Add 2 files
Browse files- README.md +7 -5
- index.html +1580 -19
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: o
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+
emoji: 🐳
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colorFrom: red
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colorTo: gray
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,1580 @@
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<!
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="pt-BR">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Sniper Elite Pro - Jogo de Tiro Avançado</title>
|
| 7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
| 8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
+
<style>
|
| 10 |
+
body {
|
| 11 |
+
overflow: hidden;
|
| 12 |
+
background-color: #111;
|
| 13 |
+
font-family: 'Arial', sans-serif;
|
| 14 |
+
user-select: none;
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
#game-container {
|
| 18 |
+
position: relative;
|
| 19 |
+
width: 100vw;
|
| 20 |
+
height: 100vh;
|
| 21 |
+
background-image: url('https://images.unsplash.com/photo-1519751138087-5bf79df62d5b?ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8fA%3D%3D&auto=format&fit=crop&w=2070&q=80');
|
| 22 |
+
background-size: cover;
|
| 23 |
+
background-position: center;
|
| 24 |
+
transition: transform 0.3s ease-out;
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
#scope {
|
| 28 |
+
position: absolute;
|
| 29 |
+
width: 100px;
|
| 30 |
+
height: 100px;
|
| 31 |
+
border: 2px solid rgba(255, 0, 0, 0.8);
|
| 32 |
+
border-radius: 50%;
|
| 33 |
+
pointer-events: none;
|
| 34 |
+
z-index: 100;
|
| 35 |
+
transform: translate(-50%, -50%);
|
| 36 |
+
box-shadow: 0 0 15px rgba(255, 0, 0, 0.5);
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
#scope:before, #scope:after {
|
| 40 |
+
content: '';
|
| 41 |
+
position: absolute;
|
| 42 |
+
background: rgba(255, 0, 0, 0.8);
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
#scope:before {
|
| 46 |
+
width: 2px;
|
| 47 |
+
height: 30px;
|
| 48 |
+
left: 50%;
|
| 49 |
+
top: -30px;
|
| 50 |
+
transform: translateX(-50%);
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
#scope:after {
|
| 54 |
+
width: 30px;
|
| 55 |
+
height: 2px;
|
| 56 |
+
left: -30px;
|
| 57 |
+
top: 50%;
|
| 58 |
+
transform: translateY(-50%);
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
.target {
|
| 62 |
+
position: absolute;
|
| 63 |
+
width: 60px;
|
| 64 |
+
height: 60px;
|
| 65 |
+
background-size: contain;
|
| 66 |
+
background-repeat: no-repeat;
|
| 67 |
+
background-position: center;
|
| 68 |
+
transition: transform 0.1s;
|
| 69 |
+
z-index: 10;
|
| 70 |
+
filter: drop-shadow(0 0 5px rgba(0, 0, 0, 0.7));
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
.target.civilian {
|
| 74 |
+
background-image: url('https://cdn-icons-png.flaticon.com/512/4320/4320339.png');
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
.target.soldier {
|
| 78 |
+
background-image: url('https://cdn-icons-png.flaticon.com/512/102/102637.png');
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
.target.vip {
|
| 82 |
+
background-image: url('https://cdn-icons-png.flaticon.com/512/102/102642.png');
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
.target.hostage {
|
| 86 |
+
background-image: url('https://cdn-icons-png.flaticon.com/512/4320/4320344.png');
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
.bullet-hole {
|
| 90 |
+
position: absolute;
|
| 91 |
+
width: 20px;
|
| 92 |
+
height: 20px;
|
| 93 |
+
background-image: url('https://cdn-icons-png.flaticon.com/512/102/102661.png');
|
| 94 |
+
background-size: contain;
|
| 95 |
+
z-index: 5;
|
| 96 |
+
}
|
| 97 |
+
|
| 98 |
+
.blood-splatter {
|
| 99 |
+
position: absolute;
|
| 100 |
+
width: 80px;
|
| 101 |
+
height: 80px;
|
| 102 |
+
background-image: url('https://cdn-icons-png.flaticon.com/512/102/102664.png');
|
| 103 |
+
background-size: contain;
|
| 104 |
+
z-index: 15;
|
| 105 |
+
opacity: 0;
|
| 106 |
+
animation: fadeIn 0.5s forwards;
|
| 107 |
+
}
|
| 108 |
+
|
| 109 |
+
@keyframes fadeIn {
|
| 110 |
+
to { opacity: 1; }
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
#reticle {
|
| 114 |
+
position: absolute;
|
| 115 |
+
width: 10px;
|
| 116 |
+
height: 10px;
|
| 117 |
+
background-color: rgba(255, 0, 0, 0.7);
|
| 118 |
+
border-radius: 50%;
|
| 119 |
+
pointer-events: none;
|
| 120 |
+
z-index: 90;
|
| 121 |
+
transform: translate(-50%, -50%);
|
| 122 |
+
box-shadow: 0 0 10px rgba(255, 0, 0, 0.5);
|
| 123 |
+
}
|
| 124 |
+
|
| 125 |
+
#breathing-effect {
|
| 126 |
+
position: absolute;
|
| 127 |
+
width: 120px;
|
| 128 |
+
height: 120px;
|
| 129 |
+
border: 1px solid rgba(255, 255, 255, 0.3);
|
| 130 |
+
border-radius: 50%;
|
| 131 |
+
pointer-events: none;
|
| 132 |
+
z-index: 80;
|
| 133 |
+
transform: translate(-50%, -50%);
|
| 134 |
+
animation: breathe 4s infinite ease-in-out;
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
+
@keyframes breathe {
|
| 138 |
+
0%, 100% { transform: translate(-50%, -50%) scale(1); }
|
| 139 |
+
50% { transform: translate(-50%, -50%) scale(1.1); }
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
#wind-indicator {
|
| 143 |
+
position: absolute;
|
| 144 |
+
top: 20px;
|
| 145 |
+
right: 20px;
|
| 146 |
+
color: white;
|
| 147 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 148 |
+
padding: 10px;
|
| 149 |
+
border-radius: 5px;
|
| 150 |
+
z-index: 200;
|
| 151 |
+
backdrop-filter: blur(5px);
|
| 152 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
#ammo-counter {
|
| 156 |
+
position: absolute;
|
| 157 |
+
bottom: 20px;
|
| 158 |
+
right: 20px;
|
| 159 |
+
color: white;
|
| 160 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 161 |
+
padding: 10px;
|
| 162 |
+
border-radius: 5px;
|
| 163 |
+
z-index: 200;
|
| 164 |
+
backdrop-filter: blur(5px);
|
| 165 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
#score-display {
|
| 169 |
+
position: absolute;
|
| 170 |
+
top: 20px;
|
| 171 |
+
left: 20px;
|
| 172 |
+
color: white;
|
| 173 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 174 |
+
padding: 10px;
|
| 175 |
+
border-radius: 5px;
|
| 176 |
+
z-index: 200;
|
| 177 |
+
backdrop-filter: blur(5px);
|
| 178 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
#distance-display {
|
| 182 |
+
position: absolute;
|
| 183 |
+
top: 70px;
|
| 184 |
+
left: 20px;
|
| 185 |
+
color: white;
|
| 186 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 187 |
+
padding: 10px;
|
| 188 |
+
border-radius: 5px;
|
| 189 |
+
z-index: 200;
|
| 190 |
+
backdrop-filter: blur(5px);
|
| 191 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 192 |
+
}
|
| 193 |
+
|
| 194 |
+
#game-over {
|
| 195 |
+
position: absolute;
|
| 196 |
+
top: 0;
|
| 197 |
+
left: 0;
|
| 198 |
+
width: 100%;
|
| 199 |
+
height: 100%;
|
| 200 |
+
background-color: rgba(0, 0, 0, 0.9);
|
| 201 |
+
display: flex;
|
| 202 |
+
flex-direction: column;
|
| 203 |
+
justify-content: center;
|
| 204 |
+
align-items: center;
|
| 205 |
+
color: white;
|
| 206 |
+
z-index: 300;
|
| 207 |
+
display: none;
|
| 208 |
+
backdrop-filter: blur(5px);
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
#recoil-effect {
|
| 212 |
+
position: absolute;
|
| 213 |
+
width: 100%;
|
| 214 |
+
height: 100%;
|
| 215 |
+
background-color: rgba(255, 255, 255, 0.3);
|
| 216 |
+
pointer-events: none;
|
| 217 |
+
z-index: 95;
|
| 218 |
+
opacity: 0;
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
#zoom-controls {
