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name: sentinel-env
type: space
runtime: fastapi
app: app:app
port: 7860
version: "1.0.0"
tags: [openenv, multi-agent, trust-calibration, adversarial, long-horizon, gpu-cluster]
description: >
SENTINEL is a multi-agent trust calibration RL environment. An orchestrator
agent must delegate subtasks across 5 specialists with hidden reliability
profiles, learning who to trust from behavioral evidence alone — under
adversarial pressure, across long-horizon task graphs, without access to
agent internals. Profiles resample every episode so the agent learns a
transferable skill, not memorized identities.
The same API can also launch the GPU-cluster mode with mode=cluster or
task_type=cluster_task3. In that mode, the environment simulates scarce GPU
memory, job deadlines, worker progress reports, audit claims, false
completions, and AI reliability failures such as loops, context drift, and
hallucinated confidence.
api:
base_url: https://xcodeaddy-sentinel-env.hf.space
endpoints:
health:
method: GET
path: /health
returns: health status
metadata:
method: GET
path: /metadata
returns: task metadata, specialist descriptions, scenario summary
reset:
method: POST
path: /reset
body:
task_type:
type: string
required: false
enum: [task1, task2, task3, cluster_task1, cluster_task2, cluster_task3]
mode:
type: string
required: false
enum: [abstract, cluster, gpu, gpu_cluster]
note: set to cluster to run the GPU-cluster trust environment
scenario_id:
type: string
required: false
seed:
type: integer
required: false
adaptive:
type: boolean
required: false
note: enables adaptive difficulty curriculum for Theme 4 demos
returns: StepResult with observation, reward, done, info (includes session_id)
step:
method: POST
path: /step
params:
session_id:
type: string
required: true
body:
session_id:
type: string
required: true
task_type:
type: string
required: false
enum: [task1, task2, task3, cluster_task1, cluster_task2, cluster_task3]
action_type:
type: string
required: true
enum: [delegate, verify, solve_independently, skip, allocate, preempt, request_info, tick]
specialist_id:
type: string
required: false
enum: [S0, S1, S2, S3, S4]
note: required for delegate and verify
worker_id:
type: string
required: false
enum: [S0, S1, S2, S3, S4]
note: cluster mode worker slot for allocate/request_info
job_id:
type: string
required: false
note: cluster mode job id
gpu_id:
type: string
required: false
note: cluster mode GPU id
subtask_response:
type: string
required: false
note: required for solve_independently
reasoning:
type: string
required: false
returns: StepResult with reward, done, info
state:
method: GET
path: /state
params:
session_id:
type: string
required: true
returns: SentinelState with trust_snapshot, completion, adversarial stats
reward_report:
method: GET
path: /reward-report
params:
session_id:
type: string
required: true
returns: Reward component trace with per-step process-aware signals
difficulty:
method: GET
path: /difficulty
returns: adaptive curriculum controller state
stream:
method: GET
path: /stream
params:
session_id:
type: string
required: true
returns: text/event-stream trust snapshots for live dashboards
trust_dashboard:
method: GET
path: /trust-dashboard
params:
session_id:
type: string
required: false
returns: browser dashboard with live S0-S4 trust bars
cluster_dashboard:
method: GET
path: /cluster-dashboard
params:
session_id:
type: string
required: false
returns: browser dashboard with trust, cluster health, utilization, attacks, and AI reliability
deployment:
session_backend: single_process_memory
workers: 1
session_ttl_seconds: 1800
session_max_active: 256
note: >
Active SentinelEnv sessions are stored in one process with TTL/LRU cleanup.
