X commited on
Update app.py
Browse files
app.py
CHANGED
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@@ -1,338 +1,764 @@
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import gradio as gr
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import random
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import json
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import os
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import time
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# ===
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("Что такое искусственный интеллект?", "ИИ — это технология, позволяющая машинам имитировать человеческий разум."),
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("Что такое нейросети?", "Нейросети — это алгоритмы, вдохновлённые структурой мозга."),
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("Почему трава зелёная?", "Трава зелёная из-за хлорофилла."),
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| 50 |
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("Когда появилась жизнь на Земле?", "Жизнь появилась около 3,5 миллиардов лет назад."),
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("Сколько планет в солнечной системе?", "В солнечной системе 8 планет."),
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("Что такое чёрная дыра?", "Чёрная дыра — область пространства с огромной гравитацией."),
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]
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},
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{
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"dialog": [
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("Кто написал Войну и мир?", "Войну и мир написал Лев Толстой."),
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| 58 |
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("Что такое роман?", "Роман — это литературный жанр с развёрнутым сюжетом."),
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("Кто такой Шекспир?", "Шекспир — великий английский драматург и поэт."),
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("Что такое живопись?", "Живопись — искусство создания изображений красками."),
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("Кто нарисовал Мону Лизу?", "Мону Лизу нарисовал Леонардо да Винчи."),
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("Чт�� такое театр?", "Театр — это искусство драматических представлений."),
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("Кто такой Пушкин?", "Александр Пушкин — великий русский поэт."),
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]
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},
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{
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"dialog": [
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("Где можно купить хлеб?", "Хлеб можно купить в ближайшем супермаркете."),
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("Как приготовить яичницу?", "Разбейте яйца на сковороду, обжарьте до готовности."),
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("Сколько времени?", "Сейчас 12:00, если точнее."),
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("Как пройти в библиотеку?", "Пройдите прямо, затем поверните налево."),
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("Что посмотреть вечером?", "Рекомендую хороший фильм или книгу."),
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("Как выучить язык?", "Нужна регулярная практика и мотивация."),
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]
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},
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{
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"dialog": [
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("Как выучить Python?", "Начните с основ: переменные, циклы, функции."),
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("Что такое API?", "API — это интерфейс для взаимодействия программ."),
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("Как создать сайт?", "Нужно знать HTML, CSS, JavaScript и серверный язык."),
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("Что такое Git?", "Git — система контроля версий для кода."),
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("Как стать разработчиком?", "Много практикуйтесь, изучайте алгоритмы."),
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("Что такое Docker?", "Docker — платформа для контейнеризации приложений."),
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]
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},
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{
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"dialog": [
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("Как справиться со стрессом?", "Помогают медитация, отдых и спорт."),
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("Что делать при тревоге?", "Подышите глубоко, сосредоточьтесь на моменте."),
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("Как найти смысл жизни?", "Смысл в том, что вы делаете и кого любите."),
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("Почему люди счастливы?", "Счастье в простых вещах: любви, здоровье, увлечениях."),
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]
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},
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{
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"dialog": [
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("Где лучше отдыхать?", "Всё зависит от ваших предпочтений: море, горы, город."),
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("Что посмотреть в Европе?", "Рекомендую Париж, Рим, Лондон."),
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("Как добраться до Парижа?", "Можно на поезде или самолёте."),
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("Где находится Эйфелева башня?", "В Париже, Франция."),
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]
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},
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{
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"dialog": [
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("Что такое любовь?", "Любовь — глубокое чувство привязанности и заботы."),
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("Что такое дружба?", "Дружба — доверительные отношения между людьми."),
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("Что такое справедливость?", "Справедливость — принцип равенства и честности."),
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("Что такое свобода?", "Свобода — возможность действовать по своей воле."),
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]
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},
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]
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#
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def
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a,
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f"{a} А что вы думаете?",
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f"{a} Это интересный вопрос!",
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f"{a} Я надеюсь, это поможет.",
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f"{a} Есть ещё вопросы?",
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]
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answer = random.choice(variations)
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prefixes = ["Скажите, ", "А можно узнать, ", "Подскажите, ", "Интересно, ", ""]
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prefix = random.choice(prefixes)
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dialog = f"Человек: {prefix}{q.lower()}\nАссистент: {answer}"
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return dialog
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topics = ["работа", "учёба", "хобби", "путешествия", "наука", "искусство", "технологии", "здоровье"]
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topic = random.choice(topics)
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lines.append(f"Тема: {topic.capitalize()}")
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for i in range(turns):
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if i % 2 == 0:
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template = random.choice(dialog_templates)
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q, _ = random.choice(template["dialog"])
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prefixes = ["Скажите, ", "А можно узнать, ", "Подскажите, ", "Интересно, ", ""]
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prefix = random.choice(prefixes)
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lines.append(f"Человек: {prefix}{q.lower()}")
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else:
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template = random.choice(dialog_templates)
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_, a = random.choice(template["dialog"])
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responses = [
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a,
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f"О, {a}",
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f"Хорошо, {a}",
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f"Да, {a}",
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f"Верно, {a}",
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f"Конечно же, {a}",
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f"Без сомнения, {a}",
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]
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lines.append(f"Ассистент: {random.choice(responses)}")
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return "\n".join(lines)
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def __init__(self):
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self.data = {
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self.