|
| 222 |
+
position: absolute;
|
| 223 |
+
bottom: 20px;
|
| 224 |
+
left: 20px;
|
| 225 |
+
z-index: 200;
|
| 226 |
+
display: flex;
|
| 227 |
+
gap: 10px;
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
.zoom-btn {
|
| 231 |
+
width: 40px;
|
| 232 |
+
height: 40px;
|
| 233 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 234 |
+
color: white;
|
| 235 |
+
border: none;
|
| 236 |
+
border-radius: 50%;
|
| 237 |
+
display: flex;
|
| 238 |
+
justify-content: center;
|
| 239 |
+
align-items: center;
|
| 240 |
+
cursor: pointer;
|
| 241 |
+
font-size: 18px;
|
| 242 |
+
backdrop-filter: blur(5px);
|
| 243 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 244 |
+
transition: all 0.2s;
|
| 245 |
+
}
|
| 246 |
+
|
| 247 |
+
.zoom-btn:hover {
|
| 248 |
+
background-color: rgba(255, 255, 255, 0.2);
|
| 249 |
+
transform: scale(1.1);
|
| 250 |
+
}
|
| 251 |
+
|
| 252 |
+
#sound-control {
|
| 253 |
+
position: absolute;
|
| 254 |
+
bottom: 20px;
|
| 255 |
+
left: 80px;
|
| 256 |
+
z-index: 200;
|
| 257 |
+
}
|
| 258 |
+
|
| 259 |
+
#sound-btn {
|
| 260 |
+
width: 40px;
|
| 261 |
+
height: 40px;
|
| 262 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 263 |
+
color: white;
|
| 264 |
+
border: none;
|
| 265 |
+
border-radius: 50%;
|
| 266 |
+
display: flex;
|
| 267 |
+
justify-content: center;
|
| 268 |
+
align-items: center;
|
| 269 |
+
cursor: pointer;
|
| 270 |
+
font-size: 18px;
|
| 271 |
+
backdrop-filter: blur(5px);
|
| 272 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 273 |
+
transition: all 0.2s;
|
| 274 |
+
}
|
| 275 |
+
|
| 276 |
+
#sound-btn:hover {
|
| 277 |
+
background-color: rgba(255, 255, 255, 0.2);
|
| 278 |
+
transform: scale(1.1);
|
| 279 |
+
}
|
| 280 |
+
|
| 281 |
+
#main-menu {
|
| 282 |
+
position: absolute;
|
| 283 |
+
top: 0;
|
| 284 |
+
left: 0;
|
| 285 |
+
width: 100%;
|
| 286 |
+
height: 100%;
|
| 287 |
+
background-color: rgba(0, 0, 0, 0.8);
|
| 288 |
+
display: flex;
|
| 289 |
+
flex-direction: column;
|
| 290 |
+
justify-content: center;
|
| 291 |
+
align-items: center;
|
| 292 |
+
color: white;
|
| 293 |
+
z-index: 400;
|
| 294 |
+
backdrop-filter: blur(5px);
|
| 295 |
+
}
|
| 296 |
+
|
| 297 |
+
.menu-title {
|
| 298 |
+
font-size: 4rem;
|
| 299 |
+
font-weight: bold;
|
| 300 |
+
margin-bottom: 2rem;
|
| 301 |
+
text-shadow: 0 0 10px rgba(255, 0, 0, 0.7);
|
| 302 |
+
background: linear-gradient(to right, #ff0000, #ff6600);
|
| 303 |
+
-webkit-background-clip: text;
|
| 304 |
+
-webkit-text-fill-color: transparent;
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
.menu-btn {
|
| 308 |
+
background: linear-gradient(to right, #ff0000, #ff6600);
|
| 309 |
+
color: white;
|
| 310 |
+
border: none;
|
| 311 |
+
padding: 15px 30px;
|
| 312 |
+
margin: 10px;
|
| 313 |
+
border-radius: 50px;
|
| 314 |
+
font-size: 1.2rem;
|
| 315 |
+
cursor: pointer;
|
| 316 |
+
transition: all 0.3s;
|
| 317 |
+
box-shadow: 0 5px 15px rgba(255, 0, 0, 0.3);
|
| 318 |
+
min-width: 200px;
|
| 319 |
+
text-align: center;
|
| 320 |
+
}
|
| 321 |
+
|
| 322 |
+
.menu-btn:hover {
|
| 323 |
+
transform: translateY(-3px);
|
| 324 |
+
box-shadow: 0 8px 20px rgba(255, 0, 0, 0.4);
|
| 325 |
+
}
|
| 326 |
+
|
| 327 |
+
.menu-btn:active {
|
| 328 |
+
transform: translateY(1px);
|
| 329 |
+
}
|
| 330 |
+
|
| 331 |
+
#difficulty-select {
|
| 332 |
+
margin: 20px 0;
|
| 333 |
+
display: flex;
|
| 334 |
+
gap: 10px;
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
.difficulty-btn {
|
| 338 |
+
padding: 10px 20px;
|
| 339 |
+
border-radius: 50px;
|
| 340 |
+
border: 2px solid rgba(255, 255, 255, 0.3);
|
| 341 |
+
cursor: pointer;
|
| 342 |
+
transition: all 0.3s;
|
| 343 |
+
}
|
| 344 |
+
|
| 345 |
+
.difficulty-btn.active {
|
| 346 |
+
background: linear-gradient(to right, #ff0000, #ff6600);
|
| 347 |
+
border-color: transparent;
|
| 348 |
+
transform: scale(1.05);
|
| 349 |
+
}
|
| 350 |
+
|
| 351 |
+
#weapon-select {
|
| 352 |
+
margin: 20px 0;
|
| 353 |
+
display: flex;
|
| 354 |
+
gap: 15px;
|
| 355 |
+
}
|
| 356 |
+
|
| 357 |
+
.weapon-card {
|
| 358 |
+
background-color: rgba(0, 0, 0, 0.5);
|
| 359 |
+
border-radius: 10px;
|
| 360 |
+
padding: 15px;
|
| 361 |
+
width: 120px;
|
| 362 |
+
text-align: center;
|
| 363 |
+
cursor: pointer;
|
| 364 |
+
transition: all 0.3s;
|
| 365 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 366 |
+
}
|
| 367 |
+
|
| 368 |
+
.weapon-card:hover {
|
| 369 |
+
transform: translateY(-5px);
|
| 370 |
+
box-shadow: 0 5px 15px rgba(255, 0, 0, 0.3);
|
| 371 |
+
}
|
| 372 |
+
|
| 373 |
+
.weapon-card.active {
|
| 374 |
+
border: 2px solid #ff0000;
|
| 375 |
+
transform: scale(1.05);
|
| 376 |
+
background-color: rgba(255, 0, 0, 0.1);
|
| 377 |
+
}
|
| 378 |
+
|
| 379 |
+
.weapon-icon {
|
| 380 |
+
font-size: 2rem;
|
| 381 |
+
margin-bottom: 10px;
|
| 382 |
+
}
|
| 383 |
+
|
| 384 |
+
.weapon-name {
|
| 385 |
+
font-weight: bold;
|
| 386 |
+
margin-bottom: 5px;
|
| 387 |
+
}
|
| 388 |
+
|
| 389 |
+
.weapon-stats {
|
| 390 |
+
font-size: 0.8rem;
|
| 391 |
+
color: #ccc;
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
#mission-briefing {
|
| 395 |
+
max-width: 600px;
|
| 396 |
+
text-align: center;
|
| 397 |
+
margin: 20px 0;
|
| 398 |
+
line-height: 1.6;
|
| 399 |
+
color: #ccc;
|
| 400 |
+
}
|
| 401 |
+
|
| 402 |
+
#sniper-sway {
|
| 403 |
+
position: absolute;
|
| 404 |
+
width: 100px;
|
| 405 |
+
height: 100px;
|
| 406 |
+
pointer-events: none;
|
| 407 |
+
z-index: 85;
|
| 408 |
+
transform-origin: center;
|
| 409 |
+
}
|
| 410 |
+
|
| 411 |
+
.hit-marker {
|
| 412 |
+
position: absolute;
|
| 413 |
+
width: 30px;
|
| 414 |
+
height: 30px;
|
| 415 |
+
background-image: url('https://cdn-icons-png.flaticon.com/512/102/102665.png');
|
| 416 |
+
background-size: contain;
|
| 417 |
+
z-index: 110;
|
| 418 |
+
opacity: 0;
|
| 419 |
+
transform: translate(-50%, -50%) scale(0.5);
|
| 420 |
+
animation: hitMarker 0.5s forwards;
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
@keyframes hitMarker {
|
| 424 |
+
0% { opacity: 0; transform: translate(-50%, -50%) scale(0.5); }
|
| 425 |
+
50% { opacity: 1; transform: translate(-50%, -50%) scale(1.2); }
|
| 426 |
+
100% { opacity: 0; transform: translate(-50%, -50%) scale(0.8); }
|
| 427 |
+
}
|
| 428 |
+
|
| 429 |
+
#bullet-drop-indicator {
|
| 430 |
+
position: absolute;
|
| 431 |
+
width: 10px;
|
| 432 |
+
height: 10px;
|
| 433 |
+
background-color: rgba(255, 255, 0, 0.7);
|
| 434 |
+
border-radius: 50%;
|
| 435 |
+
pointer-events: none;
|
| 436 |
+
z-index: 86;
|
| 437 |
+
transform: translate(-50%, -50%);
|
| 438 |
+
box-shadow: 0 0 10px rgba(255, 255, 0, 0.5);
|
| 439 |
+
display: none;
|
| 440 |
+
}
|
| 441 |
+
|
| 442 |
+
#mission-timer {
|
| 443 |
+
position: absolute;
|
| 444 |
+
top: 120px;
|
| 445 |
+
left: 20px;
|
| 446 |
+
color: white;
|
| 447 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 448 |
+
padding: 10px;
|
| 449 |
+
border-radius: 5px;
|
| 450 |
+
z-index: 200;
|
| 451 |
+
backdrop-filter: blur(5px);
|
| 452 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 453 |
+
}
|
| 454 |
+
|
| 455 |
+
#level-display {
|
| 456 |
+
position: absolute;
|
| 457 |
+
top: 170px;
|
| 458 |
+
left: 20px;
|
| 459 |
+
color: white;
|
| 460 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 461 |
+
padding: 10px;
|
| 462 |
+
border-radius: 5px;
|
| 463 |
+
z-index: 200;
|
| 464 |
+
backdrop-filter: blur(5px);
|
| 465 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 466 |
+
}
|
| 467 |
+
|
| 468 |
+
.xp-bar {
|
| 469 |
