
- {
1129
- "opcode": "event_broadcast",
1130
- "count": 1
1131
- },
1132
- {
1133
- "opcode": "data_setvariableto",
1134
- "count": 2
1135
- }
1136
- ]
1137
- }
1138
- ]
1139
- },
1140
- "Cat": {
1141
- "description": "Main character (cat) actions",
1142
- "plans": [
1143
- {
1144
- "event": "event_whenflagclicked",
1145
- "logic": "when green flag clicked\n go to x: (0) y: (-100)\n set [speed v] to (0)",
1146
- "motion": [
1147
- "motion_gotoxy"
1148
- ],
1149
- "control": [],
1150
- "operator": [],
1151
- "sensing": [],
1152
- "looks": [],
1153
- "sounds": [],
1154
- "events": [],
1155
- "data": [],
1156
- "opcode_counts": [
1157
- {
1158
- "opcode": "event_whenflagclicked",
1159
- "count": 1
1160
- },
1161
- {
1162
- "opcode": "motion_gotoxy",
1163
- "count": 1
1164
- },
1165
- {
1166
- "opcode": "data_setvariableto",
1167
- "count": 1
1168
- }
1169
- ]
1170
- },
1171
- {
1172
- "event": "event_whenkeypressed",
1173
- "logic": "when [right arrow v] key pressed\n change x by (10)",
1174
- "motion": [
1175
- "motion_changexby"
1176
- ],
1177
- "control": [],
1178
- "operator": [],
1179
- "sensing": [],
1180
- "looks": [],
1181
- "sounds": [],
1182
- "events": [],
1183
- "data": [],
1184
- "opcode_counts": [
1185
- {
1186
- "opcode": "event_whenkeypressed",
1187
- "count": 1
1188
- },
1189
- {
1190
- "opcode": "motion_changexby",
1191
- "count": 1
1192
- }
1193
- ]
1194
- },
1195
- {
1196
- "event": "event_whenkeypressed",
1197
- "logic": "when [left arrow v] key pressed\n change x by (-10)",
1198
- "motion": [
1199
- "motion_changexby"
1200
- ],
1201
- "control": [],
1202
- "operator": [],
1203
- "sensing": [],
1204
- "looks": [],
1205
- "sounds": [],
1206
- "events": [],
1207
- "data": [],
1208
- "opcode_counts": [
1209
- {
1210
- "opcode": "event_whenkeypressed",
1211
- "count": 1
1212
- },
1213
- {
1214
- "opcode": "motion_changexby",
1215
- "count": 1
1216
- }
1217
- ]
1218
- },
1219
- {
1220
- "event": "event_whenkeypressed",
1221
- "logic": "when [space v] key pressed\n if <((y position)) = (-100)> then \n forever\n change y by (10)\n wait (0.1) seconds\n change y by (-10)\n wait (0.1) seconds\n end\n end",
1222
- "motion": [
1223
- "motion_changeyby"
1224
- ],
1225
- "control": [
1226
- "control_forever",
1227
- "control_if"
1228
- ],
1229
- "operator": [],
1230
- "sensing": [],
1231
- "looks": [],
1232
- "sounds": [],
1233
- "events": [],
1234
- "data": [],
1235
- "opcode_counts": [
1236
- {
1237
- "opcode": "event_whenkeypressed",
1238
- "count": 1
1239
- },
1240
- {
1241
- "opcode": "control_if",
1242
- "count": 1
1243
- },
1244
- {
1245
- "opcode": "control_forever",
1246
- "count": 1
1247
- },
1248
- {
1249
- "opcode": "motion_changeyby",
1250
- "count": 2
1251
- }
1252
- ]
1253
- }
1254
- ]
1255
- },
1256
- "ball": {
1257
- "description": "Obstacle movement and interaction",
1258
- "plans": [
1259
- {
1260
- "event": "event_whenflagclicked",
1261
- "logic": "when green flag clicked\n go to x: (0) y: (100)\n set [ballSpeed v] to (5)\n forever\n glide (2) seconds to x: (-240) y: (100)\n
1262
- if <(x position) < (-235)> then\n set x to (240)\n end\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n stop [all v]\n end\n end",
1263
- "motion": [
1264
- "motion_gotoxy",
1265
- "motion_glidesecstoxy",
1266
- "motion_xposition",
1267
- "motion_setx"
1268
- ],
1269
- "control": [
1270
- "control_forever",
