"use client"; import { useState, useEffect, useRef } from "react"; import { motion, AnimatePresence } from "framer-motion"; type NodeStatus = "ACTIVE" | "IDLE" | "OVERLOADED" | "FAILED"; interface GPUNode { id: string; utilization: number; memory: number; load: number; status: NodeStatus; } export default function GPUClusterPanel() { const [mounted, setMounted] = useState(false); const [nodes, setNodes] = useState([ { id: "GPU-1", utilization: 45, memory: 32, load: 1.2, status: "ACTIVE" }, { id: "GPU-2", utilization: 12, memory: 8, load: 0.4, status: "IDLE" }, { id: "GPU-3", utilization: 88, memory: 64, load: 2.8, status: "ACTIVE" }, { id: "GPU-4", utilization: 0, memory: 0, load: 0, status: "IDLE" }, ]); const [avgLoad, setAvgLoad] = useState(0); const [jitter, setJitter] = useState(0.45); useEffect(() => { setMounted(true); const interval = setInterval(() => { setJitter(Math.random() * 2); setNodes((prev) => prev.map((node) => { if (node.status === "FAILED") { if (Math.random() > 0.95) return { ...node, status: "IDLE", utilization: 0, load: 0 }; return node; } if (Math.random() > 0.995) { return { ...node, status: "FAILED", utilization: 0, memory: 0, load: 0 }; } let util = node.utilization + (Math.random() - 0.5) * 15; if (Math.random() > 0.9) util += 30; util = Math.max(0, Math.min(100, util)); const mem = Math.max(0, Math.min(100, node.memory + (Math.random() - 0.5) * 5)); const load = (util / 100) * 4; let status: NodeStatus = "ACTIVE"; if (util > 90) status = "OVERLOADED"; else if (util < 5) status = "IDLE"; return { ...node, utilization: util, memory: mem, load, status }; }) ); }, 1500); return () => clearInterval(interval); }, []); useEffect(() => { const total = nodes.reduce((acc, n) => acc + n.utilization, 0); setAvgLoad(total / nodes.length); }, [nodes]); if (!mounted) { return (
03 // COMPUTE RESOURCES

GPU Compute Clusters

); } return (
03 // COMPUTE RESOURCES

GPU Compute Clusters

Real-time telemetry from the underlying inference hardware. High cluster utilization may introduce latency in the trust calibration loop.

{nodes.map((node) => (
{node.id} // NODE-0{node.id.split("-")[1]}
{node.status}
UTILIZATION {Math.round(node.utilization)}%
90 ? "var(--red)" : "var(--cyan)" } as any} />
MEMORY USAGE {Math.round(node.memory)}%
COMPUTE {node.load.toFixed(1)} TFLOPS
TEMP {Math.round(40 + (node.utilization * 0.4))}°C
))}
TOTAL CLUSTER LOAD
80 ? "var(--red)" : "var(--cyan)", color: avgLoad > 80 ? "var(--red)" : "var(--cyan)" } as any} />
{Math.round(avgLoad)}%
THROUGHPUT: {Math.round(140 - (avgLoad * 0.5))} FPS LATENCY: {Math.round(12 + (avgLoad * 0.2))}ms JITTER: {jitter.toFixed(2)}ms
); }