| <!doctype html> |
| <html lang="en"> |
| <head> |
| <meta charset="utf-8"> |
| <meta name="viewport" content="width=device-width, initial-scale=1"> |
| <title>Voxel downsampling — geometry preservation study</title> |
| <style> |
| :root { |
| --bg: #ffffff; --fg: #16181d; --muted: #5d6470; --line: #e3e6ea; |
| --accent: #2c7fb8; --safe: #e8f4fb; --aggr: #fdf1e6; --code: #f5f6f8; |
| } |
| @media (prefers-color-scheme: dark) { |
| :root { |
| --bg: #14161a; --fg: #e8eaed; --muted: #9aa3af; --line: #2a2e35; |
| --accent: #6ab7e6; --safe: #17303f; --aggr: #3a2b1c; --code: #1c1f25; |
| } |
| } |
| * { box-sizing: border-box; } |
| body { |
| margin: 0; padding: 2.5rem 1.25rem 5rem; |
| background: var(--bg); color: var(--fg); |
| font: 16px/1.65 -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif; |
| } |
| main { max-width: 1080px; margin: 0 auto; } |
| h1 { font-size: 1.9rem; line-height: 1.25; margin: 0 0 .4rem; letter-spacing: -.02em; } |
| h2 { font-size: 1.2rem; margin: 3rem 0 .6rem; letter-spacing: -.01em; } |
| .sub { color: var(--muted); margin: 0 0 2rem; } |
| p { margin: 0 0 1rem; } |
| code { background: var(--code); padding: .12em .4em; border-radius: 4px; |
| font: .875em/1.4 ui-monospace, SFMono-Regular, Menlo, monospace; } |
| a { color: var(--accent); } |
| |
| .cards { display: grid; gap: .75rem; grid-template-columns: repeat(auto-fit, minmax(165px, 1fr)); margin: 1.5rem 0 0; } |
| .card { border: 1px solid var(--line); border-radius: 10px; padding: .85rem 1rem; } |
| .card .k { font-size: .74rem; text-transform: uppercase; letter-spacing: .06em; color: var(--muted); } |
| .card .v { font-size: 1.45rem; font-weight: 600; letter-spacing: -.02em; margin-top: .15rem; } |
| .card .n { font-size: .8rem; color: var(--muted); } |
| |
| .scroll { overflow-x: auto; margin: 1rem 0; } |
| table { border-collapse: collapse; width: 100%; font-size: .875rem; white-space: nowrap; } |
| th, td { padding: .45rem .6rem; text-align: right; border-bottom: 1px solid var(--line); } |
| th { font-weight: 600; color: var(--muted); font-size: .78rem; text-transform: uppercase; |
| letter-spacing: .04em; text-align: right; } |
| th:first-child, td:first-child { text-align: left; } |
| td.note { text-align: left; color: var(--muted); font-size: .8rem; } |
| tr.safe { background: var(--safe); } |
| tr.aggr { background: var(--aggr); } |
| tbody tr.safe td, tbody tr.aggr td { font-weight: 600; } |
| |
| figure { margin: 1rem 0 0; } |
| figure img { width: 100%; max-width: 100%; border: 1px solid var(--line); border-radius: 8px; background: #fff; } |
| figcaption { color: var(--muted); font-size: .85rem; margin-top: .5rem; } |
| |
| ul { margin: 0 0 1rem; padding-left: 1.2rem; } |
| li { margin-bottom: .35rem; } |
| .files a { text-decoration: none; } |
| .files li { font-size: .92rem; } |
| .size { color: var(--muted); font-size: .82rem; } |
| hr { border: 0; border-top: 1px solid var(--line); margin: 3rem 0 0; } |
| footer { color: var(--muted); font-size: .85rem; margin-top: 1rem; } |
| </style> |
| </head> |
| <body> |
| <main> |
|
|
| <h1>Voxel downsampling with geometry preservation</h1> |
| <p class="sub">How far can <code>bigpointcloud_001.ply</code> be reduced before its geometry starts to go? |
| Measured, not eyeballed.</p> |
|
|
| <div class="cards"> |
| <div class="card"><div class="k">Input</div><div class="v">11,357</div><div class="n">points, with normals + RGB</div></div> |
| <div class="card"><div class="k">Native resolution</div><div class="v">0.140</div><div class="n">mean nearest-neighbour spacing</div></div> |