+
width: 100%;
|
| 470 |
+
height: 5px;
|
| 471 |
+
background-color: rgba(255, 255, 255, 0.2);
|
| 472 |
+
border-radius: 5px;
|
| 473 |
+
margin-top: 5px;
|
| 474 |
+
overflow: hidden;
|
| 475 |
+
}
|
| 476 |
+
|
| 477 |
+
.xp-progress {
|
| 478 |
+
height: 100%;
|
| 479 |
+
background: linear-gradient(to right, #ff0000, #ff6600);
|
| 480 |
+
width: 0%;
|
| 481 |
+
transition: width 0.3s;
|
| 482 |
+
}
|
| 483 |
+
|
| 484 |
+
#notification {
|
| 485 |
+
position: absolute;
|
| 486 |
+
top: 50%;
|
| 487 |
+
left: 50%;
|
| 488 |
+
transform: translate(-50%, -50%);
|
| 489 |
+
background-color: rgba(0, 0, 0, 0.8);
|
| 490 |
+
color: white;
|
| 491 |
+
padding: 15px 30px;
|
| 492 |
+
border-radius: 5px;
|
| 493 |
+
z-index: 500;
|
| 494 |
+
opacity: 0;
|
| 495 |
+
transition: opacity 0.3s;
|
| 496 |
+
backdrop-filter: blur(5px);
|
| 497 |
+
border: 1px solid rgba(255, 0, 0, 0.5);
|
| 498 |
+
text-align: center;
|
| 499 |
+
max-width: 80%;
|
| 500 |
+
}
|
| 501 |
+
</style>
|
| 502 |
+
</head>
|
| 503 |
+
<body>
|
| 504 |
+
<div id="main-menu">
|
| 505 |
+
<h1 class="menu-title">SNIPER ELITE PRO</h1>
|
| 506 |
+
|
| 507 |
+
<div id="difficulty-select">
|
| 508 |
+
<div class="difficulty-btn active" data-difficulty="easy">Fácil</div>
|
| 509 |
+
<div class="difficulty-btn" data-difficulty="medium">Médio</div>
|
| 510 |
+
<div class="difficulty-btn" data-difficulty="hard">Difícil</div>
|
| 511 |
+
<div class="difficulty-btn" data-difficulty="expert">Especialista</div>
|
| 512 |
+
</div>
|
| 513 |
+
|
| 514 |
+
<div id="weapon-select">
|
| 515 |
+
<div class="weapon-card active" data-weapon="m24">
|
| 516 |
+
<div class="weapon-icon"><i class="fas fa-gun"></i></div>
|
| 517 |
+
<div class="weapon-name">M24</div>
|
| 518 |
+
<div class="weapon-stats">Dano: Médio<br>Estabilidade: Alta<br>Munição: 10</div>
|
| 519 |
+
</div>
|
| 520 |
+
<div class="weapon-card" data-weapon="awp">
|
| 521 |
+
<div class="weapon-icon"><i class="fas fa-gun"></i></div>
|
| 522 |
+
<div class="weapon-name">AWP</div>
|
| 523 |
+
<div class="weapon-stats">Dano: Alto<br>Estabilidade: Baixa<br>Munição: 5</div>
|
| 524 |
+
</div>
|
| 525 |
+
<div class="weapon-card" data-weapon="barrett">
|
| 526 |
+
<div class="weapon-icon"><i class="fas fa-gun"></i></div>
|
| 527 |
+
<div class="weapon-name">Barrett</div>
|
| 528 |
+
<div class="weapon-stats">Dano: Altíssimo<br>Estabilidade: Muito Baixa<br>Munição: 4</div>
|
| 529 |
+
</div>
|
| 530 |
+
</div>
|
| 531 |
+
|
| 532 |
+
<div id="mission-briefing">
|
| 533 |
+
<h3 class="text-xl font-bold mb-2">MISSÃO ATUAL: OPERAÇÃO FANTASMA</h3>
|
| 534 |
+
<p>Você foi destacado como atirador de elite para neutralizar alvos hostis em zona de conflito. Cuidado com civis e reféns - atirar neles resultará em penalidades. Complete a missão no tempo determinado e avance para o próximo nível.</p>
|
| 535 |
+
</div>
|
| 536 |
+
|
| 537 |
+
<button id="start-btn" class="menu-btn">
|
| 538 |
+
<i class="fas fa-play mr-2"></i>INICIAR MISSÃO
|
| 539 |
+
</button>
|
| 540 |
+
<button id="how-to-play-btn" class="menu-btn">
|
| 541 |
+
<i class="fas fa-question-circle mr-2"></i>COMO JOGAR
|
| 542 |
+
</button>
|
| 543 |
+
</div>
|
| 544 |
+
|
| 545 |
+
<div id="game-container">
|
| 546 |
+
<div id="scope"></div>
|
| 547 |
+
<div id="reticle"></div>
|
| 548 |
+
<div id="breathing-effect"></div>
|
| 549 |
+
<div id="recoil-effect"></div>
|
| 550 |
+
<div id="sniper-sway"></div>
|
| 551 |
+
<div id="bullet-drop-indicator"></div>
|
| 552 |
+
|
| 553 |
+
<div id="wind-indicator">
|
| 554 |
+
<i class="fas fa-wind mr-2"></i>
|
| 555 |
+
<span id="wind-value">0 m/s</span>
|
| 556 |
+
<span id="wind-direction">→</span>
|
| 557 |
+
</div>
|
| 558 |
+
|
| 559 |
+
<div id="ammo-counter">
|
| 560 |
+
<i class="fas fa-bullseye mr-2"></i>
|
| 561 |
+
<span id="ammo">10</span>/<span id="max-ammo">10</span>
|
| 562 |
+
</div>
|
| 563 |
+
|
| 564 |
+
<div id="score-display">
|
| 565 |
+
<i class="fas fa-star mr-2"></i>
|
| 566 |
+
Pontuação: <span id="score">0</span>
|
| 567 |
+
</div>
|
| 568 |
+
|
| 569 |
+
<div id="distance-display">
|
| 570 |
+
<i class="fas fa-ruler-combined mr-2"></i>
|
| 571 |
+
Distância: <span id="distance">0</span>m
|
| 572 |
+
</div>
|
| 573 |
+
|
| 574 |
+
<div id="mission-timer">
|
| 575 |
+
<i class="fas fa-clock mr-2"></i>
|
| 576 |
+
Tempo: <span id="timer">01:00</span>
|
| 577 |
+
</div>
|
| 578 |
+
|
| 579 |
+
<div id="level-display">
|
| 580 |
+
<i class="fas fa-level-up-alt mr-2"></i>
|
| 581 |
+
Nível: <span id="level">1</span>
|
| 582 |
+
<div class="xp-bar">
|
| 583 |
+
<div class="xp-progress" id="xp-bar"></div>
|
| 584 |
+
</div>
|
| 585 |
+
</div>
|
| 586 |
+
|
| 587 |
+
<div id="zoom-controls">
|
| 588 |
+
<button id="zoom-in" class="zoom-btn">+</button>
|
| 589 |
+
<button id="zoom-out" class="zoom-btn">-</button>
|
| 590 |
+
</div>
|
| 591 |
+
|
| 592 |
+
<div id="sound-control">
|
| 593 |
+
<button id="sound-btn" class="zoom-btn">
|
| 594 |
+
<i class="fas fa-volume-up"></i>
|
| 595 |
+
</button>
|
| 596 |
+
</div>
|
| 597 |
+
|
| 598 |
+
<div id="game-over">
|
| 599 |
+
<h1 class="text-4xl font-bold mb-4" id="result-title">MISSÃO CONCLUÍDA</h1>
|
| 600 |
+
<p class="text-2xl mb-2">Pontuação Final: <span id="final-score">0</span></p>
|
| 601 |
+
<p class="text-xl mb-2">Precisão: <span id="accuracy">0</span>%</p>
|
| 602 |
+
<p class="text-xl mb-2">Alvos Neutralizados: <span id="targets-hit">0</span>/<span id="total-targets">0</span></p>
|
| 603 |
+
<p class="text-xl mb-6">XP Ganho: <span id="xp-earned">0</span></p>
|
| 604 |
+
<button id="restart-btn" class="bg-red-600 hover:bg-red-700 text-white font-bold py-3 px-6 rounded-lg text-xl">
|
| 605 |
+
<i class="fas fa-redo mr-2"></i>Jogar Novamente
|
| 606 |
+
</button>
|
| 607 |
+
<button id="menu-btn" class="bg-gray-600 hover:bg-gray-700 text-white font-bold py-3 px-6 rounded-lg text-xl mt-4">
|
| 608 |
+
<i class="fas fa-home mr-2"></i>Menu Principal
|
| 609 |
+
</button>
|
| 610 |
+
</div>
|
| 611 |
+
|
| 612 |
+
<div id="notification"></div>
|
| 613 |
+
</div>
|
| 614 |
+
|
| 615 |
+
<audio id="gunshot-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-gun-shot-1669.mp3" preload="auto"></audio>
|
| 616 |
+
<audio id="reload-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-gun-reload-2293.mp3" preload="auto"></audio>
|
| 617 |
+
<audio id="hit-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-arrow-whoosh-1491.mp3" preload="auto"></audio>
|
| 618 |
+
<audio id="miss-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-short-explosion-1694.mp3" preload="auto"></audio>
|
| 619 |
+
<audio id="bg-music" loop src="https://assets.mixkit.co/music/preview/mixkit-suspense-ambience-267.mp3" preload="auto"></audio>
|
| 620 |
+
<audio id="headshot-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-explosion-1689.mp3" preload="auto"></audio>
|
| 621 |
+
<audio id="penalty-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-negative-answer-interface-beep-220.mp3" preload="auto"></audio>
|
| 622 |
+
<audio id="level-up-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-achievement-bell-600.mp3" preload="auto"></audio>
|
| 623 |
+
|
| 624 |
+
<script>
|
| 625 |
+
// Configurações do jogo
|
| 626 |
+
const config = {
|
| 627 |
+
ammo: 10,
|
| 628 |
+
maxAmmo: 10,
|
| 629 |
+
score: 0,
|
| 630 |
+
targetsHit: 0,
|
| 631 |
+
totalTargets: 0,
|
| 632 |
+
shotsFired: 0,
|
| 633 |
+
zoomLevel: 1,
|
| 634 |
+
maxZoom: 3,
|
| 635 |
+
windSpeed: 0,
|
| 636 |
+
windDirection: 0,