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def
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|
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def generate_loop(self):
|
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while self.is_running and self.current_size < self.target_size:
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|
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|
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def save_dataset(self):
|
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os.makedirs("/data", exist_ok=True)
|
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dataset = Dataset.from_dict(self.data)
|
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dataset.save_to_disk("/data/dialog_dataset")
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|
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|
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entry = {
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}
|
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|
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|
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|
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|
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|
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|
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|
| 264 |
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|
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|
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|
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return "⏳ Генерация уже запущена!"
|
| 275 |
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|
| 276 |
-
thread = Thread(target=generator.generate_loop)
|
| 277 |
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thread.daemon = True
|
| 278 |
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thread.start()
|
| 279 |
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return "🚀 Генерация Minset запущена!"
|
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| 281 |
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def
|
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| 285 |
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|
| 286 |
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|
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|
| 288 |
-
return f"""
|
| 289 |
-
📊 **Minset - Статус генерации**
|
| 290 |
-
|
| 291 |
-
📝 Диалогов: **{status['count']}**
|
| 292 |
-
💾 Размер: **{status['size_mb']} МБ / {status['target_mb']} МБ**
|
| 293 |
-
📈 Прогресс: **{status['percent']:.1f}%**
|
| 294 |
-
🔄 Состояние: **{'✅ Работает' if status['is_running'] else '⏸️ Остановлен'}**
|
| 295 |
-
|
| 296 |
-
`{progress_bar}`
|
| 297 |
-
"""
|
| 298 |
|
| 299 |
-
def
|
| 300 |
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|
| 301 |
-
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| 302 |
|
| 303 |
-
|
| 304 |
-
|
| 305 |
|
| 306 |
-
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| 307 |
|
| 308 |
-
|
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|
| 309 |
gr.Markdown("""
|
| 310 |
-
#
|
| 311 |
-
|
| 312 |
-
**Minset** — это датасет русских диалогов для обучения моделей.
|
| 313 |
|
| 314 |
-
|
|
|
|
| 315 |
""")
|
| 316 |
|
| 317 |
with gr.Row():
|
| 318 |
-
with gr.Column(
|
| 319 |
-
|
| 320 |
-
|
| 321 |
-
|
| 322 |
-
|
| 323 |
-
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|
| 324 |
|
| 325 |
-
|
| 326 |
-
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|
| 327 |
|
| 328 |
-
|
| 329 |
-
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|
| 330 |
|
| 331 |
-
|
| 332 |
-
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|
| 333 |
|
| 334 |
-
|
| 335 |
-
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|
| 336 |
|
| 337 |
if __name__ == "__main__":
|
| 338 |
demo.launch(share=True)
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
🎮 ДВОЙНОЙ ПЛАТФОРМЕР: ИИ vs ИГРОК + ЗВУКИ + ЧАТ-БОТ
|
| 3 |
+
Hugging Face Space (Gradio)
|
| 4 |
+
"""
|
| 5 |
import gradio as gr
|
| 6 |
+
import numpy as np
|
| 7 |
import random
|
| 8 |
import json
|
| 9 |
import os
|
| 10 |
+
import torch
|
| 11 |
+
import torch.nn as nn
|
| 12 |
+
import torch.optim as optim
|
| 13 |
+
from collections import deque
|
| 14 |
+
from transformers import GPT2LMHeadModel, GPT2Tokenizer
|
| 15 |
import time
|
| 16 |
+
import threading
|
| 17 |
+
import math
|
| 18 |
+
import base64
|
| 19 |
+
from PIL import Image
|
| 20 |
+
import io
|
| 21 |
|
| 22 |
+
# =====================================================
|
| 23 |
+
# 1. ЗВУКИ (только эффекты, без фона)
|
| 24 |
+
# =====================================================
|
| 25 |
|
| 26 |
+
# Генерируем простые звуки в base64 (без внешних файлов)
|
| 27 |
+
def generate_sound(freq=440, duration=0.1, waveform='sine'):
|
| 28 |
+
"""Генерирует простой звук в base64"""
|
