Xernive's picture
feat: use LOCAL Hunyuan3D on L4 GPU
7f70027
raw
history blame
6.46 kB
"""Main asset generation pipeline orchestration."""
import time
from pathlib import Path
from typing import Optional
from core.config import QUALITY_PRESETS
from core.types import GenerationResult, AssetMetadata
from generators import FluxGenerator, HunyuanLocalGenerator
from processors import BlenderProcessor, AssetValidator
from utils import CacheManager, SecurityManager
class AssetPipeline:
"""Orchestrates the complete asset generation pipeline."""
def __init__(self):
self.flux = FluxGenerator()
self.hunyuan = HunyuanLocalGenerator() # Use LOCAL generator on L4 GPU!
self.blender = BlenderProcessor()
self.validator = AssetValidator()
self.cache = CacheManager()
self.security = SecurityManager()
self.output_dir = Path("outputs")
self.temp_dir = Path("temp")
self.script_dir = Path("scripts")
# Create directories
self.output_dir.mkdir(exist_ok=True)
self.temp_dir.mkdir(exist_ok=True)
def generate(
self,
prompt: str,
quality: str = "High",
progress_callback: Optional[callable] = None
) -> GenerationResult:
"""
Generate 3D asset from text prompt.
Args:
prompt: Text description of asset
quality: Quality preset (Fast/Balanced/High/Ultra)
progress_callback: Optional callback for progress updates
Returns:
GenerationResult with GLB path and metadata
"""
start_time = time.time()
def update_progress(value: float, desc: str):
if progress_callback:
progress_callback(value, desc=desc)
print(f"[Pipeline] {desc} ({value*100:.0f}%)")
try:
# Step 1: Security checks
update_progress(0.0, "Validating input...")
prompt = self.security.sanitize_prompt(prompt)
self.security.check_rate_limit()
# Step 2: Check cache
update_progress(0.05, "Checking cache...")
if cached_path := self.cache.get_cached_result(prompt, quality):
elapsed = time.time() - start_time
preset = QUALITY_PRESETS[quality]
metadata = AssetMetadata(
prompt=prompt,
quality=quality,
flux_steps=preset.flux_steps,
hunyuan_steps=preset.hunyuan_steps,
file_size_mb=cached_path.stat().st_size / 1e6,
generation_time_s=elapsed,
optimized=True,
rigged=False
)
return GenerationResult(
glb_path=cached_path,
status_message="✨ Loaded from cache (saved GPU quota!)",
metadata=metadata,
cached=True
)
# Step 3: Get quality preset
preset = QUALITY_PRESETS.get(quality, QUALITY_PRESETS["High"])
# Step 4: Generate 2D image (FLUX)
update_progress(0.1, f"Generating 2D image (FLUX {preset.flux_steps} steps)...")
image_path = self.flux.generate(prompt, preset, self.temp_dir)
# Step 5: Generate 3D model (Hunyuan3D)
update_progress(0.5, f"Converting to 3D (Hunyuan3D {preset.hunyuan_steps} steps)...")
glb_path = self.hunyuan.generate(image_path, preset, self.temp_dir)
# Step 6: Validate GLB
update_progress(0.8, "Validating 3D model...")
is_valid, validation_msg = self.validator.validate_glb(glb_path)
if not is_valid:
raise ValueError(f"GLB validation failed: {validation_msg}")
# Step 7: Blender optimization (if available)
update_progress(0.85, "Optimizing for game engine...")
raw_path = self.output_dir / f"asset_raw_{int(time.time())}.glb"
import shutil
shutil.copy(glb_path, raw_path)
optimized = False
optimization_msg = ""
if self.blender.is_available():
optimized_path = self.output_dir / f"asset_optimized_{int(time.time())}.glb"
script_path = self.script_dir / "blender_optimize.py"
success, message = self.blender.optimize(raw_path, optimized_path, script_path)
if success:
final_path = optimized_path
optimized = True
optimization_msg = f"\n✅ {message}"
else:
final_path = raw_path
optimization_msg = f"\n⚠️ Optimization skipped: {message}"
else:
final_path = raw_path
optimization_msg = "\n⚠️ Blender not available, using raw output"
# Step 8: Save to cache
update_progress(0.95, "Saving to cache...")
self.cache.save_to_cache(prompt, quality, final_path)
# Step 9: Cleanup temp files
if image_path.exists():
image_path.unlink()
# Step 10: Create result
elapsed = time.time() - start_time
metadata = AssetMetadata(
prompt=prompt,
quality=quality,
flux_steps=preset.flux_steps,
hunyuan_steps=preset.hunyuan_steps,
file_size_mb=final_path.stat().st_size / 1e6,
generation_time_s=elapsed,
optimized=optimized,
rigged=False
)
status_msg = f"✨ Generated in {elapsed:.1f}s"
status_msg += f"\n📊 {preset.flux_steps} FLUX steps, {preset.hunyuan_steps} Hunyuan3D steps"
status_msg += optimization_msg
update_progress(1.0, "Complete!")
return GenerationResult(
glb_path=final_path,
status_message=status_msg,
metadata=metadata,
cached=False
)
except Exception as e:
print(f"[Pipeline] Error: {e}")
raise