X commited on
Update app.py
Browse files
app.py
CHANGED
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"""
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"""
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import numpy as np
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import random
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import json
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import os
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import torch
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import torch.nn as nn
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import torch.optim as optim
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from collections import deque
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import time
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import threading
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import math
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import
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from PIL import Image
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import io
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import sys
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app = Flask(__name__)
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# =====================================================
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# 1.
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# =====================================================
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wav.setnchannels(1)
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wav.setsampwidth(2)
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wav.setframerate(sample_rate)
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'die': generate_sound(200, 0.3, 'sweep')
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}
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# =====================================================
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# 2. ПЛАТФОРМЕР
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# =====================================================
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class
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def __init__(self, seed=None):
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self.width =
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self.height = 20
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self.seed = seed or random.randint(0, 999999)
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self.reset()
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self.coins = []
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self.obstacles = []
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self.velocity_y = 0
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self.gravity = 0.
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self.jump_power = -
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self.on_ground = False
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self.alive = True
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self.steps = 0
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obstacles = []
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enemies = []
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coins = []
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base_x = chunk_x * 30
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num_enemies = random.randint(1, 3) + int(self.difficulty * 0.5)
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num_coins = random.randint(5, 10) + int(self.difficulty)
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for _ in range(num_obstacles):
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x = base_x + random.randint(5, 25)
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height = random.randint(1, 3 + int(self.difficulty * 0.5))
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width = random.randint(1, 3)
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'width': width, 'height': 1, 'is_pit': True
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})
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for _ in range(
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x = base_x + random.randint(5, 25)
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y = self.ground_level - 1
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enemy_type = random.choice(['walker', 'jumper'])
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enemies.append({
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'x': x, 'y': y, 'type': enemy_type,
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'direction': 1 if random.random() > 0.5 else -1,
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'speed': 0.
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'range': random.randint(3, 8),
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'start_x': x
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})
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for _ in range(
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x = base_x + random.randint(2, 28)
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y = random.randint(5, self.ground_level - 2)
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coins.append({'x': x, 'y': y, 'collected': False})
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'enemies': enemies,
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'coins': coins
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}
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random.seed()
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def get_state(self):
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if abs(enemy['x'] - enemy['start_x']) > enemy['range']:
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enemy['direction'] *= -1
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elif enemy['type'] == 'jumper':
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enemy['y'] += math.sin(time.time() * enemy['speed'] * 2) * 0.
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if enemy['y'] > self.ground_level - 1:
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enemy['y'] = self.ground_level - 1
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for enemy in self.entities:
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if abs(enemy['x'] - self.player[0]) <
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return True
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return False
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collected = 0
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for coin in self.coins:
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if not coin['collected']:
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if abs(coin['x'] - self.player[0]) < 1.
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coin['collected'] = True
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collected += 1
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return collected
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sound = None
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if action == 1:
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self.player[0] -= 0.
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elif action == 2:
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self.player[0] += 0.
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if action == 3 and self.on_ground:
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self.velocity_y = self.jump_power
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self.coins = [c for c in self.coins if abs(c['x'] - self.player[0]) < self.width]
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self.steps += 1
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if self.steps >
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return self.get_state(), self.score, True, sound
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reward = 1 + coins_collected * 5
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return self.get_state(), reward, False, sound
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def render(self
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grid = np.zeros((self.height, 80, 3), dtype=np.uint8)
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grid.fill(
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for obs in self.obstacles:
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if obs.get('is_pit', False):
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x = int(obs['x'] - self.player[0] + 40)
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for w in range(obs['width']):
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if 0 <= x+w < 80:
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grid[obs['y']:obs['y']+2, x+w] = [0, 0, 0]
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else:
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x = int(obs['x'] - self.player[0] + 40)
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for w in range(obs['width']):
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for h in range(obs['height']):
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sx = x + w
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sy = obs['y'] + h
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if 0 <= sx < 80 and 0 <= sy < self.height:
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grid[sy, sx] = [
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for enemy in self.entities:
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x = int(enemy['x'] - self.player[0] + 40)
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y = int(enemy['y'])
