X commited on
Update app.py
Browse files
app.py
CHANGED
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@@ -1,106 +1,931 @@
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# Шаг 2. Импорт
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import torch
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from diffusers import StableDiffusionPipeline
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from PIL import Image, ImageFilter, ImageEnhance
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import numpy as np
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import gradio as gr
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print("Загрузка модели...")
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model_id = "runwayml/stable-diffusion-v1-5"
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generator = torch.Generator(device=device).manual_seed(2021)
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with torch.no_grad():
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image = pipe(
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prompt=prompt,
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negative_prompt=negative_prompt if negative_prompt else "",
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width=512,
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height=768,
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num_inference_steps=10,
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guidance_scale=11.0,
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generator=generator,
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eta=0.8
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img_noisy = np.clip(img_array.astype(np.int16) + noise, 0, 255).astype(np.uint8)
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| 81 |
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| 82 |
with gr.Row():
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|
| 83 |
with gr.Column(scale=1):
|
| 84 |
-
|
| 85 |
-
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-
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| 87 |
-
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-
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-
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| 98 |
|
| 99 |
-
|
| 100 |
-
|
| 101 |
-
inputs=[
|
| 102 |
-
outputs=
|
| 103 |
)
|
| 104 |
|
| 105 |
-
#
|
| 106 |
-
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|
| 1 |
+
# app.py
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
| 2 |
import gradio as gr
|
| 3 |
+
import numpy as np
|
| 4 |
+
import torch
|
| 5 |
+
import torch.nn as nn
|
| 6 |
+
import json
|
| 7 |
+
import os
|
| 8 |
+
from PIL import Image, ImageDraw
|
| 9 |
+
import random
|
| 10 |
+
from collections import deque, defaultdict
|
| 11 |
+
import math
|
| 12 |
+
from datetime import datetime
|
| 13 |
+
import base64
|
| 14 |
+
import io
|
| 15 |
|
| 16 |
+
# ============== НАСТРОЙКИ ==============
|
| 17 |
+
WORLD_SIZE = 80
|
| 18 |
+
CELL_SIZE = 6
|
| 19 |
+
MAX_CREATURES = 80
|
| 20 |
+
MUTATION_RATE = 0.2
|
| 21 |
+
MUTATION_SCALE = 0.25
|
| 22 |
+
RESPAWN_RATE = 3
|
| 23 |
+
SAVE_DIR = "saved_models"
|
| 24 |
|
| 25 |
+
os.makedirs(SAVE_DIR, exist_ok=True)
|
|
|
|
|
|
|
| 26 |
|
| 27 |
+
# ============== РАСШИРЕННАЯ НЕЙРОСЕТЬ ==============
|
| 28 |
+
class AdvancedBrain(nn.Module):
|
| 29 |
+
def __init__(self, input_size=16, hidden_size=32, output_size=6):
|
| 30 |
+
super().__init__()
|
| 31 |
+
self.fc1 = nn.Linear(input_size, hidden_size)
|
| 32 |
+
self.fc2 = nn.Linear(hidden_size, hidden_size * 2)
|
| 33 |
+
self.fc3 = nn.Linear(hidden_size * 2, hidden_size)
|
| 34 |
+
self.fc4 = nn.Linear(hidden_size, output_size)
|
| 35 |
+
self.dropout = nn.Dropout(0.15)
|
| 36 |
+
self.batch_norm = nn.BatchNorm1d(hidden_size)
|
| 37 |
+
|
| 38 |
+
def forward(self, x):
|
| 39 |
+
x = torch.relu(self.fc1(x))
|
| 40 |
+
x = self.dropout(x)
|
| 41 |
+
x = torch.relu(self.fc2(x))
|
| 42 |
+
x = self.batch_norm(x.unsqueeze(0)).squeeze(0) if len(x.shape) == 1 else x
|
| 43 |
+
x = torch.relu(self.fc3(x))
|
| 44 |
+
x = torch.tanh(self.fc4(x)) # -1..1
|
| 45 |
+
return x
|
| 46 |
|
| 47 |
+
# ============== ГЕНЕТИЧЕСКИЙ АЛГОРИТМ ==============
|
| 48 |
+
class GeneticAlgorithm:
|
| 49 |
+
@staticmethod
|
| 50 |
+
def crossover(parent1, parent2):
|
| 51 |
+
"""Скрещивание двух нейросетей"""
|
| 52 |
+
child = AdvancedBrain()
|
| 53 |
+
state_dict1 = parent1.state_dict()
|
| 54 |
+
state_dict2 = parent2.state_dict()
|
| 55 |
+
child_dict = {}
|
| 56 |
+
|
| 57 |
+
for key in state_dict1.keys():
|
| 58 |
+
mask = torch.rand_like(state_dict1[key]) > 0.5
|
| 59 |
+
child_dict[key] = torch.where(mask, state_dict1[key], state_dict2[key])
|
| 60 |
+
|
| 61 |
+
child.load_state_dict(child_dict)
|
| 62 |
+
return child
|
| 63 |
+
|
| 64 |
+
@staticmethod
|
| 65 |
+
def mutate(brain, rate=MUTATION_RATE, scale=MUTATION_SCALE):
|
| 66 |
+
"""Мутация весов"""
|
| 67 |
+
for param in brain.parameters():