1271
- "control_if",
1272
- "control_stop"
1273
- ],
1274
- "operator": [
1275
- "operator_lt"
1276
- ],
1277
- "sensing": [
1278
- "sensing_istouching"
1279
- ],
1280
- "looks": [],
1281
- "sounds": [],
1282
- "events": [
1283
- "event_broadcast"
1284
- ],
1285
- "data": [],
1286
- "opcode_counts": [
1287
- {
1288
- "opcode": "event_whenflagclicked",
1289
- "count": 1
1290
- },
1291
- {
1292
- "opcode": "motion_gotoxy",
1293
- "count": 1
1294
- },
1295
- {
1296
- "opcode": "motion_glidesecstoxy",
1297
- "count": 1
1298
- },
1299
- {
1300
- "opcode": "motion_xposition",
1301
- "count": 1
1302
- },
1303
- {
1304
- "opcode": "motion_setx",
1305
- "count": 1
1306
- },
1307
- {
1308
- "opcode": "control_forever",
1309
- "count": 1
1310
- },
1311
- {
1312
- "opcode": "control_if",
1313
- "count": 2
1314
- },
1315
- {
1316
- "opcode": "operator_lt",
1317
- "count": 1
1318
- },
1319
- {
1320
- "opcode": "sensing_istouching",
1321
- "count": 1
1322
- },
1323
- {
1324
- "opcode": "event_broadcast",
1325
- "count": 1
1326
- },
1327
- {
1328
- "opcode": "control_stop",
1329
- "count": 1
1330
- },
1331
- {
1332
- "opcode": "data_setvariableto",
1333
- "count": 1
1334
- }
1335
- ]
1336
- }
1337
- ]
1338
- }
1339
- }
1340
- [ALL OPCODE BLCOKS KEY 2]: {'event_whenflagclicked_1': {'block_name': 'when green flag pressed', 'block_type': 'Events', 'op_code': 'event_whenflagclicked', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.', 'inputs': {}, 'fields': {}, 'shadow': False, 'topLevel': True, 'id': 'event_whenflagclicked_1', 'parent': None, 'next': 'data_setvariableto_1'}, 'data_setvariableto_1': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 0}}, 'fields': {'VARIABLE': ['score', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_1', 'parent': 'event_whenflagclicked_1', 'next': 'data_setvariableto_2'}, 'data_setvariableto_2': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 3}}, 'fields': {'VARIABLE': ['lives', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_2', 'parent': 'data_setvariableto_1', 'next': 'data_showvariable_1'}, 'data_showvariable_1': {'block_name': 'show variable [my variable v]', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_showvariable', 'functionality': "Makes a variable's monitor visible on the stage.", 'inputs': {}, 'fields': {'VARIABLE': ['score', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_showvariable_1', 'parent': 'data_setvariableto_2', 'next': 'data_showvariable_2'}, 'data_showvariable_2': {'block_name': 'show variable [my variable v]', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_showvariable', 'functionality': "Makes a variable's monitor visible on the stage.", 'inputs': {}, 'fields': {'VARIABLE': ['lives', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_showvariable_2', 'parent': 'data_showvariable_1', 'next': 'event_broadcast_1'}, 'event_broadcast_1': {'block_name': 'broadcast ()', 'block_type': 'Events', 'block_shape': 'Stack Block', 'op_code': 'event_broadcast', 'functionality': "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.", 'inputs': {'BROADCAST_INPUT': {'kind': 'menu', 'option': 'Game Start'}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'event_broadcast_1', 'parent': 'data_showvariable_2', 'next': None}}
1341
- 2025-07-25 14:08:27,550 - __main__ - INFO - Action blocks added for sprite 'Stage' by OverallBlockBuilderNode.
