X commited on
Update app.py
Browse files
app.py
CHANGED
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@@ -3,22 +3,19 @@ import gradio as gr
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import numpy as np
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import random
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from PIL import Image, ImageDraw
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import math
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# ============== НАСТРОЙКИ ==============
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WORLD_SIZE = 30
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CELL_SIZE = 12
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MAX_CREATURES = 30
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# ============== ПРОСТАЯ НЕЙРОСЕТЬ
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class SimpleBrain:
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def __init__(self):
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# Простая матрица весов
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self.weights = np.random.randn(8, 5) * 0.5
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self.bias = np.random.randn(5) * 0.5
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def forward(self, inputs):
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# Простой перцептрон
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x = np.array(inputs)
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output = np.tanh(np.dot(x, self.weights) + self.bias)
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return output
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@@ -29,20 +26,19 @@ class SimpleBrain:
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new_brain.bias = self.bias.copy()
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return new_brain
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def mutate(self
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if random.random() <
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self.weights += np.random.randn(*self.weights.shape) *
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if random.random() <
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self.bias += np.random.randn(*self.bias.shape) *
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# ============== СУЩЕСТВО ==============
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class Creature:
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def __init__(self, x, y, color, team
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self.x = x
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self.y = y
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self.color = color
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self.team = team
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self.health = 100
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self.energy = 80
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self.food = 50
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@@ -51,18 +47,16 @@ class Creature:
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self.age = 0
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self.alive = True
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self.fitness = 0
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self.
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self.brain = brain if brain else SimpleBrain()
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def think(self, world, creatures):
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#
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hunger = 1.0 - self.food / 100.0
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thirst = 1.0 - self.water / 100.0
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health = self.health / 100.0
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energy = self.energy / 100.0
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#
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nearby = []
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for dx in [-1, 0, 1]:
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for dy in [-1, 0, 1]:
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@@ -82,7 +76,7 @@ class Creature:
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else:
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nearby.append(0.0)
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#
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partners = 0
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enemies = 0
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for other in creatures:
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@@ -95,21 +89,18 @@ class Creature:
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else:
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enemies = max(enemies, 1.0 - dist/3.0)
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# Входные данные (8 признаков)
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inputs = [hunger, thirst, health, energy, partners, enemies]
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inputs.extend(nearby[:4])
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# Прогоняем через нейросеть
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output = self.brain.forward(inputs)
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# Де
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dx = int(round(output[0] * 2))
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dy = int(round(output[1] * 2))
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build = output[2] > 0.3
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reproduce = output[3] > 0.5
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attack = output[4] > 0.4
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# Выполняем действия
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self.move(dx, dy)
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if build and self.resources >= 2:
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@@ -147,7 +138,6 @@ class Creature:
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if len(creatures) >= MAX_CREATURES:
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return None
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# Создаем ребенка
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child_brain = self.brain.copy()
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child_brain.mutate()
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@@ -155,16 +145,15 @@ class Creature:
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self.x + random.randint(-2, 2),
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self.y + random.randint(-2, 2),
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self.color,
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self.team
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child_brain
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)
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child.food = 30
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child.water = 30
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child.energy = 40
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self.food -= 30
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self.energy -= 20
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self.children += 1
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self.fitness += 25
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creatures.append(child)
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@@ -239,7 +228,7 @@ class Creature:
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return True