| 29 |
+
import struct
|
| 30 |
+
import wave
|
| 31 |
+
|
| 32 |
+
sample_rate = 22050
|
| 33 |
+
samples = int(sample_rate * duration)
|
| 34 |
+
|
| 35 |
+
# Создаём WAV в памяти
|
| 36 |
+
buffer = io.BytesIO()
|
| 37 |
+
wav = wave.open(buffer, 'wb')
|
| 38 |
+
wav.setnchannels(1)
|
| 39 |
+
wav.setsampwidth(2)
|
| 40 |
+
wav.setframerate(sample_rate)
|
| 41 |
+
|
| 42 |
+
# Генерируем волну
|
| 43 |
+
for i in range(samples):
|
| 44 |
+
t = i / sample_rate
|
| 45 |
+
if waveform == 'sine':
|
| 46 |
+
val = int(32767 * 0.5 * math.sin(2 * math.pi * freq * t))
|
| 47 |
+
elif waveform == 'square':
|
| 48 |
+
val = int(32767 * 0.5 * (1 if math.sin(2 * math.pi * freq * t) > 0 else -1))
|
| 49 |
+
elif waveform == 'noise':
|
| 50 |
+
val = int(32767 * 0.3 * random.random())
|
| 51 |
+
else: # sweep (для смерти)
|
| 52 |
+
f = freq + i * 200 / samples
|
| 53 |
+
val = int(32767 * 0.5 * math.sin(2 * math.pi * f * t))
|
| 54 |
+
wav.writeframes(struct.pack('<h', val))
|
| 55 |
+
|
| 56 |
+
wav.close()
|
| 57 |
+
buffer.seek(0)
|
| 58 |
+
|
| 59 |
+
# Конвертируем в base64
|
| 60 |
+
audio_data = base64.b64encode(buffer.read()).decode('utf-8')
|
| 61 |
+
return f'data:audio/wav;base64,{audio_data}'
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 62 |
|
| 63 |
+
# Создаём звуки
|
| 64 |
+
SOUNDS = {
|
| 65 |
+
'jump': generate_sound(600, 0.08, 'sine'), # Высокий писк
|
| 66 |
+
'coin': generate_sound(880, 0.05, 'sine'), # Очень высокий
|
| 67 |
+
'die': generate_sound(200, 0.3, 'sweep') # Падающий звук
|
| 68 |
+
}
|
| 69 |
|
| 70 |
+
def get_sound_html(sound_type):
|
| 71 |
+
"""Возвращает HTML для воспроизведения звука"""
|
| 72 |
+
if sound_type in SOUNDS:
|
| 73 |
+
return f'<audio autoplay><source src="{SOUNDS[sound_type]}" type="audio/wav"></audio>'
|
| 74 |
+
return ''
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 75 |
|
| 76 |
+
# =====================================================
|
| 77 |
+
# 2. БЕСКОНЕЧНЫЙ ПЛАТФОРМЕР
|
| 78 |
+
# =====================================================
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
| 79 |
|
| 80 |
+
class InfinitePlatformer:
|
| 81 |
+
def __init__(self, seed=None):
|
| 82 |
+
self.width = 100
|
| 83 |
+
self.height = 20
|
| 84 |
+
self.seed = seed or random.randint(0, 999999)
|
| 85 |
+
self.reset()
|
| 86 |
+
|
| 87 |
+
def reset(self):
|
| 88 |
+
random.seed(self.seed)
|
| 89 |
+
|
| 90 |
+
self.player = [5, 15]
|
| 91 |
+
self.score = 0
|
| 92 |
+
self.distance = 0
|
| 93 |
+
self.speed = 1.0
|
| 94 |
+
self.difficulty = 1.0
|
| 95 |
+
self.ground_level = 17
|
| 96 |
+
self.chunks = {}
|
| 97 |
+
self.entities = []
|
| 98 |
+
self.coins = []
|
| 99 |
+
self.obstacles = []
|
| 100 |
+
self.camera_x = 0
|
| 101 |
+
self.velocity_y = 0
|
| 102 |
+
self.gravity = 0.5
|
| 103 |
+
self.jump_power = -8
|
| 104 |
+
self.on_ground = False
|
| 105 |
+
self.alive = True
|
| 106 |
+
self.steps = 0
|
| 107 |
+
self.coins_collected = 0
|
| 108 |
+
|
| 109 |
+
self.generate_chunk(0)
|
| 110 |
+
self.generate_chunk(1)
|
| 111 |
+
|
| 112 |
+
random.seed()
|
| 113 |
+
return self.get_state()
|
| 114 |
+
|
| 115 |
+
def generate_chunk(self, chunk_x):
|
| 116 |
+
if chunk_x in self.chunks:
|
| 117 |
+
return
|
| 118 |
+
|
| 119 |
+
seed = (chunk_x * 1337 + self.seed) % 999999
|
| 120 |
+
random.seed(seed)
|
| 121 |
+
|
| 122 |
+
obstacles = []
|
| 123 |
+
enemies = []
|
| 124 |
+
coins = []
|
| 125 |
+
|
| 126 |
+
base_x = chunk_x * 30
|
| 127 |
+
|
| 128 |
+
num_obstacles = random.randint(3, 6) + int(self.difficulty)
|
| 129 |
+
num_enemies = random.randint(1, 3) + int(self.difficulty * 0.5)
|
| 130 |
+
num_coins = random.randint(5, 10) + int(self.difficulty)
|
| 131 |
+
|
| 132 |
+
# Препятствия
|
| 133 |
+
for _ in range(num_obstacles):
|
| 134 |
+
x = base_x + random.randint(5, 25)
|
| 135 |
+
height = random.randint(1, 3 + int(self.difficulty * 0.5))
|
| 136 |
+
width = random.randint(1, 3)
|
| 137 |
+
obstacles.append({
|
| 138 |
+
'x': x, 'y': self.ground_level - height,
|
| 139 |
+
'width': width, 'height': height
|
| 140 |
+
})
|
| 141 |
+
|
| 142 |
+
# Ямы
|
| 143 |
+
for _ in range(random.randint(1, 2)):
|
| 144 |
+
x = base_x + random.randint(10, 20)
|
| 145 |
+
width = random.randint(2, 4)
|
| 146 |
+
obstacles.append({
|
| 147 |
+
'x': x, 'y': self.ground_level + 1,
|
| 148 |
+
'width': width, 'height': 1, 'is_pit': True
|
| 149 |
+
})
|
| 150 |
+
|
| 151 |
+
# Враги
|
| 152 |
+
for _ in range(num_enemies):
|
| 153 |
+
x = base_x + random.randint(5, 25)
|
| 154 |
+
y = self.ground_level - 1
|
| 155 |
+
enemy_type = random.choice(['walker', 'jumper'])
|
| 156 |
+
enemies.append({
|
| 157 |
+
'x': x, 'y': y, 'type': enemy_type,
|
| 158 |
+
'direction': 1 if random.random() > 0.5 else -1,
|
| 159 |
+
'speed': 0.5 + random.random() * 0.5,
|
| 160 |
+
'range': random.randint(3, 8),
|
| 161 |
+
'start_x': x
|
| 162 |
+
})
|
| 163 |
+
|
| 164 |
+
# Монетки
|
| 165 |
+