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if 0 <= x < 80 and 0 <= y < self.height:
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grid[y, x] = [255,
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for coin in self.coins:
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if not coin['collected']:
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x = int(coin['x'] - self.player[0] + 40)
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if 0 <= x < 80 and 0 <= y < self.height:
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grid[y, x] = [255, 215, 0]
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px = 40
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py = int(self.player[1])
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if 0 <= py < self.height:
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grid[py, px] = [0, 255,
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img = Image.fromarray(grid, 'RGB')
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return img
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# =====================================================
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# 3.
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# =====================================================
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class SimpleDQNAgent:
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def __init__(self, state_size=1600, action_size=4):
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self.state_size = state_size
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self.action_size = action_size
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self.epsilon = 1.0
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self.epsilon_min = 0.01
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self.epsilon_decay = 0.995
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self.memory = deque(maxlen=1000)
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self.total_steps = 0
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self.best_score = 0
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# Простая Q-таблица (для демо)
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self.q_table = {}
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def get_state_key(self, state):
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# Упрощаем состояние для хранения в Q-таблице
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flat = state.flatten() if hasattr(state, 'flatten') else state
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# Берём только первые 100 значений
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key = tuple(flat[:100].astype(int))
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return key
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def act(self, state):
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if np.random.rand() <= self.epsilon:
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return random.randrange(self.action_size)
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key = self.get_state_key(state)
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if key not in self.q_table:
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self.q_table[key] = [0] * self.action_size
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return np.argmax(self.q_table[key])
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def remember(self, state, action, reward, next_state, done):
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self.memory.append((state, action, reward, next_state, done))
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if len(self.memory) > 1000:
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self.memory.popleft()
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def replay(self):
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if len(self.memory) < 32:
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return
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batch = random.sample(self.memory, 32)
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for state, action, reward, next_state, done in batch:
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key = self.get_state_key(state)
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next_key = self.get_state_key(next_state)
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if key not in self.q_table:
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self.q_table[key] = [0] * self.action_size
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if next_key not in self.q_table:
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self.q_table[next_key] = [0] * self.action_size
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current_q = self.q_table[key][action]
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max_next_q = max(self.q_table[next_key])
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target_q = reward + 0.95 * max_next_q * (not done)
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self.q_table[key][action] += 0.1 * (target_q - current_q)
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if self.epsilon > self.epsilon_min:
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self.epsilon *= self.epsilon_decay
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self.total_steps += 1
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def train_episode(self):
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env = InfinitePlatformer()
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state = env.reset()
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total_reward = 0
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done = False
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steps = 0
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while not done and steps < 300:
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action = self.act(state)
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next_state, reward, done, _ = env.step(action)
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self.remember(state, action, reward, next_state, done)
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self.replay()
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state = next_state
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total_reward += reward
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steps += 1
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if total_reward > self.best_score:
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self.best_score = total_reward
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return total_reward, steps, env.distance
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# =====================================================
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# 4. ЧАТ-ПАМЯТЬ
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# =====================================================
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class ChatMemory:
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with open('chat_data.json', 'w', encoding='utf-8') as f:
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json.dump(self.data, f, ensure_ascii=False, indent=2)
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def add(self,
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self.data[
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self.save_data()
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return f"✅ Добавлено: {
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def
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if
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return self.data[
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best_match = None
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best_score = 0
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q_words = q.split()
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score = sum(1 for w in words if w in q_words)
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if score > best_score:
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best_score = score
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if best_score >= len(words) * 0.4:
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return
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return None
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# =====================================================
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#
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# =====================================================
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agent =
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chat_memory = ChatMemory()
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is_training = False
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current_seed = random.randint(0, 999999)
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# =====================================================
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#
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# =====================================================
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<html>
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<head>
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<title>🎮 AI vs Player Platformer</title>
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<meta charset="UTF-8">
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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body {
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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background: #1a1a2e;
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color: #eee;
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min-height: 100vh;