1342
- [ALL OPCODE BLCOKS KEY 2]: {'event_whenbroadcastreceived_1': {'block_name': 'when I receive ()', 'block_type': 'Events', 'op_code': 'event_whenbroadcastreceived', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script upon the reception of a specific broadcast message. This mechanism facilitates indirect communication between sprites or the stage.', 'inputs': {}, 'fields': {'BROADCAST_OPTION': ['Game Over ', None]}, 'shadow': False, 'topLevel': True, 'id': 'event_whenbroadcastreceived_1', 'parent': None, 'next': 'event_broadcast_1'}, 'event_broadcast_1': {'block_name': 'broadcast ()', 'block_type': 'Events', 'block_shape': 'Stack Block', 'op_code': 'event_broadcast', 'functionality': "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.", 'inputs': {'BROADCAST_INPUT': {'kind': 'menu', 'option': 'Reset Game'}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'event_broadcast_1', 'parent': 'event_whenbroadcastreceived_1', 'next': 'data_setvariableto_1'}, 'data_setvariableto_1': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 0}}, 'fields': {'VARIABLE': ['score', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_1', 'parent': 'event_broadcast_1', 'next': 'data_setvariableto_2'}, 'data_setvariableto_2': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 3}}, 'fields': {'VARIABLE': ['lives', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_2', 'parent': 'data_setvariableto_1', 'next': None}}
1343
- 2025-07-25 14:08:27,551 - __main__ - INFO - Action blocks added for sprite 'Stage' by OverallBlockBuilderNode.
1344
- [ALL OPCODE BLCOKS KEY 2]: {'event_whenflagclicked_1': {'block_name': 'when green flag pressed', 'block_type': 'Events', 'op_code': 'event_whenflagclicked', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.', 'inputs': {}, 'fields': {}, 'shadow': False, 'topLevel': True, 'id': 'event_whenflagclicked_1', 'parent': None, 'next': 'motion_gotoxy_1'}, 'motion_gotoxy_1': {'block_name': 'go to x: () y: ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_gotoxy', 'functionality': 'Moves the sprite to the specified X and Y coordinates on the stage.', 'inputs': {'X': {'kind': 'value', 'value': 0}, 'Y': {'kind': 'value', 'value': -100}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_gotoxy_1', 'parent': 'event_whenflagclicked_1', 'next': 'data_setvariableto_1'}, 'data_setvariableto_1': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 0}}, 'fields': {'VARIABLE': ['speed', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_1', 'parent': 'motion_gotoxy_1', 'next': None}}
1345
- 2025-07-25 14:08:27,552 - __main__ - INFO - Action blocks added for sprite 'Cat' by OverallBlockBuilderNode.
1346
- [ALL OPCODE BLCOKS KEY 2]: {'event_whenkeypressed_1': {'block_name': 'when () key pressed', 'block_type': 'Events', 'op_code': 'event_whenkeypressed', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when a specified keyboard key is pressed.', 'inputs': {}, 'fields': {'KEY_OPTION': ['right arrow ', None]}, 'shadow': False, 'topLevel': True, 'id': 'event_whenkeypressed_1', 'parent': None, 'next': 'motion_changexby_1'}, 'motion_changexby_1': {'block_name': 'change x by ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_changexby', 'functionality': "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.", 'inputs': {'DX': {'kind': 'value', 'value': 10}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_changexby_1', 'parent': 'event_whenkeypressed_1', 'next': None}}
1347
- 2025-07-25 14:08:27,553 - __main__ - INFO - Action blocks added for sprite 'Cat' by OverallBlockBuilderNode.