for _ in range(num_coins):
|
| 166 |
+
x = base_x + random.randint(2, 28)
|
| 167 |
+
y = random.randint(5, self.ground_level - 2)
|
| 168 |
+
coins.append({'x': x, 'y': y, 'collected': False})
|
| 169 |
+
|
| 170 |
+
self.chunks[chunk_x] = {
|
| 171 |
+
'obstacles': obstacles,
|
| 172 |
+
'enemies': enemies,
|
| 173 |
+
'coins': coins
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
random.seed()
|
| 177 |
+
|
| 178 |
+
def get_state(self):
|
| 179 |
+
state_size = 40
|
| 180 |
+
state = np.zeros((state_size, state_size), dtype=np.float32)
|
| 181 |
+
half = state_size // 2
|
| 182 |
+
px, py = int(self.player[0]), int(self.player[1])
|
| 183 |
+
|
| 184 |
+
state[half, half] = 1.0
|
| 185 |
+
|
| 186 |
+
for obs in self.obstacles:
|
| 187 |
+
dx = obs['x'] - px
|
| 188 |
+
dy = obs['y'] - py
|
| 189 |
+
if abs(dx) < half and abs(dy) < half:
|
| 190 |
+
for w in range(obs['width']):
|
| 191 |
+
for h in range(obs['height']):
|
| 192 |
+
sx = half + dx + w
|
| 193 |
+
sy = half + dy + h
|
| 194 |
+
if 0 <= sx < state_size and 0 <= sy < state_size:
|
| 195 |
+
state[sy, sx] = -1.0
|
| 196 |
+
|
| 197 |
+
for enemy in self.entities:
|
| 198 |
+
dx = enemy['x'] - px
|
| 199 |
+
dy = enemy['y'] - py
|
| 200 |
+
if abs(dx) < half and abs(dy) < half:
|
| 201 |
+
sx = half + dx
|
| 202 |
+
sy = half + dy
|
| 203 |
+
if 0 <= sx < state_size and 0 <= sy < state_size:
|
| 204 |
+
state[sy, sx] = 0.7
|
| 205 |
+
|
| 206 |
+
for coin in self.coins:
|
| 207 |
+
if not coin['collected']:
|
| 208 |
+
dx = coin['x'] - px
|
| 209 |
+
dy = coin['y'] - py
|
| 210 |
+
if abs(dx) < half and abs(dy) < half:
|
| 211 |
+
sx = half + dx
|
| 212 |
+
sy = half + dy
|
| 213 |
+
if 0 <= sx < state_size and 0 <= sy < state_size:
|
| 214 |
+
state[sy, sx] = 0.3
|
| 215 |
+
|
| 216 |
+
for x in range(state_size):
|
| 217 |
+
state[state_size-3, x] = 0.2
|
| 218 |
+
|
| 219 |
+
return state.flatten()
|
| 220 |
+
|
| 221 |
+
def update_entities(self):
|
| 222 |
+
for enemy in self.entities[:]:
|
| 223 |
+
if enemy['type'] == 'walker':
|
| 224 |
+
enemy['x'] += enemy['speed'] * enemy['direction']
|
| 225 |
+
if abs(enemy['x'] - enemy['start_x']) > enemy['range']:
|
| 226 |
+
enemy['direction'] *= -1
|
| 227 |
+
elif enemy['type'] == 'jumper':
|
| 228 |
+
enemy['y'] += math.sin(time.time() * enemy['speed'] * 2) * 0.5
|
| 229 |
+
if enemy['y'] > self.ground_level - 1:
|
| 230 |
+
enemy['y'] = self.ground_level - 1
|
| 231 |
+
|
| 232 |
+
for enemy in self.entities:
|
| 233 |
+
if abs(enemy['x'] - self.player[0]) < 1.0 and abs(enemy['y'] - self.player[1]) < 1.0:
|
| 234 |
+
return True
|
| 235 |
+
return False
|
| 236 |
+
|
| 237 |
+
def collect_coins(self):
|
| 238 |
+
collected = 0
|
| 239 |
+
for coin in self.coins:
|
| 240 |
+
if not coin['collected']:
|
| 241 |
+
if abs(coin['x'] - self.player[0]) < 1.5 and abs(coin['y'] - self.player[1]) < 1.5:
|
| 242 |
+
coin['collected'] = True
|
| 243 |
+
collected += 1
|
| 244 |
+
return collected
|
| 245 |
+
|
| 246 |
+
def check_obstacles(self):
|
| 247 |
+
px, py = self.player[0], self.player[1]
|
| 248 |
+
for obs in self.obstacles:
|
| 249 |
+
if obs.get('is_pit', False):
|
| 250 |
+
if obs['x'] <= px <= obs['x'] + obs['width'] and py >= obs['y']:
|
| 251 |
+
return True
|
| 252 |
+
else:
|
| 253 |
+
if obs['x'] <= px <= obs['x'] + obs['width'] - 1:
|
| 254 |
+
if obs['y'] <= py <= obs['y'] + obs['height']:
|
| 255 |
+
return True
|
| 256 |
+
return False
|
| 257 |
+
|
| 258 |
+
def step(self, action, is_ai=False):
|
| 259 |
+
"""Выполняет действие. Возвращает (состояние, награда, конец, звук)"""
|
| 260 |
+
px, py = self.player[0], self.player[1]
|
| 261 |
+
sound = None
|
| 262 |
+
|
| 263 |
+
# Горизонтальное движение
|
| 264 |
+
if action == 1: # влево
|
| 265 |
+
self.player[0] -= 0.5
|
| 266 |
+
elif action == 2: # вправо
|
| 267 |
+
self.player[0] += 0.5
|
| 268 |
+
|
| 269 |
+
# Прыжок
|
| 270 |
+
if action == 3 and self.on_ground:
|
| 271 |
+
self.velocity_y = self.jump_power
|
| 272 |
+
self.on_ground = False
|
| 273 |
+
sound = 'jump'
|
| 274 |
+
|
| 275 |
+
# Гравитация
|
| 276 |
+
self.velocity_y += self.gravity
|
| 277 |
+
self.player[1] += self.velocity_y
|
| 278 |
+
|
| 279 |
+
# Земля
|
| 280 |
+
if self.player[1] >= self.ground_level:
|
| 281 |
+
self.player[1] = self.ground_level
|
| 282 |
+
self.velocity_y = 0
|
| 283 |
+
self.on_ground = True
|
| 284 |
+
|
| 285 |
+
# Падение в яму
|
| 286 |
+
if self.player[1] > self.height:
|
| 287 |
+
self.alive = False
|
| 288 |
+
sound = 'die'
|
| 289 |
+
return self.get_state(), -50, True, sound
|
| 290 |
+
|
| 291 |
+
# Обновление врагов
|
| 292 |
+
died = self.update_entities()
|
| 293 |
+
if died:
|
| 294 |
+
self.alive = False
|
| 295 |
+
sound = 'die'
|
| 296 |
+
return self.get_state(), -50, True, sound
|
| 297 |
+
|
| 298 |
+
# Сбор монеток
|
| 299 |
+
coins_collected = self.collect_coins()
|
| 300 |
+
if coins_collected > 0:
|
| 301 |
+
self.coins_collected += coins_collected