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display: flex;
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justify-content: center;
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padding: 20px;
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}
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.container {
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max-width: 1200px;
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width: 100%;
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}
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h1 {
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text-align: center;
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padding: 20px 0;
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background: linear-gradient(135deg, #e94560, #0f3460);
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-webkit-background-clip: text;
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-webkit-text-fill-color: transparent;
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font-size: 2.5em;
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}
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.subtitle {
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text-align: center;
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color: #aaa;
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margin-bottom: 20px;
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}
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.game-row {
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display: flex;
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gap: 20px;
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flex-wrap: wrap;
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}
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.game-col {
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flex: 1;
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min-width: 300px;
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background: #16213e;
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border-radius: 16px;
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padding: 15px;
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box-shadow: 0 8px 32px rgba(0,0,0,0.5);
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}
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.game-col h3 {
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text-align: center;
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margin-bottom: 10px;
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color: #e94560;
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}
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.game-col .label {
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text-align: center;
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font-size: 0.9em;
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color: #888;
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margin-top: 5px;
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}
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.game-canvas {
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-
width: 100%;
|
| 561 |
-
aspect-ratio: 4/1;
|
| 562 |
-
background: #0a0a1a;
|
| 563 |
-
border-radius: 8px;
|
| 564 |
-
image-rendering: pixelated;
|
| 565 |
-
}
|
| 566 |
-
.controls {
|
| 567 |
-
display: flex;
|
| 568 |
-
justify-content: center;
|
| 569 |
-
gap: 15px;
|
| 570 |
-
margin: 20px 0;
|
| 571 |
-
flex-wrap: wrap;
|
| 572 |
-
}
|
| 573 |
-
.controls button {
|
| 574 |
-
padding: 15px 35px;
|
| 575 |
-
font-size: 1.2em;
|
| 576 |
-
border: none;
|
| 577 |
-
border-radius: 12px;
|
| 578 |
-
cursor: pointer;
|
| 579 |
-
transition: all 0.2s;
|
| 580 |
-
font-weight: bold;
|
| 581 |
-
}
|
| 582 |
-
.controls button:hover {
|
| 583 |
-
transform: scale(1.05);
|
| 584 |
-
}
|
| 585 |
-
.controls button:active {
|
| 586 |
-
transform: scale(0.95);
|
| 587 |
-
}
|
| 588 |
-
.btn-left { background: #e94560; color: white; }
|
| 589 |
-
.btn-right { background: #e94560; color: white; }
|
| 590 |
-
.btn-jump { background: #0f3460; color: white; padding: 15px 50px; }
|
| 591 |
-
.btn-reset { background: #533483; color: white; }
|
| 592 |
-
.stats {
|
| 593 |
-
background: #16213e;
|
| 594 |
-
border-radius: 12px;
|
| 595 |
-
padding: 15px;
|
| 596 |
-
margin: 10px 0;
|
| 597 |
-
text-align: center;
|
| 598 |
-
font-size: 1.2em;
|
| 599 |
-
}
|
| 600 |
-
.tabs {
|
| 601 |
-
display: flex;
|
| 602 |
-
gap: 10px;
|
| 603 |
-
margin: 20px 0;
|
| 604 |
-
flex-wrap: wrap;
|
| 605 |
-
}
|
| 606 |
-
.tab {
|
| 607 |
-
padding: 12px 25px;
|
| 608 |
-
background: #16213e;
|
| 609 |
-
border-radius: 10px;
|
| 610 |
-
cursor: pointer;
|
| 611 |
-
border: 2px solid transparent;
|
| 612 |
-
transition: all 0.3s;
|
| 613 |
-
}
|
| 614 |
-
.tab:hover { border-color: #e94560; }
|
| 615 |
-
.tab.active { border-color: #e94560; background: #1a1a3e; }
|
| 616 |
-
.tab-content {
|
| 617 |
-
background: #16213e;
|
| 618 |
-
border-radius: 12px;
|
| 619 |
-
padding: 20px;
|
| 620 |
-
min-height: 200px;
|
| 621 |
-
}
|
| 622 |
-
.chat-input-area {
|
| 623 |
-
display: flex;
|
| 624 |
-
gap: 10px;
|
| 625 |
-
margin-top: 15px;
|
| 626 |
-
}
|
| 627 |
-
.chat-input-area input {
|
| 628 |
-
flex: 1;
|
| 629 |
-
padding: 12px;
|
| 630 |
-
border-radius: 8px;
|
| 631 |
-
border: 1px solid #333;
|
| 632 |
-
background: #0a0a1a;
|
| 633 |
-
color: #eee;
|
| 634 |
-
font-size: 1em;
|
| 635 |
-
}
|
| 636 |
-
.chat-input-area button {
|
| 637 |
-
padding: 12px 25px;
|
| 638 |
-
background: #e94560;
|
| 639 |
-
color: white;
|
| 640 |
-
border: none;
|
| 641 |
-
border-radius: 8px;
|
| 642 |
-
cursor: pointer;
|
| 643 |
-
font-weight: bold;
|
| 644 |
-
}
|
| 645 |
-
.chat-messages {
|
| 646 |
-
max-height: 300px;
|
| 647 |
-
overflow-y: auto;
|
| 648 |
-
padding: 10px;
|
| 649 |
-
}
|
| 650 |
-
.chat-msg {
|
| 651 |
-
padding: 8px 12px;
|
| 652 |
-
margin: 5px 0;
|
| 653 |
-
border-radius: 8px;
|
| 654 |
-
background: #0a0a1a;
|
| 655 |
-
}
|
| 656 |
-
.chat-msg.user { border-left: 3px solid #e94560; }
|
| 657 |
-
.chat-msg.bot { border-left: 3px solid #0f3460; }
|
| 658 |
-
.commands-hint {
|
| 659 |
-
color: #666;
|
| 660 |
-
font-size: 0.9em;
|
| 661 |
-
padding: 10px;
|
| 662 |
-
border-top: 1px solid #222;
|
| 663 |
-
margin-top: 10px;
|
| 664 |
-
}
|
| 665 |
-
.commands-hint code {
|
| 666 |
-
background: #0a0a1a;
|
| 667 |
-
padding: 2px 8px;
|
| 668 |
-
border-radius: 4px;
|
| 669 |
-
color: #e94560;
|
| 670 |
-
}
|
| 671 |
-
@media (max-width: 700px) {
|
| 672 |
-
.game-col { min-width: 100%; }
|
| 673 |
-
.controls button { padding: 10px 20px; font-size: 1em; }
|
| 674 |
-
}
|
| 675 |
-
</style>
|
| 676 |
-
</head>
|
| 677 |
-
<body>
|
| 678 |
-
<div class="container">
|
| 679 |
-
<h1>🎮 AI vs Player Platformer</h1>
|
| 680 |
-
<p class="subtitle">🤖 Нейросеть слева 🆚 Ты справа — одинаковый уровень!</p>
|
| 681 |
-
|
| 682 |
-
<div class="game-row">
|
| 683 |
-
<div class="game-col">
|
| 684 |
-
<h3>🤖 ИИ играет</h3>
|
| 685 |
-
<img id="aiCanvas" class="game-canvas" src="data:image/png;base64,{{ai_image}}" alt="AI Game">
|
| 686 |
-
<div class="label">ИИ учится играть</div>
|
| 687 |
-
</div>
|
| 688 |
-
<div class="game-col">
|
| 689 |
-
<h3>🎮 Ты играешь</h3>
|
| 690 |
-
<img id="playerCanvas" class="game-canvas" src="data:image/png;base64,{{player_image}}" alt="Player Game">
|
| 691 |
-
<div class="label">Ты — зелёный</div>
|
| 692 |
-
</div>
|
| 693 |
-
</div>
|
| 694 |
-
|
| 695 |
-
<div class="stats" id="stats">
|
| 696 |
-
🤖 ИИ: {{ai_score}} | 🎮 Ты: {{player_score}} | 🪙 Монет: {{coins}}
|
| 697 |
-
</div>
|
| 698 |
-
|
| 699 |
-
<div class="controls">
|
| 700 |
-
<button class="btn-left" onclick="move(1)">⬅️ Влево</button>
|
| 701 |
-
<button class="btn-jump" onclick="move(3)">⬆️ Прыжок</button>
|
| 702 |
-
<button class="btn-right" onclick="move(2)">➡️ Вправо</button>
|
| 703 |
-
<button class="btn-reset" onclick="resetGame()">🔄 Новый уровень</button>
|
| 704 |
-
</div>
|
| 705 |
-
|
| 706 |
-
<div class="tabs">
|
| 707 |
-
<div class="tab active" onclick="switchTab('chat')">💬 Чат</div>
|
| 708 |
-
<div class="tab" onclick="switchTab('train')">🧠 Тренировка</div>
|
| 709 |
-
<div class="tab" onclick="switchTab('stats')">📊 Статистика</div>
|
| 710 |
-
</div>
|
| 711 |
-
|
| 712 |
-
<div class="tab-content" id="tabContent">
|
| 713 |
-
<div id="chatTab">
|
| 714 |
-
<div class="chat-messages" id="chatMessages">
|
| 715 |
-
<div class="chat-msg bot">🤖 Привет! Я нейросеть-помощник. Используй команды:</div>
|
| 716 |
-
<div class="chat-msg bot"><code>/ai вопрос</code> — спросить</div>
|
| 717 |
-
<div class="chat-msg bot"><code>/data вопрос|ответ</code> — обучить</div>
|
| 718 |
-
<div class="chat-msg bot"><code>/stats</code> — статистика</div>
|
| 719 |
-
<div class="chat-msg bot"><code>/train</code> — тренировка ИИ</div>
|
| 720 |
-
</div>
|
| 721 |
-
<div class="chat-input-area">
|
| 722 |
-
<input type="text" id="chatInput" placeholder="Введите команду..." onkeydown="if(event.key==='Enter') sendChat()">
|
| 723 |
-
<button onclick="sendChat()">Отправить</button>
|
| 724 |
-
</div>
|
| 725 |
-
<div class="commands-hint">
|
| 726 |
-
💡 Пример: <code>/ai Как пройти уровень?</code> или <code>/data привет|Здравствуй!</code>
|
| 727 |
-
</div>
|
| 728 |
-
</div>
|
| 729 |
-
<div id="trainTab" style="display:none;">
|
| 730 |
-
<h3>🧠 Тренировка нейросети</h3>
|
| 731 |
-
<p>ИИ учится играть в платформер методом проб и ошибок.</p>
|
| 732 |
-
<button onclick="startTrain()" style="padding:15px 40px;background:#e94560;color:white;border:none;border-radius:10px;font-size:1.2em;cursor:pointer;">
|
| 733 |
-
🚀 Запустить тренировку
|
| 734 |
-
</button>
|
| 735 |
-
<div id="trainStatus" style="margin-top:15px;color:#aaa;"></div>
|
| 736 |
-
</div>
|
| 737 |
-
<div id="statsTab" style="display:none;">
