"use client"; type Props = { running: boolean; done: boolean; adversarialCount: number }; export default function SystemModules({ running, done, adversarialCount }: Props) { return (
MOD-001 // ENVIRONMENT
Multi-Agent Environment
Discrete-time partially observable environment hosting N heterogeneous agents. Supports configurable adversarial injection ratios and stochastic reward structures per episode.
{running ? "RUNNING" : done ? "COMPLETE" : "IDLE"}
gym v0.26.2
MOD-002 // TRUST ENGINE
Trust Calibration Engine
Bayesian trust scoring module that maintains per-agent belief distributions. Updates posteriors using observed action-outcome consistency.
CALIBRATING
TCE v1.1.4
MOD-003 // ADV DETECTION
Adversarial Detection Layer
Anomaly-based detector using temporal divergence scoring across agent action histories. Flags Byzantine agents via KL-divergence threshold on expected vs observed policy distributions.
0 ? "var(--red)" : "var(--green)" }}>
0 ? { background: "var(--red)" } : {}} /> {adversarialCount > 0 ? `${adversarialCount} THREAT${adversarialCount > 1 ? "S" : ""}` : "CLEAR"}
ADL v2.0.1
MOD-004 // RL OPTIMIZER
Reinforcement Learning Optimizer
Proximal Policy Optimization (PPO) with trust-weighted reward shaping. Policy gradient updates incorporate adversarial penalty terms.
TRAINING
PPO v3.2.0
MOD-005 // GPU COMPUTE
H100 GPU Compute Fabric
Underlying hardware substrate orchestrating 1.2M CUDA cores. Dynamic load balancing across N nodes with real-time thermal management.
4 NODES ONLINE
H100-v2
); }