|
| 302 |
+
sound = 'coin'
|
| 303 |
+
|
| 304 |
+
# Проверка препятствий
|
| 305 |
+
if self.check_obstacles():
|
| 306 |
+
self.alive = False
|
| 307 |
+
sound = 'die'
|
| 308 |
+
return self.get_state(), -50, True, sound
|
| 309 |
+
|
| 310 |
+
# Продвижение
|
| 311 |
+
self.distance += 0.1 * self.speed
|
| 312 |
+
self.score += coins_collected * 10 + 1
|
| 313 |
+
|
| 314 |
+
# Сложность
|
| 315 |
+
self.difficulty = 1 + self.distance / 1000
|
| 316 |
+
self.speed = 1 + self.difficulty * 0.1
|
| 317 |
+
|
| 318 |
+
# Генерация чанков
|
| 319 |
+
current_chunk = int(self.player[0] // 30)
|
| 320 |
+
for i in range(current_chunk, current_chunk + 3):
|
| 321 |
+
self.generate_chunk(i)
|
| 322 |
+
if i in self.chunks:
|
| 323 |
+
chunk = self.chunks[i]
|
| 324 |
+
for obs in chunk['obstacles']:
|
| 325 |
+
if abs(obs['x'] - self.player[0]) < self.width:
|
| 326 |
+
if obs not in self.obstacles:
|
| 327 |
+
self.obstacles.append(obs)
|
| 328 |
+
for enemy in chunk['enemies']:
|
| 329 |
+
if abs(enemy['x'] - self.player[0]) < self.width:
|
| 330 |
+
if enemy not in self.entities:
|
| 331 |
+
self.entities.append(enemy)
|
| 332 |
+
for coin in chunk['coins']:
|
| 333 |
+
if abs(coin['x'] - self.player[0]) < self.width:
|
| 334 |
+
if coin not in self.coins:
|
| 335 |
+
self.coins.append(coin)
|
| 336 |
+
|
| 337 |
+
# Удаление далёких объектов
|
| 338 |
+
self.obstacles = [o for o in self.obstacles if abs(o['x'] - self.player[0]) < self.width]
|
| 339 |
+
self.entities = [e for e in self.entities if abs(e['x'] - self.player[0]) < self.width]
|
| 340 |
+
self.coins = [c for c in self.coins if abs(c['x'] - self.player[0]) < self.width]
|
| 341 |
+
|
| 342 |
+
self.steps += 1
|
| 343 |
+
if self.steps > 2000:
|
| 344 |
+
return self.get_state(), self.score, True, sound
|
| 345 |
+
|
| 346 |
+
reward = 1 + coins_collected * 5
|
| 347 |
+
return self.get_state(), reward, False, sound
|
| 348 |
+
|
| 349 |
+
def render(self, show_player=True):
|
| 350 |
+
"""Визуализация"""
|
| 351 |
+
grid = np.zeros((self.height, 80, 3), dtype=np.uint8)
|
| 352 |
+
grid.fill(200)
|
| 353 |
+
|
| 354 |
+
# Земля
|
| 355 |
+
grid[self.ground_level:self.ground_level+2, :] = [100, 80, 40]
|
| 356 |
+
|
| 357 |
+
# Препятствия
|
| 358 |
+
for obs in self.obstacles:
|
| 359 |
+
if obs.get('is_pit', False):
|
| 360 |
+
x = int(obs['x'] - self.player[0] + 40)
|
| 361 |
+
for w in range(obs['width']):
|
| 362 |
+
if 0 <= x+w < 80:
|
| 363 |
+
grid[obs['y']:obs['y']+2, x+w] = [0, 0, 0]
|
| 364 |
+
else:
|
| 365 |
+
x = int(obs['x'] - self.player[0] + 40)
|
| 366 |
+
for w in range(obs['width']):
|
| 367 |
+
for h in range(obs['height']):
|
| 368 |
+
sx = x + w
|
| 369 |
+
sy = obs['y'] + h
|
| 370 |
+
if 0 <= sx < 80 and 0 <= sy < self.height:
|
| 371 |
+
grid[sy, sx] = [150, 120, 80]
|
| 372 |
+
|
| 373 |
+
# Враги
|
| 374 |
+
for enemy in self.entities:
|
| 375 |
+
x = int(enemy['x'] - self.player[0] + 40)
|
| 376 |
+
y = int(enemy['y'])
|
| 377 |
+
if 0 <= x < 80 and 0 <= y < self.height:
|
| 378 |
+
grid[y, x] = [255, 0, 0]
|
| 379 |
+
if enemy['type'] == 'jumper':
|
| 380 |
+
grid[y-1, x] = [200, 0, 0]
|
| 381 |
+
|
| 382 |
+
# Монетки
|
| 383 |
+
for coin in self.coins:
|
| 384 |
+
if not coin['collected']:
|
| 385 |
+
x = int(coin['x'] - self.player[0] + 40)
|
| 386 |
+
y = int(coin['y'])
|
| 387 |
+
if 0 <= x < 80 and 0 <= y < self.height:
|
| 388 |
+
grid[y, x] = [255, 215, 0]
|
| 389 |
+
|
| 390 |
+
# Игрок
|
| 391 |
+
if show_player:
|
| 392 |
+
px = 40
|
| 393 |
+
py = int(self.player[1])
|
| 394 |
+
if 0 <= py < self.height:
|
| 395 |
+
grid[py, px] = [0, 255, 0]
|
| 396 |
+
grid[py-1, px] = [0, 200, 0]
|
| 397 |
+
grid[py-2, px] = [0, 150, 0]
|
| 398 |
+
|
| 399 |
+
# Информация
|
| 400 |
+
img = Image.fromarray(grid, 'RGB')
|
| 401 |
+
return img
|
| 402 |
+
|
| 403 |
+
# =====================================================
|
| 404 |
+
# 3. DQN АГЕНТ
|
| 405 |
+
# =====================================================
|
| 406 |
|
| 407 |
+
class DQN(nn.Module):
|
| 408 |
+
def __init__(self, input_size, output_size):
|
| 409 |
+
super().__init__()
|
| 410 |
+
self.net = nn.Sequential(
|
| 411 |
+
nn.Linear(input_size, 256),
|
| 412 |
+
nn.ReLU(),
|
| 413 |
+
nn.Linear(256, 256),
|
| 414 |
+
nn.ReLU(),
|
| 415 |
+
nn.Linear(256, 256),
|
| 416 |
+
nn.ReLU(),
|
| 417 |
+
nn.Linear(256, output_size)
|
| 418 |
+
)
|
| 419 |
+
|
| 420 |
+
def forward(self, x):
|
| 421 |
+
return self.net(x)
|
| 422 |
|
| 423 |
+
class DQNAgent:
|
| 424 |
+
def __init__(self, state_size=1600, action_size=4):
|
| 425 |
+
self.state_size = state_size
|
| 426 |
+
self.action_size = action_size
|
| 427 |
+
self.memory = deque(maxlen=10000)
|
| 428 |
+
self.epsilon = 1.0
|
| 429 |
+
self.epsilon_min = 0.01
|
| 430 |
+
self.epsilon_decay = 0.998
|
| 431 |
+
self.model = DQN(state_size, action_size)
|
| 432 |
+
self.target_model = DQN(state_size, action_size)
|
| 433 |
+