|
| 68 |
+
if random.random() < rate:
|
| 69 |
+
param.data += torch.randn_like(param) * scale
|
| 70 |
+
# Ограничиваем значения
|
| 71 |
+
param.data = torch.clamp(param.data, -3, 3)
|
| 72 |
+
return brain
|
| 73 |
|
| 74 |
+
# ============== СУЩЕСТВО С ГЕНАМИ ==============
|
| 75 |
+
class Creature:
|
| 76 |
+
def __init__(self, x, y, color, brain=None, generation=0, genome_id=None):
|
| 77 |
+
self.x = x
|
| 78 |
+
self.y = y
|
| 79 |
+
self.color = color
|
| 80 |
+
self.generation = generation
|
| 81 |
+
self.genome_id = genome_id or f"{datetime.now().timestamp()}{random.randint(1000,9999)}"
|
| 82 |
+
self.parent_id = None
|
| 83 |
+
|
| 84 |
+
# Основные ресурсы
|
| 85 |
+
self.health = 100.0
|
| 86 |
+
self.energy = 80.0
|
| 87 |
+
self.food = 50.0 # НОВЫЙ ресурс - ЕДА в желудке
|
| 88 |
+
self.resources = 0 # камни
|
| 89 |
+
self.metal = 0 # НОВЫЙ ресурс - металл
|
| 90 |
+
self.water = 50.0 # НОВЫЙ ресурс - вода
|
| 91 |
+
|
| 92 |
+
self.age = 0
|
| 93 |
+
self.alive = True
|
| 94 |
+
self.fitness = 0
|
| 95 |
+
self.children = 0
|
| 96 |
+
|
| 97 |
+
# Память
|
| 98 |
+
self.memory = deque(maxlen=10)
|
| 99 |
+
self.last_action = np.zeros(6)
|
| 100 |
+
|
| 101 |
+
# Нейросеть
|
| 102 |
+
if brain is None:
|
| 103 |
+
self.brain = AdvancedBrain()
|
| 104 |
+
else:
|
| 105 |
+
self.brain = brain
|
| 106 |
+
|
| 107 |
+
# Генеалогическое древо
|
| 108 |
+
self.ancestors = []
|
| 109 |
+
self.achievements = []
|
| 110 |
+
|
| 111 |
+
def get_inputs(self, world, creatures):
|
| 112 |
+
"""Расширенный вход для нейросети"""
|
| 113 |
+
# 1. Состояние существа
|
| 114 |
+
hunger = 1.0 - (self.food / 100.0)
|
| 115 |
+
thirst = 1.0 - (self.water / 100.0)
|
| 116 |
+
health = self.health / 100.0
|
| 117 |
+
energy = self.energy / 100.0
|
| 118 |
+
resources = self.resources / 10.0
|
| 119 |
+
metal = self.metal / 5.0
|
| 120 |
+
|
| 121 |
+
# 2. Обзор (12 направлений с разными дистанциями)
|
| 122 |
+
view_radius = 3
|
| 123 |
+
nearby = []
|
| 124 |
+
for dx in range(-view_radius, view_radius + 1):
|
| 125 |
+
for dy in range(-view_radius, view_radius + 1):
|
| 126 |
+
if dx == 0 and dy == 0:
|
| 127 |
+
continue
|
| 128 |
+
nx, ny = self.x + dx, self.y + dy
|
| 129 |
+
if 0 <= nx < WORLD_SIZE and 0 <= ny < WORLD_SIZE:
|
| 130 |
+
cell = world.grid[nx, ny]
|
| 131 |
+
# Кодируем тип ресурса
|
| 132 |
+
if np.array_equal(cell, [34, 139, 34]): # дерево
|
| 133 |
+
nearby.append(1.0)
|
| 134 |
+
elif np.array_equal(cell, [0, 150, 0]): # еда (ягоды)
|
| 135 |
+
nearby.append(2.0)
|
| 136 |
+
elif np.array_equal(cell, [128, 128, 128]): # камень
|
| 137 |
+
nearby.append(0.5)
|
| 138 |
+
elif np.array_equal(cell, [192, 192, 192]): # металл
|
| 139 |
+
nearby.append(3.0)
|
| 140 |
+
elif np.array_equal(cell, [0, 100, 255]): # вода
|
| 141 |
+
nearby.append(4.0)
|
| 142 |
+
else:
|
| 143 |
+
nearby.append(0.0)
|
| 144 |
+
else:
|
| 145 |
+
nearby.append(0.0)
|
| 146 |
+
|
| 147 |
+
# 3. Ближайшие существа (сородичи и враги)
|
| 148 |
+
partners = []
|
| 149 |
+
enemies = []
|
| 150 |
+
for other in creatures:
|
| 151 |
+
if other is self or not other.alive:
|
| 152 |
+
continue
|
| 153 |
+
dist = math.sqrt((self.x - other.x)**2 + (self.y - other.y)**2)
|
| 154 |
+
if dist < 8:
|
| 155 |
+
if np.array_equal(other.color, self.color):
|
| 156 |
+
partners.append(1.0 - dist/8.0)
|
| 157 |
+
else:
|
| 158 |
+
enemies.append(1.0 - dist/8.0)
|
| 159 |
+
|
| 160 |
+
# 4. Память
|
| 161 |
+
memory_flat = []
|
| 162 |
+
for mem in self.memory:
|
| 163 |
+
memory_flat.extend(mem[:3]) # берем только важные действия
|
| 164 |
+
while len(memory_flat) < 15:
|
| 165 |
+
memory_flat.append(0.0)
|
| 166 |
+
|
| 167 |
+
# Собираем вход
|
| 168 |
+
inputs = np.array([
|
| 169 |
+
hunger, thirst, health, energy, resources, metal,
|
| 170 |
+
*nearby[:8], # 8 ближайших направлений
|
| 171 |
+
max(partners) if partners else 0.0,
|
| 172 |
+
max(enemies) if enemies else 0.0,
|
| 173 |
+
self.children / 10.0,
|
| 174 |
+
self.generation / 100.0,
|
| 175 |
+
*memory_flat[:10]
|
| 176 |
+
], dtype=np.float32)
|
| 177 |
+
|
| 178 |
+
# Обрезаем до нужного размера
|
| 179 |
+
if len(inputs) > 16:
|
| 180 |
+
inputs = inputs[:16]
|
| 181 |
+
elif len(inputs) < 16:
|
| 182 |
+
inputs = np.pad(inputs, (0, 16 - len(inputs)))
|
| 183 |
+
|
| 184 |
+
return torch.tensor(inputs, dtype=torch.float32)
|
| 185 |
+
|
| 186 |
+
def think(self, world, creatures):
|
| 187 |
+
"""Принимает решения с расширенными действиями"""
|
| 188 |
+
inputs = self.get_inputs(world, creatures)
|
| 189 |
+
|
| 190 |
+
with torch.no_grad():
|
| 191 |
+
output = self.brain(inputs.unsqueeze(0)).squeeze().numpy()
|
| 192 |
+
|
| 193 |
+
# [движение_x, движение_y, строительство, размножение, атака, добыча_металла]
|
| 194 |
+
actions = np.clip(output, -1, 1)
|
| 195 |
+
|
| 196 |
+
self.memory.append(actions.copy())
|
| 197 |
+
|
| 198 |
+
# 1. Движение
|
| 199 |
+
dx = int(np.round(actions[0] * 2.5))
|
| 200 |
+
dy = int(np.round(actions[1] * 2.5))
|
| 201 |