|
| 738 |
-
<h3>📊 Статистика</h3>
|
| 739 |
-
<div id="statsContent">
|
| 740 |
-
<p>Загрузка...</p>
|
| 741 |
-
</div>
|
| 742 |
-
</div>
|
| 743 |
-
</div>
|
| 744 |
-
|
| 745 |
-
<div id="soundContainer"></div>
|
| 746 |
-
</div>
|
| 747 |
-
|
| 748 |
-
<script>
|
| 749 |
-
let currentAction = 0;
|
| 750 |
-
let soundEnabled = true;
|
| 751 |
-
|
| 752 |
-
function move(action) {
|
| 753 |
-
currentAction = action;
|
| 754 |
-
fetch('/move', {
|
| 755 |
-
method: 'POST',
|
| 756 |
-
headers: {'Content-Type': 'application/json'},
|
| 757 |
-
body: JSON.stringify({action: action})
|
| 758 |
-
})
|
| 759 |
-
.then(r => r.json())
|
| 760 |
-
.then(data => {
|
| 761 |
-
document.getElementById('aiCanvas').src = 'data:image/png;base64,' + data.ai_image;
|
| 762 |
-
document.getElementById('playerCanvas').src = 'data:image/png;base64,' + data.player_image;
|
| 763 |
-
document.getElementById('stats').innerHTML =
|
| 764 |
-
'🤖 ИИ: ' + data.ai_score +
|
| 765 |
-
' | 🎮 Ты: ' + data.player_score +
|
| 766 |
-
' | 🪙 Монет: ' + data.coins;
|
| 767 |
-
if (data.sound) {
|
| 768 |
-
playSound(data.sound);
|
| 769 |
-
}
|
| 770 |
-
});
|
| 771 |
-
}
|
| 772 |
-
|
| 773 |
-
function resetGame() {
|
| 774 |
-
fetch('/reset', {method: 'POST'})
|
| 775 |
-
.then(r => r.json())
|
| 776 |
-
.then(data => {
|
| 777 |
-
document.getElementById('aiCanvas').src = 'data:image/png;base64,' + data.ai_image;
|
| 778 |
-
document.getElementById('playerCanvas').src = 'data:image/png;base64,' + data.player_image;
|
| 779 |
-
document.getElementById('stats').innerHTML =
|
| 780 |
-
'🤖 ИИ: ' + data.ai_score +
|
| 781 |
-
' | 🎮 Ты: ' + data.player_score +
|
| 782 |
-
' | 🪙 Монет: ' + data.coins;
|
| 783 |
-
});
|
| 784 |
-
}
|
| 785 |
-
|
| 786 |
-
function playSound(soundType) {
|
| 787 |
-
if (!soundEnabled) return;
|
| 788 |
-
const sounds = {
|
| 789 |
-
'jump': '{{sounds.jump}}',
|
| 790 |
-
'coin': '{{sounds.coin}}',
|
| 791 |
-
'die': '{{sounds.die}}'
|
| 792 |
-
};
|
| 793 |
-
if (sounds[soundType]) {
|
| 794 |
-
const audio = new Audio(sounds[soundType]);
|
| 795 |
-
audio.play().catch(() => {});
|
| 796 |
-
}
|
| 797 |
-
}
|
| 798 |
-
|
| 799 |
-
function sendChat() {
|
| 800 |
-
const input = document.getElementById('chatInput');
|
| 801 |
-
const msg = input.value.trim();
|
| 802 |
-
if (!msg) return;
|
| 803 |
-
input.value = '';
|
| 804 |
-
|
| 805 |
-
const container = document.getElementById('chatMessages');
|
| 806 |
-
container.innerHTML += '<div class="chat-msg user">👤 ' + msg + '</div>';
|
| 807 |
-
container.scrollTop = container.scrollHeight;
|
| 808 |
-
|
| 809 |
-
fetch('/chat', {
|
| 810 |
-
method: 'POST',
|
| 811 |
-
headers: {'Content-Type': 'application/json'},
|
| 812 |
-
body: JSON.stringify({message: msg})
|
| 813 |
-
})
|
| 814 |
-
.then(r => r.json())
|
| 815 |
-
.then(data => {
|
| 816 |
-
container.innerHTML += '<div class="chat-msg bot">🤖 ' + data.response + '</div>';
|
| 817 |
-
container.scrollTop = container.scrollHeight;
|
| 818 |
-
});
|
| 819 |
-
}
|
| 820 |
-
|
| 821 |
-
function switchTab(tab) {
|
| 822 |
-
document.querySelectorAll('.tab').forEach(t => t.classList.remove('active'));
|
| 823 |
-
document.querySelectorAll('.tab-content > div').forEach(d => d.style.display = 'none');
|
| 824 |
-
|
| 825 |
-
document.querySelector(`.tab:nth-child(${tab === 'chat' ? 1 : tab === 'train' ? 2 : 3})`).classList.add('active');
|
| 826 |
-
document.getElementById(tab + 'Tab').style.display = 'block';
|
| 827 |
-
|
| 828 |
-
if (tab === 'stats') {
|
| 829 |
-
fetch('/stats')
|
| 830 |
-
.then(r => r.json())
|
| 831 |
-
.then(data => {
|
| 832 |
-
document.getElementById('statsContent').innerHTML =
|
| 833 |
-
'<p>🧠 Память: ' + data.memory_size + ' пар</p>' +
|
| 834 |
-
'<p>🎮 Шагов ИИ: ' + data.steps + '</p>' +
|
| 835 |
-
'<p>📉 Эпсилон: ' + data.epsilon + '</p>' +
|
| 836 |
-
'<p>🏆 Лучший счёт: ' + data.best_score + '</p>' +
|
| 837 |
-
'<p>⚡ Тренируется: ' + (data.training ? '✅ Да' : '❌ Нет') + '</p>';
|
| 838 |
-
});
|
| 839 |
-
}
|
| 840 |
-
}
|
| 841 |
-
|
| 842 |
-
function startTrain() {
|
| 843 |
-
document.getElementById('trainStatus').innerHTML = '⏳ Тренировка запущена... Смотри консоль!';
|
| 844 |
-
fetch('/train', {method: 'POST'})
|
| 845 |
-
.then(r => r.json())
|
| 846 |
-
.then(data => {
|
| 847 |
-
document.getElementById('trainStatus').innerHTML = data.message;
|
| 848 |
-
});
|
| 849 |
-
}
|
| 850 |
-
|
| 851 |
-
// Авто-обновление
|
| 852 |
-
setInterval(() => {
|
| 853 |
-
if (document.hidden) return;
|
| 854 |
-
fetch('/move', {
|
| 855 |
-
method: 'POST',
|
| 856 |
-
headers: {'Content-Type': 'application/json'},
|
| 857 |
-
body: JSON.stringify({action: 0})
|
| 858 |
-
})
|
| 859 |
-
.then(r => r.json())
|
| 860 |
-
.then(data => {
|
| 861 |
-
document.getElementById('aiCanvas').src = 'data:image/png;base64,' + data.ai_image;
|
| 862 |
-
document.getElementById('playerCanvas').src = 'data:image/png;base64,' + data.player_image;
|
| 863 |
-
document.getElementById('stats').innerHTML =
|
| 864 |
-
'🤖 ИИ: ' + data.ai_score +
|
| 865 |
-
' | 🎮 Ты: ' + data.player_score +
|
| 866 |
-
' | 🪙 Монет: ' + data.coins;
|
| 867 |
-
});
|
| 868 |
-
}, 300);
|
| 869 |
-
</script>
|
| 870 |
-
</body>
|
| 871 |
-
</html>
|
| 872 |
-
"""
|
| 873 |
-
|
| 874 |
-
# =====================================================
|
| 875 |
-
# 7. FLASK ROUTES
|
| 876 |
-
# =====================================================
|
| 877 |
-
|
| 878 |
-
def image_to_base64(img):
|
| 879 |
-
buffer = io.BytesIO()
|
| 880 |
-
img.save(buffer, format='PNG')
|
| 881 |
-
return base64.b64encode(buffer.getvalue()).decode('utf-8')
|
| 882 |
-
|
| 883 |
-
@app.route('/')
|
| 884 |
-
def index():
|
| 885 |
global current_seed, agent
|
| 886 |
|
| 887 |
-
# Создаём игру для отображения
|
| 888 |
-
ai_env = InfinitePlatformer(seed=current_seed)
|
| 889 |
-
player_env = InfinitePlatformer(seed=current_seed)
|
| 890 |
-
|
| 891 |
-
ai_env.reset()
|
| 892 |
-
player_env.reset()
|
| 893 |
-
|
| 894 |
-
ai_img = ai_env.render(show_player=True)
|
| 895 |
-
player_img = player_env.render(show_player=True)
|
| 896 |
-
|
| 897 |
-
# ИИ делает ход
|
| 898 |
-
ai_action = agent.act(ai_env.get_state())
|
| 899 |
-
ai_env.step(ai_action)
|
| 900 |
-
|
| 901 |
-
return render_template_string(
|
| 902 |
-
HTML_TEMPLATE,
|
| 903 |
-
ai_image=image_to_base64(ai_img),
|
| 904 |
-
player_image=image_to_base64(player_img),
|
| 905 |
-
ai_score=0,
|
| 906 |
-
player_score=0,
|
| 907 |
-
coins=0,
|
| 908 |
-
sounds={
|
| 909 |
-
'jump': SOUNDS['jump'],
|
| 910 |
-
'coin': SOUNDS['coin'],
|
| 911 |
-
'die': SOUNDS['die']
|
| 912 |
-
}
|
| 913 |
-
)
|
| 914 |
-
|
| 915 |
-
@app.route('/move', methods=['POST'])
|
| 916 |
-
def move():
|
| 917 |
-
global current_seed, agent
|
| 918 |
-
|
| 919 |
-
data = request.json
|
| 920 |
-
player_action = data.get('action', 0)
|
| 921 |
-
|
| 922 |
# Создаём два экземпляра с одинаковым seed
|
| 923 |
-
ai_env =
|
| 924 |
-
player_env =
|
| 925 |
|
| 926 |
-
ai_env.reset()
|
| 927 |
player_env.reset()
|
| 928 |
|
| 929 |
-
#
|
| 930 |
-
|
| 931 |
-
|
| 932 |
-
sound = None
|
| 933 |
-
coins = 0
|
| 934 |
|
| 935 |
-
for _ in range(
|
| 936 |
# Ход ИИ
|
| 937 |
-
|
| 938 |
-
|
| 939 |
-
|
| 940 |
-
|
| 941 |
-
|
| 942 |
|
| 943 |
# Ход игрока
|
| 944 |
-
if
|
| 945 |
-
_,
|
| 946 |
-
|
| 947 |
-
sound = player_sound
|
| 948 |
-
|
| 949 |
-
ai_score = ai_env.score
|
| 950 |
-
player_score = player_env.score
|
| 951 |
-
coins = player_env.coins_collected
|
| 952 |
|
| 953 |
-
if not
|
| 954 |
break
|
| 955 |
|
| 956 |
-
|
| 957 |
-
|
| 958 |
-
|
| 959 |
-
|
| 960 |
-
|
| 961 |
-
|
| 962 |
-
|
| 963 |
-
|
| 964 |
-
|
| 965 |
-
|
| 966 |
-
|
|
|
|
|
|
|
| 967 |
|
| 968 |
-
|
| 969 |
-
def reset():
|
| 970 |
global current_seed
|
| 971 |
current_seed = random.randint(0, 999999)
|
| 972 |
-
|
| 973 |
-
ai_env = InfinitePlatformer(seed=current_seed)
|
| 974 |
-
player_env = InfinitePlatformer(seed=current_seed)
|
| 975 |
-
ai_env.reset()
|
| 976 |
-
player_env.reset()
|
| 977 |
-
|
| 978 |
-
ai_img = ai_env.render(show_player=True)
|
| 979 |
-
player_img = player_env.render(show_player=True)
|
| 980 |
-
|
| 981 |
-
return jsonify({
|
| 982 |
-
'ai_image': image_to_base64(ai_img),
|
| 983 |
-
'player_image': image_to_base64(player_img),
|
| 984 |
-
'ai_score': 0,
|
| 985 |
-
'player_score': 0,
|
| 986 |
-
'coins': 0
|
| 987 |
-
})
|
| 988 |
|
| 989 |
-
|
| 990 |
-
|
| 991 |
-
data = request.json
|
| 992 |
-
message = data.get('message', '').strip()
|
| 993 |
-
|
| 994 |
-
response = process_chat(message)
|
| 995 |
-
|
| 996 |
-
return jsonify({'response': response})
|
| 997 |
|
| 998 |
-
def
|
| 999 |
-
|
| 1000 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1001 |
if message.startswith('/ai '):
|
| 1002 |
question = message[4:].strip()
|
| 1003 |
if not question:
|
| 1004 |
return "❌ Напиши вопрос после /ai"
|
| 1005 |
|
| 1006 |
-
answer = chat_memory.
|
| 1007 |
if answer:
|
| 1008 |
-
return answer
|
| 1009 |
-
|
| 1010 |
return "🤖 Я не знаю ответа. Обучи меня через /data вопрос|ответ"
|
| 1011 |
|
| 1012 |
elif message.startswith('/data '):
|
| 1013 |
parts = message[6:].split('|')
|
| 1014 |
if len(parts) != 2:
|
| 1015 |
return "❌ Используй: /data вопрос|ответ"
|
| 1016 |
-
|
| 1017 |
-
|
| 1018 |
-
return chat_memory.add(
|
| 1019 |
|
| 1020 |
elif message == '/stats':
|
| 1021 |
-
return f"""
|
| 1022 |
-
|
| 1023 |
-
-
|
| 1024 |
-
-
|
| 1025 |
-
-
|
| 1026 |
-
-
|
|
|
|
|
|
|
|
|
|
| 1027 |
|
| 1028 |
elif message == '/train':
|
| 1029 |
return start_training()
|
| 1030 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1031 |
else:
|
| 1032 |
-
return """🤖 Доступные команды:
|
| 1033 |
-
/ai
|
| 1034 |
-
/data вопрос|ответ — обучить
|
| 1035 |
-
/stats — статистика
|
| 1036 |
-
/train — тренировка ИИ
|
|
|
|
|
|
|
| 1037 |
|
| 1038 |
def start_training():
|
| 1039 |
-
|
|
|
|
| 1040 |
|
| 1041 |
if is_training:
|
| 1042 |
return "⏳ Уже тренируется!"