1348
- [ALL OPCODE BLCOKS KEY 2]: {'event_whenkeypressed_1': {'block_name': 'when () key pressed', 'block_type': 'Events', 'op_code': 'event_whenkeypressed', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when a specified keyboard key is pressed.', 'inputs': {}, 'fields': {'KEY_OPTION': ['left arrow ', None]}, 'shadow': False, 'topLevel': True, 'id': 'event_whenkeypressed_1', 'parent': None, 'next': 'motion_changexby_1'}, 'motion_changexby_1': {'block_name': 'change x by ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_changexby', 'functionality': "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.", 'inputs': {'DX': {'kind': 'value', 'value': -10}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_changexby_1', 'parent': 'event_whenkeypressed_1', 'next': None}}
1349
- 2025-07-25 14:08:27,554 - __main__ - INFO - Action blocks added for sprite 'Cat' by OverallBlockBuilderNode.
1350
- [THE CONDA MATCH]------------->((y position)) = (-100)
1351
- the stmt was this ((y position)) = (-100) and parsed was this ((y position)) = (-100)
1352
- [ALL OPCODE BLCOKS KEY 2]: {'event_whenkeypressed_1': {'block_name': 'when () key pressed', 'block_type': 'Events', 'op_code': 'event_whenkeypressed', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when a specified keyboard key is pressed.', 'inputs': {}, 'fields': {'KEY_OPTION': ['space ', None]}, 'shadow': False, 'topLevel': True, 'id': 'event_whenkeypressed_1', 'parent': None, 'next': 'control_if_1'}, 'control_if_1': {'block_name': 'if <> then', 'block_type': 'Control', 'block_shape': 'C-Block', 'op_code': 'control_if', 'functionality': 'Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]', 'inputs': {'CONDITION': {'kind': 'block', 'block': 'operator_equals_1'}, 'SUBSTACK': [2, 'control_forever_1']}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'control_if_1', 'parent': 'event_whenkeypressed_1', 'next': None}, 'motion_yposition_1': {'block_name': '(y position)', 'block_type': 'Motion', 'block_shape': 'Reporter Block', 'op_code': 'motion_yposition', 'functionality': 'Reports the current Y coordinate of the sprite on the stage.[NOTE: not used in stage/backdrops]', 'inputs': {}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_yposition_1', 'parent': 'operator_equals_1', 'next': None}, 'operator_equals_1': {'block_name': '<() = ()>', 'block_type': 'operator', 'block_shape': 'Boolean Block', 'op_code': 'operator_equals', 'functionality': 'Checks if two values are equal.', 'inputs': {'OPERAND1': {'kind': 'block', 'block': 'motion_yposition_1'}, 'OPERAND2': {'kind': 'value', 'value': -100}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'operator_equals_1', 'parent': 'control_if_1', 'next': None}, 'control_forever_1': {'block_name': 'forever', 'block_type': 'Control', 'block_shape': 'C-Block', 'op_code': 'control_forever', 'functionality': 'Continuously runs the blocks inside it.', 'inputs': {'SUBSTACK': [2, 'motion_changeyby_1']}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'control_forever_1', 'parent': 'control_if_1', 'next': None}, 'motion_changeyby_1': {'block_name': 'change y by ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_changeyby', 'functionality': "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.", 'inputs': {'DY': {'kind': 'value', 'value': 10}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_changeyby_1', 'parent': 'control_forever_1', 'next': 'control_wait_1'}, 'control_wait_1': {'block_name': 'wait () seconds', 'block_type': 'Control', 'block_shape': 'Stack Block', 'op_code': 'control_wait', 'functionality': 'Pauses the script for a specified duration.', 'inputs': {'DURATION': {'kind': 'value', 'value': 0.1}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'control_wait_1', 'parent': 'motion_changeyby_1', 'next': 'motion_changeyby_2'}, 'motion_changeyby_2': {'block_name': 'change y by ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_changeyby', 'functionality': "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.", 'inputs': {'DY': {'kind': 'value', 'value': -10}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_changeyby_2', 'parent': 'control_wait_1', 'next': 'control_wait_2'}, 'control_wait_2': {'block_name': 'wait () seconds', 'block_type': 'Control', 'block_shape': 'Stack Block', 'op_code': 'control_wait', 'functionality': 'Pauses the script for a specified duration.', 'inputs': {'DURATION': {'kind': 'value', 'value': 0.1}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'control_wait_2', 'parent': 'motion_changeyby_2', 'next': None}}
1353
- 2025-07-25 14:08:27,557 - __main__ - INFO - Action blocks added for sprite 'Cat' by OverallBlockBuilderNode.