self.target_model.load_state_dict(self.model.state_dict())
|
| 434 |
+
self.optimizer = optim.Adam(self.model.parameters(), lr=0.0001)
|
| 435 |
+
self.criterion = nn.MSELoss()
|
| 436 |
+
self.gamma = 0.99
|
| 437 |
+
self.batch_size = 64
|
| 438 |
+
self.total_steps = 0
|
| 439 |
+
self.update_target_every = 100
|
| 440 |
+
self.training = False
|
| 441 |
+
self.episode_score = 0
|
| 442 |
+
self.best_score = 0
|
| 443 |
+
self.seed = None
|
| 444 |
+
|
| 445 |
+
def act(self, state):
|
| 446 |
+
if np.random.rand() <= self.epsilon:
|
| 447 |
+
return random.randrange(self.action_size)
|
| 448 |
+
with torch.no_grad():
|
| 449 |
+
state_tensor = torch.FloatTensor(state).unsqueeze(0)
|
| 450 |
+
q_values = self.model(state_tensor)
|
| 451 |
+
return torch.argmax(q_values).item()
|
| 452 |
+
|
| 453 |
+
def remember(self, state, action, reward, next_state, done):
|
| 454 |
+
self.memory.append((state, action, reward, next_state, done))
|
| 455 |
+
|
| 456 |
+
def replay(self):
|
| 457 |
+
if len(self.memory) < self.batch_size:
|
| 458 |
+
return
|
| 459 |
+
|
| 460 |
+
batch = random.sample(self.memory, self.batch_size)
|
| 461 |
+
states = torch.FloatTensor([b[0] for b in batch])
|
| 462 |
+
actions = torch.LongTensor([b[1] for b in batch])
|
| 463 |
+
rewards = torch.FloatTensor([b[2] for b in batch])
|
| 464 |
+
next_states = torch.FloatTensor([b[3] for b in batch])
|
| 465 |
+
dones = torch.FloatTensor([b[4] for b in batch])
|
| 466 |
+
|
| 467 |
+
current_q = self.model(states).gather(1, actions.unsqueeze(1)).squeeze()
|
| 468 |
+
next_q = self.target_model(next_states).max(1)[0]
|
| 469 |
+
target_q = rewards + self.gamma * next_q * (1 - dones)
|
| 470 |
+
|
| 471 |
+
loss = self.criterion(current_q, target_q.detach())
|
| 472 |
+
self.optimizer.zero_grad()
|
| 473 |
+
loss.backward()
|
| 474 |
+
self.optimizer.step()
|
| 475 |
+
|
| 476 |
+
if self.epsilon > self.epsilon_min:
|
| 477 |
+
self.epsilon *= self.epsilon_decay
|
| 478 |
+
|
| 479 |
+
self.total_steps += 1
|
| 480 |
+
if self.total_steps % self.update_target_every == 0:
|
| 481 |
+
self.target_model.load_state_dict(self.model.state_dict())
|
| 482 |
+
|
| 483 |
+
def train_episode(self):
|
| 484 |
+
env = InfinitePlatformer(seed=self.seed)
|
| 485 |
+
state = env.reset()
|
| 486 |
+
total_reward = 0
|
| 487 |
+
done = False
|
| 488 |
+
steps = 0
|
| 489 |
+
|
| 490 |
+
while not done and steps < 500:
|
| 491 |
+
action = self.act(state)
|
| 492 |
+
next_state, reward, done, _ = env.step(action, is_ai=True)
|
| 493 |
+
self.remember(state, action, reward, next_state, done)
|
| 494 |
+
self.replay()
|
| 495 |
+
state = next_state
|
| 496 |
+
total_reward += reward
|
| 497 |
+
steps += 1
|
| 498 |
+
|
| 499 |
+
self.episode_score = total_reward
|
| 500 |
+
if total_reward > self.best_score:
|
| 501 |
+
self.best_score = total_reward
|
| 502 |
+
|
| 503 |
+
return total_reward, steps, env.distance
|
| 504 |
+
|
| 505 |
+
# =====================================================
|
| 506 |
+
# 4. ЧАТ-БОТ
|
| 507 |
+
# =====================================================
|
| 508 |
+
|
| 509 |
+
class ChatMemory:
|
| 510 |
def __init__(self):
|
| 511 |
+
self.data = {}
|
| 512 |
+
self.load_data()
|
| 513 |
+
|
| 514 |
+
def load_data(self):
|
| 515 |
+
if os.path.exists('chat_data.json'):
|
| 516 |
+
with open('chat_data.json', 'r', encoding='utf-8') as f:
|
| 517 |
+
self.data = json.load(f)
|
| 518 |
+
|
| 519 |
+
def save_data(self):
|
| 520 |
+
with open('chat_data.json', 'w', encoding='utf-8') as f:
|
| 521 |
+
json.dump(self.data, f, ensure_ascii=False, indent=2)
|
| 522 |
+
|
| 523 |
+
def add(self, question, answer):
|
| 524 |
+
self.data[question.lower()] = answer
|
| 525 |
+
self.save_data()
|
| 526 |
+
return f"✅ Добавлено: {question} -> {answer}"
|
| 527 |
+
|
| 528 |
+
def find_best_match(self, question):
|
| 529 |
+
question_lower = question.lower()
|
| 530 |
+
if question_lower in self.data:
|
| 531 |
+
return self.data[question_lower]
|
| 532 |
+
|
| 533 |
+
words = question_lower.split()
|
| 534 |
+
best_match = None
|
| 535 |
+
best_score = 0
|
| 536 |
+
|
| 537 |
+
for q, a in self.data.items():
|
| 538 |
+
q_words = q.split()
|
| 539 |
+
score = sum(1 for w in words if w in q_words)
|
| 540 |
+
if score > best_score:
|
| 541 |
+
best_score = score
|
| 542 |
+
best_match = a
|
| 543 |
+
|
| 544 |
+
if best_score >= len(words) * 0.5:
|
| 545 |
+
return best_match
|
| 546 |
+
return None
|
|
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|
| 547 |
|
| 548 |
+
# =====================================================
|
| 549 |
+
# 5. ИГРОВОЙ ЦИКЛ
|
| 550 |
+
# =====================================================
|
| 551 |
|
| 552 |
+
agent = DQNAgent()
|
| 553 |
+
chat_memory = ChatMemory()
|
| 554 |
+
training_thread = None
|
| 555 |
+
is_training = False
|
| 556 |
|
| 557 |
+
# Синхронизированный seed для обоих игроков
|
| 558 |
+