|
| 637 |
+
soundEnabled: true,
|
| 638 |
+
gameTime: 60000, // 1 minuto
|
| 639 |
+
gameStarted: false,
|
| 640 |
+
gameOver: false,
|
| 641 |
+
difficulty: 'easy',
|
| 642 |
+
weapon: 'm24',
|
| 643 |
+
level: 1,
|
| 644 |
+
xp: 0,
|
| 645 |
+
xpToNextLevel: 100,
|
| 646 |
+
sniperSway: 0,
|
| 647 |
+
breathingPhase: 0,
|
| 648 |
+
showBulletDrop: false,
|
| 649 |
+
currentMission: 1,
|
| 650 |
+
totalMissions: 5,
|
| 651 |
+
missionObjectives: {
|
| 652 |
+
1: { targets: 10, time: 60000, description: "Neutralize 10 alvos em 1 minuto" },
|
| 653 |
+
2: { targets: 15, time: 60000, description: "Neutralize 15 alvos em 1 minuto" },
|
| 654 |
+
3: { targets: 20, time: 60000, description: "Neutralize 20 alvos em 1 minuto" },
|
| 655 |
+
4: { targets: 25, time: 60000, description: "Neutralize 25 alvos em 1 minuto" },
|
| 656 |
+
5: { targets: 30, time: 60000, description: "Neutralize 30 alvos em 1 minuto" }
|
| 657 |
+
},
|
| 658 |
+
weapons: {
|
| 659 |
+
m24: { name: "M24", damage: 2, stability: 0.8, ammo: 10, reloadTime: 2000, sway: 1.0 },
|
| 660 |
+
awp: { name: "AWP", damage: 3, stability: 0.6, ammo: 5, reloadTime: 2500, sway: 1.5 },
|
| 661 |
+
barrett: { name: "Barrett", damage: 4, stability: 0.4, ammo: 4, reloadTime: 3000, sway: 2.0 }
|
| 662 |
+
}
|
| 663 |
+
};
|
| 664 |
+
|
| 665 |
+
// Elementos do DOM
|
| 666 |
+
const gameContainer = document.getElementById('game-container');
|
| 667 |
+
const scope = document.getElementById('scope');
|
| 668 |
+
const reticle = document.getElementById('reticle');
|
| 669 |
+
const windValue = document.getElementById('wind-value');
|
| 670 |
+
const windDirection = document.getElementById('wind-direction');
|
| 671 |
+
const ammoDisplay = document.getElementById('ammo');
|
| 672 |
+
const maxAmmoDisplay = document.getElementById('max-ammo');
|
| 673 |
+
const scoreDisplay = document.getElementById('score');
|
| 674 |
+
const distanceDisplay = document.getElementById('distance');
|
| 675 |
+
const gameOverScreen = document.getElementById('game-over');
|
| 676 |
+
const finalScore = document.getElementById('final-score');
|
| 677 |
+
const accuracyDisplay = document.getElementById('accuracy');
|
| 678 |
+
const restartBtn = document.getElementById('restart-btn');
|
| 679 |
+
const zoomInBtn = document.getElementById('zoom-in');
|
| 680 |
+
const zoomOutBtn = document.getElementById('zoom-out');
|
| 681 |
+
const soundBtn = document.getElementById('sound-btn');
|
| 682 |
+
const recoilEffect = document.getElementById('recoil-effect');
|
| 683 |
+
const sniperSway = document.getElementById('sniper-sway');
|
| 684 |
+
const bulletDropIndicator = document.getElementById('bullet-drop-indicator');
|
| 685 |
+
const timerDisplay = document.getElementById('timer');
|
| 686 |
+
const levelDisplay = document.getElementById('level');
|
| 687 |
+
const xpBar = document.getElementById('xp-bar');
|
| 688 |
+
const targetsHitDisplay = document.getElementById('targets-hit');
|
| 689 |
+
const totalTargetsDisplay = document.getElementById('total-targets');
|
| 690 |
+
const xpEarnedDisplay = document.getElementById('xp-earned');
|
| 691 |
+
const resultTitle = document.getElementById('result-title');
|
| 692 |
+
const mainMenu = document.getElementById('main-menu');
|
| 693 |
+
const startBtn = document.getElementById('start-btn');
|
| 694 |
+
const howToPlayBtn = document.getElementById('how-to-play-btn');
|
| 695 |
+
const menuBtn = document.getElementById('menu-btn');
|
| 696 |
+
const difficultyBtns = document.querySelectorAll('.difficulty-btn');
|
| 697 |
+
const weaponCards = document.querySelectorAll('.weapon-card');
|
| 698 |
+
const notification = document.getElementById('notification');
|
| 699 |
+
|
| 700 |
+
// Elementos de áudio
|
| 701 |
+
const gunshotSound = document.getElementById('gunshot-sound');
|
| 702 |
+
const reloadSound = document.getElementById('reload-sound');
|
| 703 |
+
const hitSound = document.getElementById('hit-sound');
|
| 704 |
+
const missSound = document.getElementById('miss-sound');
|
| 705 |
+
const bgMusic = document.getElementById('bg-music');
|
| 706 |
+
const headshotSound = document.getElementById('headshot-sound');
|
| 707 |
+
const penaltySound = document.getElementById('penalty-sound');
|
| 708 |
+
const levelUpSound = document.getElementById('level-up-sound');
|
| 709 |
+
|
| 710 |
+
// Variáveis do jogo
|
| 711 |
+
let mouseX = 0;
|
| 712 |
+
let mouseY = 0;
|
| 713 |
+
let targets = [];
|
| 714 |
+
let bulletHoles = [];
|
| 715 |
+
let gameTimer;
|
| 716 |
+
let targetSpawnInterval;
|
| 717 |
+
let windChangeInterval;
|
| 718 |
+
let countdownInterval;
|
| 719 |
+
let timeLeft = 0;
|
| 720 |
+
let swayInterval;
|
| 721 |
+
let breathingInterval;
|
| 722 |
+
|
| 723 |
+
// Inicialização do jogo
|
| 724 |
+
function initGame() {
|
| 725 |
+
// Resetar configurações
|
| 726 |
+
config.ammo = config.weapons[config.weapon].ammo;
|
| 727 |
+
config.maxAmmo = config.weapons[config.weapon].ammo;
|
| 728 |
+
config.score = 0;
|
| 729 |
+
config.targetsHit = 0;
|
| 730 |
+
config.totalTargets = 0;
|
| 731 |
+
config.shotsFired = 0;
|
| 732 |
+
config.zoomLevel = 1;
|
| 733 |
+
config.windSpeed = 0;
|
| 734 |
+
config.windDirection = 0;
|
| 735 |
+
config.gameOver = false;
|
| 736 |
+
config.gameStarted = true;
|
| 737 |
+
|
| 738 |
+
// Definir tempo baseado na dificuldade
|
| 739 |
+
const mission = config.missionObjectives[config.currentMission];
|
| 740 |
+
timeLeft = mission.time;
|
| 741 |
+
config.totalTargets = mission.targets;
|
| 742 |
+
|
| 743 |
+
// Atualizar displays
|
| 744 |
+
updateAmmoDisplay();
|
| 745 |
+
updateScoreDisplay();
|
| 746 |
+
updateWindDisplay();
|
| 747 |
+
updateTimerDisplay();
|
| 748 |
+
updateLevelDisplay();
|
| 749 |
+
totalTargetsDisplay.textContent = config.totalTargets;
|
| 750 |
+
targetsHitDisplay.textContent = config.targetsHit;
|
| 751 |
+
|
| 752 |
+
// Limpar alvos e marcas de tiro
|
| 753 |
+
clearTargets();
|
| 754 |
+
clearBulletHoles();
|
| 755 |
+
|
| 756 |
+
// Esconder menus
|
| 757 |
+
gameOverScreen.style.display = 'none';
|
| 758 |
+
mainMenu.style.display = 'none';
|
| 759 |
+
|
| 760 |
+
// Resetar zoom
|
| 761 |
+
gameContainer.style.transform = 'scale(1)';
|
| 762 |
+
|
| 763 |
+
// Iniciar temporizador do jogo
|
| 764 |
+
startGameTimer();
|
| 765 |
+
|
| 766 |
+
// Iniciar spawn de alvos
|
| 767 |
+
startTargetSpawning();
|
| 768 |
+
|
| 769 |
+
// Iniciar mudanças de vento
|
| 770 |
+
startWindChanges();
|
| 771 |
+
|
| 772 |
+
// Iniciar música de fundo
|
| 773 |
+
if (config.soundEnabled) {
|
| 774 |
+
bgMusic.currentTime = 0;
|
| 775 |
+
bgMusic.volume = 0.3;
|
| 776 |
+
bgMusic.play();
|
| 777 |
+
}
|
| 778 |
+
|
| 779 |
+
// Iniciar efeitos de sniper
|
| 780 |
+
startSniperEffects();
|
| 781 |
+
|
| 782 |
+
// Mostrar notificação de missão
|
| 783 |
+
showNotification(`MISSÃO ${config.currentMission}: ${mission.description}`);
|
| 784 |
+
}
|
| 785 |
+
|
| 786 |
+
// Atualizar display de munição
|
| 787 |
+
function updateAmmoDisplay() {
|
| 788 |
+
ammoDisplay.textContent = config.ammo;
|
| 789 |
+
maxAmmoDisplay.textContent = config.maxAmmo;
|
| 790 |
+
}
|
| 791 |
+
|
| 792 |
+
// Atualizar display de pontuação
|
| 793 |
+
function updateScoreDisplay() {
|
| 794 |
+
scoreDisplay.textContent = config.score;
|
| 795 |
+
}
|
| 796 |
+
|
| 797 |
+
// Atualizar display de vento
|
| 798 |
+
function updateWindDisplay() {
|
| 799 |
+
windValue.textContent = `${config.windSpeed.toFixed(1)} m/s`;
|