1354
- Error generating plan from blocks: Can't parse reporter or value: 2) seconds to x: (
1355
- 2025-07-25 14:08:27,560 - __main__ - INFO - Action blocks added for sprite 'ball' by OverallBlockBuilderNode.
1356
- 2025-07-25 14:08:27,562 - __main__ - INFO - Final project JSON saved to generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020\project.json
1357
- 2025-07-25 14:08:27,586 - __main__ - INFO - Project folder zipped to: D:\DEV PATEL\2025\scratch_VLM\scratch_agent\generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020.zip
1358
- 2025-07-25 14:08:27,586 - __main__ - INFO - Renamed D:\DEV PATEL\2025\scratch_VLM\scratch_agent\generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020.zip to generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020.sb3
1359
- 2025-07-25 14:08:27,587 - __main__ - INFO - Successfully created SB3 file: generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020.sb3
1360
- 2025-07-25 14:08:27,587 - werkzeug - INFO - 127.0.0.1 - - [25/Jul/2025 14:08:27] "POST /generate_game HTTP/1.1" 200 -
1361
-
1362
- Raw response from LLM [OverallPlannerNode 2]: ```json
1363
- {
1364
- "action_overall_flow": {
1365
- "Stage": {
1366
- "description": "Background and global game state management, including broadcasts, rewards, and score.",
1367
- "plans": [
1368
- {
1369
- "event": "event_whenflagclicked",
1370
- "logic": "when green flag clicked\nswitch backdrop to [blue sky v]\nset [score v] to (0)\nshow variable [score v]\nbroadcast [Game Start v]",
1371
- "motion": [],
1372
- "control": [],
1373
- "operator": [],
1374
- "sensing": [],
1375
- "looks": [
1376
- "looks_switchbackdropto"
1377
- ],
1378
- "sounds": [],
1379
- "events": [
1380
- "event_broadcast"
1381
- ],
1382
- "data": [
1383
- "data_setvariableto",
1384
- "data_showvariable"
1385
- ]
1386
- },
1387
- {
1388
- "event": "event_whenbroadcastreceived",
1389
- "logic": "when I receive [Game Over v]\nif <(score) > ([High Score v])> then\nset [High Score v] to (score)\nend\nswitch backdrop to [Game Over v]",
1390
- "motion": [],
1391
- "control": [
1392
- "control_if"
1393
- ],
1394
- "operator": [
1395
- "operator_gt"
1396
- ],
1397
- "sensing": [],
1398
- "looks": [
1399
- "looks_switchbackdropto"
1400
- ],
1401
- "sounds": [],
1402
- "events": [],
1403
- "data": [
1404
- "data_setvariableto"
1405
- ]
1406
- }
1407
- ]
1408
- },
1409
- "Cat": {
1410
- "description": "Main character (cat) actions",
1411
- "plans": [
1412
- {
1413
- "event": "event_whenflagclicked",
1414
- "logic": "when green flag clicked\ngo to x: (0) y: (-120)\nend",
1415
- "motion": [
1416
- "motion_gotoxy"
1417
- ],
1418
- "control": [],
1419
- "operator": [],
1420
- "sensing": [],
1421
- "looks": [],
1422
- "sounds": [],
1423
- "events": [],
1424
- "data": []
1425
- },
1426
- {
1427
- "event": "event_whenkeypressed",
1428
- "logic": "when [space v] key pressed\nif <((y position)) = (-120)> then\nrepeat (10)\nchange y by (10)\nwait (0.1) seconds\nchange y by (-10)\nwait (0.1) seconds\nend\nend",
1429
- "motion": [
1430
- "motion_changeyby"
1431
- ],
1432
- "control": [
1433
- "control_repeat",
1434
- "control_if",
1435
- "control_wait"
1436
- ],
1437