| <div class="card"><div class="k">Safe voxel</div><div class="v">0.210</div><div class="n">8,832 pts — 78% kept</div></div> |
| <div class="card"><div class="k">Aggressive voxel</div><div class="v">0.279</div><div class="n">5,592 pts — 49% kept</div></div> |
| </div> |
|
|
| <h2>Method</h2> |
| <p>Voxel size is chosen against an error budget rather than by guesswork. Every candidate is scored by |
| how far the surface actually moved — the distance from each original point to the nearest kept point — |
| plus how much the normals rotated and whether the bounding box shrank. The natural yardstick is the |
| cloud's own nearest-neighbour spacing (0.140): a downsample that perturbs the surface by less than |
| that has not degraded it beyond the noise the original sampling already carries.</p> |
| <ul> |
| <li><strong>safe</strong> — largest voxel whose <em>95th-percentile</em> error stays under one NN spacing</li> |
| <li><strong>aggressive</strong> — largest voxel whose <em>mean</em> error stays under one NN spacing</li> |
| </ul> |
|
|
| <h2>Voxel-size sweep</h2> |
| <div class="scroll"> |
| <table> |
| <thead><tr> |
| <th>voxel</th><th>× NN</th><th>points</th><th>kept</th><th>mean err</th><th>RMS</th> |
| <th>p95</th><th>Hausdorff</th><th>normal dev</th><th>bbox shrink</th><th></th> |
| </tr></thead> |
| <tbody> |
| <tr><td>0.070</td><td>0.5×</td><td>11,320</td><td>99.7%</td><td>0.0002</td><td>0.0022</td><td>0.0000</td><td>0.0409</td><td>0.1°</td><td>0.00%</td><td class=note></td></tr> |
| <tr><td>0.105</td><td>0.7×</td><td>11,138</td><td>98.1%</td><td>0.0015</td><td>0.0080</td><td>0.0000</td><td>0.0788</td><td>0.4°</td><td>0.00%</td><td class=note></td></tr> |
| <tr><td>0.140</td><td>1.0×</td><td>10,705</td><td>94.3%</td><td>0.0058</td><td>0.0179</td><td>0.0540</td><td>0.0952</td><td>1.4°</td><td>0.18%</td><td class=note></td></tr> |
| <tr class="safe"><td>0.210</td><td>1.5×</td><td>8,832</td><td>77.8%</td><td>0.0315</td><td>0.0507</td><td>0.0990</td><td>0.1598</td><td>5.7°</td><td>0.28%</td><td class=note>safe</td></tr> |
| <tr class="aggr"><td>0.279</td><td>2.0×</td><td>5,592</td><td>49.2%</td><td>0.0829</td><td>0.0960</td><td>0.1536</td><td>0.2145</td><td>13.3°</td><td>0.35%</td><td class=note>aggressive</td></tr> |
| <tr><td>0.419</td><td>3.0×</td><td>2,620</td><td>23.1%</td><td>0.1467</td><td>0.1567</td><td>0.2357</td><td>0.3530</td><td>23.0°</td><td>1.15%</td><td class=note>geometry degrading</td></tr> |
| <tr><td>0.559</td><td>4.0×</td><td>1,511</td><td>13.3%</td><td>0.1999</td><td>0.2139</td><td>0.3175</td><td>0.4801</td><td>28.3°</td><td>1.50%</td><td class=note>geometry degrading</td></tr> |
| <tr><td>0.838</td><td>6.0×</td><td>655</td><td>5.8%</td><td>0.3102</td><td>0.3330</td><td>0.5034</td><td>0.7154</td><td>33.4°</td><td>4.69%</td><td class=note>geometry degrading</td></tr> |
| <tr><td>1.117</td><td>8.0×</td><td>385</td><td>3.4%</td><td>0.4017</td><td>0.4271</td><td>0.6343</td><td>0.9313</td><td>39.4°</td><td>11.05%</td><td class=note>geometry degrading</td></tr> |
| <tr><td>1.676</td><td>12.0×</td><td>163</td><td>1.4%</td><td>0.5899</td><td>0.6305</td><td>0.9446</td><td>1.2392</td><td>45.3°</td><td>15.01%</td><td class=note>geometry degrading</td></tr> |
| </tbody> |
| </table> |
| </div> |
| <p>Geometry holds to about 0.28 — half the points, surface displaced 0.083 units on average |
| (0.4% of the 20.7-unit bbox diagonal), normals within 13°. Past 0.42 it degrades quickly: normals |