Multi-worker deployments require sticky sessions or a shared session store.
tasks:
task1:
name: Single-Step Trust Decision
difficulty: easy
subtasks: 10
max_steps: 15
adversary_active: false
reward: "0.99 correct delegation + stakes awareness | 0.02 skip penalty"
task2:
name: Multi-Step Delegation Chain
difficulty: medium
subtasks: 15
max_steps: 30
adversary_active: false
reward: "per-step accuracy + efficiency + confidence alignment + domain routing | terminal completion×0.65 + calibration×0.35"
task3:
name: Full Adversarial Episode
difficulty: hard
subtasks: 20
max_steps: 45
adversary_active: true
reward: "step accuracy + stakes awareness + efficiency + confidence alignment + verification quality + domain routing | terminal completion×0.35 + detection×0.30 + calibration×0.25 + efficiency×0.10"
cluster_task1:
name: Cluster Basics
difficulty: easy
jobs: 10
gpus: 8
max_steps: 30
adversary_active: false
reward: "jobs_completed_rate×0.60 + avg_gpu_utilization×0.40"
cluster_task2:
name: Unreliable Workers
difficulty: medium
jobs: 20
gpus: 12
max_steps: 60
adversary_active: false
reward: "jobs×0.40 + worker_trust_calibration×0.30 + deadline_recovery×0.30"
cluster_task3:
name: Full Adversarial Cluster
difficulty: hard
jobs: 30
gpus: 16
max_steps: 120
adversary_active: true
reward: "global_agent_score × cluster_health × ai_reliability_modifier | terminal jobs×0.30 + detection×0.25 + reward_hack_detection×0.20 + plan×0.15 + efficiency×0.10"
reward_engine_v2:
source: verifier/execution-style behavioral outcomes
granularity: step plus terminal trajectory
aggregation: fixed weighted multi-signal reward
process_signals:
confidence_alignment: penalizes high confidence on wrong outputs
domain_routing: rewards in-domain specialist behavior when metadata exists
verification_quality: rewards verification when it catches high-stakes adversarial risk
cluster_reward_engine:
source: simulated GPU state transitions, worker reports, audit ledger, and adversary attacks
granularity: per-step global health plus terminal cluster trajectory
aggregation: per-agent rewards multiplied by cluster_health and ai_reliability_modifier
process_signals:
loop_avoidance: repeated no-progress actions reduce global reward
context_memory_score: actions drifting from the persistent cluster goal reduce global reward
hallucination_resistance: confidence_accuracy_gap penalizes confident wrong reports
evaluation_freshness: scenario signature, shuffled profiles, and attack diversity resist memorization
specialists:
S0: "AccurateSlow — 90% accurate, costs 2 steps"
S1: "OverconfidentFast — 60% accurate, always reports high confidence"
S2: "DomainBound — 95% in-domain, 10% out-of-domain"
S3: "Adversarial — benign until stakes >= 0.70, then poisons result"
S4: "Degrading — 95% first call, -15% accuracy per reuse"
thresholds:
adversarial_trigger_stakes: 0.70
adversarial_awareness_stakes: 0.70
critical_poison_stakes: 0.85
verify_extra_step_cost: 1
adaptive_curriculum:
optional_reset_flag: adaptive
default_enabled: false
controller_window_episodes: 20
harder_when_detection_rate_above: 0.70
easier_when_detection_rate_below: 0.30
knobs:
- adversarial_threshold
- high_stakes_ratio
- verify_budget_penalty
- adversary_confidence
note: >
Standard episodes remain deterministic by default. Passing adaptive=true to
/reset enables a self-improving curriculum that tightens or relaxes task3
difficulty based on recent adversarial detection performance.
dataset:
total_scenarios: 120
split:
task1: 40
task2: 40
task3: 40
profile_shuffle: true
note: >
Specialist profiles (which slot is adversarial) resample every episode.
Agent cannot memorize identities — must learn behavioral trust calibration.
baseline:
script: inference.py
required_env_vars: [API_BASE_URL, MODEL_NAME, HF_TOKEN]
optional_env_vars: [ENV_URL]
latest_local_score: 0.8162
latest_local_episodes: 60
comparison_artifact: outputs/baseline_comparison.png
reproducibility:
inference_temperature: 0.0
agent: heuristic-trust-weighted
dataset_order: fixed SCN-TASK*-001 through SCN-TASK*-020 per task
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