current_seed = random.randint(0, 999999)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 559 |
|
| 560 |
+
def game_loop(player_action=None):
|
| 561 |
+
"""Основной игровой цикл для двух игроков"""
|
| 562 |
+
global current_seed, agent
|
| 563 |
+
|
| 564 |
+
# Создаём два экземпляра игры с одинаковым seed
|
| 565 |
+
ai_env = InfinitePlatformer(seed=current_seed)
|
| 566 |
+
player_env = InfinitePlatformer(seed=current_seed)
|
| 567 |
+
|
| 568 |
+
ai_state = ai_env.reset()
|
| 569 |
+
player_state = player_env.reset()
|
| 570 |
+
|
| 571 |
+
frames_ai = []
|
| 572 |
+
frames_player = []
|
| 573 |
+
ai_score = 0
|
| 574 |
+
player_score = 0
|
| 575 |
+
ai_alive = True
|
| 576 |
+
player_alive = True
|
| 577 |
+
sound_html = ''
|
| 578 |
+
|
| 579 |
+
for step in range(200):
|
| 580 |
+
# Ход ИИ
|
| 581 |
+
if ai_alive:
|
| 582 |
+
ai_action = agent.act(ai_state)
|
| 583 |
+
ai_next_state, ai_reward, ai_done, ai_sound = ai_env.step(ai_action, is_ai=True)
|
| 584 |
+
if ai_sound and ai_alive:
|
| 585 |
+
sound_html += get_sound_html(ai_sound)
|
| 586 |
+
ai_state = ai_next_state
|
| 587 |
+
ai_score = ai_env.score
|
| 588 |
+
ai_alive = not ai_done
|
| 589 |
+
|
| 590 |
+
# Ход игрока
|
| 591 |
+
if player_alive and player_action is not None:
|
| 592 |
+
# player_action: 0-ничего, 1-влево, 2-вправо, 3-прыжок
|
| 593 |
+
player_next_state, player_reward, player_done, player_sound = player_env.step(player_action, is_ai=False)
|
| 594 |
+
if player_sound and player_alive:
|
| 595 |
+
sound_html += get_sound_html(player_sound)
|
| 596 |
+
player_state = player_next_state
|
| 597 |
+
player_score = player_env.score
|
| 598 |
+
player_alive = not player_done
|
| 599 |
+
|
| 600 |
+
# Рендерим оба окна
|
| 601 |
+
frames_ai.append(ai_env.render(show_player=ai_alive))
|
| 602 |
+
frames_player.append(player_env.render(show_player=player_alive))
|
| 603 |
+
|
| 604 |
+
if not ai_alive and not player_alive:
|
| 605 |
+
break
|
| 606 |
+
|
| 607 |
+
# Создаём анимацию через HTML
|
| 608 |
+
from PIL import Image as PILImage
|
| 609 |
+
import io
|
| 610 |
+
|
| 611 |
+
# Конвертируем кадры в GIF (для демонстрации используем последний кадр)
|
| 612 |
+
final_img_ai = frames_ai[-1] if frames_ai else ai_env.render()
|
| 613 |
+
final_img_player = frames_player[-1] if frames_player else player_env.render()
|
| 614 |
+
|
| 615 |
+
return final_img_ai, final_img_player, f"🤖 ИИ: {ai_score} | 🎮 Ты: {player_score}", sound_html
|
| 616 |
|
| 617 |
+
# =====================================================
|
| 618 |
+
# 6. CHAT FUNCTIONS
|
| 619 |
+
# =====================================================
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 620 |
|
| 621 |
+
def chat_ai(message):
|
| 622 |
+
"""Обработчик чата"""
|
| 623 |
+
if message.startswith('/ai '):
|
| 624 |
+
question = message[4:].strip()
|
| 625 |
+
if not question:
|
| 626 |
+
return "❌ Напиши вопрос после /ai"
|
| 627 |
+
|
| 628 |
+
answer = chat_memory.find_best_match(question)
|
| 629 |
+
if answer:
|
| 630 |
+
return f"🤖 {answer}"
|
| 631 |
+
|
| 632 |
+
try:
|
| 633 |
+
tokenizer = GPT2Tokenizer.from_pretrained('gpt2')
|
| 634 |
+
model = GPT2LMHeadModel.from_pretrained('gpt2')
|
| 635 |
+
inputs = tokenizer.encode(question, return_tensors='pt')
|
| 636 |
+
outputs = model.generate(inputs, max_length=100, num_return_sequences=1, temperature=0.7)
|
| 637 |
+
answer = tokenizer.decode(outputs[0], skip_special_tokens=True)
|
| 638 |
+
if len(answer) > len(question):
|
| 639 |
+
answer = answer[len(question):].strip()
|
| 640 |
+
return f"🤖 {answer}"
|
| 641 |
+
except:
|
| 642 |
+
return "🤖 Используй /data для обучения"
|
| 643 |
+
|
| 644 |
+
elif message.startswith('/data '):
|
| 645 |
+
parts = message[6:].split('|')
|
| 646 |
+
if len(parts) != 2:
|
| 647 |
+
return "❌ Используй: /data вопрос|ответ"
|
| 648 |
+
question = parts[0].strip()
|
| 649 |
+
answer = parts[1].strip()
|
| 650 |
+
return chat_memory.add(question, answer)
|
| 651 |
+
|
| 652 |
+
elif message == '/stats':
|
| 653 |
+
return f"""
|
| 654 |
+
📊 **Статистика:**
|
| 655 |
+
- Память: {len(chat_memory.data)} пар
|
| 656 |
+
- Игровой агент: {agent.total_steps} шагов
|
| 657 |
+
- Эпсилон: {agent.epsilon:.3f}
|
| 658 |
+
- Лучший счёт: {agent.best_score:.0f}
|
| 659 |
+
- Тренируется: {is_training}
|
| 660 |
+
"""
|
| 661 |
+
|
| 662 |
+
elif message == '/train':
|
| 663 |
+
global training_thread, is_training, current_seed
|
| 664 |
+
if not is_training:
|
| 665 |
+
is_training = True
|
| 666 |
+
def train():
|
| 667 |
+
global is_training, agent
|
| 668 |
+
for ep in range(100):
|
| 669 |
+
if not is_training:
|
| 670 |
+
break
|
| 671 |
+
agent.train_episode()
|
| 672 |
+
if ep % 10 == 0:
|
| 673 |
+
print(f"📊 Episode {ep}: Epsilon={agent.epsilon:.3f}")
|
| 674 |
+
is_training = False
|
| 675 |
+
training_thread = threading.Thread(target=train)
|
| 676 |
+
training_thread.start()
|
| 677 |
+
return "🚀 Тренировка запущена! Смотри консоль."