| swing 23°+, and by voxel 1.1 the bounding box itself has lost 11%, meaning thin structure is being |
| erased outright rather than merely thinned.</p> |
|
|
| <figure> |
| <img src="sweep.png" alt="Points kept, surface error and normal deviation versus voxel size"> |
| <figcaption>Point count falls off a cliff well before the error curves rise steeply — the region |
| left of the green line buys a large reduction almost for free.</figcaption> |
| </figure> |
|
|
| <h2>Visual comparison</h2> |
| <figure> |
| <img src="comparison.png" alt="Original, safe voxel, aggressive voxel and random baseline, in two views"> |
| <figcaption>Original · voxel 0.210 · voxel 0.279 · random subsample at the same budget. Colours are |
| the cloud's own RGB; point size is identical across panels, so density differences are real.</figcaption> |
| </figure> |
| <p><a href="comparison.html">Open the interactive 3-D viewer →</a> (rotate/zoom, original vs downsampled side by side)</p> |
|
|
| <h2>Why voxel, not random</h2> |
| <div class="scroll"> |
| <table> |
| <thead><tr><th>method (5,592 pts)</th><th>mean</th><th>RMS</th><th>p95</th><th>Hausdorff</th><th>normal dev</th></tr></thead> |
| <tbody> |
| <tr class="aggr"><td>voxel 0.279</td><td>0.0829</td><td>0.0960</td><td>0.1536</td><td>0.2145</td><td>13.3°</td></tr> |
| <tr><td>random subsample</td><td>0.0860</td><td>0.1261</td><td>0.2310</td><td>0.6478</td><td>12.9°</td></tr> |
| </tbody> |
| </table> |
| </div> |
| <p>Mean error is nearly the same; the tails are not. Random subsampling is 50% worse at p95 and |
| <strong>3× worse at the Hausdorff bound</strong> — it thins uniformly-dense regions and leaves holes |
| wherever the dice fall badly. Voxel downsampling caps the worst-case gap by construction, and averages |
| positions, colours and normals within each cell instead of picking a survivor.</p> |
|
|
| <figure> |
| <img src="error_map.png" alt="Per-point error heat maps for the two voxel sizes and the random baseline"> |
| <figcaption>Original points coloured by distance to the kept surface, shared scale. Voxel error is |
| dim and uniform; the random baseline is speckled with bright hotspots — the same average, a much |
| worse worst case.</figcaption> |
| </figure> |
|
|
| <h2>Files</h2> |
| <ul class="files"> |
| <li><a href="bigpointcloud_001.ply">bigpointcloud_001.ply</a> — original, 11,357 pts <span class="size">(0.58 MB)</span></li> |
| <li><a href="bigpointcloud_001_voxel0.210_safe.ply">bigpointcloud_001_voxel0.210_safe.ply</a> — 8,832 pts <span class="size">(0.45 MB)</span></li> |
| <li><a href="bigpointcloud_001_voxel0.279_aggressive.ply">bigpointcloud_001_voxel0.279_aggressive.ply</a> — 5,592 pts <span class="size">(0.29 MB)</span></li> |
| <li><a href="sweep.csv">sweep.csv</a> — full metric table</li> |
| <li><a href="voxel_downsample.py">voxel_downsample.py</a> — the script that produced all of this</li> |
| </ul> |
| <p>Normals and colours survive the downsample (averaged per voxel), so the outputs drop straight into |
| a PointNet++ pipeline that expects them.</p> |
|
|
| <h2>Reproduce</h2> |
| <p><code>python voxel_downsample.py --input bigpointcloud_001.ply</code> — auto-selects both operating |
| points. Override with <code>--voxel 0.28</code> or <code>--target-points 3000</code>. Needs |
| <code>open3d</code>, <code>numpy</code>, <code>matplotlib</code>, and optionally <code>plotly</code> |
| for the interactive viewer.</p> |
|
|
| <hr> |
| <footer>Generated with Open3D 0.18 · figures rendered headless with Matplotlib.</footer> |
|
|
| </main> |
| </body> |
| </html> |
|
|