X commited on
Update app.py
Browse files
app.py
CHANGED
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@@ -5,7 +5,7 @@ import random
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import numpy as np
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from PIL import Image, ImageDraw
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import io
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import
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from urllib.parse import parse_qs, urlparse
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import threading
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import time
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@@ -15,12 +15,13 @@ WORLD_SIZE = 40
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CELL_SIZE = 10
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MAX_CREATURES = 50
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PORT = 7890
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UPDATE_INTERVAL = 0.3
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# ==============
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class SimpleBrain:
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def __init__(self):
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self.bias = np.random.randn(5) * 0.5
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def forward(self, inputs):
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@@ -36,9 +37,9 @@ class SimpleBrain:
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def mutate(self):
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if random.random() < 0.2:
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self.weights += np.random.randn(
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if random.random() < 0.2:
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self.bias += np.random.randn(
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# ============== СУЩЕСТВО ==============
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class Creature:
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@@ -58,30 +59,30 @@ class Creature:
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self.brain = SimpleBrain()
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def think(self, world, creatures):
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hunger = 1.0 - self.food / 100.0
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thirst = 1.0 - self.water / 100.0
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health = self.health / 100.0
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energy = self.energy / 100.0
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nearby = []
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for dx in [-1, 0, 1]:
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nearby.append(2.0)
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elif cell[0] == 128 and cell[1] == 128 and cell[2] == 128:
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nearby.append(0.5)
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else:
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nearby.append(0.0)
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else:
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nearby.append(0.0)
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partners = 0
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enemies = 0
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for other in creatures:
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@@ -94,11 +95,24 @@ class Creature:
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else:
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enemies = max(enemies, 1.0 - dist/3.0)
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inputs
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output = self.brain.forward(inputs)
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dx = int(round(output[0] * 2))
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dy = int(round(output[1] * 2))
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build = output[2] > 0.3
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@@ -237,6 +251,7 @@ def create_world():
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world = np.zeros((WORLD_SIZE, WORLD_SIZE, 3), dtype=np.uint8)
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world[:, :] = [100, 200, 100]
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for _ in range(20):
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for _ in range(30):
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x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
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@@ -244,6 +259,7 @@ def create_world():
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world[x, y] = [34, 139, 34]
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break
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for _ in range(15):
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for _ in range(30):
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x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
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@@ -251,6 +267,7 @@ def create_world():
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world[x, y] = [0, 150, 0]
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break
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for _ in range(10):
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for _ in range(30):
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x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
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@@ -258,6 +275,7 @@ def create_world():
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world[x, y] = [128, 128, 128]
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break
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for _ in range(5):
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for _ in range(30):
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x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
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@@ -266,13 +284,13 @@ def create_world():
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break
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creatures = []
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# Красные
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for i in range(3):
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creatures.append(Creature(5 + i*2, 5 + i*2, [255, 50, 50], "red"))
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# Синие
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for i in range(3):
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creatures.append(Creature(WORLD_SIZE-5 - i*2, WORLD_SIZE-5 - i*2, [50, 50, 255], "blue"))
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# Золотые
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for i in range(2):
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creatures.append(Creature(WORLD_SIZE//2 + i*2, WORLD_SIZE//2 + i*2, [255, 215, 0], "gold"))
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@@ -282,7 +300,7 @@ def create_world():
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world, creatures = create_world()
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step_counter = 0
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# ==============
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def simulate_step():
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global world, creatures, step_counter
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@@ -307,6 +325,7 @@ def simulate_step():
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creatures.extend(new_creatures)
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creatures = [c for c in creatures if c.alive]
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if step_counter % 5 == 0:
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for _ in range(2):
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for _ in range(20):
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@@ -315,6 +334,7 @@ def simulate_step():
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world[x, y] = [0, 150, 0]
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break
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if len(creatures) > MAX_CREATURES:
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creatures.sort(key=lambda c: c.fitness, reverse=True)
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for c in creatures[MAX_CREATURES:]:
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@@ -324,7 +344,6 @@ def simulate_step():
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step_counter += 1
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def render_world():
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# Размер изображения подстраивается под окно
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img = Image.new('RGB', (WORLD_SIZE * 12, WORLD_SIZE * 12 + 60), (30, 30, 30))
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draw = ImageDraw.Draw(img)
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@@ -371,8 +390,12 @@ def render_world():
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# ============== ПОТОК СИМУЛЯЦИИ ==============
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def simulation_loop():
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while True:
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# ============== HTTP СЕРВЕР ==============
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HTML_TEMPLATE = """
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updateStats();
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}
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// Обновляем каждые 300ms
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setInterval(update, 300);
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// Первое обновление
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update();
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</script>
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</body>
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</html>
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"""
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class SimulationHandler(http.server.BaseHTTPRequestHandler):
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def do_GET(self):
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parsed = urlparse(self.path)
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# ============== ЗАПУСК ==============
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if __name__ == '__main__':
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# Запускаем симуляцию в
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sim_thread = threading.Thread(target=simulation_loop, daemon=True)
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sim_thread.start()
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import numpy as np
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from PIL import Image, ImageDraw
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import io
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import json
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from urllib.parse import parse_qs, urlparse
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import threading
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import time
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CELL_SIZE = 10
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MAX_CREATURES = 50
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PORT = 7890
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UPDATE_INTERVAL = 0.3