| 800 |
+
|
| 801 |
+
// Definir direção do vento
|
| 802 |
+
let directionSymbol;
|
| 803 |
+
if (config.windDirection >= 337.5 || config.windDirection < 22.5) directionSymbol = '→';
|
| 804 |
+
else if (config.windDirection < 67.5) directionSymbol = '↗';
|
| 805 |
+
else if (config.windDirection < 112.5) directionSymbol = '↑';
|
| 806 |
+
else if (config.windDirection < 157.5) directionSymbol = '↖';
|
| 807 |
+
else if (config.windDirection < 202.5) directionSymbol = '←';
|
| 808 |
+
else if (config.windDirection < 247.5) directionSymbol = '↙';
|
| 809 |
+
else if (config.windDirection < 292.5) directionSymbol = '↓';
|
| 810 |
+
else directionSymbol = '↘';
|
| 811 |
+
|
| 812 |
+
windDirection.textContent = directionSymbol;
|
| 813 |
+
}
|
| 814 |
+
|
| 815 |
+
// Atualizar display de distância
|
| 816 |
+
function updateDistanceDisplay(x, y) {
|
| 817 |
+
// Calcular distância aproximada baseada na posição do alvo
|
| 818 |
+
const distance = Math.sqrt(Math.pow(x - window.innerWidth/2, 2) + Math.pow(y - window.innerHeight/2, 2));
|
| 819 |
+
const scaledDistance = Math.floor(distance / 10);
|
| 820 |
+
distanceDisplay.textContent = scaledDistance;
|
| 821 |
+
return scaledDistance;
|
| 822 |
+
}
|
| 823 |
+
|
| 824 |
+
// Atualizar display de tempo
|
| 825 |
+
function updateTimerDisplay() {
|
| 826 |
+
const minutes = Math.floor(timeLeft / 60000);
|
| 827 |
+
const seconds = Math.floor((timeLeft % 60000) / 1000);
|
| 828 |
+
timerDisplay.textContent = `${minutes.toString().padStart(2, '0')}:${seconds.toString().padStart(2, '0')}`;
|
| 829 |
+
|
| 830 |
+
// Mudar cor quando o tempo estiver acabando
|
| 831 |
+
if (timeLeft < 10000) {
|
| 832 |
+
timerDisplay.style.color = '#ff0000';
|
| 833 |
+
} else {
|
| 834 |
+
timerDisplay.style.color = '#ffffff';
|
| 835 |
+
}
|
| 836 |
+
}
|
| 837 |
+
|
| 838 |
+
// Atualizar display de nível
|
| 839 |
+
function updateLevelDisplay() {
|
| 840 |
+
levelDisplay.textContent = config.level;
|
| 841 |
+
xpBar.style.width = `${(config.xp / config.xpToNextLevel) * 100}%`;
|
| 842 |
+
}
|
| 843 |
+
|
| 844 |
+
// Iniciar temporizador do jogo
|
| 845 |
+
function startGameTimer() {
|
| 846 |
+
clearInterval(countdownInterval);
|
| 847 |
+
|
| 848 |
+
countdownInterval = setInterval(() => {
|
| 849 |
+
timeLeft -= 1000;
|
| 850 |
+
updateTimerDisplay();
|
| 851 |
+
|
| 852 |
+
if (timeLeft <= 0) {
|
| 853 |
+
clearInterval(countdownInterval);
|
| 854 |
+
checkMissionCompletion();
|
| 855 |
+
}
|
| 856 |
+
}, 1000);
|
| 857 |
+
}
|
| 858 |
+
|
| 859 |
+
// Verificar conclusão da missão
|
| 860 |
+
function checkMissionCompletion() {
|
| 861 |
+
if (config.targetsHit >= config.totalTargets) {
|
| 862 |
+
// Missão completada
|
| 863 |
+
const xpEarned = calculateXPEarned(true);
|
| 864 |
+
config.xp += xpEarned;
|
| 865 |
+
|
| 866 |
+
// Verificar level up
|
| 867 |
+
checkLevelUp();
|
| 868 |
+
|
| 869 |
+
// Próxima missão ou fim do jogo
|
| 870 |
+
if (config.currentMission < config.totalMissions) {
|
| 871 |
+
config.currentMission++;
|
| 872 |
+
showNotification(`MISSÃO ${config.currentMission} DESBLOQUEADA!`, 3000);
|
| 873 |
+
endGame(true);
|
| 874 |
+
} else {
|
| 875 |
+
endGame(true);
|
| 876 |
+
resultTitle.textContent = "TODAS AS MISSÕES CONCLUÍDAS!";
|
| 877 |
+
}
|
| 878 |
+
} else {
|
| 879 |
+
// Missão falhou
|
| 880 |
+
endGame(false);
|
| 881 |
+
resultTitle.textContent = "MISSÃO FALHOU";
|
| 882 |
+
}
|
| 883 |
+
}
|
| 884 |
+
|
| 885 |
+
// Calcular XP ganho
|
| 886 |
+
function calculateXPEarned(success) {
|
| 887 |
+
if (!success) return 0;
|
| 888 |
+
|
| 889 |
+
let baseXP = 100;
|
| 890 |
+
let multiplier = 1;
|
| 891 |
+
|
| 892 |
+
// Multiplicador de dificuldade
|
| 893 |
+
if (config.difficulty === 'medium') multiplier = 1.2;
|
| 894 |
+
else if (config.difficulty === 'hard') multiplier = 1.5;
|
| 895 |
+
else if (config.difficulty === 'expert') multiplier = 2;
|
| 896 |
+
|
| 897 |
+
// Bônus por precisão
|
| 898 |
+
const accuracy = config.shotsFired > 0 ? (config.targetsHit / config.shotsFired) : 0;
|
| 899 |
+
if (accuracy > 0.8) multiplier += 0.3;
|
| 900 |
+
else if (accuracy > 0.6) multiplier += 0.2;
|
| 901 |
+
else if (accuracy > 0.4) multiplier += 0.1;
|
| 902 |
+
|
| 903 |
+
// Bônus por tempo
|
| 904 |
+
const timeBonus = timeLeft / config.missionObjectives[config.currentMission].time;
|
| 905 |
+
multiplier += timeBonus * 0.5;
|
| 906 |
+
|
| 907 |
+
return Math.floor(baseXP * multiplier);
|
| 908 |
+
}
|
| 909 |
+
|
| 910 |
+
// Verificar level up
|
| 911 |
+
function checkLevelUp() {
|
| 912 |
+
if (config.xp >= config.xpToNextLevel) {
|
| 913 |
+
config.level++;
|
| 914 |
+
config.xp -= config.xpToNextLevel;
|
| 915 |
+
config.xpToNextLevel = Math.floor(config.xpToNextLevel * 1.2);
|
| 916 |
+
|
| 917 |
+
if (config.soundEnabled) {
|
| 918 |
+
levelUpSound.currentTime = 0;
|
| 919 |
+
levelUpSound.play();
|
| 920 |
+
}
|
| 921 |
+
|
| 922 |
+
showNotification(`LEVEL UP! Agora você é nível ${config.level}`, 3000);
|
| 923 |
+
updateLevelDisplay();
|
| 924 |
+
}
|
| 925 |
+
}
|
| 926 |
+
|
| 927 |
+
// Iniciar spawn de alvos
|
| 928 |
+
function startTargetSpawning() {
|
| 929 |
+
clearInterval(targetSpawnInterval);
|
| 930 |
+
|
| 931 |
+
// Intervalo baseado na dificuldade
|
| 932 |
+
let spawnInterval;
|
| 933 |
+
switch(config.difficulty) {
|
| 934 |
+
case 'easy': spawnInterval = 3000; break;
|
| 935 |
+
case 'medium': spawnInterval = 2500; break;
|
| 936 |
+
case 'hard': spawnInterval = 2000; break;
|
| 937 |
+
case 'expert': spawnInterval = 1500; break;
|
| 938 |
+
default: spawnInterval = 3000;
|
| 939 |
+
}
|
| 940 |
+
|
| 941 |
+
targetSpawnInterval = setInterval(spawnTarget, spawnInterval);
|
| 942 |
+
}
|
| 943 |
+
|
| 944 |
+
// Iniciar mudanças de vento
|
| 945 |
+
function startWindChanges() {
|
| 946 |
+
clearInterval(windChangeInterval);
|
| 947 |
+
|
| 948 |
+
// Intervalo baseado na dificuldade
|
| 949 |
+
let windChangeIntervalTime;
|
| 950 |
+
switch(config.difficulty) {
|
| 951 |
+
case 'easy': windChangeIntervalTime = 10000; break;
|
| 952 |
+
case 'medium': windChangeIntervalTime = 8000; break;
|
| 953 |
+
case 'hard': windChangeIntervalTime = 6000; break;
|
| 954 |
+
case 'expert': windChangeIntervalTime = 4000; break;
|
| 955 |
+
default: windChangeIntervalTime = 10000;
|
| 956 |
+
}
|
| 957 |
+
|
| 958 |
+
windChangeInterval = setInterval(changeWind, windChangeIntervalTime);
|
| 959 |
+
changeWind(); // Definir vento inicial
|
| 960 |
+
}
|
| 961 |
+
|
| 962 |
+
// Iniciar efeitos de sniper
|
| 963 |
+
function startSniperEffects() {
|
| 964 |
+
clearInterval(swayInterval);
|
| 965 |
+
clearInterval(breathingInterval);
|
| 966 |
+
|
| 967 |
+
// Efeito de oscilação baseado na arma e dificuldade
|
| 968 |
+
const weaponSway = config.weapons[config.weapon].sway;
|
| 969 |
+
let difficultyMultiplier = 1;
|
| 970 |
+
|
| 971 |
+
switch(config.difficulty) {
|
| 972 |
+
case 'medium': difficultyMultiplier = 1.3; break;
|
| 973 |
+
case 'hard': difficultyMultiplier = 1.7; break;
|
| 974 |
+
case 'expert': difficultyMultiplier = 2.2; break;
|
| 975 |
+
}
|
| 976 |
+
|
| 977 |
+
config.sniperSway = 0;
|
| 978 |
+
config.breathingPhase = 0;
|
| 979 |
+
|
| 980 |
+
swayInterval = setInterval(() => {
|
| 981 |
+
// Oscilação baseada na arma e dificuldade
|
| 982 |
+
config.sniperSway = Math.sin(Date.now() / 1000 * weaponSway * difficultyMultiplier) * 20;
|
| 983 |
+
|
| 984 |
+
// Efeito de respiração
|
| 985 |
+
config.breathingPhase += 0.01;