+
self.move(dx, dy)
|
| 202 |
+
|
| 203 |
+
# 2. Строительство (камни + металл для улучшенных стен)
|
| 204 |
+
if actions[2] > 0.3:
|
| 205 |
+
self.build(world)
|
| 206 |
+
|
| 207 |
+
# 3. Размножение
|
| 208 |
+
if actions[3] > 0.5 and self.food > 50 and self.energy > 60:
|
| 209 |
+
return self.reproduce(creatures)
|
| 210 |
+
|
| 211 |
+
# 4. Атака
|
| 212 |
+
if actions[4] > 0.4:
|
| 213 |
+
self.attack(creatures)
|
| 214 |
+
|
| 215 |
+
# 5. Добыча металла
|
| 216 |
+
if actions[5] > 0.5:
|
| 217 |
+
self.mine_metal(world)
|
| 218 |
+
|
| 219 |
+
return None
|
| 220 |
+
|
| 221 |
+
def move(self, dx, dy):
|
| 222 |
+
new_x = max(0, min(WORLD_SIZE-1, self.x + dx))
|
| 223 |
+
new_y = max(0, min(WORLD_SIZE-1, self.y + dy))
|
| 224 |
+
self.x, self.y = new_x, new_y
|
| 225 |
+
|
| 226 |
+
# Тратим ресурсы на движение
|
| 227 |
+
self.energy -= 0.3
|
| 228 |
+
self.food -= 0.2
|
| 229 |
+
self.water -= 0.1
|
| 230 |
+
self.age += 1
|
| 231 |
+
|
| 232 |
+
def build(self, world):
|
| 233 |
+
"""Строительство с улучшенными материалами"""
|
| 234 |
+
cost = 2 if self.metal < 2 else 3
|
| 235 |
+
required_resources = self.resources >= 2 or self.metal >= 1
|
| 236 |
+
|
| 237 |
+
if required_resources:
|
| 238 |
+
# Выбираем материал
|
| 239 |
+
if self.metal >= 1 and random.random() > 0.5:
|
| 240 |
+
# Металлическая стена (крепче)
|
| 241 |
+
wall_color = [160, 160, 180]
|
| 242 |
+
self.metal -= 1
|
| 243 |
+
else:
|
| 244 |
+
# Каменная стена
|
| 245 |
+
wall_color = [139, 69, 19]
|
| 246 |
+
self.resources -= 2
|
| 247 |
+
|
| 248 |
+
# Строим вокруг себя
|
| 249 |
+
for dx, dy in [(1,0), (-1,0), (0,1), (0,-1)]:
|
| 250 |
+
nx, ny = self.x + dx, self.y + dy
|
| 251 |
+
if 0 <= nx < WORLD_SIZE and 0 <= ny < WORLD_SIZE:
|
| 252 |
+
if np.array_equal(world.grid[nx, ny], [100, 200, 100]): # трава
|
| 253 |
+
world.grid[nx, ny] = wall_color
|
| 254 |
+
self.fitness += 15
|
| 255 |
+
self.achievements.append(f"built_wall_{datetime.now()}")
|
| 256 |
+
return True
|
| 257 |
+
return False
|
| 258 |
+
|
| 259 |
+
def mine_metal(self, world):
|
| 260 |
+
"""Добыча металла"""
|
| 261 |
+
if np.array_equal(world.grid[self.x, self.y], [192, 192, 192]):
|
| 262 |
+
self.metal += 1
|
| 263 |
+
world.grid[self.x, self.y] = [100, 200, 100] # трава
|
| 264 |
+
self.fitness += 15
|
| 265 |
+
self.energy -= 3
|
| 266 |
+
return True
|
| 267 |
+
return False
|
| 268 |
+
|
| 269 |
+
def reproduce(self, creatures):
|
| 270 |
+
"""Размножение с генетическим алгоритмом"""
|
| 271 |
+
if len(creatures) >= MAX_CREATURES:
|
| 272 |
+
return None
|
| 273 |
+
|
| 274 |
+
# Ищем партнера
|
| 275 |
+
partner = None
|
| 276 |
+
for other in creatures:
|
| 277 |
+
if other is not self and other.alive and np.array_equal(other.color, self.color):
|
| 278 |
+
dist = math.sqrt((self.x - other.x)**2 + (self.y - other.y)**2)
|
| 279 |
+
if dist < 5 and other.food > 40:
|
| 280 |
+
partner = other
|
| 281 |
+
break
|
| 282 |
+
|
| 283 |
+
if not partner:
|
| 284 |
+
# Может размножаться бесполым путем (с большей мутацией)
|
| 285 |
+
child_brain = GeneticAlgorithm.mutate(
|
| 286 |
+
self.brain,
|
| 287 |
+
rate=MUTATION_RATE * 1.5,
|
| 288 |
+
scale=MUTATION_SCALE * 1.2
|
| 289 |
+
)
|
| 290 |
+
child = Creature(
|
| 291 |
+
self.x + random.randint(-4, 4),
|
| 292 |
+
self.y + random.randint(-4, 4),
|
| 293 |
+
self.color,
|
| 294 |
+
brain=child_brain,
|
| 295 |
+
generation=self.generation + 1
|
| 296 |
+
)
|
| 297 |
+
else:
|
| 298 |
+
# Половое размножение
|
| 299 |
+
child_brain = GeneticAlgorithm.crossover(self.brain, partner.brain)
|
| 300 |
+
child_brain = GeneticAlgorithm.mutate(child_brain)
|
| 301 |
+
child = Creature(
|
| 302 |
+
self.x + random.randint(-4, 4),
|
| 303 |
+
self.y + random.randint(-4, 4),
|
| 304 |
+
[min(255, (self.color[0] + partner.color[0]) // 2),
|
| 305 |
+
min(255, (self.color[1] + partner.color[1]) // 2),
|
| 306 |
+
min(255, (self.color[2] + partner.color[2]) // 2)],
|
| 307 |
+
brain=child_brain,
|
| 308 |
+
generation=max(self.generation, partner.generation) + 1
|
| 309 |
+
)
|
| 310 |
+
child.parent_id = f"{self.genome_id}_{partner.genome_id}"
|
| 311 |
+
child.ancestors = self.ancestors + [self.genome_id, partner.genome_id]
|
| 312 |
+
|
| 313 |
+
child.food = 30
|
| 314 |
+
child.water = 30
|
| 315 |
+
child.energy = 40
|
| 316 |
+
|
| 317 |
+
self.food -= 30
|
| 318 |
+
self.energy -= 20
|
| 319 |
+
self.children += 1
|
| 320 |
+
self.fitness += 25
|
| 321 |
+
|
| 322 |
+
creatures.append(child)
|
| 323 |
+
return child
|
| 324 |
+
|
| 325 |
+
def attack(self, creatures):
|
| 326 |
+
"""Атака с учетом силы"""
|
| 327 |
+
for other in creatures:
|
| 328 |
+
if other is not self and other.alive:
|
| 329 |
+
dist = abs(self.x - other.x) + abs(self.y - other.y)
|
| 330 |
+
if dist <= 1 and not np.array_equal(other.color, self.color):
|
| 331 |
+
# Урон зависит от здоровья, еды и металла
|
| 332 |
+
damage = 10 + (self.health / 20) + (self.metal * 5)
|
| 333 |
+
other.health -= damage
|
| 334 |
+