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# ============== НЕЙРОСЕТЬ (10 входов -> 5 выходов) ==============
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class SimpleBrain:
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def __init__(self):
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# 10 входов (исправлено!), 5 выходов
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self.weights = np.random.randn(10, 5) * 0.5
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self.bias = np.random.randn(5) * 0.5
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def forward(self, inputs):
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def mutate(self):
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if random.random() < 0.2:
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self.weights += np.random.randn(10, 5) * 0.3
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if random.random() < 0.2:
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self.bias += np.random.randn(5) * 0.3
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# ============== СУЩЕСТВО ==============
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class Creature:
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self.brain = SimpleBrain()
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def think(self, world, creatures):
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# ---- ВХОДНЫЕ ДАННЫЕ (10 штук) ----
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hunger = 1.0 - self.food / 100.0
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thirst = 1.0 - self.water / 100.0
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health = self.health / 100.0
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energy = self.energy / 100.0
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# Смотрим вокруг (4 направления: вверх, вниз, влево, вправо)
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nearby = []
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for dx, dy in [(0, -1), (0, 1), (-1, 0), (1, 0)]:
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nx, ny = self.x + dx, self.y + dy
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if 0 <= nx < WORLD_SIZE and 0 <= ny < WORLD_SIZE:
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cell = world[nx, ny]
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if cell[0] == 34 and cell[1] == 139 and cell[2] == 34: # дерево
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nearby.append(1.0)
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elif cell[0] == 0 and cell[1] == 150 and cell[2] == 0: # ягоды
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nearby.append(2.0)
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elif cell[0] == 128 and cell[1] == 128 and cell[2] == 128: # камень
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nearby.append(0.5)
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else:
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nearby.append(0.0)
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else:
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nearby.append(0.0)
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# Свои и враги
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partners = 0
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enemies = 0
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for other in creatures:
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else:
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enemies = max(enemies, 1.0 - dist/3.0)
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# Собираем 10 входов
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inputs = [
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hunger, # 1
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thirst, # 2
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health, # 3
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energy, # 4
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partners, # 5
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enemies, # 6
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nearby[0] if len(nearby) > 0 else 0.0, # 7 - вверх
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nearby[1] if len(nearby) > 1 else 0.0, # 8 - вниз
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nearby[2] if len(nearby) > 2 else 0.0, # 9 - влево
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nearby[3] if len(nearby) > 3 else 0.0 # 10 - вправо
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]
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# ---- ПРЯМОЙ ПРОХОД ----
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output = self.brain.forward(inputs)
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# ---- ДЕЙСТВИЯ ----
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dx = int(round(output[0] * 2))
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dy = int(round(output[1] * 2))
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build = output[2] > 0.3
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world = np.zeros((WORLD_SIZE, WORLD_SIZE, 3), dtype=np.uint8)
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world[:, :] = [100, 200, 100]
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# Деревья
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for _ in range(20):
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for _ in range(30):
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x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
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world[x, y] = [34, 139, 34]
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break
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# Ягоды (еда)
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for _ in range(15):
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for _ in range(30):
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x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
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world[x, y] = [0, 150, 0]
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break
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# Камни
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for _ in range(10):
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for _ in range(30):
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x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
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world[x, y] = [128, 128, 128]
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break
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# Вода
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for _ in range(5):
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for _ in range(30):
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x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
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break
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creatures = []
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# Красные
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for i in range(3):
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creatures.append(Creature(5 + i*2, 5 + i*2, [255, 50, 50], "red"))
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# Синие
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for i in range(3):
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creatures.append(Creature(WORLD_SIZE-5 - i*2, WORLD_SIZE-5 - i*2, [50, 50, 255], "blue"))
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# Золотые
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for i in range(2):
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creatures.append(Creature(WORLD_SIZE//2 + i*2, WORLD_SIZE//2 + i*2, [255, 215, 0], "gold"))
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world, creatures = create_world()
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step_counter = 0
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# ============== СИМУЛЯЦИЯ ==============
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def simulate_step():
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global world, creatures, step_counter
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creatures.extend(new_creatures)
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creatures = [c for c in creatures if c.alive]
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# Восстановление ягод
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if step_counter % 5 == 0:
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for _ in range(2):
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for _ in range(20):
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world[x, y] = [0, 150, 0]
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break
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# Отбор
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if len(creatures) > MAX_CREATURES:
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creatures.sort(key=lambda c: c.fitness, reverse=True)
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for c in creatures[MAX_CREATURES:]:
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step_counter += 1
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def render_world():
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img = Image.new('RGB', (WORLD_SIZE * 12, WORLD_SIZE * 12 + 60), (30, 30, 30))
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draw = ImageDraw.Draw(img)
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# ============== ПОТОК СИМУЛЯЦИИ ==============
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def simulation_loop():
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while True:
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try:
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simulate_step()
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time.sleep(UPDATE_INTERVAL)
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except Exception as e:
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print(f"Ошибка в симуляции: {e}")
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time.sleep(1)
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# ============== HTTP СЕРВЕР ==============
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HTML_TEMPLATE = """
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updateStats();
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}
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setInterval(update, 300);
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update();
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</script>
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</body>
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</html>
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"""
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# ============== HTTP ОБРАБОТЧИК ==============
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class SimulationHandler(http.server.BaseHTTPRequestHandler):
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def do_GET(self):
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parsed = urlparse(self.path)
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# ============== ЗАПУСК ==============
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if __name__ == '__main__':
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# Запускаем симуляцию в потоке
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sim_thread = threading.Thread(target=simulation_loop, daemon=True)
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sim_thread.start()
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