- "operator": [],
1438
- "sensing": [],
1439
- "looks": [],
1440
- "sounds": [],
1441
- "events": [],
1442
- "data": []
1443
- }
1444
- ]
1445
- },
1446
- "ball": {
1447
- "description": "Obstacle movement and interaction",
1448
- "plans": [
1449
- {
1450
- "event": "event_whenflagclicked",
1451
- "logic": "when green flag clicked\ngo to x: (130) y: (0)\nforever\nchange x by (-5)\nif <((x position)) < (-130)> then\nset x to (130)\nend\nif <touching [Cat v]?> then\nbroadcast [Game Over v]\nstop [all v]\nend\nend",
1452
- "motion": [
1453
- "motion_gotoxy",
1454
- "motion_changexby",
1455
- "motion_setx"
1456
- ],
1457
- "control": [
1458
- "control_forever",
1459
- "control_if",
1460
- "control_stop"
1461
- ],
1462
- "operator": [],
1463
- "sensing": [
1464
- "sensing_touchingobject"
1465
- ],
1466
- "looks": [],
1467
- "sounds": [],
1468
- "events": [
1469
- "event_broadcast"
1470
- ],
1471
- "data": []
1472
- }
1473
- ]
1474
- }
1475
- }
1476
- }
1477
- ```
1478
-
1479
- [OVREALL REFINED LOGIC]: {'Stage': {'description': 'Background and global game state management, including broadcasts, rewards, and score.', 'plans': [{'event': 'event_whenflagclicked', 'logic': '\nwhen green flag clicked\n switch backdrop to [blue sky v]\n set [score v] to (0)\n show variable [score v]\n broadcast [Game Start v]\nend\n', 'motion': [], 'control': [], 'operator': [], 'sensing': [], 'looks': ['looks_switchbackdropto'], 'sounds': [], 'events': ['event_broadcast'], 'data': ['data_setvariableto', 'data_showvariable']}, {'event': 'event_whenbroadcastreceived', 'logic': '\n when I receive [Game Over v]\n if <((score) > (([High Score v])))> then\n set [High Score v] to ((score) v)\n end\n switch backdrop to [Game Over v]\n end\n', 'motion': [], 'control': ['control_if'], 'operator': ['operator_gt'], 'sensing': [], 'looks': ['looks_switchbackdropto'], 'sounds': [], 'events': [], 'data': ['data_setvariableto']}]}, 'Cat': {'description': 'Main character (cat) actions', 'plans': [{'event': 'event_whenflagclicked', 'logic': '\nwhen green flag clicked\n go to x: (0) y: (-120)\n set [score v] to (0)\n show variable [score v]\n forever\n change x by (5)\n if <((x position)) > (240)> then\n go to x: (-240) y: ((y position))\n end\n if <((y position)) < (-150)> then\n change y by (5)\n end\n if <((y position)) > (150)> then\n change y by (-5)\n end\n end\nend\n', 'motion': ['motion_gotoxy'], 'control': [], 'operator': [], 'sensing': [], 'looks': [], 'sounds': [], 'events': [], 'data': []}, {'event': 'event_whenkeypressed', 'logic': '\nwhen [space v] key pressed\n if <((y position)) = (-120)> then\n set [jump height v] to (10)\n set [gravity v] to (1)\n repeat (10)\n change y by (([jump height v]) * (1))\n set [jump height v] to (([jump height v]) - ([gravity v])))\n wait (0.1) seconds\n change y by (-(([jump height v]) * (1)))\n wait (0.1) seconds\n end\n end\nend\n', 'motion': ['motion_changeyby'], 'control': ['control_repeat', 'control_if', 'control_wait'], 'operator': [], 'sensing': [], 'looks': [], 'sounds': [], 'events': [], 'data': []}]}, 'ball': {'description': 'Obstacle movement and interaction', 'plans': [{'event': 'event_whenflagclicked', 'logic': '\nwhen green flag clicked\ngo to x: (130) y: (0)\nforever\nchange x by (-5)\nif <((x position)) < (-130)> then\nset x to (130)\nend\nif <touching [Cat v]?> then\nbroadcast [Game Over v]\nstop [all v]\nend\nend\n', 'motion': ['motion_gotoxy', 'motion_changexby', 'motion_setx'], 'control': ['control_forever', 'control_if', 'control_stop'], 'operator': [], 'sensing': ['sensing_touchingobject'], 'looks': [], 'sounds': [], 'events': ['event_broadcast'], 'data': []}]}}