self.energy -= 5
|
| 335 |
+
self.food -= 3
|
| 336 |
+
self.fitness += 8
|
| 337 |
+
self.achievements.append(f"attacked_{datetime.now()}")
|
| 338 |
+
return True
|
| 339 |
+
return False
|
| 340 |
+
|
| 341 |
+
def eat_food(self, world):
|
| 342 |
+
"""Потребление еды"""
|
| 343 |
+
if np.array_equal(world.grid[self.x, self.y], [0, 150, 0]): # ягоды
|
| 344 |
+
self.food = min(100, self.food + 30)
|
| 345 |
+
self.health = min(100, self.health + 8)
|
| 346 |
+
world.grid[self.x, self.y] = [100, 200, 100] # трава
|
| 347 |
+
self.fitness += 12
|
| 348 |
+
return True
|
| 349 |
+
|
| 350 |
+
# Деревья дают меньше еды, но больше ресурсов
|
| 351 |
+
if np.array_equal(world.grid[self.x, self.y], [34, 139, 34]): # дерево
|
| 352 |
+
self.food = min(100, self.food + 15)
|
| 353 |
+
self.health = min(100, self.health + 5)
|
| 354 |
+
world.grid[self.x, self.y] = [100, 200, 100]
|
| 355 |
+
self.fitness += 8
|
| 356 |
+
return True
|
| 357 |
+
return False
|
| 358 |
+
|
| 359 |
+
def drink_water(self, world):
|
| 360 |
+
"""Питье воды"""
|
| 361 |
+
if np.array_equal(world.grid[self.x, self.y], [0, 100, 255]): # вода
|
| 362 |
+
self.water = min(100, self.water + 40)
|
| 363 |
+
self.health = min(100, self.health + 5)
|
| 364 |
+
# Вода не исчезает, но может "загрязниться"
|
| 365 |
+
if random.random() < 0.3:
|
| 366 |
+
world.grid[self.x, self.y] = [100, 200, 100]
|
| 367 |
+
self.fitness += 5
|
| 368 |
+
return True
|
| 369 |
+
return False
|
| 370 |
+
|
| 371 |
+
def collect_stone(self, world):
|
| 372 |
+
if np.array_equal(world.grid[self.x, self.y], [128, 128, 128]):
|
| 373 |
+
self.resources += 1
|
| 374 |
+
world.grid[self.x, self.y] = [100, 200, 100]
|
| 375 |
+
self.fitness += 10
|
| 376 |
+
return True
|
| 377 |
+
return False
|
| 378 |
+
|
| 379 |
+
def update(self):
|
| 380 |
+
"""Обновление состояния с новыми ресурсами"""
|
| 381 |
+
# Естественные потери
|
| 382 |
+
self.food -= 0.5
|
| 383 |
+
self.water -= 0.3
|
| 384 |
+
self.health -= 0.1
|
| 385 |
+
self.energy -= 0.2
|
| 386 |
+
|
| 387 |
+
# Если нет еды или воды - быстро умираем
|
| 388 |
+
if self.food <= 0:
|
| 389 |
+
self.health -= 2
|
| 390 |
+
if self.water <= 0:
|
| 391 |
+
self.health -= 1.5
|
| 392 |
+
|
| 393 |
+
# Смерть
|
| 394 |
+
if self.health <= 0 or self.energy <= 0 or self.food < -10 or self.water < -10:
|
| 395 |
+
self.alive = False
|
| 396 |
+
return False
|
| 397 |
+
|
| 398 |
+
# Старение
|
| 399 |
+
if self.age > 800:
|
| 400 |
+
self.alive = False
|
| 401 |
+
return False
|
| 402 |
+
|
| 403 |
+
return True
|
| 404 |
+
|
| 405 |
+
def save(self, filename):
|
| 406 |
+
"""Сохранение генома"""
|
| 407 |
+
data = {
|
| 408 |
+
'genome_id': self.genome_id,
|
| 409 |
+
'generation': self.generation,
|
| 410 |
+
'fitness': self.fitness,
|
| 411 |
+
'children': self.children,
|
| 412 |
+
'ancestors': self.ancestors[-10:],
|
| 413 |
+
'brain_state': self.brain.state_dict(),
|
| 414 |
+
'achievements': self.achievements[-20:]
|
| 415 |
+
}
|
| 416 |
+
torch.save(data, filename)
|
| 417 |
+
|
| 418 |
+
@staticmethod
|
| 419 |
+
def load(filename, x=None, y=None, color=None):
|
| 420 |
+
"""Загрузка генома"""
|
| 421 |
+
data = torch.load(filename, map_location='cpu')
|
| 422 |
+
brain = AdvancedBrain()
|
| 423 |
+
brain.load_state_dict(data['brain_state'])
|
| 424 |
+
|
| 425 |
+
creature = Creature(
|
| 426 |
+
x or random.randint(0, WORLD_SIZE-1),
|
| 427 |
+
y or random.randint(0, WORLD_SIZE-1),
|
| 428 |
+
color or [255, 255, 255],
|
| 429 |
+
brain=brain,
|
| 430 |
+
generation=data['generation'],
|
| 431 |
+
genome_id=data['genome_id']
|
| 432 |
+
)
|
| 433 |
+
creature.fitness = data['fitness']
|
| 434 |
+
creature.children = data['children']
|
| 435 |
+
return creature
|
| 436 |
|
| 437 |
+
# ============== МИР С НОВЫМИ РЕСУРСАМИ ==============
|
| 438 |
+
class World:
|
| 439 |
+
def __init__(self):
|
| 440 |
+
self.grid = None
|
| 441 |
+
self.creatures = []
|
| 442 |
+
self.resources = {'trees': [], 'food': [], 'stones': [], 'metal': [], 'water': []}
|
| 443 |
+
self.genealogy = []
|
| 444 |
+
self.scores = {'red': 0, 'blue': 0}
|
| 445 |
+
self.step_count = 0
|
| 446 |
+
self.best_fitness_history = []
|
| 447 |
+
self.population_history = []
|
| 448 |
+
|
| 449 |
+
# 3D данные (изометрия)
|
| 450 |
+
self.iso_height = np.zeros((WORLD_SIZE, WORLD_SIZE))
|
| 451 |
+
|
| 452 |
+
self.reset()
|
| 453 |
+
|
| 454 |
+
def reset(self):
|
| 455 |
+
self.grid = np.zeros((WORLD_SIZE, WORLD_SIZE, 3), dtype=np.uint8)
|
| 456 |
+
self.grid[:, :] = [100, 200, 100] # трава
|
| 457 |
+
self.iso_height = np.random.rand(WORLD_SIZE, WORLD_SIZE) * 0.3
|
| 458 |
+
|
| 459 |
+
# Генерация ресурсов
|
| 460 |
+
self._generate_resources()
|
| 461 |
+
|
| 462 |
+
# Создание существ
|
| 463 |
+
self.creatures = []
|
| 464 |
+
self._spawn_creature(20, 20, [255, 50, 50], "red") # Красный
|
| 465 |
+
self._spawn_creature(60, 60, [50, 50, 255], "blue") # Синий
|
| 466 |
+
self._spawn_creature(40, 40, [255, 215, 0], "gold") # Золотой (нейтральный)