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# ==============
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def create_world():
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world = np.zeros((WORLD_SIZE, WORLD_SIZE, 3), dtype=np.uint8)
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world[:, :] = [100, 200, 100]
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@@ -273,24 +262,14 @@ def create_world():
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world[x, y] = [0, 100, 255]
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break
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# Существа
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creatures = []
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creatures.append(c1)
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# Синий вид
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c2 = Creature(25, 25, [50, 50, 255], "blue")
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creatures.append(c2)
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# Золотой вид
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c3 = Creature(15, 15, [255, 215, 0], "gold")
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creatures.append(c3)
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return world, creatures
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# ==============
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def simulate_step(world, creatures, step):
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new_creatures = []
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@@ -313,7 +292,6 @@ def simulate_step(world, creatures, step):
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creatures.extend(new_creatures)
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creatures = [c for c in creatures if c.alive]
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# Восстановление ресурсов
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if step % 5 == 0:
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for _ in range(2):
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for _ in range(20):
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@@ -322,7 +300,6 @@ def simulate_step(world, creatures, step):
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world[x, y] = [0, 150, 0]
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break
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# Естественный отбор
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if len(creatures) > MAX_CREATURES:
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creatures.sort(key=lambda c: c.fitness, reverse=True)
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for c in creatures[MAX_CREATURES:]:
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@@ -333,36 +310,29 @@ def simulate_step(world, creatures, step):
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# ============== ОТРИСОВКА ==============
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def render_world(world, creatures, step):
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img = Image.new('RGB', (WORLD_SIZE *
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draw = ImageDraw.Draw(img)
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# Мир
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for i in range(WORLD_SIZE):
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for j in range(WORLD_SIZE):
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x, y = i *
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draw.rectangle([x, y, x + CELL_SIZE, y + CELL_SIZE], fill=color)
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# Существа
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for creature in creatures:
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if not creature.alive:
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continue
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x, y = creature.x *
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draw.ellipse([x+1, y+1, x+CELL_SIZE-1, y+CELL_SIZE-1],
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fill=color, outline=(255,255,255))
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ww = int((creature.water / 100) * CELL_SIZE)
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draw.rectangle([x, y-6, x + hw, y-4], fill=(255, 0, 0))
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draw.rectangle([x, y-4, x + fw, y-2], fill=(255, 165, 0))
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draw.rectangle([x, y-2, x + ww, y], fill=(0, 200, 255))
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y_offset = WORLD_SIZE * CELL_SIZE + 10
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red = sum(1 for c in creatures if c.alive and c.team == "red")
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blue = sum(1 for c in creatures if c.alive and c.team == "blue")
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stones = sum(1 for i in range(WORLD_SIZE) for j in range(WORLD_SIZE)
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if world[i, j][0] == 128 and world[i, j][1] == 128 and world[i, j][2] == 128)
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draw.text([10, y_offset], f"Шаг:
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draw.text([10, y_offset + 20], f"🔴:{red} 🔵:{blue} 🟡:{gold}", fill=(255,255,255))
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draw.text([10, y_offset + 40], f"🌳:{trees} 🫐:{foods} 🪨:{stones}", fill=(255,255,255))
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draw.text([10, y_offset + 60], f"⭐ Лучший
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return img
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# ============== GRADIO
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world, creatures = create_world()
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step_counter = 0
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if world[i, j][0] == 0 and world[i, j][1] == 150 and world[i, j][2] == 0)
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stones = sum(1 for i in range(WORLD_SIZE) for j in range(WORLD_SIZE)
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if world[i, j][0] == 128 and world[i, j][1] == 128 and world[i, j][2] == 128)
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stats_text = f"""📊 СТАТИСТИКА
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Шаг: {step_counter}
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Существ: {len(creatures)}
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🫐 Ягод: {foods}
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🪨 Камней: {stones}
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⭐ Лучший фитнес: {
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return images,
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def reset_simulation():
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global world, creatures, step_counter
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world, creatures = create_world()
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step_counter = 0
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img = render_world(world, creatures, 0)
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return [img], "Мир сброшен
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# ============== ИНТЕРФЕЙС ==============
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with gr.Blocks(
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gr.Markdown(""
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🔴 Красные | 🔵 Синие | 🟡 Золотые
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Существа **едят**, **пьют**, **строят**, **воюют** и **размножаются**!