|
| 678 |
+
return "⏳ Уже тренируется!"
|
| 679 |
|
| 680 |
+
else:
|
| 681 |
+
return "🤖 Команды:\n/ai <вопрос>\n/data вопрос|ответ\n/stats\n/train"
|
| 682 |
|
| 683 |
+
def player_move(action):
|
| 684 |
+
"""Обработка действий игрока"""
|
| 685 |
+
# action: 0-ничего, 1-влево, 2-вправо, 3-прыж��к
|
| 686 |
+
return game_loop(action)
|
| 687 |
|
| 688 |
+
# =====================================================
|
| 689 |
+
# 7. GRADIO INTERFACE
|
| 690 |
+
# =====================================================
|
| 691 |
+
|
| 692 |
+
with gr.Blocks(title="🎮 AI vs Player Platformer", theme=gr.themes.Soft()) as demo:
|
| 693 |
gr.Markdown("""
|
| 694 |
+
# 🎮 Двойной Платформер: ИИ против Тебя!
|
|
|
|
|
|
|
| 695 |
|
| 696 |
+
### 🤖 Слева — нейросеть играет сама, справа — ты на том же уровне!
|
| 697 |
+
### 🎵 Звуки: прыжок, монетка, смерть (без фоновой музыки)
|
| 698 |
""")
|
| 699 |
|
| 700 |
with gr.Row():
|
| 701 |
+
with gr.Column():
|
| 702 |
+
gr.Markdown("### 🤖 ИИ играет")
|
| 703 |
+
ai_output = gr.Image(label="AI Game", height=400)
|
| 704 |
+
with gr.Column():
|
| 705 |
+
gr.Markdown("### 🎮 Ты играешь")
|
| 706 |
+
player_output = gr.Image(label="Player Game", height=400)
|
| 707 |
+
|
| 708 |
+
with gr.Row():
|
| 709 |
+
stats_output = gr.Textbox(label="Счёт", lines=2)
|
| 710 |
|
| 711 |
+
with gr.Row():
|
| 712 |
+
gr.Markdown("### 🎮 Управление:")
|
| 713 |
+
left_btn = gr.Button("⬅️ Влево", size="lg")
|
| 714 |
+
jump_btn = gr.Button("⬆️ Прыжок", size="lg", variant="primary")
|
| 715 |
+
right_btn = gr.Button("➡️ Вправо", size="lg")
|
| 716 |
+
reset_btn = gr.Button("🔄 Новый уровень", size="lg", variant="secondary")
|
| 717 |
+
|
| 718 |
+
with gr.Row():
|
| 719 |
+
sound_output = gr.HTML(label="Звуки")
|
| 720 |
|
| 721 |
+
with gr.Tab("💬 Чат"):
|
| 722 |
+
gr.Markdown("""
|
| 723 |
+
### Команды:
|
| 724 |
+
- `/ai <вопрос>` - задать вопрос
|
| 725 |
+
- `/data вопрос|ответ` - обучить
|
| 726 |
+
- `/stats` - статистика
|
| 727 |
+
- `/train` - тренировка ИИ
|
| 728 |
+
""")
|
| 729 |
+
chat_input = gr.Textbox(label="Команда", placeholder="/ai Как дела?")
|
| 730 |
+
chat_output = gr.Markdown(label="Ответ")
|
| 731 |
+
chat_btn = gr.Button("Отправить", variant="primary")
|
| 732 |
|
| 733 |
+
# Привязка кнопок
|
| 734 |
+
def reset_game():
|
| 735 |
+
global current_seed
|
| 736 |
+
current_seed = random.randint(0, 999999)
|
| 737 |
+
return game_loop(0)
|
| 738 |
|
| 739 |
+
def move_left():
|
| 740 |
+
return game_loop(1)
|
| 741 |
+
|
| 742 |
+
def move_right():
|
| 743 |
+
return game_loop(2)
|
| 744 |
+
|
| 745 |
+
def move_jump():
|
| 746 |
+
return game_loop(3)
|
| 747 |
+
|
| 748 |
+
reset_btn.click(reset_game, outputs=[ai_output, player_output, stats_output, sound_output])
|
| 749 |
+
left_btn.click(move_left, outputs=[ai_output, player_output, stats_output, sound_output])
|
| 750 |
+
right_btn.click(move_right, outputs=[ai_output, player_output, stats_output, sound_output])
|
| 751 |
+
jump_btn.click(move_jump, outputs=[ai_output, player_output, stats_output, sound_output])
|
| 752 |
+
|
| 753 |
+
chat_btn.click(chat_ai, inputs=[chat_input], outputs=[chat_output])
|
| 754 |
+
chat_input.submit(chat_ai, inputs=[chat_input], outputs=[chat_output])
|
| 755 |
+
|
| 756 |
+
# Автозапуск
|
| 757 |
+
demo.load(reset_game, outputs=[ai_output, player_output, stats_output, sound_output])
|
| 758 |
+
|
| 759 |
+
# =====================================================
|
| 760 |
+
# 8. ЗАПУСК
|
| 761 |
+
# =====================================================
|
| 762 |
|
| 763 |
if __name__ == "__main__":
|
| 764 |
demo.launch(share=True)
|