|
| 467 |
+
|
| 468 |
+
self.step_count = 0
|
| 469 |
+
self.genealogy = []
|
| 470 |
+
self.scores = {'red': 0, 'blue': 0, 'gold': 0}
|
| 471 |
+
|
| 472 |
+
def _generate_resources(self):
|
| 473 |
+
"""Генерация всех типов ресурсов"""
|
| 474 |
+
# Деревья (дают древесину и немного еды)
|
| 475 |
+
for _ in range(35):
|
| 476 |
+
x, y = self._random_free_cell()
|
| 477 |
+
self.grid[x, y] = [34, 139, 34]
|
| 478 |
+
self.resources['trees'].append((x, y))
|
| 479 |
+
|
| 480 |
+
# Ягоды/еда (дают много еды)
|
| 481 |
+
for _ in range(25):
|
| 482 |
+
x, y = self._random_free_cell()
|
| 483 |
+
self.grid[x, y] = [0, 150, 0]
|
| 484 |
+
self.resources['food'].append((x, y))
|
| 485 |
+
|
| 486 |
+
# Камни (стройматериалы)
|
| 487 |
+
for _ in range(20):
|
| 488 |
+
x, y = self._random_free_cell()
|
| 489 |
+
self.grid[x, y] = [128, 128, 128]
|
| 490 |
+
self.resources['stones'].append((x, y))
|
| 491 |
+
|
| 492 |
+
# Металл (улучшенные материалы)
|
| 493 |
+
for _ in range(10):
|
| 494 |
+
x, y = self._random_free_cell()
|
| 495 |
+
self.grid[x, y] = [192, 192, 192]
|
| 496 |
+
self.resources['metal'].append((x, y))
|
| 497 |
+
|
| 498 |
+
# Вода (источник жизни)
|
| 499 |
+
for _ in range(8):
|
| 500 |
+
x, y = self._random_free_cell()
|
| 501 |
+
self.grid[x, y] = [0, 100, 255]
|
| 502 |
+
self.resources['water'].append((x, y))
|
| 503 |
+
|
| 504 |
+
def _random_free_cell(self):
|
| 505 |
+
attempts = 100
|
| 506 |
+
for _ in range(attempts):
|
| 507 |
+
x, y = random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
|
| 508 |
+
if np.array_equal(self.grid[x, y], [100, 200, 100]):
|
| 509 |
+
return x, y
|
| 510 |
+
return random.randint(0, WORLD_SIZE-1), random.randint(0, WORLD_SIZE-1)
|
| 511 |
+
|
| 512 |
+
def _spawn_creature(self, x, y, color, team):
|
| 513 |
+
brain = AdvancedBrain()
|
| 514 |
+
creature = Creature(x, y, color, brain)
|
| 515 |
+
creature.team = team
|
| 516 |
+
self.creatures.append(creature)
|
| 517 |
+
return creature
|
| 518 |
+
|
| 519 |
+
def step(self):
|
| 520 |
+
self.step_count += 1
|
| 521 |
+
|
| 522 |
+
# 1. Существа действуют
|
| 523 |
+
new_creatures = []
|
| 524 |
+
for creature in self.creatures[:]:
|
| 525 |
+
if not creature.alive:
|
| 526 |
+
continue
|
| 527 |
+
|
| 528 |
+
# Взаимодействия с миром
|
| 529 |
+
creature.eat_food(self.grid)
|
| 530 |
+
creature.drink_water(self.grid)
|
| 531 |
+
creature.collect_stone(self.grid)
|
| 532 |
+
creature.mine_metal(self.grid)
|
| 533 |
+
|
| 534 |
+
# Мышление
|
| 535 |
+
child = creature.think(self.grid, self.creatures)
|
| 536 |
+
if child:
|
| 537 |
+
new_creatures.append(child)
|
| 538 |
+
|
| 539 |
+
# Обновление
|
| 540 |
+
if not creature.update():
|
| 541 |
+
creature.alive = False
|
| 542 |
+
self.grid[creature.x, creature.y] = [200, 100, 100]
|
| 543 |
+
# Добавляем в генеалогию
|
| 544 |
+
self.genealogy.append({
|
| 545 |
+
'id': creature.genome_id,
|
| 546 |
+
'generation': creature.generation,
|
| 547 |
+
'fitness': creature.fitness,
|
| 548 |
+
'children': creature.children,
|
| 549 |
+
'team': getattr(creature, 'team', 'unknown'),
|
| 550 |
+
'ancestors': creature.ancestors[-5:]
|
| 551 |
+
})
|
| 552 |
+
|
| 553 |
+
self.creatures.extend(new_creatures)
|
| 554 |
+
self.creatures = [c for c in self.creatures if c.alive]
|
| 555 |
+
|
| 556 |
+
# 2. Обновление ресурсов
|
| 557 |
+
if self.step_count % RESPAWN_RATE == 0:
|
| 558 |
+
self._respawn_resources()
|
| 559 |
+
|
| 560 |
+
# 3. Естественный отбор
|
| 561 |
+
if len(self.creatures) > MAX_CREATURES * 0.8:
|
| 562 |
+
self.creatures.sort(key=lambda c: c.fitness, reverse=True)
|
| 563 |
+
survivors = int(len(self.creatures) * 0.6)
|
| 564 |
+
for creature in self.creatures[survivors:]:
|
| 565 |
+
creature.alive = False
|
| 566 |
+
self.creatures = [c for c in self.creatures if c.alive]
|
| 567 |
+
|
| 568 |
+
# 4. Соревновательный режим
|
| 569 |
+
if self.step_count % 50 == 0:
|
| 570 |
+
self._update_scores()
|
| 571 |
+
|
| 572 |
+
# 5. Сохраняем статистику
|
| 573 |
+
self.best_fitness_history.append(
|
| 574 |
+
max([c.fitness for c in self.creatures if c.alive] + [0])
|
| 575 |
+
)
|
| 576 |
+
self.population_history.append(len(self.creatures))
|
| 577 |
+
|
| 578 |
+
def _respawn_resources(self):
|
| 579 |
+
"""Восстановление ресурсов"""
|
| 580 |
+
# Восстанавливаем еду
|
| 581 |
+
if len(self.resources['food']) < 20:
|
| 582 |
+
x, y = self._random_free_cell()
|
| 583 |
+
if x is not None:
|
| 584 |
+
self.grid[x, y] = [0, 150, 0]
|
| 585 |
+
self.resources['food'].append((x, y))
|
| 586 |
+
|
| 587 |
+
# Восстанавливаем деревья
|
| 588 |
+
if len(self.resources['trees']) < 30:
|
| 589 |
+
x, y = self._random_free_cell()
|
| 590 |
+
if x is not None:
|
| 591 |
+
self.grid[x, y] = [34, 139, 34]
|
| 592 |
+
self.resources['trees'].append((x, y))
|
| 593 |
+
|
| 594 |
+
def _update_scores(self):
|
| 595 |
+
"""Обновление соревновательных очков"""
|
| 596 |
+
for creature in self.creatures:
|
| 597 |
+
if not creature.alive:
|
| 598 |
+
