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import React, { useRef, useEffect, useState } from 'react';
import './App.css';

function App() {
  const audioContextRef = useRef(null);
  const analyserRef = useRef(null);
  const gainNodeRef = useRef(null);
  const bassFilterRef = useRef(null);
  const trebleFilterRef = useRef(null);
  const sourceRef = useRef(null);
  const canvasRef = useRef(null);
  const animationFrameIdRef = useRef(null);

  const [isPlaying, setIsPlaying] = useState(false);
  const [volume, setVolume] = useState(0.7);
  const [bass, setBass] = useState(0);
  const [treble, setTreble] = useState(0);

  useEffect(() => {
    // Initialize AudioContext and nodes
    audioContextRef.current = new (window.AudioContext || window.webkitAudioContext)();
    analyserRef.current = audioContextRef.current.createAnalyser();
    gainNodeRef.current = audioContextRef.current.createGain();
    bassFilterRef.current = audioContextRef.current.createBiquadFilter();
    trebleFilterRef.current = audioContextRef.current.createBiquadFilter();

    // Configure filters
    bassFilterRef.current.type = 'lowshelf';
    bassFilterRef.current.frequency.value = 250; // Bass frequency
    trebleFilterRef.current.type = 'highshelf';
    trebleFilterRef.current.frequency.value = 4000; // Treble frequency

    // Connect nodes: Source -> Bass -> Treble -> Gain -> Analyser -> Destination
    // Source will be connected when audio starts playing
    bassFilterRef.current.connect(trebleFilterRef.current);
    trebleFilterRef.current.connect(gainNodeRef.current);
    gainNodeRef.current.connect(analyserRef.current);
    analyserRef.current.connect(audioContextRef.current.destination);

    // Set initial volume
    gainNodeRef.current.gain.value = volume;

    // Clean up on unmount
    return () => {
      if (animationFrameIdRef.current) {
        cancelAnimationFrame(animationFrameIdRef.current);
      }
      if (audioContextRef.current) {
        audioContextRef.current.close();
      }
    };
  }, []);

  useEffect(() => {
    if (gainNodeRef.current) {
      gainNodeRef.current.gain.value = volume;
    }
  }, [volume]);

  useEffect(() => {
    if (bassFilterRef.current) {
      bassFilterRef.current.gain.value = bass; // Gain in dB
    }
  }, [bass]);

  useEffect(() => {
    if (trebleFilterRef.current) {
      trebleFilterRef.current.gain.value = treble; // Gain in dB
    }
  }, [treble]);

  const loadAndPlayAudio = async () => {
    if (sourceRef.current) {
      sourceRef.current.stop();
      sourceRef.current.disconnect();
    }

    // For demonstration, we'll use a dummy audio source.
    // In a real app, you'd fetch an actual audio file.
    const response = await fetch('https://www.soundhelix.com/examples/mp3/SoundHelix-Song-1.mp3');
    const arrayBuffer = await response.arrayBuffer();
    const audioBuffer = await audioContextRef.current.decodeAudioData(arrayBuffer);

    sourceRef.current = audioContextRef.current.createBufferSource();
    sourceRef.current.buffer = audioBuffer;
    sourceRef.current.loop = true;
    sourceRef.current.connect(bassFilterRef.current);
    sourceRef.current.start(0);
    setIsPlaying(true);
    drawVisualizer();
  };

  const togglePlayPause = () => {
    if (audioContextRef.current.state === 'suspended') {
      audioContextRef.current.resume();
    } else if (audioContextRef.current.state === 'running' && isPlaying) {
      audioContextRef.current.suspend();
    } else if (audioContextRef.current.state === 'suspended' && !isPlaying) {
      audioContextRef.current.resume();
    }

    if (!isPlaying && !sourceRef.current) {
      loadAndPlayAudio();
    } else {
      setIsPlaying(!isPlaying);
    }
  };

  const drawVisualizer = () => {
    const canvas = canvasRef.current;
    if (!canvas) return;
    const ctx = canvas.getContext('2d');
    const WIDTH = canvas.width;
    const HEIGHT = canvas.height;

    analyserRef.current.fftSize = 256;
    const bufferLength = analyserRef.current.frequencyBinCount;
    const dataArray = new Uint8Array(bufferLength);

    const renderFrame = () => {
      animationFrameIdRef.current = requestAnimationFrame(renderFrame);

      analyserRef.current.getByteFrequencyData(dataArray);

      ctx.clearRect(0, 0, WIDTH, HEIGHT);
      ctx.fillStyle = 'rgb(0, 0, 0)';
      ctx.fillRect(0, 0, WIDTH, HEIGHT);

      const barWidth = (WIDTH / bufferLength) * 2.5;
      let x = 0;

      for (let i = 0; i < bufferLength; i++) {
        const barHeight = dataArray[i] / 2;

        ctx.fillStyle = 'rgb(' + (barHeight + 100) + ',50,50)';
        ctx.fillRect(x, HEIGHT - barHeight / 2, barWidth, barHeight);

        x += barWidth + 1;
      }
    };

    renderFrame();
  };

  // Placeholder for Telegram Mini App SDK initialization
  useEffect(() => {
    if (window.Telegram && window.Telegram.WebApp) {
      window.Telegram.WebApp.ready();
      window.Telegram.WebApp.expand();
      console.log('Telegram Mini App initialized');
      // Example: Set a button in Telegram
      // window.Telegram.WebApp.MainButton.setText('Play Audio').show();
      // window.Telegram.WebApp.MainButton.onClick(() => togglePlayPause());
    }
  }, []);

  return (
    <div className="App">
      <header className="App-header">
        <h1>HCY Audio System Clone</h1>
        <canvas ref={canvasRef} width="300" height="100"></canvas>
        <div className="controls">
          <button onClick={togglePlayPause}>
            {isPlaying ? 'Pause' : 'Play'}
          </button>
          <div>
            <label>Volume:</label>
            <input
              type="range"
              min="0"
              max="1"
              step="0.01"
              value={volume}
              onChange={(e) => setVolume(parseFloat(e.target.value))}
            />
          </div>
          <div>
            <label>Bass:</label>
            <input
              type="range"
              min="-20"
              max="20"
              step="1"
              value={bass}
              onChange={(e) => setBass(parseFloat(e.target.value))}
            />
          </div>
          <div>
            <label>Treble:</label>
            <input
              type="range"
              min="-20"
              max="20"
              step="1"
              value={treble}
              onChange={(e) => setTreble(parseFloat(e.target.value))}
            />
          </div>
        </div>
      </header>
    </div>
  );
}

export default App;