|
| 986 |
+
const breathingOffset = Math.sin(config.breathingPhase) * 5;
|
| 987 |
+
|
| 988 |
+
// Aplicar oscilação à mira
|
| 989 |
+
reticle.style.transform = `translate(-50%, -50%) translate(${config.sniperSway + breathingOffset}px, ${Math.cos(Date.now() / 1000 * weaponSway * 0.8 * difficultyMultiplier) * 10 + breathingOffset}px)`;
|
| 990 |
+
|
| 991 |
+
// Mostrar indicador de queda de bala quando zoomado
|
| 992 |
+
if (config.zoomLevel > 1.5 && config.showBulletDrop) {
|
| 993 |
+
const dropDistance = calculateBulletDrop();
|
| 994 |
+
bulletDropIndicator.style.display = 'block';
|
| 995 |
+
bulletDropIndicator.style.left = `${mouseX + config.sniperSway}px`;
|
| 996 |
+
bulletDropIndicator.style.top = `${mouseY + dropDistance}px`;
|
| 997 |
+
} else {
|
| 998 |
+
bulletDropIndicator.style.display = 'none';
|
| 999 |
+
}
|
| 1000 |
+
}, 16); // ~60fps
|
| 1001 |
+
}
|
| 1002 |
+
|
| 1003 |
+
// Calcular queda da bala
|
| 1004 |
+
function calculateBulletDrop() {
|
| 1005 |
+
// Baseado na distância, zoom e gravidade
|
| 1006 |
+
const distance = Math.sqrt(Math.pow(mouseX - window.innerWidth/2, 2) + Math.pow(mouseY - window.innerHeight/2, 2));
|
| 1007 |
+
const drop = (distance / 1000) * (config.zoomLevel * 0.5);
|
| 1008 |
+
|
| 1009 |
+
// Efeito do vento
|
| 1010 |
+
const windEffect = config.windSpeed * Math.sin(config.windDirection * Math.PI / 180) * 0.5;
|
| 1011 |
+
|
| 1012 |
+
return drop + windEffect;
|
| 1013 |
+
}
|
| 1014 |
+
|
| 1015 |
+
// Mudar vento aleatoriamente
|
| 1016 |
+
function changeWind() {
|
| 1017 |
+
// Velocidade baseada na dificuldade
|
| 1018 |
+
let maxWindSpeed;
|
| 1019 |
+
switch(config.difficulty) {
|
| 1020 |
+
case 'easy': maxWindSpeed = 5; break;
|
| 1021 |
+
case 'medium': maxWindSpeed = 8; break;
|
| 1022 |
+
case 'hard': maxWindSpeed = 12; break;
|
| 1023 |
+
case 'expert': maxWindSpeed = 15; break;
|
| 1024 |
+
default: maxWindSpeed = 5;
|
| 1025 |
+
}
|
| 1026 |
+
|
| 1027 |
+
config.windSpeed = Math.random() * maxWindSpeed;
|
| 1028 |
+
config.windDirection = Math.random() * 360;
|
| 1029 |
+
updateWindDisplay();
|
| 1030 |
+
}
|
| 1031 |
+
|
| 1032 |
+
// Spawnar alvo
|
| 1033 |
+
function spawnTarget() {
|
| 1034 |
+
if (config.gameOver || config.totalTargets <= targets.length) return;
|
| 1035 |
+
|
| 1036 |
+
const target = document.createElement('div');
|
| 1037 |
+
|
| 1038 |
+
// Tipo de alvo aleatório (com probabilidades diferentes)
|
| 1039 |
+
const targetTypeRoll = Math.random();
|
| 1040 |
+
let targetType, targetClass, health, speed, score;
|
| 1041 |
+
|
| 1042 |
+
if (targetTypeRoll < 0.7) { // 70% de chance - Soldado comum
|
| 1043 |
+
targetType = 'soldier';
|
| 1044 |
+
targetClass = 'target soldier';
|
| 1045 |
+
health = 2;
|
| 1046 |
+
speed = 1;
|
| 1047 |
+
score = 100;
|
| 1048 |
+
} else if (targetTypeRoll < 0.9) { // 20% de chance - VIP
|
| 1049 |
+
targetType = 'vip';
|
| 1050 |
+
targetClass = 'target vip';
|
| 1051 |
+
health = 3;
|
| 1052 |
+
speed = 0.8;
|
| 1053 |
+
score = 250;
|
| 1054 |
+
} else if (targetTypeRoll < 0.95) { // 5% de chance - Civil
|
| 1055 |
+
targetType = 'civilian';
|
| 1056 |
+
targetClass = 'target civilian';
|
| 1057 |
+
health = 1;
|
| 1058 |
+
speed = 1.2;
|
| 1059 |
+
score = -200;
|
| 1060 |
+
} else { // 5% de chance - Refém
|
| 1061 |
+
targetType = 'hostage';
|
| 1062 |
+
targetClass = 'target hostage';
|
| 1063 |
+
health = 1;
|
| 1064 |
+
speed = 0.7;
|
| 1065 |
+
score = -300;
|
| 1066 |
+
}
|
| 1067 |
+
|
| 1068 |
+
target.className = targetClass;
|
| 1069 |
+
|
| 1070 |
+
// Posição aleatória, mas não muito perto das bordas
|
| 1071 |
+
const x = 100 + Math.random() * (window.innerWidth - 200);
|
| 1072 |
+
const y = 100 + Math.random() * (window.innerHeight - 200);
|
| 1073 |
+
|
| 1074 |
+
target.style.left = `${x}px`;
|
| 1075 |
+
target.style.top = `${y}px`;
|
| 1076 |
+
|
| 1077 |
+
// Definir movimento do alvo
|
| 1078 |
+
const speedX = (Math.random() - 0.5) * 2 * speed;
|
| 1079 |
+
const speedY = (Math.random() - 0.5) * 2 * speed;
|
| 1080 |
+
|
| 1081 |
+
// Adicionar ao container
|
| 1082 |
+
gameContainer.appendChild(target);
|
| 1083 |
+
|
| 1084 |
+
// Adicionar aos alvos ativos
|
| 1085 |
+
targets.push({
|
| 1086 |
+
element: target,
|
| 1087 |
+
x: x,
|
| 1088 |
+
y: y,
|
| 1089 |
+
speedX: speedX,
|
| 1090 |
+
speedY: speedY,
|
| 1091 |
+
health: health,
|
| 1092 |
+
maxHealth: health,
|
| 1093 |
+
hit: false,
|
| 1094 |
+
type: targetType,
|
| 1095 |
+
score: score,
|
| 1096 |
+
headshot: false
|
| 1097 |
+
});
|
| 1098 |
+
|
| 1099 |
+
// Remover alvo após algum tempo
|
| 1100 |
+
setTimeout(() => {
|
| 1101 |
+
if (!target.hit) {
|
| 1102 |
+
removeTarget(target);
|
| 1103 |
+
}
|
| 1104 |
+
}, 10000);
|
| 1105 |
+
}
|
| 1106 |
+
|
| 1107 |
+
// Remover alvo
|
| 1108 |
+
function removeTarget(targetElement) {
|
| 1109 |
+
const index = targets.findIndex(t => t.element === targetElement);
|
| 1110 |
+
if (index !== -1) {
|
| 1111 |
+
targets.splice(index, 1);
|
| 1112 |
+
if (targetElement.parentNode) {
|
| 1113 |
+
gameContainer.removeChild(targetElement);
|
| 1114 |
+
}
|
| 1115 |
+
}
|
| 1116 |
+
}
|
| 1117 |
+
|
| 1118 |
+
// Limpar todos os alvos
|
| 1119 |
+
function clearTargets() {
|
| 1120 |
+
targets.forEach(target => {
|
| 1121 |
+
if (target.element.parentNode) {
|
| 1122 |
+
gameContainer.removeChild(target.element);
|
| 1123 |
+
}
|
| 1124 |
+
});
|
| 1125 |
+
targets = [];
|
| 1126 |
+
}
|
| 1127 |
+
|
| 1128 |
+
// Limpar todas as marcas de tiro
|
| 1129 |
+
function clearBulletHoles() {
|
| 1130 |
+
bulletHoles.forEach(hole => {
|
| 1131 |
+
if (hole.parentNode) {
|
| 1132 |
+
gameContainer.removeChild(hole);
|
| 1133 |
+
}
|
| 1134 |
+
});
|
| 1135 |
+
bulletHoles = [];
|
| 1136 |
+
}
|
| 1137 |
+
|
| 1138 |
+
// Disparar
|
| 1139 |
+
function fireShot() {
|
| 1140 |
+
if (config.ammo <= 0 || config.gameOver) return;
|
| 1141 |
+
|
| 1142 |
+
config.ammo--;
|
| 1143 |
+
config.shotsFired++;
|
| 1144 |
+
updateAmmoDisplay();
|
| 1145 |
+
|
| 1146 |
+
// Efeito de recuo
|
| 1147 |
+
showRecoil();
|
| 1148 |
+
|
| 1149 |
+
// Som de disparo
|
| 1150 |
+
if (config.soundEnabled) {
|
| 1151 |
+
gunshotSound.currentTime = 0;
|
| 1152 |
+
gunshotSound.volume = 0.7;
|
| 1153 |
+
gunshotSound.play();
|
| 1154 |
+
}
|
| 1155 |
+
|
| 1156 |
+
// Verificar se acertou algum alvo
|
| 1157 |
+
checkHit();
|
| 1158 |
+
|
| 1159 |
+
// Recarregar se acabou a munição
|
| 1160 |
+
if (config.ammo <= 0) {
|
| 1161 |
+
setTimeout(reload, config.weapons[config.weapon].reloadTime);
|
| 1162 |
+
}
|
| 1163 |
+
}
|
| 1164 |
+
|
| 1165 |
+
// Mostrar efeito de recuo
|
| 1166 |
+
function showRecoil() {
|
| 1167 |
+
recoilEffect.style.opacity = '0.3';
|
| 1168 |
+
|
| 1169 |
+
// Efeito de tremor baseado na arma
|
| 1170 |
+
const recoilAmount = (1 - config.weapons[config.weapon].stability) * 30;
|
| 1171 |
+
gameContainer.style.transform = `scale(${config.zoomLevel}) translate(${Math.random() * recoilAmount - recoilAmount/2}px, ${Math.random() * recoilAmount - recoilAmount/2}px)`;
|
| 1172 |
+
gameContainer.style.transformOrigin = `${mouseX/window.innerWidth*100}% ${mouseY/window.innerHeight*100}%`;
|
| 1173 |
+
|
| 1174 |
+
setTimeout(() => {
|
| 1175 |
+
recoilEffect.style.opacity = '0';
|
| 1176 |
+
gameContainer.style.transform = `scale(${config.zoomLevel})`;
|
| 1177 |
+
gameContainer.style.transformOrigin = `${mouseX/window.innerWidth*100}% ${mouseY/window.innerHeight*100}%`;
|
| 1178 |
+
