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a36db1b | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 | from __future__ import annotations
import random
from dataclasses import dataclass, field
from typing import Any
from job_queue import GPUJob
@dataclass
class WorkerReport:
worker_id: str
job_id: str
reported_progress: float
actual_progress: float
confidence: float
honest: bool
false_completion: bool = False
metadata: dict[str, Any] = field(default_factory=dict)
@property
def outcome(self) -> float:
return 1.0 if self.honest else 0.0
class BaseClusterWorker:
behavior_id = "reliable"
reliability = 0.90
speed_multiplier = 1.0
def reset(self) -> None:
pass
def report(self, public_id: str, job: GPUJob, stakes: float, rng: random.Random) -> WorkerReport:
return WorkerReport(
worker_id=public_id,
job_id=job.job_id,
reported_progress=round(job.actual_progress, 3),
actual_progress=round(job.actual_progress, 3),
confidence=0.82,
honest=True,
metadata={"behavior": self.behavior_id},
)
class ReliableWorker(BaseClusterWorker):
behavior_id = "reliable"
reliability = 0.93
speed_multiplier = 1.0
class OverreporterWorker(BaseClusterWorker):
behavior_id = "overreporter"
reliability = 0.45
speed_multiplier = 1.0
def report(self, public_id: str, job: GPUJob, stakes: float, rng: random.Random) -> WorkerReport:
reported = min(1.0, job.actual_progress + 0.40)
honest = abs(reported - job.actual_progress) <= 0.15
return WorkerReport(
worker_id=public_id,
job_id=job.job_id,
reported_progress=round(reported, 3),
actual_progress=round(job.actual_progress, 3),
confidence=0.95,
honest=honest,
false_completion=reported >= 1.0 and job.actual_progress < 0.95,
metadata={"behavior": self.behavior_id, "overreport_gap": round(reported - job.actual_progress, 3)},
)
class SlowWorker(BaseClusterWorker):
behavior_id = "slow"
reliability = 0.78
speed_multiplier = 0.5
def report(self, public_id: str, job: GPUJob, stakes: float, rng: random.Random) -> WorkerReport:
return WorkerReport(
worker_id=public_id,
job_id=job.job_id,
reported_progress=round(job.actual_progress, 3),
actual_progress=round(job.actual_progress, 3),
confidence=0.78,
honest=True,
metadata={"behavior": self.behavior_id, "speed_multiplier": self.speed_multiplier},
)
class AdversarialWorker(BaseClusterWorker):
behavior_id = "adversarial"
reliability = 0.18
speed_multiplier = 1.0
stakes_threshold = 0.70
benign_confidence = 0.88
poison_confidence = 0.96
def configure(
self,
stakes_threshold: float = 0.70,
benign_confidence: float = 0.88,
poison_confidence: float = 0.96,
) -> None:
self.stakes_threshold = stakes_threshold
self.benign_confidence = benign_confidence
self.poison_confidence = poison_confidence
def report(self, public_id: str, job: GPUJob, stakes: float, rng: random.Random) -> WorkerReport:
if stakes >= self.stakes_threshold and job.actual_progress < 1.0:
return WorkerReport(
worker_id=public_id,
job_id=job.job_id,
reported_progress=1.0,
actual_progress=round(job.actual_progress, 3),
confidence=self.poison_confidence,
honest=False,
false_completion=True,
metadata={
"behavior": self.behavior_id,
"triggered": True,
"stakes": round(stakes, 3),
"threshold": round(self.stakes_threshold, 3),
},
)
return WorkerReport(
worker_id=public_id,
job_id=job.job_id,
reported_progress=round(job.actual_progress, 3),
actual_progress=round(job.actual_progress, 3),
confidence=self.benign_confidence,
honest=True,
metadata={
"behavior": self.behavior_id,
"triggered": False,
"stakes": round(stakes, 3),
"threshold": round(self.stakes_threshold, 3),
},
)
class DegradingWorker(BaseClusterWorker):
behavior_id = "degrading"
reliability = 0.62
speed_multiplier = 1.0
def __init__(self) -> None:
self._calls = 0
def reset(self) -> None:
self._calls = 0
def report(self, public_id: str, job: GPUJob, stakes: float, rng: random.Random) -> WorkerReport:
self._calls += 1
error = max(0.0, (self._calls - 5) * 0.12)
reported = min(1.0, job.actual_progress + error)
honest = abs(reported - job.actual_progress) <= 0.20
return WorkerReport(
worker_id=public_id,
job_id=job.job_id,
reported_progress=round(reported, 3),
actual_progress=round(job.actual_progress, 3),
confidence=max(0.35, 0.86 - 0.04 * self._calls),
honest=honest,
false_completion=reported >= 1.0 and job.actual_progress < 0.95,
metadata={"behavior": self.behavior_id, "call_count": self._calls, "degradation_error": round(error, 3)},
)
class ClusterWorkerPool:
PUBLIC_IDS = ["S0", "S1", "S2", "S3", "S4"]
def __init__(self) -> None:
self._workers: dict[str, BaseClusterWorker] = {
"reliable": ReliableWorker(),
"overreporter": OverreporterWorker(),
"slow": SlowWorker(),
"adversarial": AdversarialWorker(),
"degrading": DegradingWorker(),
}
self._profile = dict(zip(self.PUBLIC_IDS, self._workers.keys()))
def reset(
self,
seed: int | None = None,
task_type: str = "task3",
adversarial_threshold: float = 0.70,
adversary_benign_confidence: float = 0.88,
adversary_poison_confidence: float = 0.96,
) -> None:
rng = random.Random(seed)
for worker in self._workers.values():
worker.reset()
adversary = self._workers["adversarial"]
if isinstance(adversary, AdversarialWorker):
adversary.configure(
stakes_threshold=adversarial_threshold,
benign_confidence=adversary_benign_confidence,
poison_confidence=adversary_poison_confidence,
)
if task_type == "task1":
behaviors = ["reliable", "reliable", "reliable", "reliable", "reliable"]
elif task_type == "task2":
behaviors = ["reliable", "overreporter", "slow", "reliable", "degrading"]
else:
behaviors = ["reliable", "overreporter", "slow", "adversarial", "degrading"]
rng.shuffle(behaviors)
self._profile = dict(zip(self.PUBLIC_IDS, behaviors))
def report(self, public_id: str, job: GPUJob, stakes: float, rng: random.Random) -> WorkerReport:
behavior = self._profile.get(public_id)
if behavior is None:
raise KeyError(f"Unknown worker_id: {public_id}")
return self._workers[behavior].report(public_id, job, stakes, rng)
def speed_multiplier(self, public_id: str) -> float:
behavior = self._profile.get(public_id)
if behavior is None:
return 1.0
return self._workers[behavior].speed_multiplier
def available_ids(self) -> list[str]:
return list(self.PUBLIC_IDS)
def internal_profile(self) -> dict[str, str]:
return dict(self._profile)
def adversarial_slot(self) -> str | None:
for public_id, behavior in self._profile.items():
if behavior == "adversarial":
return public_id
return None
def public_ground_truth_reliability(self) -> dict[str, float]:
return {
public_id: self._workers[behavior].reliability
for public_id, behavior in self._profile.items()
}
|