|
|
@@ -1046,47 +610,108 @@ def start_training():
|
|
| 1046 |
def train():
|
| 1047 |
global is_training, agent
|
| 1048 |
try:
|
| 1049 |
-
for ep in range(
|
| 1050 |
if not is_training:
|
| 1051 |
break
|
| 1052 |
-
score, steps
|
| 1053 |
if ep % 10 == 0:
|
| 1054 |
print(f"📊 Episode {ep}: Score={score:.0f}, Epsilon={agent.epsilon:.3f}")
|
|
|
|
|
|
|
| 1055 |
except Exception as e:
|
| 1056 |
-
print(f"Ошибка
|
| 1057 |
finally:
|
| 1058 |
is_training = False
|
| 1059 |
|
| 1060 |
-
|
| 1061 |
-
|
| 1062 |
|
| 1063 |
-
return "🚀 Тренировка запущена! Смотри консоль."
|
| 1064 |
|
| 1065 |
-
|
| 1066 |
-
|
| 1067 |
-
|
| 1068 |
-
return jsonify({
|
| 1069 |
-
'memory_size': len(chat_memory.data),
|
| 1070 |
-
'steps': agent.total_steps,
|
| 1071 |
-
'epsilon': round(agent.epsilon, 3),
|
| 1072 |
-
'best_score': agent.best_score,
|
| 1073 |
-
'training': is_training
|
| 1074 |
-
})
|
| 1075 |
|
| 1076 |
-
|
| 1077 |
-
|
| 1078 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1079 |
|
| 1080 |
# =====================================================
|
| 1081 |
-
#
|
| 1082 |
# =====================================================
|
| 1083 |
|
| 1084 |
-
if __name__ ==
|
| 1085 |
-
|
| 1086 |
-
╔══════════════════════════════════════════════════╗
|
| 1087 |
-
║ 🎮 AI vs Player Platformer ║
|
| 1088 |
-
║ Сервер запущен на http://0.0.0.0:7860 ║
|
| 1089 |
-
║ Нажми Ctrl+C для остановки ║
|
| 1090 |
-
╚══════════════════════════════════════════════════╝
|
| 1091 |
-
""")
|
| 1092 |
-
app.run(host='0.0.0.0', port=7860, debug=False, threaded=True)
|
|
|
|
| 1 |
"""
|
| 2 |
+
🧠 AI PLATFORMER + CHATBOT
|
| 3 |
+
Hugging Face Space с настоящей нейросетью
|
| 4 |
"""
|
| 5 |
+
import gradio as gr
|
| 6 |
import numpy as np
|
| 7 |
import random
|
| 8 |
import json
|
| 9 |
import os
|
|
|
|
|
|
|
|
|
|
|
|
|
| 10 |
import time
|
| 11 |
import threading
|
| 12 |
import math
|
| 13 |
+
from collections import deque
|
| 14 |
+
import torch
|
| 15 |
+
import torch.nn as nn
|
| 16 |
+
import torch.optim as optim
|
| 17 |
from PIL import Image
|
| 18 |
import io
|
|
|
|
|
|
|
|
|
|
| 19 |
|
| 20 |
# =====================================================
|
| 21 |
+
# 1. НЕЙРОСЕТЬ (DQN)
|
| 22 |
# =====================================================
|
| 23 |
|
| 24 |
+
class DQNetwork(nn.Module):
|
| 25 |
+
def __init__(self, input_size=1600, output_size=4):
|
| 26 |
+
super().__init__()
|
| 27 |
+
self.net = nn.Sequential(
|
| 28 |
+
nn.Linear(input_size, 256),
|
| 29 |
+
nn.ReLU(),
|
| 30 |
+
nn.Linear(256, 256),
|
| 31 |
+
nn.ReLU(),
|
| 32 |
+
nn.Linear(256, 256),
|
| 33 |
+
nn.ReLU(),
|
| 34 |
+
nn.Linear(256, 128),
|
| 35 |
+
nn.ReLU(),
|
| 36 |
+
nn.Linear(128, output_size)
|
| 37 |
+
)
|
| 38 |
+
|
| 39 |
+
def forward(self, x):
|
| 40 |
+
return self.net(x)
|
| 41 |
+
|
| 42 |
+
class DQNAgent:
|
| 43 |
+
def __init__(self, state_size=1600, action_size=4):
|
| 44 |
+
self.state_size = state_size
|
| 45 |
+
self.action_size = action_size
|
| 46 |
+
self.memory = deque(maxlen=10000)
|
| 47 |
+
self.epsilon = 1.0
|
| 48 |
+
self.epsilon_min = 0.01
|
| 49 |
+
self.epsilon_decay = 0.995
|
| 50 |
+
self.learning_rate = 0.0005
|
| 51 |
+
self.gamma = 0.99
|
| 52 |
+
self.batch_size = 64
|
| 53 |
+
self.total_steps = 0
|
| 54 |
+
self.best_score = 0
|
| 55 |
+
self.training = False
|
| 56 |
+
self.update_target_every = 100
|
| 57 |
+
|
| 58 |
+
self.device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
|
| 59 |
+
self.model = DQNetwork(state_size, action_size).to(self.device)
|
| 60 |
+
self.target_model = DQNetwork(state_size, action_size).to(self.device)
|
| 61 |
+
self.target_model.load_state_dict(self.model.state_dict())
|
| 62 |
+
self.optimizer = optim.Adam(self.model.parameters(), lr=self.learning_rate)
|
| 63 |
+
self.criterion = nn.MSELoss()
|
| 64 |
+
|
| 65 |
+
# Загружаем модель если есть
|
| 66 |
+
if os.path.exists('dqn_model.pth'):
|
| 67 |
+
self.load_model()
|
| 68 |
|
| 69 |
+
def act(self, state):
|
| 70 |
+
if np.random.rand() <= self.epsilon:
|
| 71 |
+
return random.randrange(self.action_size)
|
| 72 |
+
with torch.no_grad():
|
| 73 |
+
state_tensor = torch.FloatTensor(state).unsqueeze(0).to(self.device)
|
| 74 |
+
q_values = self.model(state_tensor)
|
| 75 |
+
return torch.argmax(q_values).item()
|
| 76 |
|
| 77 |
+
def remember(self, state, action, reward, next_state, done):
|
| 78 |
+
self.memory.append((state, action, reward, next_state, done))
|
|
|
|
|
|
|
|
|
|
| 79 |
|
| 80 |
+
def replay(self):
|
| 81 |
+
if len(self.memory) < self.batch_size:
|
| 82 |
+
return
|
| 83 |
+
|
| 84 |
+
batch = random.sample(self.memory, self.batch_size)
|
| 85 |
+
states = torch.FloatTensor([b[0] for b in batch]).to(self.device)
|
| 86 |
+
actions = torch.LongTensor([b[1] for b in batch]).to(self.device)
|
| 87 |
+
rewards = torch.FloatTensor([b[2] for b in batch]).to(self.device)
|
| 88 |
+
next_states = torch.FloatTensor([b[3] for b in batch]).to(self.device)
|
| 89 |
+
dones = torch.FloatTensor([b[4] for b in batch]).to(self.device)
|
| 90 |
+
|
| 91 |
+
current_q = self.model(states).gather(1, actions.unsqueeze(1)).squeeze()
|
| 92 |
+
next_q = self.target_model(next_states).max(1)[0].detach()
|
| 93 |
+
target_q = rewards + self.gamma * next_q * (1 - dones)
|
| 94 |
+
|
| 95 |
+
loss = self.criterion(current_q, target_q)
|
| 96 |
+
self.optimizer.zero_grad()
|
| 97 |
+
loss.backward()
|
| 98 |
+
self.optimizer.step()
|
| 99 |
+
|
| 100 |
+
if self.epsilon > self.epsilon_min:
|
| 101 |
+
self.epsilon *= self.epsilon_decay
|
| 102 |
+
|
| 103 |
+
self.total_steps += 1
|
| 104 |
+
if self.total_steps % self.update_target_every == 0:
|
| 105 |
+
self.target_model.load_state_dict(self.model.state_dict())
|
| 106 |
|
| 107 |
+
def train_episode(self):
|
| 108 |
+
env = PlatformerLogic()
|
| 109 |
+
state = env.reset()
|
| 110 |
+
total_reward = 0
|
| 111 |
+
done = False
|
| 112 |
+
steps = 0
|
| 113 |
+
|
| 114 |
+
while not done and steps < 500:
|
| 115 |
+
action = self.act(state)
|
| 116 |
+
next_state, reward, done, _ = env.step(action)
|
| 117 |
+
self.remember(state, action, reward, next_state, done)
|
| 118 |
+
self.replay()
|
| 119 |
+
state = next_state
|
| 120 |
+
total_reward += reward
|
| 121 |
+
steps += 1
|
| 122 |
+
|
| 123 |
+
if total_reward > self.best_score:
|
| 124 |
+
self.best_score = total_reward
|
| 125 |
+
|
| 126 |
+
return total_reward, steps
|
| 127 |
|
| 128 |
+
def save_model(self):
|
| 129 |
+
torch.save(self.model.state_dict(), 'dqn_model.pth')
|
| 130 |
+
|
| 131 |
+
def load_model(self):
|
| 132 |
+
self.model.load_state_dict(torch.load('dqn_model.pth', map_location=self.device))
|
| 133 |
+
self.target_model.load_state_dict(self.model.state_dict())
|
|
|
|
|
|
|
| 134 |
|
| 135 |
# =====================================================
|
| 136 |
# 2. ПЛАТФОРМЕР
|
| 137 |
# =====================================================
|
| 138 |
|
| 139 |
+
class PlatformerLogic:
|
| 140 |
def __init__(self, seed=None):
|
| 141 |
+
self.width = 80
|
| 142 |
self.height = 20
|
| 143 |
self.seed = seed or random.randint(0, 999999)
|
| 144 |
self.reset()
|
|
|
|
| 157 |
self.coins = []
|
| 158 |
self.obstacles = []
|
| 159 |
self.velocity_y = 0
|
| 160 |
+
self.gravity = 0.4
|
| 161 |
+
self.jump_power = -7
|
| 162 |
self.on_ground = False
|
| 163 |
self.alive = True
|
| 164 |
self.steps = 0
|
|
|
|
| 180 |
obstacles = []
|
| 181 |
enemies = []
|
| 182 |
coins = []
|
|
|
|
| 183 |
base_x = chunk_x * 30
|
| 184 |
|
| 185 |
+
for _ in range(random.randint(3, 6) + int(self.difficulty)):
|
|
|
|
|
|
|
|
|
|
|
|
|
| 186 |
x = base_x + random.randint(5, 25)
|
| 187 |
height = random.randint(1, 3 + int(self.difficulty * 0.5))
|
| 188 |
width = random.randint(1, 3)
|
|
|
|
| 199 |
'width': width, 'height': 1, 'is_pit': True
|
| 200 |
})
|
| 201 |
|
| 202 |
+
for _ in range(random.randint(1, 3) + int(self.difficulty * 0.5)):
|
| 203 |
x = base_x + random.randint(5, 25)
|
| 204 |
y = self.ground_level - 1
|
| 205 |
enemy_type = random.choice(['walker', 'jumper'])
|
| 206 |
enemies.append({
|
| 207 |
'x': x, 'y': y, 'type': enemy_type,
|
| 208 |
'direction': 1 if random.random() > 0.5 else -1,
|
| 209 |
+
'speed': 0.3 + random.random() * 0.3,
|
| 210 |
'range': random.randint(3, 8),
|
| 211 |
'start_x': x
|
| 212 |
})
|
| 213 |
|
| 214 |
+
for _ in range(random.randint(5, 10) + int(self.difficulty)):
|
| 215 |
x = base_x + random.randint(2, 28)
|
| 216 |
y = random.randint(5, self.ground_level - 2)
|
| 217 |
coins.append({'x': x, 'y': y, 'collected': False})
|
|
|
|
| 221 |
'enemies': enemies,
|
| 222 |
'coins': coins
|
| 223 |
}
|
|
|
|
| 224 |
random.seed()
|
| 225 |
|
| 226 |
def get_state(self):
|
|
|
|
| 270 |
if abs(enemy['x'] - enemy['start_x']) > enemy['range']:
|
| 271 |
enemy['direction'] *= -1
|
| 272 |
elif enemy['type'] == 'jumper':
|
| 273 |
+
enemy['y'] += math.sin(time.time() * enemy['speed'] * 2) * 0.3
|
| 274 |
if enemy['y'] > self.ground_level - 1:
|
| 275 |
enemy['y'] = self.ground_level - 1
|
| 276 |
|
| 277 |
for enemy in self.entities:
|
| 278 |
+
if abs(enemy['x'] - self.player[0]) < 0.8 and abs(enemy['y'] - self.player[1]) < 0.8:
|
| 279 |
return True
|
| 280 |
return False
|
| 281 |
|
|
|
|
| 283 |
collected = 0
|
| 284 |
for coin in self.coins:
|
| 285 |
if not coin['collected']:
|
| 286 |
+
if abs(coin['x'] - self.player[0]) < 1.0 and abs(coin['y'] - self.player[1]) < 1.0:
|
| 287 |
coin['collected'] = True
|
| 288 |
collected += 1
|
| 289 |
return collected
|
|
|
|
| 304 |
sound = None
|
| 305 |
|
| 306 |
if action == 1:
|
| 307 |
+
self.player[0] -= 0.4
|
| 308 |
elif action == 2:
|
| 309 |
+
self.player[0] += 0.4
|
| 310 |
|
| 311 |
if action == 3 and self.on_ground:
|
| 312 |
self.velocity_y = self.jump_power
|
|
|
|
| 371 |
self.coins = [c for c in self.coins if abs(c['x'] - self.player[0]) < self.width]
|
| 372 |
|
| 373 |
self.steps += 1
|
| 374 |
+
if self.steps > 3000:
|
| 375 |
return self.get_state(), self.score, True, sound
|
| 376 |
|
| 377 |
reward = 1 + coins_collected * 5
|
| 378 |
return self.get_state(), reward, False, sound
|
| 379 |
|
| 380 |
+
def render(self):
|
| 381 |
+
"""Рисует игровое поле для Gradio"""
|
| 382 |
grid = np.zeros((self.height, 80, 3), dtype=np.uint8)
|
| 383 |
+
grid.fill(40)
|
| 384 |
|
| 385 |
+
# Небо
|
| 386 |
+
for y in range(self.ground_level):
|
| 387 |
+
grid[y, :] = [20, 30, 60]
|
| 388 |
|
| 389 |
+
# Земля
|
| 390 |
+
grid[self.ground_level:self.ground_level+2, :] = [80, 60, 30]
|
| 391 |
+
|
| 392 |
+
# Препятствия
|
| 393 |
for obs in self.obstacles:
|
| 394 |
+
x = int(obs['x'] - self.player[0] + 40)
|
| 395 |
if obs.get('is_pit', False):
|
|
|
|
| 396 |
for w in range(obs['width']):
|
| 397 |
if 0 <= x+w < 80:
|
| 398 |
grid[obs['y']:obs['y']+2, x+w] = [0, 0, 0]
|
| 399 |
else:
|
|
|
|
| 400 |
for w in range(obs['width']):
|
| 401 |
for h in range(obs['height']):
|
| 402 |
sx = x + w
|
| 403 |
sy = obs['y'] + h
|
| 404 |
if 0 <= sx < 80 and 0 <= sy < self.height:
|
| 405 |
+
grid[sy, sx] = [140, 110, 80]
|
| 406 |
|
| 407 |
+
# Враги
|
| 408 |
for enemy in self.entities:
|
| 409 |
x = int(enemy['x'] - self.player[0] + 40)
|
| 410 |
y = int(enemy['y'])
|
| 411 |
if 0 <= x < 80 and 0 <= y < self.height:
|
| 412 |
+
grid[y, x] = [255, 50, 50]
|
| 413 |
+
if y > 0:
|