continue
|
| 599 |
+
team = getattr(creature, 'team', 'unknown')
|
| 600 |
+
if team in self.scores:
|
| 601 |
+
self.scores[team] += creature.fitness / 100
|
| 602 |
+
|
| 603 |
+
def render(self):
|
| 604 |
+
"""2D рендеринг с расширенной информацией"""
|
| 605 |
+
img = Image.new('RGB', (WORLD_SIZE * CELL_SIZE, WORLD_SIZE * CELL_SIZE + 200), (50, 50, 50))
|
| 606 |
+
draw = ImageDraw.Draw(img)
|
| 607 |
+
|
| 608 |
+
# Рендерим мир
|
| 609 |
+
for i in range(WORLD_SIZE):
|
| 610 |
+
for j in range(WORLD_SIZE):
|
| 611 |
+
x, y = i * CELL_SIZE, j * CELL_SIZE
|
| 612 |
+
color = tuple(self.grid[i, j].tolist())
|
| 613 |
+
draw.rectangle([x, y, x + CELL_SIZE, y + CELL_SIZE], fill=color)
|
| 614 |
+
|
| 615 |
+
# Рисуем существ
|
| 616 |
+
for creature in self.creatures:
|
| 617 |
+
if not creature.alive:
|
| 618 |
+
continue
|
| 619 |
+
x, y = creature.x * CELL_SIZE, creature.y * CELL_SIZE
|
| 620 |
+
color = tuple(creature.color)
|
| 621 |
+
|
| 622 |
+
# Тело с градиентом
|
| 623 |
+
draw.ellipse([x+1, y+1, x+CELL_SIZE-1, y+CELL_SIZE-1],
|
| 624 |
+
fill=color, outline=(255,255,255))
|
| 625 |
+
|
| 626 |
+
# Показатели здоровья, еды, воды
|
| 627 |
+
health_w = (creature.health / 100) * CELL_SIZE
|
| 628 |
+
food_w = (creature.food / 100) * CELL_SIZE
|
| 629 |
+
water_w = (creature.water / 100) * CELL_SIZE
|
| 630 |
+
|
| 631 |
+
# HP (красный)
|
| 632 |
+
draw.rectangle([x, y-6, x + health_w, y-4], fill=(255, 0, 0))
|
| 633 |
+
# Food (оранжевый)
|
| 634 |
+
draw.rectangle([x, y-4, x + food_w, y-2], fill=(255, 165, 0))
|
| 635 |
+
# Water (голубой)
|
| 636 |
+
draw.rectangle([x, y-2, x + water_w, y], fill=(0, 200, 255))
|
| 637 |
+
|
| 638 |
+
# Ресурсы
|
| 639 |
+
info = ""
|
| 640 |
+
if creature.resources > 0:
|
| 641 |
+
info += f"🪨{creature.resources}"
|
| 642 |
+
if creature.metal > 0:
|
| 643 |
+
info += f"⚙️{creature.metal}"
|
| 644 |
+
if creature.children > 0:
|
| 645 |
+
info += f"👶{creature.children}"
|
| 646 |
+
|
| 647 |
+
if info:
|
| 648 |
+
draw.text([x, y-CELL_SIZE-5], info, fill=(255,255,255), font_size=5)
|
| 649 |
+
|
| 650 |
+
# Статистика внизу
|
| 651 |
+
y_offset = WORLD_SIZE * CELL_SIZE + 10
|
| 652 |
+
|
| 653 |
+
# Общая статистика
|
| 654 |
+
red = sum(1 for c in self.creatures if c.alive and getattr(c, 'team', '') == 'red')
|
| 655 |
+
blue = sum(1 for c in self.creatures if c.alive and getattr(c, 'team', '') == 'blue')
|
| 656 |
+
gold = sum(1 for c in self.creatures if c.alive and getattr(c, 'team', '') == 'gold')
|
| 657 |
+
|
| 658 |
+
draw.text([10, y_offset], f"Шаг: {self.step_count} | 👥: {len(self.creatures)}", fill=(255,255,255))
|
| 659 |
+
draw.text([10, y_offset + 20], f"🔴 Красные: {red} | 🔵 Синие: {blue} | 🟡 Золотые: {gold}", fill=(255,255,255))
|
| 660 |
+
draw.text([10, y_offset + 40], f"🌳 Деревья: {len(self.resources['trees'])} | 🫐 Еда: {len(self.resources['food'])}", fill=(255,255,255))
|
| 661 |
+
draw.text([10, y_offset + 60], f"🪨 Камни: {len(self.resources['stones'])} | ⚙️ Металл: {len(self.resources['metal'])} | 💧 Вода: {len(self.resources['water'])}", fill=(255,255,255))
|
| 662 |
+
|
| 663 |
+
# Соревновательные очки
|
| 664 |
+
draw.text([10, y_offset + 80], f"🏆 Очки: Красные: {int(self.scores['red'])} | Синие: {int(self.scores['blue'])} | Золотые: {int(self.scores['gold'])}", fill=(255,255,255))
|
| 665 |
+
|
| 666 |
+
# Лучший фитнес
|
| 667 |
+
best_fitness = max([c.fitness for c in self.creatures if c.alive] + [0])
|
| 668 |
+
draw.text([10, y_offset + 100], f"⭐ Лучший фитнес: {best_fitness:.1f}", fill=(255,255,255))
|
| 669 |
+
|
| 670 |
+
return img
|
| 671 |
+
|
| 672 |
+
def render_3d(self):
|
| 673 |
+
"""Изометрический 3D вид (псевдо-3D)"""
|
| 674 |
+
# Создаем более крупное изображение для 3D
|
| 675 |
+
img = Image.new('RGB', (800, 600), (50, 50, 80))
|
| 676 |
+
draw = ImageDraw.Draw(img)
|
| 677 |
+
|
| 678 |
+
# Изометрическая проекция
|
| 679 |
+
scale = 4
|
| 680 |
+
offset_x, offset_y = 400, 100
|
| 681 |
+
|
| 682 |
+
for i in range(WORLD_SIZE):
|
| 683 |
+
for j in range(WORLD_SIZE):
|
| 684 |
+
# Изометрические координаты
|
| 685 |
+
x_iso = (i - j) * scale + offset_x
|
| 686 |
+
y_iso = (i + j) * scale / 2 + offset_y - self.iso_height[i, j] * 20
|
| 687 |
+
|
| 688 |
+
color = tuple(self.grid[i, j].tolist())
|
| 689 |
+
# Тень в зависимости от высоты
|
| 690 |
+
brightness = 1.0 - self.iso_height[i, j] * 0.3
|
| 691 |
+
color = tuple(int(c * brightness) for c in color)
|
| 692 |
+
|
| 693 |
+
# Рисуем ромб
|
| 694 |
+
points = [
|
| 695 |
+
(x_iso, y_iso - 10),
|
| 696 |
+
(x_iso + 10, y_iso + 5),
|
| 697 |
+
(x_iso, y_iso + 20),
|
| 698 |
+
(x_iso - 10, y_iso + 5)
|
| 699 |
+
]
|
| 700 |
+
draw.polygon(points, fill=color, outline=(100,100,100))
|
| 701 |
+
|
| 702 |
+
# Рисуем существ в 3D
|
| 703 |
+
for creature in self.creatures:
|
| 704 |
+
if not creature.alive:
|
| 705 |
+
continue
|
| 706 |
+
x_iso = (creature.x - creature.y) * scale + offset_x
|
| 707 |
+
y_iso = (creature.x + creature.y) * scale / 2 + offset_y - self.iso_height[creature.x, creature.y] * 20 - 15