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""")
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with gr.Row():
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gallery = gr.Gallery(label="Мир", columns=1, rows=1, height=500)
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stats = gr.Textbox(label="Статистика", lines=
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with gr.Row():
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steps = gr.Slider(
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run_btn = gr.Button("▶️ Запустить"
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reset_btn = gr.Button("🔄 Сбросить"
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run_btn.click(
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inputs=[steps],
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outputs=[gallery, stats]
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)
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reset_btn.click(
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reset_simulation,
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outputs=[gallery, stats]
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)
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# ============== ЗАПУСК ==============
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if __name__ == "__main__":
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demo.launch(share=
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import numpy as np
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import random
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from PIL import Image, ImageDraw
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# ============== НАСТРОЙКИ ==============
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WORLD_SIZE = 30
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CELL_SIZE = 12
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MAX_CREATURES = 30
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# ============== ПРОСТАЯ НЕЙРОСЕТЬ ==============
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class SimpleBrain:
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def __init__(self):
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self.weights = np.random.randn(8, 5) * 0.5
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self.bias = np.random.randn(5) * 0.5
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def forward(self, inputs):
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x = np.array(inputs)
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output = np.tanh(np.dot(x, self.weights) + self.bias)
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return output
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new_brain.bias = self.bias.copy()
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return new_brain
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def mutate(self):
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if random.random() < 0.2:
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self.weights += np.random.randn(*self.weights.shape) * 0.3
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if random.random() < 0.2:
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self.bias += np.random.randn(*self.bias.shape) * 0.3
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# ============== СУЩЕСТВО ==============
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class Creature:
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def __init__(self, x, y, color, team):
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self.x = x
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self.y = y
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self.color = color
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self.team = team
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self.health = 100
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self.energy = 80
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self.food = 50
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self.age = 0
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self.alive = True
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self.fitness = 0
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self.brain = SimpleBrain()
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def think(self, world, creatures):
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# Входные данные
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hunger = 1.0 - self.food / 100.0
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thirst = 1.0 - self.water / 100.0
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health = self.health / 100.0
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energy = self.energy / 100.0
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# Обзор
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nearby = []
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for dx in [-1, 0, 1]:
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for dy in [-1, 0, 1]:
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else:
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nearby.append(0.0)
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# Друзья и враги
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partners = 0
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enemies = 0
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for other in creatures:
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else:
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enemies = max(enemies, 1.0 - dist/3.0)
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inputs = [hunger, thirst, health, energy, partners, enemies]
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inputs.extend(nearby[:4])
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output = self.brain.forward(inputs)
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# Действия
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dx = int(round(output[0] * 2))
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dy = int(round(output[1] * 2))
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build = output[2] > 0.3
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reproduce = output[3] > 0.5
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attack = output[4] > 0.4
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self.move(dx, dy)
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if build and self.resources >= 2:
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if len(creatures) >= MAX_CREATURES:
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return None
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child_brain = self.brain.copy()
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child_brain.mutate()
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self.x + random.randint(-2, 2),
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self.y + random.randint(-2, 2),
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self.color,