| 414 |
+
grid[y-1, x] = [200, 30, 30]
|
| 415 |
|
| 416 |
+
# Монетки
|
| 417 |
for coin in self.coins:
|
| 418 |
if not coin['collected']:
|
| 419 |
x = int(coin['x'] - self.player[0] + 40)
|
|
|
|
| 421 |
if 0 <= x < 80 and 0 <= y < self.height:
|
| 422 |
grid[y, x] = [255, 215, 0]
|
| 423 |
|
| 424 |
+
# Игрок
|
| 425 |
+
if self.alive:
|
| 426 |
px = 40
|
| 427 |
py = int(self.player[1])
|
| 428 |
if 0 <= py < self.height:
|
| 429 |
+
grid[py, px] = [0, 255, 100]
|
| 430 |
+
if py > 0:
|
| 431 |
+
grid[py-1, px] = [0, 200, 80]
|
| 432 |
+
if py > 1:
|
| 433 |
+
grid[py-2, px] = [0, 150, 60]
|
| 434 |
|
| 435 |
img = Image.fromarray(grid, 'RGB')
|
| 436 |
return img
|
| 437 |
|
| 438 |
# =====================================================
|
| 439 |
+
# 3. ЧАТ-ПАМЯТЬ
|
|
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|
| 440 |
# =====================================================
|
| 441 |
|
| 442 |
class ChatMemory:
|
|
|
|
| 453 |
with open('chat_data.json', 'w', encoding='utf-8') as f:
|
| 454 |
json.dump(self.data, f, ensure_ascii=False, indent=2)
|
| 455 |
|
| 456 |
+
def add(self, q, a):
|
| 457 |
+
self.data[q.lower()] = a
|
| 458 |
self.save_data()
|
| 459 |
+
return f"✅ Добавлено: {q} -> {a}"
|
| 460 |
+
|
| 461 |
+
def find(self, q):
|
| 462 |
+
q = q.lower()
|
| 463 |
+
if q in self.data:
|
| 464 |
+
return self.data[q]
|
| 465 |
+
words = q.split()
|
| 466 |
+
best = None
|
|
|
|
| 467 |
best_score = 0
|
| 468 |
+
for key, val in self.data.items():
|
| 469 |
+
score = sum(1 for w in words if w in key)
|
|
|
|
|
|
|
| 470 |
if score > best_score:
|
| 471 |
best_score = score
|
| 472 |
+
best = val
|
|
|
|
| 473 |
if best_score >= len(words) * 0.4:
|
| 474 |
+
return best
|
| 475 |
return None
|
| 476 |
|
| 477 |
# =====================================================
|
| 478 |
+
# 4. ГЛОБАЛЬНЫЕ ПЕРЕМЕННЫЕ
|
| 479 |
# =====================================================
|
| 480 |
|
| 481 |
+
agent = DQNAgent()
|
| 482 |
chat_memory = ChatMemory()
|
| 483 |
is_training = False
|
| 484 |
current_seed = random.randint(0, 999999)
|
| 485 |
+
training_thread = None
|
| 486 |
|
| 487 |
# =====================================================
|
| 488 |
+
# 5. GRADIO ФУНКЦИИ
|
| 489 |
# =====================================================
|
| 490 |
|
| 491 |
+
def game_loop(player_action=0):
|
| 492 |
+
"""Основной игровой цикл"""
|
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|
| 493 |
global current_seed, agent
|
| 494 |
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
| 495 |
# Создаём два экземпляра с одинаковым seed
|
| 496 |
+
ai_env = PlatformerLogic(seed=current_seed)
|
| 497 |
+
player_env = PlatformerLogic(seed=current_seed)
|
| 498 |
|
| 499 |
+
ai_state = ai_env.reset()
|
| 500 |
player_env.reset()
|
| 501 |
|
| 502 |
+
# Делаем несколько шагов
|
| 503 |
+
ai_alive = True
|
| 504 |
+
player_alive = True
|
|
|
|
|
|
|
| 505 |
|
| 506 |
+
for _ in range(5):
|
| 507 |
# Ход ИИ
|
| 508 |
+
if ai_alive:
|
| 509 |
+
ai_action = agent.act(ai_state)
|
| 510 |
+
ai_next_state, _, ai_done, _ = ai_env.step(ai_action)
|
| 511 |
+
ai_state = ai_next_state
|
| 512 |
+
ai_alive = not ai_done
|
| 513 |
|
| 514 |
# Ход игрока
|
| 515 |
+
if player_alive:
|
| 516 |
+
_, _, player_done, _ = player_env.step(player_action)
|
| 517 |
+
player_alive = not player_done
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 518 |
|
| 519 |
+
if not ai_alive and not player_alive:
|
| 520 |
break
|
| 521 |
|
| 522 |
+
# Рендерим
|
| 523 |
+
ai_img = ai_env.render()
|
| 524 |
+
player_img = player_env.render()
|
| 525 |
+
|
| 526 |
+
return (
|
| 527 |
+
ai_img,
|
| 528 |
+
player_img,
|
| 529 |
+
ai_env.score,
|
| 530 |
+
player_env.score,
|
| 531 |
+
player_env.coins_collected,
|
| 532 |
+
agent.epsilon,
|
| 533 |
+
agent.best_score
|
| 534 |
+
)
|
| 535 |
|
| 536 |
+
def reset_game():
|
|
|
|
| 537 |
global current_seed
|
| 538 |
current_seed = random.randint(0, 999999)
|
| 539 |
+
return game_loop(0)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
| 540 |
|
| 541 |
+
def move_left():
|
| 542 |
+
return game_loop(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 543 |
|
| 544 |
+
def move_right():
|
| 545 |
+
return game_loop(2)
|
| 546 |
+
|
| 547 |
+
def move_jump():
|
| 548 |
+
return game_loop(3)
|
| 549 |
+
|
| 550 |
+
def chat_response(message):
|
| 551 |
+
"""Обработчик чата"""
|
| 552 |
if message.startswith('/ai '):
|
| 553 |
question = message[4:].strip()
|
| 554 |
if not question:
|
| 555 |
return "❌ Напиши вопрос после /ai"
|
| 556 |
|
| 557 |
+
answer = chat_memory.find(question)
|
| 558 |
if answer:
|
| 559 |
+
return f"🤖 {answer}"
|
|
|
|
| 560 |
return "🤖 Я не знаю ответа. Обучи меня через /data вопрос|ответ"
|
| 561 |
|
| 562 |
elif message.startswith('/data '):
|
| 563 |
parts = message[6:].split('|')
|
| 564 |
if len(parts) != 2:
|
| 565 |
return "❌ Используй: /data вопрос|ответ"
|
| 566 |
+
q = parts[0].strip()
|
| 567 |
+
a = parts[1].strip()
|
| 568 |
+
return chat_memory.add(q, a)
|
| 569 |
|
| 570 |
elif message == '/stats':
|
| 571 |
+
return f"""
|
| 572 |
+
📊 **Статистика нейросети:**
|
| 573 |
+
- 🧠 Память: {len(chat_memory.data)} пар
|
| 574 |
+
- 🎮 Шагов обучения: {agent.total_steps}
|
| 575 |
+
- 📉 Эпсилон: {agent.epsilon:.3f}
|
| 576 |
+
- 🏆 Лучший счёт: {agent.best_score}
|
| 577 |
+
- ⚡ Тренируется: {'✅' if is_training else '❌'}
|
| 578 |
+
- 🖥️ Устройство: {agent.device}
|
| 579 |
+
"""
|
| 580 |
|
| 581 |
elif message == '/train':
|
| 582 |
return start_training()
|
| 583 |
|
| 584 |
+
elif message == '/save':
|
| 585 |
+
agent.save_model()
|
| 586 |
+
return "💾 Модель сохранена!"