|
| 708 |
+
|
| 709 |
+
color = tuple(creature.color)
|
| 710 |
+
draw.ellipse([x_iso-8, y_iso-8, x_iso+8, y_iso+8], fill=color, outline=(255,255,255))
|
| 711 |
+
|
| 712 |
+
# Показатели
|
| 713 |
+
draw.text([x_iso-10, y_iso-25], f"❤️{int(creature.health)}", fill=(255,255,255), font_size=8)
|
| 714 |
+
|
| 715 |
+
# Легенда
|
| 716 |
+
draw.text([10, 10], "3D ВИД (изометрический)", fill=(255,255,255))
|
| 717 |
+
draw.text([10, 30], f"Существ: {len(self.creatures)}", fill=(255,255,255))
|
| 718 |
+
|
| 719 |
+
return img
|
| 720 |
+
|
| 721 |
+
def get_genealogy(self, limit=20):
|
| 722 |
+
"""Возвращает древо эволюции"""
|
| 723 |
+
if not self.genealogy:
|
| 724 |
+
return "Нет данных о предках"
|
| 725 |
+
|
| 726 |
+
recent = self.genealogy[-limit:]
|
| 727 |
+
text = "🧬 ДРЕВО ЭВОЛЮЦИИ (последние):\n\n"
|
| 728 |
+
|
| 729 |
+
for i, genome in enumerate(recent):
|
| 730 |
+
text += f"#{i+1} Поколение {genome['generation']} | Команда: {genome['team']}\n"
|
| 731 |
+
text += f" Фитнес: {genome['fitness']:.1f} | Детей: {genome['children']}\n"
|
| 732 |
+
if genome['ancestors']:
|
| 733 |
+
text += f" Предки: {', '.join(genome['ancestors'][:3])}\n"
|
| 734 |
+
text += "\n"
|
| 735 |
+
|
| 736 |
+
return text
|
| 737 |
+
|
| 738 |
+
def get_best_model(self):
|
| 739 |
+
"""Возвращает лучшую модель для сохранения"""
|
| 740 |
+
best = max([c for c in self.creatures if c.alive], key=lambda c: c.fitness, default=None)
|
| 741 |
+
if best:
|
| 742 |
+
filename = f"{SAVE_DIR}/best_model_{datetime.now().strftime('%Y%m%d_%H%M%S')}.pth"
|
| 743 |
+
best.save(filename)
|
| 744 |
+
return filename
|
| 745 |
+
return None
|
| 746 |
|
| 747 |
+
# ============== GRADIO ИНТЕРФЕЙС ==============
|
| 748 |
+
world = World()
|
| 749 |
+
simulation_running = False
|
| 750 |
|
| 751 |
+
def run_simulation(steps, view_mode):
|
| 752 |
+
global world, simulation_running
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 753 |
|
| 754 |
+
if not simulation_running:
|
| 755 |
+
world = World()
|
| 756 |
+
simulation_running = True
|
|
|
|
| 757 |
|
| 758 |
+
images = []
|
| 759 |
+
stats = []
|
| 760 |
|
| 761 |
+
for i in range(steps):
|
| 762 |
+
world.step()
|
| 763 |
+
|
| 764 |
+
# Сбор статистики
|
| 765 |
+
red = sum(1 for c in world.creatures if c.alive and getattr(c, 'team', '') == 'red')
|
| 766 |
+
blue = sum(1 for c in world.creatures if c.alive and getattr(c, 'team', '') == 'blue')
|
| 767 |
+
gold = sum(1 for c in world.creatures if c.alive and getattr(c, 'team', '') == 'gold')
|
| 768 |
+
|
| 769 |
+
stats.append({
|
| 770 |
+
'step': world.step_count,
|
| 771 |
+
'red': red,
|
| 772 |
+
'blue': blue,
|
| 773 |
+
'gold': gold,
|
| 774 |
+
'total': len(world.creatures),
|
| 775 |
+
'trees': len(world.resources['trees']),
|
| 776 |
+
'food': len(world.resources['food']),
|
| 777 |
+
'stones': len(world.resources['stones']),
|
| 778 |
+
'metal': len(world.resources['metal']),
|
| 779 |
+
'water': len(world.resources['water']),
|
| 780 |
+
'best_fitness': max([c.fitness for c in world.creatures if c.alive] + [0])
|
| 781 |
+
})
|
| 782 |
+
|
| 783 |
+
# Рендеринг
|
| 784 |
+
if view_mode == "2D":
|
| 785 |
+
images.append(world.render())
|
| 786 |
+
else:
|
| 787 |
+
images.append(world.render_3d())
|
| 788 |
|
| 789 |
+
return images, stats
|
| 790 |
+
|
| 791 |
+
def save_best_model():
|
| 792 |
+
"""Сохранить лучшую модель"""
|
| 793 |
+
filename = world.get_best_model()
|
| 794 |
+
if filename:
|
| 795 |
+
return f"✅ Модель сохранена: {filename}"
|
| 796 |
+
return "❌ Нет живых существ для сохранения"
|
| 797 |
+
|
| 798 |
+
def load_model(model_file):
|
| 799 |
+
"""Загрузить модель"""
|
| 800 |
+
try:
|
| 801 |
+
creature = Creature.load(model_file.name,
|
| 802 |
+
random.randint(0, WORLD_SIZE-1),
|
| 803 |
+
random.randint(0, WORLD_SIZE-1))
|
| 804 |
+
world.creatures.append(creature)
|
| 805 |
+
return f"✅ Модель загружена: {creature.genome_id}"
|
| 806 |
+
except Exception as e:
|
| 807 |
+
return f"❌ Ошибка загрузки: {str(e)}"
|
| 808 |
+
|
| 809 |
+
def update_stats(stats):
|
| 810 |
+
if not stats:
|
| 811 |
+
return "Нет данных"
|
| 812 |
|
| 813 |
+
last = stats[-1]
|
| 814 |
+
text = f"""
|
| 815 |
+
📊 СТАТИСТИКА СИМУЛЯЦИИ:
|
| 816 |
|
| 817 |
+
Шаг: {last['step']}
|
| 818 |
+
Всего существ: {last['total']}
|
| 819 |
+
🔴 Красных: {last['red']}
|
| 820 |
+
🔵 Синих: {last['blue']}
|
| 821 |
+
🟡 Золотых: {last['gold']}
|
| 822 |
+
|
| 823 |
+
🌳 Ресурсы:
|
| 824 |
+
Деревья: {last['trees']}
|
| 825 |
+
🫐 Еда: {last['food']}
|
| 826 |
+
🪨 Камни: {last['stones']}
|
| 827 |
+
⚙️ Металл: {last['metal']}
|
| 828 |
+
💧 Вода: {last['water']}
|
| 829 |
+
|
| 830 |
+
🏆 Лучший фитнес: {last['best_fitness']:.1f}
|
| 831 |
+
|
| 832 |
+
📈 Популяция: {last['total']}
|
| 833 |
+
"""
|
| 834 |
+
return text
|
| 835 |
+
|
| 836 |
+
# Создаем интерфейс
|
| 837 |
+
with gr.Blocks(title="🌍 Эволюционная симуляция 2.0", theme=gr.themes.Soft()) as demo:
|
| 838 |
+
gr.Markdown("""