}, 100);
|
| 1179 |
+
}
|
| 1180 |
+
|
| 1181 |
+
// Verificar acerto
|
| 1182 |
+
function checkHit() {
|
| 1183 |
+
// Calcular posição real do tiro considerando o vento e oscilação
|
| 1184 |
+
const windOffsetX = Math.cos(config.windDirection * Math.PI / 180) * config.windSpeed * 5;
|
| 1185 |
+
const windOffsetY = Math.sin(config.windDirection * Math.PI / 180) * config.windSpeed * 5;
|
| 1186 |
+
|
| 1187 |
+
const shotX = mouseX + windOffsetX + config.sniperSway;
|
| 1188 |
+
const shotY = mouseY + windOffsetY + calculateBulletDrop();
|
| 1189 |
+
|
| 1190 |
+
// Criar marca de tiro
|
| 1191 |
+
createBulletHole(shotX, shotY);
|
| 1192 |
+
|
| 1193 |
+
// Verificar colisão com alvos
|
| 1194 |
+
let hit = false;
|
| 1195 |
+
|
| 1196 |
+
for (let i = 0; i < targets.length; i++) {
|
| 1197 |
+
const target = targets[i];
|
| 1198 |
+
const targetRect = target.element.getBoundingClientRect();
|
| 1199 |
+
|
| 1200 |
+
if (
|
| 1201 |
+
shotX >= targetRect.left &&
|
| 1202 |
+
shotX <= targetRect.right &&
|
| 1203 |
+
shotY >= targetRect.top &&
|
| 1204 |
+
shotY <= targetRect.bottom
|
| 1205 |
+
) {
|
| 1206 |
+
// Acertou o alvo
|
| 1207 |
+
hit = true;
|
| 1208 |
+
|
| 1209 |
+
// Verificar se foi headshot (parte superior do alvo)
|
| 1210 |
+
const isHeadshot = shotY < targetRect.top + targetRect.height * 0.3;
|
| 1211 |
+
|
| 1212 |
+
// Dano baseado na arma e headshot
|
| 1213 |
+
let damage = config.weapons[config.weapon].damage;
|
| 1214 |
+
if (isHeadshot) {
|
| 1215 |
+
damage *= 2;
|
| 1216 |
+
target.headshot = true;
|
| 1217 |
+
}
|
| 1218 |
+
|
| 1219 |
+
target.health -= damage;
|
| 1220 |
+
|
| 1221 |
+
// Som de acerto
|
| 1222 |
+
if (config.soundEnabled) {
|
| 1223 |
+
if (isHeadshot) {
|
| 1224 |
+
headshotSound.currentTime = 0;
|
| 1225 |
+
headshotSound.play();
|
| 1226 |
+
} else {
|
| 1227 |
+
hitSound.currentTime = 0;
|
| 1228 |
+
hitSound.play();
|
| 1229 |
+
}
|
| 1230 |
+
}
|
| 1231 |
+
|
| 1232 |
+
// Criar efeito de sangue
|
| 1233 |
+
createBloodSplatter(shotX, shotY);
|
| 1234 |
+
|
| 1235 |
+
// Mostrar marcador de acerto
|
| 1236 |
+
showHitMarker(shotX, shotY, isHeadshot);
|
| 1237 |
+
|
| 1238 |
+
// Verificar se destruiu o alvo
|
| 1239 |
+
if (target.health <= 0) {
|
| 1240 |
+
target.hit = true;
|
| 1241 |
+
config.targetsHit++;
|
| 1242 |
+
targetsHitDisplay.textContent = config.targetsHit;
|
| 1243 |
+
|
| 1244 |
+
// Calcular pontuação baseada na distância e tipo de alvo
|
| 1245 |
+
const distance = updateDistanceDisplay(target.x, target.y);
|
| 1246 |
+
let score = target.score;
|
| 1247 |
+
|
| 1248 |
+
// Bônus por headshot
|
| 1249 |
+
if (target.headshot) {
|
| 1250 |
+
score *= 1.5;
|
| 1251 |
+
showNotification("HEADSHOT!", 1000);
|
| 1252 |
+
}
|
| 1253 |
+
|
| 1254 |
+
// Bônus por distância
|
| 1255 |
+
score += distance * 2;
|
| 1256 |
+
|
| 1257 |
+
// Bônus por dificuldade
|
| 1258 |
+
switch(config.difficulty) {
|
| 1259 |
+
case 'medium': score *= 1.2; break;
|
| 1260 |
+
case 'hard': score *= 1.5; break;
|
| 1261 |
+
case 'expert': score *= 2; break;
|
| 1262 |
+
}
|
| 1263 |
+
|
| 1264 |
+
config.score += Math.floor(score);
|
| 1265 |
+
|
| 1266 |
+
updateScoreDisplay();
|
| 1267 |
+
removeTarget(target.element);
|
| 1268 |
+
|
| 1269 |
+
// Penalidade por acertar civil ou refém
|
| 1270 |
+
if (target.type === 'civilian' || target.type === 'hostage') {
|
| 1271 |
+
if (config.soundEnabled) {
|
| 1272 |
+
penaltySound.currentTime = 0;
|
| 1273 |
+
penaltySound.play();
|
| 1274 |
+
}
|
| 1275 |
+
|
| 1276 |
+
const penaltyText = target.type === 'civilian' ? "CIVIL ATINGIDO!" : "REFÉM ATINGIDO!";
|
| 1277 |
+
showNotification(penaltyText, 2000);
|
| 1278 |
+
}
|
| 1279 |
+
} else {
|
| 1280 |
+
// Efeito de dano
|
| 1281 |
+
target.element.style.transform = 'scale(1.2)';
|
| 1282 |
+
setTimeout(() => {
|
| 1283 |
+
target.element.style.transform = 'scale(1)';
|
| 1284 |
+
}, 100);
|
| 1285 |
+
}
|
| 1286 |
+
|
| 1287 |
+
break;
|
| 1288 |
+
}
|
| 1289 |
+
}
|
| 1290 |
+
|
| 1291 |
+
// Som de erro se não acertou
|
| 1292 |
+
if (!hit && config.soundEnabled) {
|
| 1293 |
+
missSound.currentTime = 0;
|
| 1294 |
+
missSound.play();
|
| 1295 |
+
}
|
| 1296 |
+
}
|
| 1297 |
+
|
| 1298 |
+
// Mostrar marcador de acerto
|
| 1299 |
+
function showHitMarker(x, y, isHeadshot) {
|
| 1300 |
+
const marker = document.createElement('div');
|
| 1301 |
+
marker.className = 'hit-marker';
|
| 1302 |
+
|
| 1303 |
+
if (isHeadshot) {
|
| 1304 |
+
marker.style.filter = 'hue-rotate(300deg) brightness(1.5)';
|
| 1305 |
+
}
|
| 1306 |
+
|
| 1307 |
+
marker.style.left = `${x}px`;
|
| 1308 |
+
marker.style.top = `${y}px`;
|
| 1309 |
+
|
| 1310 |
+
gameContainer.appendChild(marker);
|
| 1311 |
+
|
| 1312 |
+
// Remover após animação
|
| 1313 |
+
setTimeout(() => {
|
| 1314 |
+
if (marker.parentNode) {
|
| 1315 |
+
gameContainer.removeChild(marker);
|
| 1316 |
+
}
|
| 1317 |
+
}, 500);
|
| 1318 |
+
}
|
| 1319 |
+
|
| 1320 |
+
// Criar marca de tiro
|
| 1321 |
+
function createBulletHole(x, y) {
|
| 1322 |
+
const hole = document.createElement('div');
|
| 1323 |
+
hole.className = 'bullet-hole';
|
| 1324 |
+
hole.style.left = `${x - 10}px`;
|
| 1325 |
+
hole.style.top = `${y - 10}px`;
|
| 1326 |
+
|
| 1327 |
+
gameContainer.appendChild(hole);
|
| 1328 |
+
bulletHoles.push(hole);
|
| 1329 |
+
|
| 1330 |
+
// Limitar número de marcas de tiro
|
| 1331 |
+
if (bulletHoles.length > 20) {
|
| 1332 |
+
const oldHole = bulletHoles.shift();
|
| 1333 |
+
if (oldHole.parentNode) {
|
| 1334 |
+
gameContainer.removeChild(oldHole);
|
| 1335 |
+
}
|
| 1336 |
+
}
|
| 1337 |
+
}
|
| 1338 |
+
|
| 1339 |
+
// Criar efeito de sangue
|
| 1340 |
+
function createBloodSplatter(x, y) {
|
| 1341 |
+
const splatter = document.createElement('div');
|
| 1342 |
+
splatter.className = 'blood-splatter';
|
| 1343 |
+
splatter.style.left = `${x - 40}px`;
|
| 1344 |
+
splatter.style.top = `${y - 40}px`;
|
| 1345 |
+
|
| 1346 |
+
gameContainer.appendChild(splatter);
|
| 1347 |
+
|
| 1348 |
+
// Remover após animação
|
| 1349 |
+
setTimeout(() => {
|
| 1350 |
+
if (splatter.parentNode) {
|
| 1351 |
+
gameContainer.removeChild(splatter);
|
| 1352 |
+
}
|
| 1353 |
+
}, 2000);
|
| 1354 |
+
}
|
| 1355 |
+
|
| 1356 |
+
// Recarregar
|
| 1357 |
+
function reload() {
|
| 1358 |
+
if (config.ammo >= config.maxAmmo || config.gameOver) return;
|
| 1359 |
+
|
| 1360 |
+
// Som de recarga
|
| 1361 |
+
if (config.soundEnabled) {
|
| 1362 |
+
reloadSound.currentTime = 0;
|
| 1363 |
+
reloadSound.play();
|
| 1364 |
+
}
|
| 1365 |
+
|
| 1366 |
+
// Tempo de recarga
|
| 1367 |
+
setTimeout(() => {
|
| 1368 |
+
config.ammo = config.maxAmmo;
|
| 1369 |
+
updateAmmoDisplay();
|
| 1370 |
+
}, config.weapons[config.weapon].reloadTime);
|
| 1371 |
+
}
|
| 1372 |
+
|
| 1373 |
+
// Finalizar jogo
|
| 1374 |
+
function endGame(success) {
|
| 1375 |
+
config.gameOver = true;
|
| 1376 |
+
clearInterval(targetSpawnInterval);
|
| 1377 |
+
clearInterval(windChangeInterval);
|
| 1378 |
+
clearInterval(countdownInterval);
|
| 1379 |
+
clearInterval(swayInterval);
|
| 1380 |
+
clearInterval(breathingInterval);
|
| 1381 |
+
|
| 1382 |
+
// Calcular precisão
|
| 1383 |
+
const accuracy = config.shotsFired > 0
|
| 1384 |
+
? Math.floor((config.targetsHit / config.shotsFired) * 100)
|
| 1385 |
+
: 0;
|
| 1386 |
+
|
| 1387 |
+
// Calcular XP ganho
|
| 1388 |
+
const xpEarned = calculateXPEarned(success);
|
| 1389 |
+
config.xp += xpEarned;
|
| 1390 |
+
|
| 1391 |
+
// Verificar level up