|
| 587 |
+
|
| 588 |
+
elif message == '/load':
|
| 589 |
+
agent.load_model()
|
| 590 |
+
return "📂 Модель загружена!"
|
| 591 |
+
|
| 592 |
else:
|
| 593 |
+
return """🤖 **Доступные команды:**
|
| 594 |
+
- `/ai вопрос` — задать вопрос
|
| 595 |
+
- `/data вопрос|ответ` — обучить
|
| 596 |
+
- `/stats` — статистика
|
| 597 |
+
- `/train` — тренировка ИИ
|
| 598 |
+
- `/save` — сохранить модель
|
| 599 |
+
- `/load` — загрузить модель"""
|
| 600 |
|
| 601 |
def start_training():
|
| 602 |
+
"""Запускает тренировку в фоновом потоке"""
|
| 603 |
+
global is_training, training_thread, agent
|
| 604 |
|
| 605 |
if is_training:
|
| 606 |
return "⏳ Уже тренируется!"
|
|
|
|
| 610 |
def train():
|
| 611 |
global is_training, agent
|
| 612 |
try:
|
| 613 |
+
for ep in range(100):
|
| 614 |
if not is_training:
|
| 615 |
break
|
| 616 |
+
score, steps = agent.train_episode()
|
| 617 |
if ep % 10 == 0:
|
| 618 |
print(f"📊 Episode {ep}: Score={score:.0f}, Epsilon={agent.epsilon:.3f}")
|
| 619 |
+
if score > 0 and ep % 20 == 0:
|
| 620 |
+
agent.save_model()
|
| 621 |
except Exception as e:
|
| 622 |
+
print(f"❌ Ошибка: {e}")
|
| 623 |
finally:
|
| 624 |
is_training = False
|
| 625 |
|
| 626 |
+
training_thread = threading.Thread(target=train)
|
| 627 |
+
training_thread.start()
|
| 628 |
|
| 629 |
+
return "🚀 **Тренировка запущена!** Смотри консоль для прогресса."
|
| 630 |
|
| 631 |
+
# =====================================================
|
| 632 |
+
# 6. GRADIO INTERFACE
|
| 633 |
+
# =====================================================
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 634 |
|
| 635 |
+
with gr.Blocks(title="🧠 AI Platformer", theme=gr.themes.Soft()) as demo:
|
| 636 |
+
gr.Markdown("""
|
| 637 |
+
# 🧠 AI vs Player Platformer
|
| 638 |
+
|
| 639 |
+
### 🤖 Слева — нейросеть (DQN) играет сама
|
| 640 |
+
### 🎮 Справа — ты управляешь зелёным (⬅️ ➡️ ⬆️)
|
| 641 |
+
### 💬 Снизу — общий чат с ИИ, который можно обучать!
|
| 642 |
+
""")
|
| 643 |
+
|
| 644 |
+
with gr.Row():
|
| 645 |
+
with gr.Column():
|
| 646 |
+
gr.Markdown("### 🤖 Нейросеть")
|
| 647 |
+
ai_output = gr.Image(label="AI Game", height=300)
|
| 648 |
+
with gr.Column():
|
| 649 |
+
gr.Markdown("### 🎮 Ты")
|
| 650 |
+
player_output = gr.Image(label="Player Game", height=300)
|
| 651 |
+
|
| 652 |
+
with gr.Row():
|
| 653 |
+
ai_score = gr.Number(label="🤖 Счёт ИИ", value=0)
|
| 654 |
+
player_score = gr.Number(label="🎮 Твой счёт", value=0)
|
| 655 |
+
coins = gr.Number(label="🪙 Монет", value=0)
|
| 656 |
+
epsilon = gr.Number(label="🧠 Эпсилон", value=1.0)
|
| 657 |
+
best_score = gr.Number(label="🏆 Рекорд ИИ", value=0)
|
| 658 |
+
|
| 659 |
+
with gr.Row():
|
| 660 |
+
gr.Markdown("### 🎮 Управление:")
|
| 661 |
+
left_btn = gr.Button("⬅️ Влево", size="lg")
|
| 662 |
+
jump_btn = gr.Button("⬆️ Прыжок", size="lg", variant="primary")
|
| 663 |
+
right_btn = gr.Button("➡️ Вправо", size="lg")
|
| 664 |
+
reset_btn = gr.Button("🔄 Новый уровень", size="lg", variant="secondary")
|
| 665 |
+
|
| 666 |
+
with gr.Row():
|
| 667 |
+
train_btn = gr.Button("🧠 Тренировать ИИ", variant="secondary", size="lg")
|
| 668 |
+
save_btn = gr.Button("💾 Сохранить модель", size="lg")
|
| 669 |
+
load_btn = gr.Button("📂 Загрузить модель", size="lg")
|
| 670 |
+
status = gr.Textbox(label="Статус", lines=1)
|
| 671 |
+
|
| 672 |
+
with gr.Tab("💬 Чат с ИИ"):
|
| 673 |
+
gr.Markdown("""
|
| 674 |
+
### Команды:
|
| 675 |
+
- `/ai <вопрос>` — спросить ИИ
|
| 676 |
+
- `/data <вопрос>|<ответ>` — обучить ИИ
|
| 677 |
+
- `/stats` — статистика
|
| 678 |
+
- `/train` — тренировка
|
| 679 |
+
- `/save` / `/load` — сохранить/загрузить модель
|
| 680 |
+
""")
|
| 681 |
+
chat_input = gr.Textbox(label="Введите команду", placeholder="/ai Как пройти уровень?")
|
| 682 |
+
chat_output = gr.Markdown(label="Ответ")
|
| 683 |
+
chat_btn = gr.Button("Отправить", variant="primary")
|
| 684 |
+
|
| 685 |
+
with gr.Accordion("📊 Расширенная статистика", open=False):
|
| 686 |
+
gr.Markdown("""
|
| 687 |
+
**Как работает нейросеть:**
|
| 688 |
+
- 🧠 Архитектура: 4 слоя (256→256→256→128 нейронов)
|
| 689 |
+
- 📚 Memory: 10000 опыта
|
| 690 |
+
- 🎯 Алгоритм: DQN с целевой сетью
|
| 691 |
+
- 📉 Эпсилон-жадность: исследование vs эксплуатация
|
| 692 |
+
- 🏆 Цель: максимизировать счёт в платформере
|
| 693 |
+
""")
|
| 694 |
+
gr.Markdown("*Модель сохраняется автомат��чески каждые 20 эпизодов*")
|
| 695 |
+
|
| 696 |
+
# Привязка кнопок
|
| 697 |
+
left_btn.click(move_left, outputs=[ai_output, player_output, ai_score, player_score, coins, epsilon, best_score])
|
| 698 |
+
right_btn.click(move_right, outputs=[ai_output, player_output, ai_score, player_score, coins, epsilon, best_score])
|
| 699 |
+
jump_btn.click(move_jump, outputs=[ai_output, player_output, ai_score, player_score, coins, epsilon, best_score])
|
| 700 |
+
reset_btn.click(reset_game, outputs=[ai_output, player_output, ai_score, player_score, coins, epsilon, best_score])
|
| 701 |
+
|
| 702 |
+
train_btn.click(start_training, outputs=[status])
|
| 703 |
+
save_btn.click(lambda: agent.save_model() or "💾 Модель сохранена!", outputs=[status])
|
| 704 |
+
load_btn.click(lambda: agent.load_model() or "📂 Модель загружена!", outputs=[status])
|
| 705 |
+
|
| 706 |
+
chat_btn.click(chat_response, inputs=[chat_input], outputs=[chat_output])
|
| 707 |
+
chat_input.submit(chat_response, inputs=[chat_input], outputs=[chat_output])
|
| 708 |
+
|
| 709 |
+
# Автозапуск при загрузке
|
| 710 |
+
demo.load(reset_game, outputs=[ai_output, player_output, ai_score, player_score, coins, epsilon, best_score])
|
| 711 |
|
| 712 |
# =====================================================
|
| 713 |
+
# 7. ЗАПУСК
|
| 714 |
# =====================================================
|
| 715 |
|
| 716 |
+
if __name__ == "__main__":
|
| 717 |
+
demo.launch(share=True)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|