|
| 839 |
+
# 🧬 ЭВОЛЮЦИОННАЯ СИМУЛЯЦИЯ 2.0
|
| 840 |
+
|
| 841 |
+
### С нейросетями, генетическим алгоритмом, 3D видом и расширенными ресурсами!
|
| 842 |
+
|
| 843 |
+
**3 вида существ:** 🔴 Красные | 🔵 Синие | 🟡 Золотые (нейтральные)
|
| 844 |
+
|
| 845 |
+
**Ресурсы:** 🌳 Деревья (еда+древесина) | 🫐 Ягоды (много еды) | 🪨 Камни (стройматериалы) | ⚙️ Металл (улучшения) | 💧 Вода (жизненно важна)
|
| 846 |
+
|
| 847 |
+
**Что умеют существа:**
|
| 848 |
+
- 🍽️ Есть и пить
|
| 849 |
+
- 🏗️ Строить стены (каменные и металлические)
|
| 850 |
+
- 👶 Размножаться (половое и бесполое)
|
| 851 |
+
- ⚔️ Атаковать врагов
|
| 852 |
+
- ⛏️ Добывать ресурсы
|
| 853 |
+
- 🧬 Эволюционировать через генетический алгоритм
|
| 854 |
+
""")
|
| 855 |
|
| 856 |
with gr.Row():
|
| 857 |
+
with gr.Column(scale=3):
|
| 858 |
+
gallery = gr.Gallery(label="Симуляция", columns=1, rows=1, height=800)
|
| 859 |
+
|
| 860 |
with gr.Column(scale=1):
|
| 861 |
+
stats_output = gr.Textbox(label="📊 Статистика", lines=20, interactive=False)
|
| 862 |
+
genealogy_output = gr.Textbox(label="🧬 Древо эволюции", lines=10, interactive=False)
|
| 863 |
+
|
| 864 |
+
with gr.Row():
|
| 865 |
+
view_mode = gr.Radio(choices=["2D", "3D"], value="2D", label="Вид")
|
| 866 |
+
|
| 867 |
+
with gr.Row():
|
| 868 |
+
steps_input = gr.Slider(label="Шагов", minimum=10, maximum=300, value=50, step=10)
|
| 869 |
+
|
| 870 |
+
with gr.Row():
|
| 871 |
+
run_btn = gr.Button("▶️ Запустить", variant="primary")
|
| 872 |
+
reset_btn = gr.Button("🔄 Сбросить", variant="secondary")
|
| 873 |
+
|
| 874 |
+
with gr.Row():
|
| 875 |
+
save_btn = gr.Button("💾 Сохранить лучшую")
|
| 876 |
+
load_btn = gr.UploadButton("📂 Загрузить модель", file_types=[".pth"])
|
| 877 |
+
|
| 878 |
+
with gr.Row():
|
| 879 |
+
genealogy_btn = gr.Button("🧬 Показать древо")
|
| 880 |
+
|
| 881 |
+
# Состояние
|
| 882 |
+
state = gr.State({"images": [], "stats": [], "genealogy": []})
|
| 883 |
+
|
| 884 |
+
def run_action(steps, view_mode, state_data):
|
| 885 |
+
images, stats = run_simulation(steps, view_mode)
|
| 886 |
+
state_data["images"] = images
|
| 887 |
+
state_data["stats"] = stats
|
| 888 |
+
return images, update_stats(stats), state_data
|
| 889 |
+
|
| 890 |
+
def reset_action(state_data):
|
| 891 |
+
global world
|
| 892 |
+
world = World()
|
| 893 |
+
state_data["images"] = []
|
| 894 |
+
state_data["stats"] = []
|
| 895 |
+
img = world.render()
|
| 896 |
+
return [img], update_stats([]), state_data
|
| 897 |
+
|
| 898 |
+
def show_genealogy():
|
| 899 |
+
return world.get_genealogy()
|
| 900 |
+
|
| 901 |
+
run_btn.click(
|
| 902 |
+
run_action,
|
| 903 |
+
inputs=[steps_input, view_mode, state],
|
| 904 |
+
outputs=[gallery, stats_output, state]
|
| 905 |
+
)
|
| 906 |
+
|
| 907 |
+
reset_btn.click(
|
| 908 |
+
reset_action,
|
| 909 |
+
inputs=[state],
|
| 910 |
+
outputs=[gallery, stats_output, state]
|
| 911 |
+
)
|
| 912 |
+
|
| 913 |
+
genealogy_btn.click(
|
| 914 |
+
show_genealogy,
|
| 915 |
+
outputs=[genealogy_output]
|
| 916 |
+
)
|
| 917 |
+
|
| 918 |
+
save_btn.click(
|
| 919 |
+
save_best_model,
|
| 920 |
+
outputs=[gr.Textbox(label="Статус сохранения")]
|
| 921 |
+
)
|
| 922 |
|
| 923 |
+
load_btn.upload(
|
| 924 |
+
load_model,
|
| 925 |
+
inputs=[load_btn],
|
| 926 |
+
outputs=[gr.Textbox(label="Статус загрузки")]
|
| 927 |
)
|
| 928 |
|
| 929 |
+
# ============== ЗАПУСК ==============
|
| 930 |
+
if __name__ == "__main__":
|
| 931 |
+
demo.launch()
|