|
| 1392 |
+
checkLevelUp();
|
| 1393 |
+
|
| 1394 |
+
// Atualizar tela de game over
|
| 1395 |
+
finalScore.textContent = config.score;
|
| 1396 |
+
accuracyDisplay.textContent = accuracy;
|
| 1397 |
+
targetsHitDisplay.textContent = config.targetsHit;
|
| 1398 |
+
totalTargetsDisplay.textContent = config.totalTargets;
|
| 1399 |
+
xpEarnedDisplay.textContent = xpEarned;
|
| 1400 |
+
|
| 1401 |
+
if (success) {
|
| 1402 |
+
resultTitle.textContent = "MISSÃO CONCLUÍDA";
|
| 1403 |
+
resultTitle.style.color = "#4ade80";
|
| 1404 |
+
} else {
|
| 1405 |
+
resultTitle.textContent = "MISSÃO FALHOU";
|
| 1406 |
+
resultTitle.style.color = "#f87171";
|
| 1407 |
+
}
|
| 1408 |
+
|
| 1409 |
+
gameOverScreen.style.display = 'flex';
|
| 1410 |
+
|
| 1411 |
+
// Parar música de fundo
|
| 1412 |
+
bgMusic.pause();
|
| 1413 |
+
}
|
| 1414 |
+
|
| 1415 |
+
// Zoom in
|
| 1416 |
+
function zoomIn() {
|
| 1417 |
+
if (config.zoomLevel >= config.maxZoom) return;
|
| 1418 |
+
|
| 1419 |
+
config.zoomLevel += 0.5;
|
| 1420 |
+
updateZoom();
|
| 1421 |
+
|
| 1422 |
+
// Mostrar indicador de queda de bala quando muito zoomado
|
| 1423 |
+
config.showBulletDrop = config.zoomLevel > 1.5;
|
| 1424 |
+
}
|
| 1425 |
+
|
| 1426 |
+
// Zoom out
|
| 1427 |
+
function zoomOut() {
|
| 1428 |
+
if (config.zoomLevel <= 1) return;
|
| 1429 |
+
|
| 1430 |
+
config.zoomLevel -= 0.5;
|
| 1431 |
+
updateZoom();
|
| 1432 |
+
|
| 1433 |
+
// Esconder indicador de queda de bala quando pouco zoomado
|
| 1434 |
+
if (config.zoomLevel <= 1.5) {
|
| 1435 |
+
config.showBulletDrop = false;
|
| 1436 |
+
bulletDropIndicator.style.display = 'none';
|
| 1437 |
+
}
|
| 1438 |
+
}
|
| 1439 |
+
|
| 1440 |
+
// Atualizar zoom
|
| 1441 |
+
function updateZoom() {
|
| 1442 |
+
gameContainer.style.transform = `scale(${config.zoomLevel})`;
|
| 1443 |
+
gameContainer.style.transformOrigin = `${mouseX/window.innerWidth*100}% ${mouseY/window.innerHeight*100}%`;
|
| 1444 |
+
}
|
| 1445 |
+
|
| 1446 |
+
// Alternar som
|
| 1447 |
+
function toggleSound() {
|
| 1448 |
+
config.soundEnabled = !config.soundEnabled;
|
| 1449 |
+
|
| 1450 |
+
if (config.soundEnabled) {
|
| 1451 |
+
soundBtn.innerHTML = '<i class="fas fa-volume-up"></i>';
|
| 1452 |
+
if (config.gameStarted && !config.gameOver) {
|
| 1453 |
+
bgMusic.play();
|
| 1454 |
+
}
|
| 1455 |
+
} else {
|
| 1456 |
+
soundBtn.innerHTML = '<i class="fas fa-volume-mute"></i>';
|
| 1457 |
+
bgMusic.pause();
|
| 1458 |
+
}
|
| 1459 |
+
}
|
| 1460 |
+
|
| 1461 |
+
// Mostrar notificação
|
| 1462 |
+
function showNotification(message, duration = 2000) {
|
| 1463 |
+
notification.textContent = message;
|
| 1464 |
+
notification.style.opacity = '1';
|
| 1465 |
+
|
| 1466 |
+
setTimeout(() => {
|
| 1467 |
+
notification.style.opacity = '0';
|
| 1468 |
+
}, duration);
|
| 1469 |
+
}
|
| 1470 |
+
|
| 1471 |
+
// Event Listeners
|
| 1472 |
+
document.addEventListener('mousemove', (e) => {
|
| 1473 |
+
mouseX = e.clientX;
|
| 1474 |
+
mouseY = e.clientY;
|
| 1475 |
+
|
| 1476 |
+
// Atualizar posição da mira
|
| 1477 |
+
scope.style.left = `${mouseX}px`;
|
| 1478 |
+
scope.style.top = `${mouseY}px`;
|
| 1479 |
+
|
| 1480 |
+
// Atualizar efeito de respiração
|
| 1481 |
+
document.getElementById('breathing-effect').style.left = `${mouseX}px`;
|
| 1482 |
+
document.getElementById('breathing-effect').style.top = `${mouseY}px`;
|
| 1483 |
+
|
| 1484 |
+
// Atualizar zoom origin se estiver zoomado
|
| 1485 |
+
if (config.zoomLevel > 1) {
|
| 1486 |
+
gameContainer.style.transformOrigin = `${mouseX/window.innerWidth*100}% ${mouseY/window.innerHeight*100}%`;
|
| 1487 |
+
}
|
| 1488 |
+
});
|
| 1489 |
+
|
| 1490 |
+
document.addEventListener('click', (e) => {
|
| 1491 |
+
if (!config.gameStarted) return;
|
| 1492 |
+
if (config.gameOver) return;
|
| 1493 |
+
|
| 1494 |
+
fireShot();
|
| 1495 |
+
});
|
| 1496 |
+
|
| 1497 |
+
document.addEventListener('keydown', (e) => {
|
| 1498 |
+
if (e.code === 'Space') {
|
| 1499 |
+
e.preventDefault();
|
| 1500 |
+
if (!config.gameStarted) {
|
| 1501 |
+
initGame();
|
| 1502 |
+
} else if (config.ammo <= 0 && !config.gameOver) {
|
| 1503 |
+
reload();
|
| 1504 |
+
} else if (!config.gameOver) {
|
| 1505 |
+
fireShot();
|
| 1506 |
+
}
|
| 1507 |
+
} else if (e.code === 'KeyR' && config.gameStarted && !config.gameOver) {
|
| 1508 |
+
reload();
|
| 1509 |
+
} else if (e.code === 'KeyZ') {
|
| 1510 |
+
zoomIn();
|
| 1511 |
+
} else if (e.code === 'KeyX') {
|
| 1512 |
+
zoomOut();
|
| 1513 |
+
} else if (e.code === 'KeyM') {
|
| 1514 |
+
toggleSound();
|
| 1515 |
+
} else if (e.code === 'Escape' && config.gameStarted && !config.gameOver) {
|
| 1516 |
+
endGame(false);
|
| 1517 |
+
}
|
| 1518 |
+
});
|
| 1519 |
+
|
| 1520 |
+
zoomInBtn.addEventListener('click', zoomIn);
|
| 1521 |
+
zoomOutBtn.addEventListener('click', zoomOut);
|
| 1522 |
+
restartBtn.addEventListener('click', initGame);
|
| 1523 |
+
soundBtn.addEventListener('click', toggleSound);
|
| 1524 |
+
startBtn.addEventListener('click', initGame);
|
| 1525 |
+
menuBtn.addEventListener('click', () => {
|
| 1526 |
+
gameOverScreen.style.display = 'none';
|
| 1527 |
+
mainMenu.style.display = 'flex';
|
| 1528 |
+
});
|
| 1529 |
+
|
| 1530 |
+
howToPlayBtn.addEventListener('click', () => {
|
| 1531 |
+
alert('CONTROLES DO JOGO:\n\n- CLIQUE ou ESPAÇO: Atirar\n- R: Recarregar\n- Z: Zoom In\n- X: Zoom Out\n- M: Alternar Som\n- ESC: Sair da Missão\n\nOBJETIVO:\nNeutralize os alvos hostis (soldados e VIPs) evitando civis e reféns. Complete cada missão dentro do tempo limite para avançar.\n\nDICAS:\n- Mantenha a calma e controle sua respiração\n- Considere o vento e a distância\n- Headshots dão mais pontos\n- Armas diferentes têm características únicas');
|
| 1532 |
+
});
|
| 1533 |
+
|
| 1534 |
+
// Selecionar dificuldade
|
| 1535 |
+
difficultyBtns.forEach(btn => {
|
| 1536 |
+
btn.addEventListener('click', () => {
|
| 1537 |
+
difficultyBtns.forEach(b => b.classList.remove('active'));
|
| 1538 |
+
btn.classList.add('active');
|
| 1539 |
+
config.difficulty = btn.dataset.difficulty;
|
| 1540 |
+
});
|
| 1541 |
+
});
|
| 1542 |
+
|
| 1543 |
+
// Selecionar arma
|
| 1544 |
+
weaponCards.forEach(card => {
|
| 1545 |
+
card.addEventListener('click', () => {
|
| 1546 |
+
weaponCards.forEach(c => c.classList.remove('active'));
|
| 1547 |
+
card.classList.add('active');
|
| 1548 |
+
config.weapon = card.dataset.weapon;
|
| 1549 |
+
});
|
| 1550 |
+
});
|
| 1551 |
+
|
| 1552 |
+
// Atualizar alvos
|
| 1553 |
+
function updateTargets() {
|
| 1554 |
+
targets.forEach(target => {
|
| 1555 |
+
// Mover alvo
|
| 1556 |
+
target.x += target.speedX;
|
| 1557 |
+
target.y += target.speedY;
|
| 1558 |
+
|
| 1559 |
+
// Verificar bordas
|
| 1560 |
+
if (target.x <= 0 || target.x >= window.innerWidth - 60) {
|
| 1561 |
+
target.speedX *= -1;
|
| 1562 |
+
}
|
| 1563 |
+
|
| 1564 |
+
if (target.y <= 0 || target.y >= window.innerHeight - 60) {
|
| 1565 |
+
target.speedY *= -1;
|
| 1566 |
+
}
|
| 1567 |
+
|
| 1568 |
+
// Atualizar posição
|
| 1569 |
+
target.element.style.left = `${target.x}px`;
|
| 1570 |
+
target.element.style.top = `${target.y}px`;
|
| 1571 |
+
});
|
| 1572 |
+
|
| 1573 |
+
requestAnimationFrame(updateTargets);
|
| 1574 |
+
}
|
| 1575 |
+
|
| 1576 |
+
// Iniciar loop de atualização
|
| 1577 |
+
updateTargets();
|
| 1578 |
+
</script>
|
| 1579 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Xacodavt/o" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 1580 |
+
</html>
|