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self.team
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)
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child.brain = child_brain
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child.food = 30
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child.water = 30
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child.energy = 40
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self.food -= 30
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self.energy -= 20
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self.fitness += 25
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creatures.append(child)
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return True
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# ============== МИР ==============
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def create_world():
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world = np.zeros((WORLD_SIZE, WORLD_SIZE, 3), dtype=np.uint8)
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world[:, :] = [100, 200, 100]
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world[x, y] = [0, 100, 255]
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break
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creatures = []
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creatures.append(Creature(5, 5, [255, 50, 50], "red"))
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creatures.append(Creature(25, 25, [50, 50, 255], "blue"))
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creatures.append(Creature(15, 15, [255, 215, 0], "gold"))
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return world, creatures
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# ============== СИМУЛЯЦИЯ ==============
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def simulate_step(world, creatures, step):
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new_creatures = []
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creatures.extend(new_creatures)
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creatures = [c for c in creatures if c.alive]
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if step % 5 == 0:
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for _ in range(2):
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for _ in range(20):
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world[x, y] = [0, 150, 0]
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break
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if len(creatures) > MAX_CREATURES:
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creatures.sort(key=lambda c: c.fitness, reverse=True)
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for c in creatures[MAX_CREATURES:]:
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# ============== ОТРИСОВКА ==============
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def render_world(world, creatures, step):
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img = Image.new('RGB', (WORLD_SIZE * 12, WORLD_SIZE * 12 + 80), (30, 30, 30))
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draw = ImageDraw.Draw(img)
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for i in range(WORLD_SIZE):
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for j in range(WORLD_SIZE):
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x, y = i * 12, j * 12
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| 319 |
+
draw.rectangle([x, y, x + 12, y + 12], fill=tuple(world[i, j].tolist()))
|
|
|
|
| 320 |
|
|
|
|
| 321 |
for creature in creatures:
|
| 322 |
if not creature.alive:
|
| 323 |
continue
|
| 324 |
+
x, y = creature.x * 12, creature.y * 12
|
| 325 |
+
draw.ellipse([x+1, y+1, x+11, y+11], fill=tuple(creature.color), outline=(255,255,255))
|
|
|
|
|
|
|
| 326 |
|
| 327 |
+
hw = int((creature.health / 100) * 12)
|
| 328 |
+
fw = int((creature.food / 100) * 12)
|
| 329 |
+
ww = int((creature.water / 100) * 12)
|
|
|
|
| 330 |
|
| 331 |
draw.rectangle([x, y-6, x + hw, y-4], fill=(255, 0, 0))
|
| 332 |
draw.rectangle([x, y-4, x + fw, y-2], fill=(255, 165, 0))
|
| 333 |
draw.rectangle([x, y-2, x + ww, y], fill=(0, 200, 255))
|
| 334 |
|
| 335 |
+
y_offset = WORLD_SIZE * 12 + 10
|
|
|
|
| 336 |
|
| 337 |
red = sum(1 for c in creatures if c.alive and c.team == "red")
|
| 338 |
blue = sum(1 for c in creatures if c.alive and c.team == "blue")
|
|
|
|
| 345 |
stones = sum(1 for i in range(WORLD_SIZE) for j in range(WORLD_SIZE)
|
| 346 |
if world[i, j][0] == 128 and world[i, j][1] == 128 and world[i, j][2] == 128)
|
| 347 |
|
| 348 |
+
best = max([c.fitness for c in creatures if c.alive] + [0])
|
| 349 |
|
| 350 |
+
draw.text([10, y_offset], f"Шаг:{step} | Существ:{len(creatures)}", fill=(255,255,255))
|
| 351 |
draw.text([10, y_offset + 20], f"🔴:{red} 🔵:{blue} 🟡:{gold}", fill=(255,255,255))
|
| 352 |
draw.text([10, y_offset + 40], f"🌳:{trees} 🫐:{foods} 🪨:{stones}", fill=(255,255,255))
|
| 353 |
+
draw.text([10, y_offset + 60], f"⭐ Лучший:{best}", fill=(255,255,255))
|
| 354 |
|
| 355 |
return img
|
| 356 |
|
| 357 |
+
# ============== GRADIO ==============
|
| 358 |
world, creatures = create_world()
|
| 359 |
step_counter = 0
|
| 360 |
|
|
|
|
| 382 |
if world[i, j][0] == 0 and world[i, j][1] == 150 and world[i, j][2] == 0)
|
| 383 |
stones = sum(1 for i in range(WORLD_SIZE) for j in range(WORLD_SIZE)
|
| 384 |
if world[i, j][0] == 128 and world[i, j][1] == 128 and world[i, j][2] == 128)
|
| 385 |
+
best = max([c.fitness for c in creatures if c.alive] + [0])
|
| 386 |
|
| 387 |
+
stats = f"""СТАТИСТИКА
|
|
|
|
|
|
|
| 388 |
|
| 389 |
Шаг: {step_counter}
|
| 390 |
Существ: {len(creatures)}
|
|
|
|
| 397 |
🫐 Ягод: {foods}
|
| 398 |
🪨 Камней: {stones}
|
| 399 |
|
| 400 |
+
⭐ Лучший фитнес: {best}"""
|
| 401 |
|
| 402 |
+
return images, stats
|
| 403 |
|
| 404 |
def reset_simulation():
|
| 405 |
global world, creatures, step_counter
|
| 406 |
world, creatures = create_world()
|
| 407 |
step_counter = 0
|
| 408 |
img = render_world(world, creatures, 0)
|
| 409 |
+
return [img], "Мир сброшен"
|
| 410 |
|
| 411 |
# ============== ИНТЕРФЕЙС ==============
|
| 412 |
+
with gr.Blocks() as demo:
|
| 413 |
+
gr.Markdown("# 🧬 Эволюционная симуляция")
|
| 414 |
+
gr.Markdown("🔴 Красные | 🔵 Синие | 🟡 Золотые")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 415 |
|
| 416 |
with gr.Row():
|
| 417 |
gallery = gr.Gallery(label="Мир", columns=1, rows=1, height=500)
|
| 418 |
+
stats = gr.Textbox(label="Статистика", lines=15)
|
| 419 |
|
| 420 |
with gr.Row():
|
| 421 |
+
steps = gr.Slider(minimum=5, maximum=50, value=20, step=5, label="Шагов")
|
| 422 |
+
run_btn = gr.Button("▶️ Запустить")
|
| 423 |
+
reset_btn = gr.Button("🔄 Сбросить")
|
| 424 |
+
|
| 425 |
+
run_btn.click(run_simulation, inputs=[steps], outputs=[gallery, stats])
|
| 426 |
+
reset_btn.click(reset_simulation, outputs=[gallery, stats])
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 427 |
|
|
|
|
| 428 |
if __name__ == "__main__":
|
| 429 |
+
demo.launch(share=False)
|