1480
-
1481
-
1482
- [Refined Action Plan]: {
1483
- "action_overall_flow": {
1484
- "Stage": {
1485
- "description": "Background and global game state management, including broadcasts, rewards, and score.",
1486
- "plans": [
1487
- {
1488
- "event": "event_whenflagclicked",
1489
- "logic": "when green flag clicked\n set [score v] to (0)\n show variable [score v]\n broadcast [Game Start v]",
1490
- "control": [
1491
- "control_broadcast"
1492
- ],
1493
- "data": [
1494
- "data_setvariableto",
1495
- "data_showvariable"
1496
- ],
1497
- "events": [
1498
- "event_broadcast"
1499
- ]
1500
- },
1501
- {
1502
- "event": "event_whenbroadcastreceived",
1503
- "logic": "when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n switch backdrop to [Game Over v]",
1504
- "control": [
1505
- "control_if"
1506
- ],
1507
- "operator": [
1508
- "operator_gt"
1509
- ],
1510
- "looks": [
1511
- "looks_switchbackdropto"
1512
- ],
1513
- "data": [
1514
- "data_setvariableto"
1515
- ]
1516
- }
1517
- ]
1518
- },
1519
- "Cat": {
1520
- "description": "Main character (cat) actions",
1521
- "plans": [
1522
- {
1523
- "event": "event_whenflagclicked",
1524
- "logic": "when green flag clicked\n go to x: (0) y: (-50)\n set [speed v] to (5)\n forever\n change x by ([speed v])\n if <((x position)) > (240)> then\n set x to (-240)\n end\n if <((x position)) < (-240)> then\n set x to (240)\n end\n end",
1525
- "motion": [
1526
- "motion_gotoxy",
1527
- "motion_changexby"
1528
- ],
1529
- "control": [
1530
- "control_forever",
1531
- "control_if"
1532
- ],
1533
- "operator": [
1534
- "operator_gt",
1535
- "operator_lt"
1536
- ]
1537
- },
1538
- {
1539
- "event": "event_whenkeypressed",
1540
- "logic": "when [space v] key pressed\n change y by (100)\n wait (0.2) seconds\n change y by (-100)",
1541
- "motion": [
1542
- "motion_changeyby"
1543
- ],
1544
- "control": [
1545
- "control_wait"
1546
- ]
1547
- }
1548
- ]
1549
- },
1550
- "ball": {
1551
- "description": "Obstacle movement and interaction",
1552
- "plans": [
1553
- {
1554
- "event": "event_whenflagclicked",
1555
- "logic": "when green flag clicked\n go to x: (100) y: (50)\n forever\n glide (2) seconds to x: (-240) y: (50)\n if <((x position)) < (-235)> then\n set x to (240)\n end\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n stop [all v]\n end\n end",
1556
- "motion": [
1557
- "motion_gotoxy",
1558
- "motion_glidesecstoxy",
1559
- "motion_xposition",
1560
- "motion_setx"
1561
- ],
1562
- "control": [
1563
- "control_forever",
1564
- "control_if",
1565
- "control_stop"
1566
- ],
1567
- "sensing": [
1568
- "sensing_istouching"
1569
- ],
1570
- "events": [
1571
- "event_broadcast"
1572
- ]
1573
- }
1574
- ]
1575
- }
1576
- }
1577
- }